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Star Citizen Alpha 3.17.0b PTU.7992713 Patch Notes

Alpha Patch 3.17.0b has been released to Evocati, and is now available to test! Patch should now show: VERSION 3.17.0-PTU.7992713.

It is strongly recommended that players delete their USER folder for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Roberts Space Industries\StarCitizen\PTU.

Database Reset: Yes
Long Term Persistence: Enabled
Pledge Copy: Disabled
Starting aUEC: 15,000,000

The current build is under NDA
Please log out then back in on the issue council site to see the Evocati environment there. Please make sure to only select the Evocati 3.15 environment when creating IC reports while the builds are Evocati only

Please monitor etf-testing-chat in spectrum for updates and testing instructions.

USER.cfg settings: r_displaySessionInfo = 1

Note: This patch does not contain all of the intended features, which will be added iteratively to the notes as they become available. Additionally, some features may be implemented in a partial state and as such are not ready for testing. When those features reach a playable state they will be detailed on the notes and added to the “Testing Focus”. Please issue council all issues related to those in testing focus and in general gameplay.

Testing Focus

  • Starfarers and Refueling are in an incomplete state in this build and are not testable so please avoid using these if possible.
  • Ship Positional Desync Test
  • In 3.17.0 we have put in a networking update that should reduce ship to ship desync. We would like to know how well this update works and if there are any observable knock-ons. Relative to 3.16, you should feel as though the facing direction and position of other player ships are much more accurate and real time. We have created a feedback thread in spectrum so please let us know about any potential issues with this that could include ship jittering, rubberbanding, jittering, and other effects of that nature.
  • Lorville Hospital and Space Station Clinic Variations
  • River
  • Coffee Shop Vendor
  • Mining Gadgets
  • Player Injury Updates
  • DNA Head Texture Updates
  • Shopping and Selling T0

Known Issues

  • Players can experience severe delays and failures to equip items into the appropriate inventory slots
  • AR Markers are present when opening the mobiGlas which can make it hard to read
  • Players cannot pick up module attachments if they were dropped on the ground (multitool or medical attachments)
  • MISC Prospector “Effective Range” indicator is hard to read due to HUD brightness
  • The Filters in NikNax do not function
  • Players can get stuck inside geometry by sitting on and getting up from some boxes on refinery decks
  • Many mineable asteroids can’t be scanned
  • Ships can explode after players exit them
  • MFDs are difficult to interact with due to overriding Inner Thought prompts
  • Various repair areas don’t always spawn back all ship weapons after ship repair completes
  • Refueling cost per SCU is extremely high
  • Medpens and medical equipment have low LOD both in pharmacy kiosk and when being used

New Features

Gameplay

Shopping and Selling T0

Giving players the ability to sell items from their local inventory to shops using a new interface powered by Building Blocks. This supports the recently added Loot Generation feature, allowing these items to be sold for money. This includes kiosk and service support for sale of non-commodities. The shops will now dictate which items they will buy based on the type of weapons or armor that they sell. Pricing algorithm takes into account state of item, price of closest retail equivalent, etc. This update also bring in wide sweeping changes to what each weapon and armor shop sells. Many higher end items have been removed from weapon and armor shops and can now be found exclusively out in the PU through looting corpses and exploring locations for loot crates.

Weapons and Items

Added Carryable Storage Container to Cargo Shops, Dumpers Depots, Covalex shop, and Orison Surplus

Feature Updates

Gameplay

Hunger and Thirst Polish Pass
Increased the decay rate of hunger and thirst values

Injuries Balance Pass
Tweaked injury trigger balance to increase chance of receiving injuries. Blood loss damage resulting from injuries has been reduced and now scales based on the severity of the injury.

Significantly increased starting and max inventory of CryAstro Service quantum fuel, hydrogen fuel, and ship ammunition

Mining Gadget UI Polish Pass

Bug Fixes

  • Elevators in underground facilities and Grim Hex should no longer become duplicated
  • Kiosks in space station refinery decks should no longer be ReplaceMe balls
  • Fixed an issue causing grenades to appear to teleport or lag back into player’s hand after being thrown
  • Players should no longer be able to quantum travel inside atmosphere
  • Claiming multiple vehicles should no longer sometimes trigger extremely high claim prices or times
  • UI should now correctly show if G-Force safety is turned off
  • Player’s view should now center when opening the mobiGlas UI from a pilot seat
  • The comm button on the landing services UI screen should now correctly function
  • Side turrets in the Anvil Carrack should no longer experience visarea issues when looking at them from inside the ship
  • Fixed an issue causing massive reverb muffled sound to get stuck after heavy g-forces
  • Fixed an issue causing players to be unable to store food and drinks using the Inner Thought prompts
  • Fixed an issue causing player’s left hand to not hold onto the left handle when the mining gadget is equipped
  • Lorville CBD’s HD Showcase shop screens should no longer point the camera down to the ground when in use
  • LifeCore Boots should no longer appear as a ReplaceMe Ball in Kiosk preview
  • Players should no longer experience severe delays when interacting with inventory after loading into locations that have a large amount of stored items

Technical

  • Fixed 4 Client Crashes
  • Fixed 2 Server Crashes

Patch News

Patch Watch

Guide

New ship & vehicle

Patch List

EVOCATI

PTU WAVE 1

OPEN PTU

LIVE

3.17.1 EVOCATI

3.17.1 OPEN PTU

3.17.1 LIVE

3.17.2 EVOCATI

3.17.2 PTU WAVE 1

3.17.2 PTU WAVE 2

3.17.2 PTU WAVE OPEN

3.17.2 LIVE

3.17.2 PTU OPEN

3.17.2 LIVE

3.17.3 EVOCATI

3.17.3 PTU WAVE 2

3.17.3 LIVE

3.17.4 PTU OPEN

3.17.5 PTU WAVE 1

3.17.5 LIVE

POST RECENTI

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