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Star Citizen Alpha 3.22.0a LIVE.9035564 Patch Notes

Star Citizen Patch 3.22.0a

Alpha Patch 3.22.0a has been released and is now available to test on the LIVE Environment!   Patch should now show: VERSION 3.22.0-LIVE.9035564.

It is strongly recommended that players delete their USER and Shader folders for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Roberts Space Industries\StarCitizen\LIVE. The Shader folders can be found here %localappdata%\Star Citizen.

  • Long Term Persistence: Enabled
  • Starting aUEC: 20,000
  • Characters in this new environment will be built from LTP data so items such as medpens, ammo, rentals, and refinery jobs will be lost.

Known Issues

  • The San’tok.yai and X1 flight tuning is not fully complete and will require tuning in a later release
  • The Final Boss NPC won’t spawn during the Illegal Retrieve Consignment Mission (Legal version still spawns correctly)
  • PU – Stanton – Underground Facility / UGF – AI – AI enemies get stuck in a walking animation
  • Stanton – Tractor Beam / Physics / Cargo – Sometimes when utilizing the tractor beam to move cargo within a ship, the cargo will snap outside of the ship
  • Stanton – Spawn Closet – Mission Content / AI – Enemy AI can spawn out of bounds of their intended spawn points
  • Stanton – Mission Feature – UGF missions – Remaining hostiles AI not spawning in UGF bunker mission
  • Pu – Vehicles – Repair services – Unable to repair vehicles that have been soft deathed
  • Multivehicle – PU – Vehicles – When docking at a station the docking arm will not extend
  • PU – Stanton – ASOP / Fleet Manager – ATC – When retrieving a ship it may spawn outside the hangar it is assigned to
  • PU – Stanton – Area18/GrimHex – Locations / Inventory / Respawn – Player loses loadout and equipped items after dying in the armistice zone
  • Multivehicle – PU – Vehicles / UI – Vehicle HUD – When the missiles charge the UI does not update to reflect when they are ready to be fired
  • PU – Stanton – Actor – Player Spawning – Multiple Locations – When multiple players attempt to log in to the same location at the same time they may be assigned the same bed; those that spawn in after the initial player will be stuck
  • Origin 890 Jump – PU – Vehicles – Fleet Manager – When a vehicle is landed in the hangar of the 890J, the 890J can no longer stow correctly via ASOP/Fleet Manager or on logout
  • PU – Tractor Beam / Physics – When multiple players interact with the same cargo container using a Tractor Beam, those players’ tractor beams may no longer work correctly on that container
  • Multivehicle – PU/AC – Vehicles / Weapons / Ship Components – All energy-based weapons state “0/0” in Ammo count on naturally spawned ships and cannot fire
  • Multivehicle – Vehicles / UI – Inner Thought – Player cannot exit the ship by using the “Exit Seat” option in PIT

Feature Updates

Locations

  • Increased Damage Output and Health of Defense Turrets Around the PU

Gameplay

  • Bounty Ship Cargo Balance Pass

NPC Bounty contract ships have had their cargo manifest amounts lowered for Economy Balance.

Ships and Vehicles

  • San’tok.yai Audio Polish Pass

Bug Fixes

  • Fixed an issue causing the ATC to fail to detect vehicles within the loading zone or fail to initiate cargo transfers
  • Using a tractor beam to move ships should no longer severely impact client framerate
  • Fixed multiple issues causing shuttle transit at Orison to stop and become stranded before reaching its destination
  • Fixed an issue causing tractor beams to fail to work on a container when multiple players interact with the same cargo container using a tractor Beam
  • Klescher Rehabilitation Facility transit elevator should no longer go missing or block players from exiting prison
  • Fixed an issue causing ship maneuvering to fail when a player with a Tier 1 injury is sitting in the co-pilot seat
  • Fixed an issue causing large sections of the Cutlass Black’s hull to be invulnerable to damage
  • The external fuel rack on the Drake Cutter Rambler should now provide its correct quantum fuel capacity
  • Landing pad turrets at Security Post Kareah should no longer despawn when streamed out
  • Fixed an issue causing melee takedowns on NPC enemies to not count as mission kills
  • Fixed an issue that could cause Undersuits to be permanently lost when equipping armor
  • Selling at the Commodity Kiosk should no longer sometimes display a “Transaction Cost Mismatch” dialogue or be limited to selling one unit At a time
  • Fixed an issue that could cause the Server FPS to drop when trying to repair a snub ship from a constellation with a custom loadout
  • Players should now be able to correctly press charges when ship is being towed by another player without permission
  • Weapons should no longer fail to shoot and holster themselves after using medpens while sprinting
  • Fixed an issue causing Missiles, Bombs, and Torpedo’s to disappear immediately after traveling a short distance from the player
  • Mercury Star Runner AI in HRT bounty missions should no longer spawn as civilians

Siege of Orison Bug Fixes

Fixes applied since previous mission run on LIVE

  • IFFI Container code on Lieutenant’s tablet should no longer display as “0”
  • Fixed an issue that could cause the island boss not to spawn
  • Fixed an issue that could cause the Lieutenant to spawn and get stuck under their spawn location
  • Re-streaming in a Crusader platform after other players have left it should no longer cause Crusader Ships to be destroyed
  • Fixed an issue causing the data hack screen to reset after being stopped by leaving the room and returning
  • Fixed an issue causing the Siege of Orison mission to not tell players to leave the platforms to complete the mission
  • Fixed multiple floating loot boxes located on Admin Center platforms
  • Siege of Orison barge should no longer go missing on admin platform after multiple mission runs on the same shard
  • Fixed an issue causing Siege FPS AI to not leave their open spawn closets
  • Anti Air (AA) should now correctly shutdown after disabling IFFI
  • AI will occasionally slide when moving in and out of cover
  • Spawn closets located at the Barge should now spawn FPS AI correctly
  • Eliminating an Island Boss before their marker appears should no longer cause mission objectives to fail or update from that point onwards
  • Players should no longer be able to fly Crusader Ships out of the mission area
  • Dulli comms audio should no longer constantly spam players once the code is obtained at Solanki Platform

Technical

  • Fixed 4 Client Crashes
  • Fixed 10 Server Crashes
  • Fixed a Server Deadlock

Patch News

Patch Watch

Guide

New ship & vehicle

Patch List

EVOCATI

WAVE 1

WAVE 3

WAVE 4

OPEN PTU

LIVE

OPEN PTU

LIVE

OPEN PTU

LIVE

3.22.1 EVOCATI

WAWE 1

3.22.1 OPEN PTU

POST RECENTI

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