Spaceloop https://www.spaceloop.it Spaceloop is a Star Citizen Organization Wed, 07 Dec 2022 23:11:54 +0000 it-IT hourly 1 https://wordpress.org/?v=6.1.1 Star Citizen Alpha 3.18.0j EPTU.8311073 Patch Notes https://www.spaceloop.it/it/star-citizen-alpha-3-18-0j-eptu-8311073-patch-notes?utm_source=rss&utm_medium=rss&utm_campaign=star-citizen-alpha-3-18-0j-eptu-8311073-patch-notes https://www.spaceloop.it/it/star-citizen-alpha-3-18-0j-eptu-8311073-patch-notes#respond Wed, 07 Dec 2022 22:56:36 +0000 https://www.spaceloop.it/?p=9564 Alpha Patch 3.18.0j has been released to Evocati, and is now available to test! Patch should now show: VERSION 3.18.0-PTU.8311073. It is strongly recommended that players delete their USER folder for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be… Leggi tutto »Star Citizen Alpha 3.18.0j EPTU.8311073 Patch Notes

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Alpha Patch 3.18.0j has been released to Evocati, and is now available to test! Patch should now show: VERSION 3.18.0-PTU.8311073.

It is strongly recommended that players delete their USER folder for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:Program FilesRoberts Space IndustriesStarCitizenEPTU.

Server Region: Us Only
Database Reset: Yes
Long Term Persistence: Enabled
Pledge Copy: Enabled
Starting aUEC: Yes

The current build is under NDA – Please log out then back in on the issue council site to see the Evocati environment there. Please make sure to only select the Evocati 3.18 environment when creating IC reports while the builds are Evocati only

Please monitor etf-testing-chat in spectrum for updates and testing instructions.
USER.cfg settings: r_displaySessionInfo = 1
Note: This patch does not contain all of the intended features, which will be added iteratively to the notes as they become available. Additionally, some features may be implemented in a partial state and as such are not ready for testing. When those features reach a playable state they will be detailed on the notes and added to the “Testing Focus”. Please issue council all issues related to those in testing focus and in general gameplay.

Bed Logout v1 for PES is now active. Current Design setup: The ‘Log out’ interaction is currently only available if you are the only actor in the ship. When you log out the ship and player are instantly stowed.
New Character Repair tool is now active on the PTU website for testing. https://ptu.cloudimperiumgames.com/account/reset
Currently, all items equipped or stored on the character will be deleted
Your playing avatar will be re-created.
You will need to re-customize your character.
Inventories, items, currencies, reputation, mission progress, and home city will persist.

Testing Focus

  • Physicalized Cargo Refactor
  • Salvage – Hull Scraping
  • Platform Assault on Orison
  • Security Post Kareah Reactivation
  • Courier Delivery Missions Update
  • Sandbox Prison Activities
  • Sand Caves
  • Daymar Crash Site
  • Stanton Racetrack Locations
  • Greycat PTV Race Track
  • New Rivers

Known Issues

  • Character Customizer – Stuck on “Saving Character” on the Front End menu after the first time joining PU
  • Multivehicle – VMA – Vehicles / Ship Components / UI – Unable to customize any ship within the Vehicle Loadout Manager
  • External Inventory – Loot Boxes will Eventually Load Indefinitely
  • Load / Location – More than one player can load into a habitat bed at the same time
  • Transit – Elevators and Trams are “Jittery” during transit of Player Character
  • UI / Vehicle HUD – It is possible for the Vehicle HUD to vanish for the player during flight and combat
  • Orison – Mission Content / Locations – A hostile AI is stuck inside a wall at HMR-A and one hostile appears missing at BWD-G for Bounty Assignment: Neal Garrison mission
  • Inventory / Loot Boxes – Loot Boxes will Disappear on Approach or after Opening

Feature Updates

Gameplay

EM and IR Adjustments
EM AND IR adjustments to shields to support more accurate missiles, overall strength of signals reduced, and to be more consistent

  • Temporarily removed reputation requirement for Time Trials for testing on PTU
  • Updated bed logout text to display when it is blocked instead of removing the text completely
  • Added support for only allowing Hull A cargo transactions when it is in the expanded state
  • Inventory and Price polish pass on illegal/stolen cargo
  • Visual polish tweaks to salvage beam effects, to prevent clipping through geo

Ships and Vehicles

Drake Vulture Polish
DRAK Vulture: Adjusting ladder interactions so the player cannot interact with the top of the ladder while on the ground. Decreasing quantum drive component housing animation speed.
Drake Cutter retro thruster rework so vehicle can hold itself up in VTOL mode on the nose

Core Tech

  • Network Performance Optimizations
  • Gen12 Rendering Performance Optimizations
  • Commodity Kiosk Performance Polish

Bug Fixes

  • Fixed – Personal Inventory / Shopping – Ammo brought from shop into armor based inventory bouncing back while moving
  • Fixed – Graphics / Materials – Players will experience consistent compile spam in console every time they join a server
  • Fixed – Persistence – Locations – Logging in at last location is not persistent and respawns players back at primary residence
  • Fixed – Personal Inventory – Personal Inventory will load indefinitely after a 30k server crash
  • Fixed – Lorville – Spaceport – Locations / Vehicles – There is an invisible Hammerhead parked in the middle of the ASOP area of Teasa Spaceport
  • Fixed – Area 18 – Law System – Impounding – Ships spawned to Riker Memorial Spaceport Hangar 01 & 02 are impounded immediately after retrieval or landing
  • Fixed – ASOP – Interaction – Calling a ship on ASOP Kiosk can cause the Center Interaction Area to become unresponsive to further interaction except for the edge of the ASOP Kiosk, Center interaction also unavailable without previously using the ASOP
  • Fixed – Performance – 3rd person Camera – Massive stutter when using external view / F4 view for first time
  • Fixed – Ships / Vehicles – Storing ships at a non-home location will result in a locked state, “Transferring to Storage”
  • Fixed – Hull Scraping – Shopping / Selling – Cannot sell RMC from FPS salvage canisters
  • Fixed – Inventory – Equipment – Equipment disappears after player death in safe zones
  • Fixed – Ships – Ship Features – Network – Carrack elevators teleport player out of the ship while in quantum travel
  • Fixed – Vehicles / Vehicle Features / Collision – Ejecting from the Scorpius results in the Player getting trapped in the Cockpit during the Animation
  • Fixed – Ships – Ship Features – UI / Ship MFDs – Floor MFD on the Corsair is off/disabled/non-functional
  • Fixed – Reclaimer pilot Cockpit visarea issue
  • Fixed – Vehicles / Cruised – Pisces C8R max speed capped around 160
  • Fixed – ASOP – Insurance – Drake Mule has 30 min claim time
  • Fixed – MISC Razor Series – Ship Components – Core Tech / Physics – Flight – When the Quantum Drive is toggled on for spooling, the Razor will become uncontrollable when throttling forward. (Upgraded Power Plant)
  • Fixed – Missions – Comm Array ST2-47 Problem / Privacy Screen / Array Hack Job – Text description will say “LocationAddress” instead of a location
  • Fixed – Missions – Investigation Mission: Bodies can’t be searched
  • Fixed – Actor Feature – Body Dragging – Players appear to randomly disconnect from the body they are dragging, but stay in the dragging state
  • Fixed – R&R Rest Stops – MIC L2 – Locations / Graphics / Lighting – ARC L3 Vis Area issue
  • Fixed – R&R – Art / Locations – Refinery Decks have multiple ReplaceMe textures
  • Fixed – AC – Score – Full Score Pool Not Awarded when One Shotting Enemies
  • Fixed – Greycat ROC/ROC-DS – Ships / Vehicle / UI – The Cargo UI does not update as Cargo is Stored
  • Fixed – Missions – Eliminate All – UGF – Mission doesn’t complete when all enemies are killed
  • Fixed – Vehicles are not at full health when spawned
  • Fixed – Multivehicle – Vehicles – Soft death – If the player pushes the power on button during soft death the shields will reactivate
  • Fixed – Multivehicle – Vehicle Feature – Soft Death – AR Marker often does not exist for soft killed ships
  • Fixed – Vehicle / Vehicle feature – Docking – Ship to Station docking is not providing landing services ( Rearm / Refuel / Repair )
  • Fixed – Commodity kiosks experience infinite load when selecting ship from dropdown menu
  • Fixed – 100-series ALL Variants – Stanton – Vehicles / VFX – 100-series LOD at cargo door
  • Fixed – Carrack Series – Ship Features – Network – Carrack elevators teleport player out of the ship while in quantum travel
  • Fixed – Carrack – Ship Features – Flight – Quantum Travel – Exiting the pilot seat while in quantum travel, causes the ship to stop
  • Fixed – Prison – Commissary Kiosk – The commissary kiosk geometry interaction point for the screen does not work
  • Fixed – Locations – Port Olisar – Art / Graphics / VisArea – There are multiple VisArea issues at the walkway junctions for Pad 00 at Port Olisar on all struts
  • Fixed – New Babbage – Locations / Art – Some areas in the Plaza are missing floors and walls
  • Fixed – ArcCorp – Locations / Collision / Physics – Outside of the POI locations all surface buildings are missing collision around ArcCorp
  • Fixed – FPS – Gameplay / Actor Feature / Camera – If the player is looking slightly up/down then using freelook to look left/right will cause the camera to roll

Technical

  • Fixed 10 Client Crashes (Vanduul Destruction is safe again!)
  • Fixed 14 Server Crashes (C8R Medbed crash fix)
  • Fixed Multiple GPU Crashes
  • Fixed a Server Deadlock

Patch News

Patch Watch

Guide

New ship & vehicle

Patch List

EVOCATI

POST RECENTI

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Star Citizen | Roadmap Roundup – Dicembre 07, 2022 https://www.spaceloop.it/it/star-citizen-roadmap-roundup-dicembre-07-2022?utm_source=rss&utm_medium=rss&utm_campaign=star-citizen-roadmap-roundup-dicembre-07-2022 https://www.spaceloop.it/it/star-citizen-roadmap-roundup-dicembre-07-2022#respond Wed, 07 Dec 2022 17:53:42 +0000 https://www.spaceloop.it/?p=9554 Buon mercoledì a tutti! Ogni due settimane, accompagniamo l’aggiornamento della Roadmap con una breve nota esplicativa per darti un’idea del processo decisionale che ha portato a eventuali modifiche. Questo fa parte di uno sforzo per rendere le nostre comunicazioni più trasparenti, più specifiche e più perspicaci per tutti voi che contribuite a rendere possibili Star Citizen e… Leggi tutto »Star Citizen | Roadmap Roundup – Dicembre 07, 2022

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Buon mercoledì a tutti!

Ogni due settimane, accompagniamo l’aggiornamento della Roadmap con una breve nota esplicativa per darti un’idea del processo decisionale che ha portato a eventuali modifiche. Questo fa parte di uno sforzo per rendere le nostre comunicazioni più trasparenti, più specifiche e più perspicaci per tutti voi che contribuite a rendere possibili Star Citizen e Squadron 42.

Detto ciò, andiamo avanti e tuffiamoci nel Roadmap Roundup di questa settimana!

-CIG Community Team

Cambiamenti notevoli per il 07 Dicembre, 2022

Release View

Le seguenti carte hanno superato la revisione finale per Alpha 3.18. Pertanto, stiamo modificando il loro stato in Impegnato:

Drake Vulture

Costruire, bilanciare e implementare nel gioco la nave da salvage leggero di Drake Interplanetary, la Vulture.

Cargo System Refactor

Questo refactoring del sistema di carico della nave consentirà di prelevare, spostare e collocare nella griglia di carico di una nave sia il carico trovato che quello acquistato.

Time Trial Race Missions

Le missioni di gara a cronometro vengono aggiunte in tutto il sistema Stanton. I giocatori potranno mettere alla prova le proprie abilità rispetto a tempi prestabiliti, guadagnando ricompense in base alle prestazioni e persino sbloccando più tracciati man mano che avanzano.

Persistent Entity Streaming

Implementazione della tecnologia di base Persistent Entity Streaming in Star Citizen. Facendo uso di servizi come Entity Graph e Replication Layer, ciò consentirà a ogni oggetto dinamico nel gioco di persistere completamente su tutti i server, indipendentemente dal fatto che sia di proprietà o detenuto da un giocatore.

Gen12 Scene Renderer

Nuova architettura di rendering per migliorare le prestazioni. Questa pietra miliare renderizza ogni oggetto della scena attraverso il nuovo renderer, con ottimizzazioni e funzionalità aggiuntive, come Vulkan, in arrivo in futuro.

Per questa settimana è tutto!

POST RECENTI

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Tobii x Star Citizen https://www.spaceloop.it/it/tobii-x-star-citizen?utm_source=rss&utm_medium=rss&utm_campaign=tobii-x-star-citizen https://www.spaceloop.it/it/tobii-x-star-citizen#respond Wed, 07 Dec 2022 14:17:53 +0000 https://www.spaceloop.it/?p=9545 TUTTI CIO’ E’ RESO POSSIBILE CON TOBII EYE TRACKER 5 Selezione del target basata sullo sguardo Tagga facilmente le navi nemiche guardandole, permettendoti di concentrarti sull’annientamento completo dei tuoi nemici spaziali e sui combattimenti aerei. Immersione mozzafiato, esperienze senza precedenti sbloccate con Tobii Eye Tracker 5 I tuoi movimenti naturali della testa e degli occhi… Leggi tutto »Tobii x Star Citizen

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VOLA COME UN
PILOTA SPAZIALE IN
STAR CITIZEN

5% di sconto con Coupon Code: Northen

TUTTI CIO’ E’ RESO POSSIBILE CON TOBII EYE TRACKER 5

Selezione del target basata sullo sguardo

Tagga facilmente le navi nemiche guardandole, permettendoti di concentrarti sull’annientamento completo dei tuoi nemici spaziali e sui combattimenti aerei.

Immersione mozzafiato, esperienze senza precedenti sbloccate con Tobii Eye Tracker 5

I tuoi movimenti naturali della testa e degli occhi dirigono la telecamera di gioco che non è più bloccata per guardare solo in avanti. La vista estesa è proprio come usare il mouse, senza il mouse. La tua consapevolezza spaziale è ridefinita. L’atterraggio o lo sbarco in piccoli spazi dell’hangar ti sembrerà molto più facile, poiché la vista estesa ti offre piena visibilità intorno alla tua nave.

La differenza tra essere un giocatore e volare come pilota, sei tu nella tua cabina di pilotaggio

Diventa tutt’uno con la tua cabina di pilotaggio e la tua nave. La posizione della testa nella vita reale si traduce nel modo in cui occupi il sedile del pilota e ti guardi intorno nella cabina di pilotaggio. Piegati in avanti, guarda in alto, guarda di traverso. Tutto quel campo visivo è ora a tua disposizione. “Six Degrees of Freedom” è un punto di svolta per il volo, ricorderai la tua prima volta in volo come pilota, per molto tempo.

Il combattimento spaziale si vince sulla consapevolezza spaziale e sul tempo di reazione, il Tobii Eye Tracker 5 aumenta significativamente il primo e riduce il secondo

Goditi un notevole incremento delle prestazioni nei combattimenti tra navi, che ti consentono di individuare, tracciare e annientare facilmente qualsiasi bersaglio nel raggio d’azione. Domina il combattimento spaziale con una maggiore consapevolezza situazionale e tempi di reazione ridotti. Sperimenta la differenza percentuale sulle vittorie tra un giocatore e un pilota che segue i bersagli in modo naturale grazie ad un campo visivo molto più ampio.

Per padroneggiare il combattimento a terra, usa l’istinto del tuo personaggio sul campo di battaglia

Sbirciare dietro gli angoli, ingaggiare bersagli da dietro la copertura e avere una panoramica completa del campo di battaglia non è mai stato così facile. Quando i proiettili iniziano a volare e tutti si nascondono per mettersi al riparo, entri in combattimento armato di un vantaggio tecnologico. L’esplorazione a piedi sembrerà immensamente più coinvolgente, poiché i movimenti naturali della testa e degli occhi si traducono in un’esperienza visiva più personale e reale.

Coupon Code FAQ

Nel carrello:

  1. Verificare che il prodotto sia presente
  2. Scrivi Northen nello spazio Codice coupon
  3. Fai clic su APPLY COUPON
  4. Verifica

In the Checkout

  1. Clicca su Have a coupon?
  2. Scrivi Northen nello spazio Codice coupon
  3. Fai clic su APPLY COUPON
  4. Verifica

POST RECENTI

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Star Citizen Alpha 3.18.0i EPTU.8307773 Patch Notes https://www.spaceloop.it/it/star-citizen-alpha-3-18-0i-eptu-8307773-patch-notes?utm_source=rss&utm_medium=rss&utm_campaign=star-citizen-alpha-3-18-0i-eptu-8307773-patch-notes https://www.spaceloop.it/it/star-citizen-alpha-3-18-0i-eptu-8307773-patch-notes#respond Mon, 05 Dec 2022 20:24:46 +0000 https://www.spaceloop.it/?p=9513 Alpha Patch 3.18.0i has been released to Evocati, and is now available to test! Patch should now show: VERSION 3.18.0-PTU.8307773. It is strongly recommended that players delete their USER folder for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be… Leggi tutto »Star Citizen Alpha 3.18.0i EPTU.8307773 Patch Notes

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Alpha Patch 3.18.0i has been released to Evocati, and is now available to test! Patch should now show: VERSION 3.18.0-PTU.8307773.

It is strongly recommended that players delete their USER folder for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:Program FilesRoberts Space IndustriesStarCitizenEPTU.

Server Region: Us Only
Database Reset: Yes
Long Term Persistence: Enabled
Pledge Copy: Enabled
Starting aUEC: Yes

The current build is under NDA
Please log out then back in on the issue council site to see the Evocati environment there. Please make sure to only select the Evocati 3.18 environment when creating IC reports while the builds are Evocati only

Please monitor etf-testing-chat in spectrum for updates and testing instructions.
USER.cfg settings: r_displaySessionInfo = 1

Note: This patch does not contain all of the intended features, which will be added iteratively to the notes as they become available. Additionally, some features may be implemented in a partial state and as such are not ready for testing. When those features reach a playable state they will be detailed on the notes and added to the “Testing Focus”. Please issue council all issues related to those in testing focus and in general gameplay.

Bed Logout v1 for PES is now active. Current Design setup: The ‘Log out’ interaction is currently only available if you are the only actor in the ship. When you log out the ship and player are instantly stowed.
New Character Repair tool is now active on the PTU website for testing. https://ptu.cloudimperiumgames.com/account/reset

  • Your playing avatar will be re-created.
  • Your spawn point will be reset. (player location will no longer be reset when repairing as of 3.18.0i)
  • You will need to re-customize your character.
  • Inventories, items, currencies, reputation, mission progress will persist.

Testing Focus

  • Physicalized Cargo Refactor
  • Salvage – Hull Scraping
  • Platform Assault on Orison
  • Security Post Kareah Reactivation
  • Courier Delivery Missions Update
  • Sandbox Prison Activities
  • Sand Caves
  • Daymar Crash Site
  • Stanton Racetrack Locations
  • Greycat PTV Race Track
  • New Rivers

Known Issues

  • Destroying a Vanduul ship will cause a client crash
  • Character Customizer – Stuck on “Saving Character” on the Front End menu after the first time joining PU
  • “Self Destruct Cancelled” Audio Clip Plays on Proximity to Landing Zones and Outposts
  • Some areas in the New Babbage Plaza are missing floors and walls
  • Calling a ship on ASOP Kiosk can cause the Center Interaction Area to become unresponsive to further interaction except for the edge of the ASOP Kiosk, Center interaction also unavailable without previously using the ASOP
  • PES – Core Tech – Characters not properly stowed after logout ; able to be observed while not logged in by other accounts
  • Multivehicle – VMA – Vehicles / Ship Components / UI – Unable to customize any ship within the Vehicle Loadout Manager
  • External Inventory – Loot Boxes will Eventually Load Indefinitely
  • Inventory / Shopping – Infinite loading after equipping / After buying Tractor Beam Attachment
  • Load / Location – More than one player can load into a habitat bed at the same time
  • Transit – Elevators and Trams are “Jittery” during transit of Player Character
  • Derelict – Missing Salvage Wrecks
  • UI / Vehicle HUD – It is possible for the Vehicle HUD to vanish for the player during flight and combat
  • Stanton – Interactions – Terminals are not responsive and some are not resetting
  • Performance – 3rd person Camera – Massive stutter when using external view / F4 view for first time
  • Vulture pitches down in atmosphere when locking pitch/yaw
  • The Corsair does not respond to either Expand Configuration or Retract Configuration bindings
  • Orison – Mission Content / Locations – A hostile AI is stuck inside a wall at HMR-A and one hostile appears missing at BWD-G for Bounty Assignment: Neal Garrison mission
  • Inventory / Loot Boxes – Loot Boxes will Disappear on Approach or after Opening
  • Multiple Locations – Actor Feature / UI – Medical – Player unable to heal injuries in med bed

Feature Updates

Core Tech

  • Server Performance Optimizations
  • Lorville Performance Optimizations
  • Reduced intensity of generic space dust effect

Bug Fixes

  • Fixed – [CHAR RESET/REPAIR] ERROR Lobby Error (Code 40014) Connection to Session Host Failed
  • Fixed – Personal Inventory – Personal Inventory will load indefinitely after a 30k server crash
  • Fixed – Chaff doesn’t affect a ship’s signature at all when deployed
  • Fixed – Stanton – Combat AI – UGF Missions are missing NPC spawns to complete the mission
  • Fixed – Hull Scraping – Vehicles – Repairing the Vulture does not replace arms or salvage components
  • Fixed – New Babbage – Shop/Design/Locations – Error occurs on item purchase in the pharmacy
  • Fixed – Lorville – Spaceport – Locations / Vehicles – There is an invisible Hammerhead parked in the middle of the ASOP area of Teasa Spaceport
  • Fixed – When attempting to buy Max Cargo of Waste or Scrap to a Drake Cutlass Black or Drake Caterpillar – there’s a chance the commodity kiosk will get stuck on “processing transaction”
  • Fixed – Asteroid FPS Deposits – Mining / Game Code – Asteroid based FPS Deposits cannot be scanned
  • Fixed – PES Ship Bed Logout – After logging out in a ship in “soft death” state, the player is returned to their persistent spawn location on login
  • Fixed – Hull Scraping – Shopping / Selling – Salvage FPS canisters not appearing in Commodity Kiosks
  • Fixed – Aegis Reclaimer – Hull Scraping – Vehicles / UI – The UI circle showing remaining percentage of the targeted point is scaled / offset incorrectly
  • Fixed – Ship Features – GFX / Art / Tech/ VisArea – When the player moves to the front of the Constellation Taurus, the canopy, seats and MFDs all vanish
  • Fixed – Cargo Refactor / Cargo Grid – Ships / Vehicles – Purchasing cargo while a vehicle is present in the cargo grid can cause collision issues
  • Fixed – Commodities / Kiosks – Loose items in a cargo grid do not take up the correct amount of cargo grid space in the Commodity Kiosk
  • Fixed – Klescher Rehabilitation Facility – Law – Locations / Exploit – Players with merits will be struck in an infinite loading screen if they try to use the prison elevator
  • Fixed – Grim Hex / Lorville / Area18 – Low tech hangars are missing spawn closets creating gaps in the hangar interior geometry
  • Fixed – PU – Stanton – Missing person and Missing Persons (crew) Derelict based missions are not showing in contract manager
  • Fixed – PU – Stanton – Commodity Price Alerts journal entry not displaying commodity types
  • Fixed – Area18 / New Babbage / Lorville / Port Olisar – Character / Art / AI – Some male civilian NPC’s around the PU are missing their heads
  • Fixed – Inventory dimensions for 2H Whale are incorrect

Technical

  • Fixed 3 Client Crashes
  • Fixed 12 Server Crashes

Patch News

Patch Watch

Guide

New ship & vehicle

Patch List

EVOCATI

POST RECENTI

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This Week in Star Citizen 49/2022 https://www.spaceloop.it/it/this-week-in-star-citizen-49-2022?utm_source=rss&utm_medium=rss&utm_campaign=this-week-in-star-citizen-49-2022 https://www.spaceloop.it/it/this-week-in-star-citizen-49-2022#respond Mon, 05 Dec 2022 19:02:34 +0000 https://www.spaceloop.it/?p=9504 Buon lunedì a tutti! La scorsa settimana si è conclusa la 2952 Intergalactic Aerospace Expo (IAE) e che evento è stato! Ancora una volta, vorremmo offrire i nostri più sentiti ringraziamenti a tutti coloro che hanno contribuito a renderlo il più grande e il migliore mai realizzato. Grazie anche a tutti coloro che hanno partecipato all’evento Bar… Leggi tutto »This Week in Star Citizen 49/2022

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Buon lunedì a tutti!

La scorsa settimana si è conclusa la 2952 Intergalactic Aerospace Expo (IAE) e che evento è stato! Ancora una volta, vorremmo offrire i nostri più sentiti ringraziamenti a tutti coloro che hanno contribuito a renderlo il più grande e il migliore mai realizzato. Grazie anche a tutti coloro che hanno partecipato all’evento Bar Citizen sabato scorso a Berlino, in Germania. Siamo stati benissimo e non vediamo l’ora di vedervi al prossimo! C’è un evento in programma vicino a te presto? Scoprilo qui.

Per coloro che stanno vivendo il blues post-IAE, puoi consolarti sapendo che Luminalia è proprio dietro l’angolo e, ragazzi, abbiamo in programma delle cose fantastiche per le festività natalizie di quest’anno! Luminalia prende il via l’8 dicembre e abbiamo sentito che il Calendario Luminalia tornerà.

Abbiamo anche la patch Alpha 3.18 in arrivo. Mentre sta facendo ulteriori progressi verso la pubblicazione, la scorsa settimana abbiamo pubblicato un Patch Watch Alpha 3.18 per darti un assaggio di alcuni dei miglioramenti e delle correzioni che puoi aspettarti in questo aggiornamento.

Infine, sei pronto per la gara più importante dell’anno, ospitata da ATMO eSports? 510 chilometri. Tre avamposti. Una luna. Porta il tuo veicolo terrestre più veloce e premi il pedale sul metallo! Iscriviti al 2953 Daymar Rally prima di sabato 10 dicembre (23:59 UTC).

Con una raffica di attività che inizierà nei prossimi giorni, potrebbe essere saggio tenere gli occhi puntati su Spectrum per notizie sui prossimi concorsi ed eventi e un altro post di Patch Watch mentre ci avviciniamo al rilascio dell’Alpha 3.18.

Ora, vediamo cosa succede questa settimana:

Questo martedì, l’offerta della tradizione sarà un racconto intitolato Hazy Days, in cui, dopo essersi rigenerato, Pernell Arai cerca di ricostruire esattamente come è morto.

Mercoledì arriva l’ultimo aggiornamento della roadmap insieme a un riepilogo esplicativo della roadmap. Puoi anche conoscere le risposte alle domande più votate dalla community nel link di comunicazione RSI Galaxy Q&A.

Giovedì segna l’inizio dei festeggiamenti di Luminalia di quest’anno! L’episodio di giovedì di Inside Star Citizen è un’edizione speciale di Journey to 4.0 che continua l’iniziativa iniziata al CitizenCon di quest’anno con uno sguardo al lavoro svolto per il ramo Alpha 4.x. Questa settimana, il Senior Sound Designer Matt Gabnai ci accompagna in un viaggio uditivo attraverso il processo di creazione dei “concept sonori” per Pyro, incluso lo sviluppo di un riverbero unico per il prossimo star system.

Venerdì, Star Citizen Live farà seguito alla presentazione dell’esperienza di volo al CitizenCon di quest’anno, dove Richard Towler e Yogi Klatt discuteranno del processo di creazione delle modalità principali, della reazione alla presentazione e di come è andata avanti da allora. Puoi guardarlo dal vivo su Twitch alle 8:00 Pacific, 16:00 UTC. Inoltre, come sempre, puoi aspettarti un aggiornamento della Cassaforte degli abbonati e la newsletter RSI settimanale consegnata nella tua casella di posta.

Buona settimana!

Freyja Vanadis

Associate Community Manager

THE WEEKLY COMMUNITY CONTENT SCHEDULE


MONDAY, DECEMBER 5, 2022

  • This Week in Star Citizen

TUESDAY, DECEMBER 6, 2022

  • Lore Post: Short Story – “Hazy Days”

WEDNESDAY,  DECEMBER 7, 2022

  • Roadmap Update
  • Roadmap Roundup

THURSDAY,  DECEMBER 8, 2022

FRIDAY,  DECEMBER 9, 2022

POST RECENTI

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Star Citizen Alpha 3.18.0h EPTU.8306697 Patch Notes https://www.spaceloop.it/it/star-citizen-alpha-3-18-0h-eptu-8306697-patch-notes?utm_source=rss&utm_medium=rss&utm_campaign=star-citizen-alpha-3-18-0h-eptu-8306697-patch-notes https://www.spaceloop.it/it/star-citizen-alpha-3-18-0h-eptu-8306697-patch-notes#respond Sat, 03 Dec 2022 09:11:02 +0000 https://www.spaceloop.it/?p=9466 Alpha Patch 3.18.0h has been released to Evocati, and is now available to test! Patch should now show: VERSION 3.18.0-PTU.8306697. It is strongly recommended that players delete their USER folder for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be… Leggi tutto »Star Citizen Alpha 3.18.0h EPTU.8306697 Patch Notes

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Alpha Patch 3.18.0h has been released to Evocati, and is now available to test! Patch should now show: VERSION 3.18.0-PTU.8306697.

It is strongly recommended that players delete their USER folder for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:Program FilesRoberts Space IndustriesStarCitizenEPTU.

Server Region: Us Only
Database Reset: Yes
Long Term Persistence: Enabled
Pledge Copy: Enabled
Starting aUEC: Yes

The current build is under NDA
Please log out then back in on the issue council site to see the Evocati environment there. Please make sure to only select the Evocati 3.18 environment when creating IC reports while the builds are Evocati only

Please monitor etf-testing-chat in spectrum for updates and testing instructions.
USER.cfg settings: r_displaySessionInfo = 1

Note: This patch does not contain all of the intended features, which will be added iteratively to the notes as they become available. Additionally, some features may be implemented in a partial state and as such are not ready for testing. When those features reach a playable state they will be detailed on the notes and added to the “Testing Focus”. Please issue council all issues related to those in testing focus and in general gameplay.

Testing Focus

  • Physicalized Cargo Refactor
  • Salvage – Hull Scraping
  • Platform Assault on Orison
  • Security Post Kareah Reactivation
  • Courier Delivery Missions Update
  • Sandbox Prison Activities
  • Sand Caves
  • Daymar Crash Site
  • Stanton Racetrack Locations
  • Greycat PTV Race Track
  • New PU Race Tracks and Time Trials
  • New Rivers

Known Issues

  • Players will lose all held items when using Character Repair
  • External Inventory – Loot Boxes will Eventually Load Indefinitely
  • Character Customizer – Stuck on “Saving Character” on the Front End menu after the first time joining PU
  • New Babbage – Locations / Art – Some areas in the Plaza are missing floors and walls
  • Klescher Rehabilitation Facility – Prison Kiosk / Ore Sale – Game Code / Transaction – Transaction failure occurs when attempting to deposit Harvestables
  • Multivehicle – VMA – Vehicles / Ship Components / UI – Unable to customize any ship within the Vehicle Loadout Manager
  • Load / Location – More than one player can load into a habitat bed at the same time
  • Transit – Elevators and Trams are “Jittery” during transit of Player Character
  • UI / Vehicle HUD – It is possible for the Vehicle HUD to vanish for the player during flight and combat
  • Stanton – Interactions – Terminals are not responsive and some are not resetting
  • Performance – 3rd person Camera – Massive stutter when using external view / F4 view for first time
  • The Corsair does not respond to either Expand Configuration or Retract Configuration bindings
  • Orison – Mission Content / Locations – A hostile AI is stuck inside a wall at HMR-A and one hostile appears missing at BWD-G for Bounty Assignment: Neal Garrison mission
  • Inventory / Loot Boxes – Loot Boxes will Disappear on Approach or after Opening

Bed Logout update
Bed Logout v1 for PES is now active. Current Design setup: The ‘Log out’ interaction is currently only available if you are the only actor in the ship. When you log out the ship and player are instantly stowed.

In future will restrict to be ship owner only, disallow this if you have someone else’s vehicles in your ship, and disallow if in combat along with better UI to highlight this state. On relog the passenger count is bugged in which case you can potentially accidentally stow another actor with you if you bed log out again after someone’s entered your ship

Feature Updates

Locations

Buggy Racetrack Adjustments
Reduced the steepness of ramp jump and bridge so vehicle doesn’t flip over at high speeds. Added ramp piece with gentler angle. Placed meshes and adjusting light meshes attached to road.

Core Tech

  • Additional Gen12 3.18.0 VFX Optimizations

Bug Fixes

  • Fixed – Graphics / Materials – Players will experience consistent compile spam in console every time they join a server
  • Fixed – Missions – Reputation Locked Missions Are Not Appearing in the Contract Manager after achieving the correct amount of reputation
  • Fixed – Locations – Elevators / Physics – Hangar elevator’s collision grid pushes player through its path when called (Multiple Locations)
  • Fixed – Missions – Checkpoints not activating in PU Time Trial race when moving quickly with low server frame rate
  • Fixed – Multivehicle – Soft Death – Inventory / Vehicles – Boarding players display infinite loading inventory when trying to access the inventory of boarded vehicles
  • Fixed – Lorville / Area18 – Design / Locations – There are no inner thought options for train and tram seats preventing players from sitting on them
  • Fixed – Multilocation – Locations / Graphics / Visarea – All LEO and Lagrangian R&R Station exterior elevator doors are invisible in any hanger until called
  • Fixed – Mic-L1 – There is an obstruction inside of both hangars 10 and 11 which can prevent the player from properly entering/exiting the hangars
  • Fixed – Interactables – Actor Feature / Inventory – Many of the 2H Carryables such as Pico Plushies and Orison Whales, cannot be stored into the Players external ( backpack ) inventory location
  • Fixed – Weapons / UI / Mining – Purchased Multitools are unable to Scan FPS Deposits
  • Fixed – Hull Scraping – Ships / Vehicles – Salvage beam blows up salvageable derelicts
  • Fixed – Locations / Hurston/Lorville – Commodity Kiosk – UI – UI may become blurry/illegible while in use
  • Fixed – DRAKE Corsair – Ship Components – The Corsair has very low Radar values compared to ships of similar size
  • Fixed – RSI Scorpius – Vehicles / UI – Multiple switches within the cockpit have misaligned interaction points
  • Fixed – RSI Constellation Series – GFX / Art / Tech/ VisArea – When the player moves to the front of the ship, the canopy, seats and MFDs all vanish
  • Fixed – Derelict Colonial Outposts – Retrieval Ops – Missions / Design / Locations – Delivery mission for derelict outposts will immediately withdrawal after the player accepts it
  • Fixed – ArcCorp – Area18 – Graphics / Art / Locations – Side of the finish line has some missing collision
  • Fixed – Lorville – Mission Giver / Locations – Player cannot open the door to access Constantine Hurston
  • Fixed – Hurston – Lorville – Art / Graphics / Locations – ReplaceMe textures can be seen in front of Clovus desk at Reclamation & Disposal
  • Fixed – Lorville – Collision – Players can get stuck behind liquid water tanks outside of L19 Residences
  • Fixed – EXPLOIT – Players can clip into objects by modifying their scattered objects distance while laying on scattered objects allowing them to become invincible in combat encounters

Technical

  • Fixed 4 Client Crashes
  • Fixed 6 Server Crashes
  • Fixed a major Gen12 GPU particle crash

Patch News

Patch Watch

Guide

New ship & vehicle

Patch List

EVOCATI

POST RECENTI

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Star Citizen | Outlaw Station – Wip https://www.spaceloop.it/it/star-citizen-outlaw-station-wip?utm_source=rss&utm_medium=rss&utm_campaign=star-citizen-outlaw-station-wip https://www.spaceloop.it/it/star-citizen-outlaw-station-wip#respond Fri, 02 Dec 2022 22:17:29 +0000 https://www.spaceloop.it/?p=9456 Il sistema Pyro è un sistema stellare desolato e senza vita paralizzato da una stella allo stadio nova. È la sede dell’avamposto dei pirati Ruin Station. Il sistema fu visitato per la prima volta nel 2493, quarantaquattro anni dopo che il primo viaggiatore sospettasse che ci fosse qualcosa. La mappa della stella morente di Original… Leggi tutto »Star Citizen | Outlaw Station – Wip

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Il sistema Pyro è un sistema stellare desolato e senza vita paralizzato da una stella allo stadio nova. È la sede dell’avamposto dei pirati Ruin Station. Il sistema fu visitato per la prima volta nel 2493, quarantaquattro anni dopo che il primo viaggiatore sospettasse che ci fosse qualcosa. La mappa della stella morente di Original Systems si trova tra Pyro I e Pyro II. Il sole di Pyro è entrato in una fase di nova prolungata molto prima che l’umanità raggiungesse le stelle e poco si sa della composizione originale del sistema. Rimangono sei pianeti bruciati, nessuno dei quali è in grado di sostenere la vita. Ogni pianeta nel sistema è a un certo livello di decadimento. Qualsiasi veicolo spaziale schermato in modo improprio subirà danni residui dalla stella di Pyro durante il transito attraverso il sistema.

POST RECENTI

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Star Citizen | 3.18.0 Free Fly Dicembre 2022 https://www.spaceloop.it/it/star-citizen-3-18-0-free-fly-dicembre-2022?utm_source=rss&utm_medium=rss&utm_campaign=star-citizen-3-18-0-free-fly-dicembre-2022 https://www.spaceloop.it/it/star-citizen-3-18-0-free-fly-dicembre-2022#respond Thu, 01 Dec 2022 22:30:14 +0000 https://www.spaceloop.it/?p=9411 Star Citizen sarà free-to-play a Dicembre per il rilascio della Patch 3.18, così da permettere a tutti di provarlo e farsi un’idea di quale sarà il gioco. ECCO COME FUNZIONA Durante Dicembre, chiunque può esplorare gratuitamente l’incredibile Universo Persistente di Star Citizen. Anche se non disponi di un pacchetto di gioco Star Citizen, puoi provarlo… Leggi tutto »Star Citizen | 3.18.0 Free Fly Dicembre 2022

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Star Citizen sarà free-to-play a Dicembre per il rilascio della Patch 3.18, così da permettere a tutti di provarlo e farsi un’idea di quale sarà il gioco.

ECCO COME FUNZIONA

Durante Dicembre, chiunque può esplorare gratuitamente l’incredibile Universo Persistente di Star Citizen. Anche se non disponi di un pacchetto di gioco Star Citizen, puoi provarlo gratuitamente e volare all’evento in-game con stile, poiché stiamo fornendo a ogni account una nave iniziale in prestito per il periodo della convention .

IL TUO ACCOUNT

Per diventare cittadino del ‘Verse è necessario prima di tutto creare un account sul sito ufficiale di Star Citizen. Se ti registri utilizzando il pulsante qui sotto, riceverai 5.000 UEC da utilizzare nel gioco dopo aver acquistato il primo pacchetto.

Oppure quando avvii la registrazione usa il seguente codice: STAR-GSY5-NKKS per lo stesso motivo.

3.18.0 REFERRAL BONUS

Il bonus referral non è stato annunciato. Ma sta arrivando, ne sono sicuro.

Di solito il bonus referral verrà consegnato alla fine del volo libero! Se ti impegni per uno starter pack (o un’altra nave con un valore superiore a 40$) prima della fine del volo gratuito.

Puoi registrarti ma aspetta prima di acquistare il gioco l’inizio del volo gratuito per prendere il bonus referral!

POST RECENTI

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Star Citizen Alpha 3.18.0g EPTU.8305317 Patch Notes https://www.spaceloop.it/it/star-citizen-alpha-3-18-0g-eptu-8305317-patch-notes?utm_source=rss&utm_medium=rss&utm_campaign=star-citizen-alpha-3-18-0g-eptu-8305317-patch-notes https://www.spaceloop.it/it/star-citizen-alpha-3-18-0g-eptu-8305317-patch-notes#respond Thu, 01 Dec 2022 22:09:13 +0000 https://www.spaceloop.it/?p=9398 Alpha Patch 3.18.0g has been released to Evocati, and is now available to test! Patch should now show: VERSION 3.18.0-PTU.8305317. It is strongly recommended that players delete their USER folder for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be… Leggi tutto »Star Citizen Alpha 3.18.0g EPTU.8305317 Patch Notes

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Alpha Patch 3.18.0g has been released to Evocati, and is now available to test! Patch should now show: VERSION 3.18.0-PTU.8305317.

It is strongly recommended that players delete their USER folder for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:Program FilesRoberts Space IndustriesStarCitizenEPTU.

Server Region: Us Only
Database Reset: Yes
Long Term Persistence: Enabled
Pledge Copy: Enabled
Starting aUEC: Yes

The current build is under NDA
Please log out then back in on the issue council site to see the Evocati environment there. Please make sure to only select the Evocati 3.18 environment when creating IC reports while the builds are Evocati only

Please monitor etf-testing-chat in spectrum for updates and testing instructions.
USER.cfg settings: r_displaySessionInfo = 1

Note: This patch does not contain all of the intended features, which will be added iteratively to the notes as they become available. Additionally, some features may be implemented in a partial state and as such are not ready for testing. When those features reach a playable state they will be detailed on the notes and added to the “Testing Focus”. Please issue council all issues related to those in testing focus and in general gameplay.

Testing Focus

This new build has additional work to stow player entities cross shard if it is unable to unstow the player from the previous one. If you could please wait 4-5 minutes if it stays loading for a long time this should be enough time for it to detect and unstow from the other shard.

  • Physicalized Cargo Refactor
  • Salvage – Hull Scraping
  • Platform Assault on Orison
  • Security Post Kareah Reactivation
  • Courier Delivery Missions Update
  • Sandbox Prison Activities
  • Sand Caves
  • Daymar Crash Site
  • Stanton Racetrack Locations
  • Greycat PTV Race Track
  • New Rivers

Known Issues

  • Character Customizer – Stuck on “Saving Character” on the Front End menu after the first time joining PU
  • PES – Core Tech – Characters not properly stowed after logout ; able to be observed while not logged in by other accounts
  • Multivehicle – VMA – Vehicles / Ship Components / UI – Unable to customize any ship within the Vehicle Loadout Manager
  • Load / Location – More than one player can load into a habitat bed at the same time
  • Transit – Elevators and Trams are “Jittery” during transit of Player Character
  • Derelict – Missing Salvage Wrecks
  • UI / Vehicle HUD – It is possible for the Vehicle HUD to vanish for the player during flight and combat
  • Stanton – Interactions – Terminals are not responsive and some are not resetting
  • Performance – 3rd person Camera – Massive stutter when using external view / F4 view for first time
  • The Corsair does not respond to either Expand Configuration or Retract Configuration bindings
  • Orison – Mission Content / Locations – A hostile AI is stuck inside a wall at HMR-A and one hostile appears missing at BWD-G for Bounty Assignment: Neal Garrison mission
  • Inventory / Loot Boxes – Loot Boxes will Disappear on Approach or after Opening

Feature Updates

Gameplay

Time Trials
Improve Time Trial checkpoint tracking for low server framerates. UEC Reward rework for T0.

Prison Activities Polish

  • Updated the shop values for contraband kiosk to be set too ‘buy’, changed prisoner loot values, updated the reward for 02 repair kiosk mission and updated contraband kiosk setup.

Ships and Vehicles

  • Increased shield down delay from 5 to 10 seconds

Core Tech

  • Additional Gen12 3.18.0 VFX Optimizations

Bug Fixes

  • Fixed an issue causing many quickbuy transactions to fail
  • Fixed – Missions – Bounty Hunter – PvP Bounty does not complete if the target suicides after being downed
  • Fixed – Multivehicle – Gameplay – Shield Bypass/Misalignment/Hull damage through the shield by energy weapons
  • Fixed – SM/AC – Loadout / Ship Customization – Loadout save not functional in Arena Commander
  • Fixed – Design / Locations – Loot boxes are missing from the interior of Kareah
  • Fixed – Inventory / Shopping – Items looted from corpses cannot be sold to kiosks
  • Fixed – Items / Art / UI – mobiGlas – Icon names persist after player moves cursor off them
  • Fixed – Performance – Client will stall for the player for a moment after interacting with kiosks
  • Fixed – Locations / Collision – Player can get stuck in their bed when loading back into game after a crash
  • Fixed – Orison TDD commodity kiosks are still on the old UI
  • Fixed – Drake Vulture – Hull Scraping – Vehicles / UI – Cargo and Vehicle Hull bars remain empty when salvaging
  • Fixed – Vehicle / MFD – Anvil Centurion shows as having 5 missiles in weapon MFD
  • Fixed – KLWE scope optic has no crosshair
  • Fixed – Corsair only shows 2 shield faces
  • Fixed – Ships / Vehicles – Storing ships at a non-home location will result in a locked state, “Transferring to Storage”
  • Fixed – Mission Content / Locations – Hacking – Comm Array missions fail to find locker to pick up hacking chip
  • Fixed – Infiltrate on Orison – getting CrimeStat when Greycat destroyed on Inspiration Park platforms
  • Fixed – Aegis Eclipse – Vehicles / UI – Flight HUD is not present on the Aegis Eclipse
  • Fixed – Vehicles / Locations – Small ships prioritize spawning inside of larger size hangars at Lorville Spaceport
  • Fixed – The ‘Grab’ Inner Thought Prompt / Interaction prompt, is no longer be present upon dropping Interactables from the Inventory a 2nd time
  • Fixed – Caterpillar Derelicts – AI/Design/Locations – AI spawn requests keep firing up, sending new AI wave through the spawn closets every few seconds
  • Fixed – Klescher Rehabilitation Facility – AI – AI located in the prison mines have strange pathing
  • Fixed – When respawning or starting a new match from a previous one in Arena Commander, character can spawn in a “black out” state without any input
  • Fixed – Crusader – CRU-L2 – Design / Locations – CRU-L2 is missing from the Stanton system
  • Fixed – Sand Cave – Graphics / Lighting / Locations – The Cubemaps within the entrance of the Sand Caves appear to not be picking up the sun static shadows
  • Fixed – Lorville Gateways – Art / Graphics / Locations – ReplaceMe textures seen on the ground near the first corner of the Lorville racetrack

Technical

  • Server Performance Improvements
  • Fixed 8 Client Crashes
  • Fixed 7 Server Crashes
  • Fixed Multiple GPU crashes
  • Arena Command crash on load fixes

Repair tool is replacing the old reset option on the site.

Once the repair is complete, the following will happen:
Your playing avatar will be re-created.
Your spawn point will be reset.
You will need to re-customize your character.
Inventories, items, currencies, mission progress will persist.

Patch News

Patch Watch

Guide

New ship & vehicle

Patch List

EVOCATI

POST RECENTI

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Star Citizen Alpha 3.18.0f EPTU.8303607 Patch Notes https://www.spaceloop.it/it/star-citizen-alpha-3-18-0f-eptu-8303607-patch-notes?utm_source=rss&utm_medium=rss&utm_campaign=star-citizen-alpha-3-18-0f-eptu-8303607-patch-notes https://www.spaceloop.it/it/star-citizen-alpha-3-18-0f-eptu-8303607-patch-notes#respond Wed, 30 Nov 2022 21:46:31 +0000 https://www.spaceloop.it/?p=9368 Alpha Patch 3.18.0f has been released to Evocati, and is now available to test! Patch should now show: VERSION 3.18.0-PTU.8303607. It is strongly recommended that players delete their USER folder for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be… Leggi tutto »Star Citizen Alpha 3.18.0f EPTU.8303607 Patch Notes

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Alpha Patch 3.18.0f has been released to Evocati, and is now available to test! Patch should now show: VERSION 3.18.0-PTU.8303607.

It is strongly recommended that players delete their USER folder for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:Program FilesRoberts Space IndustriesStarCitizenEPTU.

Server Region: Us Only
Database Reset: Yes
Long Term Persistence: Enabled
Pledge Copy: Enabled
Starting aUEC: Yes

The current build is under NDA
Please log out then back in on the issue council site to see the Evocati environment there. Please make sure to only select the Evocati 3.18 environment when creating IC reports while the builds are Evocati only

Please monitor etf-testing-chat in spectrum for updates and testing instructions.
USER.cfg settings: r_displaySessionInfo = 1

Note: This patch does not contain all of the intended features, which will be added iteratively to the notes as they become available. Additionally, some features may be implemented in a partial state and as such are not ready for testing. When those features reach a playable state they will be detailed on the notes and added to the “Testing Focus”. Please issue council all issues related to those in testing focus and in general gameplay.

Testing Focus

  • Physicalized Cargo Refactor
  • Salvage – Hull Scraping
  • Platform Assault on Orison
  • Security Post Kareah Reactivation
  • Courier Delivery Missions Update
  • Sandbox Prison Activities
  • Sand Caves
  • Daymar Crash Site
  • Stanton Racetrack Locations
  • Greycat PTV Race Track
  • New Rivers

Known Issues

  • Mercenary – Hostile NPCs – infinitely spawning in UGFs and Derelict Outposts
  • Helmets – Fieldsbury Dark Bear Helmet – the bear helmet has an eyeball misplaced
  • Character Customizer – Stuck on “Saving Character” on the Front End menu after the first time joining PU
  • PES – Core Tech – Characters not properly stowed after logout ; able to be observed while not logged in by other accounts
  • Multivehicle – VMA – Vehicles / Ship Components / UI – Unable to customize any ship within the Vehicle Loadout Manager
  • Load / Location – More than one player can load into a habitat bed at the same time
  • Transit – Elevators and Trams are “Jittery” during transit of Player Character
  • Derelict – Missing Salvage Wrecks
  • UI / Vehicle HUD – It is possible for the Vehicle HUD to vanish for the player during flight and combat
  • Stanton – Interactions – Terminals are not responsive and some are not resetting
  • Performance – 3rd person Camera – Massive stutter when using external view / F4 view for first time
  • Vulture pitches down in atmosphere when locking pitch/yaw
  • The Corsair does not respond to either Expand Configuration or Retract Configuration bindings
  • Orison – Mission Content / Locations – A hostile AI is stuck inside a wall at HMR-A and one hostile appears missing at BWD-G for Bounty Assignment: Neal Garrison mission
  • Inventory / Loot Boxes – Loot Boxes will Disappear on Approach or after Opening
  • Multiple Locations – Actor Feature / UI – Medical – Player unable to heal injuries in med bed

Feature Updates

Locations

  • Racetrack asset and lighting polish pass

Ships and Vehicles

Ground Vehicle Speed Changes
We have done a pass on ground vehicle speeds with some gaining and some losing max speeds. Cyclone-RC – 35>38, Cyclone-RN – 32>35, Cyclone – 32>34, Ursa Rover – 25>29, Ballista – 27>25, Nova – 30>25, Mule – 45>32, ROC – 35>32, ROC-DS – 35>28, PTV – 24>20.

Core Tech

  • Additional Gen12 3.18.0 VFX Optimizations

Bug Fixes

  • Fixed – Crash Recovery / LTP – Crash recovery stores ship in an “Unknown” state, requiring a claim
  • Fixed – Personal Inventory – Equipment slots – Equip item port / slot is located at the feet of the player for under suit, armor and related attachments in inventory
  • Fixed – Multivehicle – Vehicle Feature – Soft Death – Self Destruct should not function after soft death
  • Fixed – Locations / Interactables – UGF decoration panels allow for player interaction and can force the player to interact with it, pulling them out of whatever action they are in
  • Fixed – Ensure that items created by the salvage filler station are legally owned by the same person that owns the ship.
  • Fixed – VehicleHullScraping / Ships / Vehicles / UI – Multiple Buttons on the Filler Station Panels UI are not visible
  • Fixed – Ships – Ship Features – Audio / SFX – The Corsair is missing nearly all of its audio
  • Fixed – When attempting to buy Max Cargo of Waste or Scrap to a Drake Cutlass Black or Drake Caterpillar – there’s a chance the commodity kiosk will get stuck on “processing transaction”
  • Fixed – Outposts – Art / Collision / Locations – Airlock doors have no collision from the outside
  • Fixed – Derelict Colonial Outposts – Locations / Art – ReplaceMe textures are present on some outpost modules
  • Fixed – Grim Hex – Design / Locations – The doors leading into the technotic shop do not open
  • Fixed – Greycat Multitool / RMC Canister – Issues with RMC Canister reload behavior
  • Fixed – VFX – Damage Maps – Damage maps on mineables are not working
  • Fixed – Can’t eject 2nd salvaged recycled material composite in the Reclaimer
  • Fixed – Vehicles / Ship to Ship Refuel – There is no payment transaction at the end of the refuelling process
  • Fixed – Vehicles / SFX – SFX are missing while ship hull scraping beams are actively scraping
  • Fixed – Hull Scraping – Vehicles / Ships – Some parts of the Hercules Starlifter do not yield any RMC
  • Fixed – Prison – Art / Graphics / Locations – ReplaceMe textures can be seen on the walls around kiosk area of the worker mine entrance
  • Fixed – Kareah – Art / Graphics / Locations – intense distorted reflections can be seen on login screens at security outpost kareah
  • Fixed – Whistler’s Crypt – Design/Locations – Reinforcement Cutlass can spawn twice
  • Fixed – Racing – ArcCorp Track – Art / Graphics / Locations – Some building assets are being spawned near the racetrack floating in the sky and rotated 90 degrees
  • Fixed – Yela – Miner’s Lament – Locations / Lighting / Graphics – Shadows cast by the Sun can be observed rendering / popping in at too close a distance while navigating around the Yela racetrack location
  • Fixed – Time Trials – Mission / Location – Icebreaker – Euterpe – Checkpoint 15 triggers then 17 shows

Technical

  • Fixed 4 Client Crashes
  • Fixed 5 Server Crashes
  • Fixed Multiple GPU crashes

Patch News

Patch Watch

Guide

New ship & vehicle

Patch List

EVOCATI

POST RECENTI

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Star Citizen | Alpha 3.18 Patch Watch | Balancing Keys https://www.spaceloop.it/it/star-citizen-alpha-3-18-patch-watch-balancing-keys?utm_source=rss&utm_medium=rss&utm_campaign=star-citizen-alpha-3-18-patch-watch-balancing-keys https://www.spaceloop.it/it/star-citizen-alpha-3-18-patch-watch-balancing-keys#respond Wed, 30 Nov 2022 21:07:05 +0000 https://www.spaceloop.it/?p=9362 Ciao a tutti, Come per le precedenti Patch Watch, stiamo mettendo in luce una selezione di funzionalità e miglioramenti imminenti che non compaiono nella Roadmap pubblica. Quindi, mentre ci avviciniamo al giorno del rilascio di Star Citizen Alpha 3.18, ecco alcune delle ultime aggiunte che si fanno strada nella build. Additional Keybindings Attualmente stiamo lavorando… Leggi tutto »Star Citizen | Alpha 3.18 Patch Watch | Balancing Keys

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Ciao a tutti,

Come per le precedenti Patch Watch, stiamo mettendo in luce una selezione di funzionalità e miglioramenti imminenti che non compaiono nella Roadmap pubblica. Quindi, mentre ci avviciniamo al giorno del rilascio di Star Citizen Alpha 3.18, ecco alcune delle ultime aggiunte che si fanno strada nella build.

Additional Keybindings

Attualmente stiamo lavorando a modifiche significative al sistema di mira, che non debutterà nell’Alpha 3.18 ma in una patch successiva. Tuttavia, nella prossima versione saranno disponibili diverse combinazioni di tasti correlate:

New Gimbal Swap Commands
Ciò ti consentirà di impostare direttamente una modalità gimbal a tua scelta:

  • La “pressione breve del tasto G” passerà solo tra le modalità gimbal fissa e automatica
  • La “pressione prolungata del tasto G” attiverà la modalità gimbal manuale
  • Inoltre, ora ci sono combinazioni di tasti per selezionare direttamente le modalità gimbal fisse, automatiche e manuali

Toggle PIP Type
Ti daremo la possibilità di passare dal PIP iniziale a quello ritardato, offrendoti maggiore flessibilità per regolare la mira.

ESP
Verranno aggiunte due nuove combinazioni di tasti Hold (per il pilota e il mitragliere) per consentire di abilitare momentaneamente l’ESP tenendo premuto il pulsante. Ciò è utile per alcuni joystick dotati di grilletti a doppio stadio, consentendo al primo stadio di abilitare l’ESP e al secondo stadio di sparare con le armi.

Separate Keybinds for Deploying & Retracting Landing Gear
Oltre all’attuale interruttore, sarai in grado di impostare i tasti per dispiegare o ritrarre in modo specifico il tuo carrello di atterraggio, necessario per gli interruttori hardware.

Stopwatch
Stiamo aggiungendo un cronometro all’HUD di volo come strumento per la comunità delle corse. Sono disponibili due combinazioni di tasti (non associate per impostazione predefinita):

  • ‘Premere brevemente’ per avviare e mettere in pausa l’orologio
  • ‘Premere a lungo per reimpostare l’orologio

Il cronometro sarà visibile solo sull’HUD di volo. A causa di alcuni problemi di aggancio, per ora non sarà visibile sui veicoli terrestri. In un secondo momento, sposteremo la funzionalità del cronometro sul visore, dove funzionerà anche al di fuori delle navi. Potremmo estendere il cronometro in base al feedback della community anche in un secondo momento.

Balance changes

Ballistic Shield Penetration
La penetrazione dello scudo balistico sarà notevolmente aumentata. Con questa modifica, anche gli scudi più potenti elimineranno solo una piccola percentuale del danno balistico in arrivo. Correlati ma non ancora pronti per Alpha 3.18: stiamo lavorando a una diversificazione delle armi, che influenzerà fortemente i parametri delle prestazioni delle armi e il conteggio delle munizioni. Questo è previsto per una patch successiva il prossimo anno.

Health Component / Distortion Pass
La salute degli oggetti verrà aumentata per avere meno possibilità di essere immediatamente distrutti da un singolo colpo di missile.

Anche i numeri dei distortion stanno cambiando. I dispositivi di raffreddamento non saranno influenzati dalla distorsione per evitare il deadlock. Le centrali elettriche non ridurranno la loro potenza con un aumento del danno da distorsione, ma invece si spegneranno in modo binario una volta che il danno da distorsione è troppo alto. Le centrali elettriche impiegheranno quindi cinque minuti per riprendersi, mentre gli oggetti spenti non subiranno più danni da distorsione.

Questi non sono i valori finali per la armi a distorsione; considerali una misura temporanea fino a quando non affronteremo argomenti di gioco correlati, come il rallentamento delle navi.

Mining Bugfixes

Le gemme estraibili saranno impilabili negli inventari nell’Alpha 3.18.

Il team ha anche aggiunto piccoli miglioramenti all’interfaccia utente del gadget di mining per una migliore leggibilità.

Per questo Patch Watch è tutto: tieni d’occhio presto!

Patch News

Patch Watch

Guide

New ship & vehicle

Patch List

EVOCATI

POST RECENTI

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Star Citizen Alpha 3.18.0e EPTU.8302141 Patch Notes https://www.spaceloop.it/it/star-citizen-alpha-3-18-0e-eptu-8302141-patch-notes?utm_source=rss&utm_medium=rss&utm_campaign=star-citizen-alpha-3-18-0e-eptu-8302141-patch-notes https://www.spaceloop.it/it/star-citizen-alpha-3-18-0e-eptu-8302141-patch-notes#respond Tue, 29 Nov 2022 22:32:52 +0000 https://www.spaceloop.it/?p=9350 Alpha Patch 3.18.0e has been released to Evocati, and is now available to test! Patch should now show: VERSION 3.18.0-PTU.8302141. It is strongly recommended that players delete their USER folder for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be… Leggi tutto »Star Citizen Alpha 3.18.0e EPTU.8302141 Patch Notes

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Alpha Patch 3.18.0e has been released to Evocati, and is now available to test! Patch should now show: VERSION 3.18.0-PTU.8302141.

It is strongly recommended that players delete their USER folder for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:Program FilesRoberts Space IndustriesStarCitizenPTU.

Server Region: US Only
Database Reset: Yes
Long Term Persistence: Enabled
Pledge Copy: Enabled
Starting aUEC: Yes

The current build is under NDA
Please log out then back in on the issue council site to see the Evocati environment there. Please make sure to only select the Evocati 3.18 environment when creating IC reports while the builds are Evocati only

Please monitor etf-testing-chat in spectrum for updates and testing instructions.
USER.cfg settings: r_displaySessionInfo = 1

Note: This patch does not contain all of the intended features, which will be added iteratively to the notes as they become available. Additionally, some features may be implemented in a partial state and as such are not ready for testing. When those features reach a playable state they will be detailed on the notes and added to the “Testing Focus”. Please issue council all issues related to those in testing focus and in general gameplay.

Testing Focus

  • Physicalized Cargo Refactor
  • Salvage – Hull Scraping
  • Platform Assault on Orison
  • Security Post Kareah Reactivation
  • Courier Delivery Missions Update
  • Sandbox Prison Activities
  • Sand Caves
  • Daymar Crash Site
  • Stanton Racetrack Locations
  • Greycat PTV Race Track
  • New Rivers

Known Issues

Cargo/Selling should be in a fully functional state in this build and if you see any locations that aren’t working to trade and sell commodities like normal, please IC it with as much detail and the location!

  • Character Customizer – Stuck on “Saving Character” on the Front End menu after the first time joining PU
  • PES – Core Tech – Characters not properly stowed after logout ; able to be observed while not logged in by other accounts
  • Multivehicle – VMA – Vehicles / Ship Components / UI – Unable to customize any ship within the Vehicle Loadout Manager
  • Load / Location – More than one player can load into a habitat bed at the same time
  • Transit – Elevators and Trams are “Jittery” during transit of Player Character
  • UI / Vehicle HUD – It is possible for the Vehicle HUD to vanish for the player during flight and combat
  • Stanton – Interactions – Terminals are not responsive and some are not resetting
  • Performance – 3rd person Camera – Massive stutter when using external view / F4 view for first time
  • Orison – Mission Content / Locations – A hostile AI is stuck inside a wall at HMR-A and one hostile appears missing at BWD-G for Bounty Assignment: Neal Garrison mission
  • Inventory / Loot Boxes – Loot Boxes will Disappear on Approach or after Opening

Feature Updates

Locations

Racetrack and Time Trial Missions Polish Pass
Increased size of checkpoint action areas. General Lighting and set dressing polish for all racetracks. Updating mission markup on both Lorville Outskirts and Snake Pit to move starting point down in order to encase entire area so ground vehicles can compete.
Kareah Polish Pass

Gameplay

Prison Activities Polish

Updated the action area of the prison escape route to stop the objective being triggered too early and updated the mission to fail on death of the player. Slightly reduced the reward for the repair oxygen kiosk mission.

Ships and Vehicles

  • Temporarily disabled soft death on the Khartu-al and Reliant ships

Weapons and Items

  • Multi-tool Salvaging attachment Damage polish pass

Core Tech

  • Further Gen12 Rendering performance pass

Bug Fixes

  • Fixed – Inventory – Infinite loading after equipping
  • Fixed – Inventory – Unable to equip an undersuit after force respawning
  • Fixed – Client – Global – Performance – Client will stall for the player for a moment after interacting with kiosks
  • Fixed – Hurston – Lorville – Mission Giver / Locations – Lorville mission givers are not present (Clovus, Constantine, Miles Ekhart)
  • Fixed – Characters / Locations – Players will spawn in without a body when loading into PU from a client crash
  • Fixed – New Babbage – Transit / Locations – Elevators not working
  • Fixed – Actor Feature – mobiGlas – Random mobiGlas activation
  • Fixed – Derelict Colonial Outposts – Design / Locations – No spawn requests are being made for AI at a number of derelict colonial outposts
  • Fixed – Caterpillar Derelicts – Mission/Design – Eliminate Specific missions can assign the wrong crash sites, preventing mission completion
  • Fixed – Mission Content / Locations – Hacking – Comm Array missions fail to find locker to pick up hacking chip
  • Fixed – Delivery Missions – Mission Content / HUD / UI – Objectives do not appear on HUD upon accepting the mission
  • Fixed – Multiple Replaceme balls in SPK
  • Fixed – Sand Caves – Art / Graphics / Locations – ReplaceMe textures and shadows can be seen in sand caves
  • Fixed – Vehicles – The Pilot seat in the Freelancer does not slide forward when the player enters it
  • Fixed – Vehicle / Actor Feature / UI – Medical – The Medical Screen on the medical bed of the Carrack doesn’t respond to player / UI interaction
  • Fixed – Scorpius – Ships / Vehicles / UI – The access point for the external storage does not highlight when the player attempts to interact with it
  • Fixed – Drake Herald – Ships / Tech Art / Damage – Players can see-through the ship if it’s been damaged
  • Fixed – Ship Features – Art – Graphics – There are numerous panels and doors throughout the 890j that exhibit VisArea Issues
  • Fixed – Carrack – Ships / Art / Damage / Decals – Ship Decals cannot be destroyed
  • Fixed – Cutter has 4 shield faces when it should not

Technical

  • Fixed 10 Client Crashes
  • Fixed 15 Server Crashes (+ more already hotfixed over the weekend)
  • Fixed 2 Arena Commander Crashes when loading into Racing and Pirate Swarm
  • Fixed 2 GPU crashes

With the most recent update we have new, functional kiosks at all locations and numerous blocking bugs fixed. Meaning cargo trading is open for business! Grab your favorite trader and start making some runs. Let us know, via Issue Council, if you encounter a location that doesn’t have the proper kiosk setup. Also, be sure to stress test the new system. Want to know what happens when you blow up a C2 full of cargo over Lorville? Go find out!

Feedback we are ready for includes moving/manipulating cargo, cargo drops on ship death, cargo markers on ship death, selling of stolen goods at no question asked terminals, kiosk UI and functionality, and general cargo manipulation and functionality.

Patch News

Patch Watch

Guide

New ship & vehicle

Patch List

EVOCATI

POST RECENTI

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