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Star Citizen Alpha 3.17 Patch Watch | Quantum, Cluster Missiles & More

Following our first Alpha 3.17 Patch Watch last week, we’re following up with more details of features you’ll experience in the ‘verse soon. Turret Stagger ReworkPreviously, all weapons would stagger by weapon group, with the lower RPM weapon setting the stagger rate. Now, weapons will stagger… Read More »Star Citizen Alpha 3.17 Patch Watch | Quantum, Cluster Missiles & More

This Week in Star Citizen 4/2022

Happy Monday, everyone! Last week provided a peek behind Star Citizen’s development curtain with the November/December PU and Squadron 42 Monthly Reports. The Squadron 42 report was also published via newsletter, and we’ll also share it as a Comm-link later this week. Alpha 3.16.1 is currently available for… Read More »This Week in Star Citizen 4/2022

Star Citizen | RSI Launcher 1.5.3 Release Notes

Hello, Everyone! Today we’re deploying a tiny update to the RSI Launcher that contains the following fix:  FIXED: Fixed an issue that would sometimes result in a JavaScript error when updating the RSI Launcher. 11-04 – Additional minor bug fixes. 11-16 – EAC Compatibility Updates.

Star Citizen | ORIGIN 400i

OFFENSE Bespoke twin missile racks and Klaus & Werner laser repeaters deter the most determined attackers, hitting hard when needed. CAPACITY 42 SCU of cargo space keeps unwanted stops to an absolute minimum. DEFENSE A powerful shield generator preserves the hull in any combat situation, ensuring absolute peace-of-mind. X1 BIKE BAY… Read More »Star Citizen | ORIGIN 400i

This Week in Star Citizen 38/2021

Happy Monday, everyone! Every year, Ship Showdown challenges the community to champion their favorite vehicle. With more than 100 flyable ships in the ‘verse, there’s no shortage of passionate opinions! After thousands of creative submissions (screenshots, videos, Lego™ miniatures, original songs, 3D models, and more),… Read More »This Week in Star Citizen 38/2021

Star Citizen | Alpha 3.14 Patch Watch | Thrusters Tuning, Ships, and a Power Triangle Update

Following last week’s Alpha 3.14 Patch Watch on Initial Shield & Weapon Balancing, we’re following up with another insight into the ongoing balancing process. Please keep in mind that this is just the first step in wider combat balancing. The aim is to achieve a workable,… Read More »Star Citizen | Alpha 3.14 Patch Watch | Thrusters Tuning, Ships, and a Power Triangle Update

Star Citizen Alpha 3.14.0 | Patch Watch | Initial Shields & Weapons Balance

Hello everyone, and welcome to the first Alpha 3.14 Patch Watch, where you’ll get an in-depth look at the upcoming first balance pass to ship shields and weapons. With the introduction of Capacitor Gameplay/Energy Management v2 and Missile Operator Mode, the team took the opportunity to review and rebalance… Read More »Star Citizen Alpha 3.14.0 | Patch Watch | Initial Shields & Weapons Balance

Star Citizen | The Railen

Gatac’s first foray into the human market, the Railen is an elegant interspecies vessel perfect for any Human or Xi’an pilot looking for a safe, reliable solution for commercial-grade medium cargo hauling. Utilizing patented grav-lev technology, and time-tested designs updated for 2951 and beyond, the… Read More »Star Citizen | The Railen

Star Citizen | RSI Scorpius

From RSI’s celebrated Applied Innovations division in Killian and the same engineers that brought you some of the galaxy’s most vaunted war machines comes the next evolution in heavy combat, interception, and defense – the RSI Scorpius. With an adaptable bi-wing configuration and revolutionary rail-mounted… Read More »Star Citizen | RSI Scorpius

Star Citizen | Alpha 3.13 Patch Watch | New Cave Missions

After last week’s 3.13 Patch Watch on the MedPen update and additional character customization options, we’re following up with another feature announcement for the upcoming build. To make the most of the all-new cave entrances (including sinkholes and vehicle-accessible openings), Alpha 3.13 introduces three new FPS… Read More »Star Citizen | Alpha 3.13 Patch Watch | New Cave Missions