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Star Citizen Alpha 3.22.0 EPTU.9012505 Patch Notes

Star Citizen Patch 3.22.0a

Alpha Patch 3.22.0a has been released to the EPTU, and is now available to test! Patch should now show: VERSION 3.22.0-EPTU.9012505.

It is strongly recommended that players delete their USER and Shader folders for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Roberts Space Industries\StarCitizen\EPTU. The Shader folders can be found here C:\Users\%username%\AppData\Local\Star Citizen.

Audience: All Backers
Database Reset: Yes
Technical: US Servers Only – EPTU Channel
Long Term Persistence: Enabled
Pledge Copy: Enabled
Starting aUEC: 15,000,000

Testing Focus

  • Stability
  • Siege of Orison Playtest (Running through the rest of the week)

Known Issues

  • The San’tok.yai and X1 flight tuning is not fully complete and will require tuning in a later release
  • The Final Boss NPC won’t spawn during the Illegal Retrieve Consignment Mission (Legal version still spawns correctly)
  • PU – Stanton – Underground Facility / UGF – AI – AI enemies get stuck in a walking animation
  • Stanton – Tractor Beam / Physics / Cargo – Sometimes when utilizing the tractor beam to move cargo within a ship, the cargo will snap outside of the ship
  • Stanton – Spawn Closet – Mission Content / AI – Enemy AI can spawn out of bounds of their intended spawn points
  • Stanton – Mission Feature – UGF missions – Remaining hostiles AI not spawning in UGF bunker mission
  • Pu – Vehicles – Repair services – Unable to repair vehicles that have been soft deathed
  • Multivehicle – PU – Vehicles – When docking at a station the docking arm will not extend
  • PU – Stanton – ASOP / Fleet Manager – ATC – When retrieving a ship it may spawn outside the hangar it is assigned to
  • PU – Stanton – Area18/GrimHex – Locations / Inventory / Respawn – Player loses loadout and equipped items after dying in the armistice zone
  • Multivehicle – PU – Vehicles / UI – Vehicle HUD – When the missiles charge the UI does not update to reflect when they are ready to be fired
  • PU – Stanton – Actor – Player Spawning – Multiple Locations – When multiple players attempt to log in to the same location at the same time they may be assigned the same bed; those that spawn in after the initial player will be stuck
  • Origin 890 Jump – PU – Vehicles – Fleet Manager – When a vehicle is landed in the hangar of the 890J, the 890J can no longer stow correctly via ASOP/Fleet Manager or on logout
  • PU – Tractor Beam / Physics – When multiple players interact with the same cargo container using a Tractor Beam, those players’ tractor beams may no longer work correctly on that container
  • Multivehicle – PU/AC – Vehicles / Weapons / Ship Components – All energy-based weapons state “0/0” in Ammo count on naturally spawned ships and cannot fire
  • Multivehicle – Vehicles / UI – Inner Thought – Player cannot exit the ship by using the “Exit Seat” option in PIT

New Features

Weapons and Items

  • Added new FPS tool: Greycat Industrial Cambio SRT

Bug Fixes

  • Fixed – PU – Cargo / Commodities / Vehicles / Cargo ATC – ATC fails to detect vehicles within the loading zone or fails to initiate cargo transfers
  • Fixed – Stanton – Vehicles- Drake Cutlass Black – Large sections of the Cutlass Black’s hull are invulnerable to damage
  • Fixed – Drake Cutter Rambler – PU – Vehicles – The roof external fuel rack does not add to the quantum fuel capacity of the Rambler
  • Fixed – PU – Stanton – Mission Content / Locations / AI – Security Post Kareah – Landing pad turrets will despawn when streamed out
  • Fixed – PU – Stanton – SOO – Mission Content / Vehicles / PES – Re-streaming in a Crusader platform after other players have left it will cause Crusader Ships to be destroyed
  • Fixed – PU – Commodity Kiosk / Shopping – Selling at the Commodity Kiosk sometime display a Transaction Cost Mismatch Dialogue and Be Limited to Selling One Unit At a Time
  • Fixed an issue that could cause the Server FPS to drop when trying to repair a snub ship from a constellation with a custom loadout
  • Fixed – PU – Stanton – Vehicles / Towing / Law – Players are unable to press charges when ship is being towed by another player without permission
  • Fixed- Shipping Only – AC / PU – Actor / Weapons – Weapons will not shoot and will holster themselves after using medpens while sprinting
  • Fixed an issue causing Missiles, Bombs, and Torpedo’s to disappear immediately after traveling a short distance from the player (Already hotfixed on LIVE – Regression testing)
  • Fixed – PU – Performance – Using a tractor beam to move ships severely impacts client framerate (Already hotfixed on LIVE – Regression testing)


  • Fixed 3 Client Crashes
  • Fixed 10 Server Crashes
  • Fixed a Server Deadlock

Patch News

Patch Watch


New ship & vehicle

Patch List











3.22.1 EVOCATI


3.22.1 OPEN PTU


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