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Star Citizen Alpha 3.17.2v PTU.8160879 Patch Notes

Alpha Patch 3.17.2v has been released to the PTU and is now available to test! Patch should now show: VERSION 3.17.2-PTU.8160879.

It is strongly recommended that players delete their USER and Shader folders for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Roberts Space Industries\StarCitizen\PTU. The Shader folders can be found here %localappdata%\Star Citizen.

Audience: All Backers
Database Reset: No
Long Term Persistence: Enabled
Pledge Copy: Enabled
Starting aUEC: 10,000

Please monitor sc-testing-chat in spectrum for updates and testing instructions.
USER.cfg settings: r_displaySessionInfo = 1

Note: This patch does not contain all of the intended features, which will be added iteratively to the notes as they become available. Additionally, some features may be implemented in a partial state and as such are not ready for testing. When those features reach a playable state they will be detailed on the notes and added to the “Testing Focus”. Please issue council all issues related to those in testing focus and in general gameplay.

Testing Focus

  • General Bug Fixes and Stability
  • Siege of Orison will be running nonstop on the PTU over the weekend

Please also take a look at the LIVE and PTU environments for party launch issues as these have been hotfixed to hopefully resolve any issues with this!

Known Issues

  • Players may have to restart the game after getting kicked to the main menu from a 30k server crash
  • Targeting – A ship’s targeting pip may be missing or disappear for some players; they cannot be targeted when this happens
  • Multivehicle – Ships floating in the hangar when stored with the engines left on then retrieved again
  • Ships / Character Animation – The player character arm will misalign when seated in ships, causing obstruction of HUD and view
  • Vehicle / Spawning – The Khartu-al spawns on the hangar floor sideways
  • Vehicles / Ships – Shields – Weapon fire penetrates shields when ships are moving
  • Vehicles / ShipRefuel – While docked to a Starfarer multiple vehicle types will continuously tilt instead of remaining stationary and snap away from the arm if any movement is attempted
  • Vehicles – The Argo Raft’s elevator controls cannot be interacted with from either deck
  • Crusader Ares – Headlights on Ares are too dim to notice at reasonable range
  • Medical Beacon- Medical beacon does not complete mission/payment when player is brought back from incapacitation
  • Animation – Weapons – All weapons are held like a pistol whilst moving in EVA
  • Combat AI – UGF Missions are sometimes missing NPC spawns to complete the mission
  • FPS Weapons – Weapon holsters or un-holsters unintentionally
  • Armor / Weapons / Utility items may disappear between sessions
  • Inventory – Weapons – Weapons looted directly equipped from containers/boxes are missing attachments
  • ASOP – Ships on landing pads end up in “unknown state” for location and have to be reclaimed after the ship is stored or streamed out
  • Missions – UGF / Bounty Hunter – Turrets around bunkers respawn very quickly, sometimes almost instantaneously

Feature Updates


  • Combat Assistance Service Beacons

Lowered frequency of Low Threat missions. Increased frequency of Moderate, High, Critical Threat missions. Fixed an issue that was causing Combat Assistance Service Beacons to pay much more than intended.

  • Changed MAX Button on Shop Kiosks to +10
  • Friends List is now sorted alphabetically

Bug Fixes

  • Player List in Commlink app will no longer reset scroll position back to the top when the player list updates
  • Fixed an issue causing multiple Elevators to break and not function
  • Party launching should now work more consistently (Hotfixed on LIVE)
  • Fixed an issue that was causing Combat Assistance Service Beacons to pay much more than intended
  • Players should no longer be arrested when using the Orison Spaceport Docking Port elevators
  • Sending aUEC to a player not in the sender’s instance will no longer cause the aUEC to disappear into the void (Hotfixed on LIVE)
  • Renting ships should no longer give a transaction error (Hotfixed on LIVE)
  • The ‘go to mission objective’ part of the Unauthorized Surveillance Detected missions should no longer fail after player has already completed the mission contract

Dynamic Events Additions and Bug Fixes

  • Added a HUD thing to tell players to leave the island at the end of the mission
  • Fixed issues with the IFFI not spawning
  • Siege of Orison should now complete correctly after all objectives are completed
  • AI should no longer become trapped inside the closet cargo containers on the Barge
  • Fixed an issue causing Players sent to Prison After Siege of Orison
  • Fixed an issue where players was not getting rewards till the end of the mission (Not intended, they are meant to get it when they complete the objective)
  • Fixed an audio issue where if other ships didn’t exist you would be warned that its the last ship
  • Fixed an issue where objectives wouldn’t fail when ships was destroyed
  • Fixed an issue where the search marker could appear
  • Fixed an issue where when the event was over the player would get dialogue line on the boarding platform to tell them to join the mission
  • Ninetails blockade should now correctly spawn at the Space Station instead of spawning a far distance away


  • Fixed 5 Client Crashes
  • Fixed 5 Server Crashes
  • Fixed a Server Deadlock

Patch News

Patch Watch


New ship & vehicle

Patch List





3.17.1 EVOCATI

3.17.1 OPEN PTU

3.17.1 LIVE

3.17.2 EVOCATI

3.17.2 PTU WAVE 1

3.17.2 PTU WAVE 2


3.17.2 LIVE

3.17.2 PTU OPEN

3.17.2 LIVE

3.17.3 EVOCATI

3.17.3 PTU WAVE 2

3.17.3 LIVE

3.17.4 PTU OPEN

3.17.5 PTU WAVE 1

3.17.5 LIVE


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