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Patch Watch

Star Citizen | Alpha 3.18 Patch Watch | We Are Back In Town!

After detailing the upcoming balance adjustments and quality-of-life improvements based on your feedback, we’re back with the third edition of Alpha 3.18 Patch Watch. Let’s get started! Jumptown v2.1 What started as emergent gameplay before being implemented as a Dynamic Event is now in its third iteration. After evaluating… Read More »Star Citizen | Alpha 3.18 Patch Watch | We Are Back In Town!

Star Citizen Alpha 3.17.2 Patch Watch | Networking Improvements, Mission Box Added to Mustang and more

Welcome, everyone, to the first 3.17.2 Patch Watch! As with previous Patch Watches, we don’t want to miss the opportunity to spotlight some of the upcoming fixes and improvements that aren’t on the Public Roadmap. Actor Downstream Networking ImprovementsAlpha 3.17.2 adds improvements to actor downstream… Read More »Star Citizen Alpha 3.17.2 Patch Watch | Networking Improvements, Mission Box Added to Mustang and more

Star Citizen Alpha 3.17 Patch Watch | Quantum, Cluster Missiles & More

Following our first Alpha 3.17 Patch Watch last week, we’re following up with more details of features you’ll experience in the ‘verse soon. Turret Stagger ReworkPreviously, all weapons would stagger by weapon group, with the lower RPM weapon setting the stagger rate. Now, weapons will stagger… Read More »Star Citizen Alpha 3.17 Patch Watch | Quantum, Cluster Missiles & More

Star Citizen | Alpha 3.14 Patch Watch | Thrusters Tuning, Ships, and a Power Triangle Update

Following last week’s Alpha 3.14 Patch Watch on Initial Shield & Weapon Balancing, we’re following up with another insight into the ongoing balancing process. Please keep in mind that this is just the first step in wider combat balancing. The aim is to achieve a workable,… Read More »Star Citizen | Alpha 3.14 Patch Watch | Thrusters Tuning, Ships, and a Power Triangle Update

Star Citizen Alpha 3.14.0 | Patch Watch | Initial Shields & Weapons Balance

Hello everyone, and welcome to the first Alpha 3.14 Patch Watch, where you’ll get an in-depth look at the upcoming first balance pass to ship shields and weapons. With the introduction of Capacitor Gameplay/Energy Management v2 and Missile Operator Mode, the team took the opportunity to review and rebalance… Read More »Star Citizen Alpha 3.14.0 | Patch Watch | Initial Shields & Weapons Balance

Star Citizen | Alpha 3.13 Patch Watch | New Cave Missions

After last week’s 3.13 Patch Watch on the MedPen update and additional character customization options, we’re following up with another feature announcement for the upcoming build. To make the most of the all-new cave entrances (including sinkholes and vehicle-accessible openings), Alpha 3.13 introduces three new FPS… Read More »Star Citizen | Alpha 3.13 Patch Watch | New Cave Missions

Star Citizen | New Cave Entrances Wip

Star Citizen shows us the new entrances to the 3.13 quarry. The ‘drive-in’ entrance will allow players to enter using a ground vehicle, while the ‘sinkhole’ entrance will require players to enter and exit using a ship. For more photos check the Gallery