Skip to content

Star Citizen | Roadmap Roundup – April 13, 2022

Happy Wednesday, everyone!

Every two weeks, we accompany the Roadmap update with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible.

With that said, let’s go ahead and dive into this week’s Roadmap Roundup!

-CIG Community Team

Notable Changes for April 13, 2022

Progress Tracker

With this publish, we’re adding the Q2 2022 schedule for most of the downstream teams, with the remaining teams’ schedules arriving in a subsequent publish.

Mag Stripping/Refill

Due to a shift in priority to the ammunition work being done in Q3 and Q4 2022, this deliverable is being removed from the Progress Tracker temporarily until it has been properly rescheduled.

The following deliverables have been added to the Progress Tracker:

Seated Item Handling

This feature will add the ability for players and NPCs to use items or smaller weapons while seated in a passenger seat of a vehicle or ship. This deliverable has been added to the Actor Feature Team’s schedule.

Stanton Fashion Clothing

Creation of additional fashion outfits, both masculine and feminine, for the Stanton system. This has been added to the Star Citizen Character Art Team’s schedule.

Mantle T2

Improving the existing mantling feature, including mantling up to a surface without a wall to push up against, jumping over a gap to reach a mantle, and overall improved detection radius. This deliverable has been added to the Actor Feature Team’s schedule.

microTech Lagrange Points

Implementing additional reststop locations surrounding microTech, including both the stations themselves and the gas clouds surrounding them. This deliverable has been added to the EU Sandbox 1 and Lighting team’s schedules.


This feature will introduce a new traversal method for players, allowing them to traverse short distances by sliding along the floor. This will add a new element to combat situations. Previously removed, this deliverable has returned to the Actor Feature Team’s schedule.

That’s all for this week!


Leave a Reply

Your email address will not be published. Required fields are marked *