Hi everyone, Jumptown’s reopening and the pirates of Nine Tails kept the Stanton system buzzing with activity last week. There’s one more full weekend to check out these two dynamic events, so grab some friends, gear up, and get out there to make some sweet… Read More »This Week in Star Citizen 9/2022
The Pyro system is a desolate, lifeless star system crippled by a prolonged nova phase. It is the home of pirate outpost Ruin Station. The system was first visited in 2493, forty-four years after the first traveller suspected something was there. Original Systems’ Arena Commander… Read More »Star Citizen | Pyro Spacescaping – Wip
GREETINGS, CITIZENS! I hope you’ve had an enjoyable February! It may be the shortest month but it was certainly packed full of Star Citizen excitement. From all the warm fuzzinessof Coramor to the surprise release of the HoverQuad (more on that below!) to a classic… Read More »Star Citizen | Jump Point Issue 10-2 February 2022
Happy Monday, everyone. February’s Free Fly is in full swing, and we want to take a moment to say thank you for being the most welcoming community in gaming! We’ve seen that many of you have already joined the Guide System and made new citizens’ first steps… Read More »This Week in Star Citizen 8/2022
We have the concept of points of interest that will be scattered on planets. They will be derelict spaceships with some type of activity (puzzle, traversal, hostile AI) and some type of reward for resolving said activity. In this photos we can see the derelict… Read More »Star Citizen | Reclaimer Derelict Concepts – Wip
Happy Wednesday, everyone! Every two weeks, we accompany the Roadmap update with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all… Read More »Star Citizen | Roadmap Roundup – February 16th, 2022
Happy Monday, everyone. Congratulations on stopping the XenoThreat invasion! You all did an excellent job of defending the Stanton system, recovering needed supplies for the UEE Navy, and blowing up the enemy capital-class ships. We know many of you are sad that the event is over, but… Read More »This Week in Star Citizen 7/2022
The Banu traders are renowned for their merchant prowess, traveling the spacelanes and trading with everyone from humans to the Vanduul! Their sturdy, dedicated trading ships are prized beyond all other transports, sometimes passing from generation to generation of Banu.
Happy Monday, everyone! XenoThreat has returned to Stanton, and everyone has already done a great job at driving them back to Pyro. The event will continue through this upcoming weekend, so be sure to gear up and grab your squad! The CDF is paying out quite a… Read More »This Week in Star Citizen 6/2022
lmplementation of a working hospital located in Delamar on the Nyx System, where players can be healed and revived, as well as purchase medical supplies and life insurance.
Happy Wednesday, everyone! Every two weeks, we accompany the Roadmap update with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all… Read More »Star Citizen | Roadmap Roundup – February 2nd, 2022
Hello Citizens! We are releasing a new PTU today build with the hopes do more XenoThreat testing tonight! This new build should show up on the PTU channel as VERSION 3.16.1-PTU.7939065 Many more fixes have gone into the build to help with many issues related… Read More »Star Citizen | XenoThreat Playtest 3.16.1-PTU.7939065 Patch Notes