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Star Citizen Alpha 3.18.0f EPTU.8303607 Patch Notes

Alpha Patch 3.18.0f has been released to Evocati, and is now available to test! Patch should now show: VERSION 3.18.0-PTU.8303607.

It is strongly recommended that players delete their USER folder for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:Program FilesRoberts Space IndustriesStarCitizenEPTU.

Server Region: Us Only
Database Reset: Yes
Long Term Persistence: Enabled
Pledge Copy: Enabled
Starting aUEC: Yes

The current build is under NDA
Please log out then back in on the issue council site to see the Evocati environment there. Please make sure to only select the Evocati 3.18 environment when creating IC reports while the builds are Evocati only

Please monitor etf-testing-chat in spectrum for updates and testing instructions.
USER.cfg settings: r_displaySessionInfo = 1

Note: This patch does not contain all of the intended features, which will be added iteratively to the notes as they become available. Additionally, some features may be implemented in a partial state and as such are not ready for testing. When those features reach a playable state they will be detailed on the notes and added to the “Testing Focus”. Please issue council all issues related to those in testing focus and in general gameplay.

Testing Focus

  • Physicalized Cargo Refactor
  • Salvage – Hull Scraping
  • Platform Assault on Orison
  • Security Post Kareah Reactivation
  • Courier Delivery Missions Update
  • Sandbox Prison Activities
  • Sand Caves
  • Daymar Crash Site
  • Stanton Racetrack Locations
  • Greycat PTV Race Track
  • New Rivers

Known Issues

  • Mercenary – Hostile NPCs – infinitely spawning in UGFs and Derelict Outposts
  • Helmets – Fieldsbury Dark Bear Helmet – the bear helmet has an eyeball misplaced
  • Character Customizer – Stuck on “Saving Character” on the Front End menu after the first time joining PU
  • PES – Core Tech – Characters not properly stowed after logout ; able to be observed while not logged in by other accounts
  • Multivehicle – VMA – Vehicles / Ship Components / UI – Unable to customize any ship within the Vehicle Loadout Manager
  • Load / Location – More than one player can load into a habitat bed at the same time
  • Transit – Elevators and Trams are “Jittery” during transit of Player Character
  • Derelict – Missing Salvage Wrecks
  • UI / Vehicle HUD – It is possible for the Vehicle HUD to vanish for the player during flight and combat
  • Stanton – Interactions – Terminals are not responsive and some are not resetting
  • Performance – 3rd person Camera – Massive stutter when using external view / F4 view for first time
  • Vulture pitches down in atmosphere when locking pitch/yaw
  • The Corsair does not respond to either Expand Configuration or Retract Configuration bindings
  • Orison – Mission Content / Locations – A hostile AI is stuck inside a wall at HMR-A and one hostile appears missing at BWD-G for Bounty Assignment: Neal Garrison mission
  • Inventory / Loot Boxes – Loot Boxes will Disappear on Approach or after Opening
  • Multiple Locations – Actor Feature / UI – Medical – Player unable to heal injuries in med bed

Feature Updates

Locations

  • Racetrack asset and lighting polish pass

Ships and Vehicles

Ground Vehicle Speed Changes
We have done a pass on ground vehicle speeds with some gaining and some losing max speeds. Cyclone-RC – 35>38, Cyclone-RN – 32>35, Cyclone – 32>34, Ursa Rover – 25>29, Ballista – 27>25, Nova – 30>25, Mule – 45>32, ROC – 35>32, ROC-DS – 35>28, PTV – 24>20.

Core Tech

  • Additional Gen12 3.18.0 VFX Optimizations

Bug Fixes

  • Fixed – Crash Recovery / LTP – Crash recovery stores ship in an “Unknown” state, requiring a claim
  • Fixed – Personal Inventory – Equipment slots – Equip item port / slot is located at the feet of the player for under suit, armor and related attachments in inventory
  • Fixed – Multivehicle – Vehicle Feature – Soft Death – Self Destruct should not function after soft death
  • Fixed – Locations / Interactables – UGF decoration panels allow for player interaction and can force the player to interact with it, pulling them out of whatever action they are in
  • Fixed – Ensure that items created by the salvage filler station are legally owned by the same person that owns the ship.
  • Fixed – VehicleHullScraping / Ships / Vehicles / UI – Multiple Buttons on the Filler Station Panels UI are not visible
  • Fixed – Ships – Ship Features – Audio / SFX – The Corsair is missing nearly all of its audio
  • Fixed – When attempting to buy Max Cargo of Waste or Scrap to a Drake Cutlass Black or Drake Caterpillar – there’s a chance the commodity kiosk will get stuck on “processing transaction”
  • Fixed – Outposts – Art / Collision / Locations – Airlock doors have no collision from the outside
  • Fixed – Derelict Colonial Outposts – Locations / Art – ReplaceMe textures are present on some outpost modules
  • Fixed – Grim Hex – Design / Locations – The doors leading into the technotic shop do not open
  • Fixed – Greycat Multitool / RMC Canister – Issues with RMC Canister reload behavior
  • Fixed – VFX – Damage Maps – Damage maps on mineables are not working
  • Fixed – Can’t eject 2nd salvaged recycled material composite in the Reclaimer
  • Fixed – Vehicles / Ship to Ship Refuel – There is no payment transaction at the end of the refuelling process
  • Fixed – Vehicles / SFX – SFX are missing while ship hull scraping beams are actively scraping
  • Fixed – Hull Scraping – Vehicles / Ships – Some parts of the Hercules Starlifter do not yield any RMC
  • Fixed – Prison – Art / Graphics / Locations – ReplaceMe textures can be seen on the walls around kiosk area of the worker mine entrance
  • Fixed – Kareah – Art / Graphics / Locations – intense distorted reflections can be seen on login screens at security outpost kareah
  • Fixed – Whistler’s Crypt – Design/Locations – Reinforcement Cutlass can spawn twice
  • Fixed – Racing – ArcCorp Track – Art / Graphics / Locations – Some building assets are being spawned near the racetrack floating in the sky and rotated 90 degrees
  • Fixed – Yela – Miner’s Lament – Locations / Lighting / Graphics – Shadows cast by the Sun can be observed rendering / popping in at too close a distance while navigating around the Yela racetrack location
  • Fixed – Time Trials – Mission / Location – Icebreaker – Euterpe – Checkpoint 15 triggers then 17 shows

Technical

  • Fixed 4 Client Crashes
  • Fixed 5 Server Crashes
  • Fixed Multiple GPU crashes

Patch News

Patch Watch

Guide

New ship & vehicle

Patch List

EVOCATI

WAVE 1

POST RECENTI

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