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Star Citizen Alpha 3.13.0h PTU.7237208 Patch Notes

Star Citizen Patch 3.13.0h


Alpha Patch 3.13.0h has been released to Evocati, and is now available to test! Patch should now show: VERSION 3.13.0-PTU.7237208.

It is strongly recommended that players delete their USER folder for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Roberts Space Industries\StarCitizen\PTU.

Database Reset: NO
Long Term Persistence: Enabled
Pledge Copy: Enabled
Starting aUEC: 15,000,000

The current build is under NDA

Please monitor etf-testing-chat in spectrum for updates and testing instructions.

USER.cfg settings: r_displaySessionInfo = 1

Note: This patch does not contain all of the intended features, which will be added iteratively to the notes as they become available. Additionally, some features may be implemented in a partial state and as such are not ready for testing. When those features reach a playable state they will be detailed on the notes and added to the “Testing Focus”. Please issue council all issues related to those in testing focus and in general gameplay.

Testing Focus

  • Cave Entrances
  • FPS Cave Missions
  • Ship to Ship Docking
  • Reputation UI
  • New Quantum Sensitive and Timed Delivery Missions
  • Pushables T0
  • Mounted Guns
  • Ship Naming
  • Force Reactions – Staggers
  • Cyclone MT

Known Issues

  • Shopping kiosks aren’t loading (hotfix in the works)
  • Starmap will occasionally fail to load and will remain blank regardless of scrolling or resetting position
  • Customized loadouts are reset to default when the ship’s name is changed
  • An elevator in Lorville Spaceport has invisible collision blocking the entrance
  • Some Ships spawned from ASOPs can spawn damaged/shaking and / or in destroyed state
  • The Quantum Sensitive Cargo can become stuck to the players hand, while lacking all functionality
  • On landing pads, trolleys are unable to be pushed / pulled up the entryway / cargo ramp, or elevator ramps.
  • Docking with a moving ship lags behind, causing a large snap into the docked position
  • Docked merlin enter interactions don’t show when constellation is moving
  • Mounting weapon while holding a grenade will cause the player to enter a broken state upon exiting via interaction mode during low FPS

Feature Updates

Gameplay

Increased the accuracy of all AI S6 & S10 turrets around rest stops
Adjusted cave mission text to mention which kind of cave type the player will encounter
Updated the loadout of Cave NPCs
Updated artwork, material, and LODs on mounted gun and platform

Core Tech

Added new profile options for the Tobii Eye Tracker to differentiate Flight vs On-Foot

Major Bug Fixes

  • Players should no longer suffocate after spawning in while wearing a helmet
  • Reststop ATCs should no longer show the incorrect name as <un-initialized> when requesting landing/takeoff
  • Everus Harbor should now receive landing requests correctly
  • ‘?’ should no longer appear at the feet of other NPCs and players
  • Merlin should no longer spawn in a vertical state when calling a Constellation series ship
  • Fixed an issue causing the 100 series to not be able to have pitch/yaw/roll control
  • Gun fire from the Revenant Gatling should no longer give excessive glare on the Avenger series windscreens
  • Fixed an issue that could cause ships to become stuck when using autoland
  • Players should no longer be able to auto-land their ship with the ships landing gear raised
  • Gravlev vehicles should no longer suddenly boost away from the landing pad when attempting to autoland
  • There should no longer be an invisible wall of collision that blocks part of the Lorville Central Business District
  • Fixed an issue causing AI ships to not appear in Arena Commander game modes
  • Fixed an issue causing the player to be unable to exit AC game modes once player loses all respawns
  • Bounty Hunter missions around Yela should now correctly have location names in the mission description
  • Fixed an issue causing certain underground facilities and derelict locations to not be picked for missions
  • Time Sensitive crates should no longer fall through the ramp and de-spawn when Nomad goes into QT
  • Security AI should now recognize if the player has illegal cargo or stolen goods aboard
  • Bright flash of geometry should no longer briefly display when equipping consumables / lasers / Weapons in the VMA
  • Fixed an issue causing incorrect shadows to appear on the landing pads around the security station Kareah

Technical

  • Fixed 12 Client crashes
  • Fixed 6 Server crashes
  • Fixed a Main Thread Deadlock

Patch Watch

Patch List 3.13

Patch List 3.12.1

POST RECENTI

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