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Star Citizen | Alpha 3.18 Data Mining

In this post we indicate all the information retrieved from the Star Citizen files of Patch 3.18.0.

3.18.0c EPTU.8298048

Racing Reputation

  • RacingRep_Guild_Area=UEE
  • RacingRep_Guild_Description=Wildstar Racing started as a small Spectrum channel where racing enthusiasts would share vids of themselves racing on their favorite local tracks. Since then, they have grown into a sanctioned racing organization specializing in rally tracks and are widely recognized as an affordable proving ground for amateur racers to work towards competing in higher-profile leagues.
  • RacingRep_Guild_DisplayName=Wildstar Racing
  • RacingRep_Guild_Focus=Racing
  • RacingRep_Guild_Founded=2811
  • RacingRep_Guild_HQ=Reisse, Rhetor System
  • RacingRep_Guild_Leadership=Tosko Nunnar, President
  • RacingRep_Ship_Rank0=Racing Enthusiast
  • RacingRep_Ship_Rank1=Novice Racer
  • RacingRep_Ship_Rank10=Ace Racer
  • RacingRep_Ship_Rank2=Rookie Racer
  • RacingRep_Ship_Rank3=Racer
  • RacingRep_Ship_Rank4=Practiced Racer
  • RacingRep_Ship_Rank5=Dedicated Racer
  • RacingRep_Ship_Rank6=Experienced Racer
  • RacingRep_Ship_Rank7=Skilled Racer
  • RacingRep_Ship_Rank8=Veteran Racer
  • RacingRep_Ship_Rank9=Elite Racer
  • Racing_Ship_DisplayName=Spaceship

Reputation Standing

  • RepStanding_Perk_NewTracks=New Tracks Unlocked

Point of Interest

  • Stanton1_Racetrack_LorvilleOutskirts=Lorville Outskirts
  • Stanton1_Racetrack_LorvilleOutskirts_add=Lorville Outskirts on Hurston
  • Stanton1_Racetrack_LorvilleOutskirts_desc=An amateur racetrack that winds through an active work site. Operated by Wildstar Racing.
  • Stanton2_Racetrack_CaplanCircuit=Caplan Circuit
  • Stanton2_Racetrack_CaplanCircuit_Desc=An intricate racetrack located on the Caplan Industrial Platform on Orison. Operated by Wildstar Racing.
  • Stanton2_Racetrack_CaplanCircuit_add=Caplan Circuit on Crusader
  • Stanton2b_Racetrack_YadarValley=Yadar Valley
  • Stanton2b_Racetrack_YadarValley_add=Yadar Valley on Daymar
  • Stanton2b_Racetrack_YadarValley_desc=A low-flying racetrack through a rocky industrial site. Operated by Wildstar Racing.
  • Stanton2c_Racetrack_MinersLament=Miner’s Lament
  • Stanton2c_Racetrack_MinersLament_add=Miner’s Lament near Yela
  • Stanton2c_Racetrack_MinersLament_desc=A small cluster of mined-out asteroids that haves been repurposed into a zero-g racetrack. Operated by Wildstar Racing. Stanton3_Racetrack_SkyScraper=The Sky Scraper
  • Stanton3_Racetrack_SkyScraper_add=The Sky Scraper on Arccorp
  • Stanton3_Racetrack_SkyScraper_desc=A racetrack that winds through the cityscape of Area18. Operated by Wildstar Racing.
  • Stanton4b_Racetrack_SnakePit=The Snake Pit
  • Stanton4b_Racetrack_SnakePit_add=The Snake Pit on Clio
  • Stanton4b_Racetrack_SnakePit_desc=A popular amateur racetrack through an abandoned outdoor mining facility. Operated by Wildstar Racing.
  • Stanton4c_Racetrack_Icebreaker=The Icebreaker
  • Stanton4c_Racetrack_Icebreaker_add=The Icebreaker on Euterpe
  • Stanton4c_Racetrack_Icebreaker_desc=A frigid racetrack over the mountains around microTech’s Euterpe Advanced Research Laboratories. Operated by Wildstar Racing.

Time Trial

  • TimeTrial_ExtendedTextToken_CompleteRaceToken=| ~mission(AchievedFinish) ~mission(TotalRaceTime|t.).
  • TimeTrial_ExtendedTextToken_Completion_AchievedBronze=Bronze Finish
  • TimeTrial_ExtendedTextToken_Completion_AchievedDiamond=New Track Record!
  • TimeTrial_ExtendedTextToken_Completion_AchievedGold=Gold Finish
  • TimeTrial_ExtendedTextToken_Completion_AchievedPlatinum=Platinum Finish
  • TimeTrial_ExtendedTextToken_Completion_AchievedSilver=Silver Finish
  • TimeTrial_ExtendedTextToken_Completion_DNF=Did Not Finish
  • TimeTrial_ExtendedTextToken_Completion_NoMedal=Did Not Place
  • TimeTrial_ExtendedTextToken_Interval_Total_Display=Split: ~mission(TotalTimeInterval|t.).
  • TimeTrial_ExtendedTextToken_InvalidVehicle=Invalid Vehicle
  • TimeTrial_ExtendedTextToken_NotPilot=Contracted Racer Must Pilot Vehicle
  • TimeTrial_ExtendedTextToken_RaceType_Ship=Spaceship
  • TimeTrial_ExtendedTextToken_Split_Checkpoint_Display=Split: ~mission(CheckpointCurrentSplit|t.).
  • TimeTrial_ExtendedTextToken_Split_Total_Display=Split: ~mission(TotalTimeSplit|t.).
  • TimeTrial_ExtendedTextToken_VehicleValidation_Display=~mission(VehicleValidation)
  • TimeTrial_Obj_AwaitGo_03_DisplayTimer=Race Starting in %ls
  • TimeTrial_Obj_AwaitGo_03_Long=Prepare to Race
  • TimeTrial_Obj_AwaitGo_03_Short=Prepare to Race
  • TimeTrial_Obj_CompleteRace_04_CurrentTime_DisplayTimer=Time: %ls
  • TimeTrial_Obj_CompleteRace_04_Long=Complete the Race. ~mission(CompleteRaceInfo)
  • TimeTrial_Obj_CompleteRace_04_Short=Complete Race
  • TimeTrial_Obj_CompleteRace_04_TargetTime_Display=Target: ~mission(TargetTime|t.).
  • TimeTrial_Obj_GetToLocation_01_Display=Travel to ~mission(Location)
  • TimeTrial_Obj_GetToLocation_01_Long=Travel to ~mission(Location|address).
  • TimeTrial_Obj_GetToLocation_01_Marker=~mission(Location)
  • TimeTrial_Obj_GetToLocation_01_Short=Travel to ~mission(Location)
  • TimeTrial_Obj_Optional_AchieveBronze=Bronze Finish ~mission(AchieveBronzeTargetTime|t.) (Return Fee)
  • TimeTrial_Obj_Optional_AchieveBronze_WInterval=Bronze Finish ~mission(AchieveBronzeTargetTime|t.) (~mission(BronzeInterval|t.)) (Return Fee)
  • TimeTrial_Obj_Optional_AchieveGold=Gold Finish ~mission(AchieveGoldTargetTime|t.) (+~mission(AchieveGoldReward) aUEC)
  • TimeTrial_Obj_Optional_AchieveGold_WInterval=Gold Finish ~mission(AchieveGoldTargetTime|t.) (~mission(GoldInterval|t.)) (+~mission(AchieveGoldReward) aUEC)
  • TimeTrial_Obj_Optional_AchievePlatinum=Platinum Finish ~mission(AchievePlatinumTargetTime|t.) (+~mission(AchievePlatinumReward) aUEC)
  • TimeTrial_Obj_Optional_AchievePlatinum_WInterval=Platinum Finish ~mission(AchievePlatinumTargetTime|t.) (~mission(PlatinumInterval|t.) (+~mission(AchievePlatinumReward) aUEC)
  • TimeTrial_Obj_Optional_AchieveSilver=Silver Finish ~mission(AchieveSilverTargetTime|t.) (+~mission(AchieveSilverReward) aUEC)
  • TimeTrial_Obj_Optional_AchieveSilver_WInterval=Silver Finish ~mission(AchieveSilverTargetTime|t.) ((~mission(SilverInterval|t.)) – +~mission(AchieveSilverReward) aUEC)
  • TimeTrial_Obj_ReachCheckpoint_05_Display=Checkpoint %i / %i
  • TimeTrial_Obj_ReachCheckpoint_05_Long=Reach Checkpoint ~mission(CheckpointCurrent) / ~mission(CheckpointTotal).
  • TimeTrial_Obj_ReachCheckpoint_05_Long_WSplit=Reach Checkpoint ~mission(CheckpointCurrent) – Split ~mission(CheckpointCurrentSplit|t.) (~mission(CheckpointCurrentInterval|t.))
  • TimeTrial_Obj_ReachCheckpoint_05_Marker=Checkpoint ~mission(CheckpointCurrent)
  • TimeTrial_Obj_ReachCheckpoint_05_Marker_B=Checkpoint ~mission(CheckpointCurrent)
  • TimeTrial_Obj_ReachCheckpoint_05_Short=Reach Checkpoint
  • TimeTrial_Obj_ReachCheckpoint_05_Short_WSplit=Reach Checkpoint ~mission(CheckpointCurrent) – Split ~mission(CheckpointCurrentSplit|t.) (~mission(CheckpointCurrentInterval|t.))
  • TimeTrial_Obj_ReachFinishLine_05_Marker=Finish Line
  • TimeTrial_Obj_ReachRaceStart_02_Display=Enter Starting Zone in a ~mission(RaceType)
  • TimeTrial_Obj_ReachRaceStart_02_Long=Enter the starting zone in a ~mission(RaceType).
  • TimeTrial_Obj_ReachRaceStart_02_Marker=Starting Zone
  • TimeTrial_Obj_ReachRaceStart_02_Short=Enter Starting Zone in a ~mission(RaceType)

Racetrack

  • WSTR_Stanton1_Racetrack_LorvilleOutskirts_detail=A sprawling network of interworking cranes, pipes, and industrial machinery line the winding quarry of this active worksite that doubles as the Lorville Outskirts racetrack.\n\nThis racetrack was first popularized by the XGR Racing Team.\n\nRACE DETAILS\n* LOCATION: Hurston\n* LENGTH: 22.8 km\n* FEATURES: Sharp Turns
  • WSTR_Stanton2_Racetrack_CaplanCircuit_detail=Race through the intricate framework and sharp turns of the Caplan Industrial Platform, just a short flight away from the August Dunlow Spaceport. The Caplan Circuit is a rite of passage for all local racers.\n\nThis racetrack was first popularized by the XGR Racing Team.\n\nRACE DETAILS\n* LOCATION: Crusader\n* LENGTH: 29.4 km\n* FEATURES: Numerous Slaloms, Heavy Infrastructure
  • WSTR_Stanton2b_Racetrack_YadarValley_detail=The cranes, refinery towers, and bridges of rocky terrain in the Yadar Valley will require you to think fast and fly even faster, if you wish to triumph.\n\nRACE DETAILS\n\n* LOCATION: Daymar\n* LENGTH: 16.1 km\n* FEATURES: Low-Altitude Flying
  • WSTR_Stanton2c_Racetrack_MinersLament_detail=Brave this eerie racetrack on the edge of Yela’s asteroid belt. Once the site of a tragic mining disaster, the forsaken machinery and floating derelicts of Miner’s Lament will now put your skills and your nerve to the test.\n\nThis racetrack was inspired by the XGR Racing Team.\n\nRACE DETAILS\n* LOCATION: Yela\n* LENGTH: 52.2 km\n* FEATURES: Zero-G Flying
  • WSTR_Stanton3_Racetrack_SkyScraper_detail=Challenge the skies above Area18 and conquer the Sky Scraper by narrowly threading your way through towering high-rises and dense urban-sprawl at breakneck speeds.\n\nThis racetrack was first popularized by the XGR Racing Team.\n\nRACE DETAILS\n* LOCATION: ArcCorp\n* LENGTH: 15.5 km\n* FEATURES: Narrow Checkpoints, Sharp Turns
  • WSTR_Stanton4_Racetrack_SnakePit_detail=Weave around pylons, duck under cranes, and avoid precarious pipes in this abandoned mining facility as you strive to prevail over the Snake Pit and its venomous turns.\n\nThis racetrack was first popularized by the XGR Racing Team.\n\nRACE DETAILS\n* LOCATION: Clio\n* LENGTH: 10.5 km\n* FEATURES: Low-Altitude Flying, Winding Track
  • WSTR_Stanton4c_Racetrack_Icebreaker_detail=Face off the against the frigid winds that cover the mountains of the Euterpe Advanced Research Laboratories or bide your time and hope the weather clears. Whatever your choice, know that the Icebreaker takes no prisoners. \n\nThis racetrack was first popularized by the XGR Racing Team.\n\nRACE DETAILS\n* LOCATION: Euterpe\n* LENGTH: 20.3 km\n* FEATURES: Low Visibility
  • WSTR_TimeTrial_repeat_desc_01=Ready to set a new personal best with Wildstar Racing Amateur League?\n\n~mission(RaceDetails)\n\nDISCLAIMER\nWildstar Racing requires the contracted racer to be the vehicle pilot, no substitutes or stand-ins are allowed. Please be mindful that Wildstar Racing utilizes publicly accessible tracks and that other individuals may be present. Wildstar Racing is not responsible for any damage your ship may suffer while racing.
  • WSTR_TimeTrial_repeat_title_01=~mission(RaceType) Time Trial: ~mission(location)

Paints

  • item_DescArrow_Paint_Lovestruck_Pink_Black=Inspired by the colors of Coramor, the Lovestruck livery is a stylish metallic pink and black livery for your Arrow.
  • item_DescCarrack_Paint_2953RedFestival_Red_Gold=Seek peace and prosperity in the new year with the Auspicious Rooster livery. Outfit your ship with this bold red base paint complemented by gold accents and a stylized graphic of a rooster.
  • item_DescCyclone_Paint_Lovestruck_Pink_Black=Inspired by the colors of Coramor, the Lovestruck livery is a stylish metallic pink and black livery for your Cyclone.
  • item_DescHammerhead_Paint_2953Fortuna_Green_Grey=Make luck your co-pilot. Boldly set your sights on the stars and adventure forth in style with the Fortuna livery. This Stella Fortuna themed paint scheme is primarily green with grey accents.
  • item_DescPisces_Paint_2953RedFestival_Red_Gold=Seek peace and prosperity in the new year with the Auspicious Rooster livery. Outfit your ship with this bold red base paint complemented by gold accents and a stylized graphic of a rooster.
  • item_DescRedeemer_Paint_2953Fortuna_Green_Grey=Make luck your co-pilot. Boldly set your sights on the stars and adventure forth in style with the Fortuna livery. This Stella Fortuna themed paint scheme is primarily green with grey accents.
  • item_DescScorpius_Paint_Lovestruck_Pink_Black=Inspired by the colors of Coramor, the Lovestruck livery is a stylish metallic pink and black livery for your Scorpius.
  • item_DescVanguard_Paint_2953Fortuna_Green_Grey=Make luck your co-pilot. Boldly set your sights on the stars and adventure forth in style with the Fortuna livery. This Stella Fortuna themed paint scheme is primarily green with grey accents.

Item Description

  • item_Descklwe_ubarrel_flsh_s1=Placeholder
  • item_Descklwe_ubarrel_lasr_s1=Placeholder
  • item_Descklwe_ubarrel_lasr_s1_02=Placeholder
  • item_Descklwe_ubarrel_lasr_s1_02=Placeholderitem_NameArrow_Paint_Lovestruck_Pink_Black=Arrow Lovestruck Livery
  • item_NameCarrack_Paint_2953RedFestival_Red_Gold=Carrack 2953 Auspicious Rooster Livery
  • item_NameCyclone_Paint_Lovestruck_Pink_Black=Cyclone Lovestruck Livery
  • item_NameHammerhead_Paint_2953Fortuna_Green_Grey=Hammerhead Fortuna Livery
  • item_NamePisces_Paint_2953RedFestival_Red_Gold=Pisces 2953 Auspicious Rooster Livery
  • item_NameRedeemer_Paint_2953Fortuna_Green_Grey=Redeemer Fortuna Livery
  • item_NameScorpius_Paint_Lovestruck_Pink_Black=Scorpius Lovestruck Livery
  • item_NameVanguard_Paint_2953Fortuna_Green_Grey=Vanguard Fortuna Livery
  • item_Nameklwe_ubarrel_flsh_s1=Klwe Flash attachment
  • item_Nameklwe_ubarrel_flsh_s1_short=Placeholder
  • item_Nameklwe_ubarrel_lasr_s1=Klwe laser attachment
  • item_Nameklwe_ubarrel_lasr_s1_02=Klwe laser attachment
  • item_Nameklwe_ubarrel_lasr_s1_02_short=Placeholder
  • item_Nameklwe_ubarrel_lasr_s1_short=Placeholder

Wildstar

  • wildstar_from=Wildstar Racing

3.18.0a EPTU.8295399

Test

@pause_options_esp_zone_inner=Pilot E.S.P. – Inner Zone Size (Percent of Zone Size)
@ui_v_ifcs_esp_hold=E.S.P. – Enable Temporarily (Hold)

Item Description

item_Desc_nvy_training_shorts_01_01_15=Standard issue ActiveWear training shorts are constructed from four-way stretch fabric technology to allow for increased airflow and a larger range of motion while keeping you cool and dry during the most intensive training sessions.
item_Desc_nvy_training_sneakers_01=Standard issue sneaker for recruits and training, DF80s feature increased arch support for long runs and a polyweave material that keeps your feet dry.\n\nWomen’s sizes currently out of stock.

Item Name

item_Name_nvy_training_sneakers_01=DF80s Shoes

Options

  • pause_Options_turret_esp_default_on=Turret E.S.P. – Enabled By Default
  • pause_Options_turret_esp_zone_inner=Turret E.S.P. – Inner Zone Size (Percent of Zone Size)
  • pause_Options_turret_esp_zone_outer=Turret E.S.P. – Zone Size (Degrees)
  • pause_options_esp_dampening_curvature=Pilot E.S.P. – Dampening Curverature
  • pause_options_esp_strength=Pilot E.S.P. – Strength
  • pause_options_esp_zone_outer=Pilot E.S.P. – Zone Size (Degrees)
  • pause_options_pip_combined_single_type=Aiming – Default PIP Combination Type
  • pause_options_pip_lead_lag_type=Aiming – Default Lead / Lag Type
  • pause_options_weapons_pip_all=Average PIP For All Weapons
  • pause_options_weapons_pip_combined=One PIP Per Weapon Type
  • pause_options_weapons_pip_single=One PIP Per Weapon

Salvage HUD

  • salvage_HUD_NoPower=No Power

UI

  • ui_CGStopWatch=Stop Watch
  • ui_CIJumpDriveEngageJump=Jump Drive: Engage Jump
  • ui_CIJumpDriveJumpRequest=Jump Drive: Request Jump
  • ui_stopwatch_reset=Reset (Long Press)
  • ui_stopwatch_trigger=Start / Pause (Short Press)
  • ui_turret_esp_hold=Turret E.S.P. – Enable Temporarily (Hold)
  • ui_v_master_mode_cycle=Cycle Master Mode
  • ui_v_weapon_gimbal_mode_cycle_fixed_auto=Cycle Fixed / Auto Gimbal Modes
  • ui_v_weapon_gimbal_mode_set_auto=Set Auto Gimbal Mode (Short Press)
  • ui_v_weapon_gimbal_mode_set_auto_long=Set Auto Gimbal Mode (Long Press)
  • ui_v_weapon_gimbal_mode_set_fixed=Set Fixed Gimbal Mode (Short Press)
  • ui_v_weapon_gimbal_mode_set_fixed_long=Set Fixed Gimbal Mode (Long Press)
  • ui_v_weapon_gimbal_mode_set_manual=Set Manual Gimbal Mode (Short Press)
  • ui_v_weapon_gimbal_mode_set_manual_long=Set Manual Gimbal Mode (Long Press)
  • ui_v_weapon_pip_combination_type_set_combined_all=PIP Combination Type: Set Average Of All
  • ui_v_weapon_pip_combination_type_set_combined_weapon_group=PIP Combination Type: Set One PIP Per Weapon Type
  • ui_v_weapon_pip_combination_type_set_single=PIP Combination Type: Set One PIP Per Weapon
  • ui_v_weapon_pip_combination_type_toggle=PIP Combination Type: Toggle
  • ui_v_weapon_pip_set_lag=Set Lag PIPs
  • ui_v_weapon_pip_set_lead=Set Lead PIPs
  • ui_v_weapon_pip_toggle_lead_lag=Toggle Lead / Lag PIPs
  • ui_v_weapon_suppress_aim_assists_hold=Suppress Aim Assists (Hold)

3.18.0g EPTU.8291026

IAE2952 Sign

  • IAE2952_Sign_CDFHeroes_body=For this year’s IAE, we would like to honor the brave volunteers of the Civilian Defense Force who never fail to rise to whatever occasion calls for them.\n\nDriven by a sense of duty and a desire to protect their community, these heroes put their lives on the line as they foiled the Nine Tails’ Siege of Orison, defended the INS Jericho from XenoThreat’s attack, and provided humanitarian aid in the immediate aftermath of the catastrophic storm that struck Borea’s western continent earlier this year.\n\nShould the need rise again, let the courage of these CDF volunteers be a reminder that we all have the potential to be heroes.
  • IAE2952_Sign_CDFHeroes_title=THE HEROES AMONG US
  • IAE2952_Sign_CDFHistory_body=”A system’s best defense will always come from its residents.”\n\nSpecial Agent-in-Charge Bryce Balewa argued this point for years before becoming a leading proponent for the Civilian Defense Force (CDF), a volunteer militia called upon by the UEE military and Advocacy to provide support during times of crisis. His extensive experience in law enforcement convinced him a strong and trusted partnership between not only local security forces, the Advocacy, and the Navy, but also skilled individuals, would be the best security option for helping to safeguard the people of the UEE. In 2944, Balewa gave a speech at the Civilian Security Summit on this exact subject and was approached after by Amanda Xiang, a prominent lawyer and militia rights activist. Together, Balewa and Xiang drafted a proposal calling for the formation of the CDF so locals, either independently or as part of a militia, could be quickly deputized as provisional law enforcement in times of an emergency. The Civilian Defense Force was officially created in January of 2947 and after months of intensive planning, the fledgling organization had its first mission to help evacuate people on Tangaroa (Helios II) threatened by sudden and intense volcanic activity. Whether it’s defending shipping lanes from raids by increasingly aggressive outlaw packs or running relief to those affected by natural disasters, the CDF has quickly proven to be a vital part of system security across the empire and has become a beacon of the people’s power to overcome adversity when they work together.
  • IAE2952_Sign_CDFHistory_title=CREATING A BETTER DEFENSE
  • IAE2952_Sign_WarAtHome_body=THE LATEST FRONT IN THE FIGHT FOR SAFETY\n\nWhile the brave forces of the UEE work diligently to protect all of us from Empire-level threats, there are still ever-present dangers lurking closer to home. Millions of innocent people across every system find themselves in a daily struggle for their very lives against a surge of crime at a level unprecedented in the history of Humanity. \n\nConsidered trivial by some, compared to the Empire’s war against the Vanduul, this growing wave of violence has remained unchecked for far too long. With the recent heinous actions of criminal gangs like the Nine Tails and XenoThreat, Drake Interplanetary has partnered with the Intergalactic Aerospace Expo to bring attention to this ongoing struggle, and to provide you with the resources you need to claim your strength and protect what’s yours. \n\nTogether, and armed with the right ships and equipment, we can take the power back and win this war.
  • IAE2952_Sign_WarAtHome_title=THE WAR AT HOME
  • IAE952_Sign_Commander_body=This armor set is an accurate reproduction of the one worn by the infamous leader of the XenoThreat terrorist group simply known as “Commander.” With their true identity currently unknown, they are believed to be still at large in the Pyro system.
  • IAE952_Sign_Commander_title=Armor of XenoThreat Commander
  • IAE952_Sign_Mendo_body=This detailed reproduction faithfully recreates the armor worn by Mendo Ren, a longtime member of the Nine Tails had been tied to dozens of robberies and murders across the Stanton system before leading the recent Siege of Orison.
  • IAE952_Sign_Mendo_title=Armor of Mendo Ren
  • IAE952_Sign_Pressley_body=A small New Babbage event rental service that went out of business in 2944, the Nine Tails used crates belonging to the defunct Pressley Party Supply Co. to smuggle in weapons and technology onto Inspiration Park in preparation for their recent attack.
  • IAE952_Sign_Pressley_title=Pressley Party Supply Co.
  • IAE952_Sign_Resupply_body=After a brutal XenoThreat attack against Naval supply ships, CDF Volunteers were instrumental in restocking INS-Jericho with much needed crates of Zeta Prolanide, Diluthermex, and Acryliplex despite the difficulty in transporting such sensitive materials.
  • IAE952_Sign_Resupply_title=Resupply of INS-Jericho

Announce

PU_ADVREP01_F_DEH_Announce_DisplayPOI_IAE_IG_001_MyNamesSpecial=My name’s Special Agent Rowena Dulli. Since becoming attached to Stanton’s Civilian Defense Force, I’ve had the honor to work with the most courageous and selfless people the Empire has to offer. Over the past few years, the CDF has proven to not only be an effective way to support local security, but also an incredible way to build a community. I would like to thank the IAE for the opportunity to recognize our past and present volunteers who make the system a safer place.

Item description

  • item_Desc100_Series_Luminalia_green_red=Express your holiday spirit with the Deck the Hull livery, which uses the traditional Luminalia colors of green and red to celebrate the popular Banu festival that’s become beloved by Humans.
  • item_Desc100_Series_Luminalia_white_blue=Equip your 100 Series with a livery cooler than a snow storm. The IceBreak paint scheme mixes crisp, cool white with a frostbitten blue for an exciting look suitable for any season.
  • item_Desc600i_Paint_IAE_2952_Black_Red=Give your 600i a classic metallic tint with stylish red and black highlights with the Cold Forge livery.
  • item_Desc600i_Paint_IAE_2952_Metal=The Sterling livery gives the 600i a simple yet striking metallic finish with blue highlights.
  • item_DescAvenger_Paint_Luminalia_green_red=Express your holiday spirit with the Deck the Hull livery, which uses the traditional Luminalia colors of green and red to celebrate the popular Banu festival that’s become beloved by Humans.
  • item_DescAvenger_Paint_Luminalia_white_blue=Equip your Avenger with a livery cooler than a snow storm. The IceBreak paint scheme mixes crisp, cool white with a frostbitten blue for an exciting look suitable for any season.
  • item_DescCarrack_Paint_BIS2952_Black_Red=Explore new frontiers in style with the Red Alert livery, which gives the Carrack an audacious metallic red and black look.
  • item_DescCorsair_Paint_Black_Black_Red=Become one with the darkness of space with the Eternity livery for the Corsair, which is black with subtle red accents.
  • item_DescCorsair_Paint_Olive_Olive_Yellow=Primarily green with yellow accents, the Commando livery allows the Corsair to blend in with forests and verdant locations.
  • item_DescCorsair_Paint_Red_White_Black=Bright red and crisp white combine in the Flashpoint livery to deliver a dynamic look to the Corsair.
  • item_DescCorsair_Paint_Yellow_Grey_Black=Style yourself to explore the far reaches of the ‘verse with the Hinterland livery for the Corsair, which is sand-colored with black and grey highlights.
  • item_DescCutter_Paint_Green_Orange_Stripe=Mixing shades of green with vivid orange, the Groundswell livery embraces the spirit of the Cutter with this dynamic paint scheme.
  • item_DescCutter_Paint_Ochre_Metal=Bright and bold yellow balanced by black highlights makes the Light Beam livery for the Cutter standout from the crowd.
  • item_DescCutter_Paint_Pearl_Silver=The Wind Chill livery for the Cutter features crisp white paint with black highlights.
  • item_DescEclipse_Paint_IAE_2952_Blue_Red_Camo=Make the Eclipse harder to spot with the Ambush Camo livery, featuring a camouflage pattern to help break up the visual perception.
  • item_DescEclipse_Paint_IAE_2952_Green_Yellow=The Knockout livery gives the Eclipse a green tint to make it less visible when in verdant landscapes.
  • item_DescFlair_Sextant_Luminalia_1H=Set your sights on holiday cheer with this Luminalia sextant. This ancient Earth instrument used for celestial navigation was designed with modern materials that help stabilize the device and stop warping due to extreme weather conditions. Making it an eye-catching and ideal gift to give at any Luminalia celebration.
  • item_DescGladius_Paint_Pirate=Red and black with white highlights this special edition Gladius livery was created to celebrate those unafraid to engage pirate forces.
  • item_DescGladius_Paint_Valiant=Part of the ‘Masters of Flight’ series, this special edition livery honors the look of the Gladius used by famed defense pilot Condi Hillard who became the first Human on record to defeat a Vanduul in combat.
  • item_DescMOLE_Paint_Carbon=The Carbon livery offers the MOLE’s revered mining ability with a distinctive all-black finish.
  • item_DescMOLE_Paint_Talus=The MOLE Talus livery delivers a discreet gray look for the ship.
  • item_DescMustang_Paint_IAE_2952_Yellow=A unique ship deserves an equally bold tint, so outfit your Mustang in yellow with the Guardian livery.
  • item_DescNomad_Paint_Luminalia_green_red=Express your holiday spirit with the Deck the Hull livery, which uses the traditional Luminalia colors of green and red to celebrate the popular Banu festival that’s become beloved by Humans.
  • item_DescNomad_Paint_Luminalia_white_blue=Equip your Nomad with a livery cooler than a snow storm. The IceBreak paint scheme mixes crisp, cool white with a frostbitten blue for an exciting look suitable for any season.
  • item_DescPisces_Paint_BIS2952_Black_Red=Metallic red and black makes the Red Alert livery a striking choice for the C8 Pisces.
  • item_DescPisces_Paint_blue_white=Race to the rescue in style with the C8 Pisces Code Blue livery, featuring a vivid blue hue with white highlights and markings.
  • item_DescPisces_Paint_red_black_stripe=A bright red base color and neon yellow highlights makes the Heartbeat livery for C8 Pisces easy to identify from a distance during rescue operations.
  • item_DescPisces_Paint_white_red=Outfit the C8 Pisces in pristine white with red highlights with the Responder livery.
  • item_DescProspector_Paint_IAE_2952_Black=Balancing black and white, the Nebula livery for the Prospector lets you blast rocks in style.
  • item_DescSQ_Flair_Coin_1_a_1H=The Mercury Star Runner delivered a strong showing in the 2952 Ship Showdown with its second place finish. Ringed in blue, this coin commemorates the iconic courier ship with its image on one side and the Crusader Industries logo on the other.
  • item_DescSQ_Flair_Coin_1_b_1H=A coin to celebrate the Carrack winning the 2952 Ship Showdown. The beloved expedition ship soars across one side of the coin ringed in red with the Anvil Aerospace logo appearing on the reverse.
  • item_DescSQ_Flair_Coin_1_c_1H=Voters in the 2952 Ship Showdown definitely didn’t snub the C8X Pisces Expedition. This coin honors its top four finish with an image of the ship on one side and the Anvil Aerospace logo on the other.
  • item_DescSQ_Flair_Coin_1_d_1H=Thanks to its revolutionary rail-mounted turret the Scorpius blast its way into the final four of the 2952 Ship Showdown. This commemorative coin features the ship’s unmistakable bi-wing design on one side with the Roberts Space Industries logo on the reverse.
  • item_DescSQ_Flair_Coin_1_e_1H=This commemorative coin from the 2952 Ship Showdown embodies the spirit of the competition by featuring the silhouette of a Cutlass and Hornet facing off against a blue and orange background divided by a lightning bolt.
  • item_DescScorpius_Paint_BIS2952_Black_Red=Embody the furious firepower of the Scorpius with the metallic red and black look of the Red Alert livery.
  • item_DescStar_Runner_Paint_BIS2952_Black_Red=Stand out from the crowd of conventional courier ships with the Red Alert livery, which makes the Mercury Star Runner metallic red and black.
  • item_DescTOAG_launcher_ballistic_01_mag=Item Type: Ammo\n\nMissile ammo for the Kahix missile launcher.
  • item_Desc_ctl_deckcrew_undersuit_01_lum01_01=Featuring durable poly-fiber fabric, a comfortable fit, and a special holiday design, this undersuit is the perfect thing to wear to any Luminalia party.
  • item_Desc_ctl_deckcrew_undersuit_01_lum01_06=Featuring durable poly-fiber fabric, a comfortable fit, and a special holiday design, this undersuit is the perfect thing to wear to any Luminalia party.
  • item_Desc_ctl_deckcrew_undersuit_01_lum01_07=Featuring durable poly-fiber fabric, a comfortable fit, and a special holiday design, this undersuit is the perfect thing to wear to any Luminalia party.
  • item_Desc_ctl_hat_01_lum01_01=Are you looking for the perfect Luminalia gift? City Lights has you covered with this soft and snug woven cap that not only keeps your head warm but shows off your holiday spirit.
  • item_Desc_ctl_hat_01_lum01_06=Are you looking for the perfect Luminalia gift? City Lights has you covered with this soft and snug woven cap that not only keeps your head warm but shows off your holiday spirit.
  • item_Desc_ctl_hat_01_lum01_07=Are you looking for the perfect Luminalia gift? City Lights has you covered with this soft and snug woven cap that not only keeps your head warm but shows off your holiday spirit.
  • item_Desc_ctl_shirt_01_lum01_01=During Luminalia, we’re all one family. Celebrate with your loved ones in immense joy with this festive shirt from City Lights, crafted with high-quality, ultra soft fabric that’s made to last.
  • item_Desc_ctl_shirt_01_lum01_06=During Luminalia, we’re all one family. Celebrate with your loved ones in immense joy with this festive shirt from City Lights, crafted with high-quality, ultra soft fabric that’s made to last.
  • item_Desc_ctl_shirt_01_lum01_07=During Luminalia, we’re all one family. Celebrate with your loved ones in immense joy with this festive shirt from City Lights, crafted with high-quality, ultra soft fabric that’s made to last.
  • item_Desc_syfb_flightsuit_helmet_01_01_01=Item Type: Flight Helmet\nDamage Reduction: 15%\nTemp. Rating: -30 / 60 °C\n\nAdapted by Syang Fabrication to meet the unique requirements of the Human physique, the Xanthule helmet faithfully recreates the bold silhouette preferred by Xi’an. When paired with the Xanthule suit, it creates a distinct and eye-catching look.
  • item_Desc_syfb_flightsuit_helmet_01_01_02=Item Type: Flight Helmet\nDamage Reduction: 15%\nTemp. Rating: -30 / 60 °C\n\nAdapted by Syang Fabrication to meet the unique requirements of the Human physique, the Xanthule helmet faithfully recreates the bold silhouette preferred by Xi’an. When paired with the Xanthule suit, it creates a distinct and eye-catching look.
  • item_Desc_syfb_flightsuit_helmet_01_01_07=Item Type: Flight Helmet\nDamage Reduction: 15%\nTemp. Rating: -30 / 60 °C\n\nAdapted by Syang Fabrication to meet the unique requirements of the Human physique, the Xanthule helmet faithfully recreates the bold silhouette preferred by Xi’an. When paired with the Xanthule suit, it creates a distinct and eye-catching look.
  • item_Desc_syfb_flightsuit_suit_01_01_01=Item Type: Flight Suit\nDamage Reduction: 15%\nTemp. Rating: -30 / 60 °C\n\nPerfected through centuries of innovation, Syang Fabrication’s sleek and stylish Xanthule flight suit has been meticulously adapted to the Human physique. The Xanthule suit features breathable lightweight plating made with a carbon-silk weave that provides reliable protection while maintaining the famed House’s signature aesthetic.
  • item_Desc_syfb_flightsuit_suit_01_01_02=Item Type: Flight Suit\nDamage Reduction: 15%\nTemp. Rating: -30 / 60 °C\n\nPerfected through centuries of innovation, Syang Fabrication’s sleek and stylish Xanthule flight suit has been meticulously adapted to the Human physique. The Xanthule suit features breathable lightweight plating made with a carbon-silk weave that provides reliable protection while maintaining the famed House’s signature aesthetic.
  • item_Desc_syfb_flightsuit_suit_01_01_07=Item Type: Flight Suit\nDamage Reduction: 15%\nTemp. Rating: -30 / 60 °C\n\nPerfected through centuries of innovation, Syang Fabrication’s sleek and stylish Xanthule flight suit has been meticulously adapted to the Human physique. The Xanthule suit features breathable lightweight plating made with a carbon-silk weave that provides reliable protection while maintaining the famed House’s signature aesthetic.
  • item_Descbanu_melee_02=Manufacturer: Banu\nItem Type: Knife\nClass: Melee\n\nSize: N/A\n\nThe Myondo is a distinct, curved blade with a notched finger-well and bejeweled pommel. The texture on the both the blade and handle come from the unique forging process used by the Banu craftsmen who make them.
  • item_Descbehr_lmg_ballistic_01_luminalia_green01=Manufacturer: Behring\nItem Type: LMG\nClass: Ballistic\n\nMagazine Size: 120\nRate Of Fire: 800 rpm\nEffective Range: 40 m\n\nAttachments: Optics (S2), Barrel (S2), Underbarrel (S3)\n\nBehring designed the FS-9 to be an overwhelming battlefield force. This light machine gun features a full auto mode that makes it ideal for laying down covering fire or holding back advancing enemies. The FS-9 is also acclaimed for its ability to maintain accuracy while unleashing sustained fire. The Evergreen edition embraces the Luminalia spirit by using a tradition holiday color with its vibrant green tint.
  • item_Descbehr_lmg_ballistic_01_xenothreat01=Manufacturer: Behring\nItem Type: LMG\nClass: Ballistic\n\nMagazine Size: 120\nRate Of Fire: 800 rpm\nEffective Range: 40 m\n\nAttachments: Optics (S2), Barrel (S2), Underbarrel (S3)\n\nBehring designed the FS-9 to be an overwhelming battlefield force. This light machine gun features a full auto mode that makes it ideal for laying down covering fire or holding back advancing enemies. The FS-9 is also acclaimed for its ability to maintain accuracy while unleashing sustained fire. This entry in the Legendary Bounty Hunters line had famed tracker Farook ‘Stoneface’ Norris design a look for his beloved FS-9 LMG featuring striking pops of red against a grey base tint.
  • item_Descbehr_smg_ballistic_01_IAE2022=Manufacturer: Behring\nItem Type: SMG\nClass: Ballistic\n\nMagazine Size: 45\nRate Of Fire: 800 rpm\nEffective Range: 30 m\n\nAttachments: Optics (S1), Barrel (S1), Underbarrel (S1)\n\nWhen the top fighting force in the universe chooses a weapon as their standard, it pays to stand up and take notice. The Behring-crafted P8-SC has been the ballistic submachine gun of choice for the UEE Marines since it first came off the production line, but since then, many have come to rely on this weapon for their own personal safety and protection. The “Red Alert” edition mixes grey and a vibrant red for a bold and dynamic design.
  • item_Descgmni_rifle_ballistic_01_firerats01=Manufacturer: Gemini\nItem Type: Assault Rifle\nClass: Ballistic\n\nMagazine Size: 30\nRate Of Fire: 300 rpm / 900 rpm\nEffective Range: 50 m\n\nAttachments: Optics (S2), Barrel (S2), Underbarrel (S2)\n\nWith the S71, Gemini designed an ergonomic assault rifle ideal for mid-range engagements. Chambered with a smaller caliber round than other weapons in its class, the S71 has become popular among private military professionals for its sleek aesthetics and precise accuracy. Famed Pyro-based bounty hunter Nala “Bullseye” Govea’s contribution to the Legendary Bounty Hunters line was to give her favorite weapon a red and black tint fitting for the flare star at the heart of the system she stalks.
  • item_Descgmni_smg_ballistic_01_Luminalia=Manufacturer: Gemini\nItem Type: SMG\nClass: Ballistic\n\nMagazine Size: 50\nRate Of Fire: 1,100 rpm\nEffective Range: 35m\n\nAttachments: Barrel (S1), Optics (S1), Underbarrel (S1)\n\nEasy to handle and a beauty to behold, the C54 is a sleek and precisely balanced SMG from Gemini. Its lightweight polymer frame and ergonomic design makes it ideal for close quarter engagements. The C54 is capable of firing 10mm rounds on full auto to provide maximum support and target saturation to ensure that any engagement ends quick. The Luminalia edition sports a festive red and green design.
  • item_Descgmni_sniper_ballistic_01_IAE2022=Manufacturer: Gemini\nItem Type: Sniper Rifle\nClass: Ballistic\n\nMagazine Size: 15\nRate Of Fire: 120 rpm\nEffective Range: 80 m\n\nAttachments: Optics (S3), Barrel (S2), Underbarrel (S2)\n\nDevastate at distance with the A03 sniper rifle. Masterfully designed by Gemini’s Tevarin co-founder Clem, the weapon balances a stylish and ergonomic design with a powerful ballistic punch. The A03 delivers an impressive rate of fire for a sniper rifle that sacrifices accuracy for urgency when successive shots are required. Considering its renowned design and unique features, it’s easy to see why the A03 has become a favorite of security professionals across the empire. The “Red Alert” edition mixes grey and a vibrant red for a bold and dynamic design.
  • item_Descklwe_lmg_energy_01_IAE2022=Manufacturer: Klaus & Werner\nItem Type: LMG\nClass: Energy (Laser)\n\nBattery Size: 100\nRate Of Fire: 400 rpm\nEffective Range: 40 m\n\nAttachments: Optics (S2), Barrel (S2), Underbarrel (S3)\n\nKlaus & Werner has created an iconic weapon with tried and true Demeco laser LMG. Used extensively in military engagements, this short-to-mid-range infantry favorite has been constructed with stability and accuracy at the forefront. The “Red Alert” edition mixes grey and a vibrant red for a bold and dynamic design.
  • item_Descklwe_rifle_energy_01_IAE2022=Manufacturer: Klaus & Werner\nItem Type: Assault Rifle\nClass: Energy (Laser)\n\nBattery Size: 120\nRate Of Fire: 450 rpm\nEffective Range: 50 m\n\nAttachments: Optics (S2), Barrel (S2), Underbarrel (S2)\n\nDependable assault weapons never go out of style. Klaus & Werner maintains that tradition by unveiling the Gallant. This energy-based assault rifle is capable of providing accurate and sustained fire at targets up to medium range, while its high-capacity power system allows operators to fire considerably more shots per battery. The “Red Alert” edition mixes grey and a vibrant red for a bold and dynamic design.
  • item_Descklwe_sniper_energy_01_Luminalia_red01=Manufacturer: Klaus & Werner\nItem Type: Sniper Rifle\nClass: Energy (Laser)\n\nBattery Size: 40\nRate Of Fire: 50 rpm\nEffective Range: 100 m\n\nAttachments: Optics (S3), Barrel (S2), Underbarrel (S2)\n\nKlaus & Werner’s Arrowhead Model VI long-range energy rifle features a fiberglass composite body capable of withstanding any number of rigorous environments both in atmosphere and out. Built with a precision stock, compound scope and built-in bipod, the Arrowhead offers a stable and devastating weapon for operators who want to keep their distance, but stay in the fight. First released during Luminalia, the Lamplighter edition was inspired by the traditional red holiday color.
  • item_Descksar_pistol_ballistic_01_headhunters01=Manufacturer: Kastak Arms\nItem Type: Pistol\nClass: Ballistic\n\nMagazine Size: 6\nRate Of Fire: 180 rpm \nEffective Range: 100 m\n\nAttachments: Optics (S1), Barrel (S1), Underbarrel (S1)\n\nOften called the Kastak Arms “hand cannon,” the Coda can end an engagement with a single .50 caliber round, although the substantial power can make the Coda’s recoil hard to handle. Considering its limited magazine size and substantial kick, sustained fire is discouraged in favor of more accurate single shots. The always bold Isidro “Nighthawk” Renard imbued that energy into this purple and black tint design for the Legendary Bounty Hunter line.
  • item_Descksar_shotgun_ballistic_01_IAE2022=Manufacturer: Kastak Arms\nItem Type: Shotgun\nClass: Ballistic\n\nMagazine Size: 16\nRate Of Fire: 105 rpm\nEffective Range: 15 m\n\nAttachments: Optics (S1), Barrel (N/A), Underbarrel (S2)\n\nThe Kastak Arms Ravager-212 Twin shotgun earns its name from its unique dual-barrels that allow for multiple ammo types to be used in conjunction with each other for maximum tactical possibilities. The “Red Alert” edition mixes grey and a vibrant red for a bold and dynamic design.
  • item_Descksar_shotgun_ballistic_01_luminalia_blue01=Manufacturer: Kastak Arms\nItem Type: Shotgun\nClass: Ballistic\n\nMagazine Size: 16\nRate Of Fire: 105 rpm\nEffective Range: 15 m\n\nAttachments: Optics (S1), Barrel (N/A), Underbarrel (S2)\n\nThe Kastak Arms Ravager-212 Twin shotgun earns its name from its unique dual-barrels that allow for multiple ammo types to be used in conjunction with each other for maximum tactical possibilities. Ice blue and grey gives the Bright Star edition a look befitting a distant shimmering star.
  • item_Descplushy_orison_whale_1_c_1H=Finley the Stormwal loves Luminalia so much he even gets dressed up for the occasion. This festive Finley plushie is decked out in red and green, making him an excellent guest for any Luminalia celebration.
  • item_Descplushy_orison_whale_1_c_2H=Finley the Stormwal loves Luminalia so much he even gets dressed up for the occasion. This festive and large Finley plushie is decked out in red and green, making him an excellent guest for any Luminalia celebration.
  • item_Descplushy_penguin_2_c=Even Pico the Penguin takes time away from shredding the slopes to celebrate Luminalia. This version of microTech’s charming mascot features him in a red and green jacket and holding a Luminalia-themed snowboard.

Item Name

  • item_Name100_Series_Luminalia_green_red=100 Series Deck the Hull Livery
  • item_Name100_Series_Luminalia_white_blue=100 Series IceBreak Livery
  • item_NameAvenger_Paint_Luminalia_green_red=Avenger Deck the Hull Livery
  • item_NameAvenger_Paint_Luminalia_white_blue=Avenger IceBreak Livery
  • item_NameCarrack_Paint_BIS2952_Black_Red=Carrack Red Alert Livery
  • item_NameCorsair_Paint_Black_Black_Red=Corsair Eternity Livery
  • item_NameCorsair_Paint_Olive_Olive_Yellow=Corsair Commando Livery
  • item_NameCorsair_Paint_Red_White_Black=Corsair Flashpoint Livery
  • item_NameCorsair_Paint_Yellow_Grey_Black=Corsair Hinterland Livery
  • item_NameCutter_Paint_Green_Orange_Stripe=Cutter Groundswell Livery
  • item_NameCutter_Paint_Ochre_Metal=Cutter Light Beam Livery
  • item_NameCutter_Paint_Pearl_Silver=Cutter Wind Chill Livery
  • item_NameEclipse_Paint_IAE_2952_Blue_Red_Camo=Eclipse Ambush Camo Livery
  • item_NameEclipse_Paint_IAE_2952_Green_Yellow=Eclipse Knockout Livery
  • item_NameFlair_Sextant_Luminalia_1H=Luminalia Sextant
  • item_NameGladius_Paint_Pirate=Gladius Pirate Livery
  • item_NameGladius_Paint_Valiant=Gladius Valiant Livery
  • item_NameMOLE_Paint_Carbon=MOLE Carbon Livery
  • item_NameMOLE_Paint_Talus=MOLE Talus Livery
  • item_NameMustang_Paint_IAE_2952_Yellow=Mustang Guardian Livery
  • item_NameNomad_Paint_Luminalia_green_red=Nomad Deck the Hull Livery
  • item_NameNomad_Paint_Luminalia_white_blue=Nomad IceBreak Livery
  • item_NamePisces_Paint_BIS2952_Black_Red=C8 Pisces Red Alert Livery
  • item_NamePisces_Paint_blue_white=C8 Pisces Code Blue Livery
  • item_NamePisces_Paint_red_black_stripe=C8 Pisces Heartbeat Livery
  • item_NamePisces_Paint_white_red=C8 Pisces Responder Livery
  • item_NameProspector_Paint_IAE_2952_Black=Prospector Nebula Livery
  • item_NameSQ_Flair_Coin_1_a_1H=Ship Showdown ’52 Mercury Coin
  • item_NameSQ_Flair_Coin_1_b_1H=Ship Showdown ’52 Carrack Coin
  • item_NameSQ_Flair_Coin_1_c_1H=Ship Showdown ’52 C8X Pisces Coin
  • item_NameSQ_Flair_Coin_1_d_1H=Ship Showdown ’52 Scorpius Coin
  • item_NameSQ_Flair_Coin_1_e_1H=Ship Showdown ’52 Coin
  • item_NameScorpius_Paint_BIS2952_Black_Red=Scorpius Red Alert Livery
  • item_NameStar_Runner_Paint_BIS2952_Black_Red=Mercury Star Runner Red Alert Livery
  • item_Name_cds_armor_heavy_arms_01_iae2022_01=ADP-mk4 Arms Red Alert
  • item_Name_cds_armor_heavy_core_01_iae2022_01=ADP-mk4 Core Red Alert
  • item_Name_cds_armor_heavy_helmet_01_iae2022_01=ADP-mk4 Helmet Red Alert
  • item_Name_cds_armor_heavy_legs_01_iae2022_01=ADP-mk4 Legs Red Alert
  • item_Name_cds_combat_heavy_backpack_01_iae2022_01=CSP-68H Backpack Red Alert
  • item_Name_cds_undersuit_01_01_iae2022=TCS-4 Undersuit Red Alert
  • item_Name_ctl_deckcrew_undersuit_01_lum01_01=One Light Undersuit Red
  • item_Name_ctl_deckcrew_undersuit_01_lum01_06=One Light Undersuit Teal
  • item_Name_ctl_deckcrew_undersuit_01_lum01_07=One Light Undersuit Blue
  • item_Name_ctl_hat_01_lum01_01=One Light Cap Red
  • item_Name_ctl_hat_01_lum01_06=One Light Cap Teal
  • item_Name_ctl_hat_01_lum01_07=One Light Cap Blue
  • item_Name_ctl_shirt_01_lum01_01=One Light Shirt Red
  • item_Name_ctl_shirt_01_lum01_06=One Light Shirt Teal
  • item_Name_ctl_shirt_01_lum01_07=One Light Shirt Blue
  • item_Name_grin_utility_medium_arms_01_01_iae2022=Aril Arms Red Alert
  • item_Name_grin_utility_medium_backpack_01_01_iae2022=Aril Backpack Red Alert
  • item_Name_grin_utility_medium_core_01_01_iae2022=Aril Core Red Alert
  • item_Name_grin_utility_medium_helmet_01_01_iae2022=Aril Helmet Red Alert
  • item_Name_grin_utility_medium_legs_01_01_iae2022=Aril Legs Red Alert
  • item_Name_qrt_specialist_medium_arms_01_01_iae2022=Artimex Arms Red Alert
  • item_Name_qrt_specialist_medium_core_01_01_iae2022=Artimex Core Red Alert
  • item_Name_qrt_specialist_medium_helmet_01_01_iae2022=Artimex Helmet Red Alert
  • item_Name_qrt_specialist_medium_legs_01_01_iae2022=Artimex Legs Red Alert
  • item_Name_rrs_combat_heavy_backpack_01_01_iae2022=Morozov-CH Backpack Red Alert
  • item_Name_rrs_combat_light_backpack_01_01_iae2022=Arden-CL Backpack Red Alert
  • item_Name_rrs_specialist_heavy_arms_01_01_iae2022=Morozov-SH Arms Red Alert
  • item_Name_rrs_specialist_heavy_core_01_01_iae2022=Morozov-SH Core Red Alert
  • item_Name_rrs_specialist_heavy_helmet_01_01_iae2022=Morozov-SH Helmet Red Alert
  • item_Name_rrs_specialist_heavy_legs_01_01_iae2022=Morozov-SH Legs Red Alert
  • item_Name_rrs_specialist_light_arms_01_01_iae2022=Arden-SL Arms Red Alert
  • item_Name_rrs_specialist_light_core_01_01_iae2022=Arden-SL Core Red Alert
  • item_Name_rrs_specialist_light_helmet_01_01_iae2022=Arden-SL Helmet Red Alert
  • item_Name_rrs_specialist_light_legs_01_01_iae2022=Arden-SL Legs Red Alert
  • item_Name_syfb_flightsuit_helmet_01_01_01=Xanthule Helmet
  • item_Name_syfb_flightsuit_helmet_01_01_02=Xanthule Sehya Helmet
  • item_Name_syfb_flightsuit_helmet_01_01_07=Xanthule Tahn Helmet
  • item_Name_syfb_flightsuit_suit_01_01_01=Xanthule Suit
  • item_Name_syfb_flightsuit_suit_01_01_02=Xanthule Sehya Suit
  • item_Name_syfb_flightsuit_suit_01_01_07=Xanthule Tahn Suit
  • item_Namebanu_melee_02=Myondo Knife
  • item_Namebanu_melee_02_short=Myondo Knife
  • item_Namebehr_lmg_ballistic_01_luminalia_green01=FS-9 “Evergreen” LMG
  • item_Namebehr_lmg_ballistic_01_luminalia_green01_short=FS-9 EG LMG
  • item_Namebehr_lmg_ballistic_01_xenothreat01=FS-9 “Stoneface” LMG
  • item_Namebehr_lmg_ballistic_01_xenothreat01_short=FS-9 SF LMG
  • item_Namebehr_smg_ballistic_01_IAE2022=P8-SC “Red Alert” SMG
  • item_Namebehr_smg_ballistic_01_IAE2022_short=P8-SC RA SMG
  • item_Namegmni_rifle_ballistic_01_firerats01=S71 “Bullseye” Rifle
  • item_Namegmni_rifle_ballistic_01_firerats01_short=S71 BE Rifle
  • item_Namegmni_smg_ballistic_01_Luminalia=C54 “Luminalia” SMG
  • item_Namegmni_smg_ballistic_01_Luminalia_short=C54 LN SMG
  • item_Namegmni_sniper_ballistic_01_IAE2022=A03 “Red Alert” Sniper Rifle
  • item_Namegmni_sniper_ballistic_01_IAE2022_short=A03 RA Sniper Rifle
  • item_Nameklwe_lmg_energy_01_IAE2022=Demeco “Red Alert” LMG
  • item_Nameklwe_lmg_energy_01_IAE2022_short=Demeco RA LMG
  • item_Nameklwe_rifle_energy_01_IAE2022=Gallant “Red Alert” Rifle
  • item_Nameklwe_rifle_energy_01_IAE2022_short=Gallant RA Rifle
  • item_Nameklwe_sniper_energy_01_Luminalia_red01=Arrowhead “Lamplighter” Sniper Rifle
  • item_Nameklwe_sniper_energy_01_Luminalia_red01_short=Arrowhead LL Sniper
  • item_Nameksar_pistol_ballistic_01_headhunters01=Coda “Nighthawk” Pistol
  • item_Nameksar_pistol_ballistic_01_headhunters01_short=Coda NH Pistol
  • item_Nameksar_shotgun_ballistic_01_IAE2022=Ravager-212 “Red Alert” Twin Shotgun
  • item_Nameksar_shotgun_ballistic_01_IAE2022_short=Ravager RA Shotgun
  • item_Nameksar_shotgun_ballistic_01_luminalia_blue01=Ravager-212 “Bright Star” Twin Shotgun
  • item_Nameksar_shotgun_ballistic_01_luminalia_blue01_short=Ravager BS Shotgun
  • item_Nameplushy_orison_whale_1_c_1H=Finley the Stormwal Luminalia Plushie
  • item_Nameplushy_orison_whale_1_c_2H=Finley the Stormwal Large Luminalia Plushie
  • item_Nameplushy_penguin_2_c=Pico the Penguin Luminalia Plushie

Shop UI

  • shop_ui_CommodityKiosk_IllegalItem=Illegal Item
  • shop_ui_CommodityKiosk_IllegalItemDescription=[PH] Item marked as illegal or stolen.

Vehicle description

  • vehicle_DescANVL_C8R=Manufacturer: Anvil Aerospace\nFocus: Medical\n\nWith the addition of an onboard Tier 3 Medical Bed, the C8R Pisces can treat minor injuries and keep a patient stable while transporting them to the safety of a larger ship, station, or nearby medical facility, making it an invaluable asset for short-range search and rescue.
  • vehicle_DescDRAK_Cutter=Manufacturer: Drake Interplanetary\nFocus: Light Freight\n\nDesigned for hard-working folks of all stripes, the Cutter packs 4 SCU of cargo room and plenty of wallop into a rough and tumble, compact frame. It’s a ship that truly embodies the spirit of Drake: that no matter who you are or what you do, you can reach the stars.
  • vehicle_DescRSI_Galaxy=Manufacturer: RSI\nFocus: Modular\n\nFeaturing a fully modular design and an onboard hangar capable of deploying small ships, the cutting-edge Galaxy has versatility built into its DNA with a highly configurable main cabin that can be outfitted with comprehensive facilities to support cargo, medical, or refining operations.

Vehicle name

  • vehicle_NameANVL_C8R=Anvil C8R Pisces Rescue
  • vehicle_NameDRAK_Cutter=Drake Cutter
  • vehicle_NameRSI_Galaxy=RSI Galaxy

3.18.0f EPTU.8287271

3.18.0e EPTU.8280883

New vehicle names

vehicle_NameDRAK_Kraken_Privateer=Drake Kraken Privateer

New vehicle description

vehicl_DescMISC_HullB=[PH] Manufacturer: MISC\nFocus: Heavy Freight\n\nThe MISC Hull B is a rugged option for pilots seeking a dedicated cargo transport. While not as large as some of the other Hull-series models, the Hull B’s smaller profile provides greater flexibility and more access options.
vehicle_DescDRAK_Kraken_Privateer=[PH] Manufacturer: Drake Interplanetary\nFocus: Light Carrier\n\nDrake Interplanetary has partnered with Cousin Crow’s Custom Craft, well known for its quality aftermarket conversions of large-scale vessels, to redefine interstellar commerce with Kraken Privateer. This official conversion endows the ferocious Kraken attack carrier with a private marketplace.
vehicle_DescMISC_HullD=[PH] Manufacturer: MISC\nFocus: Heavy Freight\n\nThe Hull D from MISC kicks off the larger end of the cargo transport spectrum with a massive ship built around a rugged frame. The Hull D is commonly operated by mid-sized organizations and often used as a flagship for mercantile operations.
vehicle_DescMISC_HullE=[PH] Manufacturer: MISC\nFocus: Heavy Freight\n\nOne of the largest specialized freighters available on the market today, the Hull E offers unparalleled storage. Ideal for tackling the largest of cargo transport jobs, the MISC Hull E has proven indispensable for making much of the Empire’s intersystem commerce possible.
vehicle_DescRSI_Lynx=[PH] Manufacturer: RSI\nFocus: Exploration\n\nRSI designed the Lynx Rover to be a vehicle capable of exploring a wide variety of terrains while still delivering a top-rated and finely tuned driving experience.

Vehicle interactor

vehicle_interactor_Wing_ExtendRetract=Wing Extend / Retract

3.18.0d EPTU.8276733

Item Port

  • itemPort_port_SalvageArmL=Salvage Arm Left
  • itemPort_port_SalvageArmR=Salvage Arm Right

Salvage Filler Station Deleted

salvage_FillerStation_TabTitle_Cargo=[PH] Cargo
salvage_FillerStation_TabTitle_Create=[PH] Create

Commodity Kiosk

shop_ui_CommodityKiosk_SelectSubCategory=[PH] Select Sub-Category

New vehicle name

  • vehicleName_MISC_HullB=[PH] MISC Hull B
  • vehicleName_MISC_HullD=[PH] MISC Hull D
  • vehicleName_MISC_Odyssey=[PH] MISC Odyssey
  • vehicle_NameCRUS_A1_Spirit=Crusader A1 Spirit
  • vehicle_NameCRUS_C1_Spirit=Crusader C1 Spirit
  • vehicle_NameCRUS_E1_Spirit=Crusader E1 Spirit
  • vehicle_NameMISC_Expanse=MISC Expanse
  • vehicle_NameORIG_X1=Origin X1
  • vehicle_NameORIG_X1_Force=Origin X1 Force
  • vehicle_NameORIG_X1_Velocity=Origin X1 Velocity
  • vehicle_NameRSI_Apollo_Triage=RSI Apollo Triage
  • vehicle_NameXIAN_SantokYai=Aopoa San’tok.Yāi

New vehicle description

  • vehicle_DescCRUS_A1_Spirit=Manufacturer: Crusader Industries\nFocus: Light Bomber\n\nCrusader Industries brings its usual commitment to excellence directly to the civilian market with the A1 Spirit, a mid-size multi-purpose starship equipped as a light bomber but packing enough versatility to tackle multiple roles and unpredictable jobs.
  • vehicle_DescCRUS_C1_Spirit=Manufacturer: Crusader Industries\nFocus: Transport\n\nCrusader Industries brings its usual commitment to excellence directly to the civilian market with the C1 Spirit, a mid-size multi-purpose starship built for cargo transport and delivery but packing enough versatility to tackle multiple roles and unpredictable jobs.
  • vehicle_DescCRUS_E1_Spirit=Manufacturer: Crusader Industries\nFocus: Touring\n\nCrusader Industries brings its usual commitment to excellence directly to the civilian market with the E1 Spirit, a mid-size multi-purpose starship aiming to redefine executive travel while packing enough versatility to tackle multiple roles and unpredictable jobs.
  • vehicle_DescMISC_Expanse=Manufacturer: MISC\nFocus: Refining\n\nThe MISC Expanse’s self-contained refinery system seeks to redefine the industry standard for entry-level, vehicular-based mineral processing. Specifically designed to operate in tandem with mining ships like the MISC Prospector, the Expanse is the perfect complement to any mining operation thanks to its ability to transform full raw mineral pods into sellable material.
  • vehicle_DescORIG_X1=Manufacturer: Origin Jumpworks\nFocus: Touring\n\nWelcome to the next level with the X1, Origin Jumpworks’ high performance open-canopy vehicle. Built from lightweight polymers, the X1 takes speed and agility to the next level thanks to seamlessly integrated engine technology and joint vector thruster placement. Innovative design and high-quality engineering weave together to create a flight experience like no other.
  • vehicle_DescORIG_X1_Force=Manufacturer: Origin Jumpworks\nFocus: Pathfinder\n\nBuilt to endure tougher environments and look good doing it, the X1 Force is a modified version of the base X1 model featuring additional defensive elements to toughen up this speedy and agile open-canopy bike, allowing it to serve in a variety of roles, from exploring worlds to potential security infiltration ops.
  • vehicle_DescORIG_X1_Velocity=Manufacturer: Origin Jumpworks\nFocus: Racing\n\nHow do you make fast go faster? Origin Jumpworks’ X1 Velocity dares to push the boundaries of speed by stripping down the base X1 to its core elements; eliminating the weapon mount and incorporating new Syntek composites to create a lighter chassis for overall weight loss.
  • vehicle_DescRSI_Apollo_Triage=Manufacturer: RSI\nFocus: Medical\n\nThe legendary Apollo Triage from Roberts Space Industries is the gold standard in medevac and rapid emergency response vehicles. Updated to support regeneration technology, the Apollo has a long history providing critical aid to the Empire and beyond for well over two centuries.
  • vehicle_DescXIAN_SantokYai=Manufacturer: Aopoa\nFocus: Medium Fighter\n\nHarnessing the power of next-generation Xi’an flight systems, upgraded dual-vector thrusters, and a daunting weapons package, Aopoa has crafted a fighter that retains the nimble dexterity and tight handling the brand is known for.

3.18.0c EPTU.8272918

Infractions

[PH] Abandoning Klescher Equipment
[PH] Losing equipment provided to the inmate by Klescher results in punishment, this can be rectified by locating this equipment and returning it.

ATM Deleted

Usable_Terminal_Transfer=[PH] Transfer
Usable_Terminal_Withdraw=[PH] Withdraw
Usable_Terminal_Withdrawing=[PH] Withdrawing
Usable_Terminal_WithdrawingProcess=[PH] aUEC withdraw in progress…

Fashion

item_Desc_hwk_fashion_shoes_01_01_01=Embody timeless elegance with the Matiese shoes from Hawksworth’s. Made with fine artificial leather, the detailed upper design gives the shoes a clean, sleek profile suited to any occasion.
item_Desc_mym_fashion_suit_01_01_01=MuyMuy’s Ambrus suit was expertly crafted by artisans on Saisei from natural brocade silk and worsted ma’xy.un wool. Featuring bold coloration and a relaxed fit, it lets the wearer maintain comfort without sacrificing style.
item_Name_hwk_fashion_shoes_01_01_01=Matiese Shoes
item_Name_mym_fashion_suit_01_01_01=Ambrus Suit

Inventory settings

ui_inventory_settings=Settings
ui_inventory_settings_itemport_helpers=Itemport Helpers
ui_inventory_settings_tooltips=Tooltips

Vehicle

vehicle_DescRSI_Lynx=[PH] RSI Lynx
vehicle_NameRSI_Lynx=[PH] RSI Lynx

3.18.0b EPTU.8267942

Cargo System Refactor

  • shop_ui_CommodityKiosk_BlockedCargoGridSpace=Blocked Cargo Grid Space
  • shop_ui_CommodityKiosk_CargoGrid=Cargo Grid
  • shop_ui_CommodityKiosk_Demand_Critical=Critical Demand
  • shop_ui_CommodityKiosk_Demand_Emergent=Emergent Demand
  • shop_ui_CommodityKiosk_Demand_High=High Demand
  • shop_ui_CommodityKiosk_Demand_Low=Low Demand
  • shop_ui_CommodityKiosk_Demand_Medium=Medium Demand
  • shop_ui_CommodityKiosk_Demand_VeryHigh=Very High Demand
  • shop_ui_CommodityKiosk_Demand_VeryLow=Very Low Demand
  • shop_ui_CommodityKiosk_DynamicEventEffectedThisItem=A Dynamic Event just effected this item
  • shop_ui_CommodityKiosk_EmptyCargoGridSpace=Empty Cargo Grid Space
  • shop_ui_CommodityKiosk_EnterAmount=Enter Amount
  • shop_ui_CommodityKiosk_FullCargoGridSpace=Full Cargo Grid Space
  • shop_ui_CommodityKiosk_GEN_STG=Total\nGEN STG
  • shop_ui_CommodityKiosk_GenStgAggregateOccupancy=Aggregate of all General Storage occupancy
  • shop_ui_CommodityKiosk_GeneralStorage=General Storage
  • shop_ui_CommodityKiosk_InDemand=In Demand
  • shop_ui_CommodityKiosk_InStock=In Stock
  • shop_ui_CommodityKiosk_InvalidSelection=Invalid Container Selection
  • shop_ui_CommodityKiosk_InvalidSelection_Tooltip=Resource Container does not accept this type of cargo
  • shop_ui_CommodityKiosk_MakeASelection=Make a Selection
  • shop_ui_CommodityKiosk_NoDemand=No Demand
  • shop_ui_CommodityKiosk_NoMarket=No Market
  • shop_ui_CommodityKiosk_NoStock=Out Of Stock
  • shop_ui_CommodityKiosk_PartiallyFullCargoGridSpace=Partially Full Cargo Grid Space
  • shop_ui_CommodityKiosk_Prohibited=Prohibited
  • shop_ui_CommodityKiosk_RSRC_CTR=Total\nRSRC CTR
  • shop_ui_CommodityKiosk_ResourceContainer=Resource Container
  • shop_ui_CommodityKiosk_RsrcCtrAggregateCapacity=Aggregate of all Resource Container capacities
  • shop_ui_CommodityKiosk_SelectSubInventory=Select Sub-Inventory
  • shop_ui_CommodityKiosk_ShopInventory=Shop Inventory
  • shop_ui_CommodityKiosk_ShopTab_Demand=Demand
  • shop_ui_CommodityKiosk_ShopTab_Supply=Supply
  • shop_ui_CommodityKiosk_Supply_Critical=Critical Supply
  • shop_ui_CommodityKiosk_Supply_Emergent=Emergent Supply
  • shop_ui_CommodityKiosk_Supply_High=High Supply
  • shop_ui_CommodityKiosk_Supply_Low=Low Supply
  • shop_ui_CommodityKiosk_Supply_Medium=Medium Supply
  • shop_ui_CommodityKiosk_Supply_None=Very Low Supply
  • shop_ui_CommodityKiosk_Supply_VeryHigh=No Supply
  • shop_ui_CommodityKiosk_Supply_VeryLow=Very Low Supply
  • shop_ui_CommodityKiosk_Unit=Unit
  • shop_ui_CommodityKiosk_YourInventories=Your Inventories
  • shop_ui_transactionResult_37_CargoCreationFailed=Cargo Creation Failed
  • shop_ui_transactionResult_37_InvalidContainerDestination=Invalid Container Destination
  • shop_ui_transactionResult_38_WalletNotFound=Wallet Not Found
  • shop_ui_transactionResult_39_MissingResourceDataType=Missing Resource Data Type
  • shop_ui_transactionResult_40_PlayerInVehicle=Cargo transactions cannot be completed while a player is in the vehicle.

Drema Injector

Manufacturer: Roussimoff Rehabilitation SystemItem
Item Type: Medical Consumable
Progettato da RRS per applicazioni sul campo, questo dispositivo monouso inietta un sedativo ad azione rapida nel corpo del bersaglio che renderà inabile il soggetto per un breve periodo impedendogli di ferire se stesso o gli altri.

Shutter Flashbang

Manufacturer: Roussimoff Rehabilitation Systems (RRS)
Item Type: Grenade
Area of Effect: 15 m
Damage Type: None
Lo Shutter Flashbang è una pietra miliare della linea di armamenti non letali di RRS. Il dispositivo è progettato per inabilitare temporaneamente i bersagli all’interno del suo raggio di esplosione, disorientando i loro sensi.

Paints 2952 BIS

Paints Luminalia 2952

New Reputation

  • Aciedo Communications

Repair Beam

  • Hints_RepairBeam_AmmoEmpty=Multi-Tool – Repair\nRepairing consumes Recycled Material Composite (RMC), which can be acquired in shops or by using the Salvage Beam.\nUse ~action(player|weapon_reload) to reload the RMC canister or use ~action(player|weapon_change_firemode) to toggle between Salvage and Repair mode.
  • Hints_RepairBeam_HullOverview=Repair – Hull Restoration\nThe Repair Beam can partially repair damage done to a hull as long as the ship or vehicle’s shields are deactivated.
  • Hints_RepairBeam_Repairing=Multi-Tool – Repair\nThe repair capabilities of the Cambio-Lite SRT Attachment are limited. \nIt won’t produce a pristine hull but field repairs can be the difference between life and death.
  • Hints_RepairBeam_VehicleTargetAquired=Multi-Tool – Repair\nWhile in Repair mode, use ~action(player|attack1) to patch a damaged hull. Move the beam at a steady pace and target damaged areas.

Salvage Beam

  • Hints_SalvageBeam_AmmoFull=Multi-Tool – Salvage\nThe Cambio-Lite SRT Attachment converts scrap into Recycled Material Composite (RMC), which can be sold or used to repair damaged hulls.\nUse ~action(player|weapon_reload) to reload the RMC canister or use ~action(player|weapon_change_firemode) to toggle between Salvage and Repair mode.
  • Hints_SalvageBeam_HullOverview=Salvage – Hull Scraping\nThe Salvage Beam strips ship and vehicle hulls and converts them into Recycled Material Composite (RMC). Collected material can be sold or used to repair damaged hulls.
  • Hints_SalvageBeam_MaterialDepleeted=Multi-Tool – Salvage\nMove the Salvage Beam across the surface at a steady pace to ensure the collection of all the salvageable material in an area.
  • Hints_SalvageBeam_Salvaging=Multi-Tool – Salvage\nSalvaging turns various materials into Recycled Material Composite (RMC) and stores it in the accompanying canister until it’s full.
  • Hints_SalvageBeam_VehicleTargetAquired=Salvage – FPS Hull Scraping\nWith a salvaging tool equipped, use ~action(player|attack1) to salvage a hull. \nThis process weakens the structural integrity of that part of the ship or vehicle.
  • Hints_SalvageRepairBeam_Shields=FPS Salvage & Repair – Shields\nThe Salvage or Repair process is ineffective if the ship or vehicle’s shields are active.
  • Hints_SalvageRepairBeam_SwitchFireMode=FPS Salvage & Repair – Fire Modes\nUse ~action(player|weapon_change_firemode) to toggle between Salvage and Repair mode.

Kareah

  • Kareah_EnterCode=Enter Code
  • Kareah_ItemLoading=Loading evidence in elevator…
  • Kareah_ItemRetrievalAborted=Evidence Retrieval cancelled by user
  • Kareah_ItemRetrievalComplete=Evidence Retrieval Complete
  • Kareah_RecallItems=Verify Evidence
  • Kareah_TimedItemDispenser_Activator=Activate Evidence Inventory System
  • Kareah_TimedItemDispenser_Case=Case # –
  • Kareah_TimedItemDispenser_InProgress=Evidence retrieval in progress…
  • Kareah_TimedItemDispenser_InfoScreen=The Evidence Inventory System secures our station’s evidence in a de-oxygenated vault which can only be accessed through this terminal. \n\nTo verify evidence, use the access code you have been provided. The system will proceed to withdraw random pieces of evidence from the vault at short intervals for you to verify against existing records. Use this process to ensure the Evidence Inventory System is functioning properly. \n\nSpecific evidence pertaining to a particular case can only be retrieved with the proper legal authorization code. \n\nThe terminal’s Security Override can be used to end the verification process at any time. \n\nOnce a code has been used to begin the verification process it will become invalid. The system will generate a new code which will be sent to all authorized security personnel. To begin the verification process again, enter the new code.
  • Kareah_TimedItemDispenser_LogOut=Exit
  • Kareah_TimedItemDispenser_NextItem=Resetting Retrieval System
  • Kareah_TimedItemDispenser_ShutDown=Cancel Verification
  • Kareah_TimedItemDispenser_TimeOut=Session Timeout
  • Kareah_TimedItemDispenser_Title=Evidence Inventory System

Maps & Markers

  • Maps_ClearRoute=Clear Route
  • Maps_Filter_View=Filter View
  • Maps_Focus_Parent=Focus on Parent
  • Maps_Focus_Player=My Location
  • Maps_Focus_Selection=Focus on Selection
  • Maps_Move_Down=Move Down
  • Maps_Move_Up=Move Up
  • Maps_SetRoute=Set Route
  • Maps_Zoom_In=Zoom In
  • Maps_Zoom_Out=Zoom Out
  • Maps_Zoom_Selection=Zoom to Selection
  • Marker_Hail=Hail
  • Marker_Mark=Mark
  • Marker_Navigate=Navigate
  • Marker_Pin=Pin
  • Marker_Target=Target
  • Markers_Subtext_Anomaly=Anomaly
  • Markers_Subtext_Asteroid=Asteroid
  • Markers_Subtext_Manmade=Manmade
  • Markers_Subtext_Moon=Moon
  • Markers_Subtext_Planet=Planet
  • Markers_Subtext_Star=Star

Pyro Reststop

  • RR_P1_L2=[PH] R&R P1_L2 Reststop
  • RR_P1_L2_desc=[PH] R&R P1_L2 Reststop desc
  • RR_P1_L3=[PH] R&R P1_L3 Reststop
  • RR_P1_L3_desc=[PH] R&R P1_L3 Reststop desc
  • RR_P1_L4=[PH] R&R P1_L4 Reststop
  • RR_P1_L4_desc=[PH] R&R P1_L4 Reststop desc
  • RR_P1_L5=[PH] R&R P1_L5 Reststop
  • RR_P1_L5_desc=[PH] R&R P1_L5 Reststop desc
  • RR_P2_L3=[PH] R&R P2_L3 Reststop
  • RR_P2_L3_desc=[PH] R&R P2_L3 Reststop desc
  • RR_P2_L4=[PH] R&R P2_L4 Reststop
  • RR_P2_L4_desc=[PH] R&R P2_L4 Reststop desc
  • RR_P3_L1=[PH] R&R P3_L1 Reststop
  • RR_P3_L1_desc=[PH] R&R P3_L1 Reststop desc
  • RR_P3_L2=[PH] R&R P3_L2 Reststop
  • RR_P3_L2_desc=[PH] R&R P3_L2 Reststop desc
  • RR_P3_L3=[PH] R&R P3_L3 Reststop
  • RR_P3_L3_desc=[PH] R&R P3_L3 Reststop desc
  • RR_P3_L5=[PH] R&R P3_L5 Reststop
  • RR_P3_L5_desc=[PH] R&R P3_L5 Reststop desc
  • RR_P5_L1=[PH] R&R P5_L1 Reststop
  • RR_P5_L1_desc=[PH] R&R P5_L1 Reststop desc
  • RR_P5_L3=[PH] R&R P5_L3 Reststop
  • RR_P5_L3_desc=[PH] R&R P5_L3 Reststop desc
  • RR_P5_L4=[PH] R&R P5_L4 Reststop
  • RR_P5_L4_desc=[PH] R&R P5_L4 Reststop desc
  • RR_P5_L5=[PH] R&R P5_L5 Reststop
  • RR_P5_L5_desc=[PH] R&R P5_L5 Reststop desc
  • RR_P6_L1=[PH] R&R P6_L1 Reststop
  • RR_P6_L1_desc=[PH] R&R P6_L1 Reststop desc
  • RR_P6_L2=[PH] R&R P6_L2 Reststop
  • RR_P6_L2_desc=[PH] R&R P6_L2 Reststop desc
  • RR_P6_L3=[PH] R&R P6_L3 Reststop
  • RR_P6_L3_desc=[PH] R&R P6_L3 Reststop desc
  • RR_P6_L4=[PH] R&R P6_L4 Reststop
  • RR_P6_L4_desc=[PH] R&R P6_L4 Reststop desc

Retake Location Mission

  • RetakeLocation_MissionDescription=~mission(Contractor|RetakeLocationDescription)
  • RetakeLocation_MissionFrom=~mission(Contractor|RetakeLocationFrom)
  • RetakeLocation_MissionTitle=~mission(Contractor|RetakeLocationTitle)
  • RetakeLocation_Neutralize_obj_02_hud=Targets Remaining: %ls
  • RetakeLocation_Neutralize_obj_02_long=Neutralize all targets.
  • RetakeLocation_Neutralize_obj_02_short=Neutralize All Targets
  • RetakeLocation_ReachLocation_obj_01_long=Reach ~mission(location|address) before targets escape.
  • RetakeLocation_ReachLocation_obj_01_marker=Reach ~mission(location)
  • RetakeLocation_ReachLocation_obj_01_short=Reach ~mission(location)

600i Settlement

  • Stanton2b_600iSettlement=Whistler’s Crypt
  • Stanton2b_600iSettlement_Desc=Some things are best left buried.

HUD QT

  • hud_qt_calibrated=[PH] Calibrated
  • hud_qt_calibrating=[PH] Calibrating
  • hud_qt_calibration_warning=[PH] Warning! Align To Target!
  • hud_qt_drive_aligned=[PH] Aligned
  • hud_qt_group_leader=[PH] Group Leader
  • hud_qt_group_members=[PH] Members
  • hud_qt_no_target=[PH] No Target
  • hud_qt_required_fuel=[PH] Required Fuel
  • hud_qt_route_index=[PH] Route

HUD Scanning

  • hud_scanning_info_additionaltrauma=[PH] Additional Trauma
  • hud_scanning_info_causeofdeath=[PH] Cause of Death
  • hud_scanning_info_death=[PH] Death

Interaction condition

  • interaction_condition_automaticStore_backpack=Auto-store Backpack
  • interaction_condition_automaticStore_weaponsBack=Auto-store Primary Weapons
  • interaction_condition_helmet_oneAtATime=Remove Current Helmet
  • interaction_condition_liftOtherOntoMedBed_NPC=[PH] Unauthorised User
  • interaction_condition_seatedItemRestrictions_backpack=Unequip Backpack
  • interaction_condition_seatedItemRestrictions_heldItem=Held Item
  • interaction_condition_seatedItemRestrictions_weaponsBack=Unequip Primary Weapons

Interaction Equip

  • interaction_equip_outfit=Equip Outfit
  • interaction_hang_onto_hanger=Hang
  • interaction_hang_outfit_onto_hanger=Hang All
  • interaction_helmet_hipAttach=[PH] Attach
  • interaction_open_storage=Open Storage
  • interaction_swap_outfit=Swap Outfit

Item Port

itemPort_port_NameWeaponDorsal=Weapon – Dorsal
itemPort_port_SalvageHead=Salvage Head

Salvage

  • item_salvageHead_GRIN_Standard_Desc=Manufacturer: Greycat Industrial\nItem Type: Salvage Head\nSize: 2\n\nModule Capacity: 3\nGimble Area: ???\n\nGreycat Industrial has spent centuries refining the Baler salvage head into its current form that’s both durable and precise even under the harshest of conditions. Designed to swap between three modules, the Baler will be ready to rip apart whatever hull you find. Experience why it’s the standard salvage head for countless personal and large-scale industrial operations across the universe.
  • item_salvageHead_GRIN_Standard_Name=Baler Salvage Head
  • salvage_FillerStation_AmmoCompartment=Ammo Compartment
  • salvage_FillerStation_AutoEject=Auto Eject When Full
  • salvage_FillerStation_CommodityBox=Content:
  • salvage_FillerStation_Complete=Process Complete
  • salvage_FillerStation_Cost=Cost:
  • salvage_FillerStation_Create=Create
  • salvage_FillerStation_ErrorFull=Box is full. Please remove and replace with an empty box.
  • salvage_FillerStation_ErrorJammed=Cargo conveyor obstructed. Please clear the obstruction and eject the box.
  • salvage_FillerStation_ErrorMaterial=Missing material! Cannot produce selected items. Please check that the inserted box has enough matching material.
  • salvage_FillerStation_ErrorRemoveItem=An item is blocking the compartment, please remove it.
  • salvage_FillerStation_FillerStation=Filler Station
  • salvage_FillerStation_InProgress=Creation In Progress
  • salvage_FillerStation_PLACEHOLDER=Repair Ammo Name Long
  • salvage_FillerStation_PLACEHOLDER_content=RMC
  • salvage_FillerStation_TabTitle_Cargo=[PH] Cargo
  • salvage_FillerStation_TabTitle_Create=[PH] Create
  • salvage_FillerStation_TitleContent=Content Of Inserted Box:
  • salvage_FillerStation_TitleError=Error
  • salvage_FillerStation_TitleInProgress=In Progress
  • salvage_FillerStation_TitleSuccess=Success
  • salvage_HUD_Cargo=Cargo
  • salvage_HUD_Converging=Beam Spacing
  • salvage_HUD_Converging_Horizontal=Horizontal
  • salvage_HUD_Converging_Vertical=Vertical
  • salvage_HUD_Distance=Distance To Target
  • salvage_HUD_Distance_optimal=Optimal
  • salvage_HUD_Distance_outOfRange=Out Of Range
  • salvage_HUD_Distance_tooClose=Too Close
  • salvage_HUD_ExtractionRate=Extraction Rate
  • salvage_HUD_FillerStationStatus_Ejecting=Ejecting
  • salvage_HUD_FillerStationStatus_Full=Full
  • salvage_HUD_FillerStationStatus_Obstructed=Obstructed
  • salvage_HUD_FillerStationStatus_Ready=Ready
  • salvage_HUD_General_Active=Active:
  • salvage_HUD_General_ExtractionRateUnit=SCU / s
  • salvage_HUD_General_Left=Left
  • salvage_HUD_General_Right=Right
  • salvage_HUD_General_SubItemAvailable=Available Modules:
  • salvage_HUD_Mode=Mode:
  • salvage_HUD_PLACEHOLDER_ScraperBeam=Scraper Beam Name
  • salvage_HUD_RemainingMaterial=Remaining Material
  • salvage_HUD_Scan_Debris=[PH] Debris
  • salvage_HUD_ScraperBeam_ActiveDiameter=Diameter
  • salvage_HUD_ScraperBeam_ActiveEfficiency=Efficiency
  • salvage_HUD_ScraperBeam_ActiveExtractionRate=Scraping Rate
  • salvage_HUD_ScraperBeam_ActiveSpeed=Speed
  • salvage_HUD_ScraperBeam_Diameter=Diameter:
  • salvage_HUD_ScraperBeam_Properties=Properties
  • salvage_HUD_ScraperMode=Hull Scraping
  • salvage_HUD_SubItem_NameShort_Scraper=SB
  • salvage_HUD_TargetIntegrity=Integrity
  • salvage_HUD_TargetStatus=Surface State
  • salvage_HUD_TargetStatus_AtExtremity=No Material
  • salvage_HUD_TargetStatus_NoTarget=No Target
  • salvage_HUD_TargetStatus_OutOfRange=Out Of Range
  • salvage_HUD_TargetStatus_RatioLimit=No Material
  • salvage_HUD_TargetStatus_invalid=Invalid
  • salvage_HUD_TargetStatus_valid=Valid
  • salvage_HUD_TargetStatus_valid_shield=Shielded
  • salvage_HUD_TargetedPart=Targeted Part

Scraper

  • item_scraper_GRIN_Large_Desc=Manufacturer: Greycat Industrial\nItem Type: Scraper Module\nDiameter: ???\nExtraction Rate: ???\n\nScrape more of a hull in one pass with the Trawler scraper module. While the area of effect is larger than other modules, it is less efficient due to intense heat generating more burn off. Making the Trawler the ideal module to use when a job necessitates speed over efficiency.
  • item_scraper_GRIN_Large_Name=Trawler Scraper Module
  • item_scraper_GRIN_Small_Desc=Manufacturer: Greycat Industrial\nItem Type: Scraper Module\nDiameter: ???\nExtraction Rate: ???\n\nThe Cinch is a precision scraper module that produces a small, focused beam perfect for extracting resources from every nook and cranny on a hull. While the beam’s relatively small size requires more time to remove Recycled Material Composite (RMC), its excellent extraction rate will make the added effort worth it.
  • item_scraper_GRIN_Small_Name=Cinch Scraper Module
  • item_scraper_GRIN_Standard_Desc=Manufacturer: Greycat Industrial\nItem Type: Scraper Module\nDiameter: ???\nExtraction Rate: ???\n\nIt’s easy to see why the Abrade from Greycat Industrial is one of the most used scraper module in the ‘verse. Its design delivers both a sizable area of effect and respectable extraction rate, creating a reliable beam that can scrape hulls quickly and efficiently.
  • item_scraper_GRIN_Standard_Name=Abrade Scraper Module

Status Effect

  • med_statuseffect_bleed=[PH] Hæmorrhage
  • med_statuseffect_dead=[PH] Deceased
  • med_statuseffect_dehydrationdamage=[PH] Dehydration
  • med_statuseffect_depressurizationdamage=[PH] Depressurization
  • med_statuseffect_downeddamagedecay=[PH] Bleeding out
  • med_statuseffect_hyperthermiadamage=[PH] Hyperthermia
  • med_statuseffect_hypothermiadamage=[PH] Hypothermia
  • med_statuseffect_meleedamage=[PH] Melee damage
  • med_statuseffect_overdosedamage=[PH] Drug overdose
  • med_statuseffect_starvationdamage=[PH] Starvation
  • med_statuseffect_suffocationdamage=[PH] Asphyxiation

Operator Mode

  • operatorMode_AirTrafficController=Air Traffic Controller
  • operatorMode_AirTrafficController_Quantum=Air Traffic Controller (QTM)
  • operatorMode_AirTrafficController_SCM=Air Traffic Controller (SCM)
  • operatorMode_Combat=Combat
  • operatorMode_Combat_Quantum=Combat (QTM)
  • operatorMode_Combat_SCM=Combat (SCM)
  • operatorMode_Flight=Flight
  • operatorMode_Flight_Quantum=Flight (QTM)
  • operatorMode_Flight_SCM=Flight (SCM)
  • operatorMode_Inactive=Inactive
  • operatorMode_Inactive_Quantum=Inactive (QTM)
  • operatorMode_Inactive_SCM=Inactive (SCM)
  • operatorMode_Mining=Mining
  • operatorMode_Mining_Quantum=Mining (QTM)
  • operatorMode_Mining_SCM=Mining (SCM)
  • operatorMode_Missile=Missile
  • operatorMode_Missile_Quantum=Missile (QTM)
  • operatorMode_Missile_SCM=Missile (SCM)
  • operatorMode_None=None
  • operatorMode_None_Quantum=None (QTM)
  • operatorMode_None_SCM=None (SCM)
  • operatorMode_QuantumNavigation=Quantum Navigation
  • operatorMode_QuantumNavigation_Quantum=Quantum Navigation (QTM)
  • operatorMode_QuantumNavigation_SCM=Quantum Navigation (SCM)
  • operatorMode_Refuel=Refuel
  • operatorMode_Refuel_Quantum=Refuel (QTM)
  • operatorMode_Refuel_SCM=Refuel (SCM)
  • operatorMode_Salvage=Salvage
  • operatorMode_Salvage_Quantum=Salvage (SCM)
  • operatorMode_Salvage_SCM=Salvage (QTM)
  • operatorMode_Scanning=Scanning
  • operatorMode_Scanning_Quantum=Scanning (QTM)
  • operatorMode_Scanning_SCM=Scanning (SCM)
  • operatorMode_Turret=Turret
  • operatorMode_Turret_Quantum=Turret (QTM)
  • operatorMode_Turret_SCM=Turret (SCM)

Hacking

  • ui_hacking_BLTR=Blue Triangle
  • ui_hacking_BootCode=import Data\nimport BLTR Tigersclaw boot sequence connection protocols,Engine\nBLTR Tigersclaw boot sequence connection protocols_Max = 3995.00\nBLTR Tigersclaw boot sequence connection protocols_Min = 0.00\ndef BLTR Tigersclaw boot sequence connection protocols(speed):\nreturn 1.0 – speed\npart_monitor = 27\n\nBLTR Tigersclaw boot sequence connection protocols_Data = []\ntry:\nfor i in range(BLTR Tigersclaw boot sequence connection protocols_MaxCapacity, 0, -1):\nfor monitor_check_1 in range(part_monitor):\nBLTR Tigersclaw boot sequence connection protocols_switch = -1\ncounter = -1\n\nfor monitor_check_2 in range(part_monitor):\nif monitor_check_2 % part_monitor == 0:\nBLTR Tigersclaw boot sequence connection protocols_switch += 1\ncounter = 0\n\nif i-1 == 0:\narr = i-1 + BLTR Tigersclaw boot sequence connection protocols_switch\n\nelse:\ndata_arr = ((i-1) * part_monitor) + BLTR Tigersclaw boot sequence connection protocols_switch\nBLTR Tigersclaw boot sequence connection protocols_Data.append(BLTR Tigersclaw boot sequence connection protocols_Data[data_arr][target_pixel])\n\nexcept Exception as e:\nprint(‘ —- Error with BLTR Tigersclaw boot sequence connection protocols # ‘+str(e))\n\ncom.INIT\ncom.boot.app\nBT.TC.Annotationconfigapplicationcontext\n\n////////////////////////////////////////////////////////////////\n\nInitializing Application\n\nAttempting to Connect to Host System ………………………\n\n\nConnection Established _
  • ui_hacking_BootProgress=Boot Progress
  • ui_hacking_BootSequence=Boot Sequence
  • ui_hacking_BootStatus=Boot Status
  • ui_hacking_Crypto_Key=Crypto_Key
  • ui_hacking_Crypto_Key_version=.HC_v.4.0
  • ui_hacking_Tigersclaw=Tigersclaw
  • ui_hacking_ability=Ability
  • ui_hacking_ability_activate_hotkey=[F]
  • ui_hacking_ability_activate_name=Decrypt
  • ui_hacking_ability_activate_name_gui=DECRYPT.bat
  • ui_hacking_ability_activate_tooltip=Decrypts data containerd inside your current node, to enables Data Fragment Linking.\nHotkey: [F] or [LMB]
  • ui_hacking_ability_countdown_prefix=T-
  • ui_hacking_ability_countdown_seconds_suffix=s
  • ui_hacking_ability_insert_node=Insert Node
  • ui_hacking_ability_node_insertion=Node Insertion
  • ui_hacking_ability_ping_hotkey=[TAB]
  • ui_hacking_ability_ping_name=Ping
  • ui_hacking_ability_ping_name_gui=PING.bat
  • ui_hacking_ability_ping_tooltip=Reveals the current network and surrounding nodes. Targets current node.\nHotkey: [TAB]
  • ui_hacking_ability_slowdown_hotkey=[Q]
  • ui_hacking_ability_slowdown_name=DDoS
  • ui_hacking_ability_slowdown_name_gui=DDoS.bat
  • ui_hacking_ability_slowdown_tooltip=Distributed Denial of Service attack. Floods the target system, slowing down the Anti Virus system.\nCommand: DDOS\nHotkey: [Q]
  • ui_hacking_ability_state_charge_up=Uploading
  • ui_hacking_ability_state_cool_down=Cool Down
  • ui_hacking_ability_state_in_use=Injecting
  • ui_hacking_ability_state_invalid=Invalid
  • ui_hacking_ability_state_stand_by=Ready
  • ui_hacking_ability_swap_hotkey=[S]
  • ui_hacking_ability_swap_name=Swap
  • ui_hacking_ability_swap_name_gui=SWAP.bat
  • ui_hacking_ability_swap_tooltip=Swap out nodes in the network to create new paths.\nHotkey: [S]
  • ui_hacking_ability_wrap_hotkey=[E]
  • ui_hacking_ability_wrap_name=Wrap
  • ui_hacking_ability_wrap_name_gui=WRAP.bat
  • ui_hacking_ability_wrap_tooltip=Wrap around to the opposite network if two opposite edge nodes have outgoing connections.\nHotkey: [E]
  • ui_hacking_abort=Exit Hacking Software
  • ui_hacking_abort_cancel=No, keep hacking
  • ui_hacking_abort_confirm=Yes, exit hacking
  • ui_hacking_abort_warning=Are you sure you want to exit the hacking software?
  • ui_hacking_abort_warning_count_as_fail=Exiting now will notify authorities!
  • ui_hacking_abort_warning_not_count_as_fail=You can safely exit without notifying authorities.
  • ui_hacking_access_denied=Access Denied
  • ui_hacking_access_granted=Access Granted
  • ui_hacking_chip_required=Hacking Chip Required
  • ui_hacking_device_chip_uses_remaining=Remaining Chip Uses:
  • ui_hacking_device_required=Hacking Device Required
  • ui_hacking_fail_denied=Denied
  • ui_hacking_fail_error=Error
  • ui_hacking_fail_your_access_is=Your Access Is
  • ui_hacking_help=Help
  • ui_hacking_help_controls_heading=How to control your agent
  • ui_hacking_help_controls_title=Controls
  • ui_hacking_help_readme=README
  • ui_hacking_highlight_target_id=Highlight Target
  • ui_hacking_input_movement=W, A, S, D – Agent Movement
  • ui_hacking_input_rotate_camera=MMB (Hold) + AxisXY – Rotate Camera
  • ui_hacking_input_rotate_node=MMB (Up/Down) – Rotate Swap Node
  • ui_hacking_input_scheme=Input Scheme:
  • ui_hacking_input_scheme_legacy=Legacy
  • ui_hacking_input_scheme_swapHold=Swap Hold
  • ui_hacking_input_scheme_swapToggle=Swap Toggle
  • ui_hacking_input_toggle_ability_mode=
  • ui_hacking_input_use_ability=LMB – Use Swap Ability
  • ui_hacking_instagate_hack=Hack
  • ui_hacking_login_admin=Admin
  • ui_hacking_login_password=Password:
  • ui_hacking_login_password_hidden=*
  • ui_hacking_login_password_visible_1=54AFB
  • ui_hacking_login_username=Username:
  • ui_hacking_move_target_id=Move Target
  • ui_hacking_node=Node
  • ui_hacking_node_crossing=Crossing
  • ui_hacking_node_current=Current Node
  • ui_hacking_node_id_separator=,
  • ui_hacking_node_id_x_0=A
  • ui_hacking_node_id_x_1=B
  • ui_hacking_node_id_x_2=C
  • ui_hacking_node_id_x_3=D
  • ui_hacking_node_id_x_4=E
  • ui_hacking_node_id_x_5=F
  • ui_hacking_node_id_x_6=G
  • ui_hacking_node_id_x_7=H
  • ui_hacking_node_id_x_8=I
  • ui_hacking_node_id_x_9=J
  • ui_hacking_node_id_x_invalid=-
  • ui_hacking_node_id_x_unknown=?
  • ui_hacking_node_id_y_0=1
  • ui_hacking_node_id_y_1=2
  • ui_hacking_node_id_y_2=3
  • ui_hacking_node_id_y_3=4
  • ui_hacking_node_id_y_4=5
  • ui_hacking_node_id_y_5=6
  • ui_hacking_node_id_y_6=7
  • ui_hacking_node_id_y_7=8
  • ui_hacking_node_id_y_8=9
  • ui_hacking_node_id_y_9=10
  • ui_hacking_node_id_y_invalid=-
  • ui_hacking_node_id_y_unknown=?
  • ui_hacking_node_n=N
  • ui_hacking_node_straigth=Corridor
  • ui_hacking_node_tjunction=T-Junction
  • ui_hacking_node_turn=Turn
  • ui_hacking_objectives_header=Objectives
  • ui_hacking_objectives_type_A=Type A
  • ui_hacking_objectives_type_B=Type B
  • ui_hacking_objectives_type_C=Type C
  • ui_hacking_pickup=Objective
  • ui_hacking_pseudocode=if (currentNodeState == EHackingNodeVisualState::OffBoard && pAgent && pAgent->GetSpareNodeId() == nodeId)\n {\n nodePos.x = pInsertionSlot->xPos;\n nodePos.y = pInsertionSlot->yPos;\n currentNodeState = EHackingNodeVisualState::Preview;\n wallEffect = 1.0f;\n nodeAllegiance = static_cast(pAgent->GetRole());\n }
  • ui_hacking_rotation=Node Rotation
  • ui_hacking_rotation_input_clockwise=E
  • ui_hacking_rotation_input_counter_clockwise=Q
  • ui_hacking_software_name=haXX-2000
  • ui_hacking_splash_screen_loading=Loading Hacking Software
  • ui_hacking_splash_screen_success=Hack Successful
  • ui_hacking_swap_target_id=Swap Target
  • ui_hacking_terminal=
  • ui_hacking_terminal_ability_charge_up=Executing…
  • ui_hacking_terminal_ability_cool_down=Cooling Down
  • ui_hacking_terminal_ability_in_use=Executing…
  • ui_hacking_terminal_ability_stand_by=Ready
  • ui_hacking_terminal_anti_virus_alert_enter=WARNING! Suspicious activity detected.
  • ui_hacking_terminal_anti_virus_alert_exit=No suspicious activity found
  • ui_hacking_terminal_anti_virus_pursuit_enter=WARNING! Malicous Software detected!
  • ui_hacking_terminal_anti_virus_pursuit_exit=No Malicious Software found
  • ui_hacking_terminal_anti_virus_swap_completed=Swap completed.
  • ui_hacking_terminal_async_process_separator=======================================
  • ui_hacking_terminal_command_commands=COMMANDS
  • ui_hacking_terminal_command_commands_desc=Shows this command list
  • ui_hacking_terminal_command_commands_screen=Type “HELP” to get help using the terminal.\nType “COMMANDS” to get a list of all available commands.
  • ui_hacking_terminal_command_exit=EXIT
  • ui_hacking_terminal_command_exit_desc=Exits the software
  • ui_hacking_terminal_command_help=HELP
  • ui_hacking_terminal_command_help_desc=Shows the help screen
  • ui_hacking_terminal_command_help_screen_info=Use the keyboard to write commands.\nUse [Enter/Return] to execute commands.\nUse [Backspace] to erase a character.\nUse [TAB] to autocomplete your command.
  • ui_hacking_terminal_command_inject=INJECT
  • ui_hacking_terminal_command_inject_completed=Injection completed.
  • ui_hacking_terminal_command_inject_desc=Injects trojan into weak point. Targets current node
  • ui_hacking_terminal_command_inject_in_use=Injecting trojan into weak point.
  • ui_hacking_terminal_command_inject_invalid_exec_node_already_activated=File already infected.
  • ui_hacking_terminal_command_inject_invalid_exec_node_proximity=File proximity required.
  • ui_hacking_terminal_command_invalid_arg_header=Inputted command is a recognized command but contains faulty arguments!
  • ui_hacking_terminal_command_invalid_arg_header_formatted=’%s’ is a recognized command but contains faulty arguments!
  • ui_hacking_terminal_command_invalid_exec_ability_charge_up=Command is being processed. Please wait.
  • ui_hacking_terminal_command_invalid_exec_ability_cool_down=Command is resetting. Please wait.
  • ui_hacking_terminal_command_invalid_exec_ability_in_use=Command is already in use. Please wait.
  • ui_hacking_terminal_command_invalid_exec_header=Inputted command is a recognized command but could not be executed!
  • ui_hacking_terminal_command_invalid_exec_header_formatted=’%s’ is a recognized command but could not be executed.
  • ui_hacking_terminal_command_move=MOVE [X] [Y]
  • ui_hacking_terminal_command_move_desc=Set move target \nUsage: MOVE [X] [Y] \nAttributes:\n[X] X coordinate of the target node \n[Y] Y coordinate of the target node \nExample: MOVE B 5
  • ui_hacking_terminal_command_move_formatted=MOVE %s %s
  • ui_hacking_terminal_command_move_in_use=Moving to target node
  • ui_hacking_terminal_command_move_invalid_arg_=Set move target \nUsage: MOVE [X] [Y] \nAttributes:\n[X] X coordinate of the target node \n[Y] Y coordinate of the target node \nExample: MOVE B 5
  • ui_hacking_terminal_command_move_invalid_exe_target_hidden=Target node is hidden and cannot be targeted.
  • ui_hacking_terminal_command_move_invalid_exe_target_not_on_network=Target node is unreachable from current network.
  • ui_hacking_terminal_command_ping=PING
  • ui_hacking_terminal_command_ping_desc=Pings the current network and surrounding nodes.
  • ui_hacking_terminal_command_ping_in_use=Pinging current and surrounding networks
  • ui_hacking_terminal_command_swap=SWAP [X] [Y] [ROT]
  • ui_hacking_terminal_command_swap_desc=Swaps a target node for a node\nUsage: SWAP [X] [Y] [ROT]\nAttributes:\n[X] X coordinate of the target node \n[Y] Y coordinate of the target node \n[ROT] Rotation of the new node in degrees\nExample: SWAP A 2 90
  • ui_hacking_terminal_command_swap_formatted=SWAP %s %s %s
  • ui_hacking_terminal_command_swap_in_use=Swapping network node %s
  • ui_hacking_terminal_command_swap_invalid_arg_coord_x=%s is not a valid X coordinate. Valid X coordinate range: %s
  • ui_hacking_terminal_command_swap_invalid_arg_coord_y=%s is not a valid Y coordinate. Valid Y coordinate range: %s
  • ui_hacking_terminal_command_swap_invalid_arg_rotation=%s is not a valid rotation. Valid rotations: 0, 90, 180, 270
  • ui_hacking_terminal_command_swap_invalid_exec_node_hidden=This node is hidden and cannot yet be targeted.
  • ui_hacking_terminal_command_swap_invalid_exec_node_untargetable=This node cannot be targeted.
  • ui_hacking_terminal_command_swap_invalid_exec_spare_node_unavailible=Spare node is unavailable.
  • ui_hacking_terminal_command_wrap=WRAP
  • ui_hacking_terminal_command_wrap_completed=Wrap Around competed
  • ui_hacking_terminal_command_wrap_in_use=Exploiting navigational network structure
  • ui_hacking_terminal_command_wrap_invalid_arg_axis=Please specify the warp axis, e.g. X or Y
  • ui_hacking_terminal_command_wrap_invalid_arg_corner_axis=There are multiple possible warp directions, please specify the warp axis, e.g. X or Y
  • ui_hacking_terminal_command_wrap_invalid_exec_destination_hidden=Opposite edge node is hidden.
  • ui_hacking_terminal_command_wrap_invalid_exec_destination_orientation=Requires the opposite edge node to have a connection leading off the network cluster.
  • ui_hacking_terminal_command_wrap_invalid_exec_target_not_edge=Edge node with a connection leading off the network cluster required.
  • ui_hacking_terminal_error_invalid_arg_format=Argument %d has invalid formatting. %s is expecting %s
  • ui_hacking_terminal_error_invalid_arg_too_few=Too few arguments. Command is expecting %d number of arguments.
  • ui_hacking_terminal_error_invalid_arg_too_many=Too many arguments. Command is expecting %d number of arguments.
  • ui_hacking_terminal_error_invalid_arg_type=Argument %d is of an invalid type. %s is expecting %s
  • ui_hacking_terminal_error_invalid_command=Is not recognized as a valid command.
  • ui_hacking_terminal_error_prefix=Error
  • ui_hacking_terminal_error_unknown=Unkown Error! Something went wrong.
  • ui_hacking_terminal_error_unrecognized_command=Unrecognized command.
  • ui_hacking_terminal_game_over_intruder_captured=Malicious Software quarantined.
  • ui_hacking_terminal_game_over_intruder_win=Private Key Obtained!
  • ui_hacking_terminal_game_over_manual_exit=Exiting…
  • ui_hacking_terminal_header_active_commands=Active commands:
  • ui_hacking_terminal_header_command=Command:
  • ui_hacking_terminal_link_point_activated=Link Point activated
  • ui_hacking_terminal_link_point_deactivated=File restoration completed successfully!
  • ui_hacking_terminal_link_point_deactivating=WARNING! Corrupted file detected! Restoring file from backup.
  • ui_hacking_terminal_link_point_deactivating_interrupted=WARNING! File restoration cancelled!
  • ui_hacking_terminal_link_point_linked=Link connection established.
  • ui_hacking_terminal_link_point_unlinked=Link connection broken.
  • ui_hacking_terminal_param_type_char=char
  • ui_hacking_terminal_param_type_coordinate=Coordinate
  • ui_hacking_terminal_param_type_float=float
  • ui_hacking_terminal_param_type_int=int
  • ui_hacking_terminal_root=\Root\
  • ui_hacking_terminal_software_info=—————————————————————-\nKey Decrypt Helper OS v0.3.15.1\n(c) Blue Triangle Inc. All rights reserved.\n—————————————————————-
  • ui_hacking_terminal_system_start_up_intro=Initializing…\nConnecting…\nConnection Established\nFetching network cluster state\nLoading 3D network visualization \nPlease stand by…
  • ui_hacking_terminal_system_start_up_outro=Initialization successful.\nAwaiting user input…
  • ui_hacking_terminal_system_timed_out=Access code has expired!
  • ui_hacking_terminal_three_dots=…
  • ui_hacking_terminal_warning_ability_swap=WARNING! Anti-Virus Network Scrambling active
  • ui_hacking_terminal_warning_anti_virus=WARNING! Anti-Virus detected within the system
  • ui_hacking_terminal_warning_fog_of_war=WARNING! System networks are hidden.
  • ui_hacking_terminal_warning_timer_active=WARNING! Valid Access Code is expiring
  • ui_hacking_terminal_warning_timer_active_formatted=WARNING! Valid Access Code expires in %s s.
  • ui_hacking_threat_lvl=Threat Level
  • ui_hacking_threat_lvl_0=No threats detected
  • ui_hacking_threat_lvl_1=Suspected Intrusion
  • ui_hacking_threat_lvl_2=Low Alert
  • ui_hacking_threat_lvl_3=Medium Alert
  • ui_hacking_threat_lvl_4=High Alert
  • ui_hacking_threat_meter=Threat Detection
  • ui_hacking_threat_point=Threat Point
  • ui_hacking_threat_points=Threat Points
  • ui_hacking_time_elapsed=Time Elapsed:
  • ui_hacking_time_remaining=Time Remaining:
  • ui_hacking_tutorial_fog_of_war_text=Nodes are initially hidden. Your Tigerclaw Agent reveals Nodes on your Network when in proximity.\n\nTigerclaw can also reveal your entire Network of Nodes, as well as surrounding Network Nodes with the command:\nPING\nor\nRun the PING.bat file.
  • ui_hacking_tutorial_fog_of_war_title=Mapping out the Networks
  • ui_hacking_tutorial_intruder_win_condition_overview_short_text=Find, Decrypt and Link all Sensitive Data Fragments.
  • ui_hacking_tutorial_intruder_win_condition_overview_short_title=Data Fragment Link Status
  • ui_hacking_tutorial_intruder_win_condition_overview_text=To successfully bypass the Security System, Tigerclaw requires you to identify, Decrypt and Link together several Sensitive Data Fragments, SE-DA-FRAG, SeDaFrag or SDF.
  • ui_hacking_tutorial_intruder_win_condition_overview_title=Exploiting Sensitive Data Fragments
  • ui_hacking_tutorial_intruder_win_condition_part_1_text=Once an SDF has been identified, it needs decrypting to allow Linking.\nMove you HARI Agent onto the SDF and Decrypt it with the command:\nINJC\nor\nRun the INJC.bat file.
  • ui_hacking_tutorial_intruder_win_condition_part_1_title=Decrypting
  • ui_hacking_tutorial_intruder_win_condition_part_2_text=A Link can be established when two or more SDFs of matching Type have been Decrypted and are located within the same Network. \n\nWhen all Sensitive Data Fragments have been Linked, HARI can exploit the Links to grant you access to the system.
  • ui_hacking_tutorial_intruder_win_condition_part_2_title=Linking
  • ui_hacking_tutorial_movement_text=The System consists of multiple Networks. Tigerclaw represents your presence within a Network with the Blue Cube Tigerclaw Agent. \n\nNavigate to a Node on your Network using the command:\nGOTO [Node ID] \nor \nClick a Node to run the GOTO.bat file on that Node.\n
  • ui_hacking_tutorial_movement_title=Navigating your Network
  • ui_hacking_tutorial_overview_text=BlueTriangle Tigerclaw Augmented Reality Interface. Tigerclaw is a Security Network Navigation Assistant and Visualization tool, bring digital trespassing to your Reality Enhancement Eye Lens.\n\nTigerclaw has already established an anonymous and secure link between your Eye Lens and the target’s Security System. To successfully bypass the Security System, you need to navigate the Node Networks to find, capture and link up Data Fragments. \n
  • ui_hacking_tutorial_overview_title=About
  • ui_hacking_tutorial_spawning_text=Connect to and enter a Node Network through any exposed Port Node by entering the command:\nCNCT [COORD]\nor \nClick a Port Node to run the GOTO.bat file.
  • ui_hacking_tutorial_spawning_title=Connect to Node Network
  • ui_hacking_tutorial_sub_title=How to use your BlueTriangle Tigerclaw Augmented Reality Interface.
  • ui_hacking_tutorial_swap_text=You can swap Nodes out to change the Networks using the command:\nSWAP [Node ID] [Rotation] \nor \nClick a Node to run the SWAP.bat file.\n
  • ui_hacking_tutorial_swap_title=Node Swapping\n
  • ui_hacking_tutorial_title=READ.ME

Inventory

  • ui_inventory_interaction_moveAll=Move All

Reputation Scope

  • RepScope_Maintenance_Name=Maintenance
  • RepScope_Maintenance_Rank0=Apprentice
  • RepScope_Maintenance_Rank1=Mechanic-in-Training
  • RepScope_Maintenance_Rank2=Jr. Mechanic
  • RepScope_Maintenance_Rank3=Mechanic
  • RepScope_Maintenance_Rank4=Sr. Mechanic
  • RepScope_Maintenance_Rank5=Master Mechanic
  • RepScope_Technician_Name=Technician
  • RepScope_Technician_Rank0=Applicant
  • RepScope_Technician_Rank1=Technician-in-Training
  • RepScope_Technician_Rank2=Jr. Technician
  • RepScope_Technician_Rank3=Technician
  • RepScope_Technician_Rank4=Sr. Technician
  • RepScope_Technician_Rank5=Master Technician

Delivery

  • delivery_DropoffType_Upload=[PH] Upload
  • delivery_DropoffType_generic=[PH] Drop Off
  • delivery_PickupType=[PH] ~Mission(MissionPickupType|PickupType)
  • delivery_PickupType_Corpse=[PH] Corpse
  • delivery_PickupType_generic=[PH] Pick Up
  • delivery_dropoff_UploadObjective_long=Upload ~mission(ObjectiveSetup) at ~mission(Location|address).
  • delivery_dropoff_UploadObjective_short=Upload ~mission(ObjectiveSetup) At ~mission(Location)
  • delivery_dropoff_Uploadmarker=Upload ~mission(ObjectiveSetup)

400i Rack

item_NameMRCK_S02_ORIG_400i_Octo_S01=ST-171 Missile Rack

item_DescMRCK_S02_ORIG_400i_Octo_S01=Item Type: Missile Rack\nManufacturer: Behring\nSize: 1\nMissiles: 8xS1\n\nTo help defend the Origin 400i,, Behring built the SNT-171 “Santoro”, which can carry and deploy eight S1 missiles.

item_NameMRCK_S04_ORIG_400i_Octo_S02=ST-205 Missile Rack

item_DescMRCK_S04_ORIG_400i_Octo_S02=Item Type: Missile Rack\nManufacturer: Behring\nSize: 2\nMissiles: 8xS2\n\nTo further improve the defenses of the Origin 400i, Behring built the SNT-205 “Santoro”, which can carry and deploy eight S2 missiles.

Vanguard Rack

item_NameMRCK_S05_AEGS_Vanguard=Aegis Vanguard Torpedo Rack

item_DescMRCK_S05_AEGS_Vanguard=Item Type: Torpedo Rack\nManufacturer: Behring\nSize: 5\nTorpedoes: 3xS5\n\nAegis Dynamics and Behring worked together to develop this torpedo rack, which can carry and deploy three S5 torpedoes.

New Armor/Suit

item_Desc_cds_legacy_armor_heavy_arms_01_crus01_01=Item Type: Heavy Armor\nDamage Reduction: 40%\nTemp. Rating: -75 / 105 °C\n\nRevolutionary when first released, the ADP heavy armor system was heralded as the pinnacle of personal protection. Clark Defense Systems’ maximalist design provides plenty of attachment points and excellent protection against the elements and enemy fire. CDS refined and reshaped the ADP line over the years, but many still consider the original ADP to be the touchstone of military-grade heavy armor. The Crusader Edition was made specifically for the company’s security services.

item_Desc_cds_legacy_armor_heavy_core_01_crus01_01=Item Type: Heavy Armor\nDamage Reduction: 40%\nCarrying Capacity: 10.5k µSCU\nTemp. Rating: -75 / 105 °C\nBackpack Compatibility: All\n\nRevolutionary when first released, the ADP heavy armor system was heralded as the pinnacle of personal protection. Clark Defense Systems’ maximalist design provides plenty of attachment points and excellent protection against the elements and enemy fire. CDS refined and reshaped the ADP line over the years, but many still consider the original ADP to be the touchstone of military-grade heavy armor. The Crusader Edition was made specifically for the company’s security services.

item_Desc_cds_legacy_armor_heavy_helmet_01_crus01_01=Item Type: Heavy Armor\nDamage Reduction: 40%\nTemp. Rating: -75 / 105 °C\n\nEvery piece of the Balor was designed by Clark Defense Systems to more evenly distribute damage. This spreads the force of an impact across the heavy helmet, helping it hold up when others would fail. The Crusader Edition was made specifically for the company’s security services.

item_Desc_cds_legacy_armor_heavy_legs_01_crus01_01=Item Type: Heavy Armor\nDamage Reduction: 40%\nCarrying Capacity: 6.5k µSCU\nTemp. Rating: -75 / 105 °C\n\nRevolutionary when first released, the ADP heavy armor system was heralded as the pinnacle of personal protection. Clark Defense Systems’ maximalist design provides plenty of attachment points and excellent protection against the elements and enemy fire. CDS refined and reshaped the ADP line over the years, but many still consider the original ADP to be the touchstone of military-grade heavy armor. The Crusader Edition was made specifically for the company’s security services.

item_Desc_cds_legacy_armor_light_arms_01_crus01_01=Item Type: Light Armor\nDamage Reduction: 20%\nTemp. Rating: -37 / 67 °C\n\nClark Defense Systems built the PAB-1 light but strong enough to stay in a fight. The first CDS suit to utilize their proprietary nano-weave, this light armor became a favorite of those who needed a little extra protection while remaining agile. The Crusader Edition was made specifically for the company’s security services.

item_Desc_cds_legacy_armor_light_core_01_crus01_01=Item Type: Light Armor\nDamage Reduction: 20%\nCarrying Capacity: 4K µSCU\nTemp. Rating: -40 / 70 °C\nBackpack Compatibility: Light\n\nClark Defense Systems built the PAB-1 light but strong enough to stay in a fight. The first CDS suit to utilize their proprietary nano-weave, this light armor became a favorite of those who needed a little extra protection while remaining agile. The Crusader Edition was made specifically for the company’s security services.

item_Desc_cds_legacy_armor_light_helmet_01_crus01_01=Item Type: Light Armor\nDamage Reduction: 20%\nTemp. Rating: -40 / 70 °C\n\nConstructed using a lightweight alloy that can withstand a fair share of damage, the CBH-3 is a field-tested combat helmet featuring a large single-piece molded faceplate to allow for an expansive field of view for increased situational awareness. The Crusader Edition was made specifically for the company’s security services.

item_Desc_cds_legacy_armor_light_legs_01_crus01_01=Item Type: Light Armor\nDamage Reduction: 20%\nCarrying Capacity: 2.5K µSCU\nTemp. Rating: -40 / 70 °C\n\nClark Defense Systems built the PAB-1 light but strong enough to stay in a fight. The first CDS suit to utilize their proprietary nano-weave, this light armor became a favorite of those who needed a little extra protection while remaining agile. The Crusader Edition was made specifically for the company’s security services.

item_Desc_cds_legacy_armor_medium_arms_01_crus01_01=Item Type: Medium Armor\nDamage Reduction: 30%\nTemp. Rating: -55 / 85 °C\n\nDependable and durable armor never goes out of style. The ORC-mkV from Clark Defense Systems has been a battlefield staple for centuries. This highly regarded medium armor blends composite plating with a special fiber reinforced polymer to provide solid protection and a wide range of movement. The Crusader Edition was made specifically for the company’s security services.

item_Desc_cds_legacy_armor_medium_core_01_crus01_01=Item Type: Medium Armor\nDamage Reduction: 30%\nCarrying Capacity: 7.5k µSCU\nTemp. Rating: -55 / 85 °C\nBackpack Compatibility: Light & Medium\n\nDependable and durable armor never goes out of style. The ORC-mkV from Clark Defense Systems has been a battlefield staple for centuries. This highly regarded medium armor blends composite plating with a special fiber reinforced polymer to provide solid protection and a wide range of movement. The Crusader Edition was made specifically for the company’s security services.

item_Desc_cds_legacy_armor_medium_helmet_01_crus01_01=Item Type: Medium Armor\nDamage Reduction: 30%\nTemp. Rating: -55 / 85 °C\n\nThe G-2 provides protection and an uninhibited field of view without being bulky. Clark Defense Systems designed the helmet to withstand a wide variety of impact types without compromising its integrity. The Crusader Edition was made specifically for the company’s security services.

item_Desc_cds_legacy_armor_medium_legs_01_crus01_01=Item Type: Medium Armor\nDamage Reduction: 30%\nCarrying Capacity: 4.5K µSCU\nTemp. Rating: -55 / 85 °C\n\nDependable and durable armor never goes out of style. The ORC-mkV from Clark Defense Systems has been a battlefield staple for centuries. This highly regarded medium armor blends composite plating with a special fiber reinforced polymer to provide solid protection and a wide range of movement. The Crusader Edition was made specifically for the company’s security services.

item_Desc_cds_undersuit_01_crus01_01=Item Type: Flight Suit\nDamage Reduction: 10%\nTemp. Rating: -30 / 60 °C\n\nThis comprehensive Tactical Combat Suit provides a complete sealed suit against vacuum, free range of motion, and interfaces seamlessly with compatible armor systems. The Crusader Edition was made specifically for the company’s security services.

item_Name_GRIN_utility_medium_arms_01_shb01_01=[PH] Aril Arms (Shubin Industires Variant)
item_Name_GRIN_utility_medium_backpack_01_shb01_01=[PH] Aril Backpack (Shubin Industries Variant)
item_Name_GRIN_utility_medium_core_01_shb01_01=[PH] Aril Core (Shubin Industires Variant)
item_Name_GRIN_utility_medium_legs_01_shb01_01=[PH] Aril Legs (Shubin Industries Variant)

item_Name_nvs_jumpsuit_01_02_01=Falston Jumpsuit “Shubin Edition”

Manufacturer

manufacturer_DescDNN=[PH] PH – DoNoNo Description

manufacturer_DescFRO=[PH] PH – Feroh Description

manufacturer_DescLNA=[PH] PH – Luna Description

manufacturer_DescNVS=[PH] PH – Navy Surplus Description

manufacturer_DescOCT=[PH] PH Octagon Description

manufacturer_DescRMB=[PH] PH – Rambler Description

manufacturer_DescSCH=[PH] PH – Schui Description

manufacturer_DescSYFB=[PH] PH Syang Fabrication Description

manufacturer_DescTHP=[PH] PH – Tehachapi Description
manufacturer_DescTKSU=Founded in 2894, Takuetsu is a leading die-cast model manufacturer based in Fujin City, Centauri system. The company is primarily known for their highly detailed models of spaceships but also makes a wide variety of other collectables.

manufacturer_DescVPW=[PH] PH – Vaporwear Description

MFD

mfd_custom_view=Custom View
mfd_overall_view=Overall View
mfd_power_components=Power Components
mfd_power_components_label=comp
mfd_power_label=pwr
mfd_power_log=Power Log
mfd_power_log_label=log
mfd_power_overview=Power Overview
mfd_power_overview_label=ovr
mfd_power_view=Power View
mfd_target_integrity=Target Integrity
mfd_target_integrity_label=int
mfd_target_label=trg
mfd_target_profile=Target Profile
mfd_target_profile_label=prf
mfd_target_range=Target Range
mfd_target_range_label=rng
mfd_target_view=Target View

RUTO

  • mg_ruto_clearcrimestat_datachip_desc=A datachip containing confidential information belonging to Klescher Rehabilitation Facilities.
  • mg_ruto_clearcrimestat_datachip_name=Klescher Datachip
  • mg_ruto_clearcrimestat_datachip_shortname=Klescher Datachip
  • mg_ruto_clearcrimestat_norep_desc_01=Hi there. We haven’t had a chance to work together yet but I’m in a bit of a bind here and I could use another body. Not for nothing, of course. I’m all for a good quid pro quo.\n\nOne of my associates who was serving some time in Klescher was supposed to bring me a datachip, but then they went quiet. Now I’m assuming they’re dead, but here’s the deal: if you finish his job, I wipe your crimestat. Not bad, right?\n\nYour predecessor was apparently planning on using the access tunnels through some fans to make his escape. Not sure about how he was planning on stopping the blades, though. His body is probably somewhere along the escape route. If we’re lucky, he still has the chip on him.\n\nOnce you get it, finish getting out however you can. Then get the data to me. There’s a spot nearby you can upload the chip’s contents. Once I get the data and validate it, I’ll wipe your crimestat. \n\nAfter that go enjoy your newfound freedom. Extra bit of advice, this one’s for free, but if you need a ship out, you can head to Barton Flats. I know there’s a Platinum Bay terminal there. If you do this right, maybe I’ll have more lucrative work for you down the line.\n
  • mg_ruto_clearcrimestat_norep_title_01=need an out?
  • mg_ruto_clearcrimestat_obj_long_01=Deactivate the fan to reach the Klescher Access Tunnels.
  • mg_ruto_clearcrimestat_obj_marker_01=Fan
  • mg_ruto_clearcrimestat_obj_short_01=Deactivate the Fan
  • mg_ruto_clearcrimestat_rep_desc_01=Hey there. I heard you ended up in Klescher which is a real drag. But it might actually be a lucky day for both of us.\n\nLong story short, I had somebody sneaking a datachip out of the prison, but they never got back to me. I know for a fact they haven’t left the facility, so I think something might have happened to them. While tragic, business must carry on. If you can get the chip and finish the job, I can clear your crimestat for you. What do you say?\n\nOf course, I don’t know exactly how far they got, but I can tell you that the prison’s got a whole network of access tunnels my guy was planning on using. He said you can get to them through the fans down there, but I’m not sure how he stopped the blades.\n\nOnce you find the body, I’m hoping the chip will still be on him. When you’ve got it, finish escaping and get the data to me. There’s a spot nearby you can upload the chip’s contents. I’ll wipe your crimestat and then, voila, you’ll be free and clear.\n\nFrom there you can head to Barton Flats, call a ship, and get the hell out of there.\n
  • mg_ruto_clearcrimestat_rep_title_01=let’s help each other

Scan Data

scan_data_channels=Comms Channels:
scan_data_comms_encrypted=Encrypted
scan_data_comms_listening=Listening
scan_data_door=Door:
scan_data_fuel_flight=Thurst Fuel
scan_data_fuel_quantum=Quantum Fuel
scan_data_hacking_available=[PH] Available
scan_data_hacking_unavailable=[PH] Missing
scan_data_inventorycontents=Inventory Contents:
scan_data_maintenanceport=[PH] Maintenance Port:
scan_data_passengers_noneDetected=No Lifesigns Detected
scan_data_power_powered=[PH] Powered
scan_data_power_supplystatus=[PH] Supply:
scan_data_power_switchstatus=[PH] Switch:
scan_data_power_turnedoff=[PH] Off
scan_data_power_turnedon=[PH] On
scan_data_power_unpowered=[PH] Unpowered
scan_data_show_scan_highlight_fps=[PH] Show Scan Wave Highlights on FPS Contacts
scan_data_show_scan_highlight_vehicles=[PH] Show Scan Wave Highlights on Vehicle Contacts

Currency

text_ui_currency_AUEC=AUEC
text_ui_currency_MER=MER
text_ui_currency_REC=REC
text_ui_currency_UEC=icon_common_currency_uec.dds

3.18.0 EPTU.8249922

Argo MCV

The MCV is great if you’re looking to start up a business, but I think it’d be a solid choice even if you were just looking to find a new hobby. Imagine having one of these in hangar and being able to take it out and tinker whenever you feel like it?

Argo’s MCV is built to be a mobile factory. Perfect for anyone who’s trying to kick off their manufacturing empire.

DRAKE Cutter

“Animations/Spaceships/Ships/DRAK/Cutter”

ANVIL Pisces – Medical

bed_single_medical_pisces.xml

Tutorial

  • Tutorial 01 – The Basics
  • Tutorial 02 – Shopping
    • Learn about shopping and equipping items.
  • Tutorial 03 – Take Flight
    • Claim your ship and take to the skies!
  • Tutorial Delivery Mission
    • Destroy all the data skimmers at the nearby comm array.
  • Tutorial Skimmer Mission
  • Tutorial Bounty Hunting
    • Mission Kill the bad guy. Easiest target possible, no reinforcements.
  • Tutorial FPS Mission
    • Go to location. Kill the bad guy with a gun. He might have some friends.

New Reputation

  • Xian
  • Vanduul
  • United Workers of Hurston – UWH
  • Supreme
  • Slaves
  • Screaming
  • Galsons
  • Outcasts Miners
  • Advocacy

New Weapons

  • Volt Fresnel lmg
  • Volt Pulse Pistol
  • Volt Prism Shotgun
  • Volt Quartz SMG
  • Volt Zenith Sniper

New Gadget

Manufacturer: KE Group
Item Type: Fire Extinguisher
Class: Gadget
Magazine Size: Gas Canister
Rate of Fire: Constant
Effective Range: 3-4 m

The KE Group’s APX Fire Extinguisher has been rated a best-in-class consumer grade safety equipment for well-over a decade making it the industry standard in fire prevention. Filled with a patented gaseous cooling compound, the extinguisher can rapidly smother any fire in sight. The digital screen on the device allows you to monitor the local temperature to help you contain and eliminate fire hazards.

ATM

Usable_Terminal_Transfer=[PH] Transfer
Usable_Terminal_Withdraw=[PH] Withdraw
Usable_Terminal_Withdrawing=[PH] Withdrawing
Usable_Terminal_WithdrawingProcess=[PH] aUEC withdraw in progress…

New Point of Interest

TimeTrial_Location_Stanton2b_TheGarden=[PH] The Garden on Daymar
TimeTrial_Location_Stanton2b_TylerFields=[PH] Tyler Fields on Daymar
TimeTrial_Location_Stanton4_City=[PH] New Babbage
TimeTrial_Location_Stanton4_River=[PH] River Run on microTech
TimeTrial_Location_Stanton4b_SnakePit=[PH] Snake Pit on Clio

Xi’an Flightsuit

Stone Bug Shell

Known to curl into a tight ball when threatened, the stone bug is sought after for its tough shell, which can be removed and used as a durable material that has even been utilized in certain armor composites.

ANVIL Carrack Flair

Takuetsu has finally set their expert eye on the Carrack. Using schematics supplied by Anvil Aerospace, this intricately detailed miniature captures the look and spirit of the beloved exploration ship that’s spawned countless adventures across the empire.

This highly detailed miniature celebrates the Carrack being named Best in Show at the 2952 Intergalatic Aerospace Expo. Takuetsu worked with Anvil Aerospace to get the dimensions and details precisely right so the handheld version of this beloved exploration ship can join you on adventures across the empire.

Stranded/Refueling Beacon

refueling_HUD_Beacon_Hydrogen=[PH] Hydrogen Fuel
refueling_HUD_Beacon_Quantum=[PH] Quantum Fuel
refueling_HUD_Beacon_inNeed=[PH] Hold M to activate a Stranded/Refueling Beacon and offer a reward of 15000 aUEC
refueling_HUD_Beacon_offer=[PH] Hold M to activate a Fuel Offer Beacon
refueling_HUD_Beacon_typeOffer=[PH] Refueling Offer
refueling_HUD_Beacon_typeRequest=[PH] Refueling Request

Patch News

Patch Watch

Guide

New ship & vehicle

Patch List

EVOCATI

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IAE 2952 Free Fly | 18 November 2022

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