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Star Citizen Alpha 3.22.1 EPTU.9045386 Patch Notes

Star Citizen Patch 3.22.1

  • Alpha Patch 3.22.1 has been released to Evocati, and is now available to test!
  • Patch should now show: VERSION 3.22.1-EPTU.9045386.


  • It is strongly recommended that players delete their USER folder for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading.
  • The USER folder can be found (in default installations) at C:\Program Files\Roberts Space Industries\StarCitizen\EPTU.

Important Information

  • Characters in this new environment will be built from LTP data so items such as medpens, ammo, rentals, and refinery jobs will be lost.
  • Long Term Persistence: Enabled
  • Pledge Copy: Enabled
  • Starting aUEC: 15,000,000
  • The current build is under NDA

Issue Council and Testing

  • Please log out then back in on the issue council site to see the Evocati environment there.
  • Please make sure to only select the Evocati 3.22.1 environment when creating IC reports while the builds are Evocati only.
  • Please monitor etf-testing-chat in spectrum for updates and testing instructions.
  • USER.cfg settings: r_displaySessionInfo = 1

Patch Details

  • Note: This patch does not contain all of the intended features, which will be added iteratively to the notes as they become available.
  • Additionally, some features may be implemented in a partial state and as such are not ready for testing.
  • When those features reach a playable state they will be detailed on the notes and added to the “Testing Focus”.
  • Please issue council all issues related to those in testing focus and in general gameplay.

Testing Focus

  • General Stability & Bugfixes
  • New & Updated AC Game Modes
  • Playtest tonight!

Known Issues

  • The San’tok.yai and X1 flight tuning is not fully complete and will require tuning in a later release
  • The Final Boss NPC won’t spawn during the Illegal Retrieve Consignment Mission (Legal version still spawns correctly)
  • PU – Stanton – UGF – Elevators can disappear when entering the UGF (STARC-94120)
  • Multivehicle – PU – Vehicles – When docking at a station the docking arm will not extend (STARC-86292)
  • Stanton – Ship to Station Docking – Docking arm on LEOs does not disengage correctly, causing the ship to be impounded (STARC-49759)
  • PU – Locations – Transit – Elevators – Elevator is missing, no carriage, mesh or doors and player falls through if they walk in (STARC-62581)
  • MULTIVEHICLE – PU / AC – VFX / Vehicles – Components – Weapons – Guns – Distortion damage causes severe performance decreases proportionate to ship size
  • PU – Stanton – Data Heist – Mission Content – Data Heist server upload bars do not progress (STARC-96752)
  • PU – Multiweapon – Multiple weapons do not have recoil when shot (STARC-94529)
  • PU – Locations / Missions / AI – Too many AI are spawning during the Additional Derelict missions (STARC-73170)
  • PU – Stanton – Locations / UI – AR Marker showing your assigned hangar does not appear (STARC-83819)
  • PU – Stanton – Actor Status / Medical / Respawn – Unable to move after respawning and long load times (STARC-81772)
  • Multivehicle – PU – Vehicles / Physics – Vehicles with revised ground vehicle physics suffer excessive vibration at low speeds or when stopped (STARC-82528)
  • PU – Stanton – RSI Constellation Series – Vehicles / Docking – Snub Fighter cannot request docking clearance (STARC-86519)
  • PU – shopping/Refinery Kiosk – Refinery Kiosk is stuck at “Signing out” (STARC-88225)
  • PU – Stanton – Locations / Interactables / Actor – Comm Array – The insert interaction for the cryptokey occasionally lost (STARC-92241)
  • PU – Stanton – Derelict Settlement – Multiple Locations – AI – AI are spawning together in group and they can be slow to leave their spawn points (STARC-95361)
  • New Player Experience – Players can spawn with unintended armor on
  • PU – Stanton – Actor – Players can become stuck in bed upon login (STARC-96822)
  • PU – Stanton – Mining / UI – Player is unable to mine asteroids as scan info does not appear (STARC-97113)
  • PU – Stanton – Starmap – Locations / UI – Multiple Derelict settlement’s QT markers are not present on the starmap as intended (STARC-96240)
  • MULTIVEHICLE – PU – Vehicles / VFX – Vehicle debris detaches from the ship skeleton on hard death leaving floating VFX and art floating in mid-air (STARC-93866)
  • PU – Controls – Keybindings – Double Key bind / Modifiers Not Working (STARC-94351)
  • AC – Grav Race – Locations – Players occasionally spawn on top of each other when spawning / respawning

Feature Updates


  • Gravlev Balance Updates
  • Updated acceleration restrictions to gravlev player height changes. Full Balance Pass for performance changes for all gravlev vehicles.

Bug Fixes

  • Fixed – PU – Stanton – Mission Content / AI – Bounty Hunter – Mercury Star Runner AI in HRT missions can spawn as civilians
  • Fixed – PU – Medical – Medical Bed – UI – The “Perform Treatment” text is not present on the treatment menu
  • Fixed – PU – Missions / AI – Some Hostile AI will spawn drop their weapon when entering combat (STARC-81995)
  • Fixed – Global – Multivehicle – Audio / SFX / Game Code / Ships / Vehicles – Toggling the Engine of Ground Vehicles causes the Engine SFX to Play at full volume, even when idle (STARC-79119)
  • Fixed – GATAC Syulen – PU – Vehicles – invulnerable areas around weapon hardpoints
  • Fixed – Drake Corsair – PU – Vehicles – Proximity sensor doors are not responsive and all doors must be manually opened via door panels in the Corsair (STARC-85863)
  • Fixed – Aegis Reclaimer – PU – Vehicles – Locations – GFX – R&R MIC L1 – When the Reclaimer quantum travels to MIC L1, half of the bridge/cockpit area will fill up with fog (STARC-87789)
  • Fixed – Hercules Starlifter Series – ( ALL VARIANTS ) – PU – Vehicles – Audio – The interior ambient machinery audio volume is much too loud (STARC-84025)
  • Fixed – Greycat ROC – Stanton – ROC Mining Laser Not Activating (STARC-75117)
  • Fixed – Multivehicle – PU/AC – Vehicles / Weapons / Ship Components – All energy-based weapons state “0/0” in Ammo count on naturally spawned ships and cannot fire (STARC-63262)
  • Fixed – PU – Tractor Beam / Physics – When multiple players interact with the same cargo container using a Tractor Beam, those players’ tractor beams may no longer work correctly on that container (STARC-91931)
  • Fixed – EXPLOIT – Lorville – Players are able to land ships at the transit platforms of the Lorville Central Business District, blocking access to the entire area (STARC-94893)
  • Fixed – AC / SM – All Modes – UI / UI Feature – Tracked player data on scoreboards is misaligned (STARC-76836)


  • Fixed 4 Client Crashes
  • Fixed 2 Server Crashes
  • Fixed a Server Deadlock

Arena Commander 3.22.1 Patch Notes

AC Game Mode Updates

  • New Experimental Mode: Grav Race
    • Feel the rush in this exciting new Experimental Mode featuring Grav-lev vehicles racing through 5 new maps: The Snake Pit, The Snake Pit (Reverse), Clio Islands, Rivers Edge & Shifting Sands.
  • Master Modes: 3.22.1 Update
    • Master Modes is testing becomes more important than ever in Arena Commander 3.22.1 with another large update to this special test of the upcoming system.
  • New Game Mode: Master Modes: Pirate Swarm (Special AI Test)
    • We are conducting a very special test of brand-new AI behaviors, focusing on closer engagements and more aggressive traits. Tuned specifically for Master Modes. Play through 13 waves, experience 1v1s and new wingmen. Although the waves are different regular Pirate Swarm will remain active for comparison with the current AI behaviors.
    • This mode replaces Master Mode: Endless Vanduul Swarm.
  • Atmospheric Maps
    • We have enabled atmospheric maps across all Master Mode game modes to assist in testing Master Modes in more environments. It is important to note that this patch does NOT include the “Control Surfaces” atmospheric flight model demonstrated at Citizen Con 2953.
  • Mode Update: Gun Rush
    • Weapons of the ‘verse are currently being updated across the board, with this several weapons featured in Gun Rush no longer provide the best experience. To temporarily address this concern, we have updated several ranks in the mode:
      • Rank 1: FS9 -> S-38
      • Rank 2: Demico (unchanged)
      • Rank 3: Custodian -> FS-9
      • Rank 4: Lumin -> C54
      • Rank 5: ArcLight -> P8-SC
      • Rank 6: Salvo -> Coda
      • Rank 7: GP-33 (Grenade Launcher) -> LH86
      • Rank 8: Gallant -> P6-LR
      • Rank 9: S71 -> P4-AR
      • Rank 10: Ravager-212 Twin -> Karna
      • Rank 11: Devastator -> GP-33 (Grenade Launcher)
      • Rank 12: P6-LR -> BR-2 Shotgun
      • Rank 13: Arrowhead -> Deadrig Shotgun
      • Rank 14: Railgun -> Scalpel
      • Rank 15: Atzkav Sniper (unchanged)
      • Rank 16: Knife. (unchanged)

AC Ship Updates

  • Adjusted capacitor tunings
  • Rotational buffs under boosting now depend on capacitor assignment
  • Retuned shield strength
  • All fighters now utilize “bubble” shields
  • A wider selection of ships has been introduced to all Master Modes tests.
    • P-52, Snub Fighter
    • Gladius, Light Fighter
    • Buccaneer, Medium Interceptor
    • Super Hornet F7C-M, Medium Fighter
    • Vanguard Warden, Heavy Fighter
    • Constellation Andromeda, Medium Gunship
    • Hammerhead, Anti-Fighter Corvette*
      • *Excluded from Master Modes: Classic Race

AC System & Balance

  • Disabled Ballistic Persistence
    • Ballistic Persistence, a system which had you respawn with the same ammo you had upon death, has been disabled in all game modes to see the effects on ballistics in Arena Commander instances.
  • UI Message Queuing
    • Resolving several issues related to UI messages overlapping/overriding each other by introducing messaging queuing, messages should now play one after another and restore “Status” messages rather than clearing them when a new message appears.
  • Kill Confirmed Vehicle Scoring
    • Kill Confirmed (Vehicle) pickups will now award based on the value of the destroyed vehicle
  • Spawn Screen Improvements
    • Several improvements have been made to the UI user experience of the Spawn Screen based on feedback. Including closing the vehicle selection in more ways, a list view of available multicrew ships which is always available, more information on who and how many are aboard a selected vehicle before spawning and more!
  • Racing Scoreboard
    • Scoreboard in Racing game modes now correctly order players based on their racing position, rather than score/lap count.

AC General Updates

  • Disabled Ready System in Squadron Battle
  • Improved Team Balancing, to highly prefer keeping Squads together.
  • Scoreboard in Racing game modes will now display players in order of race position, rather than Lap/Score.

Patch News

Patch Watch


New ship & vehicle

Patch List











3.22.1 EVOCATI

3.22.1 WAWE 1

3.22.1 OPEN PTU


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