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Star Citizen Alpha 3.22.0 EPTU.9001690 Patch Notes

Star Citizen Patch 3.22.0

Alpha Patch 3.22.0 has been released to the EPTU, and is now available to test! Patch should now show: VERSION 3.22.0-EPTU.9001690.

It is strongly recommended that players delete their USER and Shader folders for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Roberts Space Industries\StarCitizen\EPTU. The Shader folders can be found here C:\Users\%username%\AppData\Local\Star Citizen.

Audience: All Backers
Database Reset: Yes
Technical: All Server Regions – EPTU Channel
Long Term Persistence: Enabled
Pledge Copy: Enabled
Starting aUEC: 15,000,000

Testing Focus

  • Siege of Orison Feedback

Siege of Orison will be running on the EPTU starting immediately and throughout tomorrow. Any and all issues and feedback given in the regression thread would be greatly appreciated!

  • Structural Salvage
  • Additional Derelict Settlements
  • Inventory: Openable Cargo Containers
  • Procedural FPS Recoil / FPS Weapon Balance
  • Player Hair Update
  • Mineables Balance
  • Arena Commander Multicrew

Known Issues

PTU Ship and Vehicle aUEC Shop Prices are all now back to previous prices.

  • PU – Actor / UI – Character spawned headless with EVA crosshair always on screen
  • Multivehicle – PU – Ships / Vehicles / Weapons – Missiles, Bombs, and Torpedo’s disappear immediately after traveling a short distance from the player (100% repo)
  • PU – Stanton – Underground Facility / UGF – AI / FPS – AI enemies slow to respond to player location and actions (90% repo)
  • PU – Stanton – Underground Facility / UGF – AI – AI enemies get stuck in a walking animation
  • Multivehicle – PU – Stanton – Orison – Docking / EVA / Location – Players enter an EVA state when entering a docking arm
  • Stanton – Tractor Beam / Physics / Cargo – Sometimes when utilizing the tractor beam to move cargo within a ship, the cargo will snap outside of the ship (33% repo)
  • Stanton – Multiship – When Quantum Travelling the player can be left stranded in space and their ship will disappear (10% repo)
  • Stanton – Spawn Closet – Mission Content / AI – Enemy AI can spawn out of bounds of their intended spawn points (66% repo)
  • Stanton – Mission Feature – UGF missions – Remaining hostiles AI not spawning in UGF bunker mission (4% repo)
  • Pu – Vehicles – Repair services – Unable to repair vehicles that have been soft deathed (100% repo)
  • Multivehicle – PU – Vehicles – When docking at a station the docking arm will not extend (44% repo)
  • PU – Stanton – ASOP / Fleet Manager – ATC – When retrieving a ship it may spawn outside the hangar it is assigned to (50% repo)
  • PU – Stanton – Area18/GrimHex – Locations / Inventory / Respawn – Player loses loadout and equipped items after dying in the armistice zone (100% repo)
  • Multivehicle – PU – Vehicles / UI – Vehicle HUD – When the missiles charge the UI does not update to reflect when they are ready to be fired
  • PU – Stanton – Actor – Player Spawning – Multiple Locations – When multiple players attempt to log in to the same location at the same time they may be assigned the same bed; those that spawn in after the initial player will be stuck
  • Origin 890 Jump – PU – Vehicles – Fleet Manager – When a vehicle is landed in the hangar of the 890J, the 890J can no longer stow correctly via ASOP/Fleet Manager or on logout
  • PU – Tractor Beam / Physics – When multiple players interact with the same cargo container using a Tractor Beam, those players’ tractor beams may no longer work correctly on that container
  • Multivehicle – PU/AC – Vehicles / Weapons / Ship Components – All energy-based weapons state “0/0” in Ammo count on naturally spawned ships and cannot fire
  • Multivehicle – Vehicles / UI – Inner Thought – Player cannot exit the ship by using the “Exit Seat” option in PIT

Feature Updates

Locations

  • Derelict Settlement Polish Pass
  • Added Mining Equipment and Resources in the Derelict Settlement Environments

Gameplay

  • Structural Salvage VFX Polish pass
  • Removed the following ships from AC Rentals and PU Ship Dealerships: Spirit A1 and Drake Cutter Scout

Ships and Vehicles

  • Updated the Recalimer shocks and claw to help prevent ship clipping and spawning under the pad

Bug Fixes

  • Missions should now correctly be withdrawn when players log out or experience a server crash
  • Fixed – PU – Stanton – Locations / ATC / Vehicles – ASOP Terminals – Multi Location – After a player destroys their ship in a hangar, it is possible any further ships retrieved and delivered will end up destroyed when spawned from the ASOPs
  • Fixed – PU – Anvil F8C lightning – VMA – Weapons – F8C Lightning Unable to change weapon slot 2 and 3
  • Fixed – PU – Missions / UI – Retrieval Op – Mission Markers not appearing after accepting some of the new Derelict Delivery missions
  • Fixed – PU – Locations / Missions / AI – Too many AI are spawning during the Additional Derelict missions
  • Fixed – PU – Hairs – Male / Female – Replace Me texture is appearing on Medium Brown colored hair
  • Fixed – PU – Stanton – Derelict Settlements – Locations / AI – NPCs missing their loadout at multiple derelict settlements
  • Fixed – PU – Stanton – Mission Content / Law – Siege of Orison – Receive “Trespassing” warning in Crusader controlled area during Siege of Orison
  • Fixed – PU – Stanton – Siege of Orison – Mission Content / UI – If players eliminate the boss before the neutralize marker appears it can cause the objectives to update incorrectly
  • Fixed – AC – Spawning – Multicrew dropdown box is missing after first spawn
  • Fixed Arena Commander lobby invites not working from the party menu
  • Fixed – AC – Classic Race / Gun Rush – All maps – UI – The “Killed By” death info UI element does not disappear after respawning

Technical

  • Fixed 2 Client Crashes
  • Fixed 7 Server Crashes
  • Fixed a Server Deadlock

Patch News

Patch Watch

Guide

New ship & vehicle

Patch List

EVOCATI

WAVE 1

WAVE 3

WAVE 4

OPEN PTU

LIVE

OPEN PTU

LIVE

OPEN PTU

LIVE

3.22.1 EVOCATI

WAWE 1

3.22.1 OPEN PTU

POST RECENTI

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