In questo post indichiamo tutte le informazioni recuperate dai file di Star Citizen delle Patch TECH-PREVIEW 11575398.
Chiavi aggiunte per Covalex
- Covalex_RecoverCargo_VeryEasy_Title = Extra Small Covalex Shipment Needs Recovering
Chiavi aggiunte per HotCold
- HotCold_obj_marker_01 = ~mission(HotColdObject)
Chiavi aggiunte per item
- item_DescAmmoCrate_Decoy,P = Decoy Ammunition
- item_DescAmmoCrate_Noise,P = Noise Ammunition
- item_DescAmmoCrate_S1,P = Size 1 Vehicle Weapon Ammuniton
- item_DescAmmoCrate_S2,P = Size 2 Vehicle Weapon Ammuniton
- item_DescAmmoCrate_S3,P = Size 3 Vehicle Weapon Ammuniton
- item_DescAmmoCrate_S4,P = Size 4 Vehicle Weapon Ammuniton
- item_DescAmmoCrate_S5,P = Size 5 Vehicle Weapon Ammuniton
- item_DescAmmoCrate_S6,P = Size 6 Vehicle Weapon Ammuniton
- item_DescAmmoCrate_S7,P = Size 7 Vehicle Weapon Ammuniton
- item_Desc_r6p_glasses_01_01_01,P = PH – Description for r6p_glasses_01_01_01
- item_Desc_srvl_armor_heavy_legs_02,P = Item Type: Heavy Armor\nDamage Reduction: 40%\nTemp. Rating: -85 / 115 °C\nRadiation Protection: 26800 REM\nRadiation Scrub Rate: 145.8 REM/s\nCarrying Capacity: 8.0 µSCU\n\nSalvaged ship parts and pieces of disused protective gear were welded together to make this intimidating armor set. Paired with a decorated leather belt.
- item_Desc_vgl_flightsuit_01_01_01,P = PH – Description for vgl_flightsuit_01_01_01
- item_Desc_vgl_flightsuit_01_02_01,P = PH – Description for vgl_flightsuit_01_02_01
- item_Desc_vgl_flightsuit_02_01_01,P = PH – Description for vgl_flightsuit_02_01_01
- item_Desc_vgl_flightsuit_03_01_01,P = PH – Description for vgl_flightsuit_03_01_01
- item_Desc_vgl_flightsuit_04_01_01,P = PH – Description for vgl_flightsuit_04_01_01
- item_Desc_vgl_flightsuit_05_01_01,P = PH – Description for vgl_flightsuit_05_01_01
- item_Desc_vgl_flightsuit_helmet_01_01_01,P = PH – Description for vgl_flightsuit_helmet_01_01_01
- item_Desc_vgl_flightsuit_helmet_01_02_01,P = PH – Description for vgl_flightsuit_helmet_01_02_01
- item_Desc_vgl_flightsuit_helmet_01_03_01,P = PH – Description for vgl_flightsuit_helmet_01_03_01
- item_Desc_vgl_flightsuit_helmet_01_04_01,P = PH – Description for vgl_flightsuit_helmet_01_04_01
- item_Desc_vgl_flightsuit_helmet_01_05_01,P = PH – Description for vgl_flightsuit_helmet_01_05_01
- item_Desc_vgl_flightsuit_helmet_01_06_01,P = PH – Description for vgl_flightsuit_helmet_01_06_01
- item_Desc_vgl_flightsuit_helmet_01_07_01,P = PH – Description for vgl_flightsuit_helmet_01_07_01
- item_Desc_vgl_flightsuit_helmet_01_08_01,P = PH – Description for vgl_flightsuit_helmet_01_08_01
- item_Desc_vgl_flightsuit_helmet_01_09_01,P = PH – Description for vgl_flightsuit_helmet_01_09_01
- item_Desc_vgl_flightsuit_helmet_01_10_01,P = PH – Description for vgl_flightsuit_helmet_01_10_01
- item_Desc_vgl_flightsuit_helmet_02_01_01,P = PH – Description for vgl_flightsuit_helmet_02_01_01
- item_Desc_vgl_flightsuit_helmet_03_01_01,P = PH – Description for vgl_flightsuit_helmet_03_01_01
- item_Desc_vgl_flightsuit_helmet_04_01_01,P = PH – Description for vgl_flightsuit_helmet_04_01_01
- item_Desc_vgl_flightsuit_helmet_05_01_01,P = PH – Description for vgl_flightsuit_helmet_05_01_01
- item_Desc_vgl_utility_light_arms_03_02_01,P = PH – Description for vgl_utility_light_arms_03_02_01
- item_Desc_vgl_utility_light_backpack_01_04_01,P = PH – Description for vgl_utility_light_backpack_01_04_01
- item_Desc_vgl_utility_light_core_03_02_01,P = PH – Description for vgl_utility_light_core_03_02_01
- item_Desc_vgl_utility_light_helmet_03_02_01,P = PH – Description for vgl_utility_light_helmet_03_02_01
- item_Desc_vgl_utility_light_legs_03_02_01,P = PH – Description for vgl_utility_light_legs_03_02_01
- item_NameAmmoCrate_Decoy,P = Decoy Ammunition
- item_NameAmmoCrate_Noise,P = Noise Ammunition
- item_NameAmmoCrate_S1,P = Size 1 Vehicle Weapon Ammuniton
- item_NameAmmoCrate_S2,P = Size 2 Vehicle Weapon Ammuniton
- item_NameAmmoCrate_S3,P = Size 3 Vehicle Weapon Ammuniton
- item_NameAmmoCrate_S4,P = Size 4 Vehicle Weapon Ammuniton
- item_NameAmmoCrate_S5,P = Size 5 Vehicle Weapon Ammuniton
- item_NameAmmoCrate_S6,P = Size 6 Vehicle Weapon Ammuniton
- item_NameAmmoCrate_S7,P = Size 7 Vehicle Weapon Ammuniton
- item_Name_r6p_glasses_01_01_01,P = PH – r6p_glasses_01_01_01
- item_Name_vgl_flightsuit_01_01_01,P = PH – vgl_flightsuit_01_01_01
- item_Name_vgl_flightsuit_01_02_01,P = PH – vgl_flightsuit_01_02_01
- item_Name_vgl_flightsuit_02_01_01,P = PH – vgl_flightsuit_02_01_01
- item_Name_vgl_flightsuit_03_01_01,P = PH – vgl_flightsuit_03_01_01
- item_Name_vgl_flightsuit_04_01_01,P = PH – vgl_flightsuit_04_01_01
- item_Name_vgl_flightsuit_05_01_01,P = PH – vgl_flightsuit_05_01_01
- item_Name_vgl_flightsuit_helmet_01_01_01,P = PH – vgl_flightsuit_helmet_01_01_01
- item_Name_vgl_flightsuit_helmet_01_02_01,P = PH – vgl_flightsuit_helmet_01_02_01
- item_Name_vgl_flightsuit_helmet_01_03_01,P = PH – vgl_flightsuit_helmet_01_03_01
- item_Name_vgl_flightsuit_helmet_01_04_01,P = PH – vgl_flightsuit_helmet_01_04_01
- item_Name_vgl_flightsuit_helmet_01_05_01,P = PH – vgl_flightsuit_helmet_01_05_01
- item_Name_vgl_flightsuit_helmet_01_06_01,P = PH – vgl_flightsuit_helmet_01_06_01
- item_Name_vgl_flightsuit_helmet_01_07_01,P = PH – vgl_flightsuit_helmet_01_07_01
- item_Name_vgl_flightsuit_helmet_01_08_01,P = PH – vgl_flightsuit_helmet_01_08_01
- item_Name_vgl_flightsuit_helmet_01_09_01,P = PH – vgl_flightsuit_helmet_01_09_01
- item_Name_vgl_flightsuit_helmet_01_10_01,P = PH – vgl_flightsuit_helmet_01_10_01
- item_Name_vgl_flightsuit_helmet_02_01_01,P = PH – vgl_flightsuit_helmet_02_01_01
- item_Name_vgl_flightsuit_helmet_03_01_01,P = PH – vgl_flightsuit_helmet_03_01_01
- item_Name_vgl_flightsuit_helmet_04_01_01,P = PH – vgl_flightsuit_helmet_04_01_01
- item_Name_vgl_flightsuit_helmet_05_01_01,P = PH – vgl_flightsuit_helmet_05_01_01
- item_Name_vgl_utility_light_arms_03_02_01,P = PH – vgl_utility_light_arms_03_02_01
- item_Name_vgl_utility_light_backpack_01_04_01,P = PH – vgl_utility_light_backpack_01_04_01
- item_Name_vgl_utility_light_core_03_02_01,P = PH – vgl_utility_light_core_03_02_01
- item_Name_vgl_utility_light_helmet_03_02_01,P = PH – vgl_utility_light_helmet_03_02_01
- item_Name_vgl_utility_light_legs_03_02_01,P = PH – vgl_utility_light_legs_03_02_01
Chiavi aggiunte per mineabletype
- mineabletype_primary_agricium = Agricium
- mineabletype_primary_aluminium = Aluminium
- mineabletype_primary_aslarite = Aslarite
- mineabletype_primary_beryl = Beryl
- mineabletype_primary_bexalite = Bexalite
- mineabletype_primary_borase = Borase
- mineabletype_primary_copper = Copper
- mineabletype_primary_corundum = Corundum
- mineabletype_primary_gold = Gold
- mineabletype_primary_hephaestanite = Hephaestanite
- mineabletype_primary_ice = Ice
- mineabletype_primary_iron = Iron
- mineabletype_primary_laranite = Laranite
- mineabletype_primary_lindinium = Lindinium
- mineabletype_primary_ouratite = Ouratite
- mineabletype_primary_quantainium = Quantainium
- mineabletype_primary_quartz = Quartz
- mineabletype_primary_riccite = Riccite
- mineabletype_primary_savrillium = Savrillium
- mineabletype_primary_silicon = Silicon
- mineabletype_primary_stileron = Stileron
- mineabletype_primary_taranite = Taranite
- mineabletype_primary_tin = Tin
- mineabletype_primary_titanium = Titanium
- mineabletype_primary_torite = Torite
- mineabletype_primary_tungsten = Tungsten
- mineabletype_rarity_common = Common
- mineabletype_rarity_epic = Epic
- mineabletype_rarity_legendary = Legendary
- mineabletype_rarity_rare = Rare
- mineabletype_rarity_uncommon = Uncommon
- mineabletype_type_groundvehicle = Surface Rock (Vehicle)
- mineabletype_type_handmineable = Hand Mineable
- mineabletype_type_shipasteroid = Asteroid
- mineabletype_type_shipsurface = Surface Rock
Chiavi aggiunte per mobiGlas
- mobiGlas_ui_RefuellingBeacon_NoPayment = Price will be set by refueller during fuel transfer.
Chiavi aggiunte per mobiglas
- mobiglas_CryAstro_FullService,P = Full Service
- mobiglas_CryAstro_Restock_Ammo,P = Restock Ammunition
- mobiglas_CryAstro_Restock_Missiles,P = Restock Missiles
Chiavi aggiunte per pause
- pause_options_esp_dampening = Pilot – ESP – Dampening Amount
- pause_options_esp_dampening_include_roll = Pilot – ESP – Dampening Includes Roll
Chiavi aggiunte per PU
- PU_RefuelNPC01_CIV_M_ATC_RefuelingCombatEnds_GP_001,P = Well, that was absolutely terrifying. Okay, let’s hurry up and get the fuel transfer done.
- PU_RefuelNPC01_CIV_M_ATC_RefuelingCombatEnds_GP_002,P = Is that all of them? Alright, how about we finish this and get the hell out of here.
- PU_RefuelNPC01_CIV_M_ATC_RefuelingCombatEnds_GP_003,P = Thank you. This system’s getting more dangerous by the day. Let’s finish this before more show up.
- PU_RefuelNPC01_CIV_M_ATC_RefuelingComplete_GP_001,P = That’s it. Ready to go. Thanks again and sorry for the trouble.
- PU_RefuelNPC01_CIV_M_ATC_RefuelingComplete_GP_002,P = Okay. Fuel transfer’s done. Thanks for the rescue. I hope it wasn’t too much bother for you.
- PU_RefuelNPC01_CIV_M_ATC_RefuelingComplete_GP_003,P = Phew. All refueled. Thanks so much for the help. I’m going to try to be a bit better about watching my gauges next time.
- PU_RefuelNPC01_CIV_M_ATC_RefuelingDeathThroe_GP_001,P = [ Death Scream ]
- PU_RefuelNPC01_CIV_M_ATC_RefuelingDockingComplete_GP_001,P = Great. We’re docked up. Go ahead and authorize the fuel transaction.
- PU_RefuelNPC01_CIV_M_ATC_RefuelingDockingComplete_GP_002,P = Docking complete. Just need you to confirm the fuel transaction.
- PU_RefuelNPC01_CIV_M_ATC_RefuelingDockingComplete_GP_003,P = That should do it. Set the fuel transaction terms, and I’ll take a look.
- PU_RefuelNPC01_CIV_M_ATC_RefuelingIncomplete_GP_001,P = Hold up. I lost connection.
- PU_RefuelNPC01_CIV_M_ATC_RefuelingIncomplete_GP_002,P = Hey, I still need more fuel.
- PU_RefuelNPC01_CIV_M_ATC_RefuelingIncomplete_GP_003,P = Wait, the fuel transfer wasn’t done yet.
- PU_RefuelNPC01_CIV_M_ATC_RefuelingPlayerArrives_GP_001,P = Hey, thanks for showing up. I feel like an idiot for running out of fuel. If you want to dock up quick, we can get this over with.
- PU_RefuelNPC01_CIV_M_ATC_RefuelingPlayerArrives_GP_002,P = Hey, over here. I’m really sorry about this. I could’ve sworn I calculated the distance right… Anyway, let’s get docked up so you can get on your way.
- PU_RefuelNPC01_CIV_M_ATC_RefuelingPlayerArrives_GP_003,P = Hi. Sorry, this is really embarassing. I had a bunch of things I needed to pick up from the last transfer station and I guess I forgot to get fuel. Such a rookie mistake. Anyway, sorry, if we can get docked, I can get you out of here.
- PU_RefuelNPC01_CIV_M_ATC_RefuelingPlayerLeavesArea_GP_001,P = All right, come back soon. I’ll be here waiting.
- PU_RefuelNPC01_CIV_M_ATC_RefuelingPlayerLeavesArea_GP_002,P = No worries, take care of whatever you have to. I’ll be here when you’re ready.
- PU_RefuelNPC01_CIV_M_ATC_RefuelingPlayerLeavesArea_GP_003,P = Oh, you’re leaving… yeah, sure, that’s fine. I can wait.
- PU_RefuelNPC01_CIV_M_ATC_RefuelingPlayerReturnstoArea_GP_001,P = Okay, let’s get reconnected so we can get out of here.
- PU_RefuelNPC01_CIV_M_ATC_RefuelingPlayerReturnstoArea_GP_002,P = Welcome back. Let’s dock and finish the refuel.
- PU_RefuelNPC01_CIV_M_ATC_RefuelingPlayerReturnstoArea_GP_003,P = Glad you made it. I’m ready to dock when you are.
- PU_RefuelNPC01_CIV_M_ATC_RefuelingPriceAccepted_GP_001,P = That’s great. Seeing the fuel transfer now.
- PU_RefuelNPC01_CIV_M_ATC_RefuelingPriceRejected_GP_001,P = That price’s a bit higher than I was expecting.
- PU_RefuelNPC01_CIV_M_ATC_RefuelingShipAttackedbyOther_GP_001,P = Holy shit! Who the hell is that?!
- PU_RefuelNPC01_CIV_M_ATC_RefuelingShipAttackedbyOther_GP_002,P = Got company… got bad company…
- PU_RefuelNPC01_CIV_M_ATC_RefuelingShipAttackedbyOther_GP_003,P = Help! I’m under attack.
- PU_RefuelNPC01_CIV_M_ATC_RefuelingShipAttackedbyPlayer_GP_001,P = Hey! What gives?
- PU_RefuelNPC01_CIV_M_ATC_RefuelingShipAttackedbyPlayer_GP_002,P = Why did you do that?!
- PU_RefuelNPC01_CIV_M_ATC_RefuelingShipAttackedbyPlayer_GP_003,P = What the hell’s the matter with you?
- PU_RefuelNPC02_CIV_M_ATC_RefuelingCombatEnds_GP_001,P = Thank the powers. Gotta admit it got tense there for a moment. Now that’s done, let’s finish up.
- PU_RefuelNPC02_CIV_M_ATC_RefuelingCombatEnds_GP_002,P = That was close. Let’s finish refueling so I can get gone.
- PU_RefuelNPC02_CIV_M_ATC_RefuelingCombatEnds_GP_003,P = Glad that’s over. Hopefully we can finish up without any more issues.
- PU_RefuelNPC02_CIV_M_ATC_RefuelingComplete_GP_001,P = Alright. Looks like we’re done. I’m out of here.
- PU_RefuelNPC02_CIV_M_ATC_RefuelingComplete_GP_002,P = Okay. I’m refueled. Thanks. And sorry if I was a bit short with you. Just one of those days. Safe flying.
- PU_RefuelNPC02_CIV_M_ATC_RefuelingComplete_GP_003,P = There. Tank’s full. Thought I would never get out of here. Okay. I’m off.
- PU_RefuelNPC02_CIV_M_ATC_RefuelingDeathThroe_GP_001,P = [ Death Scream ]
- PU_RefuelNPC02_CIV_M_ATC_RefuelingDockingComplete_GP_001,P = We’re connected. Get the pricing set so we can get going.
- PU_RefuelNPC02_CIV_M_ATC_RefuelingDockingComplete_GP_002,P = Docked. Go ahead and send the pricing over.
- PU_RefuelNPC02_CIV_M_ATC_RefuelingDockingComplete_GP_003,P = Connection confirmed. Set the transaction terms so we can get started.
- PU_RefuelNPC02_CIV_M_ATC_RefuelingIncomplete_GP_001,P = Hey, I wasn’t done refueling yet.
- PU_RefuelNPC02_CIV_M_ATC_RefuelingIncomplete_GP_002,P = What’s going on? We’re not done refueling.
- PU_RefuelNPC02_CIV_M_ATC_RefuelingIncomplete_GP_003,P = Something wrong? I still need more fuel.
- PU_RefuelNPC02_CIV_M_ATC_RefuelingPlayerArrives_GP_001,P = Good, you’re here. Go ahead and dock so we can get this show on the road.
- PU_RefuelNPC02_CIV_M_ATC_RefuelingPlayerArrives_GP_002,P = About time. Was about to lose my mind if I had to float any longer. Get docked so I can get out of here.
- PU_RefuelNPC02_CIV_M_ATC_RefuelingPlayerArrives_GP_003,P = Glad someone showed up. Why don’t you hurry up and dock. No reason this has to take any longer than it needs to.
- PU_RefuelNPC02_CIV_M_ATC_RefuelingPlayerLeavesArea_GP_001,P = Okay… Guess I’m supposed to just wait here then?
- PU_RefuelNPC02_CIV_M_ATC_RefuelingPlayerLeavesArea_GP_002,P = Hurry up and come back, okay? I don’t want to spend all day waiting on you.
- PU_RefuelNPC02_CIV_M_ATC_RefuelingPlayerLeavesArea_GP_003,P = Sure… Leave me waiting here. It’s not like I have anything better to do.
- PU_RefuelNPC02_CIV_M_ATC_RefuelingPlayerReturnstoArea_GP_001,P = How about you dock so we can finish this. Or are you going to waste more of my time?
- PU_RefuelNPC02_CIV_M_ATC_RefuelingPlayerReturnstoArea_GP_002,P = There you are. Dock already and we can wrap this up.
- PU_RefuelNPC02_CIV_M_ATC_RefuelingPlayerReturnstoArea_GP_003,P = And my savior returns. How about you dock so I can get going.
- PU_RefuelNPC02_CIV_M_ATC_RefuelingPriceAccepted_GP_001,P = Filling up my tank now. Should be done soon.
- PU_RefuelNPC02_CIV_M_ATC_RefuelingPriceRejected_GP_001,P = That’s more than I can pay.
- PU_RefuelNPC02_CIV_M_ATC_RefuelingShipAttackedbyOther_GP_001,P = Damn it. What else can go wrong today!
- PU_RefuelNPC02_CIV_M_ATC_RefuelingShipAttackedbyOther_GP_002,P = Crap! Get them off me!
- PU_RefuelNPC02_CIV_M_ATC_RefuelingShipAttackedbyOther_GP_003,P = You gotta be kidding me. First the fuel, and now this?
- PU_RefuelNPC02_CIV_M_ATC_RefuelingShipAttackedbyPlayer_GP_001,P = What the hell are you doing?!
- PU_RefuelNPC02_CIV_M_ATC_RefuelingShipAttackedbyPlayer_GP_002,P = Have you lost your mind?
- PU_RefuelNPC02_CIV_M_ATC_RefuelingShipAttackedbyPlayer_GP_003,P = What the hell was that for?
- PU_RefuelNPC03_CIV_M_ATC_RefuelingCombatEnds_GP_001,P = Seems we’re safe for now. Better finish refueling.
- PU_RefuelNPC03_CIV_M_ATC_RefuelingCombatEnds_GP_002,P = I think that was the last of ’em. Let’s finish sorting my fuel while we can.
- PU_RefuelNPC03_CIV_M_ATC_RefuelingCombatEnds_GP_003,P = All clear. Hopefully we can finish refueling before any more trouble shows up.
- PU_RefuelNPC03_CIV_M_ATC_RefuelingComplete_GP_001,P = And there we go. Topped off and ready to fly. Thanks for all your hard work.
- PU_RefuelNPC03_CIV_M_ATC_RefuelingComplete_GP_002,P = Done. Thanks for the refuel. Fly safe out there.
- PU_RefuelNPC03_CIV_M_ATC_RefuelingComplete_GP_003,P = Great. All fueled up. Though here’s hoping I won’t need your services again for a while.
- PU_RefuelNPC03_CIV_M_ATC_RefuelingDeathThroe_GP_001,P = [ Death Scream ]
- PU_RefuelNPC03_CIV_M_ATC_RefuelingDockingComplete_GP_001,P = All right. Connected. Not too bad. Just need you to approve the fuel transaction.
- PU_RefuelNPC03_CIV_M_ATC_RefuelingDockingComplete_GP_002,P = There we go. All hooked up. I’m ready to look at the fuel transaction terms as soon as you send ’em my way.
- PU_RefuelNPC03_CIV_M_ATC_RefuelingDockingComplete_GP_003,P = Looks like we’re set. Go ahead and confirm the fuel transaction.
- PU_RefuelNPC03_CIV_M_ATC_RefuelingIncomplete_GP_001,P = Uh… you know we’re not done yet, right?
- PU_RefuelNPC03_CIV_M_ATC_RefuelingIncomplete_GP_002,P = Hold on there. I’m still not refueled yet.
- PU_RefuelNPC03_CIV_M_ATC_RefuelingIncomplete_GP_003,P = Whoa, what’s happening? I still need more fuel.
- PU_RefuelNPC03_CIV_M_ATC_RefuelingPlayerArrives_GP_001,P = Ah, perfect. You’re here. Appreciate the help. Can’t believe I ran out. Anyway, I’m ready to dock when you are.
- PU_RefuelNPC03_CIV_M_ATC_RefuelingPlayerArrives_GP_002,P = Great, thanks for coming. I’m all set to dock so we can start whenever you want. I actually used to fly a tanker myself so I know what it’s like. Makes it that much more embarassing that my fuel dried up. Anyway, I’ll leave you to it.
- PU_RefuelNPC03_CIV_M_ATC_RefuelingPlayerArrives_GP_003,P = Hey, you made it. Thanks for coming. Where would the ‘verse be without refuelers like you, huh? I’ve got everything set up so we can start the transfer once you’re docked.
- PU_RefuelNPC03_CIV_M_ATC_RefuelingPlayerLeavesArea_GP_001,P = Okay, if you got something urgent, I can just hold tight until you get back with the rest of the fuel.
- PU_RefuelNPC03_CIV_M_ATC_RefuelingPlayerLeavesArea_GP_002,P = Oh, you’re ducking out for a minute? No worries. I’ll hang out here. Just hurry back, okay?
- PU_RefuelNPC03_CIV_M_ATC_RefuelingPlayerLeavesArea_GP_003,P = We taking a little break? Just don’t take too long, all right. Would be good to get back flying soon.
- PU_RefuelNPC03_CIV_M_ATC_RefuelingPlayerReturnstoArea_GP_001,P = Welcome back. I’m still ready to dock.
- PU_RefuelNPC03_CIV_M_ATC_RefuelingPlayerReturnstoArea_GP_002,P = Nice to see you again. Let’s get docked and refueled.
- PU_RefuelNPC03_CIV_M_ATC_RefuelingPlayerReturnstoArea_GP_003,P = Glad you made it back. Shall we go ahead and get this refueling sorted once and for all?
- PU_RefuelNPC03_CIV_M_ATC_RefuelingPriceAccepted_GP_001,P = Okay, fuel transferring now.
- PU_RefuelNPC03_CIV_M_ATC_RefuelingPriceRejected_GP_001,P = You better be joking with that price. Try again.
- PU_RefuelNPC03_CIV_M_ATC_RefuelingShipAttackedbyOther_GP_001,P = Oh, shit. I’m taking fire!
- PU_RefuelNPC03_CIV_M_ATC_RefuelingShipAttackedbyOther_GP_002,P = Damn it. Could they have picked a worse time?
- PU_RefuelNPC03_CIV_M_ATC_RefuelingShipAttackedbyOther_GP_003,P = Can you believe these assholes?
- PU_RefuelNPC03_CIV_M_ATC_RefuelingShipAttackedbyPlayer_GP_001,P = What the hell’s gotten into you?
- PU_RefuelNPC03_CIV_M_ATC_RefuelingShipAttackedbyPlayer_GP_002,P = Hey, you’re supposed to help me, not shoot me.
- PU_RefuelNPC03_CIV_M_ATC_RefuelingShipAttackedbyPlayer_GP_003,P = What was that for?
- PU_RefuelNPC04_CIV_M_ATC_RefuelingCombatEnds_GP_001,P = Geez. That was too close. Finish refueling before any more trouble shows up.
- PU_RefuelNPC04_CIV_M_ATC_RefuelingCombatEnds_GP_002,P = Was that all of them? Let’s finish refueling so I can get the hell out of here.
- PU_RefuelNPC04_CIV_M_ATC_RefuelingCombatEnds_GP_003,P = Good riddance. Now hurry up and finishing refueling me.
- PU_RefuelNPC04_CIV_M_ATC_RefuelingComplete_GP_001,P = There. All done. And no, you won’t be getting a tip.
- PU_RefuelNPC04_CIV_M_ATC_RefuelingComplete_GP_002,P = That’s it. Got my fuel. Bye.
- PU_RefuelNPC04_CIV_M_ATC_RefuelingComplete_GP_003,P = Good. We’re finally finished. I’m out of here.
- PU_RefuelNPC04_CIV_M_ATC_RefuelingDeathThroe_GP_001,P = [ Death Scream ]
- PU_RefuelNPC04_CIV_M_ATC_RefuelingDockingComplete_GP_001,P = Docked. Set the transaction to what we agreed.
- PU_RefuelNPC04_CIV_M_ATC_RefuelingDockingComplete_GP_002,P = Okay. We’re docked. Just set the transaction price to what was agreed.
- PU_RefuelNPC04_CIV_M_ATC_RefuelingDockingComplete_GP_003,P = Everything’s connected. Set the price to what I specified. No funny stuff.
- PU_RefuelNPC04_CIV_M_ATC_RefuelingIncomplete_GP_001,P = Where the hell are you going with my fuel?
- PU_RefuelNPC04_CIV_M_ATC_RefuelingIncomplete_GP_002,P = Hey, we’re not done here.
- PU_RefuelNPC04_CIV_M_ATC_RefuelingIncomplete_GP_003,P = Uh, if you hadn’t noticed, you didn’t finish refueling me.
- PU_RefuelNPC04_CIV_M_ATC_RefuelingPlayerArrives_GP_001,P = You must be my refueler. And before you ask, no, I don’t want any extra services. Just the refuel. Now go ahead and dock.
- PU_RefuelNPC04_CIV_M_ATC_RefuelingPlayerArrives_GP_002,P = I was wondering when my tanker was going to show up. Anyway, what are you waiting for? Go ahead and dock.
- PU_RefuelNPC04_CIV_M_ATC_RefuelingPlayerArrives_GP_003,P = Let’s just skip the pleasantries, okay? You’re here to do a job, so go ahead and dock.
- PU_RefuelNPC04_CIV_M_ATC_RefuelingPlayerLeavesArea_GP_001,P = You’re leaving? I guess I don’t have anything better to do with my time than wait around here for you to come back.
- PU_RefuelNPC04_CIV_M_ATC_RefuelingPlayerLeavesArea_GP_002,P = I can’t believe you’re leaving without finishing. Fine. Whatever. Just get back as soon as possible.
- PU_RefuelNPC04_CIV_M_ATC_RefuelingPlayerLeavesArea_GP_003,P = Wow. How professional. Guess I’m expected to just sit here waiting for you to feel like coming back? Sure. Why not.
- PU_RefuelNPC04_CIV_M_ATC_RefuelingPlayerReturnstoArea_GP_001,P = Finally. Dock so we can get this over with.
- PU_RefuelNPC04_CIV_M_ATC_RefuelingPlayerReturnstoArea_GP_002,P = Look who decided to come back? Dock already and finish refueling me.
- PU_RefuelNPC04_CIV_M_ATC_RefuelingPlayerReturnstoArea_GP_003,P = About time. You know, I should really get a discount after sitting here waiting. Whatever, go ahead and dock. I’m late enough as it is.
- PU_RefuelNPC04_CIV_M_ATC_RefuelingPriceAccepted_GP_001,P = Okay, fuel’s transferring. And don’t bother with small talk.
- PU_RefuelNPC04_CIV_M_ATC_RefuelingPriceRejected_GP_001,P = I’m not paying that.
- PU_RefuelNPC04_CIV_M_ATC_RefuelingShipAttackedbyOther_GP_001,P = Damn it! I can’t afford extra repairs right now!
- PU_RefuelNPC04_CIV_M_ATC_RefuelingShipAttackedbyOther_GP_002,P = What the hell are they shooting me for?
- PU_RefuelNPC04_CIV_M_ATC_RefuelingShipAttackedbyOther_GP_003,P = Oh, hell no! Get them off me!
- PU_RefuelNPC04_CIV_M_ATC_RefuelingShipAttackedbyPlayer_GP_001,P = Watch what you’re shooting!
- PU_RefuelNPC04_CIV_M_ATC_RefuelingShipAttackedbyPlayer_GP_002,P = Hey! That how you treat a customer?
- PU_RefuelNPC04_CIV_M_ATC_RefuelingShipAttackedbyPlayer_GP_003,P = What the hell? You’re shooting at me?!
- PU_RefuellingProvider01_UWC_M_ATC_RefuelingArrivesatPlayersLocation_GP_001,P = Hey there, I’m gonna be your refueler for today. Go ahead and request to dock so we can started.
- PU_RefuellingProvider01_UWC_M_ATC_RefuelingArrivesatPlayersLocation_GP_002,P = Low on gas, huh? Happens to the best of us. Well, request to dock and we can see about getting you back out on the move.
- PU_RefuellingProvider01_UWC_M_ATC_RefuelingArrivesatPlayersLocation_GP_003,P = How’s it going? Got some fuel here with your name on it. Just need yo to request to dock and we can get you out of here.
- PU_RefuellingProvider01_UWC_M_ATC_RefuelingCombatEnds_GP_001,P = Okay, glad that’s over. Let’s finish up the refueling while we can.
- PU_RefuellingProvider01_UWC_M_ATC_RefuelingCombatEnds_GP_002,P = I think we’re good. Connect the ships before more show up.
- PU_RefuellingProvider01_UWC_M_ATC_RefuelingCombatEnds_GP_003,P = That all of them? Good. Let’s get you fueled up.
- PU_RefuellingProvider01_UWC_M_ATC_RefuelingComplete_GP_001,P = All right, you should be all set. Hope you have a good rest of your day.
- PU_RefuellingProvider01_UWC_M_ATC_RefuelingComplete_GP_002,P = Tank’s full. Stay safe out there.
- PU_RefuellingProvider01_UWC_M_ATC_RefuelingComplete_GP_003,P = We are all good now. Tank’s full and space awaits. Take it easy.
- PU_RefuellingProvider01_UWC_M_ATC_RefuelingDeathThroe_GP_001,P = [ Death Scream ]
- PU_RefuellingProvider01_UWC_M_ATC_RefuelingDockingComplete_GP_001,P = Okay, we’re all connected. Once you confirm the fuel purchase from you mobi I can start the transfer.
- PU_RefuellingProvider01_UWC_M_ATC_RefuelingDockingComplete_GP_002,P = Alright… link established. You should be able to see the fuel purchase order in your mobi now. Once you confirm I can start filling your tanks.
- PU_RefuellingProvider01_UWC_M_ATC_RefuelingDockingComplete_GP_003,P = And there we go. Linked up. Now we just need you to sign off on the fuel purchase in your mobiGlas.
- PU_RefuellingProvider01_UWC_M_ATC_RefuelingEndingContractEarlier_GP_001,P = You know what, I got other clients waiting. We’re done here.
- PU_RefuellingProvider01_UWC_M_ATC_RefuelingEndingContractEarlier_GP_002,P = Okay, I think I know where this is headed. I’m out of here.
- PU_RefuellingProvider01_UWC_M_ATC_RefuelingEndingContractEarlier_GP_003,P = I don’t have time for this. Good luck.
- PU_RefuellingProvider01_UWC_M_ATC_RefuelingFuelTransferStarting_GP_001,P = Okay, transferring fuel now.
- PU_RefuellingProvider01_UWC_M_ATC_RefuelingFuelTransferStarting_GP_002,P = Great, starting fuel transfer.
- PU_RefuellingProvider01_UWC_M_ATC_RefuelingFuelTransferStarting_GP_003,P = Looks good. Fuel’s a-flowing.
- PU_RefuellingProvider01_UWC_M_ATC_RefuelingIncomplete_GP_001,P = Woah! The transfer wasn’t done yet.
- PU_RefuellingProvider01_UWC_M_ATC_RefuelingIncomplete_GP_002,P = Why’d you break? You aren’t refueled.
- PU_RefuellingProvider01_UWC_M_ATC_RefuelingIncomplete_GP_003,P = Lost the connection. What happened?
- PU_RefuellingProvider01_UWC_M_ATC_RefuelingPlayerLeavesArea_GP_001,P = Where do you think you’re going? What about the rest of the fuel?
- PU_RefuellingProvider01_UWC_M_ATC_RefuelingPlayerLeavesArea_GP_002,P = What’s going on? Your ship’s not full yet.
- PU_RefuellingProvider01_UWC_M_ATC_RefuelingPlayerLeavesArea_GP_003,P = Uh… hello? We haven’t finished the refueling.
- PU_RefuellingProvider01_UWC_M_ATC_RefuelingShipAttackedbyOther_GP_001,P = Damn it, we got trouble.
- PU_RefuellingProvider01_UWC_M_ATC_RefuelingShipAttackedbyOther_GP_002,P = Look out. Got some hostiles.
- PU_RefuellingProvider01_UWC_M_ATC_RefuelingShipAttackedbyOther_GP_003,P = Watch it. They don’t look like they’re here to help.
- PU_RefuellingProvider01_UWC_M_ATC_RefuelingShipAttackedbyPlayer_GP_001,P = Hey! I’m trying to help you!
- PU_RefuellingProvider01_UWC_M_ATC_RefuelingShipAttackedbyPlayer_GP_002,P = What the hell are you doing?
- PU_RefuellingProvider01_UWC_M_ATC_RefuelingShipAttackedbyPlayer_GP_003,P = Oh hell no. I’m out of here.
Chiavi aggiunte per scanentities
- scanentities_desc = [WIP] Locate and mine ~mission(AmountToMine) ~mission(ResourceType) ~mission(MineableType)s
- scanentities_obj_hud_01 = Scan and mine ~mission(ResourceType) ~mission(MineableType)s: %ls
- scanentities_obj_hud_02 = Mine The ~mission(ResourceType) ~mission(MineableType)
- scanentities_obj_long_01 = Locate, focus scan, then mine %ls ~mission(ResourceType) ~mission(MineableType)s.
- scanentities_obj_marker_02 = Mine
- scanentities_obj_short_01 = Scan And Mine Asteroids
- scanentities_title = [WIP] Scan and Mine Asteroids
Chiavi aggiunte per tsg
- tsg_cargolevel,P = Cargo level
- tsg_hangarbays,P = Hangar bays
- tsg_keyrequired,P = ! Key required !
- tsg_presstounlock,P = Press to unlock
- tsg_regtag1,P = REG-TAG: H93428-231
- tsg_somefunctionsoffline,P = Some functions offline until station power restored
- tsg_warninglowpowermode,P = Warning: ! low power mode !
Chiavi aggiunte per ui
- ui_CIToggleLandingSystem_DockDesc,P = Activate Docking Mode
- ui_CM_Progress,P = Progress
- ui_CM_Transfer,P = Transferring
- ui_CM_VehicleCommand,P = Vehicle Command
- ui_MFD_View_SMP,P = SMP
- ui_interactor_override_door,P = Override
Chiavi aggiunte per UWC
- UWC_From = United Wayfarers Club
Chiavi rimosse per HotCold
- HotCold_obj_marker_01,P = ~mission(HotColdObject)
Chiavi rimosse per item
- item_Desc_srvl_armor_heavy_legs_02 = Item Type: Heavy Armor\nDamage Reduction: 40%\nTemp. Rating: -85 / 115 °C\nRadiation Protection: 26800 REM\nRadiation Scrub Rate: 145.8 REM/s\nCarrying Capacity: 8.0 µSCU\n\nSalvaged ship parts and pieces of disused protective gear were welded together to make this intimidating armor set. Paired with a decorated leather belt
- item_Name_nvy_pilot_flightsuit_helmet_01_colton = APOS Helmet
Chiavi rimosse per pause
- pause_Options_Esp_DampeningCurvature = Enhanced Stick Precision Damping Curvature
- pause_options_esp_dampening_curvature = Pilot E.S.P. – Dampening Curvature
- pause_options_esp_zone_inner = Pilot E.S.P. – Inner Zone Size Ratio
- pause_options_esp_zone_outer = Pilot E.S.P. – Zone Size (degrees)
Chiavi modificate
HeadHunters_RecoverCargo_Hard_Description
Old: Looking for a hauler to pick up some cargo for me. Thing is, there’s a catch.\n\nThe cargo’s in the back of an abandoned ship located at <EM4>~mission(Location|Address)</EM4>. As you may have figured, this ain’t our cargo, but it sure as hell doesn’t deserve to go to anyone else. I’ll be damned if those CFP assholes get their hands on it before we do.\n\nBe lucky as hell if we were the first to know about this, but I’d wager there’s gonna be more ships swarming around there than flies on a kopian carcass. If you got some pals you can trust, bring them along and ghost those assholes. And don’t forget your <EM4>heavy-duty tractor beam</EM4> of course.\n\nYou manage to get that cargo and bring it to the freight elevator at <EM4>~mission(Destination|Address)</EM4>, I can get you a nice cut of the sale.\n\nStows out.
New: Looking for a hauler to pick up some cargo for me. Thing is, there’s a catch.\n\nThe cargo’s in the back of an abandoned ship located at <EM4>~mission(Location|Address)</EM4>. As you may have figured, this ain’t our cargo, but it sure as hell doesn’t deserve to go to anyone else. I’ll be damned if those CFP assholes get their hands on it before we do.\n\nBe lucky as hell if we were the first to know about this, but I’d wager there’s gonna be more ships swarming around there than flies on a kopion carcass. If you got some pals you can trust, bring them along and ghost those assholes. And don’t forget your <EM4>heavy-duty tractor beam</EM4> of course.\n\nYou manage to get that cargo and bring it to the freight elevator at <EM4>~mission(Destination|Address)</EM4>, I can get you a nice cut of the sale.\n\nStows out.
RN_CriticalWarning_PowerPlantFailure,P
Old: Power Plant Failure
New: Power Plant Offline
Shubin_Industrial_HandMining_Nyx_M_PlanetarySystem_Desc_001
Old: CONTRACT: Mining Order\nLOCATION: Nyx\n\nDETAILS:\nOne of our prospecting teams recently confirmed that the asteroids which house QV Breaker Stations throughout Nyx’s Keeger Belt contain a rare ore type, Sadaryx.\n\nHowever, owing to the difficulty in access these stations and the inherent risks involved, we are seeking external mining crews to handle the extraction.\n\nWe do not have a confirmed location of where the Sadaryx deposits are located within the station, but would recommend starting with the cave sections where minerals naturally form. If you get really lucky, you may even find some crystals in storage that were mined by the old QV work crews.\n\n<EM4>TERMS*:</EM4>\nYour crew will need to gain access to a <EM4>QV Breaker Station</EM4>, collect the required <EM4> Sadaryx ore</EM4>, and deliver it to the freight elevator located at <EM4>~mission(Destination|Address)</EM4>.\n\nThis will require a <EM4>Multi-Tool with a Mining Attachment</EM4> and a basic understanding of hand mining.\n\nOur prospecting teams have reported that these stations may have been infiltrated by outlaws. Caution is advised.\n\n*By accepting this contract you are assuming any and all risks associated with the work outlined herein and in no way can Shubin Interstellar be held accountable for any damages accrued during the duration of the contract.
New: CONTRACT: Mining Order\nLOCATION: Nyx\n\nDETAILS:\nOne of our prospecting teams recently confirmed that the asteroids which house QV Breaker Stations throughout Nyx’s Keeger Belt contain a rare ore type, Sadaryx.\n\nHowever, owing to the difficulty in access these stations and the inherent risks involved, we are seeking external mining crews to handle the extraction.\n\nWe do not have a confirmed location of where the Sadaryx deposits are located within the station, but would recommend starting with the cave sections where minerals naturally form. If you get really lucky, you may even find some crystals in storage that were mined by the old QV work crews.\n\n<EM4>TERMS*:</EM4>\nYour crew will need to gain access to a <EM4>QV Breaker Station</EM4>, collect the required <EM4>Sadaryx ore</EM4>, and deliver it to the freight elevator located at <EM4>~mission(Destination|Address)</EM4>.\n\nThis will require a <EM4>Multi-Tool with a Mining Attachment</EM4> and a basic understanding of hand mining.\n\nOur prospecting teams have reported that these stations may have been infiltrated by outlaws. Caution is advised.\n\n*By accepting this contract you are assuming any and all risks associated with the work outlined herein and in no way can Shubin Interstellar be held accountable for any damages accrued during the duration of the contract.
Vaughn_EliminateSpecific_FPS_storm_H_desc_003
Old: A previous target I had thought to have been eliminated seems to have resurfaced as a hired merc over at <EM4>~mission(Location)</EM4> working for ASD. While I am surpremely disappointed with the contractor who claimed to have eliminated <EM4>~mission(TargetName|Last)</EM4>, I’m going to re-open the original contract and give it to you to finish it.\n\nThey are currently stationed at an operational facility, so they will not be alone. Use your discretion in executing the contract, but know that <EM4>~mission(TargetName)</EM4> is the priority.\n\nI trust you’ll do better than my former subcontractor,\n\nVaughn
New: A previous target I had thought to have been eliminated seems to have resurfaced as a hired merc over at <EM4>~mission(Location)</EM4> working for ASD. While I am supremely disappointed with the contractor who claimed to have eliminated <EM4>~mission(TargetName|Last)</EM4>, I’m going to re-open the original contract and give it to you to finish it.\n\nThey are currently stationed at an operational facility, so they will not be alone. Use your discretion in executing the contract, but know that <EM4>~mission(TargetName)</EM4> is the priority.\n\nI trust you’ll do better than my former subcontractor,\n\nVaughn
Vaughn_EliminateSpecific_FPS_storm_H_desc_004
Old: Have a difficult contract for a discerning operative. Target’s name is <EM4>~mission(TargetName)</EM4>. They’re currently working as hired security for Associated Science & Development and posted at <EM4>~mission(Location)</EM4>, a far cry from their previous career as a syndicate enforcer and bagman.\n\nI’ll need you to get in and take out <EM4>~mission(TargetName|Last)<EM4> which is easier said then done as they will undoubtedly be entrenched with other corporate security forces, but I believe you’ll figure it out.\n\nAll the best,\n\nVaughn
New: Have a difficult contract for a discerning operative. Target’s name is <EM4>~mission(TargetName)</EM4>. They’re currently working as hired security for Associated Science & Development and posted at <EM4>~mission(Location)</EM4>, a far cry from their previous career as a syndicate enforcer and bagman.\n\nI’ll need you to get in and take out <EM4>~mission(TargetName|Last)</EM4> which is easier said then done as they will undoubtedly be entrenched with other corporate security forces, but I believe you’ll figure it out.\n\nAll the best,\n\nVaughn
item_DescFlair_Model_Carrack_toy_b_1H
Old: This highly detailed miniature celebrates the Carrack being named Best in Show at the 2952 Intergalatic Aerospace Expo. Takuetsu worked with Anvil Aerospace to get the dimensions and details precisely right so the handheld version of this beloved exploration ship can join you on adventures across the empire.
New: This highly detailed miniature celebrates the Carrack being named Best in Show at the 2952 Intergalactic Aerospace Expo. Takuetsu worked with Anvil Aerospace to get the dimensions and details precisely right so the handheld version of this beloved exploration ship can join you on adventures across the empire.
item_Desc_nvy_pilot_flightsuit_helmet_01_Shared
Old: Item Type: Flight Helmet\nDamage Reduction: 10%\nTemp. Rating: -30 / 60 °C\nRadiation Protection: 15200 REM\nRadiation Scrub Rate: 81 REM/s\n\nThe APOS helmet’s carbon fibre shell offers superb impact and penetration protection, an uninterrupted field of view and excellent stability making it ideal for all kinds of operations in the field.
New: Item Type: Flight Helmet\nDamage Reduction: 10%\nTemp. Rating: -30 / 60 °C\nRadiation Protection: 15200 REM\nRadiation Scrub Rate: 81 REM/s\n\nThe AVS-E helmet’s carbon fiber shell offers superb impact and penetration protection, an uninterrupted field of view and excellent stability making it ideal for all kinds of operations in the field.
item_Desc_vpw_bouncer_jacket_01_01_01
Old: Carrying Capacity: 1K µSCU\n\nThe Vaporwear Creese is an ocan jacket featuring an old-Earth collar and tags around the shoulders. Armored shoulder accents and ventilated sleeves allow the jacket to be worn casually or piloting an open canopy vehicle.
New: Carrying Capacity: 1K µSCU\n\nThe Vaporwear Creese jacket features an old-Earth collar and tags around the shoulders. Armored shoulder accents and ventilated sleeves allow the jacket to be worn casually or piloting an open canopy vehicle.
item_Desc_vpw_bouncer_jacket_01_02_01
Old: Carrying Capacity: 1K µSCU\n\nThe Vaporwear Creese is an ocan jacket featuring an old-Earth collar and tags around the shoulders. Armored shoulder accents and ventilated sleeves provide protection without restricting movement, allowing the jacket to be worn casually or piloting an open canopy vehicle. The special Skullsnap edition is a slick silver with geometric stylings and a screaming skull on the back.
New: Carrying Capacity: 1K µSCU\n\nThe Vaporwear Creese jacket features an old-Earth collar and tags around the shoulders. Armored shoulder accents and ventilated sleeves provide protection without restricting movement, allowing the jacket to be worn casually or piloting an open canopy vehicle. The special Skullsnap edition is a slick silver with geometric stylings and a screaming skull on the back.
item_Desc_vpw_bouncer_jacket_01_03_01
Old: Carrying Capacity: 1K µSCU\n\nThe Vaporwear Creese is an ocan jacket featuring an old-Earth collar and tags around the shoulders. Armored shoulder accents and ventilated sleeves provide protection without restricting movement, allowing the jacket to be worn casually or piloting an open canopy vehicle. The special Toxic Fog edition is black with poison gas green accents and skull on the front and back.
New: Carrying Capacity: 1K µSCU\n\nThe Vaporwear Creese jacket features an old-Earth collar and tags around the shoulders. Armored shoulder accents and ventilated sleeves provide protection without restricting movement, allowing the jacket to be worn casually or piloting an open canopy vehicle. The special Toxic Fog edition is black with poison gas green accents and a skull on the front and back.
item_Desc_vpw_bouncer_jacket_01_04_01
Old: Carrying Capacity: 1K µSCU\n\nThe Vaporwear Creese is an ocan jacket featuring an old-Earth collar and tags around the shoulders. Armored shoulder accents and ventilated sleeves provide protection without restricting movement, allowing the jacket to be worn casually or piloting an open canopy vehicle. The special Copperhead edition features a snake enwrapping the front, back, and left arm of the jacket.
New: Carrying Capacity: 1K µSCU\n\nThe Vaporwear Creese jacket features an old-Earth collar and tags around the shoulders. Armored shoulder accents and ventilated sleeves provide protection without restricting movement, allowing the jacket to be worn casually or piloting an open canopy vehicle. The special Copperhead edition features a snake enwrapping the front, back, and left arm of the jacket.
item_Descvolt_optics_tsco_x8_s3_store01
Old: Manufacturer: VOLT\nType: Telescopic\nAttachment Point: Optic\nMagnification: 8x\nAim Time: +0%\nSize: 3\n\nDesigned for long distance precision shooting, the FarSight is carefully crafted to provide unparalleled fidelity of targets. VOLT’s TruePicture lens technology provides high levels of light transmission, ensuring easy target acquisition and daylight illumination so you always get your mark.\n\nThe Golden Blossom version is mostly black, embelished with intricate golden flowers, giving your enemies one final glimpse of life before death.
New: Manufacturer: VOLT\nType: Telescopic\nAttachment Point: Optic\nMagnification: 8x\nAim Time: +0%\nSize: 3\n\nDesigned for long distance precision shooting, the FarSight is carefully crafted to provide unparalleled fidelity of targets. VOLT’s TruePicture lens technology provides high levels of light transmission, ensuring easy target acquisition and daylight illumination so you always get your mark.\n\nThe Golden Blossom version is mostly black, embellished with intricate golden flowers, giving your enemies one final glimpse of life before death.
item_Descvolt_sniper_energy_01_store01
Old: Manufacturer: Verified Offworld Laser Technologies\nItem Type: Sniper Rifle\nClass: Energy (Laser)\n\nBattery Size: 22\nRate of Fire: 60-300 rpm\nEffective Range: 80 m\n\nAttachments: Optics (S3), Underbarrel (S2)\n\nThe Zenith Laser Sniper Rifle from VOLT offers operational flexibility on the battlefield as it can fire lower-energy shots rapidly, or be allowed time to automatically charge to fire a much more powerful energy blast that also generates significantly more noise and heat.\n\nThe Golden Blossom version is mostly black, embelished with intricate golden flowers, giving your enemies one final glimpse of life before death.
New: Manufacturer: Verified Offworld Laser Technologies\nItem Type: Sniper Rifle\nClass: Energy (Laser)\n\nBattery Size: 22\nRate of Fire: 60-300 rpm\nEffective Range: 80 m\n\nAttachments: Optics (S3), Underbarrel (S2)\n\nThe Zenith Laser Sniper Rifle from VOLT offers operational flexibility on the battlefield as it can fire lower-energy shots rapidly, or be allowed time to automatically charge to fire a much more powerful energy blast that also generates significantly more noise and heat.\n\nThe Golden Blossom version is mostly black, embellished with intricate golden flowers, giving your enemies one final glimpse of life before death.
item_NameCarryable_1H_SQ_Flair_Coin_1_luminalia_a
Old: Luminalia ‘ 55 Coin
New: Luminalia ’55 Coin
item_Name_nvy_pilot_flightsuit_helmet_01
Old: APOS Helmet
New: AVS-E Helmet
item_Name_qrt_specialist_heavy_arms_01_01_13
Old: Antium Arms Maroon
New: Antium Helmet Jet
item_Name_qrt_specialist_heavy_helmet_01_01_12
Old: Antium Helmet Jet
New: Antium Core Jet
item_desc_FLBL_AEGS_Avenger_Handling
Old: Manufacturer: Broad & Rabiee\nType: Flight Blade\n\nUnlock the potential of your Aegis Avenger with the PHB Flight Blade from Broad & Rabiee. By re-allocating forward thrust resources, you can expect your ship deliver increased precision handling during tight maneuvers.
New: Manufacturer: Broad & Rabiee\nType: Flight Blade\n\nUnlock the potential of your Aegis Avenger with the PHB Flight Blade from Broad & Rabiee. By re-allocating forward thrust resources, you can expect your ship to deliver increased precision handling during tight maneuvers.
item_desc_FLBL_AEGS_Avenger_Speed
Old: Manufacturer: Broad & Rabiee\nType: Flight Blade\n\nUnlock the potential of your Aegis Avenger with the TSB Flight Blade from Broad & Rabiee. By re-allocating lateral thrust resources, you can expect your ship deliver increased top speeds in the straightaway.
New: Manufacturer: Broad & Rabiee\nType: Flight Blade\n\nUnlock the potential of your Aegis Avenger with the TSB Flight Blade from Broad & Rabiee. By re-allocating lateral thrust resources, you can expect your ship to deliver increased top speeds in the straightaway.
item_desc_FLBL_AEGS_Avenger_Stalker_Handling
Old: Manufacturer: Broad & Rabiee\nType: Flight Blade\n\nUnlock the potential of your Aegis Avenger Stalker with the PHB Flight Blade from Broad & Rabiee. By re-allocating forward thrust resources, you can expect your ship deliver increased precision handling during tight maneuvers.
New: Manufacturer: Broad & Rabiee\nType: Flight Blade\n\nUnlock the potential of your Aegis Avenger Stalker with the PHB Flight Blade from Broad & Rabiee. By re-allocating forward thrust resources, you can expect your ship to deliver increased precision handling during tight maneuvers.
item_desc_FLBL_AEGS_Avenger_Stalker_Speed
Old: Manufacturer: Broad & Rabiee\nType: Flight Blade\n\nUnlock the potential of your Aegis Avenger Stalker with the TSB Flight Blade from Broad & Rabiee. By re-allocating lateral thrust resources, you can expect your ship deliver increased top speeds in the straightaway.
New: Manufacturer: Broad & Rabiee\nType: Flight Blade\n\nUnlock the potential of your Aegis Avenger Stalker with the TSB Flight Blade from Broad & Rabiee. By re-allocating lateral thrust resources, you can expect your ship to deliver increased top speeds in the straightaway.
item_desc_FLBL_AEGS_Avenger_Titan_Handling
Old: Manufacturer: Broad & Rabiee\nType: Flight Blade\n\nUnlock the potential of your Aegis Avenger Titan with the PHB Flight Blade from Broad & Rabiee. By re-allocating forward thrust resources, you can expect your ship deliver increased precision handling during tight maneuvers.
New: Manufacturer: Broad & Rabiee\nType: Flight Blade\n\nUnlock the potential of your Aegis Avenger Titan with the PHB Flight Blade from Broad & Rabiee. By re-allocating forward thrust resources, you can expect your ship to deliver increased precision handling during tight maneuvers.
item_desc_FLBL_AEGS_Avenger_Titan_Speed
Old: Manufacturer: Broad & Rabiee\nType: Flight Blade\n\nUnlock the potential of your Aegis Avenger Titan with the TSB Flight Blade from Broad & Rabiee. By re-allocating lateral thrust resources, you can expect your ship deliver increased top speeds in the straightaway.
New: Manufacturer: Broad & Rabiee\nType: Flight Blade\n\nUnlock the potential of your Aegis Avenger Titan with the TSB Flight Blade from Broad & Rabiee. By re-allocating lateral thrust resources, you can expect your ship to deliver increased top speeds in the straightaway.
item_desc_FLBL_AEGS_Avenger_Warlock_Handling
Old: Manufacturer: Broad & Rabiee\nType: Flight Blade\n\nUnlock the potential of your Aegis Avenger Warlock with the PHB Flight Blade from Broad & Rabiee. By re-allocating forward thrust resources, you can expect your ship deliver increased precision handling during tight maneuvers.
New: Manufacturer: Broad & Rabiee\nType: Flight Blade\n\nUnlock the potential of your Aegis Avenger Warlock with the PHB Flight Blade from Broad & Rabiee. By re-allocating forward thrust resources, you can expect your ship to deliver increased precision handling during tight maneuvers.
item_desc_FLBL_AEGS_Avenger_Warlock_Speed
Old: Manufacturer: Broad & Rabiee\nType: Flight Blade\n\nUnlock the potential of your Aegis Avenger Warlock with the TSB Flight Blade from Broad & Rabiee. By re-allocating lateral thrust resources, you can expect your ship deliver increased top speeds in the straightaway.
New: Manufacturer: Broad & Rabiee\nType: Flight Blade\n\nUnlock the potential of your Aegis Avenger Warlock with the TSB Flight Blade from Broad & Rabiee. By re-allocating lateral thrust resources, you can expect your to ship deliver increased top speeds in the straightaway.
item_desc_FLBL_AEGS_Gladius_Handling
Old: Manufacturer: Broad & Rabiee\nType: Flight Blade\n\nUnlock the potential of your Aegis Gladius with the PHB Flight Blade from Broad & Rabiee. By re-allocating forward thrust resources, you can expect your ship deliver increased precision handling during tight maneuvers.
New: Manufacturer: Broad & Rabiee\nType: Flight Blade\n\nUnlock the potential of your Aegis Gladius with the PHB Flight Blade from Broad & Rabiee. By re-allocating forward thrust resources, you can expect your ship to deliver increased precision handling during tight maneuvers.
item_desc_FLBL_AEGS_Gladius_Speed
Old: Manufacturer: Broad & Rabiee\nType: Flight Blade\n\nUnlock the potential of your Aegis Gladius with the TSB Flight Blade from Broad & Rabiee. By re-allocating lateral thrust resources, you can expect your ship deliver increased top speeds in the straightaway.
New: Manufacturer: Broad & Rabiee\nType: Flight Blade\n\nUnlock the potential of your Aegis Gladius with the TSB Flight Blade from Broad & Rabiee. By re-allocating lateral thrust resources, you can expect your ship to deliver increased top speeds in the straightaway.
item_desc_FLBL_AEGS_Hammerhead_Handling
Old: Manufacturer: Broad & Rabiee\nType: Flight Blade\n\nUnlock the potential of your Aegis Hammerhead with the PHB Flight Blade from Broad & Rabiee. By re-allocating forward thrust resources, you can expect your ship deliver increased precision handling during tight maneuvers.
New: Manufacturer: Broad & Rabiee\nType: Flight Blade\n\nUnlock the potential of your Aegis Hammerhead with the PHB Flight Blade from Broad & Rabiee. By re-allocating forward thrust resources, you can expect your ship to deliver increased precision handling during tight maneuvers.
item_desc_FLBL_AEGS_Hammerhead_Speed
Old: Manufacturer: Broad & Rabiee\nType: Flight Blade\n\nUnlock the potential of your Aegis Hammerhead with the TSB Flight Blade from Broad & Rabiee. By re-allocating lateral thrust resources, you can expect your ship deliver increased top speeds in the straightaway.
New: Manufacturer: Broad & Rabiee\nType: Flight Blade\n\nUnlock the potential of your Aegis Hammerhead with the TSB Flight Blade from Broad & Rabiee. By re-allocating lateral thrust resources, you can expect your ship to deliver increased top speeds in the straightaway.
item_desc_FLBL_AEGS_Redeemer_Handling
Old: Manufacturer: Broad & Rabiee\nType: Flight Blade\n\nUnlock the potential of your Aegis Redeemer with the PHB Flight Blade from Broad & Rabiee. By re-allocating forward thrust resources, you can expect your ship deliver increased precision handling during tight maneuvers.
New: Manufacturer: Broad & Rabiee\nType: Flight Blade\n\nUnlock the potential of your Aegis Redeemer with the PHB Flight Blade from Broad & Rabiee. By re-allocating forward thrust resources, you can expect your ship to deliver increased precision handling during tight maneuvers.
item_desc_FLBL_AEGS_Redeemer_Speed
Old: Manufacturer: Broad & Rabiee\nType: Flight Blade\n\nUnlock the potential of your Aegis Redeemer with the TSB Flight Blade from Broad & Rabiee. By re-allocating lateral thrust resources, you can expect your ship deliver increased top speeds in the straightaway.
New: Manufacturer: Broad & Rabiee\nType: Flight Blade\n\nUnlock the potential of your Aegis Redeemer with the TSB Flight Blade from Broad & Rabiee. By re-allocating lateral thrust resources, you can expect your ship to deliver increased top speeds in the straightaway.
item_desc_FLBL_ANVL_Arrow_Handling
Old: Manufacturer: Broad & Rabiee\nType: Flight Blade\n\nUnlock the potential of your Anvil Arrow with the PHB Flight Blade from Broad & Rabiee. By re-allocating forward thrust resources, you can expect your ship deliver increased precision handling during tight maneuvers.
New: Manufacturer: Broad & Rabiee\nType: Flight Blade\n\nUnlock the potential of your Anvil Arrow with the PHB Flight Blade from Broad & Rabiee. By re-allocating forward thrust resources, you can expect your ship to deliver increased precision handling during tight maneuvers.
item_desc_FLBL_ANVL_Arrow_Speed
Old: Manufacturer: Broad & Rabiee\nType: Flight Blade\n\nUnlock the potential of your Anvil Arrow with the TSB Flight Blade from Broad & Rabiee. By re-allocating lateral thrust resources, you can expect your ship deliver increased top speeds in the straightaway.
New: Manufacturer: Broad & Rabiee\nType: Flight Blade\n\nUnlock the potential of your Anvil Arrow with the TSB Flight Blade from Broad & Rabiee. By re-allocating lateral thrust resources, you can expect your ship to deliver increased top speeds in the straightaway.
item_desc_FLBL_ANVL_Pisces_C8R_Handling
Old: Manufacturer: Broad & Rabiee\nType: Flight Blade\n\nUnlock the potential of your Anvil C8R Pisces Rescue with the PHB Flight Blade from Broad & Rabiee. By re-allocating forward thrust resources, you can expect your ship deliver increased precision handling during tight maneuvers.
New: Manufacturer: Broad & Rabiee\nType: Flight Blade\n\nUnlock the potential of your Anvil C8R Pisces Rescue with the PHB Flight Blade from Broad & Rabiee. By re-allocating forward thrust resources, you can expect your ship to deliver increased precision handling during tight maneuvers.
item_desc_FLBL_ANVL_Pisces_C8R_Speed
Old: Manufacturer: Broad & Rabiee\nType: Flight Blade\n\nUnlock the potential of your Anvil C8R Pisces Rescue with the TSB Flight Blade from Broad & Rabiee. By re-allocating lateral thrust resources, you can expect your ship deliver increased top speeds in the straightaway.
New: Manufacturer: Broad & Rabiee\nType: Flight Blade\n\nUnlock the potential of your Anvil C8R Pisces Rescue with the TSB Flight Blade from Broad & Rabiee. By re-allocating lateral thrust resources, you can expect your ship to deliver increased top speeds in the straightaway.
item_desc_FLBL_ANVL_Pisces_C8X_Handling
Old: Manufacturer: Broad & Rabiee\nType: Flight Blade\n\nUnlock the potential of your Anvil C8X Pisces Expedition with the PHB Flight Blade from Broad & Rabiee. By re-allocating forward thrust resources, you can expect your ship deliver increased precision handling during tight maneuvers.
New: Manufacturer: Broad & Rabiee\nType: Flight Blade\n\nUnlock the potential of your Anvil C8X Pisces Expedition with the PHB Flight Blade from Broad & Rabiee. By re-allocating forward thrust resources, you can expect your ship to deliver increased precision handling during tight maneuvers.
item_desc_FLBL_ANVL_Pisces_C8X_Speed
Old: Manufacturer: Broad & Rabiee\nType: Flight Blade\n\nUnlock the potential of your Anvil C8X Pisces Expedition with the TSB Flight Blade from Broad & Rabiee. By re-allocating lateral thrust resources, you can expect your ship deliver increased top speeds in the straightaway.
New: Manufacturer: Broad & Rabiee\nType: Flight Blade\n\nUnlock the potential of your Anvil C8X Pisces Expedition with the TSB Flight Blade from Broad & Rabiee. By re-allocating lateral thrust resources, you can expect your ship to deliver increased top speeds in the straightaway.
item_desc_FLBL_ANVL_Pisces_Handling
Old: Manufacturer: Broad & Rabiee\nType: Flight Blade\n\nUnlock the potential of your Anvil Pisces with the PHB Flight Blade from Broad & Rabiee. By re-allocating forward thrust resources, you can expect your ship deliver increased precision handling during tight maneuvers.
New: Manufacturer: Broad & Rabiee\nType: Flight Blade\n\nUnlock the potential of your Anvil Pisces with the PHB Flight Blade from Broad & Rabiee. By re-allocating forward thrust resources, you can expect your ship to deliver increased precision handling during tight maneuvers.
item_desc_FLBL_ANVL_Pisces_Speed
Old: Manufacturer: Broad & Rabiee\nType: Flight Blade\n\nUnlock the potential of your Anvil Pisces with the TSB Flight Blade from Broad & Rabiee. By re-allocating lateral thrust resources, you can expect your ship deliver increased top speeds in the straightaway.
New: Manufacturer: Broad & Rabiee\nType: Flight Blade\n\nUnlock the potential of your Anvil Pisces with the TSB Flight Blade from Broad & Rabiee. By re-allocating lateral thrust resources, you can expect your ship to deliver increased top speeds in the straightaway.
item_desc_FLBL_ARGO_MPUV_1T_Handling
Old: Manufacturer: Broad & Rabiee\nType: Flight Blade\n\nUnlock the potential of your Argo MPUV-1T with the PHB Flight Blade from Broad & Rabiee. By re-allocating forward thrust resources, you can expect your ship deliver increased precision handling during tight maneuvers.
New: Manufacturer: Broad & Rabiee\nType: Flight Blade\n\nUnlock the potential of your Argo MPUV-1T with the PHB Flight Blade from Broad & Rabiee. By re-allocating forward thrust resources, you can expect your ship to deliver increased precision handling during tight maneuvers.
item_desc_FLBL_ARGO_MPUV_1T_Speed
Old: Manufacturer: Broad & Rabiee\nType: Flight Blade\n\nUnlock the potential of your Argo MPUV-1T with the TSB Flight Blade from Broad & Rabiee. By re-allocating lateral thrust resources, you can expect your ship deliver increased top speeds in the straightaway.
New: Manufacturer: Broad & Rabiee\nType: Flight Blade\n\nUnlock the potential of your Argo MPUV-1T with the TSB Flight Blade from Broad & Rabiee. By re-allocating lateral thrust resources, you can expect your ship to deliver increased top speeds in the straightaway.
item_desc_FLBL_ARGO_MPUV_Handling
Old: Manufacturer: Broad & Rabiee\nType: Flight Blade\n\nUnlock the potential of your Argo MPUV-1C with the PHB Flight Blade from Broad & Rabiee. By re-allocating forward thrust resources, you can expect your ship deliver increased precision handling during tight maneuvers.
New: Manufacturer: Broad & Rabiee\nType: Flight Blade\n\nUnlock the potential of your Argo MPUV-1C with the PHB Flight Blade from Broad & Rabiee. By re-allocating forward thrust resources, you can expect your ship to deliver increased precision handling during tight maneuvers.
item_desc_FLBL_ARGO_MPUV_Speed
Old: Manufacturer: Broad & Rabiee\nType: Flight Blade\n\nUnlock the potential of your Argo MPUV-1C with the TSB Flight Blade from Broad & Rabiee. By re-allocating lateral thrust resources, you can expect your ship deliver increased top speeds in the straightaway.
New: Manufacturer: Broad & Rabiee\nType: Flight Blade\n\nUnlock the potential of your Argo MPUV-1C with the TSB Flight Blade from Broad & Rabiee. By re-allocating lateral thrust resources, you can expect your ship to deliver increased top speeds in the straightaway.
item_desc_FLBL_ARGO_MPUV_Transport_Handling
Old: Manufacturer: Broad & Rabiee\nType: Flight Blade\n\nUnlock the potential of your Argo MPUV-1P with the PHB Flight Blade from Broad & Rabiee. By re-allocating forward thrust resources, you can expect your ship deliver increased precision handling during tight maneuvers.
New: Manufacturer: Broad & Rabiee\nType: Flight Blade\n\nUnlock the potential of your Argo MPUV-1P with the PHB Flight Blade from Broad & Rabiee. By re-allocating forward thrust resources, you can expect your ship to deliver increased precision handling during tight maneuvers.
item_desc_FLBL_ARGO_MPUV_Transport_Speed
Old: Manufacturer: Broad & Rabiee\nType: Flight Blade\n\nUnlock the potential of your Argo MPUV-1P with the TSB Flight Blade from Broad & Rabiee. By re-allocating lateral thrust resources, you can expect your ship deliver increased top speeds in the straightaway.
New: Manufacturer: Broad & Rabiee\nType: Flight Blade\n\nUnlock the potential of your Argo MPUV-1P with the TSB Flight Blade from Broad & Rabiee. By re-allocating lateral thrust resources, you can expect your ship to deliver increased top speeds in the straightaway.
item_desc_FLBL_RSI_Scorpius_Antares_Handling
Old: Manufacturer: Broad & Rabiee\nType: Flight Blade\n\nUnlock the potential of your RSI Scorpius Antares with the PHB Flight Blade from Broad & Rabiee. By re-allocating forward thrust resources, you can expect your ship deliver increased precision handling during tight maneuvers.
New: Manufacturer: Broad & Rabiee\nType: Flight Blade\n\nUnlock the potential of your RSI Scorpius Antares with the PHB Flight Blade from Broad & Rabiee. By re-allocating forward thrust resources, you can expect your ship to deliver increased precision handling during tight maneuvers.
item_desc_FLBL_RSI_Scorpius_Antares_Speed
Old: Manufacturer: Broad & Rabiee\nType: Flight Blade\n\nUnlock the potential of your RSI Scorpius Antares with the TSB Flight Blade from Broad & Rabiee. By re-allocating lateral thrust resources, you can expect your ship deliver increased top speeds in the straightaway.
New: Manufacturer: Broad & Rabiee\nType: Flight Blade\n\nUnlock the potential of your RSI Scorpius Antares with the TSB Flight Blade from Broad & Rabiee. By re-allocating lateral thrust resources, you can expect your ship to deliver increased top speeds in the straightaway.
item_desc_FLBL_RSI_Scorpius_Handling
Old: Manufacturer: Broad & Rabiee\nType: Flight Blade\n\nUnlock the potential of your RSI Scorpius with the PHB Flight Blade from Broad & Rabiee. By re-allocating forward thrust resources, you can expect your ship deliver increased precision handling during tight maneuvers.
New: Manufacturer: Broad & Rabiee\nType: Flight Blade\n\nUnlock the potential of your RSI Scorpius with the PHB Flight Blade from Broad & Rabiee. By re-allocating forward thrust resources, you can expect your ship to deliver increased precision handling during tight maneuvers.
item_desc_FLBL_RSI_Scorpius_Speed
Old: Manufacturer: Broad & Rabiee\nType: Flight Blade\n\nUnlock the potential of your RSI Scorpius with the TSB Flight Blade from Broad & Rabiee. By re-allocating lateral thrust resources, you can expect your ship deliver increased top speeds in the straightaway.
New: Manufacturer: Broad & Rabiee\nType: Flight Blade\n\nUnlock the potential of your RSI Scorpius with the TSB Flight Blade from Broad & Rabiee. By re-allocating lateral thrust resources, you can expect your ship to deliver increased top speeds in the straightaway.
item_fuelnozzle_GRIN_Fast_Desc
Old: Manufacturer: Greycat Industrial\nItem Type: Fuel Nozzle\nSafe Flow Rate: 0.3 SCU/s\n\nAllowing for a greatly increased overall flow rate, the Norfield fuel nozzle from Greycat prioritizes the fast and efficient transfer of fuel while only sacrificing some pod storage capacity. \n
New: Manufacturer: Greycat Industrial\nItem Type: Fuel Nozzle\nFlow Speed: 1.71 SCU/s\n\nAllowing for a greatly increased overall flow rate, the Norfield fuel nozzle from Greycat prioritizes the fast and efficient transfer of fuel while only sacrificing some pod storage capacity. \n
item_fuelnozzle_GRIN_Safe_Desc
Old: Manufacturer: Greycat Industrial\nItem Type: Fuel Nozzle\nSafe Flow Rate: 0.8 SCU/s\n\nBy maintaining a higher working pressure, the Harkin fuel nozzle from Greycat not only provides for a wider range of safe flow rates, but allows the attached storage to hold additional fuel albeit at a slower overall transfer rate.\n
New: Manufacturer: Greycat Industrial\nItem Type: Fuel Nozzle\nFlow Speed: 1.04 SCU/s\n\nBy maintaining a higher working pressure, the Harkin fuel nozzle from Greycat not only boasts a secure build, but allows the attached storage to hold additional fuel albeit at a slower overall transfer speed.\n
item_fuelnozzle_MISC_Standard_Desc
Old: Manufacturer: MISC\nItem Type: Fuel Nozzle\nSafe Flow Rate: 0.4 SCU/s\n\nThe nozzle of choice for the acclaimed MISC Starfarer, the RN-7s was designed to be a flexible fuel transfer option suited for a variety of situations.\n
New: Manufacturer: MISC\nItem Type: Fuel Nozzle\nFlow Speed: 1.65 SCU/s\n\nThe nozzle of choice for the acclaimed MISC Starfarer, the RN-7s was designed to be a flexible fuel transfer option suited for a variety of situations.\n
item_fuelpod_MISC_Standard_Desc
Old: Manufacturer: MISC\nItem Type: Fuel Pod\nFlow Rate: 1.15 SCU/s\nCapacity: 60 SCU\n\nThe standard fuel pod of the Starfarer, the CR-60 was designed by MISC to be a well balanced fuel storage option ready to tackle a wide variety of jobs.\n
New: Manufacturer: MISC\nItem Type: Fuel Pod\nFlow Modifier: +5%\nCapacity: 10 SCU\n\nThe standard fuel pod of the Starfarer, the CR-60 was designed by MISC to be a well balanced fuel storage option ready to tackle a wide variety of jobs.\n
item_fuelpod_STOR_Fast_Desc
Old: Manufacturer: Stor*All\nItem Type: Fuel Pod\nFlow Rate: 1.5 SCU/s\nCapacity: 50 SCU\n\nWhen it comes to balancing your bottom line, time is money. That’s why Stor*All designed the GSX-RF fuel pod to have one of the fastest flow rates on the market. While it does have a slightly reduced capacity, the time saved and modest improvements to the safe flow rate makes this an ideal solution for service ships.\n
New: Manufacturer: Stor*All\nItem Type: Fuel Pod\nFlow Modifier: -37%\nCapacity: 16.8 SCU\n\nWhen it comes to balancing your bottom line, time is money. That’s why Stor*All designed the GSX-RF fuel pod to have one of the fastest flow rates on the market. While it does have a slightly reduced capacity, the time saved and modest improvements to the safe flow rate makes this an ideal solution for service ships.\n
item_fuelpod_STOR_Safe_Desc
Old: Manufacturer: Stor*All\nItem Type: Fuel Pod\nFlow Rate: 0.9 SCU/s\nCapacity: 70 SCU\n\nBy using a triple reinforced outer plating rated far above industry standards, the GSX-HP fuel pod from Stor*All can handle higher pressures than your typical storage options. This allows you to transport more fuel and improves the safe flow rates of whichever nozzle you use.\n
New: Manufacturer: Stor*All\nItem Type: Fuel Pod\nFlow Modifier: -37%\nCapacity: 7.35 SCU\n\nBy using a triple reinforced outer plating rated far above industry standards, the GSX-HP fuel pod from Stor*All can handle higher pressures than your typical storage options. This allows you to transport more fuel and improves the safe flow rates of whichever nozzle you use.\n
manufacturer_NameKRIG
Old: Kruger Intergalatic
New: Kruger Intergalactic
mg_pacheco_assassin_sync_desc_001
Old: A little while ago I got a not to subtle blackmail threat. We were able to track it down to two operators who go by ~mission(TargetName) and ~mission(TargetName2).\n\nYou’re going to send a message about what we do to people who try to take advantage of us.\n\nForm a crew and hunt these bastards down. And because we can’t risk them leaking the information they have, you need to kill both of them at the same time. \n\n~Mission(Danger) Make it so no one thinks about blackmailing us again for a long time.\n\n-Twitch
New: A little while ago I got a not too subtle blackmail threat. We were able to track it down to two operators who go by ~mission(TargetName) and ~mission(TargetName2).\n\nYou’re going to send a message about what we do to people who try to take advantage of us.\n\nForm a crew and hunt these bastards down. And because we can’t risk them leaking the information they have, you need to kill both of them at the same time. \n\n~Mission(Danger) Make it so no one thinks about blackmailing us again for a long time.\n\n-Twitch
mg_pacheco_assassin_sync_desc_002
Old: My employers want ~mission(TargetName) and ~mission(TargetName2) dead.\n\nMore importantly, they want them dead at the same time. \n\nCoordinate with some hired guns you trust to perform a simultaneous hit.\n\n~Mission(Danger) However it goes down, make it clean and on’t let either of them get away. \n\n-Twitch
New: My employers want ~mission(TargetName) and ~mission(TargetName2) dead.\n\nMore importantly, they want them dead at the same time. \n\nCoordinate with some hired guns you trust to perform a simultaneous hit.\n\n~Mission(Danger) However it goes down, make it clean and don’t let either of them get away. \n\n-Twitch
pause_options_esp_strength
Old: Pilot E.S.P. – Strength
New: Pilot – ESP – Assist Strength
vehicle_NameRSI_Aurora_CL_short
Old: Aurora Mk I CL
New: Aurora CL
vehicle_NameRSI_Aurora_ES_short
Old: Aurora Mk I ES
New: Aurora ES
vehicle_NameRSI_Aurora_LN_short
Old: Aurora Mk I LN
New: Aurora LN
vehicle_NameRSI_Aurora_LX_short
Old: Aurora Mk I LX
New: Aurora LX
