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Star Citizen Alpha 3.17.0z PTU.8050844 Patch Notes

Alpha Patch 3.17.0z has been released to the PTU, and is now available to test! Patch should now show: VERSION 3.17.0-PTU.8050844.

It is strongly recommended that players delete their USER and Shader folders for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Roberts Space Industries\StarCitizen\PTU. The Shader folders can be found here %localappdata%\Star Citizen.

Current Audience: All Waves
Database Reset: No
Long Term Persistence: Enabled
Pledge Copy: Enabled
Starting aUEC: 15,000,000

Please monitor sc-testing-chat in spectrum for updates and testing instructions.
USER.cfg settings: r_displaySessionInfo = 1

Testing Focus

This build contains further asset streaming optimizations for how assets are loaded around players which should give a noticeable improvement to loading and performance.

  • Ship Positional Desync Test

In 3.17.0 we have put in a networking update that should reduce ship to ship desync. We would like to know how well this update works and if there are any observable knock-ons. Relative to 3.16, you should feel as though the facing direction and position of other player ships are much more accurate and real time. We have created a feedback thread in spectrum so please let us know about any potential issues with this that could include ship jittering, rubberbanding, jittering, and other effects of that nature.

Due to recent improvements on desync we have uncovered hitreg bugs which we likely cannot resolve for 3.17. In the direction of the velocity vector the collision shape of a ship will be slightly in front of visual model (the exact offset is velocity dependent). There is currently no work-around so avoid hovering inside the velocity vector of another ship and lead your shots a bit more during combat.

  • MISC Hull-A
  • Lorville Hospital and Space Station Clinic Variations
  • River
  • Coffee Shop Vendor
  • Ship-to-Ship Refueling
  • Mining Gadgets
  • Shopping and Selling T0
  • Ship and Ship Components Inventory Updates
  • Player Injury Updates
  • DNA Head Texture Updates

Known Issues

  • Turret acceleration changes have been reverted to pre-3.17.0 while we work on rebalancing and will be coming back in a future release
  • Ships can explode after players exit them
  • While docked to a Starfarer the Valkyrie will continuously tilt instead of remaining stationary
  • Ship retrieval can time out and place a ship in a claim state
  • Items do not immediately transfer from loot crate to personal inventory
  • It’s not possible to “De-select” attachments on FPS weapons in shops that sell them
  • Reputation may not increase after completing Bounty hunting/Mercenary UGF missions
  • Combat Assistance Mission Fails to Progress – Hornet Pirate AI Pilot Doesn’t Load In stalling the mission when destroyed
  • Undocking ships can result in desync issues causing ships to disappear, move to other locations, or become unusable
  • Mining Lasers are not applying their Properties to Mining Deposits
  • Damage to player health can become delayed and can trigger after the player has fully healed themselves
  • Players may experience delayed or infinite loading when joining the PU
  • Combat AI can sometimes rubberband, teleport, jitter, or move unexpectedly
  • After hitting accept on a mission, the mission sometimes does not show up in “accepted tab”
  • The Argo Raft’s elevator controls cannot be interacted with from either inside deck
  • Emptying and reloading consecutive magazines will break reloading
  • A ship’s targeting pip may be missing or disappear for some players; they cannot be targeted when this happens
  • Complimentary Flight Suit is sometimes not supplied to the Player upon respawning at most locations
  • Character’s head, mobiGlas, and other equipment can sometimes go missing after being released from Klescher
  • Gravity is too high within Klescher preventing prison escape game loop
  • Medical beacon may not complete mission/payment when player is brought back from incapacitation
  • Weapon holsters or un-holsters unintentionally
  • Players cannot buy components directly into ship storage

Feature Updates

Core Tech

  • Optimized streaming bubble around player to improve asset streaming performance

Bug Fixes

  • Players should no longer see flickering assets at locations in the PU
  • HUD element Inner Thought prompts should no longer interfere with ship MFDs
  • Repairing a ship should no longer increase mass

Technical

  • Fixed 1 Client Crash
  • Fixed 1 Server Crash

Patch News

Patch Watch

Guide

New ship & vehicle

Patch List

EVOCATI

PTU WAVE 1

OPEN PTU

LIVE

3.17.1 EVOCATI

3.17.1 OPEN PTU

3.17.1 LIVE

POST RECENTI

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