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Star Citizen Alpha 3.18.0j EPTU.8311073 Patch Notes

Alpha Patch 3.18.0j has been released to Evocati, and is now available to test! Patch should now show: VERSION 3.18.0-PTU.8311073.

It is strongly recommended that players delete their USER folder for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Roberts Space Industries\StarCitizen\EPTU.

Server Region: Us Only
Database Reset: Yes
Long Term Persistence: Enabled
Pledge Copy: Enabled
Starting aUEC: Yes

The current build is under NDA – Please log out then back in on the issue council site to see the Evocati environment there. Please make sure to only select the Evocati 3.18 environment when creating IC reports while the builds are Evocati only

Please monitor etf-testing-chat in spectrum for updates and testing instructions.
USER.cfg settings: r_displaySessionInfo = 1
Note: This patch does not contain all of the intended features, which will be added iteratively to the notes as they become available. Additionally, some features may be implemented in a partial state and as such are not ready for testing. When those features reach a playable state they will be detailed on the notes and added to the “Testing Focus”. Please issue council all issues related to those in testing focus and in general gameplay.

Bed Logout v1 for PES is now active. Current Design setup: The ‘Log out’ interaction is currently only available if you are the only actor in the ship. When you log out the ship and player are instantly stowed.
New Character Repair tool is now active on the PTU website for testing. https://ptu.cloudimperiumgames.com/account/reset
Currently, all items equipped or stored on the character will be deleted
Your playing avatar will be re-created.
You will need to re-customize your character.
Inventories, items, currencies, reputation, mission progress, and home city will persist.

Testing Focus

  • Physicalized Cargo Refactor
  • Salvage – Hull Scraping
  • Platform Assault on Orison
  • Security Post Kareah Reactivation
  • Courier Delivery Missions Update
  • Sandbox Prison Activities
  • Sand Caves
  • Daymar Crash Site
  • Stanton Racetrack Locations
  • Greycat PTV Race Track
  • New Rivers

Known Issues

  • Character Customizer – Stuck on “Saving Character” on the Front End menu after the first time joining PU
  • Multivehicle – VMA – Vehicles / Ship Components / UI – Unable to customize any ship within the Vehicle Loadout Manager
  • External Inventory – Loot Boxes will Eventually Load Indefinitely
  • Load / Location – More than one player can load into a habitat bed at the same time
  • Transit – Elevators and Trams are “Jittery” during transit of Player Character
  • UI / Vehicle HUD – It is possible for the Vehicle HUD to vanish for the player during flight and combat
  • Orison – Mission Content / Locations – A hostile AI is stuck inside a wall at HMR-A and one hostile appears missing at BWD-G for Bounty Assignment: Neal Garrison mission
  • Inventory / Loot Boxes – Loot Boxes will Disappear on Approach or after Opening

Feature Updates

Gameplay

EM and IR Adjustments
EM AND IR adjustments to shields to support more accurate missiles, overall strength of signals reduced, and to be more consistent

  • Temporarily removed reputation requirement for Time Trials for testing on PTU
  • Updated bed logout text to display when it is blocked instead of removing the text completely
  • Added support for only allowing Hull A cargo transactions when it is in the expanded state
  • Inventory and Price polish pass on illegal/stolen cargo
  • Visual polish tweaks to salvage beam effects, to prevent clipping through geo

Ships and Vehicles

Drake Vulture Polish
DRAK Vulture: Adjusting ladder interactions so the player cannot interact with the top of the ladder while on the ground. Decreasing quantum drive component housing animation speed.
Drake Cutter retro thruster rework so vehicle can hold itself up in VTOL mode on the nose

Core Tech

  • Network Performance Optimizations
  • Gen12 Rendering Performance Optimizations
  • Commodity Kiosk Performance Polish

Bug Fixes

  • Fixed – Personal Inventory / Shopping – Ammo brought from shop into armor based inventory bouncing back while moving
  • Fixed – Graphics / Materials – Players will experience consistent compile spam in console every time they join a server
  • Fixed – Persistence – Locations – Logging in at last location is not persistent and respawns players back at primary residence
  • Fixed – Personal Inventory – Personal Inventory will load indefinitely after a 30k server crash
  • Fixed – Lorville – Spaceport – Locations / Vehicles – There is an invisible Hammerhead parked in the middle of the ASOP area of Teasa Spaceport
  • Fixed – Area 18 – Law System – Impounding – Ships spawned to Riker Memorial Spaceport Hangar 01 & 02 are impounded immediately after retrieval or landing
  • Fixed – ASOP – Interaction – Calling a ship on ASOP Kiosk can cause the Center Interaction Area to become unresponsive to further interaction except for the edge of the ASOP Kiosk, Center interaction also unavailable without previously using the ASOP
  • Fixed – Performance – 3rd person Camera – Massive stutter when using external view / F4 view for first time
  • Fixed – Ships / Vehicles – Storing ships at a non-home location will result in a locked state, “Transferring to Storage”
  • Fixed – Hull Scraping – Shopping / Selling – Cannot sell RMC from FPS salvage canisters
  • Fixed – Inventory – Equipment – Equipment disappears after player death in safe zones
  • Fixed – Ships – Ship Features – Network – Carrack elevators teleport player out of the ship while in quantum travel
  • Fixed – Vehicles / Vehicle Features / Collision – Ejecting from the Scorpius results in the Player getting trapped in the Cockpit during the Animation
  • Fixed – Ships – Ship Features – UI / Ship MFDs – Floor MFD on the Corsair is off/disabled/non-functional
  • Fixed – Reclaimer pilot Cockpit visarea issue
  • Fixed – Vehicles / Cruised – Pisces C8R max speed capped around 160
  • Fixed – ASOP – Insurance – Drake Mule has 30 min claim time
  • Fixed – MISC Razor Series – Ship Components – Core Tech / Physics – Flight – When the Quantum Drive is toggled on for spooling, the Razor will become uncontrollable when throttling forward. (Upgraded Power Plant)
  • Fixed – Missions – Comm Array ST2-47 Problem / Privacy Screen / Array Hack Job – Text description will say “LocationAddress” instead of a location
  • Fixed – Missions – Investigation Mission: Bodies can’t be searched
  • Fixed – Actor Feature – Body Dragging – Players appear to randomly disconnect from the body they are dragging, but stay in the dragging state
  • Fixed – R&R Rest Stops – MIC L2 – Locations / Graphics / Lighting – ARC L3 Vis Area issue
  • Fixed – R&R – Art / Locations – Refinery Decks have multiple ReplaceMe textures
  • Fixed – AC – Score – Full Score Pool Not Awarded when One Shotting Enemies
  • Fixed – Greycat ROC/ROC-DS – Ships / Vehicle / UI – The Cargo UI does not update as Cargo is Stored
  • Fixed – Missions – Eliminate All – UGF – Mission doesn’t complete when all enemies are killed
  • Fixed – Vehicles are not at full health when spawned
  • Fixed – Multivehicle – Vehicles – Soft death – If the player pushes the power on button during soft death the shields will reactivate
  • Fixed – Multivehicle – Vehicle Feature – Soft Death – AR Marker often does not exist for soft killed ships
  • Fixed – Vehicle / Vehicle feature – Docking – Ship to Station docking is not providing landing services ( Rearm / Refuel / Repair )
  • Fixed – Commodity kiosks experience infinite load when selecting ship from dropdown menu
  • Fixed – 100-series ALL Variants – Stanton – Vehicles / VFX – 100-series LOD at cargo door
  • Fixed – Carrack Series – Ship Features – Network – Carrack elevators teleport player out of the ship while in quantum travel
  • Fixed – Carrack – Ship Features – Flight – Quantum Travel – Exiting the pilot seat while in quantum travel, causes the ship to stop
  • Fixed – Prison – Commissary Kiosk – The commissary kiosk geometry interaction point for the screen does not work
  • Fixed – Locations – Port Olisar – Art / Graphics / VisArea – There are multiple VisArea issues at the walkway junctions for Pad 00 at Port Olisar on all struts
  • Fixed – New Babbage – Locations / Art – Some areas in the Plaza are missing floors and walls
  • Fixed – ArcCorp – Locations / Collision / Physics – Outside of the POI locations all surface buildings are missing collision around ArcCorp
  • Fixed – FPS – Gameplay / Actor Feature / Camera – If the player is looking slightly up/down then using freelook to look left/right will cause the camera to roll

Technical

  • Fixed 10 Client Crashes (Vanduul Destruction is safe again!)
  • Fixed 14 Server Crashes (C8R Medbed crash fix)
  • Fixed Multiple GPU Crashes
  • Fixed a Server Deadlock

Patch News

Patch Watch

Guide

New ship & vehicle

Patch List

EVOCATI

WAVE 1

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