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Star Citizen Alpha 3.17.2 PTU.8121594 Patch Notes

Alpha Patch 3.17.2 has been released to the PTU and is now available to test! Patch should now show: VERSION 3.17.2-PTU.8121594.

It is strongly recommended that players delete their USER and Shader folders for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Roberts Space Industries\StarCitizen\PTU. The Shader folders can be found here %localappdata%\Star Citizen.

Audience: Wave 1
Database Reset: Yes
Long Term Persistence: Enabled
Pledge Copy: Enabled
Starting aUEC: 10,000

Please monitor sc-testing-chat in spectrum for updates and testing instructions.
USER.cfg settings: r_displaySessionInfo = 1

Note: This patch does not contain all of the intended features, which will be added iteratively to the notes as they become available. Additionally, some features may be implemented in a partial state and as such are not ready for testing. When those features reach a playable state they will be detailed on the notes and added to the “Testing Focus”. Please issue council all issues related to those in testing focus and in general gameplay.

Testing Focus

  • Hit Registration Ship Combat Tests PU/AC
  • Derelict Reclaimers V1
  • Derelict Colonialism Outposts
  • New Space Stations and Lagrange Points
  • Grim HEX Hospital Expansion
  • Combat Service Beacons V2
  • Illegal Collect and Delivery Missions
  • Player and AI Networking Updates

Known Issues

  • Locations – Transit / Elevator – Multiple Station EZ HAB Elevators Broken
  • AI / Characters – Inventory – Looting the weapon from an unconscious AI will cause it to teleport back into their hand a short period after picking it up
  • Mission Content / UI – Mission objective marker disappears once arrived at Derelict Outpost 2
  • Missions – Bounty / Mercenary – Dying in lawful UGF missions causes player to respawn at Grim Hex
  • Bunker turrets – lawful missions – bunker turrets will shoot at a player with a lawful mission to be at the bunker
  • UGF Raid – Missions / AI / Combat AI – Some Enemy AI will not engage Security AI or Players
  • Physics / Vehicles / Actor Tech / EVA – When entering a ship’s physics grid from EVA, the player may be forcefully repelled
  • FPS Weapons – Weapon holsters or un-holsters unintentionally
  • Shopping Kiosk / Multi-Buy – When using the buy Max feature, or buying the max of an item ( 1000 ) – Further attempts to purchase from the store will result in an Inventory Error or Insufficient Stock
  • Missions – “Halt Illegal Surveillance” / “Unauthorized Surveillance Detected” – Missions Do Not Generate A Mission Marker or Initialize On Arrival
  • Ships – Components and interior zones remain when ships are destroyed
  • Missions – UGF Locations – NPCs Not Spawning at Mission Locations
  • When purchasing a rental vehicle from a rental kiosk the money taken will not be displayed properly on the Kiosk or the mobiGlas
  • Locations – Elevators / Physics – Hangar elevator’s collision grid pushes player through its path when called (Multiple Locations)
  • Shopping Kiosk – UI / Building Blocks – Controls / Mouse – When selecting the text field box for “Quantity Multiplier” you lose control of the in-game mouse cursor
  • Locations / Art / Tech Art – Elevators have portals / Vis areas when their doors open
  • Stanton – ASOP – Ships on landing pads end up in “unknown state” for location and have to be reclaimed after the ship is stored or streamed out

New Features

Locations

  • Derelict Reclaimers V1

Added additional points of interest that will be scattered both on planets and in space. These Derelict Reclaimers come with puzzle traversal elements along with multiple legal and illegal mission types which include delivery and FPS combat in and around the crash sites using the new planetary navigation mesh. There are multiple Reclaimer Derelicts in space with three associated delivery, investigation, and mercenary missions. We’ve also added a new ground-based Derelict Reclaimer site inhabited by NPCs called “Ghost Hollow,” which involves delivery, bounty hunter, and mercenary missions.

  • Derelict Colonialism Outposts

Added new derelict versions of the Colonialism Outposts into Stanton. This initial release will see 5 unique outpost locations on microTech with new delivery missions, small traversal puzzles, and all but one of them having AI guards that utilize the new planetary navmesh along with the new drop ship reinforcement system.

AI

  • AI – Planetary Navigation

This system allows NPCs to move on planetary surfaces using a dynamically generated navigation mesh. This will efficiently process planetary terrain and objects to prioritize the processing of the environment around the players into navmesh, allowing the use of all existing functionalities on planets. The first implementation of this feature will be at the Reclaimer and Colonialism Outpost Derelict Points of Interest.

  • AI – Landing Improvements

This enables AI ships to land and deliver reinforcements on non-structured ground areas like planetary terrain where a pre-defined landing area and assistance from Air Traffic Control is not available.
Gameplay

  • Illegal Collect and Delivery Missions

New set of delivery missions focusing on illegal cargo. These will be offered by Red Wind Linehaul once the player reaches rank 2 reputation with them as a courier. The player will be sent generally to sketchy, run-down locations like drug labs and stash houses and is tasked with delivering goods between them, some of which may not be legal. The intro mission should be available in Hurston if you have rank 2 courier rep with Red Wind Linehaul. The illegal missions should be available outside Hurston (in Crusader, ArcCorp, and microTech) if you have rank 2 courier rep with Red Wind Linehaul and have completed the intro mission in Hurston. These missions come in 5 different versions, each with a different quantity of cargo and a corresponding monetary and reputation reward given on completion.

  • Added Marker for Friendly AI that are Associated with your current FPS Mission

Weapons and Items

  • Added New Lootable Item: Greycat Salvage Backpack
  • Added New Armor to Shops and Lootable Containers: RRS Specialist Heavy Armor (Morozov-SH Brushdrift, Redshift, and Snowdrift variants)

Feature Updates

Locations

  • Reststop Hangar Additions

Updated existing reststops to have small and medium hangars.

  • Additional Stanton Lagrange Points

Added additional, unique MIC and ARC reststop locations with full amenities such as clinics, habs, shopping, and services. This update includes both the stations themselves and the gas clouds surrounding them.

  • Grim HEX Hospital Expansion

Expanded Grim HEX to add many additional medical rooms.

AI

  • Improved NPC face randomization to be more diverse

Gameplay

  • Combat Service Beacons V2

Updates to Combat Service Beacon Gameplay for a more varied and rewarding experience. This update hooks combat service beacons into quantum to allow the system to determine when, where, and what difficulty will occur. This brings a range of 10 levels of difficulty to space combat beacons which will start players at low tiers with easier targets and at with increased reputation scale up massively at higher difficulty levels to include tougher targets, larger payout, and rare encounters that may require teams of players to take down the target.

  • Food and Drink QoL Purchasing Update

Food and drinks can now be purchased in multiples using many shop kiosks in the PU.

  • Shopping Kiosk QoL Updates

General UI polish pass. Added check functionality to Quick Buy confirmation popup, so that it is now a quick passive popup and requires no interaction. Updated filter section to be multi-line and added field to support search inputs.

  • Higher-Valued Gems Will Now Be Much More Rare in Loot Crates
  • Players Will Now Drop Empty Magazines While Reloading
  • Added Friendly AI Marker to Mission NPCs
  • Disabled Corpse AR Marker Showing for Other Players

Ships and Vehicles

  • Mustang Alpha QoL Updates

Made changes to the cargo grid to add a new 4 SCU cargo hold with animated doors. Updated the cargo boxes used by the Mustang so that they can open and hold loose cargo. Greatly increased the cargo bay health.

  • Blade Performance Polish

Retuned weapons to increase velocity. Increase wing hull health. Changed lateral velocities, boost multiplier, and aerodynamics.

  • Decreased Scorpius Max Speed in Atmosphere
  • Updated Scorpius Passby Audio
  • Adjusted Drake Mule Weapon Rack Interactions to Be Easier to Select

Weapons and Items

  • Updated Dimensions and mSCU for Missiles and Torpedoes

Core Tech

  • Player Networking Update

Enabled new remote movement and new client authoritative position systems. With this update, players should see great improvements with on foot player positions and less jittery behavior while viewing remote player movements.

  • Made Many Improvements to On-foot AI Networking to Improve Their Movements, Responses, and Reduce Rubberbanding
  • Performance Polish Pass on Large Planetary Storms
  • Performance Polish Pass for Entity Streaming
  • Updated ReShade to Version 5.2.1

Bug Fixes

  • Players should no longer be able to directly call another player to constantly monitor their location
  • Players should now be able to see and add other players on their friends list from the main menu
  • Fixed an issue causing attacks against ships to sometimes not register
  • Emptying and reloading consecutive magazines should no longer break reloading
  • Players should no longer become desynced after being downed and revived
  • Shopping kiosks search filter should no longer reset to default after transaction success
  • Dragging and dropping a magazine into the players armor should no longer cause the inventory to infinitely load and stop responding
  • On foot Players/NPCs should no longer appear to pause and teleport when viewed through a scope at a distance
  • AI should now spawn in appropriate numbers during Infiltrate/Defend UGF Missions
  • Player Injuries should now fully persist through sessions
  • Fixed an issue causing the Argo Mole to have no cargo capacity which prevented mining
  • Hospital pharmacy kiosks should no longer display Invalid Location message upon purchase
  • Orison Pharmacy Kiosk screen should no longer flash at a distance
  • Crusader Showroom sales terminal should no longer display a black screen
  • Players should no longer be able to duplicate ship components by transferring them from read-only ships on the claim timer and claiming the ship at another location
  • Item boxes left in hangars should now be cleaned up and no longer block a ship that is being spawned
  • Functional claim button should no longer briefly appear after player selects to store a ship
  • Area 18 Centermass elevator doors should no longer be duplicated
  • Astro Armada ship consoles displays should no longer have Z-Fighting
  • Orison Covalex Shipping and Trading kiosks should now have proper interaction
  • Refinery shop kiosks should no longer have blank displays
  • Defiance core armors should no longer have the wrong color in inventory
  • Players should now be able to interact with and buy Tigersclaw cryptokeys off the shelf in GrimHEX
  • Shubin Interstellar kiosk in New Babbage should now correctly use the new shop UI
  • Filtered out items on the “Sell” tab should now be correctly removed from the current items list
  • Uncommon loot crates should no longer be missing from Caterpillar derelicts
  • Ships should no longer hop and jump around after being spawned
  • Starfarer Gemini should no longer be missing its table and benches
  • Fixed an issue causing players to impact into planets when quantum traveling to a party marker on the surface
  • The Scorpius quantum drive UI should no longer be very small making hard to read
  • Players should now be able to change the lower weapons on the Scorpius’s turret
  • Scorpius headlights should no longer be dim and hardly usable in dark terrain and cause particles effects to blind the pilot’s view
  • Players should now be able to interact with top right MFD of the Cutlass series
  • Remote turrets can now be slaved to the driver in the Nova Tank, ARGO RAFT, Ursa Rover, Anvil Ballista, and Anvil Spartan
  • Redeemer Nose Turret should fire now correctly
  • Fixed an issue causing the control panel and guard rails of the Reclaimer’s elevator to not follow along with it
  • Reclaimer’s elevator should now correctly show option to “go up” when on the bridge level
  • Jettison Cargo inner thought prompt should be visible inside of the Prospector
  • Hammerhead’s front interior airlock doors should now allow players to open and close them correctly when docked to a station
  • Atmosphere should no longer be missing from the lower deck corridor of the rear elevator of the 600i
  • Players should no longer be able to fall through the closed rear ramp of the Cutlass Steel
  • Starfarer should no longer be able to quantum travel when another ship is docked to it
  • Players should now be able to access the Origin 135c cargo bay
  • ROC-DS should now hold its correct amount cargo at 3.5 SCU
  • AI corpses should no longer despawn too quickly while players are near
  • Vaulting over objects should no longer seriously injure or knock out a player
  • Player EVA animation should no longer appear as them standing in space
  • Legal and Illegal Deploy Probe Missions should now show up correctly in the Contract Manager
  • Arlington Gang Idris should now be able to maintain its flight in atmosphere
  • Morozov-SH Helmet cheek lights should no longer present externally for female characters
  • Klescher Prison Escape rover should no longer spawn offset inside of its garage
  • Players should now suffocate when their suit runs out of oxygen while in the Klescher mines
  • Hacking chips should no longer appear sideways when equipped by a player
  • There should no longer be ReplaceMe balls on the surface near outposts on Daymar

Technical

  • Fixed 19 Client Crashes
  • Fixed 17 Server Crashes
  • Fixed multiple backend server crashes
  • AC score board should no longer crash the client

Patch News

Patch Watch

Guide

New ship & vehicle

Patch List

EVOCATI

PTU WAVE 1

OPEN PTU

LIVE

3.17.1 EVOCATI

3.17.1 OPEN PTU

3.17.1 LIVE

3.17.2 EVOCATI

3.17.2 PTU WAVE 1

3.17.2 PTU WAVE 2

3.17.2 PTU WAVE OPEN

3.17.2 LIVE

3.17.2 PTU OPEN

3.17.2 LIVE

3.17.3 EVOCATI

3.17.3 PTU WAVE 2

3.17.3 LIVE

3.17.4 PTU OPEN

3.17.5 PTU WAVE 1

3.17.5 LIVE

POST RECENTI

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