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Star Citizen Alpha 3.17.2r PTU.8143480 Patch Notes

Alpha Patch 3.17.2r has been released to the PTU and is now available to test! Patch should now show: VERSION 3.17.2-PTU.8143480.

It is strongly recommended that players delete their USER and Shader folders for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Roberts Space Industries\StarCitizen\PTU. The Shader folders can be found here %localappdata%\Star Citizen.

Audience: All Backers
Database Reset: No
Long Term Persistence: Enabled
Pledge Copy: Enabled
Starting aUEC: 10,000

Please monitor sc-testing-chat in spectrum for updates and testing instructions.
USER.cfg settings: r_displaySessionInfo = 1

Note: This patch does not contain all of the intended features, which will be added iteratively to the notes as they become available. Additionally, some features may be implemented in a partial state and as such are not ready for testing. When those features reach a playable state they will be detailed on the notes and added to the “Testing Focus”. Please issue council all issues related to those in testing focus and in general gameplay.

Testing Focus

  • Player Capacity Server Test
  • Turret Acceleration changes
  • Derelict Reclaimers V1
  • Derelict Colonialism Outposts
  • New Space Stations and Lagrange Points
  • Grim HEX Hospital Expansion
  • Combat Service Beacons V2
  • Illegal Collect and Delivery Missions
  • Player and AI Networking Updates

Known Issues

  • Stanton – Network – Actors are teleporting around after networking updates (Ongoing improvements and testing)
  • All Vehicles/ Repairing – Repairing a lost ship weapon storing the ship and claiming it again weapon is missing
  • Missions – Red Wind Discrete Courier – Some Delivery Boxes Cannot Be Placed to Progress Mission
  • VFX – Blinding lights during planetary flight near the Snake Pit race track
  • Animation – Weapons – All weapons are held like a pistol whilst moving in EVA
  • Seize the Data – Mission Feature / Law / Criminality – Destroy the Reclaimer Objective Results in CS2 for destruction of vehicle
  • Combat AI – UGF Missions are sometimes missing NPC spawns to complete the mission
  • FPS Weapons – Weapon holsters or un-holsters unintentionally
  • ASOP – Ships on landing pads end up in “unknown state” for location and have to be reclaimed after the ship is stored or streamed out
  • Missing Ships on SCOUNDREL PACK (and others) on PTU 3.17.2 (This is a PTU only issue that is being worked on)

Feature Updates


  • Performance polish pass for FPS AI behavior


  • Service Beacon Polish Pass

Made further balance pass to combat assistance beacons. Increased enemy reinforcements on some difficulties. Removed generic criminal spawn groups and increased difficulty of the highest encounters

Ships and Vehicles

  • Improved the URSA Rover Brakes and Reverse Speeds

Bug Fixes

  • Fixed an issue that was preventing multiple beacons of the same difficulty level from appearing to the player
  • Fixed Various visarea issues with elevator doors throughout the PU
  • Fixed an issue with various Elevators become unresponsive and lose floor collision
  • Fixed an issue causing terrain to damage players at multiple Derelict Outpost locations
  • Fixed an issues causing Multiple ships to lose their engines after repairing and storing the ship
  • Hercules Starlifter variants should no longer spawn with the MFD’s pre-set to show two targeting MFDs rather than showing target & self status
  • Heal and Revive Beacons generated by players should now always generate a visible notification


  • Fixed 2 Client Crashes
  • Fixed 4 Server Crashes

Patch News

Patch Watch


New ship & vehicle

Patch List





3.17.1 EVOCATI

3.17.1 OPEN PTU

3.17.1 LIVE

3.17.2 EVOCATI

3.17.2 PTU WAVE 1

3.17.2 PTU WAVE 2


3.17.2 LIVE

3.17.2 PTU OPEN

3.17.2 LIVE

3.17.3 EVOCATI

3.17.3 PTU WAVE 2

3.17.3 LIVE

3.17.4 PTU OPEN

3.17.5 PTU WAVE 1

3.17.5 LIVE


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