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Star Citizen Alpha 3.22.0 LIVE.9003408 Patch Notes

Star Citizen Alpha Patch 3.22.0

Alpha Patch 3.22.0 has been released and is now available to test on the LIVE Environment! Patch should now show: VERSION 3.22.0-LIVE.9003408.

It is strongly recommended that players delete their USER and Shader folders for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Roberts Space Industries\StarCitizen\LIVE. The Shader folders can be found here %localappdata%\Star Citizen.

Short Term Database Reset: Yes
Long Term Persistence Data Base Reset: No
Starting aUEC: 20,000

Known Issues

  • The San’tok.yai and X1 flight tuning is not fully complete and will require tuning in a later release
  • The Final Boss NPC won’t spawn during the Illegal Retrieve Consignment Mission (Legal version still spawns correctly)
  • PU – Actor / UI – Character spawned headless with EVA crosshair always on screen
  • PU – Stanton – Underground Facility / UGF – AI – AI enemies get stuck in a walking animation
  • Stanton – Tractor Beam / Physics / Cargo – Sometimes when utilizing the tractor beam to move cargo within a ship, the cargo will snap outside of the ship
  • Stanton – Spawn Closet – Mission Content / AI – Enemy AI can spawn out of bounds of their intended spawn points
  • Stanton – Mission Feature – UGF missions – Remaining hostiles AI not spawning in UGF bunker mission
  • Pu – Vehicles – Repair services – Unable to repair vehicles that have been soft deathed
  • Multivehicle – PU – Vehicles – When docking at a station the docking arm will not extend
  • PU – Stanton – ASOP / Fleet Manager – ATC – When retrieving a ship it may spawn outside the hangar it is assigned to
  • PU – Stanton – Area18/GrimHex – Locations / Inventory / Respawn – Player loses loadout and equipped items after dying in the armistice zone
  • Multivehicle – PU – Vehicles / UI – Vehicle HUD – When the missiles charge the UI does not update to reflect when they are ready to be fired
  • PU – Stanton – Actor – Player Spawning – Multiple Locations – When multiple players attempt to log in to the same location at the same time they may be assigned the same bed; those that spawn in after the initial player will be stuck
  • Origin 890 Jump – PU – Vehicles – Fleet Manager – When a vehicle is landed in the hangar of the 890J, the 890J can no longer stow correctly via ASOP/Fleet Manager or on logout
  • PU – Tractor Beam / Physics – When multiple players interact with the same cargo container using a Tractor Beam, those players’ tractor beams may no longer work correctly on that container
  • Multivehicle – PU/AC – Vehicles / Weapons / Ship Components – All energy-based weapons state “0/0” in Ammo count on naturally spawned ships and cannot fire
  • Multivehicle – Vehicles / UI – Inner Thought – Player cannot exit the ship by using the “Exit Seat” option in PIT

Bug Fixes

  • Fixed an issue causing large performance drops when approaching the new Inhabited Derelict Settlements
  • Fixed an issue causing Missiles, Bombs, and Torpedo’s to disappear immediately after traveling a short distance from the player
  • Fixed an issue causing the San’tok.yai landing gear to partially clip into the ground and cause issues when spawned
  • Fixed multiple performance issues occurring while using tractor beams
  • Fixed an issue causing Arena Commander Leaderboards to not function

Technical

  • Fixed 5 Server Crashes
  • Fixed a Server Deadlock

Patch News

Patch Watch

Guide

New ship & vehicle

Patch List

EVOCATI

WAVE 1

WAVE 3

WAVE 4

OPEN PTU

LIVE

OPEN PTU

LIVE

OPEN PTU

LIVE

3.22.1 EVOCATI

WAWE 1

3.22.1 OPEN PTU

POST RECENTI

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