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Star Citizen Alpha 3.17.0r PTU.8036373 Patch Notes

Alpha Patch 3.17.0r has been released to the PTU, and is now available to test! Patch should now show: VERSION 3.17.0-PTU.8036373.

It is strongly recommended that players delete their USER and Shader folders for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:Program FilesRoberts Space IndustriesStarCitizenPTU. The Shader folders can be found here C:Users%username%AppDataLocalStar Citizen.

Current Audience: All Waves
Database Reset: No
Long Term Persistence: Enabled
Pledge Copy: Enabled
Starting aUEC: 15,000,000

Please monitor sc-testing-chat in spectrum for updates and testing instructions.
USER.cfg settings: r_displaySessionInfo = 1

Testing Focus

3.17 contains new streaming changes that we are testing on the PTU and players may experience infinite loading or very long load times along with possible missing assets in game such as elevators or ships not streaming in. We are updating and fixing these issues as we find them and each new build will hopefully address these more and more.

  • Ship Positional Desync Test

In 3.17.0 we have put in a networking update that should reduce ship to ship desync. We would like to know how well this update works and if there are any observable knock-ons. Relative to 3.16, you should feel as though the facing direction and position of other player ships are much more accurate and real time. We have created a feedback thread in spectrum so please let us know about any potential issues with this that could include ship jittering, rubberbanding, jittering, and other effects of that nature.

Due to recent improvements on desync we have uncovered hitreg bugs which we likely cannot resolve for 3.17. In the direction of the velocity vector the collision shape of a ship will be slightly in front of visual model (the exact offset is velocity dependent). There is currently no work-around so avoid hovering inside the velocity vector of another ship and lead your shots a bit more during combat.

  • MISC Hull-A
  • Lorville Hospital and Space Station Clinic Variations
  • River
  • Coffee Shop Vendor
  • Ship-to-Ship Refueling
  • Mining Gadgets
  • Shopping and Selling T0
  • Ship and Ship Components Inventory Updates
  • Player Injury Updates
  • DNA Head Texture Updates

Known Issues

  • The Extraction Laser picks up more Shards than it can Collect at once, causing them to collide and be thrown
  • Friends list – Unable to see some accounts when adding to friends list
  • Players HUD spammed with constant assist notifications
  • Custom mobiGlas Casings breaks the mobiGlas functionality
  • Last Held Item Teleports back into your Hand
  • Turret acceleration changes have been reverted to pre-3.17.0 while we work on rebalancing and will be coming back in a future release
  • Players cannot buy components directly into ship storage (will be coming later in the PTU cycle)
  • AR Markers are present when opening the mobiGlas which can make it hard to read
  • Ships can explode after players exit them
  • Many mineable asteroids can’t be scanned
  • While docked to a Starfarer the Valkyrie will continuously tilt instead of remaining stationary
  • Players with positive health can enter a state similar to being downed without the incapacitated UI or VFX
  • Shops are spawning item boxes of purchasable items

Feature Updates

Gameplay

  • Temporary Rebalance of Inventory Capacities for All Ships

Bug Fixes

  • Quantum Drive should now engage consistently
  • There should no longer be a VisArea issue between Customs and Traveler Rentals in Riker Memorial Spaceport
  • Area 18 Traveller Rental Kiosk should no longer appear blank when accessed
  • Mining Lasers and consumables should now apply their properties to Mining Deposits
  • Missiles should no longer behave jittery when under heavy server load
  • Origin 85x landing gear should no longer be stuck in hangar floor after spawning
  • Aurora ship interactions should no longer obscure interaction with MFDs
  • Gemini and Behr Sniper Rifle recoil should now be working correctly

Technical

We updated logic to cause servers to force kick players out of servers after about a minute if the server is detected as deadlocked. This should help avoid players getting stuck in a deadlocked server for extended periods which may cause multiple other issues.

  • Fixed 5 Client Crashes
  • Fixed 4 Server Crashes
  • Fixed 1 Server Deadlock

Patch News

Patch Watch

Guide

New ship & vehicle

Patch List

EVOCATI

PTU WAVE 1

OPEN PTU

LIVE

3.17.1 EVOCATI

3.17.1 OPEN PTU

3.17.1 LIVE

3.17.2 EVOCATI

3.17.2 PTU WAVE 1

3.17.2 PTU WAVE 2

3.17.2 PTU OPEN

3.17.2 LIVE

3.17.2 PTU OPEN

3.17.2 LIVE

3.17.3 EVOCATI

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