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Star Citizen Alpha 3.15.0c PTU.7793221 Patch Notes

Alpha Patch 3.15.0c has been released to Evocati, and is now available to test! Patch should now show: VERSION 3.15.0-PTU.7793221.

It is strongly recommended that players delete their USER folder for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Roberts Space Industries\StarCitizen\PTU.

Database Reset: Yes
Long Term Persistence: Enabled
Pledge Copy: Disabled
Starting aUEC: 15,000,000

The current build is under NDA
Please log out then back in on the issue council site to see the Evocati environment there. Please make sure to only select the Evocati 3.15 environment when creating IC reports while the builds are Evocati only

Please monitor etf-testing-chat in spectrum for updates and testing instructions.

USER.cfg settings: r_displaySessionInfo = 1

Note: This patch does not contain all of the intended features, which will be added iteratively to the notes as they become available. Additionally, some features may be implemented in a partial state and as such are not ready for testing. When those features reach a playable state they will be detailed on the notes and added to the “Testing Focus”. Please issue council all issues related to those in testing focus and in general gameplay.

Testing Focus

  • Personal Inventory
  • Healing and Actor Status
  • Hospitals
  • Starlifter Hercules A2
  • Bombs
  • Orison V2

Known Issues

  • Ground vehicles are not accessible at outposts
  • Note: With this latest update, your initial spawn chooses the location of all your ships. Selecting a location such as Area18 or Orison as your initial spawn may make all your ground vehicles unaccessable as they do not have a ground vehicle spawn. You may want to select Lorville or New Babbage as your first spawn for this build. This is something that is being worked on for a later build
  • After a server crash, attempting to reconnect may result an infinite loading screen and being unable to interact with the menu until restarting the game client
  • Dropping a weapon from the inventory in a greenzone will remove the weapon from the game
  • Objective markers and QT nav points are greyed out on the player’s HUD
  • Unable to claim insurance on vehicles
  • When Collecting Minerals/Metals with the Extraction Mode Laser the Ships Cargo Randomly Empties
  • Players may get stuck to random consoles and walls inside underground facilities (may require logging out or dying to get unstuck)
  • There is a small area with no gravity in the airlock to the Grim Hex Medical facility
  • Players are able to temporarily heal an injured player past their max HP threshold
  • Medicinal Pens can not be used on Actors that are in a downed state
  • Players will disappear if they enter a overdosed state when onboard a vehicle
  • You can not stack purchased stackable items in your inventory until exiting and re-entering the player inventory
  • Weapon projectiles trajectory will not behave correctly when shooting from one zone inside a ship to another outside
  • Multiple Heavy Armor Arms Clip/Partially Obscure some of the mobiGlas Icons
  • All backpacks meshes are missing when viewed in the kiosk
  • After placing a dead player into the back of a ship with a tractor beam, the body will disappear when walking towards it
  • Destroying mission-spawned reinforcement type ships does not always trigger the ongoing ‘Call to Arms’ mission rewards
  • The AI useable screens inside the UGF will cause the player to get stuck in use by a player if they walk up to one
  • Missiles can hit the players ship when they are fired whilst the ship is moving forward
  • Arena Commander modes besides Free Fly may be missing ships
  • AC Announcer audio callout for “Match over. You have won/lost the match” can be heard multiple times at the end of a round
  • AC Players can spawn facing the wrong way at the start of the match or after dying
  • Demon Fang Combat Knife asset is missing from the game
  • Klescher: Attempting to deposit gems or buy commissary items with merits yields a “transaction error”

New Features

Loot Generation T0

Addition of containers into the PU that players will be able to find systemically generated containers (crates/lockers/boxes) that contain loot throughout the world. The content of the boxes is dynamically generated with random amounts and types of items, depending on the location. These can be found in locations such as underground facilities and Security Post Kareah.

Feature Updates


  • Added initial item filtering to inventory screens
  • Default Joystick Profile Updates
  • Updated default joystick profiles for Thrustmaster Warthog Hotas and Pedals, T16000m (Single, Dual, and Throttle), T.Flight Hotas X, VKB Gladiator NXT Premium Duals, and VKB SCG Premium Duals.

Ships and Vehicles

  • Adjusted autogimbal slew rate and smoothness to be more usable

Major Bug Fixes

  • Elevator doors should no longer open until the elevator inside has properly streamed in
  • Intoxication effects should now correctly influence a player’s flying in ships
  • Raising a player’s blood drug level over 50 should now correctly set you as hostile to them
  • You should now be able to stack purchased stackable items in your inventory without having to exit and re-enter the player inventory
  • Items should no longer be destroyed if the Player uses the Store Interaction on Items in the Personal Inventory
  • There should no longer be a Visarea issue in the door of medical rooms in New Babbage
  • Purchased Cargo should now correctly appear in a Ships Inventory
  • Female AI heads should no longer contort when using MobiGlas
  • Kel-To Medical facilities should now correctly register new respawn location without resetting to default first


  • Fixed 10 Client Crashes
  • Fixed 8 Server Crashes
  • Further performance pass to reduce delays on swapping character items

Patch News

Patch Watch

Patch Guide

Patch List






OPEN PTU 3.15.1

LIVE 3.15.1


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