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Star Citizen Alpha 3.15.0d PTU.7799372 Patch Notes

Alpha Patch 3.15.0d has been released to Evocati, and is now available to test! Patch should now show: VERSION 3.15.0-PTU.7799372.

It is strongly recommended that players delete their USER folder for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Roberts Space Industries\StarCitizen\PTU.

Database Reset: Yes
Long Term Persistence: Enabled
Pledge Copy: Disabled
Starting aUEC: 15,000,000

The current build is under NDA
Please log out then back in on the issue council site to see the Evocati environment there. Please make sure to only select the Evocati 3.15 environment when creating IC reports while the builds are Evocati only

Please monitor etf-testing-chat in spectrum for updates and testing instructions.

USER.cfg settings: r_displaySessionInfo = 1

Note: This patch does not contain all of the intended features, which will be added iteratively to the notes as they become available. Additionally, some features may be implemented in a partial state and as such are not ready for testing. When those features reach a playable state they will be detailed on the notes and added to the “Testing Focus”. Please issue council all issues related to those in testing focus and in general gameplay.

Testing Focus

  • Personal Inventory
  • Healing and Actor Status
  • Hospitals
  • Starlifter Hercules A2
  • Bombs
  • Orison V2
  • Loot Generation T0

Known Issues

  • Ground vehicles are not accessible at outposts
  • Note: With this latest update, your initial spawn chooses the location of all your ships. Selecting a location such as Area18 or Orison as your initial spawn may make all your ground vehicles unaccessable as they do not have a ground vehicle spawn. You may want to select Lorville or New Babbage as your first spawn for this build. This is something that is being worked on for a later build
  • Unable to claim insurance on vehicles
  • Commodity kiosk does not show available vehicles or does not process purchases
  • When Collecting Minerals/Metals with the Extraction Mode Laser the Ships Cargo Randomly Empties
  • Assets such as Elevators or Environment content will occasionally be missing in the PU
  • There is a small area with no gravity in the airlock to the Grim Hex Medical facility
  • Players will disappear if they enter a overdosed state when onboard a vehicle
  • Weapon projectiles trajectory will not behave correctly when shooting from one zone inside a ship to another outside
  • Multiple Heavy Armor Arms Clip/Partially Obscure some of the mobiGlas Icons
  • All backpacks meshes are missing when viewed in the kiosk
  • Destroying mission-spawned reinforcement type ships does not always trigger the ongoing ‘Call to Arms’ mission rewards
  • The AI useable screens inside the UGF will cause the player to get stuck in use by a player if they walk up to one
  • Missiles can hit the players ship when they are fired whilst the ship is moving forward
  • Arena Commander modes besides Free Fly may be missing ships
  • AC Announcer audio callout for “Match over. You have won/lost the match” can be heard multiple times at the end of a round
  • AC Players can spawn facing the wrong way at the start of the match or after dying
  • Demon Fang Combat Knife asset is missing from the game
  • Klescher: Attempting to deposit gems or buy commissary items with merits yields a “transaction error”

Feature Updates

Gameplay

  • Made improvements to AI ship targeting behavior to help increase their hit prediction
  • Added Depth of Field functionality to inspect mode
  • Added inventory usage hints

Major Bug Fixes

  • Fixed an issue causing ships to despawn shortly after a player leaves it
  • Fixed an issue causing multiple UI elements to be dimmer than intended
  • Medical screens should no longer get stuck on the rescue / regeneration UI after respawning and being informed of the player’s rescue
  • Fixed an issue causing New Babbage to sometimes have Pink and red color effects to buildings
  • Players should now be able to close nested inventory without having to close inventory in general
  • Fixed an issue causing the MultiTool to fire when dragging it on and off character item ports on the inventory screen
  • Fixed an issue causing AI turret missiles to sometimes detonate before leaving the turret
  • Fixed an issue causing gurneys to bounce around and kill players when inside a moving elevator
  • When using the Medical Gun in advanced mode, selecting ‘Auto’ should no longer apply ALL drugs regardless of the Injury sustained

Technical

  • Fixed 9 Client Crashes
  • Fixed 3 Server Crashes
  • Main Thread Deadlock Fix
  • Further performance pass to reduce delays on swapping character items

Patch News

Patch Watch

Patch Guide

Patch List

EVOCATI

WAVE 1

WAVE 2

OPEN PTU

LIVE

OPEN PTU 3.15.1

LIVE 3.15.1

POST RECENTI

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