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Star Citizen | Alpha 3.22 8962480 Data Mining

In this post we indicate all the information retrieved from the Star Citizen files of Patch 3.22.0. 8962480

Keys Added for ARCC:

  • ARCC_UGF_desc_shared=A dedicated ArcCorp Industrial Park which handles a variety of distribution and processing needs for the company.

Keys Added for area:

  • area_name_ext_transit,P=External Transit
  • area_name_foodcourt,P=Foodcourt
  • area_name_galleria,P=Galleria
  • area_name_int_transit,P=Internal Transit

Keys Added for CRAS:

  • CRAS_UGF_desc_shared=This processing plant is a vital part of Cry-Astro’s fuel network, helping to fuel your future.

Keys Added for CRUS:

  • CRUS_UGF_desc_shared=One of the many facilities that Crusader Industries uses to manufacture their ships.

Keys Added for Download:

  • Download_BrowseForFolder=Choose folder

Keys Added for DownloadConnectivity:

  • DownloadConnectivity_HTTP=HTTP
  • DownloadConnectivity_None=No Connection
  • DownloadConnectivity_P2P=P2P
  • DownloadConnectivity_P2P_HTTP=HTTP + P2P

Keys Added for DownloadError:

  • DownloadError_AlreadyDownloading=Already downloading
  • DownloadError_DownloadFailed=Download failed
  • DownloadError_InvalidMetafile=Unable to load metafile
  • DownloadError_InvalidSource=Invalid source found
  • DownloadError_None=No download error detected
  • DownloadError_NotEnoughSpace=Not enough disk space
  • DownloadError_UnacceptableSource=Unacceptable source found
  • DownloadError_Unknown=Unknown download error
  • DownloadError_UserAbort=User abort

Keys Added for DownloadStalled:

  • DownloadStalled_ContentWrite=Content write failed
  • DownloadStalled_None=Download stalled
  • DownloadStalled_PeerListEmpty=Peer list empty
  • DownloadStalled_PeerNoGoodOnes=No valid peers
  • DownloadStalled_ReliableSourceBadIntegrity=Reliable source serving corrupt data
  • DownloadStalled_ReliableSourceContact=Unable to contact reliable source
  • DownloadStalled_ReliableSourceNotSpecified=Reliable source not specified
  • DownloadStalled_TrackerContact=Unable to contact tracker
  • DownloadStalled_TrackerListEmpty=Tracker list empty
  • DownloadStalled_TrackerNotSpecified=Tracker not specified
  • DownloadStalled_TransportHttp=HTTP request failed
  • DownloadStalled_TransportHttpClient=Downloading Stalled…Please Wait!
  • DownloadStalled_TransportSocket=Socket transport failed

Keys Added for DownloadState:

  • DownloadState_Checking=Checking Download
  • DownloadState_Complete=Download Complete
  • DownloadState_Creating=Creating Download
  • DownloadState_Downloading=Downloading
  • DownloadState_DownloadingChecking=Downloading/Checking
  • DownloadState_DownloadingStalled=Downloading Stalled
  • DownloadState_Failure=Download Failure
  • DownloadState_Idle=Download Idle
  • DownloadState_Initializing=Download Initializing
  • DownloadState_Paused=Download Paused
  • DownloadState_Resuming=Download Resuming
  • DownloadState_Seeding=Download Seeding
  • DownloadState_Starting=Download Starting
  • DownloadState_Stopping=Download Stopping
  • DownloadState_Unknown=Download Unknown

Keys Added for ea:

  • ea_ui_RulesLapCompleted=Lap Completed\nLap Time: %s
  • ea_ui_RulesOnDeathPenaltyMessage=%d seconds penalty
  • ea_ui_deathinfo_AssistedBy=Assisted by
  • ea_ui_deathinfo_LifeReview=Life Review
  • ea_ui_frontend_BanPlayer=BAN PLAYER
  • ea_ui_frontend_DemoteFromMod=DEMOTE FROM MOD
  • ea_ui_frontend_Host=Host
  • ea_ui_frontend_Join=Join
  • ea_ui_frontend_LobbySetup=Lobby Setup
  • ea_ui_frontend_Moderator=Moderator
  • ea_ui_frontend_PromoteToHost=PROMOTE TO HOST
  • ea_ui_frontend_PromoteToMod=PROMOTE TO MOD
  • ea_ui_map_ClioIslands=Clio Islands
  • ea_ui_map_SnakePitReverse,P=The Snake Pit: Reverse
  • ea_ui_mapdesc_ClioIslands,P=Placeholder Description
  • ea_ui_mode_ClassicRace_MasterModes=Master Modes: Classic Race
  • ea_ui_mode_Duel_FightOrFlight,P=Duo Showdown
  • ea_ui_mode_SquadronBattle_MasterModes=Master Modes: Squadron Battle
  • ea_ui_modedesc_ClassicRace_MasterModes,P=Pure racing. Push the new Master Mode ships to their limit and be the first to cross the finish line.
  • ea_ui_modedesc_SquadronBattle_MasterModes,P=Fight together in teams where you must score more than the other team or beat the score limit to win in this exclusive limited Master Modes test.
  • ea_ui_scoring_DistortionDamage=Distortion
  • ea_ui_scoring_DistortionDisabled=Disabled Ship
  • ea_ui_scoring_KillConfirmed=Kill Collected
  • ea_ui_scoring_KillDenied=Kill Denied
  • ea_ui_scoring_SecondPlace=2nd Place
  • ea_ui_scoring_SpecialEventPickup=Envelope Collected
  • ea_ui_scoring_SpecialEventPickupDenied=Envelope Denied
  • ea_ui_scoring_ThirdPlace=3rd Place
  • ea_ui_spawning_MulticrewDisabled=Multicrew Disabled
  • ea_ui_spawning_MulticrewEnabled=Multicrew Enabled
  • ea_ui_spawning_Spawning=Spawning
  • ea_ui_spawning_vehicleslot,P=Slot %u

Keys Added for flightHUD:

  • flightHUD_Label_WrongOrientation,P=Misaligned with Gravity

Keys Added for Frontend:

  • Frontend_Context_JoinUnavailable=Join (Unavailable)

Keys Added for GMCapture:

  • GMCapture_Desc,P=Capture and secure the target, target info will be sent upon accepting
  • GMCapture_From,P=Filip Barsararsra
  • GMCapture_HUD,P=Capture ~mission(ObjectToCapture)
  • GMCapture_Marker,P=Capture ~mission(ObjectToCapture)
  • GMCapture_Obj_Long,P=Capture ~mission(ObjectToCapture)
  • GMCapture_Obj_Short,P=Capture ~mission(ObjectToCapture)
  • GMCapture_Title,P=Capture and secure the target

Keys Added for HRST:

  • HRST_UGF_desc_shared=This Hurston Dynamics Production Center is for authorized personnel only.

Keys Added for hud:

  • hud_mining_asteroid_name_7=Asteroid (Ice)
  • hud_mining_modifier_cluster_factor=Cluster Factor (~ItemModifierMethod(value)%)

Keys Added for input:

  • input_key_keyboard_leftParenthesis,P=(
  • input_key_keyboard_rightParenthesis,P=)

Keys Added for item:

  • item_DescFlair_HeadHunterRelic_Citizencon_2023=Light your way with this reproduction of the iconic Headhunter seal of authority. Crafted at the promotion of a new Chief, this lamp is constructed using four skulls, one provided by each of the Chief’s four Counselors as a sign of their loyalty, and serves as a symbol of the Chief’s new authority.
  • item_DescFlair_MultiToolBox_Citizencon_2023=Proudly put your multi-tool on display with this toolbox reclaimed from the Pyro system that’s not only withstood the star’s dangerous flares but also the ravages of time.
  • item_DescFlair_Trophy_Citizencon_2023=Commemorate CitizenCon 2953 with a trip to the dark side with this unique trophy fashioned from debris extracted from the dangerous Pyro system.
  • item_DescSTOR_opencontainer_1-8_SCU=Designed by one of the most trusted names in cargo pods, the Stor*All Storage Box provides a convenient place to keep any small items. Its durable impact-resistant construction is sealed to survive the vacuum of space.
  • item_DescTOAG_LaserRepeater_S3=Item Type: Laser Repeater\nManufacturer: Torral Aggregate\nSize: 3\n\nInspired by Xi’an mil-tech and tailor-made by Torral Aggregate exclusively for the Aopoa San’tok.yāi, the Yeng’tu laser repeater accentuates the ship’s dexterity with a fighter’s edge.
  • item_Desc_alb_jacket_04_01_01,P=PH – alb_jacket_04_01_01
  • item_Desc_alb_jacket_04_01_04,P=PH – alb_jacket_04_01_04
  • item_Desc_alb_jacket_04_01_10,P=PH – alb_jacket_04_01_10
  • item_Desc_alb_jacket_04_01_13,P=PH – alb_jacket_04_01_13
  • item_Desc_alb_jacket_04_01_17,P=PH – alb_jacket_04_01_17
  • item_Desc_alb_jacket_05_01_04,P=PH – alb_jacket_05_01_04
  • item_Desc_alb_jacket_05_01_16,P=PH – alb_jacket_05_01_16
  • item_Desc_alb_jacket_05_01_18,P=PH – alb_jacket_05_01_18
  • item_Desc_alb_jacket_05_01_20,P=PH – alb_jacket_05_01_20
  • item_Desc_alb_pants_02_01_01,P=PH – alb_pants_02_01_01
  • item_Desc_alb_pants_02_01_04,P=PH – alb_pants_02_01_04
  • item_Desc_alb_pants_02_01_10,P=PH – alb_pants_02_01_10
  • item_Desc_alb_pants_02_01_13,P=PH – alb_pants_02_01_13
  • item_Desc_alb_pants_02_01_17,P=PH – alb_pants_02_01_17
  • item_Desc_alb_shirt_05,P=PH – alb_shirt_05
  • item_Desc_fta_medium_helmet_01_01_13,P=PH – fta_medium_helmet_01_01_13
  • item_Desc_fta_medium_helmet_01_01_15,P=PH – fta_medium_helmet_01_01_15
  • item_Desc_fta_medium_helmet_01_01_18,P=PH – fta_medium_helmet_01_01_18
  • item_Desc_gsb_pants_01,P=PH – gsb_pants_01
  • item_Desc_gys_jacket_01_01_02,P=PH – gys_jacket_01_01_02
  • item_Desc_gys_pants_01_01_02,P=PH – gys_pants_01_01_02
  • item_Desc_gys_undersuit_01,P=PH – gys_undersuit_01
  • item_Desc_hdh_boots_02,P=PH – hdh_boots_02
  • item_Desc_hdh_jacket_07,P=PH – hdh_jacket_07
  • item_Desc_hdh_pants_03,P=PH – hdh_pants_03
  • item_Desc_hdh_shirt_01,P=PH – hdh_shirt_01
  • item_Desc_hdh_shirt_03_01_01,P=PH – hdh_shirt_03_01_01
  • item_Desc_hdh_shirt_03_01_04,P=PH – hdh_shirt_03_01_04
  • item_Desc_hdh_shirt_03_01_10,P=PH – hdh_shirt_03_01_10
  • item_Desc_hdh_shirt_03_01_13,P=PH – hdh_shirt_03_01_13
  • item_Desc_hdh_shirt_03_01_17,P=PH – hdh_shirt_03_01_17
  • item_Desc_outlaw_legacy_armor_light_arms_01_04_9tails=Item Type: Light Armor\nDamage Reduction: 20%\nTemp. Rating: -31 / 61 °C\n\nThis version of Kastak Arms’ Lynx arms has been modified from its original form. Maintain your mobility with the Lynx combat armor. A high tech polymer weave allows the wearer to withstand enough damage to quickly escape danger. The suit’s striking look became famous after being worn by the Seeker in the widely popular “Fire and Fury” vids of the mid-2800s.
  • item_Desc_outlaw_legacy_armor_light_helmet_01_04_9tails=Item Type: Light Armor\nDamage Reduction: 20%\nTemp. Rating: -31 / 61 °C\n\nThis version of Kastak Arms’ Oracle helmet has been modified from its original form. Kastak Arms’ Oracle provides an enclosed reinforced plating helmet with integrated diamond laminate over the eyes. It allows for maximum situational awareness while keeping the wearer safe in space and on the battlefield.
  • item_Desc_r6p_shoes_03,P=PH – r6p_shoes_03
  • item_Desc_scu_jacket_07,P=PH – alb_shirt_05
  • item_Desc_scu_pants_05,P=PH – scu_pants_05
  • item_Descbehr_lmg_ballistic_01_yellow_grey01=Placeholder
  • item_Descgmni_pistol_ballistic_01_green_grey01=Manufacturer: Gemini \nItem Type: Pistol\nClass: Ballistic\n\nMagazine Size: 13\nRate Of Fire: 400 rpm\nEffective Range: 30 m\n\nAttachments: Optics (S1), Barrel (S1), Underbarrel (S1)\n\nThe LH86 from Gemini is a compact kinetic handgun designed for personal defense and close-quarter combat. A keen eye on ergonomics and balance coupled with hardy construction makes this pistol a natural fit for any shooter in any number of hostile conditions. The LH86 also comes with Tritium low-light sight and a thirteen round magazine. This special green and grey Luckbringer edition released for Stella Fortuna 2954 is a great way to get luck on your side.
  • item_Descgmni_smg_ballistic_01_green_grey01=Manufacturer: Gemini\nItem Type: SMG\nClass: Ballistic\n\nMagazine Size: 40\nRate Of Fire: 1,100 rpm\nEffective Range: 35m\n\nAttachments: Barrel (S1), Optics (S1), Underbarrel (S1)\n\nEasy to handle and a beauty to behold with its purple accented styling, the C54 is a sleek and precisely balanced SMG from Gemini. Its lightweight polymer frame and ergonomic design makes it ideal for close quarter engagements. The C54 is capable of firing 10mm rounds on full auto to provide maximum support and target saturation to ensure that any engagement ends quick. This special green and grey Luckbringer edition released for Stella Fortuna 2954 is a great way to get luck on your side.
  • item_Descgmni_sniper_ballistic_01_green_grey01=Manufacturer: Gemini\nItem Type: Sniper Rifle\nClass: Ballistic\n\nMagazine Size: 15\nRate Of Fire: 120 rpm\nEffective Range: 80 m\n\nAttachments: Optics (S3), Barrel (S2), Underbarrel (S2)\n\nDevastate at distance with the A03 sniper rifle. Masterfully designed by Gemini’s Tevarin co-founder Clem, the weapon balances a stylish and ergonomic design with a powerful ballistic punch. The A03 delivers an impressive rate of fire for a sniper rifle that sacrifices accuracy for urgency when successive shots are required. Considering its renowned design and unique features, it’s easy to see why the A03 has become a favorite of security professionals across the empire. This special green and grey Luckbringer edition released for Stella Fortuna 2954 is a great way to get luck on your side.
  • item_Descksar_shotgun_energy_01_blue01=Placeholder
  • item_NameFlair_HeadHunterRelic_Citizencon_2023=Headhunter Head Lamp
  • item_NameFlair_MultiToolBox_Citizencon_2023=Pyrotechnic Amalgamated Toolbox
  • item_NameFlair_Trophy_Citizencon_2023=CitizenCon 2953 Trophy
  • item_NameHRST_Storm_LaserRepeater_S3_short=Reign-3
  • item_NameSTOR_opencontainer_1-8_SCU=Stor*All 1/8 SCU Storage Box
  • item_NameTOAG_LaserRepeater_S3=Yeng’tu Repeater
  • item_NameTOAG_LaserRepeater_S3_short=Yeng’tu
  • item_Name_alb_jacket_04_01_01,P=PH – alb_jacket_04_01_01
  • item_Name_alb_jacket_04_01_04,P=PH – alb_jacket_04_01_04
  • item_Name_alb_jacket_04_01_10,P=PH – alb_jacket_04_01_10
  • item_Name_alb_jacket_04_01_13,P=PH – alb_jacket_04_01_13
  • item_Name_alb_jacket_04_01_17,P=PH – alb_jacket_04_01_17
  • item_Name_alb_jacket_05_01_04,P=PH – alb_jacket_05_01_04
  • item_Name_alb_jacket_05_01_16,P=PH – alb_jacket_05_01_16
  • item_Name_alb_jacket_05_01_18,P=PH – alb_jacket_05_01_18
  • item_Name_alb_jacket_05_01_20,P=PH – alb_jacket_05_01_20
  • item_Name_alb_pants_02_01_01,P=PH – alb_pants_02_01_01
  • item_Name_alb_pants_02_01_04,P=PH – alb_pants_02_01_04
  • item_Name_alb_pants_02_01_10,P=PH – alb_pants_02_01_10
  • item_Name_alb_pants_02_01_13,P=PH – alb_pants_02_01_13
  • item_Name_alb_pants_02_01_17,P=PH – alb_pants_02_01_17
  • item_Name_alb_shirt_05_01_01,P=PH – alb_shirt_05_01_01
  • item_Name_alb_shirt_05_01_03,P=PH – alb_shirt_05_01_03
  • item_Name_alb_shirt_05_01_11,P=PH – alb_shirt_05_01_11
  • item_Name_alb_shirt_05_01_15,P=PH – alb_shirt_05_01_15
  • item_Name_alb_shirt_05_01_17,P=PH – alb_shirt_05_01_17
  • item_Name_fta_medium_helmet_01_01_13,P=PH – fta_medium_helmet_01_01_13
  • item_Name_fta_medium_helmet_01_01_15,P=PH – fta_medium_helmet_01_01_15
  • item_Name_fta_medium_helmet_01_01_18,P=PH – fta_medium_helmet_01_01_18
  • item_Name_gsb_pants_01_01_01,P=PH – gsb_pants_01_01_01
  • item_Name_gsb_pants_01_01_03,P=PH – gsb_pants_01_01_03
  • item_Name_gsb_pants_01_01_07,P=PH – gsb_pants_01_01_07
  • item_Name_gsb_pants_01_01_10,P=PH – gsb_pants_01_01_10
  • item_Name_gsb_pants_01_01_16,P=PH – gsb_pants_01_01_16
  • item_Name_gys_undersuit_01_01_01,P=PH – gys_undersuit_01_01_01
  • item_Name_gys_undersuit_01_01_11,P=PH – gys_undersuit_01_01_11
  • item_Name_hdh_boots_02_01_01,P=PH – hdh_boots_02_01_01
  • item_Name_hdh_boots_02_01_13,P=PH – hdh_boots_02_01_13
  • item_Name_hdh_boots_02_01_15,P=PH – hdh_boots_02_01_15
  • item_Name_hdh_boots_02_01_16,P=PH – hdh_boots_02_01_16
  • item_Name_hdh_boots_02_01_17,P=PH – hdh_boots_02_01_17
  • item_Name_hdh_gloves_01_01_03,P=PH – hdh_gloves_01_01_03
  • item_Name_hdh_gloves_01_01_07,P=PH – hdh_gloves_01_01_07
  • item_Name_hdh_gloves_01_01_10,P=PH – hdh_gloves_01_01_10
  • item_Name_hdh_gloves_01_01_16,P=PH – hdh_gloves_01_01_16
  • item_Name_hdh_jacket_07_01_01,P=PH – hdh_jacket_07_01_01
  • item_Name_hdh_jacket_07_01_13,P=PH – hdh_jacket_07_01_13
  • item_Name_hdh_jacket_07_01_15,P=PH – hdh_jacket_07_01_15
  • item_Name_hdh_jacket_07_01_16,P=PH – hdh_jacket_07_01_16
  • item_Name_hdh_jacket_07_01_17,P=PH – hdh_jacket_07_01_17
  • item_Name_hdh_jacket_08_01_03,P=PH – hdh_jacket_08_01_03
  • item_Name_hdh_jacket_08_01_07,P=PH – hdh_jacket_08_01_07
  • item_Name_hdh_jacket_08_01_10,P=PH – hdh_jacket_08_01_10
  • item_Name_hdh_jacket_08_01_16,P=PH – hdh_jacket_08_01_16
  • item_Name_hdh_pants_03_01_01,P=PH – hdh_pants_03_01_01
  • item_Name_hdh_pants_03_01_13,P=PH – hdh_pants_03_01_13
  • item_Name_hdh_pants_03_01_15,P=PH – hdh_pants_03_01_15
  • item_Name_hdh_pants_03_01_16,P=PH – hdh_pants_03_01_16
  • item_Name_hdh_pants_03_01_17,P=PH – hdh_pants_03_01_17
  • item_Name_hdh_shirt_01_01_01,P=PH – hdh_shirt_01_01_01
  • item_Name_hdh_shirt_01_01_13,P=PH – hdh_shirt_01_01_13
  • item_Name_hdh_shirt_01_01_15,P=PH – hdh_shirt_01_01_15
  • item_Name_hdh_shirt_01_01_16,P=PH – hdh_shirt_01_01_16
  • item_Name_hdh_shirt_01_01_17,P=PH – hdh_shirt_01_01_17
  • item_Name_hdh_shirt_02_01_03,P=PH – hdh_shirt_02_01_03
  • item_Name_hdh_shirt_02_01_07,P=PH – hdh_shirt_02_01_07
  • item_Name_hdh_shirt_02_01_10,P=PH – hdh_shirt_02_01_10
  • item_Name_hdh_shirt_02_01_16,P=PH – hdh_shirt_02_01_16
  • item_Name_hdh_shirt_03_01_01,P=PH – hdh_shirt_03_01_01
  • item_Name_hdh_shirt_03_01_04,P=PH – hdh_shirt_03_01_04
  • item_Name_hdh_shirt_03_01_10,P=PH – hdh_shirt_03_01_10
  • item_Name_hdh_shirt_03_01_13,P=PH – hdh_shirt_03_01_13
  • item_Name_hdh_shirt_03_01_17,P=PH – hdh_shirt_03_01_17
  • item_Name_outlaw_legacy_armor_light_arms_01_04_02=Lynx Arms Red
  • item_Name_outlaw_legacy_armor_light_arms_01_04_03=Lynx Arms Orange
  • item_Name_outlaw_legacy_armor_light_arms_01_04_04=Lynx Arms Yellow
  • item_Name_outlaw_legacy_armor_light_arms_01_04_05=Lynx Arms Green
  • item_Name_outlaw_legacy_armor_light_arms_01_04_06=Lynx Arms Seagreen
  • item_Name_outlaw_legacy_armor_light_arms_01_04_07=Lynx Arms Blue
  • item_Name_outlaw_legacy_armor_light_arms_01_04_08=Lynx Arms Purple
  • item_Name_outlaw_legacy_armor_light_arms_01_04_09=Lynx Arms Violet
  • item_Name_outlaw_legacy_armor_light_arms_01_04_12=Lynx Arms Black
  • item_Name_outlaw_legacy_armor_light_arms_01_04_13=Lynx Arms Dark Red
  • item_Name_outlaw_legacy_armor_light_arms_01_04_14=Lynx Arms Sienna
  • item_Name_outlaw_legacy_armor_light_arms_01_04_9tails=Lynx Arms (Modified)
  • item_Name_outlaw_legacy_armor_light_arms_01_05_10=Lynx Arms White
  • item_Name_outlaw_legacy_armor_light_arms_01_05_11,P=Lynx Arms Grey
  • item_Name_outlaw_legacy_armor_light_arms_01_05_15=Lynx Arms Tan
  • item_Name_outlaw_legacy_armor_light_arms_01_05_16=Lynx Arms Dark Green
  • item_Name_outlaw_legacy_armor_light_arms_01_05_17=Lynx Arms Aqua
  • item_Name_outlaw_legacy_armor_light_arms_01_05_18=Lynx Arms Twilight
  • item_Name_outlaw_legacy_armor_light_arms_01_05_19=Lynx Arms Imperial
  • item_Name_outlaw_legacy_armor_light_arms_01_05_20=Lynx Arms Olive
  • item_Name_outlaw_legacy_armor_light_core_01_04_02=Lynx Core Red
  • item_Name_outlaw_legacy_armor_light_core_01_04_03=Lynx Core Orange
  • item_Name_outlaw_legacy_armor_light_core_01_04_04=Lynx Core Yellow
  • item_Name_outlaw_legacy_armor_light_core_01_04_05=Lynx Core Green
  • item_Name_outlaw_legacy_armor_light_core_01_04_06=Lynx Core Seagreen
  • item_Name_outlaw_legacy_armor_light_core_01_04_07=Lynx Core Blue
  • item_Name_outlaw_legacy_armor_light_core_01_04_08=Lynx Core Purple
  • item_Name_outlaw_legacy_armor_light_core_01_04_09=Lynx Core Violet
  • item_Name_outlaw_legacy_armor_light_core_01_04_12=Lynx Core Black
  • item_Name_outlaw_legacy_armor_light_core_01_04_13=Lynx Core Dark Red
  • item_Name_outlaw_legacy_armor_light_core_01_04_14=Lynx Core Sienna
  • item_Name_outlaw_legacy_armor_light_core_01_05_10=Lynx Core White
  • item_Name_outlaw_legacy_armor_light_core_01_05_11,P=Lynx Core Grey
  • item_Name_outlaw_legacy_armor_light_core_01_05_15=Lynx Core Tan
  • item_Name_outlaw_legacy_armor_light_core_01_05_16=Lynx Core Dark Green
  • item_Name_outlaw_legacy_armor_light_core_01_05_17=Lynx Core Aqua
  • item_Name_outlaw_legacy_armor_light_core_01_05_18=Lynx Core Twilight
  • item_Name_outlaw_legacy_armor_light_core_01_05_19=Lynx Core Imperial
  • item_Name_outlaw_legacy_armor_light_core_01_05_20=Lynx Core Olive
  • item_Name_outlaw_legacy_armor_light_helmet_01_04_02=Oracle Helmet Red
  • item_Name_outlaw_legacy_armor_light_helmet_01_04_03=Oracle Helmet Orange
  • item_Name_outlaw_legacy_armor_light_helmet_01_04_04=Oracle Helmet Yellow
  • item_Name_outlaw_legacy_armor_light_helmet_01_04_05=Oracle Helmet Green
  • item_Name_outlaw_legacy_armor_light_helmet_01_04_06=Oracle Helmet Seagreen
  • item_Name_outlaw_legacy_armor_light_helmet_01_04_07=Oracle Helmet Blue
  • item_Name_outlaw_legacy_armor_light_helmet_01_04_08=Oracle Helmet Purple
  • item_Name_outlaw_legacy_armor_light_helmet_01_04_09=Oracle Helmet Violet
  • item_Name_outlaw_legacy_armor_light_helmet_01_04_12=Oracle Helmet Black
  • item_Name_outlaw_legacy_armor_light_helmet_01_04_13=Oracle Helmet Dark Red
  • item_Name_outlaw_legacy_armor_light_helmet_01_04_14=Oracle Helmet Sienna
  • item_Name_outlaw_legacy_armor_light_helmet_01_04_9tails=Oracle Helmet (Modified)
  • item_Name_outlaw_legacy_armor_light_helmet_01_05_10=Oracle Helmet White
  • item_Name_outlaw_legacy_armor_light_helmet_01_05_11,P=Oracle Helmet Grey
  • item_Name_outlaw_legacy_armor_light_helmet_01_05_15=Oracle Helmet Tan
  • item_Name_outlaw_legacy_armor_light_helmet_01_05_16=Oracle Helmet Dark Green
  • item_Name_outlaw_legacy_armor_light_helmet_01_05_17=Oracle Helmet Aqua
  • item_Name_outlaw_legacy_armor_light_helmet_01_05_18=Oracle Helmet Twilight
  • item_Name_outlaw_legacy_armor_light_helmet_01_05_19=Oracle Helmet Imperial
  • item_Name_outlaw_legacy_armor_light_helmet_01_05_20=Oracle Helmet Olive
  • item_Name_outlaw_legacy_armor_light_legs_01_04_02=Lynx Legs Red
  • item_Name_outlaw_legacy_armor_light_legs_01_04_03=Lynx Legs Orange
  • item_Name_outlaw_legacy_armor_light_legs_01_04_04=Lynx Legs Yellow
  • item_Name_outlaw_legacy_armor_light_legs_01_04_05=Lynx Legs Green
  • item_Name_outlaw_legacy_armor_light_legs_01_04_06=Lynx Legs Seagreen
  • item_Name_outlaw_legacy_armor_light_legs_01_04_07=Lynx Legs Blue
  • item_Name_outlaw_legacy_armor_light_legs_01_04_08=Lynx Legs Purple
  • item_Name_outlaw_legacy_armor_light_legs_01_04_09=Lynx Legs Violet
  • item_Name_outlaw_legacy_armor_light_legs_01_04_12=Lynx Legs Black
  • item_Name_outlaw_legacy_armor_light_legs_01_04_13=Lynx Legs Dark Red
  • item_Name_outlaw_legacy_armor_light_legs_01_04_14=Lynx Legs Sienna
  • item_Name_outlaw_legacy_armor_light_legs_01_05_10=Lynx Legs White
  • item_Name_outlaw_legacy_armor_light_legs_01_05_11,P=Lynx Legs Grey
  • item_Name_outlaw_legacy_armor_light_legs_01_05_15=Lynx Legs Tan
  • item_Name_outlaw_legacy_armor_light_legs_01_05_16=Lynx Legs Dark Green
  • item_Name_outlaw_legacy_armor_light_legs_01_05_17=Lynx Legs Aqua
  • item_Name_outlaw_legacy_armor_light_legs_01_05_18=Lynx Legs Twilight
  • item_Name_outlaw_legacy_armor_light_legs_01_05_19=Lynx Legs Imperial
  • item_Name_outlaw_legacy_armor_light_legs_01_05_20=Lynx Legs Olive
  • item_Name_r6p_shoes_03_01_01,P=PH – r6p_shoes_03_01_01
  • item_Name_r6p_shoes_03_01_03,P=PH – r6p_shoes_03_01_03
  • item_Name_r6p_shoes_03_01_11,P=PH – r6p_shoes_03_01_11
  • item_Name_r6p_shoes_03_01_15,P=PH – r6p_shoes_03_01_15
  • item_Name_r6p_shoes_03_01_17,P=PH – r6p_shoes_03_01_17
  • item_Name_scu_jacket_07_01_01,P=PH – scu_jacket_07_01_01
  • item_Name_scu_jacket_07_01_03,P=PH – scu_jacket_07_01_03
  • item_Name_scu_jacket_07_01_11,P=PH – scu_jacket_07_01_11
  • item_Name_scu_jacket_07_01_15,P=PH – scu_jacket_07_01_15
  • item_Name_scu_jacket_07_01_17,P=PH – scu_jacket_07_01_17
  • item_Name_scu_pants_05_01_01,P=PH – scu_pants_05_01_01
  • item_Name_scu_pants_05_01_03,P=PH – scu_pants_05_01_03
  • item_Name_scu_pants_05_01_11,P=PH – scu_pants_05_01_11
  • item_Name_scu_pants_05_01_15,P=PH – scu_pants_05_01_15
  • item_Name_scu_pants_05_01_17,P=PH – scu_pants_05_01_17
  • item_Namebehr_lmg_ballistic_01_yellow_grey01=Behr Yellow Grey Racing
  • item_Namebehr_lmg_ballistic_01_yellow_grey01_short=Behr Yellow Grey Racing
  • item_Namegmni_pistol_ballistic_01_green_grey01=LH86 “Luckbringer” Pistol
  • item_Namegmni_pistol_ballistic_01_green_grey01_short=LH86 LB Pistol
  • item_Namegmni_smg_ballistic_01_green_grey01=C54 “Luckbringer” SMG
  • item_Namegmni_smg_ballistic_01_green_grey01_short=C54 LB SMG
  • item_Namegmni_sniper_ballistic_01_green_grey01=A03 “Luckbringer” Sniper Rifle
  • item_Namegmni_sniper_ballistic_01_green_grey01_short=A03 LB Sniper Rifle
  • item_Namegrin_multitool_01_salvage_mag_empty=Cambio-Lite SRT Canister (Empty)
  • item_Nameksar_shotgun_energy_01_blue01=Ksar Blue Racing
  • item_Nameksar_shotgun_energy_01_blue01_short=Ksar Blue Racing

Keys Added for Item:

  • Item_DescGRIN_CraftingStation_001=Item Type: Manufacturing Station\nManufacturer: Greycat Industrial\nClass: Industrial\n\nThe ReCast ship-based manufacturing station that can store raw materials into custom crafted containers, as well as use those same resources to craft several useful items, like multitools, allowing for longer expeditions and more sustainable operations.
  • Item_DescGRIN_SalvageField_001=Item Type: Field Emitter\nManufacturer: Greycat Industrial\nClass: Industrial\n\nDesigned to easily break down debris and vehicles into material composite, the Renovar XTR Salvage Beam has become the industry-standard for structural salvage. It alternates between two field modes: Fracture, which uses high-frequency vibrations to break objects apart, and Disintegration, which reduces the pieces into a usable resource.
  • Item_DescReclaimer_CraftingStorage=Item Type: Storage\nManufacturer: Aegis Dynamics\nCapacity: 360 SCU\n\nThis internal storage space contains all raw materials a Reclaimer collects until they are fed into the ship’s manufacturing stations.
  • Item_DescReclaimer_SalvageClaw=Item Type: Manipulator\nManufacturer: Aegis Dynamics\nClass: Industrial\n\nThis heavy-duty claw allows an onboard technician to manipulate and collect salvage.
  • Item_DescSTOR_opencontainer_shared=Designed by one of the most trusted names in cargo pods, the Stor*All Self-Storage Container provides a convenient place to keep anything too cumbersome to carry on your person. Its durable impact-resistant construction is sealed to survive the vacuum of space.
  • Item_DescVulture_CraftingStorage=Item Type: Storage\nManufacturer: Drake Interplanetary\nCapacity: 14 SCU\n\nThis internal storage space contains all raw materials a Vulture collects until they are fed into the ship’s manufacturing station.
  • Item_NameGRIN_CraftingStation_001=ReCast Station
  • Item_NameGRIN_SalvageField_001=Renovar XTR Salvage Beam
  • Item_NameReclaimer_CraftingStorage=Reclaimer Material Depot
  • Item_NameReclaimer_SalvageClaw=Midas Salvage Claw
  • Item_NameSTOR_opencontainer_1SCU=Stor*All 1 SCU Self-Storage Container
  • Item_NameSTOR_opencontainer_2SCU=Stor*All 2 SCU Self-Storage Container
  • Item_NameSTOR_opencontainer_4SCU=Stor*All 4 SCU Self-Storage Container
  • Item_NameSTOR_opencontainer_8SCU=Stor*All 8 SCU Self-Storage Container
  • Item_NameVulture_CraftingStorage=Vulture Material Depot

Keys Added for itemPort:

  • itemPort_port_NameBombSystem,P=[PH] Bomb System

Keys Added for mission:

  • mission_location_pyro_061_02=Maintenance Area-02
  • mission_location_pyro_061_03=Maintenance Area-03
  • mission_location_pyro_061f_02=Maintenance Area-02 inside Checkmate at the L4 Lagrange of Pyro II
  • mission_location_pyro_061f_03=Maintenance Area-03 inside Checkmate at the L4 Lagrange of Pyro II
  • mission_location_pyro_061g_02=Maintenance Area-02 inside Orbituary above Pyro III
  • mission_location_pyro_061g_03=Maintenance Area-03 inside Orbituary above Pyro III
  • mission_location_pyro_061h_02=Maintenance Area-02 inside Starlight Service Station at the L1 Lagrange of Pyro III
  • mission_location_pyro_061i_02=Maintenance Area-02 inside Patch City at the L3 Lagrange of Pyro III
  • mission_location_pyro_061l_02=Maintenance Area-02 inside Gaslight at the L2 Lagrange of Pyro V
  • mission_location_pyro_061n_02=Maintenance Area-02 inside Rod’s Fuel ‘N Supplies at the L4 Lagrange of Pyro V
  • mission_location_pyro_061o_02=Maintenance Area-02 inside Rat’s Nest at the L5 Lagrange of Pyro V
  • mission_location_pyro_061q_02=Maintenace Area-02 inside Endgame at the L3 Lagrange of Pyro VI
  • mission_location_pyro_061r_02=Maintenance Area-02 inside Dudley & Daughters at the L4 Lagrange of Pyro VI
  • mission_location_pyro_061s_02=Maintenance Area-02 inside Megumi Refueling at the L5 Lagrange of Pyro VI
  • mission_location_stanton_795=Echo Isle
  • mission_location_stanton_796=Echo Isle on Hurston

Keys Added for MITE:

  • MITE_UGF_desc_shared=microTech uses depots like this location to support their large catalogue of consumer electronics.

Keys Added for PU:

  • PU_UEEALERT02_F_DPA_Announce_Event_ThreatActive_IG_002_AttentionPleaseShelter=Attention. Please shelter in place until authorities have resolved the threat.
  • PU_UEEALERT02_F_DPA_Enter_SectorArea_ThreatActive_aNeutral_tPlayer_FromNeutral_IG_002_WarningYouHave=Warning. You have entered a high threat area. All pilots are encourage to seek alternate routes. Extreme caution advised.

Keys Added for pyro:

  • pyro_stationdecal_P3L0,P=ORBITUARY

Keys Added for salvage:

  • salvage_FillerStation_AutoEject,P=Auto Eject
  • salvage_FillerStation_ErrorJammed,P=Please clear the conveyor belt, then press the eject button to continue.
  • salvage_FillerStation_FillingBox,P=Filling Box in Progress
  • salvage_FillerStation_PreparingToCraft,P=Preparing to craft
  • salvage_HUD_Abbreviation_Disintegration=DIS
  • salvage_HUD_Abbreviation_Fracture=FRA
  • salvage_HUD_Abbreviation_Head=HD
  • salvage_HUD_FillerStationStatus_ContinueEjecting,P=Continue Ejecting
  • salvage_HUD_Munching_ArmDeploying=Arm Deploying
  • salvage_HUD_Munching_ArmGearDown=Cannot Deploy:\nGear Down
  • salvage_HUD_Munching_ArmNoPower=Cannot Deploy:\nPower Required
  • salvage_HUD_Munching_FieldYield=Target Yield
  • salvage_HUD_Munching_FieldYieldExceedsCargo=Targets in field exceed available space in depot
  • salvage_HUD_Munching_Fracturing=Fracturing
  • salvage_HUD_SalvageHead=Salvage Heads
  • salvage_HUD_TargetStatus_TooBig=Size Exceeded
  • salvage_HUD_TargetStatus_TooSmall=Size Insufficient

Keys Added for SASU:

  • SASU_UGF_desc_shared=Working to make each day better, this workcenter and its employees are proud to be part of the Sakura Sun family.

Keys Added for ShipStrip:

  • ShipStrip_missioncomplete_structural=Ship Structurally Salvaged

Keys Added for shop:

  • shop_ui_dropdown_allOptions,P=All Options
  • shop_ui_dropdown_subLocationHeaderBuy,P=Choose Sub-Destination
  • shop_ui_dropdown_subLocationHeaderSell,P=Choose Sub-Source
  • shop_ui_item_licenseRequired,P=Restricted Item
  • shop_ui_item_licenseRequiredTooltip,P=You do not have the required\nreputation to purchase this item.
  • shop_ui_item_sellAll,P=Sell All…
  • shop_ui_transaction_sellAllConfirmation,P=Sell All Confirmation

Keys Added for Stanton1:

  • Stanton1_CRAS_UGF_001=Cry-Astro Hurston Processing Plant 19-02
  • Stanton1_DrugLab_001=Echo Isle
  • Stanton1_DrugLab_001_Desc=They always come back.
  • Stanton1_GRIN_UGF_001=Greycat Stanton I Production Complex-A
  • Stanton1_GRIN_UGF_002=Greycat Stanton I Production Complex-B
  • Stanton1_HRST_UGF_001=HDPC-Cassillo
  • Stanton1_HRST_UGF_002=HDPC-Degland
  • Stanton1_HRST_UGF_003=HDPC-Farnesway
  • Stanton1_HRST_UGF_004=HDPC-Tiyago

Keys Added for Stanton2:

  • Stanton2_CloudrestRetreatCluster_Add=Cloudrest Retreat on Crusader
  • Stanton2_EmpyreanParkCluster_Add=Empyrean Park on Crusader
  • Stanton2_ProspectPointCluster_Add=Prospect Point on Crusader

Keys Added for Stanton2b:

  • Stanton2b_CRUS_UGF_001=Crusader Industries Daymar Center B14

Keys Added for Stanton3b:

  • Stanton3b_ARCC_UGF_001=ArcCorp Wala-1 Industrial Park

Keys Added for Stanton4:

  • Stanton4_CRAS_UGF_001=Cry-Astro Processing Plant 34-12
  • Stanton4_MITE_UGF_001=microTech Logistics Depot S4LD01
  • Stanton4_SASU_UGF_001=Sakura Sun Goldenrod Workcenter

Keys Added for Tutorial:

  • Tutorial_Shop_Area18=Cubby Blast
  • Tutorial_Shop_NewBab=Kel-To

Keys Added for ui:

  • ui_CIFPSTractorBeamVehicleDecreaseDistance,P=Tractor Beam Vehicle – Decrease Distance
  • ui_CIFPSTractorBeamVehicleDecreaseDistanceDesc,P=Decreases the target distance for an object controlled with the Vehicle Tractor Beam.
  • ui_CIFPSTractorBeamVehicleIncreaseDistance,P=Tractor Beam Vehicle- Increase Distance
  • ui_CIFPSTractorBeamVehicleIncreaseDistanceDesc,P=Increases the target distance for an object controlled with the Vehicle Tractor Beam.
  • ui_CISalvageCycleModifiersFocused,P=Cycle Focused Salvage Modifiers
  • ui_CISalvageCycleModifiersFocusedDesc,P=Cycle through available modifiers on the Focused salvage head(s)
  • ui_CISalvageCycleModifiersStructural,P=Cycle Structural Salvage Modes
  • ui_CISalvageCycleModifiersStructuralDesc,P=Cycle through available modes on the Structural Salvage tool.
  • ui_CISalvageFireToggleDisintegrate,P=Toggle Fire Disintegrate
  • ui_CISalvageFireToggleDisintegrateDesc,P=Toggle firing the Disintegration tool
  • ui_CISalvageFireToggleFocused,P=Toggle Fire Focused
  • ui_CISalvageFireToggleFocusedDesc,P=Toggle firing the Focused salvage tools
  • ui_CISalvageFireToggleFracture,P=Toggle Fire Fracture
  • ui_CISalvageFireToggleFractureDesc,P=Toggle firing the Fracturing tool
  • ui_CISalvageFireToggleLeft,P=Toggle Fire Left
  • ui_CISalvageFireToggleLeftDesc,P=Toggle firing the Left salvage tool
  • ui_CISalvageFireToggleRight,P=Toggle Fire Right
  • ui_CISalvageFireToggleRightDesc,P=Toggle firing the Right salvage tool
  • ui_CISalvageFocusAll,P=Focus all salvage heads
  • ui_CISalvageFocusAllDesc,P=Focus all salvage heads
  • ui_CISalvageFocusDisintegrate,P=Focus Disintegration tool
  • ui_CISalvageFocusDisintegrateDesc,P=Focus Disintegration tool
  • ui_CISalvageFocusFracture,P=Focus Fracture tool
  • ui_CISalvageFocusFractureDesc,P=Focus Fracture tool
  • ui_CISalvageFocusLeft,P=Focus left salvage head
  • ui_CISalvageFocusLeftDesc,P=Focus left salvage head
  • ui_CISalvageFocusRight,P=Focus right salvage head
  • ui_CISalvageFocusRightDesc,P=Focus right salvage head
  • ui_CISalvageNudgeDown_Left,P=Nudge left salvage tool down
  • ui_CISalvageNudgeDown_LeftDesc,P=Nudge left salvage tool down
  • ui_CISalvageNudgeDown_Right,P=Nudge right salvage tool down
  • ui_CISalvageNudgeDown_RightDesc,P=Nudge right salvage tool down
  • ui_CISalvageNudgeLeft_Left,P=Nudge left salvage tool left
  • ui_CISalvageNudgeLeft_LeftDesc,P=Nudge left salvage tool left
  • ui_CISalvageNudgeLeft_Right,P=Nudge right salvage tool left
  • ui_CISalvageNudgeLeft_RightDesc,P=Nudge right salvage tool left
  • ui_CISalvageNudgeRight_Left,P=Nudge left salvage tool right
  • ui_CISalvageNudgeRight_LeftDesc,P=Nudge left salvage tool right
  • ui_CISalvageNudgeRight_Right,P=Nudge right salvage tool right
  • ui_CISalvageNudgeRight_RightDesc,P=Nudge right salvage tool right
  • ui_CISalvageNudgeUp_Left,P=Nudge left salvage tool up
  • ui_CISalvageNudgeUp_LeftDesc,P=Nudge left salvage tool up
  • ui_CISalvageNudgeUp_Right,P=Nudge right salvage tool up
  • ui_CISalvageNudgeUp_RightDesc,P=Nudge right salvage tool up
  • ui_controlhint_ships_salvage_beam_axis_scroll,P=Convergence
  • ui_controlhint_ships_salvage_beam_axis_toggle,P=Convergence Axis
  • ui_controlhint_ships_salvage_beamtoggle,P=Engage Tool
  • ui_controlhint_ships_salvage_cyclemodifiers,P=Cycle Tool Mode
  • ui_controlhint_ships_salvage_focus,P=Focus Tool (L/R)
  • ui_controlhint_ships_salvage_focus_all,P=Focus Tool (L+R)
  • ui_controlhint_ships_salvage_focus_fracture,P=Focus Tool (Fracture)
  • ui_controlhint_ships_salvage_focus_left,P=Focus Tool (L)
  • ui_controlhint_ships_salvage_focus_right,P=Focus Tool (R)
  • ui_datapad_attachment=1 Attachment
  • ui_datapad_close=Close
  • ui_datapad_date=Date:
  • ui_datapad_date_placeholder=00 / 00 / 0000
  • ui_datapad_date_placeholder_period=00.00.0000
  • ui_datapad_email=Email
  • ui_datapad_files=Files
  • ui_datapad_from=From:
  • ui_datapad_home=Home
  • ui_datapad_notes=Notes
  • ui_datapad_subject=Subject:
  • ui_datapad_time_placeholder=00:00
  • ui_datapad_to=To:
  • ui_datapad_unlock=Touch to Unlock

Keys Added for vehicle:

  • vehicle_class_heavytank=Heavy Tank
  • vehicle_class_lighttank=Light Tank
  • vehicle_focus_all,P=All
  • vehicle_focus_groundcombat=Ground Combat

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2 thoughts on “Star Citizen | Alpha 3.22 8962480 Data Mining”

    1. Unknown

      Hello Roger Wolff,

      The issue has already been reported to CIG; it’s an error with the key.
      To resolve it, you should extract the Global.ini, modify the key, and use user.cfg to point to your Global.ini file as per our Italian translation. Is it worth it? No, it’s a minor error that will surely be fixed soon.

      Thank you and have a good evening.

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