Spaceloop https://www.spaceloop.it Spaceloop is a Star Citizen Organization Thu, 19 May 2022 22:39:01 +0000 en-US hourly 1 https://wordpress.org/?v=5.9.3 Star Citizen Alpha 3.17.1 LIVE.8073467 Patch Notes https://www.spaceloop.it/en/star-citizen-alpha-3-17-1-live-8073467-patch-notes-en?utm_source=rss&utm_medium=rss&utm_campaign=star-citizen-alpha-3-17-1-live-8073467-patch-notes-en https://www.spaceloop.it/en/star-citizen-alpha-3-17-1-live-8073467-patch-notes-en#respond Thu, 19 May 2022 22:08:12 +0000 https://www.spaceloop.it/?p=6908 Alpha Patch 3.17.1 has been released to the LIVE, and is now available to test! Patch should now show: VERSION 3.17.1-LIVE.8073467. It is strongly recommended that players delete their USER and Shader folders for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER… Read More »Star Citizen Alpha 3.17.1 LIVE.8073467 Patch Notes

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Alpha Patch 3.17.1 has been released to the LIVE, and is now available to test! Patch should now show: VERSION 3.17.1-LIVE.8073467.

It is strongly recommended that players delete their USER and Shader folders for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:Program FilesRoberts Space IndustriesStarCitizenLIVE. The Shader folders can be found here %localappdata%Star Citizen.

Database Reset: Yes
Long Term Persistence: Enabled
Starting aUEC: 20,000

Known Issues

  • The Platinum Bay shops at the reststops will temporarily have the generic depot attract screen on them until the proper Platinum Bay attract screen is created
  • Orison – The AR Marker for the Players designated landing area only appears when the Player gets within a close proximity to the Spaceport
  • Ships can explode after players exit them
  • While docked to a Starfarer the Valkyrie will continuously tilt instead of remaining stationary
  • Damage to player health can become delayed and can trigger after the player has fully healed themselves
  • The Argo Raft’s elevator controls cannot be interacted with from either inside deck
  • A ship’s targeting pip may be missing or disappear for some players; they cannot be targeted when this happens
  • Character’s head, mobiGlas, and other equipment can sometimes go missing after being released from Klescher
  • Medical beacon will not complete mission/payment when player is brought back from incapacitation
  • Character animations are not playing when looking at them at a distance through scopes
  • Spawn closet doors do not open or remain open for friendly AI
  • 890 Jump – AI do not spawn appropriate number
  • Bunker turrets will shoot at a player with a lawful mission to be at the bunker
  • Remove Claimjumpers – Mission does not progress after player has reached mission location
  • ReplaceMe balls around Outposts on Daymar
  • Area 18 – Centermass elevator duplicated; cannot enter the second, static, elevator door
  • Trying to buy from Pharmacy kiosk causes a Failed Invalid Location message

New Features

Locations

  • Window Interior Mapping Shader

Added a new graphics shader to buildings around the PU that will display 3D interior rooms that change perspective when looking through windows.

Ships and Vehicles

  • Added New Ship: RSI Scorpius

Feature Updates

Locations

  • Lighting Polish Pass for Hurston Volumetric Clouds

Gameplay

  • Ship Paints Update

Paints can now be stored in personal and ship inventories to allow players to move them around the PU. Added paints filter to inventory tabs.

  • Updated Intro Bounty Mission ship AI to be a more balanced experience for new players
  • Increased Shield Health of Size 2 Shields
  • Added Ability for Players to Purchase Shop Items Directly into Ships That Have Enough Storage Volume

Ships and Vehicles

  • Added and New Refueling Console to the Rear Catwalk Platform on the Starfarer
  • Updated Min/Max Wait Times and Insurance Expedite Fees of the Drake Cutlass Steel, Consolidated Outland HoverQuad, and MISC Hull A

Core Tech

  • Made Further Performance Improvements to Streaming Bubble
  • Performance Polish Pass on Large Planetary Storms
  • Updated Gameglass Bindings for 3.17.1

Bug Fixes

  • Fixed an issue causing ships and components to duplicate after a character reset
  • Fixed an issue causing bunkers to not clear corpses between mission instances
  • Elevators should no longer collide with players while moving to their destination
  • Selling an item should no longer reset search filters back to default
  • Fixed an issue causing passive detection range to be drastically reduced for all ships and vehicles
  • Reloading weapons should no longer fail when emptying and reloading consecutive magazines
  • Fixed an issue where players could equip any mag to the Behring BR-2 Shotgun
  • Missiles should no longer be able to hit and damage the entity they were launched from
  • Fixed an issue causing torpedoes to prematurely detonate before reaching max lock-on range
  • The Lock Ping Controls to Scanning Mode setting should now correctly apply to Mining Mode
  • AR Markers for ships, turrets, and other objects should no longer visually block the mobiGlas interface
  • The oxygen (O2) timer in the mobiGlas should now correctly take into account the player’s suit oxygen supply
  • Traveller Rental Kiosks should no longer have a blank UI / appears black when accessed
  • Fixed an issue causing characters and objects to not display animations and appear to teleport while moving when looking at them from a distance through higher magnification weapon scopes
  • Fixed an issue that was causing the fuel purchase price to slowly increase after players have committed to purchasing fuel from a Starfarer
  • Players should no longer be able to request docking to a Starfarer if the refueling boom arm is not extended
  • Starfarer’s upper turret should now have atmosphere
  • Fixed an issue causing 300 Series ships to consume hydrogen fuel at a higher than intended rate
  • “De-select/select” attachments on FPS weapons in shop’s confirmation window should now correctly function
  • Carrack should no longer be missing geo for holo compass on the bridge technical deck
  • Fixed an issue causing some of the Carrack’s component bays and suit lockers to not be able to be closed after opening
  • Oxygen should now be present in the Carrack’s repair room
  • Players should now be able to sit in the chair in the Carrack’s Captain’s Quarters
  • Starfarer Co-Pilot’s Inner thought UI to turn ship off should no longer block MFD access
  • Starlifter Series landing gear should no longer compress, causing the ramp and elevators to collide with the ground
  • MISC Prospector Paint options should no longer be missing from the VMA
  • Cave interiors on planets with breathable atmospheres should now correctly inherit the atmosphere of the planet
  • There should no longer be invisible trees that players can collide with around the microTech river
  • Loot Crates in UGFs should no longer duplicate and overlap inside of each other
  • Added additional robustness to loot transfer to help Items transfer quickly from loot crates to personal inventory
  • Using attachment interface to remove attachments should no longer cause some attachments to become stuck on the weapon and be unremovable
  • Hornet Pirate should now correctly give Combat Assistance Mission credit when destroyed
  • The Price of Freedom Laptop should no longer be missing its UI prompt, preventing a critical aspect of the mission
  • Fixed an issue causing some players to receive a ‘Failed Invalid Location message’ when trying to buy from Pharmacy kiosks
  • Supply and demand for buying and selling commodities should no longer instantly refill
  • Fixed an issue causing Comm Arrays to be missing their missile defenses and S10 turrets
  • Fixed an issue causing Comm Arrays to incorrectly have trespass zones which will give the player a felony
  • Fixed an issue causing some players to not receive their badge for completing Pirate Swarm in a group
  • Artimex Armor cape should no longer appear to be blown by wind when there isn’t any
  • Projectiles fired from UGF turrets should no longer be invisible and have chance of being silent
  • Fixed an issue where ships docked to Starfarer / Starfarer Gemini could fall in atmosphere
  • Fixed VisArea issues with multiple doors on the upper deck of the 400i
  • The “Destroy Illegal Drugs” mission should now complete correctly after destroying all the drugs

Technical

  • Fixed 12 Client Crashes
  • Fixed 9 Server Crashes
  • Fixed Multiple Backend Service Crashes

Patch News

Patch Watch

Guide

New ship & vehicle

Patch List

EVOCATI

PTU WAVE 1

OPEN PTU

LIVE

3.17.1 EVOCATI

3.17.1 OPEN PTU

3.17.1 LIVE

Last Post

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Star Citizen Alpha 3.17.1d PTU.8073467 Patch Notes https://www.spaceloop.it/en/star-citizen-alpha-3-17-1d-ptu-8073467-patch-notes-en?utm_source=rss&utm_medium=rss&utm_campaign=star-citizen-alpha-3-17-1d-ptu-8073467-patch-notes-en https://www.spaceloop.it/en/star-citizen-alpha-3-17-1d-ptu-8073467-patch-notes-en#respond Thu, 19 May 2022 08:09:48 +0000 https://www.spaceloop.it/?p=6881 Alpha Patch 3.17.1d has been released to the PTU, and is now available to test! Patch should now show: VERSION 3.17.1-PTU.8073467. It is strongly recommended that players delete their USER and Shader folders for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER… Read More »Star Citizen Alpha 3.17.1d PTU.8073467 Patch Notes

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Alpha Patch 3.17.1d has been released to the PTU, and is now available to test! Patch should now show: VERSION 3.17.1-PTU.8073467.

It is strongly recommended that players delete their USER and Shader folders for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:Program FilesRoberts Space IndustriesStarCitizenPTU. The Shader folders can be found here %localappdata%Star Citizen.

Database Reset: No
Long Term Persistence: Enabled
Pledge Copy: Enabled
Starting aUEC: 15,000,000

Please monitor sc-testing-chat in spectrum for updates and testing instructions.
USER.cfg settings: r_displaySessionInfo = 1

Note: This patch does not contain all of the intended features, which will be added iteratively to the notes as they become available. Additionally, some features may be implemented in a partial state and as such are not ready for testing. When those features reach a playable state they will be detailed on the notes and added to the “Testing Focus”. Please issue council all issues related to those in testing focus and in general gameplay.

Testing Focus

  • General gameplay
  • Scorpius
  • Javelin Tour Playtest

Fleet Week Updates

  • Bug fix – Javelin Tour will not start unless a player is within close proximity to where the Javelin would spawn at Baijini Point and Port Tressler
  • Bug fix – Fixed an issue that was causing Javelin docking arm doors to unintentionally stay closed

Known Issues

After reviewing data and feedback from players we have decided to keep the current Scorpius flight tuning for now

  • The Platinum Bay shops at the reststops will temporarily have the generic depot attract screen on them until the proper Platinum Bay attract screen is created
  • Orison – The AR Marker for the Players designated landing area only appears when the Player gets within a close proximity to the Spaceport
  • Ships can explode after players exit them
  • While docked to a Starfarer the Valkyrie will continuously tilt instead of remaining stationary
  • Damage to player health can become delayed and can trigger after the player has fully healed themselves
  • The Argo Raft’s elevator controls cannot be interacted with from either inside deck
  • A ship’s targeting pip may be missing or disappear for some players; they cannot be targeted when this happens
  • Character’s head, mobiGlas, and other equipment can sometimes go missing after being released from Klescher
  • Medical beacon will not complete mission/payment when player is brought back from incapacitation
  • Character animations are not playing when looking at them at a distance through scopes
  • Spawn closet doors do not open or remain open for friendly AI
  • 890 Jump – AI do not spawn appropriate number
  • Bunker turrets will shoot at a player with a lawful mission to be at the bunker
  • Remove Claimjumpers – Mission does not progress after player has reached mission location
  • ReplaceMe balls around Outposts on Daymar

Bug Fixes

  • Elevators should no longer collide with players while moving to their destination
  • Fixed an issue where elevator entrances can occasionally become persistently unresponsive to the player who called it
  • The Drake Mule should no longer be missing audio, which was causing it to beep
  • Fixed an issue causing larger weapons such as the Animus Missile Launcher to not spawn inside loot crates
  • After dying, a player’s corpse should no longer fail to spawn, causing permanent loss of their last loadout

Technical

  • Fixed 1 Client Crashes
  • Fixed 2 Server Crashes
  • Fixed 2 server deadlocks

Patch News

Patch Watch

Guide

New ship & vehicle

Patch List

EVOCATI

PTU WAVE 1

OPEN PTU

LIVE

3.17.1 EVOCATI

3.17.1 OPEN PTU

3.17.1 LIVE

Last Post

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Star Citizen | Anvil Aerospace Legionnaire https://www.spaceloop.it/en/star-citizen-anvil-aerospace-legionnaire-en?utm_source=rss&utm_medium=rss&utm_campaign=star-citizen-anvil-aerospace-legionnaire-en https://www.spaceloop.it/en/star-citizen-anvil-aerospace-legionnaire-en#respond Tue, 17 May 2022 22:58:06 +0000 https://www.spaceloop.it/?p=6852 Focus: Boarding HACK IN, LOCK ON, TAKE OVER When the operation calls for the rapid recovery of an enemy-occupied vehicle or station, the Legionnaire is ready for duty. With eight drop seats, versatile docking options, and an advanced security infiltration system, even the most difficult boardings are viable with the Legionnaire in your fleet. HACK… Read More »Star Citizen | Anvil Aerospace Legionnaire

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Focus: Boarding

HACK IN, LOCK ON, TAKE OVER

When the operation calls for the rapid recovery of an enemy-occupied vehicle or station, the Legionnaire is ready for duty. With eight drop seats, versatile docking options, and an advanced security infiltration system, even the most difficult boardings are viable with the Legionnaire in your fleet.

HACK IN

The Legionnaire’s integrated infiltration systems empower operators to stealthily disable security measures on target vessels, leaving them vulnerable to docking, boarding, and seizure.

LOCK ON

The Legionnaire’s two-in-one docking collar connects to all UEE-standard apertures, allowing for the infiltration of vessels and facilities of all sizes.

READY THE TEAM

Eight high-performance jump seats transport full boarding parties in a single run.

ARMED BREACH

Built-in storage means weapons and breach charges are always close at hand and ready when needed.

STAY SAFE

A trio of shield generators and military-derived armor keep the Legionnaire protected from incoming fire.

TECHNICAL SPECS

CREW: x2 (Pilot & Hacking)

JUMP SEATS: x8

TURRETS: 2x S2 Remote Turrets

UTILITY: Docking Override Hacking Device

SHIELDING: 3x S1 Generators

ARMOR: Heavy

LENGTH: 32m

WIDTH: 23.3m

HEIGHT: 10.2m

Patch News

Patch Watch

Guide

New ship & vehicle

Patch List

EVOCATI

PTU WAVE 1

OPEN PTU

LIVE

3.17.1 EVOCATI

3.17.1 OPEN PTU

3.17.1 LIVE

Last Post

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Star Citizen | Drake Interplanetary Mule https://www.spaceloop.it/en/star-citizen-drake-interplanetary-mule-en?utm_source=rss&utm_medium=rss&utm_campaign=star-citizen-drake-interplanetary-mule-en https://www.spaceloop.it/en/star-citizen-drake-interplanetary-mule-en#respond Tue, 17 May 2022 22:41:05 +0000 https://www.spaceloop.it/?p=6834 The six-wheeled Drake Mule is a dependable workhouse for all sorts of loading and hauling jobs. Whether transporting cargo over rough terrain or ferrying it onto larger vessels and cargo decks, the Mule sees even the toughest contracts through to the end. Plain and simple.ce. Focus: Cargo Status: Fly-ReadyRole: GroundCareer: GroundShip size: 1Crew Size: 1Inventory Capacity:… Read More »Star Citizen | Drake Interplanetary Mule

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The six-wheeled Drake Mule is a dependable workhouse for all sorts of loading and hauling jobs. Whether transporting cargo over rough terrain or ferrying it onto larger vessels and cargo decks, the Mule sees even the toughest contracts through to the end. Plain and simple.ce.

Focus: Cargo

Status: Fly-Ready
Role: Ground
Career: Ground
Ship size: 1
Crew Size: 1
Inventory Capacity: 0.13 SCU
Body: 2 000 hp
Nose: 0 hp
Total: 11 000 hp
Dimensions: 8.75 m x 6 m x 3.5 m
Mass: 2 000 Kg

POWER PLANTS
2xS0 Steadfast

COOLERS
1xS0 Winter-Star SL

Patch News

Patch Watch

Guide

New ship & vehicle

Patch List

EVOCATI

PTU WAVE 1

OPEN PTU

LIVE

3.17.1 EVOCATI

3.17.1 OPEN PTU

3.17.1 LIVE

Last Post

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Star Citizen Alpha 3.17.1c PTU.8071730 Patch Notes https://www.spaceloop.it/en/star-citizen-alpha-3-17-1c-ptu-8071730-patch-notes-en?utm_source=rss&utm_medium=rss&utm_campaign=star-citizen-alpha-3-17-1c-ptu-8071730-patch-notes-en https://www.spaceloop.it/en/star-citizen-alpha-3-17-1c-ptu-8071730-patch-notes-en#respond Tue, 17 May 2022 21:45:19 +0000 https://www.spaceloop.it/?p=6815 Alpha Patch 3.17.1c has been released to the PTU, and is now available to test! Patch should now show: VERSION 3.17.1-PTU.8071730. It is strongly recommended that players delete their USER and Shader folders for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER… Read More »Star Citizen Alpha 3.17.1c PTU.8071730 Patch Notes

The post Star Citizen Alpha 3.17.1c PTU.8071730 Patch Notes first appeared on Spaceloop.

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Alpha Patch 3.17.1c has been released to the PTU, and is now available to test! Patch should now show: VERSION 3.17.1-PTU.8071730.

It is strongly recommended that players delete their USER and Shader folders for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:Program FilesRoberts Space IndustriesStarCitizenPTU. The Shader folders can be found here %localappdata%Star Citizen.

Database Reset: No
Long Term Persistence: Enabled
Pledge Copy: Enabled
Starting aUEC: 15,000,000

Please monitor sc-testing-chat in spectrum for updates and testing instructions.
USER.cfg settings: r_displaySessionInfo = 1

Note: This patch does not contain all of the intended features, which will be added iteratively to the notes as they become available. Additionally, some features may be implemented in a partial state and as such are not ready for testing. When those features reach a playable state they will be detailed on the notes and added to the “Testing Focus”. Please issue council all issues related to those in testing focus and in general gameplay.

Testing Focus

  • General gameplay
  • Scorpius
  • Fleet Week Event Testing

Fleet Week Updates

Shortly after the build releases to the PTU tonight we will be running a Fleet Week Event playtest tonight with the Expo Halls (Rotating once per hour), Javelin Tour, and Bengal Flyby!

  • Bug fix – Javelin tour info should now be displayed at the correct aspect ratio on displays in Orison
  • Bug fix – Javelin Tour will not start unless a player is within close proximity to where the Javelin would spawn at Baijini Point and Port Tressler
  • Bug fix – The Javelin does not undock from the docking port at Orison
  • Bug fix – Any players in the ‘Javelin Tour’ Docking Port area will get teleported away from the Orison Spaceport when the Javelin undocks
  • Bug fix – Bengal and Escort Ships will collide with and clip into the Station upon returning back to the beginning of its spline after streaming the event location out/in

Known Issues

After reviewing data and feedback from players we have decided to keep the current Scorpius flight tuning for now

  • The Platinum Bay shops at the reststops will temporarily have the generic depot attract screen on them until the proper Platinum Bay attract screen is created
  • Orison – The AR Marker for the Players designated landing area only appears when the Player gets within a close proximity to the Spaceport
  • Ships can explode after players exit them
  • While docked to a Starfarer the Valkyrie will continuously tilt instead of remaining stationary
  • Damage to player health can become delayed and can trigger after the player has fully healed themselves
  • The Argo Raft’s elevator controls cannot be interacted with from either inside deck
  • A ship’s targeting pip may be missing or disappear for some players; they cannot be targeted when this happens
  • Character’s head, mobiGlas, and other equipment can sometimes go missing after being released from Klescher
  • Medical beacon will not complete mission/payment when player is brought back from incapacitation
  • Character animations are not playing when looking at them at a distance through scopes
  • Spawn closet doors do not open or remain open for friendly AI
  • Remove Claimjumpers – Mission does not progress after player has reached mission location
  • Hangar elevator’s collision grid can push player through its path when called

Feature Updates

Gameplay

  • Ship Paints Update

Paints can now be stored in personal and ship inventories to allow players to move them around the PU. Added paints filter to inventory tabs.

Ships and Vehicles

  • Scorpius Turret Adjustments

Adjusted turret angles of the lower position while wings are folded back to increase pitch movement while limiting yaw movement as they’re blocked by the wings.

Bug Fixes

  • Players should now be able to remove Scorpius turret in Vehicle Loadout Manager and re-equip it afterwards
  • Fixed an issue where elevator entrances can occasionally become persistently unresponsive to the player who called it
  • Fixed an issue where the Prowler remote turret could not be slaved to the pilot
  • Fixed an issue where the Reliant remote turret could not be slaved to the pilot

Technical

  • Fixed 3 Client Crashes
  • Fixed 3 Server Crashes
  • Fixed a server deadlock

Patch News

Patch Watch

Guide

New ship & vehicle

Patch List

EVOCATI

PTU WAVE 1

OPEN PTU

LIVE

3.17.1 EVOCATI

3.17.1 OPEN PTU

3.17.1 LIVE

Last Post

The post Star Citizen Alpha 3.17.1c PTU.8071730 Patch Notes first appeared on Spaceloop.

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Star Citizen Alpha 3.17.1b PTU.8070519 Patch Notes https://www.spaceloop.it/en/star-citizen-alpha-3-17-1b-ptu-8070519-patch-notes-en?utm_source=rss&utm_medium=rss&utm_campaign=star-citizen-alpha-3-17-1b-ptu-8070519-patch-notes-en https://www.spaceloop.it/en/star-citizen-alpha-3-17-1b-ptu-8070519-patch-notes-en#respond Tue, 17 May 2022 07:04:56 +0000 https://www.spaceloop.it/?p=6799 Alpha Patch 3.17.1b has been released to the PTU, and is now available to test! Patch should now show: VERSION 3.17.1-PTU.8070519. It is strongly recommended that players delete their USER and Shader folders for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER… Read More »Star Citizen Alpha 3.17.1b PTU.8070519 Patch Notes

The post Star Citizen Alpha 3.17.1b PTU.8070519 Patch Notes first appeared on Spaceloop.

]]>
Alpha Patch 3.17.1b has been released to the PTU, and is now available to test! Patch should now show: VERSION 3.17.1-PTU.8070519.

It is strongly recommended that players delete their USER and Shader folders for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:Program FilesRoberts Space IndustriesStarCitizenPTU. The Shader folders can be found here %localappdata%Star Citizen.

Database Reset: No
Long Term Persistence: Enabled
Pledge Copy: Enabled
Starting aUEC: 15,000,000

Please monitor sc-testing-chat in spectrum for updates and testing instructions.
USER.cfg settings: r_displaySessionInfo = 1

Note: This patch does not contain all of the intended features, which will be added iteratively to the notes as they become available. Additionally, some features may be implemented in a partial state and as such are not ready for testing. When those features reach a playable state they will be detailed on the notes and added to the “Testing Focus”. Please issue council all issues related to those in testing focus and in general gameplay.

Testing Focus

  • General gameplay
  • Scorpius
  • Fleet Week Event Testing

Fleet Week Updates

We plan on running the Fleet Week Expo Halls (minus the Drake hall) and Javelin Tour/Flyby tonight starting shortly after we release to PTU

Any other events/missions around Orison are not intended at this time and are in an incomplete state

  • Expo Hall Lighting, Asset, and LOD Polish Pass
  • Bug fixed – Javelin Tour – AI appear to walk into some walls and barriers after the event has been up for a long period of time or if the server is under heavy load
  • Bug fixed – Javelin Tour – Javelin Tour will not start unless a player is within close proximity to where the Javelin would spawn at Baijini Point and Port Tressler
  • Bug fixed – Javelin Tour – Fixed an issue causing NPCs to double inside the Javelin
  • Bug fixed – Javelin Tour – The Javelin Tour & Bengal Fly-By event location does not appear on the Players Starmap / Skyline App
  • Bug fixed – Expo Hall – Vision Center shuttle departs early, before players can board / get off

Known Issues

After reviewing data and feedback from players we have decided to keep the current Scorpius flight tuning for now

  • The Platinum Bay shops at the reststops will temporarily have the generic depot attract screen on them until the proper Platinum Bay attract screen is created
  • Orison – The AR Marker for the Players designated landing area only appears when the Player gets within a close proximity to the Spaceport
  • Ships can explode after players exit them
  • While docked to a Starfarer the Valkyrie will continuously tilt instead of remaining stationary
  • Damage to player health can become delayed and can trigger after the player has fully healed themselves
  • The Argo Raft’s elevator controls cannot be interacted with from either inside deck
  • A ship’s targeting pip may be missing or disappear for some players; they cannot be targeted when this happens
  • Character’s head, mobiGlas, and other equipment can sometimes go missing after being released from Klescher
  • Medical beacon will not complete mission/payment when player is brought back from incapacitation
  • Coffee Vendor is Unresponsive

Feature Updates

Ships and Vehicles

  • Scorpius Fuel Use Balance Pass

Bug Fixes

  • Hull A should no longer have ReplaceMe Balls and stray assets
  • It should no longer be possible for players to arrest themselves when dying with the Call To Arms mission active
  • Scorpius Turret Guns should now be able to be swapped out correctly
  • Fixed an issue causing 300 Series ships to consume hydrogen fuel at a higher than intended rate
  • Fixed an issue causing torpedoes to prematurely detonate before reaching max lock-on range
  • There should no longer be a pocket of vacuum between the Carrack Captain’s bedroom and the adjoining bathroom

Technical

  • Fixed 2 Server Crashes
  • Fixed multiple backend service memory issues

Patch News

Patch Watch

Guide

New ship & vehicle

Patch List

EVOCATI

PTU WAVE 1

OPEN PTU

LIVE

3.17.1 EVOCATI

3.17.1 OPEN PTU

3.17.1 LIVE

Last Post

The post Star Citizen Alpha 3.17.1b PTU.8070519 Patch Notes first appeared on Spaceloop.

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This Week in Star Citizen 20/2022 https://www.spaceloop.it/en/this-week-in-star-citizen-20-2022-en?utm_source=rss&utm_medium=rss&utm_campaign=this-week-in-star-citizen-20-2022-en https://www.spaceloop.it/en/this-week-in-star-citizen-20-2022-en#respond Mon, 16 May 2022 20:45:24 +0000 https://www.spaceloop.it/?p=6790 Happy Monday, everyone! Get ready because it’s that epic time of year – Invictus Launch Week 2952 is marching towards the live servers this week! Currently, the Naval fleet is on exercise on the PTU servers, which have been open to all players since Friday. So, if you want to breathe in the spirit of Fleet… Read More »This Week in Star Citizen 20/2022

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Happy Monday, everyone!

Get ready because it’s that epic time of year – Invictus Launch Week 2952 is marching towards the live servers this week! Currently, the Naval fleet is on exercise on the PTU servers, which have been open to all players since Friday. So, if you want to breathe in the spirit of Fleet Week, volunteer as a recruit and help us with our current stress tests in preparation for opening day.

It’s also a great opportunity to be among the first to put the new RSI Scorpius, a two-seat heavy fighter, through its paces. Just sayin’.
 

Now, let’s see what’s going on this week:

This Tuesday, the Narrative team is back with a new episode of Terra Gazette. This Week: Tevarin Senator Suj Kossi has established himself as a rising star within the Universalist party. Could a run for Imperator be in his future?

On Wednesday, it’s time to plan your visit to the Vision Center at Orison for Invictus Launch Week with our handy Manufacturer Free Fly Schedule and an Invictus FAQ.

On Thursday, Jared returns with Inside Star Citizen, and he’ll have the fleet in tow.

Finally, on Friday, the doors will open to Invictus Launch Week, which runs until May 31. Keep an eye on invictus2952.com for all the juicy details!

Also, on Friday, you’ll see an update to the Subscriber Vault and the weekly RSI Newsletter delivered to your inbox. Last but not least, we’ll air a new episode of Star Citizen Live on our Twitch channel. Tune in this Friday at 8am Pacific / 3pm UTC to see members of the AI Content, Feature, and Tech teams sharing the latest on their ongoing development work. 

Have a stellar week both in and out of the ‘verse!

Christian Schmitt aka Wayne-CIG
Community Manager (dancing on the Invictus Expo floor)

THE WEEKLY COMMUNITY CONTENT SCHEDULE

MONDAY, MAY 16, 2022

  • This Week in Star Citizen

TUESDAY, MAY 17, 2022

  • Lore Post – Terra Gazette

WEDNESDAY, MAY 18, 2022

  • Manufacturer Free Fly Schedule
  • Invictus FAQ

THURSDAY, MAY 19, 2022

FRIDAY, MAY 20, 2022

SATURDAY, MAY 21, 2022

SUNDAY, MAY 22, 2022

Last Post

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Star Citizen Alpha 3.17.1 PTU.8069117 Patch Notes https://www.spaceloop.it/en/star-citizen-alpha-3-17-1-ptu-8069117-patch-notes-en?utm_source=rss&utm_medium=rss&utm_campaign=star-citizen-alpha-3-17-1-ptu-8069117-patch-notes-en https://www.spaceloop.it/en/star-citizen-alpha-3-17-1-ptu-8069117-patch-notes-en#respond Sat, 14 May 2022 06:14:03 +0000 https://www.spaceloop.it/?p=6779 Alpha Patch 3.17.1 has been released to the PTU, and is now available to test! Patch should now show: VERSION 3.17.1-PTU.8069117. It is strongly recommended that players delete their USER and Shader folders for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER… Read More »Star Citizen Alpha 3.17.1 PTU.8069117 Patch Notes

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Alpha Patch 3.17.1 has been released to the PTU, and is now available to test! Patch should now show: VERSION 3.17.1-PTU.8069117.

It is strongly recommended that players delete their USER and Shader folders for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:Program FilesRoberts Space IndustriesStarCitizenPTU. The Shader folders can be found here %localappdata%Star Citizen.

Audience: All Backers
Database Reset: No
Long Term Persistence: Enabled
Pledge Copy: Enabled
Starting aUEC: 15,000,000

Please monitor sc-testing-chat in spectrum for updates and testing instructions.
USER.cfg settings: r_displaySessionInfo = 1

Note: This patch does not contain all of the intended features, which will be added iteratively to the notes as they become available. Additionally, some features may be implemented in a partial state and as such are not ready for testing. When those features reach a playable state they will be detailed on the notes and added to the “Testing Focus”. Please issue council all issues related to those in testing focus and in general gameplay.

Testing Focus

  • General Gameplay
  • Fleet Week Playtests
  • RSI Scorpius

Known Issues

  • Scorpius flight tuning will change as the ship is a bit too maneuverable right now
  • The Platinum Bay shops at the reststops will temporarily have the generic depot attract screen on them until the proper Platinum Bay attract screen is created
  • Orison – The AR Marker for the Players designated landing area only appears when the Player gets within a close proximity to the Spaceport
  • Ships can explode after players exit them
  • While docked to a Starfarer the Valkyrie will continuously tilt instead of remaining stationary
  • Damage to player health can become delayed and can trigger after the player has fully healed themselves
  • The Argo Raft’s elevator controls cannot be interacted with from either inside deck
  • A ship’s targeting pip may be missing or disappear for some players; they cannot be targeted when this happens
  • Character’s head, mobiGlas, and other equipment can sometimes go missing after being released from Klescher
  • Medical beacon will not complete mission/payment when player is brought back from incapacitation

New Features

Locations

  • Window Interior Mapping Shader

Added a new graphics shader to buildings around the PU that will display 3D interior rooms that change perspective when looking through windows.

Ships and Vehicles

  • Added New Ship: RSI Scorpius

Feature Updates

Locations

  • Lighting Polish Pass for Hurston Volumetric Clouds

Gameplay

  • Updated Intro Bounty Mission ship AI to be a more balanced experience for new players
  • Increased Shield Health of Size 2 Shields
  • Added Ability for Players to Purchase Shop Items Directly into Ships That Have Enough Storage Volume

Ships and Vehicles

  • Added and New Refueling Console to the Rear Catwalk Platform on the Starfarer
  • Updated Min/Max Wait Times and Insurance Expedite Fees of the Drake Cutlass Steel, Consolidated Outland HoverQuad, and MISC Hull A

Core Tech

  • Made Further Performance Improvements to Streaming Bubble
  • Performance Polish Pass on Large Planetary Storms
  • Updated Gameglass Bindings for 3.17.1

Bug Fixes

  • Fixed an issue causing ships and components to duplicate after a character reset
  • Fixed an issue causing bunkers to not clear corpses between mission instances
  • Selling an item should no longer reset search filters back to default
  • Fixed an issue causing passive detection range to be drastically reduced for all ships and vehicles
  • Reloading weapons should no longer fail when emptying and reloading consecutive magazines
  • Fixed an issue where players could equip any mag to the Behring BR-2 Shotgun
  • Missiles should no longer be able to hit and damage the entity they were launched from
  • The Lock Ping Controls to Scanning Mode setting should now correctly apply to Mining Mode
  • AR Markers for ships, turrets, and other objects should no longer visually block the mobiGlas interface
  • The oxygen (O2) timer in the mobiGlas should now correctly take into account the player’s suit oxygen supply
  • Traveller Rental Kiosks should no longer have a blank UI / appears black when accessed
  • Fixed an issue causing characters and objects to not display animations and appear to teleport while moving when looking at them from a distance through higher magnification weapon scopes
  • Fixed an issue that was causing the fuel purchase price to slowly increase after players have committed to purchasing fuel from a Starfarer
  • Players should no longer be able to request docking to a Starfarer if the refueling boom arm is not extended
  • Starfarer’s upper turret should now have atmosphere
  • “De-select/select” attachments on FPS weapons in shop’s confirmation window should now correctly function
  • Carrack should no longer be missing geo for holo compass on the bridge technical deck
  • Fixed an issue causing some of the Carrack’s component bays and suit lockers to not be able to be closed after opening
  • Oxygen should now be present in the Carrack’s repair room
  • Players should now be able to sit in the chair in the Carrack’s Captain’s Quarters
  • Starfarer Co-Pilot’s Inner thought UI to turn ship off should no longer block MFD access
  • Starlifter Series landing gear should no longer compress, causing the ramp and elevators to collide with the ground
  • MISC Prospector Paint options should no longer be missing from the VMA
  • Cave interiors on planets with breathable atmospheres should now correctly inherit the atmosphere of the planet
  • There should no longer be invisible trees that players can collide with around the microTech river
  • Loot Crates in UGFs should no longer duplicate and overlap inside of each other
  • Added additional robustness to loot transfer to help Items transfer quickly from loot crates to personal inventory
  • Using attachment interface to remove attachments should no longer cause some attachments to become stuck on the weapon and be unremovable
  • Hornet Pirate should now correctly give Combat Assistance Mission credit when destroyed
  • The Price of Freedom Laptop should no longer be missing its UI prompt, preventing a critical aspect of the mission
  • Fixed an issue causing some players to receive a ‘Failed Invalid Location message’ when trying to buy from Pharmacy kiosks
  • Supply and demand for buying and selling commodities should no longer instantly refill
  • Fixed an issue causing Comm arrays to be missing their missile defenses and S10 turrets
  • Fixed an issue causing Comm Arrays to incorrectly have trespass zones which will give the player a felony
  • Fixed an issue causing some players to not receive their badge for completing Pirate Swarm in a group
  • Artimex Armor cape should no longer appear to be blown by wind when there isn’t any
  • Projectiles fired from UGF turrets should no longer be invisible and have chance of being silent
  • Fixed an issue where ships docked to Starfarer / Starfarer Gemini could fall in atmosphere
  • Fixed VisArea issues with multiple doors on the upper deck of the 400i
  • The “Destroy Illegal Drugs” mission should now complete correctly after destroying all the drugs

Technical

  • Fixed 12 Client Crashes
  • Fixed 9 Server Crashes
  • Fixed Multiple Backend Service Crashes

Patch News

Patch Watch

Guide

New ship & vehicle

Patch List

EVOCATI

PTU WAVE 1

OPEN PTU

LIVE

3.17.1 EVOCATI

3.17.1 OPEN PTU

3.17.1 LIVE

Last Post

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Star Citizen | Outlaw Spacestation Clinics – Greybox – Wip https://www.spaceloop.it/en/star-citizen-outlaw-spacestation-clinics-greybox-wip-en?utm_source=rss&utm_medium=rss&utm_campaign=star-citizen-outlaw-spacestation-clinics-greybox-wip-en https://www.spaceloop.it/en/star-citizen-outlaw-spacestation-clinics-greybox-wip-en#respond Fri, 13 May 2022 20:41:53 +0000 https://www.spaceloop.it/?p=6770 Star Citizen with the Patch 3.15 has released Hospitals and Clinics and upon “death” you will respawn in the Hospital instead of the Habit with a visual indications of what happened to you. A hospital is a health care institution providing patient treatment with specialized medical and nursing staff and medical equipment equipped with many beds for intensive care… Read More »Star Citizen | Outlaw Spacestation Clinics – Greybox – Wip

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Star Citizen with the Patch 3.15 has released Hospitals and Clinics and upon “death” you will respawn in the Hospital instead of the Habit with a visual indications of what happened to you.

hospital is a health care institution providing patient treatment with specialized medical and nursing staff and medical equipment equipped with many beds for intensive care and additional beds for patients who need long-term care.

A hospital is prepared to deal with all three intended tiers in medical treatment:

  • Tier 1 – Recover from near-death experiences and fatal injuries.
  • Tier 2 – Recover from serious injuries, such as multiple limb bleed-outs or ruined limbs.
  • Tier 3 – Recover from minor injuries, such as limbs being damaged.

Below we can see the WIP of the Outlaw clinics that will be introduced in the future.

Last Post

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Star Citizen Alpha 3.17.1 EPTU.8066896 Patch Notes https://www.spaceloop.it/en/star-citizen-alpha-3-17-1-eptu-8066896-patch-notes-en?utm_source=rss&utm_medium=rss&utm_campaign=star-citizen-alpha-3-17-1-eptu-8066896-patch-notes-en https://www.spaceloop.it/en/star-citizen-alpha-3-17-1-eptu-8066896-patch-notes-en#respond Fri, 13 May 2022 07:11:26 +0000 https://www.spaceloop.it/?p=6746 Alpha Patch 3.17.1 has been released to the EPTU, and is now available to test! Patch should now show: VERSION 3.17.1-EPTU.8066896. It is strongly recommended that players delete their USER and Shader folders for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER… Read More »Star Citizen Alpha 3.17.1 EPTU.8066896 Patch Notes

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Alpha Patch 3.17.1 has been released to the EPTU, and is now available to test! Patch should now show: VERSION 3.17.1-EPTU.8066896.

It is strongly recommended that players delete their USER and Shader folders for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:Program FilesRoberts Space IndustriesStarCitizenEPTU. The Shader folders can be found here %localappdata%Star Citizen.

Database Reset: No
Long Term Persistence: Enabled
Pledge Copy: Enabled
Starting aUEC: 15,000,000

The current build is under NDA
Please monitor etf-testing-chat in spectrum for updates and testing instructions.
USER.cfg settings: r_displaySessionInfo = 1

Note: This patch does not contain all of the intended features, which will be added iteratively to the notes as they become available. Additionally, some features may be implemented in a partial state and as such are not ready for testing. When those features reach a playable state they will be detailed on the notes and added to the “Testing Focus”. Please issue council all issues related to those in testing focus and in general gameplay.

Testing Focus

  • General Gameplay
  • Fleet Week Expo Events

Known Issues

  • Platinum Bay shops at the reststops will temporarily have the Dumper’s Depot attract screen on them until the proper Platinum Bay attract screen is created. This fixes a styling issue with the Buy/Sell screens which made it difficult to interact with those interfaces
  • Orison – The AR Marker for the Players designated landing area only appears when the Player gets within a close proximity to the Spaceport
  • Ships can explode after players exit them
  • While docked to a Starfarer the Valkyrie will continuously tilt instead of remaining stationary
  • Damage to player health can become delayed and can trigger after the player has fully healed themselves
  • The Argo Raft’s elevator controls cannot be interacted with from either inside deck
  • A ship’s targeting pip may be missing or disappear for some players; they cannot be targeted when this happens
  • Character’s head, mobiGlas, and other equipment can sometimes go missing after being released from Klescher
  • Medical beacon may not complete mission/payment when player is brought back from incapacitation
  • Players cannot buy components directly into ship storage

New Features

Locations

Window Interior Mapping Shader
Added a new graphics shader to buildings around the PU that will display 3d interior rooms that change perspective when looking through windows.

Feature Updates

Locations

Lighting Polish Pass for Hurston Volumetric Clouds

Gameplay

Updated Intro Bounty Mission ship AI to be a more balanced experience for new players
Increased Shield Health of Size 2 Shields
Added ability for players to purchase shop items directly into ships that have enough storage volume

Ships and Vehicles

Added a New Refueling Console to the Rear Catwalk Platform on the Starfarer
Updated Min/Max Wait Times and Insurance Expedite Fees of the Drake Cutlass Steel, CNOU Hoverquad, and MISC Hull A

Core Tech

Made Further Performance Improvements to Streaming Bubble
Performance Polish Pass on Large Planetary Storms
Updated gameglass bindings for 3.17.1

Bug Fixes

  • Fixed an issue causing ships and components to duplicate after a character reset
  • Fixed an issue causing bunkers to not clear corpses between mission instances
  • Selling an item should no longer reset search filters back to default
  • Fixed an issue causing passive detection range to be drastically reduced for all ships and vehicles
  • Reloading weapons should no longer fail when emptying and reloading consecutive magazines
  • Fixed an issue where players could equip any mag to the BR2 BEHR Shotgun
  • Missiles should no longer be able to hit and damage the entity they were launched from
  • The Lock Ping Controls to Scanning Mode setting should now correctly apply to Mining Mode
  • AR Markers for ships, turrets, and other objects should no longer visually block the mobiGlas interface
  • The oxygen (O2) timer in the mobiGlas should now correctly take into account the players suit oxygen
  • Traveller Rental Kiosks should no longer have a blank UI / appears black when accessed
  • Fixed an issue causing characters and objects to not display animations and appear to teleport while moving when looking at them from a distance through higher magnification weapon scopes
  • Fixed an issue that was causing the fuel purchase price to slowly increase after players have committed to purchasing fuel from a Starfarer
  • Players should no longer be able to request docking to a Starfarer if the refueling boom arm is not extended
  • Starfarer’s upper turret should now have atmosphere
  • “De-select/select” attachments on FPS weapons in shops confirmation window should now correctly function
  • Carrack should no longer be missing geo for holo compass on the bridge technical deck
  • Fixed an issue causing some of the Carrack’s component bays and suit lockers to not be able to be closed after opening
  • Oxygen should now be present in the Carrack’s repair room
  • Players should now be able to sit in the Chair in the Carrack’s Captain’s Quarters
  • Starfarer Co-Pilot’s Inner thought UI to turn ship off should no longer block MFD access
  • Starlifter Series landing gear should no longer compress, causing the ramp and elevators to collide with the ground
  • MISC Prospector Paint options should no longer be missing from the VMA
  • Cave interiors on planets with breathable atmospheres should now correctly inherit the atmosphere of the planet
  • There should no longer be invisible trees that players can collide with around the microTech river
  • Loot Crates in UGFs should no longer duplicate and overlap inside of eachother
  • Added additional robustness to loot transfer to help Items transfer quickly from loot crates to personal inventory
  • Using attachment interface to remove attachments should no longer cause some attachments to become stuck on the weapon and be unremovable
  • Hornet Pirate should now correctly give Combat Assistance Mission credit when destroyed
  • The Price of Freedom Laptop should no longer be missing its UI prompt, preventing a critical aspect of the mission
  • Fixed an issue causing some players to receive a ‘Failed Invalid Location message’ when trying to buy from Pharmacy kiosks
  • Supply and demand for buying and selling commodities should no longer instantly refill
  • Fixed an issue causing Comm arrays to be missing their missile defences and S10 turrets
  • Fixed an issue causing Comm Arrays to incorrectly have trespass zones which will give the player a felony
  • Fixed an issue causing some players to not receive their badge for completing Pirate Swarm in a group
  • Artimex Armor cape should no longer appear to be blown by wind when there isn’t any

Technical

  • Fixed 12 Client Crashes
  • Fixed 9 Server Crashes
  • Fixed Multiple Backend Service Crashes

Patch News

Patch Watch

Guide

New ship & vehicle

Patch List

EVOCATI

PTU WAVE 1

OPEN PTU

LIVE

3.17.1 EVOCATI

3.17.1 OPEN PTU

3.17.1 LIVE

Last Post

The post Star Citizen Alpha 3.17.1 EPTU.8066896 Patch Notes first appeared on Spaceloop.

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Star Citizen | Roadmap Roundup – May 11, 2022 https://www.spaceloop.it/en/star-citizen-roadmap-roundup-may-11-2022?utm_source=rss&utm_medium=rss&utm_campaign=star-citizen-roadmap-roundup-may-11-2022 https://www.spaceloop.it/en/star-citizen-roadmap-roundup-may-11-2022#respond Wed, 11 May 2022 20:24:39 +0000 https://www.spaceloop.it/?p=6730 Happy Wednesday, everyone! Every two weeks, we accompany the Roadmap update with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron… Read More »Star Citizen | Roadmap Roundup – May 11, 2022

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Happy Wednesday, everyone!

Every two weeks, we accompany the Roadmap update with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible.

With that said, let’s go ahead and dive into this week’s Roadmap Roundup!

-CIG Community Team

Notable Changes for May 11, 2022
 

Release View
 

RSI Scorpius

This deliverable has passed its final review for Alpha 3.17.1. Therefore, we are marking this card as Committed on Release View and changing its color to blue.

Progress Tracker

The following deliverables have been updated to the Progress Tracker:

AI – Arcade Machine

2022-02-03 => 2022-06-09

  • End date has been extended from 2022-03-16 to 2022-06-09

AI – Landing Improvements

2021-10-07 => 2022-05-12

  • End date has been extended from 2022-02-16 to 2022-05-12

2021-08-12 => 2022-05-26

  • End date has been extended from 2022-02-16 to 2022-05-26

AI – Planetary Navigation

2021-05-06 => 2022-04-28

  • End date has been extended from 2022-01-19 to 2022-04-28

AI – Untrained Combat

2021-03-25 => 2022-06-09

  • End date has been extended from 2022-03-16 to 2022-06-09

AI – Usable System V2

2022-01-06 => 2022-06-09

  • End date has been extended from 2022-03-02 to 2022-06-09

Cargo System Refactor

2021-01-03 => 2022-08-11

  • End date has been extended from 2022-06-02 to 2022-08-11

Civilian NPC Movement Improvements

2021-07-01 => 2022-05-12

  • End date has been extended from 2022-03-02 to 2022-05-12

Commodity Kiosk

2021-01-17 => 2022-08-25

  • End date has been extended from 2022-06-02 to 2022-08-25

Fire Extinguisher

2022-01-15 => 2022-05-12

  • End date has been extended from 2022-03-17 to 2022-05-12

FPS Radar / Scanning

2021-01-03 => 2022-07-07

  • End date has been extended from 2022-06-23 to 2022-07-07

Long Term Persistence Enhancements

2022-05-08 => 2022-06-30

  • Start date has been corrected from 2022-03-01 to 2022-05-08
  • End date has been extended from 2022-03-28 to 2022-06-30

Mission Manager App

2022-05-08 => 2022-08-25

  • Start date has moved closer from 2022-07-03 to 2022-05-08

Satellites – Points of Interest

2022-05-08 => 2022-12-30

  • Start date has been corrected from 2022-04-24 to 2022-05-08

Security Behavior

2021-03-25 => 2022-04-28

  • End date has been extended from 2022-02-02 to 2022-04-28

Space Mines

2022-05-15 => 2022-07-07

  • Start date has been pushed back from 2022-04-03 to 2022-05-15

Vending Machine Utilization T0

2021-04-14 => 2022-05-12

  • End date has been extended from 2022-02-16 to 2022-05-12

That’s all for this week!

Last Post

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This Week in Star Citizen 19/2022 https://www.spaceloop.it/en/this-week-in-star-citizen-19-2022-en?utm_source=rss&utm_medium=rss&utm_campaign=this-week-in-star-citizen-19-2022-en https://www.spaceloop.it/en/this-week-in-star-citizen-19-2022-en#respond Mon, 09 May 2022 20:20:28 +0000 https://www.spaceloop.it/?p=6723 Happy Monday, everyone! Invictus Launch Week is upon us! Join us as we welcome the UEE Naval fleet back to the Stanton system at this year’s Invictus Launch Week celebration. The annual event invites players to test-fly military vehicles for free, experience new vehicles, rediscover old favorites, tour an in-service Javelin destroyer, and much more.… Read More »This Week in Star Citizen 19/2022

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Happy Monday, everyone!

Invictus Launch Week is upon us! Join us as we welcome the UEE Naval fleet back to the Stanton system at this year’s Invictus Launch Week celebration. The annual event invites players to test-fly military vehicles for free, experience new vehicles, rediscover old favorites, tour an in-service Javelin destroyer, and much more. Check out the full schedule on the Invictus Launch Week hub.

Last week, we released April’s Monthly Report, which is full of info on what some of our teams around the globe have been up to. Be sure to check out the Comm-Link if you haven’t.

Now, let’s see what’s going on this week:

This Tuesday, our latest Lore Post from the Narrative team is a short story titled Homesick, where a young woman displaced by the First Tevarin War attends Invictus and contemplates enlisting. 

Wednesday brings the latest Roadmap Update alongside its companion Roundup with all the details. We’ll also publish last week’s Squadron 42 Monthly Report as a Comm-Link.

Inside Star Citizen returns on Thursday with an all-Sprint Report episode.

Wrapping up the week on Friday, you’ll see an update to the Subscriber Vault and the weekly RSI Newsletter delivered to your inbox. Finally, we have a new episode of Star Citizen Live, which will be broadcast on our Star Citizen Twitch channel. Air time and guests will be confirmed very soon.

Have a fantastic week, everyone!

Jake Bradley
Community Manager

THE WEEKLY COMMUNITY CONTENT SCHEDULE

MONDAY, MAY 9, 2022

  • This Week in Star Citizen

TUESDAY, MAY 10, 2022

  • Lore Post: Homesick

WEDNESDAY, MAY 11, 2022

  • Roadmap Update
  • Roadmap Roundup
  • Squadron 42 Monthly Report Comm-Link

THURSDAY, MAY 12, 2022

FRIDAY, MAY 13, 2022

Last Post

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