In questo post indichiamo tutte le informazioni recuperate dai file di Star Citizen delle Patch 4.8.0 PTU 11681592.
Chiavi aggiunte per crafting
- crafting_ui_slotname_accelerationunit,P = Acceleration Unit
- crafting_ui_slotname_apatureiris,P = Aperture Iris
- crafting_ui_slotname_busbars,P = Bus Bars
- crafting_ui_slotname_containmentmatrix,P = Containment Matrix
- crafting_ui_slotname_coolant,P = Coolant
- crafting_ui_slotname_fieldarray,P = Field Array
- crafting_ui_slotname_focuszoneplate,P = Focus Zone Plate
- crafting_ui_slotname_frequencycontroller,P = Frequency Controller
- crafting_ui_slotname_injectornozzles,P = Injector Nozzles
- crafting_ui_slotname_ocularenhancer,P = Ocular Enhancer
- crafting_ui_slotname_pumpimpeller,P = Pump Impeller
- crafting_ui_slotname_signalprocessor,P = Signal Provessor
- crafting_ui_slotname_statorcores,P = Stator Cores
- crafting_ui_slotname_transmitter,P = Transmitter
- crafting_ui_slotname_voltageregulator,P = Voltage Regulator
Chiavi aggiunte per DefendDestructibleEntities
- DefendDestructibleEntities_BomberObjectiveMarker = Neutralize Bomber
- DefendDestructibleEntities_DefendLong = Protect remaining ~mission(Objects) from hostile ships.
- DefendDestructibleEntities_DefendObj = Protect Remaining ~mission(Objects)
- DefendDestructibleEntities_DefendObjectiveMarker = Protect
- DefendDestructibleEntities_DefendShort = Protect Remaining ~mission(Objects)
- DefendDestructibleEntities_DestroyEnemyShips_Long = Neutralize all hostile bombers.
- DefendDestructibleEntities_DestroyEnemyShips_Obj = Neutralize Bombers
- DefendDestructibleEntities_DestroyEnemyShips_Short = Neutralize All Bombers
- DefendDestructibleEntities_Failed = All ~mission(Objects) destroyed.
- DefendDestructibleEntities_Standby_Long = Await hostile reinforcements.
- DefendDestructibleEntities_Standby_Short = Await Hostile Reinforcements
Chiavi aggiunte per Foxwell
- Foxwell_DefendDestructibleEntites_E_Desc_001 = Any willing pilots in the area? Need some protection around <EM4>~mission(Location|Address)</EM4> for a client. A band of outlaws has been targeting their <EM4>~mission(Objects)</EM4>, and if nothing’s done about it they’ll do some real damage. Need someone to protect the client’s property as much as possible and deal with the thugs.\n\nFrom the intel we’ve managed to gather, these thugs are small-time but can cause some pain if you’re not careful. So, if you manage to nail this to the Foxwell standards, we’re offering <EM4>~mission(ScripAmount) MG Scrip</EM4> to the main contractor. \n\nGood luck,\n\nKevin Walton\nDispatcher, Foxwell Enforcement\n’Security, Your Way’\n\nFoxwell Enforcement is a bonded security specialist licensed to operate throughout the UEE. We are always looking for new operators to join our family. If you or anyone you know is interested, please reach out to one of our contract representatives.
- Foxwell_DefendDestructibleEntites_E_Title_001 = Yellow Lvl. Contract: Protect ~mission(Objects)
- Foxwell_DefendDestructibleEntites_H_Desc_001 = One of our high priority clients is under attack from a criminal gang targeting their <EM4>~mission(Objects)</EM4> in <EM4>~mission(Location|Address)</EM4>. The client’s assets are valuable, so we need to keep those safe at all costs, but I won’t kid – it’ll be a challenge and a half with these thugs determined to do some real damage. \n\nIf it were me, I wouldn’t hesitate to <EM>bring backup</EM4> to deal with them. They’re no joke, so we’re offering a well-earned <EM4>~mission(ScripAmount) MG Scrip</EM4> to the main contractor who deals with these guys successfully. \n\nBest of luck,\n\nKevin Walton\nDispatcher, Foxwell Enforcement\n’Security, Your Way’\n\nFoxwell Enforcement is a bonded security specialist licensed to operate throughout the UEE. We are always looking for new operators to join our family. If you or anyone you know is interested, please reach out to one of our contract representatives.
- Foxwell_DefendDestructibleEntites_H_Title_001 = Orange Lvl. Contract: Protect ~mission(Objects)
- Foxwell_DefendDestructibleEntites_M_Desc_001 = I’m hoping that you’ll be able to provide protection services at <EM4>~mission(Location|Address)</EM4>. One of our high priority clients is having some real trouble with a band of outlaws targeting their ~mission(Objects). Need to be able to keep the assets as safe and intact as possible. Client’s expecting the service they pay for, so don’t mess this up or we might lose a loyal customer.\n\nFor now, we’re still a little in the dark when it comes to these outlaws, but if you manage to nail this to the Foxwell standards, we’re offering <EM4>~mission(ScripAmount) MG Scrip</EM4> to the main contractor. \n\nGood luck,\n\nKevin Walton\nDispatcher, Foxwell Enforcement\n’Security, Your Way’\n\nFoxwell Enforcement is a bonded security specialist licensed to operate throughout the UEE. We are always looking for new operators to join our family. If you or anyone you know is interested, please reach out to one of our contract representatives.
- Foxwell_DefendDestructibleEntites_M_Title_001 = Orange Lvl. Contract: Defend ~mission(Objects)
- Foxwell_DefendDestructibleEntites_S_Desc_001 = An emergency contract just came through about a gang of violent thugs wreaking havoc on one of our VIP clients’ infrastructures. If available, we need you to rush to <EM4>~mission(Location|Address)</EM4> and defend the client’s extremely valuable <EM4>~mission(Objects)</EM4> at all costs. \n\nFoxwell is extremely aware of this group, so believe me when I say these pilots are not to be taken lightly. I strongly recommend that you arrange a <EM> highly competent backup force</EM> to fly with you to the site.\n\nIf you manage to survive the encounter with the client’s property intact, we’re adding <EM4>~mission(ScripAmount) MG Scrip</EM4> any main contractor brave enough to take this job on. \n\nStay safe, and good luck,\n\nKevin Walton\nDispatcher, Foxwell Enforcement\n’Security, Your Way’\n\nFoxwell Enforcement is a bonded security specialist licensed to operate throughout the UEE. We are always looking for new operators to join our family. If you or anyone you know is interested, please reach out to one of our contract representatives.
- Foxwell_DefendDestructibleEntites_S_Title_001 = Red Lvl. Contract: Protect ~mission(Objects)
- Foxwell_DefendDestructibleEntites_VE_Desc_001 = Calling all pilots – one of our clients is looking for some protection for their <EM4>~mission(Objects)</EM4>, based in <EM4>~mission(Location|Address)</EM4>. From what we’ve gathered, the attackers are a group of wannabe outlaw pests who probably haven’t realized the value of the assets they’re trying to destroy, just wreaking havoc for the sake of it. Still, the client’s property is important, so should be kept as intact as possible.\n\nIf you take care of them to the Foxwell standards, we’re offering <EM4>~mission(ScripAmount) MG Scrip</EM4> to the main contractor. \n\nGood luck,\n\nKevin Walton\nDispatcher, Foxwell Enforcement\n’Security, Your Way’\n\nFoxwell Enforcement is a bonded security specialist licensed to operate throughout the UEE. We are always looking for new operators to join our family. If you or anyone you know is interested, please reach out to one of our contract representatives.
- Foxwell_DefendDestructibleEntites_VE_Title_001 = Yellow Lvl. Contract: Defend ~mission(Objects)
- Foxwell_DefendDestructibleEntites_VH_Desc_001 = Urgent ship support needed at <EM4>~mission(Location|Address)</EM4>. A known destructive criminal organization has been testing the waters with one of our clients’ property for months, and has now raised hell by targeting the client’s <EM4>~mission(Objects)</EM4>. These assets are highly valuable, so need to keep those safe at all costs – though we know it’ll be no easy feat.\n\nI cannot stress enough how dangerous these guys are, so I wouldn’t hesitate to <EM>bring backup</EM> to deal with them. If you and the assets make it out intact, we’re offering a well-earned <EM4>~mission(ScripAmount) MG Scrip</EM4> to the main contractor. \n\nBest of luck,\n\nKevin Walton\nDispatcher, Foxwell Enforcement\n’Security, Your Way’\n\nFoxwell Enforcement is a bonded security specialist licensed to operate throughout the UEE. We are always looking for new operators to join our family. If you or anyone you know is interested, please reach out to one of our contract representatives.
- Foxwell_DefendDestructibleEntites_VH_Title_001 = Red Lvl. Contract: Defend ~mission(Objects)
- Foxwell_DefendEntitesAndEscort_E_Desc,P = We need a contractor to provide convoy and protection services at <EM4>~mission(Location|Address)</EM4>. One of our elite clients’ are under attack from a band of outlaws targeting their <EM4>~mission(Objects) and ships</EM4>. You’ll need to keep the crew safe as they traverse the area, as well as make sure the assets stay as intact. These thugs look like they can do some real damage, so be sure you engage them with caution or the client might not be the only one to take heavy losses.\n\nIf you manage to nail this to the Foxwell standards, we’re offering <EM4>~mission(ScripAmount) MG Scrip</EM4> as compensation to the main contractor. \n\nGood luck,\n\nKevin Walton\nDispatcher, Foxwell Enforcement\n’Security, Your Way’\n\nFoxwell Enforcement is a bonded security specialist licensed to operate throughout the UEE. We are always looking for new operators to join our family. If you or anyone you know is interested, please reach out to one of our contract representatives.
- Foxwell_DefendEntitesAndEscort_E_Title,P = Yellow Lvl. Contract: Protect ~mission(Objects) and Escort Employees
- Foxwell_DefendEntitesAndEscort_H_Desc,P = Crew managing one of our client’s operations at <EM4>~mission(Location|Address)</EM4> have reported that they’re under attack from a criminal gang targeting the <EM4>~mission(Objects) and ships</EM4> in the area. It will be your job to keep both safe at all costs. I don’t have all the facts yet, but I reckon this will be a tough mission – these outlaws seem determined to do some real carnage. \n\nIf it were me, I would <EM>bring backup</EM4> to deal with them. And if you manage to protect everyone, we’re offering a well-earned <EM4>~mission(ScripAmount) MG Scrip</EM4> to the main contractor who deals with these lowlife’s successfully. \n\nBest of luck,\n\nKevin Walton\nDispatcher, Foxwell Enforcement\n’Security, Your Way’\n\nFoxwell Enforcement is a bonded security specialist licensed to operate throughout the UEE. We are always looking for new operators to join our family. If you or anyone you know is interested, please reach out to one of our contract representatives.
- Foxwell_DefendEntitesAndEscort_H_Title,P = Orange Lvl. Contract: Protect ~mission(Objects) and Escort Employees
- Foxwell_DefendEntitesAndEscort_M_Desc,P = We need a contractor to provide convoy and protection services at <EM4>~mission(Location|Address)</EM4>. One of our elite clients’ are under attack from a band of outlaws targeting their <EM4>~mission(Objects) and ships</EM4>. You’ll need to keep the crew safe as they traverse the area, as well as make sure the assets stay as intact. These thugs look like they can do some real damage, so be sure you engage them with caution or the client might not be the only one to take heavy losses.\n\nIf you manage to nail this to the Foxwell standards, we’re offering <EM4>~mission(ScripAmount) MG Scrip</EM4> as compensation to the main contractor. \n\nGood luck,\n\nKevin Walton\nDispatcher, Foxwell Enforcement\n’Security, Your Way’\n\nFoxwell Enforcement is a bonded security specialist licensed to operate throughout the UEE. We are always looking for new operators to join our family. If you or anyone you know is interested, please reach out to one of our contract representatives.
- Foxwell_DefendEntitesAndEscort_M_Title,P = Orange Lvl. Contract: Defend ~mission(Objects) and Escort Employees
- Foxwell_DefendEntitesAndEscort_S_Desc,P = An emergency SOS just came through from a maintenance crew under the employ of one of Foxwell’s VIP clients. If available, we urge you to get to <EM4>~mission(Location|Address)</EM4> as soon as possible. While engaging with the attackers, you’ll be expected to protect the client’s <EM4>~mission(Objects) and of their ships that may need assistance</EM4>. \n\nThis is far from the first we’ve seen from these particular outlaws, so believe me when I say these pilots are not to be taken lightly. I strongly recommend that you arrange a <EM>highly competent backup force</EM> to fly with you to the site.\n\nIf you manage to successfully defend the client’s interests, we’re offering <EM4>~mission(ScripAmount) MG Scrip</EM4> as compensation to the main contractor brave enough to take this job on. \n\nStay safe, and good luck,\n\nKevin Walton\nDispatcher, Foxwell Enforcement\n’Security, Your Way’\n\nFoxwell Enforcement is a bonded security specialist licensed to operate throughout the UEE. We are always looking for new operators to join our family. If you or anyone you know is interested, please reach out to one of our contract representatives.
- Foxwell_DefendEntitesAndEscort_S_Title,P = Red Lvl. Contract: Protect ~mission(Objects) and Escort Employees
- Foxwell_DefendEntitesAndEscort_VE_Desc,P = For any pilots in the area – a group of bandits is targeting one of our clients at <EM4>~mission(Location|Address)</EM4>, specifically their <EM4>~mission(Objects)</EM4> and the maintenance ships that manage them. From our intel, it’s only a few outlaws trying to make some quick credits, but they’re also the type to cause some real damage if you get in their way.\n\nIf you take care of them and relocate the client’s ship and crew safely, we’re offering <EM4>~mission(ScripAmount) MG Scrip</EM4> to the main contractor. \n\nGood luck,\n\nKevin Walton\nDispatcher, Foxwell Enforcement\n’Security, Your Way’\n\nFoxwell Enforcement is a bonded security specialist licensed to operate throughout the UEE. We are always looking for new operators to join our family. If you or anyone you know is interested, please reach out to one of our contract representatives.
- Foxwell_DefendEntitesAndEscort_VE_Title,P = Yellow Lvl. Contract: Defend ~mission(Objects) and Escort Employees
- Foxwell_DefendEntitesAndEscort_VH_Desc,P = Urgent ship aid needed at <EM4>~mission(Location|Address)</EM4>. A band of destructive criminal outlaws that have been trying to make a name for themselves recently has struck hard against one of our high priority clients, <EM4>attacking their ships and targeting the client’s ~mission(Objects)</EM4>. It will be your job to keep everyone and everything safe – though it won’t be an easy feat.\n\nI cannot stress enough how dangerous these attackers are, so be sure to <EM>bring backup</EM> to deal with them. If you, the crew, and the infrastructures make it out intact, we’re offering a generous sum of <EM4>~mission(ScripAmount) MG Scrip</EM4> to the main contractor. \n\nBest of luck,\n\nKevin Walton\nDispatcher, Foxwell Enforcement\n’Security, Your Way’\n\nFoxwell Enforcement is a bonded security specialist licensed to operate throughout the UEE. We are always looking for new operators to join our family. If you or anyone you know is interested, please reach out to one of our contract representatives.
- Foxwell_DefendEntitesAndEscort_VH_Title,P = Red Lvl. Contract: Defend ~mission(Objects) and Escort Employees
- Foxwell_X2_AttackIdris_Desc = We have a fix on a XenoThreat Idris with fighter support at <EM4>~mission(Location|Address)</EM4>. Their comms discipline’s lousy. According to the radio chatter, the Commander’s on board the Idris. Can’t remember the last time we had such a strong fix on him. This could be a chance to decapitate the whole operation. \n\nWant in?\n\nKevin Walton\nDispatcher, Foxwell Enforcement\n’Security, Your Way’\n\nFoxwell Enforcement is a bonded security specialist licensed to operate throughout the UEE. We are always looking for new operators to join our family. If you or anyone you know is interested, please reach out to one of our contract representatives.
- Foxwell_X2_AttackIdris_Title = Target: XenoThreat Attack Group
- Foxwell_X2_DrawOutBoss_Desc = We have intercepted a location beacon that puts <EM>~mission(TargetName)</EM4> and their personal attack wing at <EM4>~mission(Location|Address)</EM4>. They have been one of XenoThreat’s most brutal enforcers since their founding. \n\n<EM>~mission(TargetName|Last)</EM4>’s not one to back down from a fight so hit their ships hard enough, do enough damage and they won’t be able to resist joining in the action. Once they’re out in the open, they’ll be your main target.\n\nReady to go?\n\nKevin Walton\nDispatcher, Foxwell Enforcement\n’Security, Your Way’\n\nFoxwell Enforcement is a bonded security specialist licensed to operate throughout the UEE. We are always looking for new operators to join our family. If you or anyone you know is interested, please reach out to one of our contract representatives.
- Foxwell_X2_DrawOutBoss_Title = Eliminate XenoThreat Enforcer
- Foxwell_X2_ShipAmbush_Desc = Been handed some strong intel on a XenoThreat strike wing’s flightpath. Looking for contractors who can dust off now and be set up at <EM4>~mission(Location|Address)</EM4> ahead of them. Local conditions will mask your scanner signatures so you can give them the surprise of their lives. Let’s turn the hunters into the hunted.\n\nInterested?\n\nKevin Walton\nDispatcher, Foxwell Enforcement\n’Security, Your Way’\n\nFoxwell Enforcement is a bonded security specialist licensed to operate throughout the UEE. We are always looking for new operators to join our family. If you or anyone you know is interested, please reach out to one of our contract representatives.
- Foxwell_X2_ShipAmbush_Title = Ambush XenoThreat Strike Wing
- Foxwell_X2_ShipDefend_Desc = A distress beacon came in from <EM4>~mission(Location|Address)</EM4> about a ship under attack from XenoThreat. The pilot reports that their shields are failing and they can’t outrun the attackers.\n\nThe ship’s a <EM4>~mission(Ship)</EM4>, but the pilot’s Human, which according to XenoThreat’s twisted way of thinking, makes them a traitor to Humanity and a target for their hate.\n\nWe’re looking for operators to head out there and do some good.\n\nKevin Walton\nDispatcher, Foxwell Enforcement\n’Security, Your Way’\n\nFoxwell Enforcement is a bonded security specialist licensed to operate throughout the UEE. We are always looking for new operators to join our family. If you or anyone you know is interested, please reach out to one of our contract representatives.
- Foxwell_X2_ShipDefend_Title = Urgent – Ship Under XenoThreat Attack
- Foxwell_X2_ShipWaves_Desc = Multiple reports are coming in of XenoThreat ships massing at <EM4>~mission(Location|Address)</EM4>\nWe’re looking for contractors ready to take the fight to them. \n\nThey want us to believe that they have right on their side. They want us to believe that they have overwhelming force. This is a chance to show them we know better.\n\nI won’t lie, this is more than just a simple security contract to me. I really hate those intolerant assholes and everything they stand for.\n\nYou with me?\n\nKevin Walton\nDispatcher, Foxwell Enforcement\n’Security, Your Way’\n\nFoxwell Enforcement is a bonded security specialist licensed to operate throughout the UEE. We are always looking for new operators to join our family. If you or anyone you know is interested, please reach out to one of our contract representatives.
- Foxwell_X2_ShipWaves_Title = Interdict XenoThreat Attack Force
Chiavi aggiunte per Guild
- Guild_United_Wayfarers_Club = United Wayfarers Club
- Guild_United_Wayfarers_Club_RepUI_Area = UEE
- Guild_United_Wayfarers_Club_RepUI_Description = The UWC represents a vast network of repair, refueling and recovery specialists spread across the UEE. The network has even grown to include a handful of Banu and Xi’an affiliate clubs. The UWC’s expanding reach aims to ensure safe travel for all Club members, no matter how far from home they may find themselves.
- Guild_United_Wayfarers_Club_RepUI_Focus = In-flight repairs, refueling and re-arming. Vehicle rescue and retrieval.
- Guild_United_Wayfarers_Club_RepUI_Founded = 2473
- Guild_United_Wayfarers_Club_RepUI_Headquarters = Selene, Vega System
- Guild_United_Wayfarers_Club_RepUI_Leadership = Bennet Hogg
- Guild_United_Wayfarers_Club_RepUI_Name = United Wayfarers Club
Chiavi aggiunte per HeadHunters
- HeadHunters_DefendEntitesAndEscort_E_Desc = Provide Protection at ~mission(Location)
- HeadHunters_DefendEntitesAndEscort_E_Title = I was having a shite day, and it just got worse. Our interests over at <EM4>~mission(Location|Address)</EM4> comm’d to let me know that their <EM>~mission(Objects)</EM4> are under attack by these no-name hoods looking to stake a claim.\n\nYou’re gonna go there for me and protect the place, including any <EM4>friendly ships</EM4> unfortunate enough to be caught in the crossfire. Don’t think putting these wannabees in their place will be too tricky for someone like you. \n\nAlso, I’ll sweeten the pot by giving the main contractor <EM4>~mission(ScripAmount) Council Scrip</EM4> just to show my appreciation. \n\nStows out.
- HeadHunters_DefendEntitesAndEscort_H_Desc = Stop Rival Attack at ~mission(Location)
- HeadHunters_DefendEntitesAndEscort_H_Title = There’s this small gang that continues to be a thorn in our side, and the bastards have just ambushed some friends over at <EM4>~mission(Location|Address)</EM4>. Seems like they’re doing their best to destroy the <EM4>~mission(Objects)</EM4> there.\n\nI need you and whatever <EM4>crew you can muster</EM4> on site stopping these mungers from blowing everything up and protecting any <EM4>friendly ships</EM4> that need a hand.\n\nHandle this right and I’ll give the main contractor <EM4>~mission(ScripAmount) Council Scrip</EM4>.\n\n- Stows
- HeadHunters_DefendEntitesAndEscort_M_Desc = Secure ~mission(Location) from Upstarts
- HeadHunters_DefendEntitesAndEscort_M_Title = A new gang who is proving to be a real pain in the ass for the Headhunters just upped the stakes by attacking the <EM4>~mission(Objects)</EM4> at <EM4>~mission(Location|Address)</EM4>. Never a good thing since we got interest in the welfare of the folks there, but doubly so because if they do too much damage it might royally screw an upcoming operation.\n\nHead over there as soon as you’re able and stop the attack before they can do any lasting damage. And if any <EM4>friendly ships</EM4> need a hand, I want you to look out for them too. Don’t expect this gang to be pushovers but you should still be able to deal with them if you keep your head on.\n \nIf you need any extra motivation, I’m adding <EM4>~mission(ScripAmount) Council Scrip</EM4> for the main contractor.\n\n- Stows
- HeadHunters_DefendEntitesAndEscort_S_Desc = Guard ~mission(Location) From Rivals
- HeadHunters_DefendEntitesAndEscort_S_Title = The maintenance and reliable function of <EM4>~mission(Location|Address)</EM4> is pretty darn important to the Headhunters, but this rival crew seems determined knock it out of contention. They’re on site now, targeting <EM4>~mission(Objects)</EM4> there. \n\nProtecting the site, and any <EM4>friendly ships</EM4>, in the area is important enough that I want you to bring some <EM4>reliable backup along</EM4> when you go and terminate these nullbrains. \n\nTo prove just how serious we are about getting this done right, the main contractor will earn <EM4>~mission(ScripAmount) Council Scrip</EM4> for making sure absolutely nothing goes wrong.\n\n- Stow
- HeadHunters_DefendEntitesAndEscort_VE_Desc = Keep ~mission(Location) Safe
- HeadHunters_DefendEntitesAndEscort_VE_Title = I won’t bore you with the nitty gritty, but trust me when I say that <EM4>~mission(Location|Address)</EM4> is important to the Headhunters. So imagine how pissed I am to learn that they’re being harassed by some aggressive upstarts who are hellbent on taking out their <EM>~mission(Objects)</EM4>. It won’t stand. \n\nGet there and provide some protection before everything gets destroyed, including <EM4>any friendly ships</EM4> in the area. Nullbrains like these hopefully won’t pose too much of a challenge to a rising star like yourself.\n\nClear ‘em all out I’ll throw <EM4>~mission(ScripAmount) Council Scrip</EM4> to whoever accepted this gig.\n\n- Stows
- HeadHunters_DefendEntitesAndEscort_VH_Desc = Defend ~mission(Location) From Mercs
- HeadHunters_DefendEntitesAndEscort_VH_Title = So, I thought we had done a good job of keeping things on the quiet side, but looks like the fact <EM4>~mission(Location|Address)</EM4> has Headhunters ties has gotten out. Now there are some heavy operators causing major problems there, targeting the <EM>~mission(Objects)</EM4> and generally causing me a massive headache.\n\nWith the amount of firepower these interlopers are packing, you’re gonna need to bring along a <EM4>crew of your own</EM4> to pull this off. Especially since I need you to be protecting any <EM4>friendly ships</EM4> that need help.\n\nThis op needs to go off without a hitch, so I’m offering the main contractor <EM4>~mission(ScripAmount) Council Scrip</EM4> for a job well done. \n\nStows out.
Chiavi aggiunte per Headhunters
- Headhunters_DefendDestructibleEntites_E_Desc_001 = Some morons with some seriously inflated notion of their place in ‘verse made the damn foolish choice of attacking the <EM>~mission(Objects)</EM4> at <EM4>~mission(Location|Address)</EM4>. We’ve got some things in play over there so we can’t let ‘em get away with it.\n\nIf you’re interesting in helpin’ out, get there and deal with these luggers before they can do too much damage. Don’t figure you’ll break too much of a sweat dealin’ with them.\n\nAlso, I’ll sweeten the pot by giving the main contractor <EM4>~mission(ScripAmount) Council Scrip</EM4> just to show my appreciation. \n\nStows out.
- Headhunters_DefendDestructibleEntites_E_Title_001 = Protect ~mission(Objects) From Luggers
- Headhunters_DefendDestructibleEntites_H_Desc_001 = Got word from some allies of ours over at <EM4>~mission(Location|Address)</EM4> that they’re coming under attack. A gang we’ve had run-ins with before are trying to take them over by first destroying their <EM4>~mission(Objects)</EM4>.\n\nThis crew are mungers through and through, but they mean business and can handle themselves in a fight. It will take a bit of doing to make sure they don’t blow up everything. You might even think about <EM>bringing some help</EM> along.\n\nHandle this right and I’ll give the main contractor <EM4>~mission(ScripAmount) Council Scrip</EM4>.\n\n- Stows
- Headhunters_DefendDestructibleEntites_H_Title_001 = Stop Gang From Destroying ~mission(Objects)
- Headhunters_DefendDestructibleEntites_M_Desc_001 = Our friends at <EM4>~mission(Location|Address)</EM4> have been compromised. A new gang in the area are threatening them by targeting their <EM4>~mission(Objects)</EM4>. \n\nIf those get destroyed its going to be seriously bad for business, so I want you over there pronto on protection duty. \n \nIf you need any extra motivation, I’m adding <EM4>~mission(ScripAmount) Council Scrip</EM4> for the main contractor.\n\n- Stows
- Headhunters_DefendDestructibleEntites_M_Title_001 = Secure ~mission(Objects) From Rivals
- Headhunters_DefendDestructibleEntites_S_Desc_001 = Our partners at <EM4>~mission(Location|Address)</EM4> need help. A rival outlaw crew are swarming the area and attacking the <EM4>~mission(Objects)</EM4> there. That’d be bad enough as is, but this site is absolutely critical to our future plans in the area and its damn important that it remains in working order.\n\nWith the scale of this attack and the skill of these pilots, there’s no doubt that some <EM>reliable backup</EM> would serve you well. Gather your crew, fly out to the site, and stop these bootlicks before they can do any lasting damage. \n\nTo prove just how serious we are about getting this done right, the main contractor will earn <EM4>~mission(ScripAmount) Council Scrip</EM4> for making sure absolutely nothing goes wrong.\n\n- Stow
- Headhunters_DefendDestructibleEntites_S_Title_001 = Guard ~mission(Objects) At All Costs
- Headhunters_DefendDestructibleEntites_VE_Desc_001 = You don’t need all the details, but Headhunters have an interest in what happens over at <EM4>~mission(Location|Address)</EM4> and I just got word they’re being harassed by some aggressive upstarts. \n\nThe dumb sods are trying to cripple the place by taking out their <EM>~mission(Objects)</EM4>. I’m not having it. \n\nGet there and provide some protection before everything gets destroyed. These chumps are lightweights so shouldn’t be too much of a problem for you to handle. \n\nClear ‘em all out I’ll throw <EM4>~mission(ScripAmount) Council Scrip</EM4> to whoever accepted this gig as a bonus.\n\n- Stows
- Headhunters_DefendDestructibleEntites_VE_Title_001 = Keep ~misison(Objects) Safe From Upstarts
- Headhunters_DefendDestructibleEntites_VH_Desc_001 = A band of hired guns has been sent to mess with our interests over at <EM4>~mission(Location|Address)</EM4>. Seems someone has been tipped off that if the <EM>~mission(Objects)</EM4> there are destroyed that it will severely interrupt Headhunter operations in the area. That’s a problem I want you to fix.\n\nNot gonna lie, theses mercs are no joke. It’d be foolish to go it alone. That’s why you’ll need to be fully supplied and find <EM>some trustworthy friends</EM> to fly at your wing.\n\nThis op needs to go off without a hitch, so I’m offering the main contractor <EM4>~mission(ScripAmount) Council Scrip</EM4> for a job well done. \n\nStows out.
- Headhunters_DefendDestructibleEntites_VH_Title_001 = Defend ~mission(Objects) From Mercs
Chiavi aggiunte per HotCold
- HotCold_obj_marker_01 = ~mission(HotColdObject)
Chiavi aggiunte per HUD
- HUD_Notification_Contract_Limit_Exceeded = Contract Limit Exceeded
- HUD_Notification_Contract_Not_Accepted = Contract Not Accepted
Chiavi aggiunte per Intersec
- Intersec_TSG_Assist_Solo_Desc_001 = MISSION SPECS\n\nArea of Operation: Nyx System \nHostile Forces: Vanduul\nEquipment Specs: Combat Ready\nBriefing: \nAn Idris-class People’s Alliance security vessel named Tranquility is currently engaged with a <EM>Vanduul capital ship</EM4> near an old <EM4>QV Extraction station</EM4> and Intersec is looking for combat pilots to lend some support.\n\nScramble to the AO and <EM4>engage Vanduul fighters so the Tranquility can focus on the capital ship</EM4>. \n\nGood luck, \n\nDeacon Tobin \nOperations Manager \nInterSec Defense Solutions \n\nThis communication consists of confidential information solely intended for the recipient. Please disregard if received in error and notify the sender. All operations are conducted at the contractor’s own personal risk and must adhere to UEE and system law where applicable.
- Intersec_TSG_Assist_Solo_Title_001 = Assist People’s Alliance Vessel Tranquility
- Intersec_TSG_Assist_Solo_obj_long_01 = Protect the Tranquility by defeating all of the ~mission(WaveName).
- Intersec_TSG_Assist_Solo_obj_marker = Tranquility
- Intersec_TSG_Assist_Solo_obj_short_01 = Defeat ~mission(WaveName)
- Intersec_TSG_Assist_Solo_obj_wavetracker = Vanduul Waves Defeated: %ls
- Intersec_TSG_Assist_Solo_wavename = Vanduul Fighters
- Intersec_TSG_BombRun_Solo_Desc_001 = MISSION SPECS\n\nArea of Operation: Nyx System \nHostile Forces: Shattered Blade\nEquipment Specs: Combat Ships w/Ordnance\nBriefing: \nLocal assets have indicated that Shattered Blade elements are attempting to rebuild one of their stations and Intersec is looking for a pilot to make sure that doesn’t happen.\n\nThey’ve managed to get basic turret defenses back online but currently only have <EM4>two power relays activated</EM4>. These will be your targets as they <EM4>cannot be destroyed by energy weapons, you will need to bring ballistic or ordnance to be effective</EM4>. \n\nReactivation of this station will allow the Shattered Blade to try and reclaim a foothold in this system and we can’t let that happen.\n\nGood luck, \n\nDeacon Tobin \nOperations Manager \nInterSec Defense Solutions \n\nThis communication consists of confidential information solely intended for the recipient. Please disregard if received in error and notify the sender. All operations are conducted at the contractor’s own personal risk and must adhere to UEE and system law where applicable.
- Intersec_TSG_BombRun_Solo_Title_001 = Strategic Bombing
- Intersec_TSG_CollectData_Desc_001 = MISSION SPECS\n\nArea of Operation: Nyx System \nHostile Forces: Vanduul\nEquipment Specs: N/A\nBriefing: \nCaptain Martel from the People’s Alliance vessel Tranquility reached out to say that they had conscripted you to retrieve data drives from the destroyed Vanduul capital ship.\n\nBe careful in the extraction of the said drives and deliver them to the People’s Alliance for analysis once completed.\n\nRespectfully, \n\nDeacon Tobin \nOperations Manager \nInterSec Defense Solutions \n\nThis communication consists of confidential information solely intended for the recipient. Please disregard if received in error and notify the sender. All operations are conducted at the contractor’s own personal risk and must adhere to UEE and system law where applicable.
- Intersec_TSG_CollectData_Title_001 = Retrieve Vanduul Data
- Intersec_TSG_DefendShip_Solo_Desc_001 = MISSION SPECS\n\nArea of Operation: Nyx System \nHostile Forces: Shattered Blade\nEquipment Specs: Combat Ready\nBriefing: \nWe’ve received word that a People’s Alliance security pilot stumbled across a Shattered Blade hideout and needs immediate assistance. \n\nHead to the abandoned station and <EM4>provide cover until they can quantum to safety</EM4>.\n\nRespectfully, \n\nDeacon Tobin \nOperations Manager \nInterSec Defense Solutions \n\nThis communication consists of confidential information solely intended for the recipient. Please disregard if received in error and notify the sender. All operations are conducted at the contractor’s own personal risk and must adhere to UEE and system law where applicable.
- Intersec_TSG_DefendShip_Solo_Title_001 = Defend People’s Alliance Pilot
- Intersec_TSG_EscortShip_Solo_Desc_001 = MISSION SPECS\n\nArea of Operation: Nyx System \nHostile Forces: Shattered Blade\nEquipment Specs: Combat Ready\nBriefing: \nIntersec has intercepted chatter from Shattered Blade channels that they’ve captured a People’s Alliance security pilot in an old extraction station that they control.\n\nWe need an experienced combat pilot to provide combat assistance so the pilot can escape. The airspace outside the hangar is swarming with hostiles, so you will <EM4>need to clear the airspace so the pilot can launch and QT safely</EM4>.\n\nRespectfully, \n\nDeacon Tobin \nOperations Manager \nInterSec Defense Solutions \n\nThis communication consists of confidential information solely intended for the recipient. Please disregard if received in error and notify the sender. All operations are conducted at the contractor’s own personal risk and must adhere to UEE and system law where applicable.
- Intersec_TSG_EscortShip_Solo_Title_001 = Extraction Mission
- Intersec_TSG_Group_Desc_001 = MISSION SPECS\n\nArea of Operation: Nyx System \nHostile Forces: Shattered Blade\nEquipment Specs: Strike Group\nBriefing: \nWe’ve received word that a People’s Alliance security ship called Tranquility stumbled across Shattered Blade hiding out in an old QV Extraction station. Details are sketchy but will connect you with local assets once on site. \n\nIntersec is looking for a team to intervene and protect the Tranquility and their personnel. Based on discussions with the Tranquility’s captain, you will <EM4>need ballistic and ordnance to break down the defenses of the station</EM4> and ultimately <EM4>get boots on the ground to save their pilot</EM4>.\n\n<EM4>Recruiting additional ships</EM4> to support you in this mission is absolutely critical. You will <EM4>need a variety of ship types</EM4> to balance multiple combat zones in space and on the ground.\n\nRespectfully, \n\nDeacon Tobin \nOperations Manager \nInterSec Defense Solutions \n\nThis communication consists of confidential information solely intended for the recipient. Please disregard if received in error and notify the sender. All operations are conducted at the contractor’s own personal risk and must adhere to UEE and system law where applicable.
- Intersec_TSG_Group_Title_001 = Tactical Strike Group Needed
- Intersec_TSG_P1M1_obj_long_01 = Defend People’s Alliance vessel Tranquility against Shattered Blade fighters.
- Intersec_TSG_P1M1_obj_marker = Tranquility
- Intersec_TSG_P1M1_obj_short_01 = Defend Tranquility
- Intersec_TSG_P2M1_obj_long_01 = Target and destroy power relays along the station arms to gain access inside.
- Intersec_TSG_P2M1_obj_marker = ~mission(ItemsToDestroy)
- Intersec_TSG_P2M1_obj_short_01 = Destroy Power Relays
- Intersec_TSG_P2M1_objective = Remaining ~mission(ItemsToDestroy)
- Intersec_TSG_P2M2_obj_long_01 = Enter the station’s arms to destroy the cooling units along the path to unlock the core.
- Intersec_TSG_P2M2_obj_marker = ~mission(ItemsToDestroy1)
- Intersec_TSG_P2M2_obj_short_01 = Destroy Cooling Units
- Intersec_TSG_P2M2_objective = Remaining ~mission(ItemsToDestroy1)
- Intersec_TSG_P3M1_obj_long_01 = Defend Tranquility against the Shattered Blade’s counterattack.
- Intersec_TSG_P3M1_obj_short_01 = Intercept Bombers
- Intersec_TSG_P4M1_obj_long_01 = Destroy the exposed station core to trigger a reset of the structure.
- Intersec_TSG_P4M1_obj_marker = ~mission(ItemsToDestroy2)
- Intersec_TSG_P4M1_obj_marker2 = ~mission(ItemsToDestroy3)
- Intersec_TSG_P4M1_obj_short_01 = Destroy Station Core
- Intersec_TSG_P4M1_objective = ~mission(ItemsToDestroy2) Health
- Intersec_TSG_P4M1_objective2 = Remaining ~mission(ItemsToDestroy3) Health
- Intersec_TSG_P5M1_access = Access Door
- Intersec_TSG_P5M1_obj_long_01 = Infiltrate the Shattered Blade station to free the captured pilot.
- Intersec_TSG_P5M1_obj_marker = Gabe Windell
- Intersec_TSG_P5M1_obj_short_01 = Infiltrate Station
- Intersec_TSG_P5M2_obj_long_01 = Rescue the hostage by locating the security terminal that control the hangar doors.
- Intersec_TSG_P5M2_obj_short_01 = Rescue Captured Pilot
- Intersec_TSG_P5M2_secterminal = Security Terminal
- Intersec_TSG_P6M1_obj_long_01 = Escort Gabe a safe distance away from the fight so he can escape.
- Intersec_TSG_P6M1_obj_short_01 = Escort Gabe
- Intersec_TSG_P7M1_obj_long_01 = Find the other data drives in the Mauler wreckage and EVA to download the data.
- Intersec_TSG_P7M1_obj_marker = Data Drive
- Intersec_TSG_P7M1_obj_short_01 = Retrieve Data
- Intersec_TSG_StationWing_obj_marker = Entry Port
- Intersec_TSG_WeakenDef_Solo_Desc_001 = MISSION SPECS\n\nArea of Operation: Nyx System \nHostile Forces: Shattered Blade\nEquipment Specs: Combat Ships w/Ordnance\nBriefing: \nRegional analysis indicates that there is a suspected Shattered Blade hideout in an old QV Extraction station and Intersec is looking for a pilot to launch an attack against the station’s power infrastructure.\n\nThis will be a multi-tiered assault, requiring you to target and destroy station components on the exterior and interior. From previous operations, we’ve learned that <EM4>certain components cannot be destroyed by energy weapons, so ballistic or ordnance will be needed</EM4>. Parts of the station have historically been flooded with <EM4>heavy distortion energy, so you will need to act efficiently while inside</EM4>.\n\nThese attacks are all an effort to allow you to<EM4>destroy the now-exposed power core at the center</EM4>.\n\nThe loss of this station will greatly impact the gang’s ability to operate in the system and so has been deemed a high priority.\n\nGood luck, \n\nDeacon Tobin \nOperations Manager \nInterSec Defense Solutions \n\nThis communication consists of confidential information solely intended for the recipient. Please disregard if received in error and notify the sender. All operations are conducted at the contractor’s own personal risk and must adhere to UEE and system law where applicable.
- Intersec_TSG_WeakenDef_Solo_Title_001 = Tactical Bombing Op
- Intersec_TSG_cooler = Cooling Units
- Intersec_TSG_coreweakspot = Core Weak Spot
- Intersec_TSG_faction_PA = People’s Alliance
- Intersec_TSG_faction_SB = Shattered Blade
- Intersec_TSG_fail_defendship = The Tranquility was destroyed.
- Intersec_TSG_fail_escortship = Gabe Windell’s ship was destroyed.
- Intersec_TSG_fail_playerdeath = All players died
- Intersec_TSG_fail_playerleft = All players left mission area
- Intersec_TSG_location = QV Extraction Station
- Intersec_TSG_mission_success = Mission successfully completed
- Intersec_TSG_relay = Power Relay
- Intersec_TSG_stationcore = Core
Chiavi aggiunte per item
- item_DescAmmoCrate_Decoy,P = Decoy Ammunition
- item_DescAmmoCrate_Noise,P = Noise Ammunition
- item_DescAmmoCrate_S1,P = Size 1 Vehicle Weapon Ammuniton
- item_DescAmmoCrate_S2,P = Size 2 Vehicle Weapon Ammuniton
- item_DescAmmoCrate_S3,P = Size 3 Vehicle Weapon Ammuniton
- item_DescAmmoCrate_S4,P = Size 4 Vehicle Weapon Ammuniton
- item_DescAmmoCrate_S5,P = Size 5 Vehicle Weapon Ammuniton
- item_DescAmmoCrate_S6,P = Size 6 Vehicle Weapon Ammuniton
- item_DescAmmoCrate_S7,P = Size 7 Vehicle Weapon Ammuniton
- item_DescDRAK_CML_Chaff,P = Drake Noise Launcher
- item_DescDRAK_CML_Flare,P = Drake Decoy Launcher
- item_DescPlayerDeco_Flair_Banu_Instrument_1_a = Inspired by Human-made instruments which were the Banu’s first introduction to music, this ornately decorated Ochelo features four strings on a raised fret and a leather-skinned drum base. Some of the most popular practitioners of the instrument have risen to fame performing as buskers in markets and city squares.
- item_Desc_COMP_WLOP_S00_Adze = Item Type: Computer\nManufacturer: WillsOp\nSize: 0\nGrade: C\nClass: Civilian\n\nYou can now experience the robust data processing of WillsOp in a mobile form factor with the Adze computing system.
- item_Desc_hdtc_undersuit_01_01_02,P = PH – Description for hdtc_undersuit_01_01_02
- item_Desc_kap_combat_heavy_arms_02_09_01 = Item Type: Heavy Armor\nDamage Reduction: 40%\nTemp. Rating: -77 / 107 °C\nRadiation Protection: 26800 REM\nRadiation Scrub Rate: 145.8 REM/s\nCarrying Capacity: 7.5 µSCU\n \nFrom the masterwork designers of Kilgore & Poole comes the Monde heavy armor. Effortlessly integrating triple-laminate plating with the latest in defensive technology, this armor provides battle-ready protection with a next-class comfort system and specialized flex-point joints.\n \nThe Purgatory Camo edition features a sleek gray-on-gray pattern.
- item_Desc_kap_combat_heavy_core_02_09_01 = Item Type: Heavy Armor\nDamage Reduction: 40%\nTemp. Rating: -77 / 107 °C\nRadiation Protection: 26800 REM\nRadiation Scrub Rate: 145.8 REM/s\nCarrying Capacity: 12.0 µSCU\nBackpacks: All\n \nFrom the masterwork designers of Kilgore & Poole comes the Monde heavy armor. Effortlessly integrating triple-laminate plating with the latest in defensive technology, this armor provides battle-ready protection with a next-class comfort system and specialized flex-point joints.\n \nThe Purgatory Camo edition features a sleek gray-on-gray pattern.
- item_Desc_kap_combat_heavy_helmet_02_09_01 = Item Type: Heavy Armor\nDamage Reduction: 40%\nTemp. Rating: -77 / 107 °C\nRadiation Protection: 26800 REM\nRadiation Scrub Rate: 145.8 REM/s\n \nFrom the masterwork designers of Kilgore & Poole comes the Monde helmet. Effortlessly integrating triple-laminate plating with the latest in defensive technology, this armor provides battle-ready protection with a next-class comfort system.\n \nThe Purgatory Camo edition features a sleek gray-on-gray pattern.
- item_Desc_kap_combat_heavy_legs_02_09_01 = Item Type: Heavy Armor\nDamage Reduction: 40%\nTemp. Rating: -77 / 107 °C\nRadiation Protection: 26800 REM\nRadiation Scrub Rate: 145.8 REM/s\nCarrying Capacity: 7.5 µSCU\n \nFrom the masterwork designers of Kilgore & Poole comes the Monde heavy armor. Effortlessly integrating triple-laminate plating with the latest in defensive technology, this armor provides battle-ready protection with a next-class comfort system and specialized flex-point joints.\n \nThe Purgatory Camo edition features a sleek gray-on-gray pattern.
- item_Desc_qrt_combat_medium_arms_01_02_01 = Item Type: Medium Armor\nDamage Reduction: 30%\nTemp. Rating: -50 / 80 °C\nRadiation Protection: 26400 REM\nRadiation Scrub Rate: 145.8 REM/s\n \nThe Testudo armor for Quirinus Tech blends battlefield durability with everyday comfort. It weaves tough, yet lightweight, plating with ultra-strong synthetic fibers to provide premium protection. Lining the inside is a proprietary micromodal fabric that’s soft to the touch and wicks away moisture for supreme comfort.\n \nThe Purgatory Camo edition features a sleek gray-on-gray pattern.
- item_Desc_qrt_combat_medium_backpack_01_02_01 = Item Type: Medium Backpack\nCarrying Capacity: 105K µSCU\nCore Compatibility: Medium & Heavy\n \nThe Testudo backpack may feel as light as a feather in your hands, but it can hold an impressive amount of weight thanks to its use of the same tough yet lightweight plating as the armor set.\n \nThe Purgatory Camo edition features a sleek gray-on-gray pattern.
- item_Desc_qrt_combat_medium_core_01_02_01 = Item Type: Medium Armor\nDamage Reduction: 30%\nTemp. Rating: -50 / 80 °C\nRadiation Protection: 26400 REM\nRadiation Scrub Rate: 145.8 REM/s\nCarrying Capacity: 8K µSCU\nBackpacks: Medium, Light\n \nThe Testudo armor for Quirinus Tech blends battlefield durability with everyday comfort. It weaves tough, yet lightweight, plating with ultra-strong synthetic fibers to provide premium protection. Lining the inside is a proprietary micromodal fabric that’s soft to the touch and wicks away moisture for supreme comfort.\n \nThe Purgatory Camo edition features a sleek gray-on-gray pattern.
- item_Desc_qrt_combat_medium_helmet_01_02_01 = Item Type: Medium Armor\nDamage Reduction: 30%\nTemp. Rating: -50 / 80 °C\nRadiation Protection: 26400 REM\nRadiation Scrub Rate: 145.8 REM/s \n \nKeep your eyes on the prize and your head protected with the Testudo helmet. It features a wide faceplate and a durable outer shell that protrudes above the forehead in a way specifically designed to absorb and efficiently disperse the energy of impacts. \n \nThe Purgatory Camo edition features a sleek gray-on-gray pattern.
- item_Desc_qrt_combat_medium_legs_01_02_01 = Item Type: Medium Armor\nDamage Reduction: 30%\nTemp. Rating: -50 / 80 °C\nRadiation Protection: 26400 REM\nRadiation Scrub Rate: 145.8 REM/s\nCarrying Capacity: 4K µSCU\n \nThe Testudo armor for Quirinus Tech blends battlefield durability with everyday comfort. It weaves tough, yet lightweight, plating with ultra-strong synthetic fibers to provide premium protection. Lining the inside is a proprietary micromodal fabric that’s soft to the touch and wicks away moisture for supreme comfort.\n \nThe Purgatory Camo edition features a sleek gray-on-gray pattern.
- item_Desc_r6p_glasses_01_01_01,P = PH – Description for r6p_glasses_01_01_01
- item_Desc_srvl_armor_heavy_legs_02,P = Item Type: Heavy Armor\nDamage Reduction: 40%\nTemp. Rating: -85 / 115 °C\nRadiation Protection: 26800 REM\nRadiation Scrub Rate: 145.8 REM/s\nCarrying Capacity: 8.0 µSCU\n\nSalvaged ship parts and pieces of disused protective gear were welded together to make this intimidating armor set. Paired with a decorated leather belt.
- item_Desc_syfb_combat_light_arms_01_01_01,P = PH – Description for syfb_combat_light_arms_01_01_01
- item_Desc_syfb_combat_light_core_01_01_01,P = PH – Description for syfb_combat_light_core_01_01_01
- item_Desc_syfb_combat_light_helmet_01_01_01,P = PH – Description for syfb_combat_light_helmet_01_01_01
- item_Desc_syfb_combat_light_legs_01_01_01,P = PH – Description for syfb_combat_light_legs_01_01_01
- item_Desc_vgl_combat_heavy_backpack_01_12_01 = Item Type: Heavy Backpack\nCarrying Capacity: 150K µSCU\nCore Compatibility: Heavy\n \nThis hard backpack from Virgil, Ltd. makes travel easy. Whether you need a place to carry your weapons or you’ve decided to bring some extra rations along for a long journey, this backpack was designed to handle any occasion. The interior features a generous, closeable pocket to keep your small items from falling out of place.\n \nThe Purgatory Camo edition features a sleek gray-on-gray pattern.
- item_Desc_vgl_utility_light_arms_01_04_01 = Item Type: Light Armor\nDamage Reduction: 20%\nTemp. Rating: -35 / 65 °C\nRadiation Protection: 26000 REM\nRadiation Scrub Rate: 145.8 REM/s\n\nBe the first on the scene with the Chiron armor. Designed to provide the essential protection that combat medics need, the armor features ultra-lightweight paneling to keep the wearer quick on their feet without compromising on safety. Crucial, high-impact sections have been reinforced with raised carbon plating on top of a highly durable polyfiber for maximum flexibility.\n\nThe Purgatory Camo edition features a sleek gray-on-gray pattern.
- item_Desc_vgl_utility_light_arms_03_02_01,P = PH – Description for vgl_utility_light_arms_03_02_01
- item_Desc_vgl_utility_light_backpack_01_04_01,P = PH – Description for vgl_utility_light_backpack_01_04_01
- item_Desc_vgl_utility_light_backpack_01_05_01 = Item Type: Light Backpack\nCarrying Capacity: 75K µSCU\nCore Compatibility: All\n\nEngineered with first responders in mind, the Chiron backpack provides an ideal carryall for critical supplies with quick access to the medical essentials that are stored inside.\n\nThe Purgatory Camo edition features a sleek gray-on-gray pattern.
- item_Desc_vgl_utility_light_core_01_04_01 = Item Type: Light Armor\nDamage Reduction: 20%\nTemp. Rating: -32 / 62 °C\nRadiation Protection: 26000 REM\nRadiation Scrub Rate: 145.8 REM/s\nCarrying Capacity: 4.0 µSCU\nBackpacks: Light\n \nBe the first on the scene with the Chiron armor. Designed to provide the essential protection that combat medics need, the armor features ultra-lightweight paneling to keep the wearer quick on their feet without compromising on safety. Crucial, high-impact sections have been reinforced with raised carbon plating on top of a highly durable polyfiber for maximum flexibility.\n \nThe Purgatory Camo edition features a sleek gray-on-gray pattern.
- item_Desc_vgl_utility_light_core_03_02_01,P = PH – Description for vgl_utility_light_core_03_02_01
- item_Desc_vgl_utility_light_helmet_01_05_01 = Item Type: Light Armor\nDamage Reduction: 20%\nTemp. Rating: -61 / 91 °C\nRadiation Protection: 26000 REM\nRadiation Scrub Rate: 145.8 REM/s\n \nUtilizing a crystal clear protective glass treated with a specialist hydrophobic glaze, the Chiron light helmet was purpose built to protect against fogging and glare, guaranteeing that first responders will retain complete vision in emergency situations.\n \nThe Purgatory Camo edition features a sleek gray-on-gray pattern.
- item_Desc_vgl_utility_light_helmet_03_02_01,P = PH – Description for vgl_utility_light_helmet_03_02_01
- item_Desc_vgl_utility_light_legs_01_04_01 = Item Type: Light Armor\nDamage Reduction: 20%\nTemp. Rating: -35 / 65 °C\nRadiation Protection: 26000 REM\nRadiation Scrub Rate: 145.8 REM/s\nCarrying Capacity: 2.5 µSCU\n\nBe the first on the scene with the Chiron armor. Designed to provide the essential protection that combat medics need, the armor features ultra-lightweight panelling to keep the wearer quick on their feet without compromising on safety. Crucial, high-impact sections have been reinforced with raised carbon plating on top of a highly durable polyfiber for maximum flexibility.\n\nThe Purgatory Camo edition features a sleek gray-on-gray pattern.
- item_Desc_vgl_utility_light_legs_03_02_01,P = PH – Description for vgl_utility_light_legs_03_02_01
- item_Descksar_gren_frag_01 = Manufacturer: Kastak Arms\nItem Type: Grenade\n \nArea of Effect: 7.5 m\nDamage Type: Plasma\n \nKastak Arms Scorch plasma grenade is sure to be a devastating addition to your next battle. Once primed and ready, the Scorch will explode on impact, unleashing a burst of intense plasma damage on your target that leave a lingering hazard area behind.
- item_Descutfl_crossbow_ballistic_01 = Manufacturer: UltiFlex\nItem Type: Crossbow\n \nMagazine Size: 5\nRate Of Fire: 60 rpm\nEffective Range: 50 m\n \nAttachments: Optics (S3),Underbarrel (S3)\n \nThe craftsman at UltiFlex went through hundreds of prototypes to discover the perfect lightweight material with the right combination of strength and flexibility for its Novia crossbow, an ideal companion on everything from frontier expeditions to tactical infiltrations. With a pull of its firing action, the Novia near-silently launches a heavy bolt that shatters on impact causing devastating damage to close-range targets.
- item_Descutfl_crossbow_ballistic_01_mag = Item Type: Magazine\nCapacity: 5\n\nThis magazine for the Novia crossbow comes preloaded with five bolts.
- item_NameAmmoCrate_Decoy,P = Decoy Ammunition
- item_NameAmmoCrate_Noise,P = Noise Ammunition
- item_NameAmmoCrate_S1,P = Size 1 Vehicle Weapon Ammuniton
- item_NameAmmoCrate_S2,P = Size 2 Vehicle Weapon Ammuniton
- item_NameAmmoCrate_S3,P = Size 3 Vehicle Weapon Ammuniton
- item_NameAmmoCrate_S4,P = Size 4 Vehicle Weapon Ammuniton
- item_NameAmmoCrate_S5,P = Size 5 Vehicle Weapon Ammuniton
- item_NameAmmoCrate_S6,P = Size 6 Vehicle Weapon Ammuniton
- item_NameAmmoCrate_S7,P = Size 7 Vehicle Weapon Ammuniton
- item_NameDRAK_CML_Chaff,P = Drake Noise Launcher
- item_NameDRAK_CML_Flare,P = Drake Decoy Launcher
- item_NamePlayerDeco_Flair_Banu_Instrument_1_a = Ochelo
- item_Name_COMP_WLOP_S00_Adze = Adze
- item_Name_hdtc_undersuit_01_01_02,P = PH – hdtc_undersuit_01_01_02
- item_Name_kap_combat_heavy_arms_02_09_01 = Monde Arms Purgatory Camo
- item_Name_kap_combat_heavy_core_02_09_01 = Monde Core Purgatory Camo
- item_Name_kap_combat_heavy_helmet_02_09_01 = Monde Helmet Purgatory Camo
- item_Name_kap_combat_heavy_legs_02_09_01 = Monde Legs Purgatory Camo
- item_Name_qrt_combat_medium_arms_01_02_01 = Tetsudo Arms Purgatory Camo
- item_Name_qrt_combat_medium_backpack_01_02_01 = Tetsudo Backpack Purgatory Camo
- item_Name_qrt_combat_medium_core_01_02_01 = Tetsudo Core Purgatory Camo
- item_Name_qrt_combat_medium_helmet_01_02_01 = Tetsudo Helmet Purgatory Camo
- item_Name_qrt_combat_medium_legs_01_02_01 = Tetsudo Legs Purgatory Camo
- item_Name_r6p_glasses_01_01_01,P = PH – r6p_glasses_01_01_01
- item_Name_syfb_combat_light_arms_01_01_01,P = PH – syfb_combat_light_arms_01_01_01
- item_Name_syfb_combat_light_core_01_01_01,P = PH – syfb_combat_light_core_01_01_01
- item_Name_syfb_combat_light_helmet_01_01_01,P = PH – syfb_combat_light_helmet_01_01_01
- item_Name_syfb_combat_light_legs_01_01_01,P = PH – syfb_combat_light_legs_01_01_01
- item_Name_vgl_combat_heavy_backpack_01_12_01 = Warden Backpack Purgatory Camo
- item_Name_vgl_utility_light_arms_01_04_01 = Chiron Arms Purgatory Camo
- item_Name_vgl_utility_light_arms_03_02_01,P = PH – vgl_utility_light_arms_03_02_01
- item_Name_vgl_utility_light_backpack_01_04_01,P = PH – vgl_utility_light_backpack_01_04_01
- item_Name_vgl_utility_light_backpack_01_05_01 = Chiron Backpack Purgatory Camo
- item_Name_vgl_utility_light_core_01_04_01 = Chiron Core Purgatory Camo
- item_Name_vgl_utility_light_core_03_02_01,P = PH – vgl_utility_light_core_03_02_01
- item_Name_vgl_utility_light_helmet_01_05_01 = Chiron Helmet Purgatory Camo
- item_Name_vgl_utility_light_helmet_03_02_01,P = PH – vgl_utility_light_helmet_03_02_01
- item_Name_vgl_utility_light_legs_01_04_01 = Chiron Legs Purgatory Camo
- item_Name_vgl_utility_light_legs_03_02_01,P = PH – vgl_utility_light_legs_03_02_01
- item_Nameksar_gren_frag_01 = Scorch Plasma Grenade
- item_Nameksar_gren_frag_01_short = Scorch Grenade
- item_Nameutfl_crossbow_ballistic_01 = Novia Crossbow
- item_Nameutfl_crossbow_ballistic_01_mag = Novia Bolt Magazine (5 Cap)
- item_Nameutfl_crossbow_ballistic_01_short = Novia Crossbow
- item_desc_FPS_Consumable_KeyCard_TSG_CargoDeck_A = This keycard grants access to ‘Cargo Deck A’ located in the Shattered Blade Station.
- item_fuelpod_GRIN_BigAndFast_Desc = Manufacturer: Greycat Industrial\nItem Type: Fuel Pod\nFlow Modifier: +30%\nCapacity: 12.35 SCU\n\nGreycat’s products have long been a staple of the industrial and commercial sectors and their reputation for quality and reliability extends to their fuel pods. The Gargant is the largest of Greycat’s range and boasts refueling speeds that set new standards for a pod this size.
- item_fuelpod_GRIN_BigAndFast_Name = Gargant
- item_fuelpod_GRIN_FastAndSmall_Desc = Manufacturer: Greycat Industrial\nItem Type: Fuel Pod\nFlow Modifier: +70%\nCapacity: 4.75 SCU\n\nThe Greycat Bonito offers a best-in-class transfer speed in a compact unit. This comes at the cost of capacity, making the Bonito best suited to fast-turnaround missions refueling medium to small vessels.
- item_fuelpod_GRIN_FastAndSmall_Name = Bonito
- item_fuelpod_SHIN_BitQuckerThanStandard_Desc = Manufacturer: Shubin Interstellar\nItem Type: Fuel Pod\nFlow Modifier: +43%\nCapacity: 10 SCU\n\nShubin’s fuel pods draw on a wealth and depth of experience and expertise built over centuries of development and innovation. The Nemec is an effective all-rounder, despite sacrificing some damage resistance in order to facilitate higher fuel transfer speeds.
- item_fuelpod_SHIN_BitQuckerThanStandard_Name = Nemec
- item_fuelpod_SHIN_FastAndInsecure_Desc = Manufacturer: Shubin Interstellar\nItem Type: Fuel Pod\nFlow Modifier: +87%\nCapacity: 10 SCU\n\nThe Shubin Rumford prioritizes – and achieves – high fuel transfer speed over durability, making it a good choice for a refuelling run through protected space.
- item_fuelpod_SHIN_FastAndInsecure_Name = Rumford
- item_fuelpod_STOR_BigandSlow_Desc = Manufacturer: StorAll\nItem Type: Fuel Pod\nFlow Modifier: -55%\nCapacity: 16.8 SCU\n\nThe StorAll GSX-EX offers an impressive combination of premium size and protection, and should be given serious consideration when refueling speed is less of a priority.
- item_fuelpod_STOR_BigandSlow_Name = GSX-EX
- item_name_FPS_Consumable_KeyCard_TSG_CargoDeck_A,P = SB-Station ‘Cargo Deck A’ Keycard
Chiavi aggiunte per itemport
- itemport_ordnance_rack_mount = Ordnance Rack Mount
Chiavi aggiunte per items
- items_commodities_countermeasures_decoy,P = Ship Decoy Countermeasures
- items_commodities_countermeasures_decoy_desc,P = Flares, decoys and other countermeasure supplies for ships of any size
- items_commodities_countermeasures_noise,P = Ship Noise Countermeasures
- items_commodities_countermeasures_noise_desc,P = Noise, chaff and other countermeasure supplies for ships of any size
- items_commodities_shipammo_size_1,P = Ship Ammunition – Size 1
- items_commodities_shipammo_size_1_desc,P = Bulk ammunition servicing size 1 ship weaponry, based on volume.
- items_commodities_shipammo_size_2,P = Ship Ammunition – Size 2
- items_commodities_shipammo_size_2_desc,P = Bulk ammunition servicing size 2 ship weaponry, based on volume.
- items_commodities_shipammo_size_3,P = Ship Ammunition – Size 3
- items_commodities_shipammo_size_3_desc,P = Bulk ammunition servicing size 3 ship weaponry, based on volume.
- items_commodities_shipammo_size_4,P = Ship Ammunition – Size 4
- items_commodities_shipammo_size_4_desc,P = Bulk ammunition servicing size 4 ship weaponry, based on volume.
- items_commodities_shipammo_size_5,P = Ship Ammunition – Size 5
- items_commodities_shipammo_size_5_desc,P = Bulk ammunition servicing size 5 ship weaponry, based on volume.
- items_commodities_shipammo_size_6,P = Ship Ammunition – Size 6
- items_commodities_shipammo_size_6_desc,P = Bulk ammunition servicing size 6 ship weaponry, based on volume.
- items_commodities_shipammo_size_7,P = Ship Ammunition – Size 7
- items_commodities_shipammo_size_7_desc,P = Bulk ammunition servicing size 7 ship weaponry, based on volume.
- items_commodities_shipammo_size_8,P = Ship Ammunition – Size 8
- items_commodities_shipammo_size_8_desc,P = Bulk ammunition servicing size 8 ship weaponry, based on volume.
- items_commodities_shipammo_size_9,P = Ship Ammunition – Size 9
- items_commodities_shipammo_size_9_desc,P = Bulk ammunition servicing size 9 ship weaponry, based on volume.
Chiavi aggiunte per Journal
- Journal_General_Refueling_Content,P = Sometimes the unexpected happens – a job demands a sudden detour, a time crunch forces a missed refuel stop, or inexperience just bites a pilot on the behind. Whatever the reason, if a pilot finds themselves hanging in the interstellar void with a fuel gauge on zero, that’s where The United Wayfarers Club can help.\n\nWhile most pilots prefer to refuel in a hangar when possible, if they find themselves unable to, they can create a beacon to request assistance from a qualified contractor. The UWC prides itself on a proven track record several centuries long of our dedicated team of responders getting ships back flying.\n\nIn this guide, we’ll cover the four basic steps of the UWC refueling protocol: CONTRACT, DOCKING, PRICE, REFUEL.\n\nCONTRACT\nBefore accepting a contract, ask yourself:\n* Do you have the right type of fuel – Quantum or Hydrogen – in sufficient quantity for the job?\n* Does your ship have the right combination of fuel pods and nozzles? This loadout will determine the capacity and refueling speed of your ship. Refueling speed is an important factor. Outlaws scan for beacons and might already be en route. The quicker the refuel, the less chance of unwanted company.\n* On very rare occasions it may turn out that you’re responding to a false beacon – bait for an ambush. Depending on what your gut tells you about a job, you might want to consider reaching out to a fellow affiliate to provide back-up. And if the job turns out to be legitimate, it’s all good. The UWC would sooner see you safely home, your vessel and your skin intact, ready for that next contract.\n\nDOCKING\nWhen you arrive at the beacon’s location, maneuver into close proximity to the customer vessel and initiate refuelling mode. This will extend your ship’s refuelling nozzle and you will then be able to send a docking request. Once your docking request has been accepted, you can dock.\n\nPRICE\nAfter docking, your next step will be to agree on a price with the customer via your ship’s Pod Management Screen. \n\nOn a United Wayfarers Club contract, you will be paid at a pre-agreed upon fuel rate and be entitled a UWC service fee. Any non-UWC contracts should be negotiated between you and your client.\n\nThey will then be able to accept or decline through the mobiGlas. You can set your price at any time – no matter where you are, or whether you have accepted a contract – but you cannot change the price once the refueling process has begun. \n\nIt might be tempting to take advantage of the situation and set a high price for the fuel you’re carrying – after all, you’re not the one hanging in space, running on fumes – but we urge you to be mindful about not overpricing your services. The customer might not always be right, but they always have the right to look for a better offer. \n\nREFUEL\nOnce the customer has accepted the price, the fuel transfer can begin. While you can transfer fuel in-between pods at any time, you need at least one pod of the required fuel to be opened for the customer’s ship to be refueled. \n\nWHAT’S NEXT\nOnce the tanks are full and the customer’s happy, head to a station to refill your fuel pods, using the Vehicle Maintenance app in your mobiGlas, and you’re ready for the next contract.
- Journal_General_Refueling_From = United Wayfarers Club
- Journal_General_Refueling_Title = Refueling Protocol
Chiavi aggiunte per manufacturer
- manufacturer_DescSTOR = Stor*All is the largest manufacturer of storage containers in the empire, making everything from general purpose boxes to highly specialized containers for hazardous materials.
- manufacturer_NameSTOR = Stor*All
Chiavi aggiunte per mG
- mG_ContractsMgr_MaxContractsLimit,P = Contract limit reached
Chiavi aggiunte per mineabletype
- mineabletype_primary_agricium = Agricium
- mineabletype_primary_aluminium = Aluminium
- mineabletype_primary_aslarite = Aslarite
- mineabletype_primary_beryl = Beryl
- mineabletype_primary_bexalite = Bexalite
- mineabletype_primary_borase = Borase
- mineabletype_primary_copper = Copper
- mineabletype_primary_corundum = Corundum
- mineabletype_primary_gold = Gold
- mineabletype_primary_hephaestanite = Hephaestanite
- mineabletype_primary_ice = Ice
- mineabletype_primary_iron = Iron
- mineabletype_primary_laranite = Laranite
- mineabletype_primary_lindinium = Lindinium
- mineabletype_primary_ouratite = Ouratite
- mineabletype_primary_quantainium = Quantainium
- mineabletype_primary_quartz = Quartz
- mineabletype_primary_riccite = Riccite
- mineabletype_primary_savrillium = Savrillium
- mineabletype_primary_silicon = Silicon
- mineabletype_primary_stileron = Stileron
- mineabletype_primary_taranite = Taranite
- mineabletype_primary_tin = Tin
- mineabletype_primary_titanium = Titanium
- mineabletype_primary_torite = Torite
- mineabletype_primary_tungsten = Tungsten
- mineabletype_rarity_common = Common
- mineabletype_rarity_epic = Epic
- mineabletype_rarity_legendary = Legendary
- mineabletype_rarity_rare = Rare
- mineabletype_rarity_uncommon = Uncommon
- mineabletype_type_groundvehicle = Surface Rock (Vehicle)
- mineabletype_type_handmineable = Hand Mineable
- mineabletype_type_shipasteroid = Asteroid
- mineabletype_type_shipsurface = Surface Rock
Chiavi aggiunte per mobiGlas
- mobiGlas_ui_RefuellingBeacon_NoPayment = Price will be set by refueller during fuel transfer.
Chiavi aggiunte per mobiglas
- mobiglas_CryAstro_FullService,P = Full Service
- mobiglas_CryAstro_Restock_Ammo,P = Restock Ammunition
- mobiglas_CryAstro_Restock_Missiles,P = Restock Missiles
Chiavi aggiunte per Name
- Name_PeoplesAlliance_AnissMartel,P = Captain Martel
- Name_PeoplesAlliance_GWindell,P = Gabe Windell
- Name_UWC_Dina_Deloit = Dina Deloit
Chiavi aggiunte per Nozzle
- Nozzle_FuelGiver_GRIN_NozzleSecure_Desc = Manufacturer: Greycat Industrial\nItem Type: Fuel Nozzle\nFlow Speed: 1.23 SCU/s\n\nA product of Greycat’s long-standing commitment to quality and reliability, the Marlin fuel nozzle provides stability and security at every stage of the refueling process.
- Nozzle_FuelGiver_GRIN_NozzleSecure_Name = Marlin
- Nozzle_FuelGiver_GRIN_NozzleVeryFast_Desc = Manufacturer: Greycat Industrial\nItem Type: Fuel Nozzle\nFlow Speed: 1.99 SCU/s\n\nGreycat’s Lindstrom nozzle comfortably achieves impressive flow speeds, albeit at the expense of security. If time is of the essence, this is the nozzle to choose.
- Nozzle_FuelGiver_GRIN_NozzleVeryFast_Name = Lindstrom
- Nozzle_FuelGiver_SHIN_NozzleExpensiveFast_Desc = Manufacturer: Shubin Interstellar\nItem Type: Fuel Nozzle\nFlow Speed: 2.31 SCU/s\n\nIf speed is the priority and price is no object, the Bendix fuel nozzle from Shubin offers top-end transfer speeds in a reliable package.
- Nozzle_FuelGiver_SHIN_NozzleExpensiveFast_Name = Bendix
- Nozzle_FuelGiver_SHIN_NozzleExpensiveSecure_Desc = Manufacturer: Shubin Interstellar\nItem Type: Fuel Nozzle\nFlow Speed: 1.43 SCU/s\n\nA nozzle that deserves its premium price tag, the Torrez from Shubin prioritizes stability and security while still delivering solid and reliable transfer speeds.
- Nozzle_FuelGiver_SHIN_NozzleExpensiveSecure_Name = Torrez
- Nozzle_FuelGiver_SHIN_NozzleMostExpensive_Desc = Manufacturer: Shubin Interstellar\nItem Type: Fuel Nozzle\nFlow Speed: 1.98 SCU/s\n\nShubin’s Ezra fuel nozzle is a well-rounded package that offers a finely-balanced combination of transfer speed and security. However, this kind of well thought-out quality comes at a price.
- Nozzle_FuelGiver_SHIN_NozzleMostExpensive_Name = Ezra
Chiavi aggiunte per pause
- pause_options_esp_dampening = Pilot – ESP – Dampening Amount
- pause_options_esp_dampening_include_roll = Pilot – ESP – Dampening Includes Roll
Chiavi aggiunte per port
- port_NameMissileRackLeftWing,P = Missile Rack – Left Wing
Chiavi aggiunte per PU
- PU_AMartel_CIV_M_PMH_TSGDamageIdris25_GP_001,P = We’re not going to last much longer if you don’t keep ’em off us.
- PU_AMartel_CIV_M_PMH_TSGDamageIdris25_GP_002,P = Tranquility is taking heavy fire. Repeat. Heavy fire.
- PU_AMartel_CIV_M_PMH_TSGDamageIdris25_GP_003,P = Need some immediate assistance. We’ve sustained critical damage.
- PU_AMartel_CIV_M_PMH_TSGDamageIdris50_GP_001,P = My ship’s taking some serious damage. You’re gonna have to step it up.
- PU_AMartel_CIV_M_PMH_TSGDamageIdris50_GP_002,P = Need help getting these Shattered Blade off us.
- PU_AMartel_CIV_M_PMH_TSGDamageIdris50_GP_003,P = Could use your help here. Tranquility’s taking some serious hits.
- PU_AMartel_CIV_M_PMH_TSGDamageIdris75_GP_001,P = They’re hitting us a little more than I’d like.
- PU_AMartel_CIV_M_PMH_TSGDamageIdris75_GP_002,P = Need some protection. Tranquility’s taken some serious hits.
- PU_AMartel_CIV_M_PMH_TSGDamageIdris75_GP_003,P = If anyone can lend a hand, need some protection.
- PU_AMartel_CIV_M_PMH_TSGHostilesKilledEncouragement_GP_001,P = Enemy ship down.
- PU_AMartel_CIV_M_PMH_TSGHostilesKilledEncouragement_GP_002,P = Shame it had to come to this.
- PU_AMartel_CIV_M_PMH_TSGHostilesKilledEncouragement_GP_003,P = Shattered destroyed.
- PU_AMartel_CIV_M_PMH_TSGHostilesKilledEncouragement_GP_004,P = Find peace in the next life.
- PU_AMartel_CIV_M_PMH_TSGHostilesKilledEncouragement_GP_005,P = I wish they’d made different choices.
- PU_AMartel_CIV_M_PMH_TSGHostilesKilledEncouragement_GP_006,P = Sad to see.
- PU_AMartel_CIV_M_PMH_TSGMissionAbandon_GP_001,P = Look, we needed your help. You shouldn’t just bail like that.
- PU_AMartel_CIV_M_PMH_TSGMissionAbandon_GP_002,P = A promise used to mean something. Typical UEE bullshit.
- PU_AMartel_CIV_M_PMH_TSGMissionAbandon_GP_003,P = I knew we couldn’t trust a corporate rep to follow through.
- PU_AMartel_CIV_M_PMH_TSGMissionFail_GP_001,P = Reroute all power to <death scream>
- PU_AMartel_CIV_M_PMH_TSGMissionFail_GP_002,P = Tranqulity’s lost. Abandon <death scream>
- PU_AMartel_CIV_M_PMH_TSGMissionFail_GP_003,P = All hands, aband- <scream>
- PU_AMartel_CIV_M_PMH_TSGPhase1CompletedIdrisAvailable_GP_001,P = Think that was the last of them. If you need it, we’ll open our bay doors so you can rearm and refuel. It’s the least we can do.
- PU_AMartel_CIV_M_PMH_TSGPhase1Completed_GP_001,P = Looks like we’re clear of hostiles. You got here in the nick of time.
- PU_AMartel_CIV_M_PMH_TSGPhase1Completed_GP_002,P = Scope’s clear of immediate threats.
- PU_AMartel_CIV_M_PMH_TSGPhase1Completed_GP_003,P = Think we’re good for now. Nice work.
- PU_AMartel_CIV_M_PMH_TSGPhase1IntroDefeatAttackingFighters_GP_001,P = Intersec said someone would be coming. My name’s Captain Aniss Martel of the security vessel, Tranquility. One of ours is being held hostage inside that station, but first we need help clearing out these fighters.
- PU_AMartel_CIV_M_PMH_TSGPhase1IntroDefeatAttackingFighters_GP_002,P = You from Intersec? I’m Captain Martel of the People’s Alliance. I’ll fill you in later, we need to clear these fighters off the Tranquility first.
- PU_AMartel_CIV_M_PMH_TSGPhase1IntroDefeatAttackingFighters_GP_003,P = Glad you could make it. My name’s Martel and this ship’s the Tranquility. Once you get these fighters off us, I’ll fill you in on the situation.
- PU_AMartel_CIV_M_PMH_TSGPhase2DamageFinal_GP_001,P = That did it. Bays to the power core should be open. Go and take it out.
- PU_AMartel_CIV_M_PMH_TSGPhase2DamageFinal_GP_002,P = Last one’s down. You should have access to the central power core now.
- PU_AMartel_CIV_M_PMH_TSGPhase2DamageFirst_GP_001,P = All the generators in that arm are down. Got two more to go. All the turrets on that arm should be vulnerable now.
- PU_AMartel_CIV_M_PMH_TSGPhase2DamageFirst_GP_002,P = First arm’s generators are down. That’ll disable the shields on the turrets, but two more to go until we can get to the power core.
- PU_AMartel_CIV_M_PMH_TSGPhase2DamageSecond_GP_001,P = That arm’s down. Let’s keep it up and take out the last one.
- PU_AMartel_CIV_M_PMH_TSGPhase2DamageSecond_GP_002,P = Second arm’s down. Just one more to go. We got this.
- PU_AMartel_CIV_M_PMH_TSGPhase2IntroAssaultStationWeaponType_GP_001,P = One more thing, looks like those power relays are using some heavy shielding, so you might need to hit it with something other than energy weapons.
- PU_AMartel_CIV_M_PMH_TSGPhase2IntroAssaultStation_GP_001,P = Onto the crisis at hand, we thought that station was abandoned and sent a pilot to investigate, turns out Shattered Blade were hiding out. We got lit up by their turrets when we tried to attack, so we had to pull back. Comms have been cut off so we haven’t been able to make contact or know if they’re even alive. The station’s one of the older models in the system, so the targeting system on the turrets can’t track smaller ships. You’ll have to jump through several hoops to get in, but there might be a way to bypass their security and defenses. You’ll need to destroy the power relays positioned around the station. Take those out and I’ll advise from there.
- PU_AMartel_CIV_M_PMH_TSGPhase2SubObjectiveFinalCoolerDestroyed_GP_001,P = That was the last cooler. Power core’s exposed. Take it out and we can hopefully re-establish comms with Gabe, our pilot.
- PU_AMartel_CIV_M_PMH_TSGPhase2SubObjectiveFinalCoolerDestroyed_GP_002,P = Last cooler’s been taken out. You should have a shot at the power core now. Good luck
- PU_AMartel_CIV_M_PMH_TSGPhase2SubObjectiveIntro2A_GP_001,P = That was the last one. You should have access to the station arms. If you make your way inside, you’ll need to take out the coolers which will cause the central power core to open up. Just be careful though, we’re getting heavy levels of distortion energy in there.
- PU_AMartel_CIV_M_PMH_TSGPhase2SubObjectiveIntro2A_GP_002,P = The station arms should be open now. You’ll need to head inside and destroy the coolers to expose the power core. Scanners are picking up a large amount of distortion energy so you’ll have to be quick.
- PU_AMartel_CIV_M_PMH_TSGPhase2SubObjectiveSuccess_GP_001,P = That was the last one. You should have access to the station arms. If you make your way inside, there are three shield generators per arm. We’ll need to take them out to get access to the power core of the station.
- PU_AMartel_CIV_M_PMH_TSGPhase2SubObjectiveSuccess_GP_002,P = The station arms should be open now. If you’re able to get past the turrets and get inside, you’ll have to destroy three shield generators that are installed inside each one.
- PU_AMartel_CIV_M_PMH_TSGPhase2SubObjectiveSuccess_GP_003,P = Without those relays, you should have access to each of the station arms. Head inside and destroy the generators in each. That should expose the power core and let you take out their turrets.
- PU_AMartel_CIV_M_PMH_TSGPhase2TargetDestroyedEncouragement_GP_001,P = Relay down. Nice one.
- PU_AMartel_CIV_M_PMH_TSGPhase2TargetDestroyedEncouragement_GP_002,P = Nice job taking that out.
- PU_AMartel_CIV_M_PMH_TSGPhase2TargetDestroyedEncouragement_GP_003,P = Keep it up. We’re almost there.
- PU_AMartel_CIV_M_PMH_TSGPhase2TargetDestroyedEncouragement_GP_004,P = Good hit. Nice work.
- PU_AMartel_CIV_M_PMH_TSGPhase2TargetDestroyedEncouragement_GP_005,P = Relay destroyed. Great job.
- PU_AMartel_CIV_M_PMH_TSGPhase2TargetDestroyedEncouragement_GP_006,P = Relay taken out.
- PU_AMartel_CIV_M_PMH_TSGPhase3IntroInterceptBombers_GP_001,P = Dammit, picking up multiple Shattered Blade bombers. Guess they don’t like what we’re doing here. We’re gonna need some help.
- PU_AMartel_CIV_M_PMH_TSGPhase3IntroInterceptBombers_GP_002,P = Shattered Blade just sent a bunch of bombers. Any chance you could lend a hand? We’ll need it.
- PU_AMartel_CIV_M_PMH_TSGPhase4DestroypowercoreSuccess_GP_001,P = Great job. Taking out the power core should trigger a station-wide override which should reset all the Shattered Blade protocols.
- PU_AMartel_CIV_M_PMH_TSGPhase4ReminderDestroyPowerCore_GP_001,P = We still got to take out the power core if we want to get our pilot back.
- PU_AMartel_CIV_M_PMH_TSGPhase5Remind_GP_001,P = Might want to hurry up in there. Getting a little hectic out here.
- PU_AMartel_CIV_M_PMH_TSGPhase5Remind_GP_002,P = Hate to bother you, but you should get a move on.
- PU_AMartel_CIV_M_PMH_TSGPhase5Remind_GP_003,P = Situation’s going from bad to worse out here. I’d move if you can.
- PU_AMartel_CIV_M_PMH_TSGPhase5SavePilotCaptainsResponse_GP_001,P = We got you, Gabe. Glad to hear you’re all right. We got some help here who’re gonna get you out of there. I’ll leave it to you two to get you back in the air.
- PU_AMartel_CIV_M_PMH_TSGPhase5SavePilotCaptainsResponsetoForgeThreat_GP_001,P = I don’t like the sound of that. You’ll need to hurry. Also, if you need to restock, I’d do it now. We’ll need to shell up if Vanduul show up.
- PU_AMartel_CIV_M_PMH_TSGPhase5Success_GP_002,P = No chance, Gabe. I want you out of here. We got Vanduul incoming and you’re in no condition to tangle with them. You quantum out of here now.
- PU_AMartel_CIV_M_PMH_TSGPhase5VanduulWarning_GP_001,P = Long range sensors flagged incoming contacts. You might want to hurry up.
- PU_AMartel_CIV_M_PMH_TSGPhase5VanduulWarning_GP_002,P = Vanduul contacts heading to our position. Got a little time but not much.
- PU_AMartel_CIV_M_PMH_TSGPhase6AttackMauler_GP_001,P = If you’re up for it, we’re going to try and take down that Mauler. It’s too dangerous to let run loose in the system.
- PU_AMartel_CIV_M_PMH_TSGPhase6BonusObjectiveSuccess_GP_001,P = Oh, one more thing. Not sure if it helps you at all, but we intercepted a code in some chatter when the Shattered Blade atttacked. If you’re thinking of looking into that station, maybe it’ll mean something there.
- PU_AMartel_CIV_M_PMH_TSGPhase6EscapeMaulerIdrisLeaving_GP_001,P = Alright, we can’t afford to stick around any longer, not with that cap ship here. You should quantum away while you still can. Good luck.
- PU_AMartel_CIV_M_PMH_TSGPhase6EscapeMauler_GP_001,P = You should get out of here while you can. We’ll hold off the Vanduul.
- PU_AMartel_CIV_M_PMH_TSGPhase6FailPilotDead_GP_001,P = Wanted to thank you for trying to save Gabe. Universe is just getting more dangerous. We all should be sticking together and looking out for each other more. Anyway, we should go. Take care.
- PU_AMartel_CIV_M_PMH_TSGPhase6FailPilotDead_GP_002,P = Never gets easier losing a volunteer under your command. But we can carry on what Gabe believed in: making Nyx a safer place for everyone. Let’s all do our part, okay? Take care.
- PU_AMartel_CIV_M_PMH_TSGPhase6GabeDiesCaptainsresponse_GP_001,P = Dammit. Gabe’s down…
- PU_AMartel_CIV_M_PMH_TSGPhase6GabeEscapesCaptainsresponse_GP_001,P = Thanks for getting Gabe out of here.
- PU_AMartel_CIV_M_PMH_TSGPhase6SuccessCaptainsresponse_GP_001,P = Just want to say, you really stepped up today. My people and I all appreciate your tenacity and hard work. Hope to see you around Levski some time.
- PU_AMartel_CIV_M_PMH_TSGPhase6SuccessCaptainsresponse_GP_002,P = I never would’ve thought anyone from the UEE would’ve stood with us like this. Thank you. I hope you find peace where you seek it. Take care.
- PU_AMartel_CIV_M_PMH_TSGPhase6VanduulMaulerArrives_GP_001,P = Eyes up all. Vanduul cap ship just showed up. Keep doing what you’re doing. We’ll hold them off as long as we can.
- PU_AMartel_CIV_M_PMH_TSGPhase6VanduulMaulerArrives_GP_002,P = Got a vanduul cap ship on site. Gabe, get the hell out of here. We’ll hold them off.
- PU_AMartel_CIV_M_PMH_TSGPhase6VanduulMaulerArrives_GP_003,P = New contact. Vanduul cap ship quantumed in. Get Gabe out of here. We’ll get their attention.
- PU_AMartel_CIV_M_PMH_TSGPhase6VanduulMaulerDestroyed_GP_001,P = Vanduul cap ship down! I can’t believe you did that.
- PU_AMartel_CIV_M_PMH_TSGPhase7MissionComplete_GP_001,P = That looks like all of it. The Governing Committee will be thrilled to hear we managed to get our hands on actual data pulled from a Vanduul cap ship. Anyway, top notch work. I got the higher ups to give you something special for all your trouble. Thanks again.
- PU_AMartel_CIV_M_PMH_TSGPhase7VanduulDataDiscoveredMissionStart_GP_001,P = Hey, it’s Captain Martel again. I’ve never seen someone take down one of those Maulers. Not outside of the Navy at least. What you’re looking at there is one of their data stores. We’ve been trying to get a better sense of their numbers in Nyx and those can help. If you can pull the rest of the data, it’ll give the Alliance a serious advantage.
- PU_AMartel_CIV_M_PMH_TSGTargetEncouragement_GP_001,P = Take out that target.
- PU_AMartel_CIV_M_PMH_TSGTargetEncouragement_GP_002,P = Hate to rush you but we need that taken out.
- PU_AMartel_CIV_M_PMH_TSGTargetEncouragement_GP_003,P = Need that target dealt with.
- PU_DELOIT_UWC_F_PMH_GenericMissionAbandon_GP_001,P = Oh dear. I’m so sorry you’re not going to be able to finish this one. I hope you’re feeling alright. Well, maybe things’ll work out better next time. Talk to you soon.
- PU_DELOIT_UWC_F_PMH_GenericMissionAbandon_GP_002,P = Woah, quitting, huh? I’ll be honest, I’m a bit surprised, but I get it, life happens. Just don’t make it a habit, okay? Later.
- PU_DELOIT_UWC_F_PMH_GenericMissionAbandon_GP_003,P = Wait, you’re canceling the contract? Really? Okay then… If you think that’s what’s best…
- PU_DELOIT_UWC_F_PMH_GenericMissionAccept_GP_001,P = Heya, DD here. Thanks for hopping onto this job. I think you’re gonna be perfect for it. Just take it one step at time and be safe out there, okay?
- PU_DELOIT_UWC_F_PMH_GenericMissionAccept_GP_002,P = Hey again. It’s DD. I was wondering when you’d come back for another contract. Anyway, time’s a wasting so we better hop to it!
- PU_DELOIT_UWC_F_PMH_GenericMissionAccept_GP_003,P = Hi! It’s DD again. Always love seeing your name pop up on a contract. You have the details so be good out there and we’ll talk later.
- PU_DELOIT_UWC_F_PMH_GenericMissionComplete_GP_001,P = It’s DD. Just calling to say I appreciate that you’re the dependable sort. Just the kind of pilot Wayfarer needs. Safe flying and don’t be a stranger, you hear?
- PU_DELOIT_UWC_F_PMH_GenericMissionComplete_GP_002,P = Look at that. Contract complete. Always good to see. Anyway, get some rest, and we’ll talk soon.
- PU_DELOIT_UWC_F_PMH_GenericMissionComplete_GP_003,P = Wayfarer could use a few more pilots like you, that’s for sure. Enjoy the pay, and I’m sure we’ll have another contract for you soon.
- PU_DELOIT_UWC_F_PMH_GenericMissionFail_GP_001,P = DD here. Always tough when the job doesn’t work out. Only thing we can do is learn and move on. Take a little break and I’ll see you on the next one.
- PU_DELOIT_UWC_F_PMH_GenericMissionFail_GP_002,P = DD calling from UWC. Doesn’t look like that job’s working out. It happens to the best of us. Don’t let it bring you down and get back out there soon.
- PU_DELOIT_UWC_F_PMH_GenericMissionFail_GP_003,P = Oof. That’s a tough break. I’m so sorry this one didn’t go your way. Keep your chin up, okay?
- PU_DELOIT_UWC_F_PMH_MissionAcceptIntro_GP_001,P = Let me be the first to say welcome aboard. There’s always plenty of people out there counting on Wayfarer’s help so its good when a new pilot joins the fray. I’m Dina Deloit but you can call me DD, everyone else does. I’ll be your main dispatcher. What do you say we get you going, huh? Clients aren’t gonna take care of themselves.
- PU_DELOIT_UWC_F_PMH_RefuelingArriveonSiteCrybabyTrap_GP_001,P = Uh oh. Something doesn’t feel right here… Look out!
- PU_DELOIT_UWC_F_PMH_RefuelingArriveonSiteCrybabyTrap_GP_002,P = That’s weird. I don’t see a ship… careful! It’s a trap.
- PU_DELOIT_UWC_F_PMH_RefuelingArriveonSiteCrybabyTrap_GP_003,P = Hey! It’s a set up! Watch out!
- PU_DELOIT_UWC_F_PMH_RefuelingArriveonSiteHandover_GP_001,P = Allrighty, looks like you just arrived, so I’m gonna patch you into the client.
- PU_DELOIT_UWC_F_PMH_RefuelingArriveonSiteHandover_GP_002,P = Great, you made it. I’ll patch the client into you now.
- PU_DELOIT_UWC_F_PMH_RefuelingArriveonSiteHandover_GP_003,P = Okay, now that you’re onsite I’ll get you patched in with the client…
- PU_DELOIT_UWC_F_PMH_RefuelingHostilesDetected_GP_001,P = Hey, heads up! You got trouble coming your way. Look sharp.
- PU_DELOIT_UWC_F_PMH_RefuelingHostilesDetected_GP_002,P = Hey. Get ready. You got some hostiles that’ll be there any moment.
- PU_DELOIT_UWC_F_PMH_RefuelingHostilesDetected_GP_003,P = Bad news. Picked up some hotstiles heading right for you.
- PU_DELOIT_UWC_F_PMH_RefuelingMissionAccept_GP_001,P = Hey there, it’s DD. Thanks for hopping on this refueling contract. Don’t know about you, but the thought of being stranded without fuel scares the hell outta me. Well, thankfully they got you to rescue them.
- PU_DELOIT_UWC_F_PMH_RefuelingMissionAccept_GP_002,P = Hiya, DD here. Let’s see what you got cooking today… Alright, a refueling job. What would we do without folks forgetting to top off, huh? Anyway, I’ll leave you to it.
- PU_DELOIT_UWC_F_PMH_RefuelingMissionAccept_GP_003,P = Heyo, it’s DD again. Looks like we got you booked for a refueling job. Good luck and be safe out there.
- PU_DELOIT_UWC_F_PMH_RefuelingMissionFailClientShipDestroyed_GP_001,P = Oh my. That poor soul… And I’m afraid there’s more bad news. Without a ship to refuel, I have to cancel the contract. Next one will have a happier ending I hope. Be safe, you hear?
- PU_DELOIT_UWC_F_PMH_RefuelingMissionFailClientShipDestroyed_GP_002,P = I can’t believe the client didn’t make it. At least you’re still with us, huh? Silver linings and all that. Unfortunately, I am going to have cancel the contract. Better luck next time.
- PU_DELOIT_UWC_F_PMH_RefuelingMissionFailClientShipDestroyed_GP_003,P = While I love this job, some days sure are tougher than others. Not only is the client gone, but I have to cancel the contract too. Well, tomorrow’s another day, right? Talk soon.
- PU_DELOIT_UWC_F_PMH_RefuelingTrapCompleteHazardPay_GP_001,P = Whew! I am pleased you made it out of that mess. And don’t worry about the contract. I arranged for Wayfarer’s to give you some credits anyway. I mean, it wasn’t your fault the service request ended up being bait.
- PU_DELOIT_UWC_F_PMH_RefuelingTrapCompleteHazardPay_GP_002,P = Thank heavens you’re alright. Now, normally no client means no pay, but I was able to swing some compensation for your trouble. Hopefully that makes your day a little brighter. Be safe out there, okay.
- PU_DELOIT_UWC_F_PMH_RefuelingTrapCompleteHazardPay_GP_003,P = Can’t believe you’re okay. That was pretty scary, but I was able to get you some hazard pay for all your trouble. That way we can get you back out there as soon as possible, alright? Let’s talk soon.
- PU_Forge_SHA_M_PMH_TSGPhase2TauntKnown_GP_001,P = Well shit. It’s you again. Can’t seem to be rid of you, can I? Oh well, maybe we’ll have better luck this time and put you in the fucking ground.
- PU_Forge_SHA_M_PMH_TSGPhase2TauntKnown_GP_002,P = Back again? I was hoping someone killed you by now. Well, guess we’ll have to take care of that.
- PU_Forge_SHA_M_PMH_TSGPhase2TauntKnown_GP_003,P = I’m gonna say it, I’m glad I ran into you again. You killed a lot of good people. Time for payback, asshole.
- PU_Forge_SHA_M_PMH_TSGPhase2Taunt_GP_001,P = You know, we had a really nice thing going. We were left alone doing our thing, but now we can’t turn around without running into one of you UEE assholes.
- PU_Forge_SHA_M_PMH_TSGPhase2Taunt_GP_002,P = You have any idea how long it took us to fortify this place?
- PU_Forge_SHA_M_PMH_TSGPhase2Taunt_GP_003,P = Here’s an idea, can I hire you to just piss off? That’s all you mercs care about anyway, right?
- PU_Forge_SHA_M_PMH_TSGPhase3Taunt_GP_001,P = How about this? We blast the shit out of that idris and you can leave. That sound good? You won’t have any reason to stay then.
- PU_Forge_SHA_M_PMH_TSGPhase3Taunt_GP_002,P = People’s Alliance could’ve just walked away. You could have too. But now they die. This should have been so much simpler.
- PU_Forge_SHA_M_PMH_TSGPhase3Taunt_GP_003,P = Fine. We’re gonna go scorched earth, pure annihilation. It’s the one thing the Vanduul do right.
- PU_Forge_SHA_M_PMH_TSGPhase5Taunt_GP_001,P = <crazy scrambled sound> You like that? Hell if I know what it means, but what I do know is that you blast that out on comms, some Vanduul are sure to come running. Have fun.
- PU_Forge_SHA_M_PMH_TSGPhase5Taunt_GP_002,P = <crazy scrambled sound> Have you seen what Vanduul do to Humans? It’s ugly… raw… merciless. Don’t worry if you haven’t. You’re about to.
- PU_GWindell_CIV_M_PMH_TSGGenericDeathThroe_GP_001,P = Shit, shit, shit <death scream>
- PU_GWindell_CIV_M_PMH_TSGGenericDeathThroe_GP_002,P = Help, help, help! <death scream>
- PU_GWindell_CIV_M_PMH_TSGGenericDeathThroe_GP_003,P = Please anybody <death scream>
- PU_GWindell_CIV_M_PMH_TSGGenericHostileKilledEncouragement_GP_001,P = Damn, you’re good at this.
- PU_GWindell_CIV_M_PMH_TSGGenericHostileKilledEncouragement_GP_002,P = Oh shit, that was amazing.
- PU_GWindell_CIV_M_PMH_TSGGenericHostileKilledEncouragement_GP_003,P = You got ’em. You got ’em.
- PU_GWindell_CIV_M_PMH_TSGGenericNeedHelp_GP_001,P = Need some serious help here.
- PU_GWindell_CIV_M_PMH_TSGGenericNeedHelp_GP_002,P = Anybody lend a hand?
- PU_GWindell_CIV_M_PMH_TSGGenericNeedHelp_GP_003,P = Somebody please help.
- PU_GWindell_CIV_M_PMH_TSGPhase5DestroyTerminalUponEnter_GP_001,P = Hey, Gabe here. I’m holed up in my ship and safe… for now at least. You’ll need to get to the hangar terminal to open the outer doors so I can get out.
- PU_GWindell_CIV_M_PMH_TSGPhase5SavePilotPilotdistresscall_GP_001,P = — you copy? Tranquility, it’s Gabe.
- PU_GWindell_CIV_M_PMH_TSGPhase5SuccessReward_GP_001,P = You did it. Hangar’s open and I’m clear of the station. Come on, we still aren’t out of this situation yet.
- PU_GWindell_CIV_M_PMH_TSGPhase6ArrivesatDestination_GP_001,P = We’re far enough away. I’ll need some time to spin up the quantum drive.
- PU_GWindell_CIV_M_PMH_TSGPhase6MissionComplete_GP_001,P = Spun up. Thanks for getting me out of there.
- PU_GWindell_CIV_M_PMH_TSGPhase6MissionReminder_GP_001,P = I won’t be able to quantum with all these fighters on me.
- PU_GWindell_CIV_M_PMH_TSGPhase6MissionReminder_GP_002,P = You need to clear out these fighters so I can spin up.
- PU_GWindell_CIV_M_PMH_TSGPhase6MissionReminder_GP_003,P = There are too many fighters to quantum away. Clear them out.
- PU_GWindell_CIV_M_PMH_TSGPhase6SuccessReward_GP_001,P = Hey, sorry for bouncing out of there so quick, but wanted to let you know. I heard some of the Shattered Blade talk and they dropped what sounded like a code. If you’re poke around their station, maybe it will help out. Thanks again and see you around.
- PU_RefuelNPC01_CIV_M_ATC_RefuelingCombatEnds_GP_001,P = Well, that was absolutely terrifying. Okay, let’s hurry up and get the fuel transfer done.
- PU_RefuelNPC01_CIV_M_ATC_RefuelingCombatEnds_GP_002,P = Is that all of them? Alright, how about we finish this and get the hell out of here.
- PU_RefuelNPC01_CIV_M_ATC_RefuelingCombatEnds_GP_003,P = Thank you. This system’s getting more dangerous by the day. Let’s finish this before more show up.
- PU_RefuelNPC01_CIV_M_ATC_RefuelingComplete_GP_001,P = That’s it. Ready to go. Thanks again and sorry for the trouble.
- PU_RefuelNPC01_CIV_M_ATC_RefuelingComplete_GP_002,P = Okay. Fuel transfer’s done. Thanks for the rescue. I hope it wasn’t too much bother for you.
- PU_RefuelNPC01_CIV_M_ATC_RefuelingComplete_GP_003,P = Phew. All refueled. Thanks so much for the help. I’m going to try to be a bit better about watching my gauges next time.
- PU_RefuelNPC01_CIV_M_ATC_RefuelingDeathThroe_GP_001,P = [ Death Scream ]
- PU_RefuelNPC01_CIV_M_ATC_RefuelingDockingComplete_GP_001,P = Great. We’re docked up. Go ahead and authorize the fuel transaction.
- PU_RefuelNPC01_CIV_M_ATC_RefuelingDockingComplete_GP_002,P = Docking complete. Just need you to confirm the fuel transaction.
- PU_RefuelNPC01_CIV_M_ATC_RefuelingDockingComplete_GP_003,P = That should do it. Set the fuel transaction terms, and I’ll take a look.
- PU_RefuelNPC01_CIV_M_ATC_RefuelingIncomplete_GP_001,P = Hold up. I lost connection.
- PU_RefuelNPC01_CIV_M_ATC_RefuelingIncomplete_GP_002,P = Hey, I still need more fuel.
- PU_RefuelNPC01_CIV_M_ATC_RefuelingIncomplete_GP_003,P = Wait, the fuel transfer wasn’t done yet.
- PU_RefuelNPC01_CIV_M_ATC_RefuelingPlayerArrives_GP_001,P = Hey, thanks for showing up. I feel like an idiot for running out of fuel. If you want to dock up quick, we can get this over with.
- PU_RefuelNPC01_CIV_M_ATC_RefuelingPlayerArrives_GP_002,P = Hey, over here. I’m really sorry about this. I could’ve sworn I calculated the distance right… Anyway, let’s get docked up so you can get on your way.
- PU_RefuelNPC01_CIV_M_ATC_RefuelingPlayerArrives_GP_003,P = Hi. Sorry, this is really embarassing. I had a bunch of things I needed to pick up from the last transfer station and I guess I forgot to get fuel. Such a rookie mistake. Anyway, sorry, if we can get docked, I can get you out of here.
- PU_RefuelNPC01_CIV_M_ATC_RefuelingPlayerLeavesArea_GP_001,P = All right, come back soon. I’ll be here waiting.
- PU_RefuelNPC01_CIV_M_ATC_RefuelingPlayerLeavesArea_GP_002,P = No worries, take care of whatever you have to. I’ll be here when you’re ready.
- PU_RefuelNPC01_CIV_M_ATC_RefuelingPlayerLeavesArea_GP_003,P = Oh, you’re leaving… yeah, sure, that’s fine. I can wait.
- PU_RefuelNPC01_CIV_M_ATC_RefuelingPlayerReturnstoArea_GP_001,P = Okay, let’s get reconnected so we can get out of here.
- PU_RefuelNPC01_CIV_M_ATC_RefuelingPlayerReturnstoArea_GP_002,P = Welcome back. Let’s dock and finish the refuel.
- PU_RefuelNPC01_CIV_M_ATC_RefuelingPlayerReturnstoArea_GP_003,P = Glad you made it. I’m ready to dock when you are.
- PU_RefuelNPC01_CIV_M_ATC_RefuelingPriceAccepted_GP_001,P = That’s great. Seeing the fuel transfer now.
- PU_RefuelNPC01_CIV_M_ATC_RefuelingPriceRejected_GP_001,P = That price’s a bit higher than I was expecting.
- PU_RefuelNPC01_CIV_M_ATC_RefuelingShipAttackedbyOther_GP_001,P = Holy shit! Who the hell is that?!
- PU_RefuelNPC01_CIV_M_ATC_RefuelingShipAttackedbyOther_GP_002,P = Got company… got bad company…
- PU_RefuelNPC01_CIV_M_ATC_RefuelingShipAttackedbyOther_GP_003,P = Help! I’m under attack.
- PU_RefuelNPC01_CIV_M_ATC_RefuelingShipAttackedbyPlayer_GP_001,P = Hey! What gives?
- PU_RefuelNPC01_CIV_M_ATC_RefuelingShipAttackedbyPlayer_GP_002,P = Why did you do that?!
- PU_RefuelNPC01_CIV_M_ATC_RefuelingShipAttackedbyPlayer_GP_003,P = What the hell’s the matter with you?
- PU_RefuelNPC02_CIV_M_ATC_RefuelingCombatEnds_GP_001,P = Thank the powers. Gotta admit it got tense there for a moment. Now that’s done, let’s finish up.
- PU_RefuelNPC02_CIV_M_ATC_RefuelingCombatEnds_GP_002,P = That was close. Let’s finish refueling so I can get gone.
- PU_RefuelNPC02_CIV_M_ATC_RefuelingCombatEnds_GP_003,P = Glad that’s over. Hopefully we can finish up without any more issues.
- PU_RefuelNPC02_CIV_M_ATC_RefuelingComplete_GP_001,P = Alright. Looks like we’re done. I’m out of here.
- PU_RefuelNPC02_CIV_M_ATC_RefuelingComplete_GP_002,P = Okay. I’m refueled. Thanks. And sorry if I was a bit short with you. Just one of those days. Safe flying.
- PU_RefuelNPC02_CIV_M_ATC_RefuelingComplete_GP_003,P = There. Tank’s full. Thought I would never get out of here. Okay. I’m off.
- PU_RefuelNPC02_CIV_M_ATC_RefuelingDeathThroe_GP_001,P = [ Death Scream ]
- PU_RefuelNPC02_CIV_M_ATC_RefuelingDockingComplete_GP_001,P = We’re connected. Get the pricing set so we can get going.
- PU_RefuelNPC02_CIV_M_ATC_RefuelingDockingComplete_GP_002,P = Docked. Go ahead and send the pricing over.
- PU_RefuelNPC02_CIV_M_ATC_RefuelingDockingComplete_GP_003,P = Connection confirmed. Set the transaction terms so we can get started.
- PU_RefuelNPC02_CIV_M_ATC_RefuelingIncomplete_GP_001,P = Hey, I wasn’t done refueling yet.
- PU_RefuelNPC02_CIV_M_ATC_RefuelingIncomplete_GP_002,P = What’s going on? We’re not done refueling.
- PU_RefuelNPC02_CIV_M_ATC_RefuelingIncomplete_GP_003,P = Something wrong? I still need more fuel.
- PU_RefuelNPC02_CIV_M_ATC_RefuelingPlayerArrives_GP_001,P = Good, you’re here. Go ahead and dock so we can get this show on the road.
- PU_RefuelNPC02_CIV_M_ATC_RefuelingPlayerArrives_GP_002,P = About time. Was about to lose my mind if I had to float any longer. Get docked so I can get out of here.
- PU_RefuelNPC02_CIV_M_ATC_RefuelingPlayerArrives_GP_003,P = Glad someone showed up. Why don’t you hurry up and dock. No reason this has to take any longer than it needs to.
- PU_RefuelNPC02_CIV_M_ATC_RefuelingPlayerLeavesArea_GP_001,P = Okay… Guess I’m supposed to just wait here then?
- PU_RefuelNPC02_CIV_M_ATC_RefuelingPlayerLeavesArea_GP_002,P = Hurry up and come back, okay? I don’t want to spend all day waiting on you.
- PU_RefuelNPC02_CIV_M_ATC_RefuelingPlayerLeavesArea_GP_003,P = Sure… Leave me waiting here. It’s not like I have anything better to do.
- PU_RefuelNPC02_CIV_M_ATC_RefuelingPlayerReturnstoArea_GP_001,P = How about you dock so we can finish this. Or are you going to waste more of my time?
- PU_RefuelNPC02_CIV_M_ATC_RefuelingPlayerReturnstoArea_GP_002,P = There you are. Dock already and we can wrap this up.
- PU_RefuelNPC02_CIV_M_ATC_RefuelingPlayerReturnstoArea_GP_003,P = And my savior returns. How about you dock so I can get going.
- PU_RefuelNPC02_CIV_M_ATC_RefuelingPriceAccepted_GP_001,P = Filling up my tank now. Should be done soon.
- PU_RefuelNPC02_CIV_M_ATC_RefuelingPriceRejected_GP_001,P = That’s more than I can pay.
- PU_RefuelNPC02_CIV_M_ATC_RefuelingShipAttackedbyOther_GP_001,P = Damn it. What else can go wrong today!
- PU_RefuelNPC02_CIV_M_ATC_RefuelingShipAttackedbyOther_GP_002,P = Crap! Get them off me!
- PU_RefuelNPC02_CIV_M_ATC_RefuelingShipAttackedbyOther_GP_003,P = You gotta be kidding me. First the fuel, and now this?
- PU_RefuelNPC02_CIV_M_ATC_RefuelingShipAttackedbyPlayer_GP_001,P = What the hell are you doing?!
- PU_RefuelNPC02_CIV_M_ATC_RefuelingShipAttackedbyPlayer_GP_002,P = Have you lost your mind?
- PU_RefuelNPC02_CIV_M_ATC_RefuelingShipAttackedbyPlayer_GP_003,P = What the hell was that for?
- PU_RefuelNPC03_CIV_M_ATC_RefuelingCombatEnds_GP_001,P = Seems we’re safe for now. Better finish refueling.
- PU_RefuelNPC03_CIV_M_ATC_RefuelingCombatEnds_GP_002,P = I think that was the last of ’em. Let’s finish sorting my fuel while we can.
- PU_RefuelNPC03_CIV_M_ATC_RefuelingCombatEnds_GP_003,P = All clear. Hopefully we can finish refueling before any more trouble shows up.
- PU_RefuelNPC03_CIV_M_ATC_RefuelingComplete_GP_001,P = And there we go. Topped off and ready to fly. Thanks for all your hard work.
- PU_RefuelNPC03_CIV_M_ATC_RefuelingComplete_GP_002,P = Done. Thanks for the refuel. Fly safe out there.
- PU_RefuelNPC03_CIV_M_ATC_RefuelingComplete_GP_003,P = Great. All fueled up. Though here’s hoping I won’t need your services again for a while.
- PU_RefuelNPC03_CIV_M_ATC_RefuelingDeathThroe_GP_001,P = [ Death Scream ]
- PU_RefuelNPC03_CIV_M_ATC_RefuelingDockingComplete_GP_001,P = All right. Connected. Not too bad. Just need you to approve the fuel transaction.
- PU_RefuelNPC03_CIV_M_ATC_RefuelingDockingComplete_GP_002,P = There we go. All hooked up. I’m ready to look at the fuel transaction terms as soon as you send ’em my way.
- PU_RefuelNPC03_CIV_M_ATC_RefuelingDockingComplete_GP_003,P = Looks like we’re set. Go ahead and confirm the fuel transaction.
- PU_RefuelNPC03_CIV_M_ATC_RefuelingIncomplete_GP_001,P = Uh… you know we’re not done yet, right?
- PU_RefuelNPC03_CIV_M_ATC_RefuelingIncomplete_GP_002,P = Hold on there. I’m still not refueled yet.
- PU_RefuelNPC03_CIV_M_ATC_RefuelingIncomplete_GP_003,P = Whoa, what’s happening? I still need more fuel.
- PU_RefuelNPC03_CIV_M_ATC_RefuelingPlayerArrives_GP_001,P = Ah, perfect. You’re here. Appreciate the help. Can’t believe I ran out. Anyway, I’m ready to dock when you are.
- PU_RefuelNPC03_CIV_M_ATC_RefuelingPlayerArrives_GP_002,P = Great, thanks for coming. I’m all set to dock so we can start whenever you want. I actually used to fly a tanker myself so I know what it’s like. Makes it that much more embarassing that my fuel dried up. Anyway, I’ll leave you to it.
- PU_RefuelNPC03_CIV_M_ATC_RefuelingPlayerArrives_GP_003,P = Hey, you made it. Thanks for coming. Where would the ‘verse be without refuelers like you, huh? I’ve got everything set up so we can start the transfer once you’re docked.
- PU_RefuelNPC03_CIV_M_ATC_RefuelingPlayerLeavesArea_GP_001,P = Okay, if you got something urgent, I can just hold tight until you get back with the rest of the fuel.
- PU_RefuelNPC03_CIV_M_ATC_RefuelingPlayerLeavesArea_GP_002,P = Oh, you’re ducking out for a minute? No worries. I’ll hang out here. Just hurry back, okay?
- PU_RefuelNPC03_CIV_M_ATC_RefuelingPlayerLeavesArea_GP_003,P = We taking a little break? Just don’t take too long, all right. Would be good to get back flying soon.
- PU_RefuelNPC03_CIV_M_ATC_RefuelingPlayerReturnstoArea_GP_001,P = Welcome back. I’m still ready to dock.
- PU_RefuelNPC03_CIV_M_ATC_RefuelingPlayerReturnstoArea_GP_002,P = Nice to see you again. Let’s get docked and refueled.
- PU_RefuelNPC03_CIV_M_ATC_RefuelingPlayerReturnstoArea_GP_003,P = Glad you made it back. Shall we go ahead and get this refueling sorted once and for all?
- PU_RefuelNPC03_CIV_M_ATC_RefuelingPriceAccepted_GP_001,P = Okay, fuel transferring now.
- PU_RefuelNPC03_CIV_M_ATC_RefuelingPriceRejected_GP_001,P = You better be joking with that price. Try again.
- PU_RefuelNPC03_CIV_M_ATC_RefuelingShipAttackedbyOther_GP_001,P = Oh, shit. I’m taking fire!
- PU_RefuelNPC03_CIV_M_ATC_RefuelingShipAttackedbyOther_GP_002,P = Damn it. Could they have picked a worse time?
- PU_RefuelNPC03_CIV_M_ATC_RefuelingShipAttackedbyOther_GP_003,P = Can you believe these assholes?
- PU_RefuelNPC03_CIV_M_ATC_RefuelingShipAttackedbyPlayer_GP_001,P = What the hell’s gotten into you?
- PU_RefuelNPC03_CIV_M_ATC_RefuelingShipAttackedbyPlayer_GP_002,P = Hey, you’re supposed to help me, not shoot me.
- PU_RefuelNPC03_CIV_M_ATC_RefuelingShipAttackedbyPlayer_GP_003,P = What was that for?
- PU_RefuelNPC04_CIV_M_ATC_RefuelingCombatEnds_GP_001,P = Geez. That was too close. Finish refueling before any more trouble shows up.
- PU_RefuelNPC04_CIV_M_ATC_RefuelingCombatEnds_GP_002,P = Was that all of them? Let’s finish refueling so I can get the hell out of here.
- PU_RefuelNPC04_CIV_M_ATC_RefuelingCombatEnds_GP_003,P = Good riddance. Now hurry up and finishing refueling me.
- PU_RefuelNPC04_CIV_M_ATC_RefuelingComplete_GP_001,P = There. All done. And no, you won’t be getting a tip.
- PU_RefuelNPC04_CIV_M_ATC_RefuelingComplete_GP_002,P = That’s it. Got my fuel. Bye.
- PU_RefuelNPC04_CIV_M_ATC_RefuelingComplete_GP_003,P = Good. We’re finally finished. I’m out of here.
- PU_RefuelNPC04_CIV_M_ATC_RefuelingDeathThroe_GP_001,P = [ Death Scream ]
- PU_RefuelNPC04_CIV_M_ATC_RefuelingDockingComplete_GP_001,P = Docked. Set the transaction to what we agreed.
- PU_RefuelNPC04_CIV_M_ATC_RefuelingDockingComplete_GP_002,P = Okay. We’re docked. Just set the transaction price to what was agreed.
- PU_RefuelNPC04_CIV_M_ATC_RefuelingDockingComplete_GP_003,P = Everything’s connected. Set the price to what I specified. No funny stuff.
- PU_RefuelNPC04_CIV_M_ATC_RefuelingIncomplete_GP_001,P = Where the hell are you going with my fuel?
- PU_RefuelNPC04_CIV_M_ATC_RefuelingIncomplete_GP_002,P = Hey, we’re not done here.
- PU_RefuelNPC04_CIV_M_ATC_RefuelingIncomplete_GP_003,P = Uh, if you hadn’t noticed, you didn’t finish refueling me.
- PU_RefuelNPC04_CIV_M_ATC_RefuelingPlayerArrives_GP_001,P = You must be my refueler. And before you ask, no, I don’t want any extra services. Just the refuel. Now go ahead and dock.
- PU_RefuelNPC04_CIV_M_ATC_RefuelingPlayerArrives_GP_002,P = I was wondering when my tanker was going to show up. Anyway, what are you waiting for? Go ahead and dock.
- PU_RefuelNPC04_CIV_M_ATC_RefuelingPlayerArrives_GP_003,P = Let’s just skip the pleasantries, okay? You’re here to do a job, so go ahead and dock.
- PU_RefuelNPC04_CIV_M_ATC_RefuelingPlayerLeavesArea_GP_001,P = You’re leaving? I guess I don’t have anything better to do with my time than wait around here for you to come back.
- PU_RefuelNPC04_CIV_M_ATC_RefuelingPlayerLeavesArea_GP_002,P = I can’t believe you’re leaving without finishing. Fine. Whatever. Just get back as soon as possible.
- PU_RefuelNPC04_CIV_M_ATC_RefuelingPlayerLeavesArea_GP_003,P = Wow. How professional. Guess I’m expected to just sit here waiting for you to feel like coming back? Sure. Why not.
- PU_RefuelNPC04_CIV_M_ATC_RefuelingPlayerReturnstoArea_GP_001,P = Finally. Dock so we can get this over with.
- PU_RefuelNPC04_CIV_M_ATC_RefuelingPlayerReturnstoArea_GP_002,P = Look who decided to come back? Dock already and finish refueling me.
- PU_RefuelNPC04_CIV_M_ATC_RefuelingPlayerReturnstoArea_GP_003,P = About time. You know, I should really get a discount after sitting here waiting. Whatever, go ahead and dock. I’m late enough as it is.
- PU_RefuelNPC04_CIV_M_ATC_RefuelingPriceAccepted_GP_001,P = Okay, fuel’s transferring. And don’t bother with small talk.
- PU_RefuelNPC04_CIV_M_ATC_RefuelingPriceRejected_GP_001,P = I’m not paying that.
- PU_RefuelNPC04_CIV_M_ATC_RefuelingShipAttackedbyOther_GP_001,P = Damn it! I can’t afford extra repairs right now!
- PU_RefuelNPC04_CIV_M_ATC_RefuelingShipAttackedbyOther_GP_002,P = What the hell are they shooting me for?
- PU_RefuelNPC04_CIV_M_ATC_RefuelingShipAttackedbyOther_GP_003,P = Oh, hell no! Get them off me!
- PU_RefuelNPC04_CIV_M_ATC_RefuelingShipAttackedbyPlayer_GP_001,P = Watch what you’re shooting!
- PU_RefuelNPC04_CIV_M_ATC_RefuelingShipAttackedbyPlayer_GP_002,P = Hey! That how you treat a customer?
- PU_RefuelNPC04_CIV_M_ATC_RefuelingShipAttackedbyPlayer_GP_003,P = What the hell? You’re shooting at me?!
- PU_RefuellingProvider01_UWC_M_ATC_RefuelingArrivesatPlayersLocation_GP_001,P = Hey there, I’m gonna be your refueler for today. Go ahead and request to dock so we can started.
- PU_RefuellingProvider01_UWC_M_ATC_RefuelingArrivesatPlayersLocation_GP_002,P = Low on gas, huh? Happens to the best of us. Well, request to dock and we can see about getting you back out on the move.
- PU_RefuellingProvider01_UWC_M_ATC_RefuelingArrivesatPlayersLocation_GP_003,P = How’s it going? Got some fuel here with your name on it. Just need yo to request to dock and we can get you out of here.
- PU_RefuellingProvider01_UWC_M_ATC_RefuelingCombatEnds_GP_001,P = Okay, glad that’s over. Let’s finish up the refueling while we can.
- PU_RefuellingProvider01_UWC_M_ATC_RefuelingCombatEnds_GP_002,P = I think we’re good. Connect the ships before more show up.
- PU_RefuellingProvider01_UWC_M_ATC_RefuelingCombatEnds_GP_003,P = That all of them? Good. Let’s get you fueled up.
- PU_RefuellingProvider01_UWC_M_ATC_RefuelingComplete_GP_001,P = All right, you should be all set. Hope you have a good rest of your day.
- PU_RefuellingProvider01_UWC_M_ATC_RefuelingComplete_GP_002,P = Tank’s full. Stay safe out there.
- PU_RefuellingProvider01_UWC_M_ATC_RefuelingComplete_GP_003,P = We are all good now. Tank’s full and space awaits. Take it easy.
- PU_RefuellingProvider01_UWC_M_ATC_RefuelingDeathThroe_GP_001,P = [ Death Scream ]
- PU_RefuellingProvider01_UWC_M_ATC_RefuelingDockingComplete_GP_001,P = Okay, we’re all connected. Once you confirm the fuel purchase from you mobi I can start the transfer.
- PU_RefuellingProvider01_UWC_M_ATC_RefuelingDockingComplete_GP_002,P = Alright… link established. You should be able to see the fuel purchase order in your mobi now. Once you confirm I can start filling your tanks.
- PU_RefuellingProvider01_UWC_M_ATC_RefuelingDockingComplete_GP_003,P = And there we go. Linked up. Now we just need you to sign off on the fuel purchase in your mobiGlas.
- PU_RefuellingProvider01_UWC_M_ATC_RefuelingEndingContractEarlier_GP_001,P = You know what, I got other clients waiting. We’re done here.
- PU_RefuellingProvider01_UWC_M_ATC_RefuelingEndingContractEarlier_GP_002,P = Okay, I think I know where this is headed. I’m out of here.
- PU_RefuellingProvider01_UWC_M_ATC_RefuelingEndingContractEarlier_GP_003,P = I don’t have time for this. Good luck.
- PU_RefuellingProvider01_UWC_M_ATC_RefuelingFuelTransferStarting_GP_001,P = Okay, transferring fuel now.
- PU_RefuellingProvider01_UWC_M_ATC_RefuelingFuelTransferStarting_GP_002,P = Great, starting fuel transfer.
- PU_RefuellingProvider01_UWC_M_ATC_RefuelingFuelTransferStarting_GP_003,P = Looks good. Fuel’s a-flowing.
- PU_RefuellingProvider01_UWC_M_ATC_RefuelingIncomplete_GP_001,P = Woah! The transfer wasn’t done yet.
- PU_RefuellingProvider01_UWC_M_ATC_RefuelingIncomplete_GP_002,P = Why’d you break? You aren’t refueled.
- PU_RefuellingProvider01_UWC_M_ATC_RefuelingIncomplete_GP_003,P = Lost the connection. What happened?
- PU_RefuellingProvider01_UWC_M_ATC_RefuelingPlayerLeavesArea_GP_001,P = Where do you think you’re going? What about the rest of the fuel?
- PU_RefuellingProvider01_UWC_M_ATC_RefuelingPlayerLeavesArea_GP_002,P = What’s going on? Your ship’s not full yet.
- PU_RefuellingProvider01_UWC_M_ATC_RefuelingPlayerLeavesArea_GP_003,P = Uh… hello? We haven’t finished the refueling.
- PU_RefuellingProvider01_UWC_M_ATC_RefuelingShipAttackedbyOther_GP_001,P = Damn it, we got trouble.
- PU_RefuellingProvider01_UWC_M_ATC_RefuelingShipAttackedbyOther_GP_002,P = Look out. Got some hostiles.
- PU_RefuellingProvider01_UWC_M_ATC_RefuelingShipAttackedbyOther_GP_003,P = Watch it. They don’t look like they’re here to help.
- PU_RefuellingProvider01_UWC_M_ATC_RefuelingShipAttackedbyPlayer_GP_001,P = Hey! I’m trying to help you!
- PU_RefuellingProvider01_UWC_M_ATC_RefuelingShipAttackedbyPlayer_GP_002,P = What the hell are you doing?
- PU_RefuellingProvider01_UWC_M_ATC_RefuelingShipAttackedbyPlayer_GP_003,P = Oh hell no. I’m out of here.
- PU_Tobin_INT_M_PMH_TSGMissionAbandon_GP_001,P = I’ll need to find someone else to take care of this contract.
- PU_Tobin_INT_M_PMH_TSGMissionAbandon_GP_002,P = Look, InterSec can’t use people who don’t follow through on contracts. If you’re gonna work for us, make sure you can commit.
- PU_Tobin_INT_M_PMH_TSGMissionAbandon_GP_003,P = You’re walking away from a volatile situation that still needs to be resolved. Please don’t do this in the future.
- PU_Tobin_INT_M_PMH_TSGMissionAcceptIntro_GP_001,P = This is Deacon Tobin. I’ll be your op manager over here at Intersec. An anonymous source has indicated that a People’s Alliance security ship has been crippled by a Shattered Blade station and desperately needs help. I’ve contacted their captain and told them that you’re inbound with all due haste. They’ll establish contact and walk you through what needs to be done when you arrive.
- PU_Tobin_INT_M_PMH_TSGMissionAccept_GP_001,P = Deacon from Intersec here. These People’s Alliance ships seem to keep kicking the hornet’s nest. You know the drill. They’ll direct once you’re on site. Good luck.
- PU_Tobin_INT_M_PMH_TSGMissionAccept_GP_002,P = Intersec calling. Seems the People’s Alliance found another Shattered Blade station and are in need of help. Scramble to the AO as quick as you can and they’ll direct from there.
- PU_Tobin_INT_M_PMH_TSGMissionAccept_GP_003,P = Tobin at Intersec calling. Got another situation between the People’s Alliance and Shattered Blade. Head out there and they’ll advise.
- PU_Tobin_INT_M_PMH_TSGMissionFail_GP_001,P = Hate to do it, but I’m calling this operation. There is a zero chance of success now.
- PU_Tobin_INT_M_PMH_TSGMissionFail_GP_002,P = I’m pulling you out. We’ve lost any chance of completing this mission.
- PU_Tobin_INT_M_PMH_TSGMissionFail_GP_003,P = This op isn’t going to work. We’ve lost control of the situation.
Chiavi aggiunte per Pyro1
- Pyro1_desc = Orbiting very close to Pyro’s volatile star, Pyro I has high temperatures and atmospheric pressure.\n\nPotential Ship Mineables:\nIron\nCopper\nTin\nStileron\n\nPotential Ground Vehicle Mineables:\nBeradon\n\nPotential Hand Mineables:\nAphorite\nDolivine\nHadanite\nJanalite (Caves only)\n\nPotential Harvestables:\nDecari Pod\nFotia Seedpod\nWuotan Seeds\nRanta Dung (Caves)\nAmioshi Plague (Caves)\nBluemoon Fungus (Caves)
Chiavi aggiunte per Pyro2
- Pyro2_desc = The coreless Monox, nicknamed for the toxic carbon monoxide in its part-oxygen atmosphere, bears the scars of old mining operations.\n\nPotential Ship Mineables:\nHephaestanite\nIron\nTin\nStileron\n\nPotential Ground Vehicle Mineables:\nGlacosite\n\nPotential Hand Mineables:\nAphorite\nDolivine\nHadanite\nJanalite (Caves only)\n\nPotential Harvestables:\nPingala Seeds\nRanta Dung (Caves)\nAmioshi Plague (Caves)\nBluemoon Fungus (Caves)\n\nPotential Creatures:\nQuasigrazer
Chiavi aggiunte per Pyro3
- Pyro3_desc = This icy terrestrial world has a breathable atmosphere of nitrogen and oxygen and has been overrun by outlaws.\n\nPotential Ship Mineables:\nQuartz\nBorase\nRiccite\nStileron\n\nPotential Ground Vehicle Mineables:\nBeradon\n\nPotential Hand Mineables:\nAphorite\nDolivine\nJanalite\n\nPotential Harvestables:\nFlareweed Stalk\nAmiant Pod\nRanta Dung (Caves)\nAmioshi Plague (Caves)\nBluemoon Fungus (Caves)\n\nPotential Creatures:\nQuasigrazer
Chiavi aggiunte per Pyro4
- Pyro4_desc = Astronomers theorize that in the distant past, Pyro IV collided with a planet-sized mass, warping the landscape and knocking it into the orbit of Pyro V.\n\nPotential Ship Mineables:\nCopper\nLaranite\nBorase\nStileron\n\nPotential Ground Vehicle Mineables:\nFeynmaline\n\nPotential Hand Mineables:\nAphorite\nDolivine\nHadanite\nJanalite (Caves only)\n\nPotential Harvestables:\nRanta Dung (Caves)\nAmioshi Plague (Caves)\nBluemoon Fungus (Caves)\n\nPotential Creatures:\nQuasigrazer
Chiavi aggiunte per Pyro5a
- Pyro5a_Ignis_desc = This innermost moon of Pyro V is covered in deep canyons and dried riverbeds. No other signs of water remain on its desiccated surface.\n\nPotential Ship Mineables:\nTin\nSilicon\nGold\nRiccite\n\nPotential Hand Mineables:\nAphorite\nDolivine\nHadanite\nJanalite (Caves only)\n\nPotential Harvestables:\nRanta Dung (Caves)\nAmioshi Plague (Caves)\nBluemoon Fungus (Caves)
Chiavi aggiunte per Pyro5b
- Pyro5b_Vatra_desc = The thick, high-pressure nitrogen-methane atmosphere of this moon hides a dark and eerie landscape.\n\nPotential Ship Mineables:\nIron\nSilicon\nGold\nRiccite\n\nPotential Hand Mineables:\nAphorite\nDolivine\nHadanite\nJanalite (Caves only)\n\nPotential Harvestables:\nRanta Dung (Caves)\nAmioshi Plague (Caves)\nBluemoon Fungus (Caves)
Chiavi aggiunte per Pyro5c
- Pyro5c_Adir_desc = The crater-ridden surface of Adir is interspersed with rocky hills and jagged mountains.\n\nPotential Ship Mineables:\nIron\nTungsten\nBorase\nRiccite\n\nPotential Hand Mineables:\nAphorite\nDolivine\nHadanite\nJanalite (Caves only)\n\nPotential Harvestables:\nRanta Dung (Caves)\nAmioshi Plague (Caves)\nBluemoon Fungus (Caves)
Chiavi aggiunte per Pyro5d
- Pyro5d_Fairo_desc = Frequent earthquakes rock Fairo, causing spectacular waves in its brackish seas.\n\nPotential Ship Mineables:\nSilicon\nTungsten\nGold\nBexalite\n\nPotential Hand Mineables:\nAphorite\nDolivine\nHadanite\nJanalite (Caves only)\n\nPotential Harvestables:\nRanta Dung (Caves)\nAmioshi Plague (Caves)\nBluemoon Fungus (Caves)
Chiavi aggiunte per Pyro5e
- Pyro5e_Fuego_desc = High amounts of iron-sulfide in Fuego’s soil turn it a livid shade of yellow-black.\n\nPotential Ship Mineables:\nHephaestanite\nAslarite\nBorase\nBexalite\n\nPotential Hand Mineables:\nAphorite\nDolivine\nJanalite\n\nPotential Harvestables:\nRanta Dung (Caves)\nAmioshi Plague (Caves)\nBluemoon Fungus (Caves)
Chiavi aggiunte per Pyro5f
- Pyro5f_Vuur_desc = The carbon-rich soil of Vuur supports unique forms of plant life that use crystalline carbon in their base structures.\n\nPotential Ship Mineables:\nHephaestanite\nAgricium\nAslarite\nBexalite\n\nPotential Hand Mineables:\nAphorite\nDolivine\nHadanite\nJanalite (Caves only)\n\nPotential Harvestables:\nRanta Dung (Caves)\nAmioshi Plague (Caves)\nBluemoon Fungus (Caves)
Chiavi aggiunte per Pyro6
- Pyro6_desc = Terminus is a frigid, barely-habitable planet with a methane-laced atmosphere.\n\nPotential Ship Mineables:\nIce\nCopper\nAgricium\nTitanium\nGold\nRiccite\nStileron\n\nPotential Hand Mineables:\nAphorite\nDolivine\nJanalite\n\nPotential Harvestables:\nRanta Dung (Caves)\nAmioshi Plague (Caves)\nBluemoon Fungus (Caves)
Chiavi aggiunte per RefeulingContractor
- RefeulingContractor_Description = ~mission(Contractor|RefuelingContractorDesc)
- RefeulingContractor_From = ~mission(Contractor|RefuelingContractorFrom)
- RefeulingContractor_Title = ~mission(Contractor|RefuelingContractorTitle)
Chiavi aggiunte per scanentities
- scanentities_desc = [WIP] Locate and mine ~mission(AmountToMine) ~mission(ResourceType) ~mission(MineableType)s
- scanentities_obj_hud_01 = Scan and mine ~mission(ResourceType) ~mission(MineableType)s: %ls
- scanentities_obj_hud_02 = Mine The ~mission(ResourceType) ~mission(MineableType)
- scanentities_obj_long_01 = Locate, focus scan, then mine %ls ~mission(ResourceType) ~mission(MineableType)s.
- scanentities_obj_marker_02 = Mine
- scanentities_obj_short_01 = Scan And Mine Asteroids
- scanentities_title = [WIP] Scan and Mine Asteroids
Chiavi aggiunte per ShipDisplay
- ShipDisplay_Ares_Starfighter_Inferno_SubTitle,P = Inferno
- ShipDisplay_Ares_Starfighter_Title,P = Ares Starfighter
- ShipDisplay_Super_Hornet_MKII_SubTitle,P = MKII
- ShipDisplay_Super_Hornet_Title,P = F7C-M Super Hornet
Chiavi aggiunte per ShipRefuel
- ShipRefuel_obj_RefuelMarker_0 = Refuel Beacon
- ShipRefuel_obj_long = Reach the refuel beacon’s location and rendezvous with ~mission(Ship).
- ShipRefuel_obj_long_3 = Defend the ~mission(Ship) and eliminate the outlaws/pirates.
- ShipRefuel_obj_long_4 = Destroy the decoy beacon.
- ShipRefuel_obj_long_5 = Refuel the ~mission(Ship).
- ShipRefuel_obj_short = Reach Refuel Beacon’s Location
- ShipRefuel_obj_short_3 = Eliminate the Ambushers
- ShipRefuel_obj_short_4 = Destroy Decoy Satellite
Chiavi aggiunte per Stanton1
- Stanton1_Desc = A wealth of ore and other resources are mined on Hurston to manufacture the company’s line of munitions and weapons. Heavy industry has resulted in severe pollution across the planet.\n\nPotential Ship Mineables:\nAluminum\nTin\nOuratite\nQuantainium\n\nPotential Hand Mineables:\nAphorite\nDolivine\nHadanite\nJanalite (Caves only)\n\nPotential Harvestables:\nPitambu\nGolden Medmon\nDegnous Root\nCompBoard\nProta\nRevenant Pod\nRanta Dung (Caves)\nAmioshi Plague (Caves)\nBluemoon Fungus (Caves)\n\nPotential Creatures:\nKopion \nMarok\nQuasigrazer\nJuvenile Valakkar
Chiavi aggiunte per Stanton1a
- Stanton1a_Desc = This moon was named after the 3rd CEO of Hurston Dynamics, Arial Hurston, who was known for creating the controversial Life/Labor-style employee contract.\n\nPotential Ship Mineables:\nAluminum\nTin\nHephaestanite\nCorundum\nOuratite\nQuantainium\n\nPotential Hand Mineables:\nAphorite\nDolivine\nHadanite\nJanalite (Caves only)\n\nPotential Harvestables:\nRanta Dung (Caves)\nAmioshi Plague (Caves)\nBluemoon Fungus (Caves)
Chiavi aggiunte per Stanton1b
- Stanton1b_Desc = This moon was named after scientist Aberdeen Hurston who was credited with designing the company’s first antimatter warhead. \n\nPotential Ship Mineables:\nAluminum\nTitanium\nOuratite\nQuantainium\n\n\nPotential Hand Mineables:\nAphorite\nDolivine\nHadanite\nJanalite (Caves only)\n\nPotential Harvestables:\nRanta Dung (Caves)\nAmioshi Plague (Caves)\nBluemoon Fungus (Caves)
Chiavi aggiunte per Stanton1c
- Stanton1c_Desc = This moon was named after Hurston Dynamics CEO Magda Hurston who made the decision to purchase Stanton I from the UEE. Magda is the mother of current CEO “Colonel” Gavin E. Hurston.\n\nPotential Ship Mineables:\nAluminum\nTitanium\nAslarite\nQuantainium\n\n\nPotential Hand Mineables:\nAphorite\nDolivine\nHadanite\nJanalite (Caves only)\n\nPotential Harvestables:\nRanta Dung (Caves)\nAmioshi Plague (Caves)\nBluemoon Fungus (Caves)
Chiavi aggiunte per Stanton1d
- Stanton1d_Desc = This moon was named after Ita Hurston, who died during the First Tevarin War, as a reminder of why “the products Hurston Dynamics makes are so important.”\n\nPotential Ship Mineables:\nAlumium\nTin\nAslarite\nQuantainium\n\nPotential Hand Mineables:\nAphorite\nDolivine\nHadanite\nJanalite (Caves only)\n\nPotential Harvestables:\nRanta Dung (Caves)\nAmioshi Plague (Caves)\nBluemoon Fungus (Caves)
Chiavi aggiunte per Stanton2a
- Stanton2a_Desc = Named after the youngest of the three siblings featured in the 25th century children’s morality tale, ‘A Gift for Baba,’ this moon features over a hundred currently dormant volcanoes that are said to represent Cellin’s simmering anger.\n\nPotential Ship Mineables:\nQuartz\nAgricium\nTarantite\nQuantainium\n\nPotential Hand Mineables:\nAphorite\nDolivine\nHadanite\nJanalite (Caves only)\n\nPotential Harvestables:\nRanta Dung (Caves)\nAmioshi Plague (Caves)\nBluemoon Fungus (Caves)
Chiavi aggiunte per Stanton2b
- Stanton2b_Desc = Named after the middle brother of the three siblings featured in the 25th century children’s morality tale, ‘A Gift for Baba,’ this is the largest of Crusader’s moons. Daymar’s slightly eccentric orbit is said to represent his ease at getting lost in the story.\n\nPotential Ship Mineables:\nQuartz\nAgricium\nSilicon\nQuantainium\nTitanium\n\nPotential Hand Mineables:\nAphorite\nDolivine\nHadanite\nJanalite (Caves only)\n\nPotential Harvestables:\nRanta Dung (Caves)\nAmioshi Plague (Caves)\nBluemoon Fungus (Caves)\nStone Bug Shell (Caves)\n\nPotential Creatures\nJuvenile Valakkar
Chiavi aggiunte per Stanton3b
- Stanton3b_Desc = The low density of Wala is particularly susceptible to tidal forces which result in the moon being noticeably prolate.\n\nPotential Ship Mineables:\nIron\nLaranite\nBeryl\nQuantainium\n\nPotential Hand Mineables:\nAphorite\nDolivine\nJanalite\n\nPotential Harvestables:\nRanta Dung (Caves)\nAmioshi Plague (Caves)\nBluemoon Fungus (Caves)
Chiavi aggiunte per Stanton4
- Stanton4_Desc = A terraforming error left the planet with an unnaturally dense cloud cover and a colder than average climate making it an ideal location for owner microTech to house its heat-sensitive computing and manufacturing centers.\n\nPotential Ship Mineables:\nIron\nIce\nHephaestanite\nQuantainium\n\nPotential Hand Mineables:\nAphorite\nDolivine\nJanalite\n\nPotential Harvestables:\nPitambu\nGolden Medmon\nSunset Berry\nHeart of the Woods\nRanta Dung (Caves)\nAmioshi Plague (Caves)\nBluemoon Fungus (Caves)\n\nPotential Creatures:\nKopion \nMarok\nQuasigrazer
Chiavi aggiunte per Stanton4c
- Stanton4c_Desc = Named after the ancient Greek muse of music to supposedly remind those gazing upon the moon from microTech to be guided by ‘the natural rhythm of the universe in their designs.’\n\nPotential Ship Mineables:\nIce\nCopper\nTaranite\nQuantainium\n\nPotential Hand Mineables:\nAphorite\nDolivine\nJanalite\n\nPotential Harvestables:\nRanta Dung (Caves)\nAmioshi Plague (Caves)\nBluemoon Fungus (Caves)
Chiavi aggiunte per StatName
- StatName_GPP_Health_MaxHealth,P = Integrity
- StatName_GPP_ItemResource_CoolantGeneration,P = Coolant Rating
- StatName_GPP_ItemResource_PowerGeneration,P = Power Pips
- StatName_GPP_Quantum_FuelRequirement,P = Quantum Fuel Burn
- StatName_GPP_Quantum_Speed,P = Quantum Speed
- StatName_GPP_Radar_MaxAimAssistDistance,P = Max. Assist Distance
- StatName_GPP_Radar_MinAimAssistDistance,P = Min. Assist Distance
- StatName_GPP_Shield_MaxHealth,P = Max. Shield Strength
Chiavi aggiunte per StatUnit
- StatUnit_KmPerSec,P = %.2f Km/s
Chiavi aggiunte per StatUnits
- StatUnits_Meters,P = %.2f Meters
- StatUnits_PerKm,P = %.2f per Km
Chiavi aggiunte per TheCollector
- TheCollector_Recipes_Desc_L22Wolf = Wikelo very excited. Have idea for new material. But making it is most tricky. Very complicated. Need help fabricating a test sample. I give you blueprint, you make, bring to me, and I will trade. Give you extra special L-22 Wolf. Very powerful, very wolf.
- TheCollector_Recipes_Desc_NoneAR = This rifle is very good at shooting, but could have nicer design. Wikelo fix. Looks very nice now. Give to you for trade. Bring me things, I give you rifle. Even give you blueprint if you need.
- TheCollector_Recipes_Desc_VGLflightsuit = Ships have big windows. Everyone can see you flying. You should look the best. Wikelo has very good flight suit for you. Do trade, bring me what I need and Wikelo give suit. Give blueprint as well if you do not have.
- TheCollector_Recipes_Title_L22Wolf = Extra Special Wolf
- TheCollector_Recipes_Title_NoneAR = Your Best Shot
- TheCollector_Recipes_Title_VGLflightsuit = Suit Up Take Off
Chiavi aggiunte per tsg
- tsg_cargolevel,P = Cargo level
- tsg_hangarbays,P = Hangar bays
- tsg_keyrequired,P = ! Key required !
- tsg_occupied,P = Occupied
- tsg_presstounlock,P = Press to unlock
- tsg_regtag1,P = REG-TAG: H93428-231
- tsg_somefunctionsoffline,P = Some functions offline until station power restored
- tsg_warninglowpowermode,P = Warning: ! low power mode !
Chiavi aggiunte per UI
- UI_MF_Auto-lock,P = Auto-lock
- UI_MF_Create,P = Create
- UI_MF_Data_Atomic-Set,P = Atomic/Set
- UI_MF_Data_Complex-Coordinates_1,P = n677.a.+m79
- UI_MF_Data_Complex-Coordinates_2,P = 2iu.p.+12g
- UI_MF_Data_Complex-Coordinates_3,P = jt65.a.+m89
- UI_MF_Data_Complex-Coordinates_4,P = 564h.+86g
- UI_MF_Data_Complex-Coordinates_5,P = c547.a.+m79
- UI_MF_Data_Complex-Coordinates_6,P = 457.p.+99g
- UI_MF_Data_Complex-Coordinates_7,P = dg56.a.+m79
- UI_MF_Data_Complex-Coordinates_8,P = ggr4.a.+m79
- UI_MF_Data_Complex-Coordinates_9,P = vs64.a.+m79
- UI_MF_Data_Input-Nominal_1,P = Input_Nominal267.A
- UI_MF_Data_Input-Nominal_2,P = Input_Nominal84D.0
- UI_MF_Data_PCT-01,P = PCT-01
- UI_MF_Data_Prompt_Press-Any-Key,P = Press any key
- UI_MF_Data_Prompt_Record-And-Exit,P = To Record and Exit
- UI_MF_Data_Prompt_Report-Error,P = To Report error
- UI_MF_Data_Server-Online-Status-Checking,P = [Server Online/Encrytion:Checking…]
- UI_MF_Data_X01-Activity,P = X01 Activity
- UI_MF_Data_Y02-Activity,P = Y02 Activity
- UI_MF_Data_YC35,P = yc35
- UI_MF_Delete,P = Delete
- UI_MF_Health-Status,P = Health Status
- UI_MF_Panel-Title_All-Volumes,P = All Volumes
- UI_MF_Panel-Title_Auth-Sequence,P = Auth Sequence
- UI_MF_Panel-Title_Core_Analyser,P = Core-Analyser
- UI_MF_Panel-Title_Data-graph,P = Data Graph
- UI_MF_Panel-Title_Ext-Comm-Signal,P = Ext Comm Signal
- UI_MF_Panel-Title_Ext-Radar,P = Ext Radar
- UI_MF_Panel-Title_History-List,P = History List
- UI_MF_Panel-Title_Med_Abv,P = Med.
- UI_MF_Panel-Title_Pattern,P = Pattern
- UI_MF_Panel-Title_Physical-Statistics,P = Physical Statistics
- UI_MF_Panel-Title_Radar-graph,P = Radar Graph
- UI_MF_Panel-Title_Recalibrator,P = Recalibrator
- UI_MF_Panel-Title_Schedule,P = Schedule
- UI_MF_Panel-Title_Survey-Track,P = Survey Track
- UI_MF_Panel-Title_Sys_statistics,P = Sys Statistics
- UI_MF_Panel-Title_Terminal,P = Terminal
- UI_MF_Processor,P = Processor
- UI_MF_Reset,P = Reset
- UI_MF_Syncing,P = Syncing
- UI_MF_Tracking,P = Tracking
Chiavi aggiunte per ui
- ui_CIToggleLandingSystem_DockDesc,P = Activate Docking Mode
- ui_CM_Progress,P = Progress
- ui_CM_Transfer,P = Transferring
- ui_CM_VehicleCommand,P = Vehicle Command
- ui_MFD_View_SMP,P = SMP
- ui_interactor_override_door,P = Override
Chiavi aggiunte per UWC
- UWC_From = United Wayfarers Club
- UWC_Refueling_easy_desc_001,P = Hey there,\n\nIf you’re fitted for refueling, you might like this one. \n\nA beacon has just gone live at <EM4>~mission(Location|Address)</EM4>. \nA <EM4>~mission(Ship)</EM4> is calling for a full refill, so make sure your fuel pods are topped off.\n\nThe client vessel will pay you at the rate of <EM4>~mission(FuelRate) aUEC per SCU of Hyrdrogen </EM4> and <EM4>~mission(QTFuelRate) aUEC per SCU of Quantum </EM4>, and as a United Wayfarers Club contractor, you will also qualify for the UWC service fee listed above upon completion.\n\nLooks like a zero-drama one and done, but it never hurts to keep your scanners live.\nLet me know if you’re interested and let’s get these good people on their way.\n\nWaiting to hear from you,\n\nDina Deloit\nDispatch Hub\nUnited Wayfarers Club\n”We’ve got your back”
- UWC_Refueling_easy_desc_002,P = Hey, \n\nI’ve got a Club member at <EM4>~mission(Location|Address)</EM4> that needs a full refuel. \n\nThe client vessel will pay you at the rate of <EM4>~mission(FuelRate) aUEC per SCU of Hyrdrogen </EM4> and <EM4>~mission(QTFuelRate) aUEC per SCU of Quantum </EM4>, and as a United Wayfarers Club contractor, you will also qualify for the UWC service fee listed above upon completion.\n\nIf you’re interested, it should be a simple gig. The beacon puts it a long way from any recent trouble spots, but it’s never a bad idea to keep one eye on your scanners, right?\n\nThey’ve got places they want to be, so let’s get them on their way.\n\nTake it easy, out there.\n\nDina Deloit\nDispatch Hub\nUnited Wayfarers Club\n”We’ve got your back”
- UWC_Refueling_easy_title_001 = REFUEL REQUEST: ~mission(Ship)
- UWC_Refueling_high_desc_001 = Hi,\n\nAnother day another beacon. There’s a <EM4>~mission(Ship)</EM4> with an empty tank at <EM4>~mission(Location|Address)</EM4>. The client vessel will pay you at the rate of <EM4>~mission(FuelRate) aUEC per SCU of Hyrdrogen </EM4> and <EM4>~mission(QTFuelRate) aUEC per SCU of Quantum </EM4>, and as a United Wayfarers Club contractor, you will also qualify for the UWC service fee listed above upon completion.\n\nI can’t lie: it’s a nasty place to get stuck and a worse place to get caught by surprise. We’ve lost good people out there – even the ones who got lucky made it home with pieces missing.\n\nIf you decide to take the job, do me a favour and keep everything peeled. If you’ve got a buddy with time to spare, maybe reach out for a little back-up.\n\nMaybe I’m being paranoid, but that doesn’t mean they’re not out to get you, as Momma Deloit used to say. \nActually she never said that – but I’m pretty sure she would if she did this for a living.\n\nJust do the job and get home safe, okay?\n\nDina Deloit\nDispatch Hub\nUnited Wayfarers Club\n”We’ve got your back”
- UWC_Refueling_high_title_001 = CRITICAL REFUEL REQUEST: ~mission(Ship)
- UWC_Refueling_intro_desc_001,P = Hey!\n\nDD from the United Wayfarers Club here.\n\nThe UWC offers repair, rearming and refuelling services across the UEE. It just so happens that we’re on the look-out for new affiliates whose ships are fitted for refuelling. If you’ve got the fuel pods and like it when people are pleased to see you, the UWC might be the club for you.\n\nAnd if you think it might be, I’ve got a live beacon you might like.\n\nA Club member has run out of fuel at <EM4>~mission(Location|Address)</EM4>. I’m not sure on the details, like how they ended up out there with no Go Juice, but the UWC doesn’t like to leave folk hanging.\n\nThe client vessel will pay you at the rate of <EM4>~mission(FuelRate) aUEC per SCU of Hyrdrogen </EM4> and <EM4>~mission(QTFuelRate) aUEC per SCU of Quantum </EM4>. As a United Wayfarers Club contractor, you will also qualify for the UWC service fee listed above upon completion.\n\nIt’s a straightforward run. Perfect if you want to get a feel for this kind of job. Get out there, fill up the tanks of their <EM4>~mission(Ship)</EM4> and get them on their way. Do enough runs like this, and the process becomes muscle memory. Until then, there’s a journal entry on your mobiGlas called “”Refueling Protocols”” that covers the basics.\n\nThere have been no reports of outlaw activity in that sector, but stay alert. I always recommend you aim for a fast turnaround. The sooner you’re done, the sooner I can fix you up with another contract. UWC’s always looking for new affiliates. \n\nLooking forward to working with you.\n\nDina Deloit\nDispatch Hub\nUnited Wayfarers Club\n”We’ve got your back”
- UWC_Refueling_intro_title_001 = UWC’S HIRING REFUELERS
- UWC_Refueling_moderate_desc_001,P = Hey, you!\n\nI’ve got a beacon at <EM4>~mission(Location|Address)</EM4>. They say their tanks are dry and they’re calling for a full refuel. If you’re interested, I get the feeling they’ll be really pleased to see you.\n\nThe client vessel will pay you at the rate of <EM4>~mission(FuelRate) aUEC per SCU of Hyrdrogen </EM4> and <EM4>~mission(QTFuelRate) aUEC per SCU of Quantum </EM4>, and as a United Wayfarers Club contractor, you will also qualify for the UWC service fee listed above upon completion.\n\nThey’re stuck out in an area with a bad reputation, though things have been a bit more quiet recently. Still worth staying alert I’d say, just in case there’s still trouble lurking out there. \n\nEither way, the sooner everyone’s able to get flying again – and that includes you – the better.\n\nHappy trails,\n\nDina Deloit\nDispatch Hub\nUnited Wayfarers Club\n”We’ve got your back”
- UWC_Refueling_moderate_title_001 = URGENT REFUEL REQUEST: ~mission(Ship)
Chiavi aggiunte per vehicle
- vehicle_DescKRIG_L22_Alpha_Wolf_Collector_Military = Manufacturer: Kruger Intergalactic\nFocus: Light Fighter\n\nMeet a ship almost 400 years in the making, and well worth the wait. Kruger Intergalactic is excited to present their first independently manufactured ship, the Wolf. Combining speed, style, and an impeccably precise design, the L-22 Alpha Wolf is not only a showcase for Kruger but is battle-ready to hunt alone or in packs with a powerful array of armaments, including two bespoke S4 laser repeaters.\n\nWikelo here. Made useful modifications to make ship much more fighter like. Very impressive.
- vehicle_NameKRIG_L22_Alpha_Wolf_Collector_Military = Kruger L-22 Alpha Wolf Wikelo War Special
- vehicle_NameKRIG_L22_Alpha_Wolf_Collector_Military_short = Alpha Wolf WAR
Chiavi aggiunte per X2
- X2_JournalTracker_Content = The terrorist group XenoThreat have returned to Stanton seeking to violently impose their intolerant values on the system. Their well-armed members are harassing not only the alien residents, but anyone they have deemed a traitor to Humanity, specifically Human pilots of alien-made spacecraft.\n\nIt is clear that they will not stop attempting to spread their hatred unless we stop them.\n\nJoin us. Do your part.
- X2_JournalTracker_From = Foxwell Enforcement
- X2_JournalTracker_Title = Return of XenoThreat
Chiavi rimosse per HotCold
- HotCold_obj_marker_01,P = ~mission(HotColdObject)
Chiavi rimosse per item
- item_Desc_srvl_armor_heavy_legs_02 = Item Type: Heavy Armor\nDamage Reduction: 40%\nTemp. Rating: -85 / 115 °C\nRadiation Protection: 26800 REM\nRadiation Scrub Rate: 145.8 REM/s\nCarrying Capacity: 8.0 µSCU\n\nSalvaged ship parts and pieces of disused protective gear were welded together to make this intimidating armor set. Paired with a decorated leather belt
- item_Name_nvy_pilot_flightsuit_helmet_01_colton = APOS Helmet
Chiavi rimosse per pause
- pause_Options_Esp_DampeningCurvature = Enhanced Stick Precision Damping Curvature
- pause_options_esp_dampening_curvature = Pilot E.S.P. – Dampening Curvature
- pause_options_esp_zone_inner = Pilot E.S.P. – Inner Zone Size Ratio
- pause_options_esp_zone_outer = Pilot E.S.P. – Zone Size (degrees)
Chiavi rimosse per Pyro1
- Pyro1_desc,P = Orbiting very close to Pyro’s volatile star, Pyro I has high temperatures and atmospheric pressure.\n\nPotential Ship Mineables:\nIron\nCopper\nTin\nStileron\n\nPotential Ground Vehicle Mineables:\nBeradon\n\nPotential Hand Mineables:\nAphorite\nDolivine\nHadanite\nJanalite (Caves only)\n\nPotential Harvestables:\nDecari Pod\nFotia Seedpod\nWuotan Seeds\nRanta Dung (Caves)\nAmioshi Plague (Caves)\nArmillaria (Caves)
Chiavi rimosse per Pyro2
- Pyro2_desc,P = The coreless Monox, nicknamed for the toxic carbon monoxide in its part-oxygen atmosphere, bears the scars of old mining operations.\n\nPotential Ship Mineables:\nHephaestanite\nIron\nTin\nStileron\n\nPotential Ground Vehicle Mineables:\nGlacosite\n\nPotential Hand Mineables:\nAphorite\nDolivine\nHadanite\nJanalite (Caves only)\n\nPotential Harvestables:\nPingala Seeds\nRanta Dung (Caves)\nAmioshi Plague (Caves)\nArmillaria (Caves)\n\nPotential Creatures:\nQuasigrazer
Chiavi rimosse per Pyro3
- Pyro3_desc,P = This icy terrestrial world has a breathable atmosphere of nitrogen and oxygen and has been overrun by outlaws.\n\nPotential Ship Mineables:\nQuartz\nBorase\nRiccite\nStileron\n\nPotential Ground Vehicle Mineables:\nBeradon\n\nPotential Hand Mineables:\nAphorite\nDolivine\nJanalite\n\nPotential Harvestables:\nFlareweed Stalk\nAmiant Pod\nRanta Dung (Caves)\nAmioshi Plague (Caves)\nArmillaria (Caves)\n\nPotential Creatures:\nQuasigrazer
Chiavi rimosse per Pyro4
- Pyro4_desc,P = Astronomers theorize that in the distant past, Pyro IV collided with a planet-sized mass, warping the landscape and knocking it into the orbit of Pyro V.\n\nPotential Ship Mineables:\nCopper\nLaranite\nBorase\nStileron\n\nPotential Ground Vehicle Mineables:\nFeynmaline\n\nPotential Hand Mineables:\nAphorite\nDolivine\nHadanite\nJanalite (Caves only)\n\nPotential Harvestables:\nRanta Dung (Caves)\nAmioshi Plague (Caves)\nArmillaria (Caves)\n\nPotential Creatures:\nQuasigrazer
Chiavi rimosse per Pyro5a
- Pyro5a_Ignis_desc,P = This innermost moon of Pyro V is covered in deep canyons and dried riverbeds. No other signs of water remain on its desiccated surface.\n\nPotential Ship Mineables:\nTin\nSilicon\nGold\nRiccite\n\nPotential Hand Mineables:\nAphorite\nDolivine\nHadanite\nJanalite (Caves only)\n\nPotential Harvestables:\nRanta Dung (Caves)\nAmioshi Plague (Caves)\nArmillaria (Caves)
Chiavi rimosse per Pyro5b
- Pyro5b_Vatra_desc,P = The thick, high-pressure nitrogen-methane atmosphere of this moon hides a dark and eerie landscape.\n\nPotential Ship Mineables:\nIron\nSilicon\nGold\nRiccite\n\nPotential Hand Mineables:\nAphorite\nDolivine\nHadanite\nJanalite (Caves only)\n\nPotential Harvestables:\nRanta Dung (Caves)\nAmioshi Plague (Caves)\nArmillaria (Caves)
Chiavi rimosse per Pyro5c
- Pyro5c_Adir_desc,P = The crater-ridden surface of Adir is interspersed with rocky hills and jagged mountains.\n\nPotential Ship Mineables:\nIron\nTungsten\nBorase\nRiccite\n\nPotential Hand Mineables:\nAphorite\nDolivine\nHadanite\nJanalite (Caves only)\n\nPotential Harvestables:\nRanta Dung (Caves)\nAmioshi Plague (Caves)\nArmillaria (Caves)
Chiavi rimosse per Pyro5d
- Pyro5d_Fairo_desc,P = Frequent earthquakes rock Fairo, causing spectacular waves in its brackish seas.\n\nPotential Ship Mineables:\nSilicon\nTungsten\nGold\nBexalite\n\nPotential Hand Mineables:\nAphorite\nDolivine\nHadanite\nJanalite (Caves only)\n\nPotential Harvestables:\nRanta Dung (Caves)\nAmioshi Plague (Caves)\nArmillaria (Caves)
Chiavi rimosse per Pyro5e
- Pyro5e_Fuego_desc,P = High amounts of iron-sulfide in Fuego’s soil turn it a livid shade of yellow-black.\n\nPotential Ship Mineables:\nHephaestanite\nAslarite\nBorase\nBexalite\n\nPotential Hand Mineables:\nAphorite\nDolivine\nJanalite\n\nPotential Harvestables:\nRanta Dung (Caves)\nAmioshi Plague (Caves)\nArmillaria (Caves)
Chiavi rimosse per Pyro5f
- Pyro5f_Vuur_desc,P = The carbon-rich soil of Vuur supports unique forms of plant life that use crystalline carbon in their base structures.\n\nPotential Ship Mineables:\nHephaestanite\nAgricium\nAslarite\nBexalite\n\nPotential Hand Mineables:\nAphorite\nDolivine\nHadanite\nJanalite (Caves only)\n\nPotential Harvestables:\nRanta Dung (Caves)\nAmioshi Plague (Caves)\nArmillaria (Caves)
Chiavi rimosse per Pyro6
- Pyro6_desc,P = Terminus is a frigid, barely-habitable planet with a methane-laced atmosphere.\n\nPotential Ship Mineables:\nIce\nCopper\nAgricium\nTitanium\nGold\nRiccite\nStileron\n\nPotential Hand Mineables:\nAphorite\nDolivine\nJanalite\n\nPotential Harvestables:\nRanta Dung (Caves)\nAmioshi Plague (Caves)\nArmillaria (Caves)
Chiavi rimosse per Stanton1
- Stanton1_Desc,P = A wealth of ore and other resources are mined on Hurston to manufacture the company’s line of munitions and weapons. Heavy industry has resulted in severe pollution across the planet.\n\nPotential Ship Mineables:\nAluminum\nTin\nOuratite\nQuantainium\n\nPotential Hand Mineables:\nAphorite\nDolivine\nHadanite\nJanalite (Caves only)\n\nPotential Harvestables:\nPitambu\nGolden Medmon\nDegnous Root\nCompBoard\nProta\nRevenant Pod\nRanta Dung (Caves)\nAmioshi Plague (Caves)\nArmillaria (Caves)\n\nPotential Creatures:\nKopion \nMarok\nQuasigrazer\nJuvenile Valakkar
Chiavi rimosse per Stanton1a
- Stanton1a_Desc,P = This moon was named after the 3rd CEO of Hurston Dynamics, Arial Hurston, who was known for creating the controversial Life/Labor-style employee contract.\n\nPotential Ship Mineables:\nAluminum\nTin\nHephaestanite\nCorundum\nOuratite\nQuantainium\n\nPotential Hand Mineables:\nAphorite\nDolivine\nHadanite\nJanalite (Caves only)\n\nPotential Harvestables:\nRanta Dung (Caves)\nAmioshi Plague (Caves)\nArmillaria (Caves)
Chiavi rimosse per Stanton1b
- Stanton1b_Desc,P = This moon was named after scientist Aberdeen Hurston who was credited with designing the company’s first antimatter warhead. \n\nPotential Ship Mineables:\nAluminum\nTitanium\nOuratite\nQuantainium\n\n\nPotential Hand Mineables:\nAphorite\nDolivine\nHadanite\nJanalite (Caves only)\n\nPotential Harvestables:\nRanta Dung (Caves)\nAmioshi Plague (Caves)\nArmillaria (Caves)
Chiavi rimosse per Stanton1c
- Stanton1c_Desc,P = This moon was named after Hurston Dynamics CEO Magda Hurston who made the decision to purchase Stanton I from the UEE. Magda is the mother of current CEO “Colonel” Gavin E. Hurston.\n\nPotential Ship Mineables:\nAluminum\nTitanium\nAslarite\nQuantainium\n\n\nPotential Hand Mineables:\nAphorite\nDolivine\nHadanite\nJanalite (Caves only)\n\nPotential Harvestables:\nRanta Dung (Caves)\nAmioshi Plague (Caves)\nArmillaria (Caves)
Chiavi rimosse per Stanton1d
- Stanton1d_Desc,P = This moon was named after Ita Hurston, who died during the First Tevarin War, as a reminder of why “the products Hurston Dynamics makes are so important.”\n\nPotential Ship Mineables:\nAlumium\nTin\nAslarite\nQuantainium\n\nPotential Hand Mineables:\nAphorite\nDolivine\nHadanite\nJanalite (Caves only)\n\nPotential Harvestables:\nRanta Dung (Caves)\nAmioshi Plague (Caves)\nArmillaria (Caves)
Chiavi rimosse per Stanton2a
- Stanton2a_Desc,P = Named after the youngest of the three siblings featured in the 25th century children’s morality tale, ‘A Gift for Baba,’ this moon features over a hundred currently dormant volcanoes that are said to represent Cellin’s simmering anger.\n\nPotential Ship Mineables:\nQuartz\nAgricium\nTarantite\nQuantainium\n\nPotential Hand Mineables:\nAphorite\nDolivine\nHadanite\nJanalite (Caves only)\n\nPotential Harvestables:\nRanta Dung (Caves)\nAmioshi Plague (Caves)\nArmillaria (Caves)
Chiavi rimosse per Stanton2b
- Stanton2b_Desc,P = Named after the middle brother of the three siblings featured in the 25th century children’s morality tale, ‘A Gift for Baba,’ this is the largest of Crusader’s moons. Daymar’s slightly eccentric orbit is said to represent his ease at getting lost in the story.\n\nPotential Ship Mineables:\nQuartz\nAgricium\nSilicon\nQuantainium\nTitanium\n\nPotential Hand Mineables:\nAphorite\nDolivine\nHadanite\nJanalite (Caves only)\n\nPotential Harvestables:\nRanta Dung (Caves)\nAmioshi Plague (Caves)\nArmillaria (Caves)\nStone Bug Shell (Caves)\n\nPotential Creatures\nJuvenile Valakkar
Chiavi rimosse per Stanton3b
- Stanton3b_Desc,P = The low density of Wala is particularly susceptible to tidal forces which result in the moon being noticeably prolate.\n\nPotential Ship Mineables:\nIron\nLaranite\nBeryl\nQuantainium\n\nPotential Hand Mineables:\nAphorite\nDolivine\nJanalite\n\nPotential Harvestables:\nRanta Dung (Caves)\nAmioshi Plague (Caves)\nArmillaria (Caves)
Chiavi rimosse per Stanton4
- Stanton4_Desc,P = A terraforming error left the planet with an unnaturally dense cloud cover and a colder than average climate making it an ideal location for owner microTech to house its heat-sensitive computing and manufacturing centers.\n\nPotential Ship Mineables:\nIron\nIce\nHephaestanite\nQuantainium\n\nPotential Hand Mineables:\nAphorite\nDolivine\nJanalite\n\nPotential Harvestables:\nPitambu\nGolden Medmon\nSunset Berry\nHeart of the Woods\nRanta Dung (Caves)\nAmioshi Plague (Caves)\nArmillaria (Caves)\n\nPotential Creatures:\nKopion \nMarok\nQuasigrazer
Chiavi rimosse per Stanton4c
- Stanton4c_Desc,P = Named after the ancient Greek muse of music to supposedly remind those gazing upon the moon from microTech to be guided by ‘the natural rhythm of the universe in their designs.’\n\nPotential Ship Mineables:\nIce\nCopper\nTaranite\nQuantainium\n\nPotential Hand Mineables:\nAphorite\nDolivine\nJanalite\n\nPotential Harvestables:\nRanta Dung (Caves)\nAmioshi Plague (Caves)\nArmillaria (Caves)
Chiavi rimosse per UI
- UI_MF_Panel-Title_Data-graph = Data Graph
Chiavi modificate
HeadHunters_RecoverCargo_Hard_Description
Old: Looking for a hauler to pick up some cargo for me. Thing is, there’s a catch.\n\nThe cargo’s in the back of an abandoned ship located at <EM4>~mission(Location|Address)</EM4>. As you may have figured, this ain’t our cargo, but it sure as hell doesn’t deserve to go to anyone else. I’ll be damned if those CFP assholes get their hands on it before we do.\n\nBe lucky as hell if we were the first to know about this, but I’d wager there’s gonna be more ships swarming around there than flies on a kopian carcass. If you got some pals you can trust, bring them along and ghost those assholes. And don’t forget your <EM4>heavy-duty tractor beam</EM4> of course.\n\nYou manage to get that cargo and bring it to the freight elevator at <EM4>~mission(Destination|Address)</EM4>, I can get you a nice cut of the sale.\n\nStows out.
New: Looking for a hauler to pick up some cargo for me. Thing is, there’s a catch.\n\nThe cargo’s in the back of an abandoned ship located at <EM4>~mission(Location|Address)</EM4>. As you may have figured, this ain’t our cargo, but it sure as hell doesn’t deserve to go to anyone else. I’ll be damned if those CFP assholes get their hands on it before we do.\n\nBe lucky as hell if we were the first to know about this, but I’d wager there’s gonna be more ships swarming around there than flies on a kopion carcass. If you got some pals you can trust, bring them along and ghost those assholes. And don’t forget your <EM4>heavy-duty tractor beam</EM4> of course.\n\nYou manage to get that cargo and bring it to the freight elevator at <EM4>~mission(Destination|Address)</EM4>, I can get you a nice cut of the sale.\n\nStows out.
Journal_General_Harvestables_Content
Old: This guide will help you identify what’s useful, what’s edible, and what’s deadly. \n\n*STANTON SYSTEM*\nIt may seem completely corporate, but the Stanton system is rich with resources for the enterprising forager.\n\nDEGNOUS ROOT \nA type of macroalgae that has acclimated to much of the Stanton system, the degnous root is originally from Terra III, where it grows in abundance along shallow coastlines. It was introduced to some planets and moons of Stanton when they were first being terraformed as a part of their artificially constructed ecosystems. Powdered degnous root is a popular additive to multiple medical and health products thanks to its unique blend of amino acids. \nWhere to Find: Grasslands of Hurston (Stanton I), Deserts of Arial (Stanton 1a), Deserts of Magda (Stanton 1c), Deserts of Daymar (Stanton 2b), Tundras of microTech (Stanton IV), Tundras of Calliope (Stanton 4a), Ice deserts of Clio (Stanton 4b)\n\nHEART OF THE WOODS \nThis reddish-brown, mushroom-like fungus can be found in cold climates on and around microTech, where it grows on trees and decaying logs. Prized by epicureans for its complex taste, the heart of the woods has yet to be commercially cultivated and can thus fetch a high price in the right markets. It should be noted that the mushroom is mildly toxic until it is fully cooked, so it should not be eaten raw. \nWhere to Find: Forests of microTech (Stanton IV), Tundras of Calliope (Stanton 4a)\n\nMARU EBONY \nMost notable for the fruit it produces, the curiously-shaped GOLDEN MEDMON, the maru ebony tree was first cultivated on Jalan. When they are harvested, golden medmons are extremely firm and astringent, with tough orange skin. They only become palatable if allowed to soften through ethelyne ripening, after which they take on a flavor similar to caramel and develop a creamy consistency. At this point, the yellow-orange skin becomes wrinkled and dark, which sometimes leads those unfamiliar with the fruit to mistakenly dismiss it as rotten. \nWhere to Find: Grasslands of Hurston (Stanton I)\n\nPITAMBU \nA leafy plant that was first discovered on Reisse, the pitambu bears a FRUIT of the same name that has a mild, nutty taste. It is often found in the wild on worlds where it is commercially grown thanks to its ability to survive in a wide variety of climates. The fruit is crisp and watery underneath its skin and is filled with tiny seeds that can be consumed alongside the flesh. The BLOSSOM of the pitambu can be cooked and eaten as well, or it can be steeped in hot water to create a tea that can help ease digestive distress. \nWhere to Find: Grasslands of Hurston (Stanton I), Tundras of microTech (Stanton IV)\n\nPROTA \nResilient and prolific, the prota is a type of slime mold that is able to grow in extreme environments. In general it prefers acid-rich conditions and has been known to thrive areas affected by industrial pollution. When it is ready to reproduce, the prota creates spore pods which grow from short stalks that sprout from the surface of the mold. These pods have innate adhesive properties, which has led to their use as an ingredient in multiple types of commercial glue. \nWhere to Find: Grasslands of Hurston (Stanton I), Deserts of Arial (Stanton 1a), Deserts of Daymar (Stanton 2b)\n\nREVENANT TREE \nA variety of the altrucia from Terra III, the revenant tree arose from the harsh, windy climate of Hyperion, where it was introduced by geoengineers in an attempt to create shelterbelts against dust. The few trees that survived this planting developed darker leaves to absorb as much light as possible and thick bark to maintain moisture, among other adaptations. If you find yourself stranded in the wild, you can gather drinking water by passing the insides of the tree through a fine-meshed sieve. However, do not consume the seeds or the pollen found in the plant’s PODS, as they can induce an allergic reaction and can cause unwelcome sensory and muscular effects. \nWhere to Find: Deserts of Magda (Stanton 1c), Ice deserts of Clio (Stanton 4b)\n\nSUNSET BERRY BUSH \nThis hardy shrub can be found growing wild in perpetually cold environs. It can be identified by its lovely red berries, which grow in year-round in clusters on the plant’s woody branches. Although they may look enticing, if consumed, these very bitter, tannic berries can cause vomiting, extreme cramping, and muscle spasms. Multiple pharmaceutical companies are conducting research studies on the potential medical applications of the berry, and have been known to purchase them from individual collectors. \nWhere to Find: Forests of microTech (Stanton IV), Tundras of microTech (Stanton IV)\n\nSTONE BUG \nThe stone bug isn’t actually a bug – it’s a crustacean that lives on land and inhabits dry and rocky areas. On average, it is about 45 cm long and can be identified by its multi-jointed legs and tough outer shell. When threatened, it curls into a tight ball, using its durable carapace to keep its soft insides safe from the jaws of predators. Processed stone bug shells are used as an ingredient in certain types of armor composites.\nWhere to Find: Deserts of Hurston (Stanton I), Deserts of Magda (Stanton 1c), Deserts of Ita (Stanton 1d), Deserts of Daymar (Stanton 2b), Deserts of Wala (Stanton 3b)\n\n\n*PYRO SYSTEM*\nBetween the rampant outlawas and harsh environment, the Pyro sytem can be difficult to navigate but may yet still be rewarding for the resourceful forager willing to take on a bit of risk.\n\nAMIANT TREE \nHarvested from the amiant tree, the fibrous husks of these seed PODS are used to make heat resistant textiles. Once removed, the husks must first be soaked in a chemical solution before the fibers can be separated out. \nWhere to Find: Pyro IV\n\nDECARI \nThe decari is a type of fungus that produces a large spore POD. It anchors itself to rocks and soil using long, filament-like rhizoids that are capable of regrowing the decari’s main body if it is destroyed. The pods can be collected and used for various scientific pursuits or even as a food source. However, the decari pod cannot be consumed directly. It must have its thick out layer and spiny filaments removed, and the fibrous hymenium cooked for a long time before it can be safely digested by Humans.\nWhere to Find: Pyro I\n\nFLAREWEED\nFlareweed is a hearty plant that can survive in harsh environments. With a natural ability to filter out harmful elements from its water supply, flareweed STALKS are frequently harvested to be used in filtration systems.\nWhere to Find: Pyro IV\n\nFOTIA SCRUB\nThe fotia scrub relies on solar flares for its reproduction. Rather than having traditional stamen and pollen, it allows radiation from flares to mutate its genetics before releasing its SEEDPOD. Some enterprising individuals seek out and collect the seedpods because of their natural radiological properties that can be utilized in various ways. \nWhere to Find: Pyro I\n\nPINGALA \nEvery aspect of the pingala follows the golden ratio resulting a visually arresting plant. This include its SEEDS which are highly sought after by plant collectors. Especially since attempts to cultivate the pingala in greenhouse environments has proven extremely difficult. \nWhere to Find: Monox (Pyro II)\n\nWUOTAN\nThe wuotan is a woody plant indigenous to the Pyro system. Able to thrive in stormy environments, it has evolved to withstand gale-force winds and weather lightning strikes. It produces a SEED that become bioluminescent when ripe to draw attention and encourage their spread. They are often collected to utilize as a natural light source.\nWhere to Find: Pyro I
New: This guide will help you identify what’s useful, what’s edible, and what’s deadly.\n\n*STANTON SYSTEM*\nIt may seem completely corporate, but the Stanton system is rich with resources for the enterprising forager.\n\nDEGNOUS ROOT\nA type of macroalgae that has acclimated to much of the Stanton system, the degnous root is originally from Terra III, where it grows in abundance along shallow coastlines. It was introduced to some planets and moons of Stanton when they were first being terraformed as a part of their artificially constructed ecosystems. Powdered degnous root is a popular additive to multiple medical and health products thanks to its unique blend of amino acids.\nWhere to Find: Grasslands of Hurston (Stanton I)\n\nGOLDEN MEDMON\nFirst cultivated on Jalan, the maru ebony tree is most notable for the fruit that it produces, the curiously-shaped golden medmon. When they are harvested, golden medmon are extremely firm and astringent, with tough orange skin. They only become palatable if allowed to soften through ethylene ripening, after which they take on a flavor similar to caramel and develop a creamy consistency. At this point, the yellow-orange skin becomes wrinkled and dark, which sometimes leads those unfamiliar with the fruit to mistakenly dismiss it as rotten.\nWhere to Find: Grasslands of Hurston (Stanton I), Tundras of microTech (Stanton IV)\n\nHEART OF THE WOODS\nThis reddish-brown, mushroom-like fungus can be found in cold climates where it grows on trees and decaying logs. Prized by epicureans for its complex taste, heart of the woods has yet to be commercially cultivated and can thus fetch a high price in the right markets. It should be noted that the mushroom is mildly toxic until it is fully cooked, so it should not be eaten raw.\nWhere to Find: Forests of microTech (Stanton IV)\n\nPITAMBU\nA leafy plant that was first discovered on Reisse, the pitambu bears a fruit of the same name that has a mild, nutty taste. While it is cultivated as a commercial crop, it is often found in the wild thanks to its ability to survive in a wide variety of climates. The fruit is crisp and watery underneath its skin and is filled with tiny seeds that can be consumed alongside the flesh. The blossom of the pitambu can be cooked and eaten as well, or it can be steeped in hot water to create a tea that can help ease digestive distress.\nWhere to Find: Grasslands of Hurston (Stanton I), Tundras of microTech (Stanton IV)\n\nPROTA\nResilient and prolific, prota is a type of slime mold able to grow in extreme environments. In general, it prefers acid-rich conditions and has been known to thrive in areas affected by industrial pollution. When it is ready to reproduce, the prota creates spore pods which sprout on short stalks from the surface of the mold. These pods have innate adhesive properties, which has led to their use as an ingredient in multiple types of commercial glue.\nWhere to Find: Grasslands of Hurston (Stanton I)\n\nREVENANT POD\nThe seed pods of the revenant tree are typically collected because the pollen is processed and turned into the drug altruciatoxin which is illegal in many jurisdictions. A variety of the altrucia tree from Terra III, the revenant tree arose from the harsh, windy climate of Hyperion, where it was introduced by geoengineers in an attempt to create shelterbelts against dust. It is important not to consume the seeds or the pollen found in the pods, as they can induce an allergic reaction and can cause unwelcome sensory and muscular effects. Transport of the pods may be restricted in some areas.\nWhere to Find: Deserts of Hurston (Stanton I)\n\nSTONE BUG SHELL\nThe stone bug isn’t actually a bug – it’s a crustacean that lives on land and inhabits dry and rocky areas. On average, it is about 45 cm long and can be identified by its multi-jointed legs and tough outer shell. When threatened, it curls into a tight ball, using its durable carapace to keep its soft insides safe from the jaws of predators. Processed stone bug shells are used as an ingredient in certain types of armor composites.\nWhere to Find: Deserts of Daymar (Stanton 2b)\n\nSUNSET BERRIES\nThe sunset berry shrub can be found growing wild in perpetually cold environments. It can be identified by its lovely red berries, which grow year-round in clusters on the plant’s woody branches. Although they may look enticing, if consumed, these very bitter, tannic berries can cause vomiting, extreme cramping, and muscle spasms. Multiple pharmaceutical companies are conducting research studies on the potential medical applications of the berry, and have been known to purchase them from individual collectors.\nWhere to Find: Tundras of microTech (Stanton IV)\n\n\n*PYRO SYSTEM*\nBetween the rampant outlaws and harsh environment, the Pyro system can be difficult to navigate but may yet still be rewarding for the resourceful forager willing to take on a bit of risk.\n\nAMIANT POD\nHarvested from the amiant tree, the fibrous husks of these seed pods are used to make heat resistant textiles. Once removed, the husks must first be soaked in a chemical solution before the fibers can be separated out.\nWhere to Find: Bloom (Pyro III)\n\nDECARI POD\nThe decari is a type of fungus that produces a large spore pod. It anchors itself to rocks and soil using long, filament-like rhizoids that are capable of regrowing the decari’s main body if it is destroyed. The pods can be collected and used for various scientific pursuits or even as a food source. However, the decari pod cannot be consumed directly. It must have its thick outer layer and spiny filaments removed, and the fibrous hymenium cooked for a long time before it can be safely digested by Humans.\nWhere to Find: Pyro I\n\nFLAREWEED STALK\nFlareweed is a hearty plant that can survive in harsh environments. With a natural ability to filter out harmful elements from its water supply, flareweed stalks are frequently harvested to be used in filtration systems.\nWhere to Find: Bloom (Pyro III)\n\nFOTIA SEEDPOD\nThe fotia scrub relies on solar flares for its reproduction. Rather than having traditional stamen and pollen, it allows radiation from flares to mutate its genetics before releasing its seedpod. Some enterprising individuals seek out and collect the seedpods because of their natural radiological properties that can be utilized in various ways.\nWhere to Find: Pyro I\n\nPINGALA SEEDS\nEvery aspect of the pingala follows the golden ratio resulting in a visually arresting plant. This includes its seeds which are highly sought after by plant collectors. Especially since attempts to cultivate the pingala in greenhouse environments has proven extremely difficult.\nWhere to Find: Monox (Pyro II)\n\nWUOTAN SEED\nThe wuotan is a woody plant indigenous to the Pyro system. Able to thrive in stormy environments, it has evolved to withstand gale-force winds and weather lightning strikes. It produces a seed that becomes bioluminescent when ripe to draw attention and encourage their spread. They are often collected to utilize as a natural light source.\nWhere to Find: Pyro I\n\n\n*NYX SYSTEM*\n\nMINER’S HORN\nFirst discovered in the sewer lines at the QV Mining Station built into the Delamar asteroid in Nyx, this quick growing fungus has become a useful manufacturing component for the settlers of Levski thanks to the strong mycelium fibers that can be dried and used in a variety of ways.\nWhere to Find: Levski\n\n\n*MULTIPLE SYSTEMS*\n\nAMIOSHI PLAGUE\nNot nearly as ominous as its name, the amioshi plague is an invasive lichen that grows in the cracks of rocks. While the core of the lichen burrows out of sight to try and absorb as much moisture as it can find, the part near the surface sprouts hooded scales that eject spores to spread to other rocks. Its relatively short maturation period is the origin of its name.\nWhere to Find: Caves on all of Pyro’s Planets and Moons, Caves on Hurston (Stanton I) and its Moons, Caves on Cellin (Stanton 2a), Caves on Daymar (Stanton 2b), Caves on Wala (Stanton 3b), Caves on microTech (Stanton IV), Caves on Euterpe (Stanton 4c)\n\nBLUEMOON FUNGUS\nPreferring to spore in the depths of dark caves, the fruiting mushrooms of the bluemoon fungus are often collected for manufacturing a highly-valued petroleum-free lubricant used across a wide-variety of industries.\nWhere to Find: Caves on all of Pyro’s Planets and Moons, Caves on Hurston (Stanton I) and its Moons, Caves on Cellin (Stanton 2a), Caves on Daymar (Stanton 2b), Caves on Wala (Stanton 3b), Caves on microTech (Stanton IV), Caves on Euterpe (Stanton 4c)\n\nRANTA DUNG\nA dry cube-shaped dung that comes from the ranta, a large isopod-like crustacean. It has recently been discovered that the dung contains a unique bacterial biome that helps the ranta process and digest minerals and some researchers are hopeful its study will lead to industrial or medical innovations.\nWhere to Find: Caves on all of Pyro’s Planets and Moons, Caves on Hurston (Stanton I) and its Moons, Caves on Cellin (Stanton 2a), Caves on Daymar (Stanton 2b), Caves on Wala (Stanton 3b), Caves on microTech (Stanton IV), Caves on Euterpe (Stanton 4c)
RN_CriticalWarning_PowerPlantFailure,P
Old: Power Plant Failure
New: Power Plant Offline
Shubin_Industrial_HandMining_Nyx_M_PlanetarySystem_Desc_001
Old: CONTRACT: Mining Order\nLOCATION: Nyx\n\nDETAILS:\nOne of our prospecting teams recently confirmed that the asteroids which house QV Breaker Stations throughout Nyx’s Keeger Belt contain a rare ore type, Sadaryx.\n\nHowever, owing to the difficulty in access these stations and the inherent risks involved, we are seeking external mining crews to handle the extraction.\n\nWe do not have a confirmed location of where the Sadaryx deposits are located within the station, but would recommend starting with the cave sections where minerals naturally form. If you get really lucky, you may even find some crystals in storage that were mined by the old QV work crews.\n\n<EM4>TERMS*:</EM4>\nYour crew will need to gain access to a <EM4>QV Breaker Station</EM4>, collect the required <EM4> Sadaryx ore</EM4>, and deliver it to the freight elevator located at <EM4>~mission(Destination|Address)</EM4>.\n\nThis will require a <EM4>Multi-Tool with a Mining Attachment</EM4> and a basic understanding of hand mining.\n\nOur prospecting teams have reported that these stations may have been infiltrated by outlaws. Caution is advised.\n\n*By accepting this contract you are assuming any and all risks associated with the work outlined herein and in no way can Shubin Interstellar be held accountable for any damages accrued during the duration of the contract.
New: CONTRACT: Mining Order\nLOCATION: Nyx\n\nDETAILS:\nOne of our prospecting teams recently confirmed that the asteroids which house QV Breaker Stations throughout Nyx’s Keeger Belt contain a rare ore type, Sadaryx.\n\nHowever, owing to the difficulty in access these stations and the inherent risks involved, we are seeking external mining crews to handle the extraction.\n\nWe do not have a confirmed location of where the Sadaryx deposits are located within the station, but would recommend starting with the cave sections where minerals naturally form. If you get really lucky, you may even find some crystals in storage that were mined by the old QV work crews.\n\n<EM4>TERMS*:</EM4>\nYour crew will need to gain access to a <EM4>QV Breaker Station</EM4>, collect the required <EM4>Sadaryx ore</EM4>, and deliver it to the freight elevator located at <EM4>~mission(Destination|Address)</EM4>.\n\nThis will require a <EM4>Multi-Tool with a Mining Attachment</EM4> and a basic understanding of hand mining.\n\nOur prospecting teams have reported that these stations may have been infiltrated by outlaws. Caution is advised.\n\n*By accepting this contract you are assuming any and all risks associated with the work outlined herein and in no way can Shubin Interstellar be held accountable for any damages accrued during the duration of the contract.
Vaughn_EliminateSpecific_FPS_storm_H_desc_003
Old: A previous target I had thought to have been eliminated seems to have resurfaced as a hired merc over at <EM4>~mission(Location)</EM4> working for ASD. While I am surpremely disappointed with the contractor who claimed to have eliminated <EM4>~mission(TargetName|Last)</EM4>, I’m going to re-open the original contract and give it to you to finish it.\n\nThey are currently stationed at an operational facility, so they will not be alone. Use your discretion in executing the contract, but know that <EM4>~mission(TargetName)</EM4> is the priority.\n\nI trust you’ll do better than my former subcontractor,\n\nVaughn
New: A previous target I had thought to have been eliminated seems to have resurfaced as a hired merc over at <EM4>~mission(Location)</EM4> working for ASD. While I am supremely disappointed with the contractor who claimed to have eliminated <EM4>~mission(TargetName|Last)</EM4>, I’m going to re-open the original contract and give it to you to finish it.\n\nThey are currently stationed at an operational facility, so they will not be alone. Use your discretion in executing the contract, but know that <EM4>~mission(TargetName)</EM4> is the priority.\n\nI trust you’ll do better than my former subcontractor,\n\nVaughn
Vaughn_EliminateSpecific_FPS_storm_H_desc_004
Old: Have a difficult contract for a discerning operative. Target’s name is <EM4>~mission(TargetName)</EM4>. They’re currently working as hired security for Associated Science & Development and posted at <EM4>~mission(Location)</EM4>, a far cry from their previous career as a syndicate enforcer and bagman.\n\nI’ll need you to get in and take out <EM4>~mission(TargetName|Last)<EM4> which is easier said then done as they will undoubtedly be entrenched with other corporate security forces, but I believe you’ll figure it out.\n\nAll the best,\n\nVaughn
New: Have a difficult contract for a discerning operative. Target’s name is <EM4>~mission(TargetName)</EM4>. They’re currently working as hired security for Associated Science & Development and posted at <EM4>~mission(Location)</EM4>, a far cry from their previous career as a syndicate enforcer and bagman.\n\nI’ll need you to get in and take out <EM4>~mission(TargetName|Last)</EM4> which is easier said then done as they will undoubtedly be entrenched with other corporate security forces, but I believe you’ll figure it out.\n\nAll the best,\n\nVaughn
harvestable_Armillaria_Lev_desc
Old: First discovered in the sewer lines at the QV Mining Station built into the Delemar asteroid in Nyx, this quick growing fungus has become a useful manufacturing component for the settlers of Levski thanks to the strong mycelium fibers that can be dried and used in a variety of ways.
New: First discovered in the sewer lines at the QV Mining Station built into the Delamar asteroid in Nyx, this quick growing fungus has become a useful manufacturing component for the settlers of Levski thanks to the strong mycelium fibers that can be dried and used in a variety of ways.
item_DescFlair_Model_Carrack_toy_b_1H
Old: This highly detailed miniature celebrates the Carrack being named Best in Show at the 2952 Intergalatic Aerospace Expo. Takuetsu worked with Anvil Aerospace to get the dimensions and details precisely right so the handheld version of this beloved exploration ship can join you on adventures across the empire.
New: This highly detailed miniature celebrates the Carrack being named Best in Show at the 2952 Intergalactic Aerospace Expo. Takuetsu worked with Anvil Aerospace to get the dimensions and details precisely right so the handheld version of this beloved exploration ship can join you on adventures across the empire.
item_Desc_COMP_WLOP_S02_Baas
Old: Item Type: Computer\nManufacturer: WillsOp\nSize: 2\nGrade: C\nClass: Civilian\n\nThe Baas from WillsOp gives you superior performance to deliver one of the fastest and comprhensive computational experiences.
New: Item Type: Computer\nManufacturer: WillsOp\nSize: 2\nGrade: C\nClass: Civilian\n\nThe Baas from WillsOp gives you superior performance to deliver one of the fastest and comprehensive computational experiences.
item_Desc_nvy_pilot_flightsuit_helmet_01_Shared
Old: Item Type: Flight Helmet\nDamage Reduction: 10%\nTemp. Rating: -30 / 60 °C\nRadiation Protection: 15200 REM\nRadiation Scrub Rate: 81 REM/s\n\nThe APOS helmet’s carbon fibre shell offers superb impact and penetration protection, an uninterrupted field of view and excellent stability making it ideal for all kinds of operations in the field.
New: Item Type: Flight Helmet\nDamage Reduction: 10%\nTemp. Rating: -30 / 60 °C\nRadiation Protection: 15200 REM\nRadiation Scrub Rate: 81 REM/s\n\nThe AVS-E helmet’s carbon fiber shell offers superb impact and penetration protection, an uninterrupted field of view and excellent stability making it ideal for all kinds of operations in the field.
item_Desc_vpw_bouncer_jacket_01_01_01
Old: Carrying Capacity: 1K µSCU\n\nThe Vaporwear Creese is an ocan jacket featuring an old-Earth collar and tags around the shoulders. Armored shoulder accents and ventilated sleeves allow the jacket to be worn casually or piloting an open canopy vehicle.
New: Carrying Capacity: 1K µSCU\n\nThe Vaporwear Creese jacket features an old-Earth collar and tags around the shoulders. Armored shoulder accents and ventilated sleeves allow the jacket to be worn casually or piloting an open canopy vehicle.
item_Desc_vpw_bouncer_jacket_01_02_01
Old: Carrying Capacity: 1K µSCU\n\nThe Vaporwear Creese is an ocan jacket featuring an old-Earth collar and tags around the shoulders. Armored shoulder accents and ventilated sleeves provide protection without restricting movement, allowing the jacket to be worn casually or piloting an open canopy vehicle. The special Skullsnap edition is a slick silver with geometric stylings and a screaming skull on the back.
New: Carrying Capacity: 1K µSCU\n\nThe Vaporwear Creese jacket features an old-Earth collar and tags around the shoulders. Armored shoulder accents and ventilated sleeves provide protection without restricting movement, allowing the jacket to be worn casually or piloting an open canopy vehicle. The special Skullsnap edition is a slick silver with geometric stylings and a screaming skull on the back.
item_Desc_vpw_bouncer_jacket_01_03_01
Old: Carrying Capacity: 1K µSCU\n\nThe Vaporwear Creese is an ocan jacket featuring an old-Earth collar and tags around the shoulders. Armored shoulder accents and ventilated sleeves provide protection without restricting movement, allowing the jacket to be worn casually or piloting an open canopy vehicle. The special Toxic Fog edition is black with poison gas green accents and skull on the front and back.
New: Carrying Capacity: 1K µSCU\n\nThe Vaporwear Creese jacket features an old-Earth collar and tags around the shoulders. Armored shoulder accents and ventilated sleeves provide protection without restricting movement, allowing the jacket to be worn casually or piloting an open canopy vehicle. The special Toxic Fog edition is black with poison gas green accents and a skull on the front and back.
item_Desc_vpw_bouncer_jacket_01_04_01
Old: Carrying Capacity: 1K µSCU\n\nThe Vaporwear Creese is an ocan jacket featuring an old-Earth collar and tags around the shoulders. Armored shoulder accents and ventilated sleeves provide protection without restricting movement, allowing the jacket to be worn casually or piloting an open canopy vehicle. The special Copperhead edition features a snake enwrapping the front, back, and left arm of the jacket.
New: Carrying Capacity: 1K µSCU\n\nThe Vaporwear Creese jacket features an old-Earth collar and tags around the shoulders. Armored shoulder accents and ventilated sleeves provide protection without restricting movement, allowing the jacket to be worn casually or piloting an open canopy vehicle. The special Copperhead edition features a snake enwrapping the front, back, and left arm of the jacket.
item_Descvolt_optics_tsco_x8_s3_store01
Old: Manufacturer: VOLT\nType: Telescopic\nAttachment Point: Optic\nMagnification: 8x\nAim Time: +0%\nSize: 3\n\nDesigned for long distance precision shooting, the FarSight is carefully crafted to provide unparalleled fidelity of targets. VOLT’s TruePicture lens technology provides high levels of light transmission, ensuring easy target acquisition and daylight illumination so you always get your mark.\n\nThe Golden Blossom version is mostly black, embelished with intricate golden flowers, giving your enemies one final glimpse of life before death.
New: Manufacturer: VOLT\nType: Telescopic\nAttachment Point: Optic\nMagnification: 8x\nAim Time: +0%\nSize: 3\n\nDesigned for long distance precision shooting, the FarSight is carefully crafted to provide unparalleled fidelity of targets. VOLT’s TruePicture lens technology provides high levels of light transmission, ensuring easy target acquisition and daylight illumination so you always get your mark.\n\nThe Golden Blossom version is mostly black, embellished with intricate golden flowers, giving your enemies one final glimpse of life before death.
item_Descvolt_sniper_energy_01_store01
Old: Manufacturer: Verified Offworld Laser Technologies\nItem Type: Sniper Rifle\nClass: Energy (Laser)\n\nBattery Size: 22\nRate of Fire: 60-300 rpm\nEffective Range: 80 m\n\nAttachments: Optics (S3), Underbarrel (S2)\n\nThe Zenith Laser Sniper Rifle from VOLT offers operational flexibility on the battlefield as it can fire lower-energy shots rapidly, or be allowed time to automatically charge to fire a much more powerful energy blast that also generates significantly more noise and heat.\n\nThe Golden Blossom version is mostly black, embelished with intricate golden flowers, giving your enemies one final glimpse of life before death.
New: Manufacturer: Verified Offworld Laser Technologies\nItem Type: Sniper Rifle\nClass: Energy (Laser)\n\nBattery Size: 22\nRate of Fire: 60-300 rpm\nEffective Range: 80 m\n\nAttachments: Optics (S3), Underbarrel (S2)\n\nThe Zenith Laser Sniper Rifle from VOLT offers operational flexibility on the battlefield as it can fire lower-energy shots rapidly, or be allowed time to automatically charge to fire a much more powerful energy blast that also generates significantly more noise and heat.\n\nThe Golden Blossom version is mostly black, embellished with intricate golden flowers, giving your enemies one final glimpse of life before death.
item_NameCarryable_1H_SQ_Flair_Coin_1_luminalia_a
Old: Luminalia ‘ 55 Coin
New: Luminalia ’55 Coin
item_Name_nvy_pilot_flightsuit_helmet_01
Old: APOS Helmet
New: AVS-E Helmet
item_Name_qrt_specialist_heavy_arms_01_01_13
Old: Antium Arms Maroon
New: Antium Helmet Jet
item_Name_qrt_specialist_heavy_helmet_01_01_12
Old: Antium Helmet Jet
New: Antium Core Jet
item_desc_FLBL_AEGS_Avenger_Handling
Old: Manufacturer: Broad & Rabiee\nType: Flight Blade\n\nUnlock the potential of your Aegis Avenger with the PHB Flight Blade from Broad & Rabiee. By re-allocating forward thrust resources, you can expect your ship deliver increased precision handling during tight maneuvers.
New: Manufacturer: Broad & Rabiee\nType: Flight Blade\n\nUnlock the potential of your Aegis Avenger with the PHB Flight Blade from Broad & Rabiee. By re-allocating forward thrust resources, you can expect your ship to deliver increased precision handling during tight maneuvers.
item_desc_FLBL_AEGS_Avenger_Speed
Old: Manufacturer: Broad & Rabiee\nType: Flight Blade\n\nUnlock the potential of your Aegis Avenger with the TSB Flight Blade from Broad & Rabiee. By re-allocating lateral thrust resources, you can expect your ship deliver increased top speeds in the straightaway.
New: Manufacturer: Broad & Rabiee\nType: Flight Blade\n\nUnlock the potential of your Aegis Avenger with the TSB Flight Blade from Broad & Rabiee. By re-allocating lateral thrust resources, you can expect your ship to deliver increased top speeds in the straightaway.
item_desc_FLBL_AEGS_Avenger_Stalker_Handling
Old: Manufacturer: Broad & Rabiee\nType: Flight Blade\n\nUnlock the potential of your Aegis Avenger Stalker with the PHB Flight Blade from Broad & Rabiee. By re-allocating forward thrust resources, you can expect your ship deliver increased precision handling during tight maneuvers.
New: Manufacturer: Broad & Rabiee\nType: Flight Blade\n\nUnlock the potential of your Aegis Avenger Stalker with the PHB Flight Blade from Broad & Rabiee. By re-allocating forward thrust resources, you can expect your ship to deliver increased precision handling during tight maneuvers.
item_desc_FLBL_AEGS_Avenger_Stalker_Speed
Old: Manufacturer: Broad & Rabiee\nType: Flight Blade\n\nUnlock the potential of your Aegis Avenger Stalker with the TSB Flight Blade from Broad & Rabiee. By re-allocating lateral thrust resources, you can expect your ship deliver increased top speeds in the straightaway.
New: Manufacturer: Broad & Rabiee\nType: Flight Blade\n\nUnlock the potential of your Aegis Avenger Stalker with the TSB Flight Blade from Broad & Rabiee. By re-allocating lateral thrust resources, you can expect your ship to deliver increased top speeds in the straightaway.
item_desc_FLBL_AEGS_Avenger_Titan_Handling
Old: Manufacturer: Broad & Rabiee\nType: Flight Blade\n\nUnlock the potential of your Aegis Avenger Titan with the PHB Flight Blade from Broad & Rabiee. By re-allocating forward thrust resources, you can expect your ship deliver increased precision handling during tight maneuvers.
New: Manufacturer: Broad & Rabiee\nType: Flight Blade\n\nUnlock the potential of your Aegis Avenger Titan with the PHB Flight Blade from Broad & Rabiee. By re-allocating forward thrust resources, you can expect your ship to deliver increased precision handling during tight maneuvers.
item_desc_FLBL_AEGS_Avenger_Titan_Speed
Old: Manufacturer: Broad & Rabiee\nType: Flight Blade\n\nUnlock the potential of your Aegis Avenger Titan with the TSB Flight Blade from Broad & Rabiee. By re-allocating lateral thrust resources, you can expect your ship deliver increased top speeds in the straightaway.
New: Manufacturer: Broad & Rabiee\nType: Flight Blade\n\nUnlock the potential of your Aegis Avenger Titan with the TSB Flight Blade from Broad & Rabiee. By re-allocating lateral thrust resources, you can expect your ship to deliver increased top speeds in the straightaway.
item_desc_FLBL_AEGS_Avenger_Warlock_Handling
Old: Manufacturer: Broad & Rabiee\nType: Flight Blade\n\nUnlock the potential of your Aegis Avenger Warlock with the PHB Flight Blade from Broad & Rabiee. By re-allocating forward thrust resources, you can expect your ship deliver increased precision handling during tight maneuvers.
New: Manufacturer: Broad & Rabiee\nType: Flight Blade\n\nUnlock the potential of your Aegis Avenger Warlock with the PHB Flight Blade from Broad & Rabiee. By re-allocating forward thrust resources, you can expect your ship to deliver increased precision handling during tight maneuvers.
item_desc_FLBL_AEGS_Avenger_Warlock_Speed
Old: Manufacturer: Broad & Rabiee\nType: Flight Blade\n\nUnlock the potential of your Aegis Avenger Warlock with the TSB Flight Blade from Broad & Rabiee. By re-allocating lateral thrust resources, you can expect your ship deliver increased top speeds in the straightaway.
New: Manufacturer: Broad & Rabiee\nType: Flight Blade\n\nUnlock the potential of your Aegis Avenger Warlock with the TSB Flight Blade from Broad & Rabiee. By re-allocating lateral thrust resources, you can expect your to ship deliver increased top speeds in the straightaway.
item_desc_FLBL_AEGS_Gladius_Handling
Old: Manufacturer: Broad & Rabiee\nType: Flight Blade\n\nUnlock the potential of your Aegis Gladius with the PHB Flight Blade from Broad & Rabiee. By re-allocating forward thrust resources, you can expect your ship deliver increased precision handling during tight maneuvers.
New: Manufacturer: Broad & Rabiee\nType: Flight Blade\n\nUnlock the potential of your Aegis Gladius with the PHB Flight Blade from Broad & Rabiee. By re-allocating forward thrust resources, you can expect your ship to deliver increased precision handling during tight maneuvers.
item_desc_FLBL_AEGS_Gladius_Speed
Old: Manufacturer: Broad & Rabiee\nType: Flight Blade\n\nUnlock the potential of your Aegis Gladius with the TSB Flight Blade from Broad & Rabiee. By re-allocating lateral thrust resources, you can expect your ship deliver increased top speeds in the straightaway.
New: Manufacturer: Broad & Rabiee\nType: Flight Blade\n\nUnlock the potential of your Aegis Gladius with the TSB Flight Blade from Broad & Rabiee. By re-allocating lateral thrust resources, you can expect your ship to deliver increased top speeds in the straightaway.
item_desc_FLBL_AEGS_Hammerhead_Handling
Old: Manufacturer: Broad & Rabiee\nType: Flight Blade\n\nUnlock the potential of your Aegis Hammerhead with the PHB Flight Blade from Broad & Rabiee. By re-allocating forward thrust resources, you can expect your ship deliver increased precision handling during tight maneuvers.
New: Manufacturer: Broad & Rabiee\nType: Flight Blade\n\nUnlock the potential of your Aegis Hammerhead with the PHB Flight Blade from Broad & Rabiee. By re-allocating forward thrust resources, you can expect your ship to deliver increased precision handling during tight maneuvers.
item_desc_FLBL_AEGS_Hammerhead_Speed
Old: Manufacturer: Broad & Rabiee\nType: Flight Blade\n\nUnlock the potential of your Aegis Hammerhead with the TSB Flight Blade from Broad & Rabiee. By re-allocating lateral thrust resources, you can expect your ship deliver increased top speeds in the straightaway.
New: Manufacturer: Broad & Rabiee\nType: Flight Blade\n\nUnlock the potential of your Aegis Hammerhead with the TSB Flight Blade from Broad & Rabiee. By re-allocating lateral thrust resources, you can expect your ship to deliver increased top speeds in the straightaway.
item_desc_FLBL_AEGS_Redeemer_Handling
Old: Manufacturer: Broad & Rabiee\nType: Flight Blade\n\nUnlock the potential of your Aegis Redeemer with the PHB Flight Blade from Broad & Rabiee. By re-allocating forward thrust resources, you can expect your ship deliver increased precision handling during tight maneuvers.
New: Manufacturer: Broad & Rabiee\nType: Flight Blade\n\nUnlock the potential of your Aegis Redeemer with the PHB Flight Blade from Broad & Rabiee. By re-allocating forward thrust resources, you can expect your ship to deliver increased precision handling during tight maneuvers.
item_desc_FLBL_AEGS_Redeemer_Speed
Old: Manufacturer: Broad & Rabiee\nType: Flight Blade\n\nUnlock the potential of your Aegis Redeemer with the TSB Flight Blade from Broad & Rabiee. By re-allocating lateral thrust resources, you can expect your ship deliver increased top speeds in the straightaway.
New: Manufacturer: Broad & Rabiee\nType: Flight Blade\n\nUnlock the potential of your Aegis Redeemer with the TSB Flight Blade from Broad & Rabiee. By re-allocating lateral thrust resources, you can expect your ship to deliver increased top speeds in the straightaway.
item_desc_FLBL_ANVL_Arrow_Handling
Old: Manufacturer: Broad & Rabiee\nType: Flight Blade\n\nUnlock the potential of your Anvil Arrow with the PHB Flight Blade from Broad & Rabiee. By re-allocating forward thrust resources, you can expect your ship deliver increased precision handling during tight maneuvers.
New: Manufacturer: Broad & Rabiee\nType: Flight Blade\n\nUnlock the potential of your Anvil Arrow with the PHB Flight Blade from Broad & Rabiee. By re-allocating forward thrust resources, you can expect your ship to deliver increased precision handling during tight maneuvers.
item_desc_FLBL_ANVL_Arrow_Speed
Old: Manufacturer: Broad & Rabiee\nType: Flight Blade\n\nUnlock the potential of your Anvil Arrow with the TSB Flight Blade from Broad & Rabiee. By re-allocating lateral thrust resources, you can expect your ship deliver increased top speeds in the straightaway.
New: Manufacturer: Broad & Rabiee\nType: Flight Blade\n\nUnlock the potential of your Anvil Arrow with the TSB Flight Blade from Broad & Rabiee. By re-allocating lateral thrust resources, you can expect your ship to deliver increased top speeds in the straightaway.
item_desc_FLBL_ANVL_Pisces_C8R_Handling
Old: Manufacturer: Broad & Rabiee\nType: Flight Blade\n\nUnlock the potential of your Anvil C8R Pisces Rescue with the PHB Flight Blade from Broad & Rabiee. By re-allocating forward thrust resources, you can expect your ship deliver increased precision handling during tight maneuvers.
New: Manufacturer: Broad & Rabiee\nType: Flight Blade\n\nUnlock the potential of your Anvil C8R Pisces Rescue with the PHB Flight Blade from Broad & Rabiee. By re-allocating forward thrust resources, you can expect your ship to deliver increased precision handling during tight maneuvers.
item_desc_FLBL_ANVL_Pisces_C8R_Speed
Old: Manufacturer: Broad & Rabiee\nType: Flight Blade\n\nUnlock the potential of your Anvil C8R Pisces Rescue with the TSB Flight Blade from Broad & Rabiee. By re-allocating lateral thrust resources, you can expect your ship deliver increased top speeds in the straightaway.
New: Manufacturer: Broad & Rabiee\nType: Flight Blade\n\nUnlock the potential of your Anvil C8R Pisces Rescue with the TSB Flight Blade from Broad & Rabiee. By re-allocating lateral thrust resources, you can expect your ship to deliver increased top speeds in the straightaway.
item_desc_FLBL_ANVL_Pisces_C8X_Handling
Old: Manufacturer: Broad & Rabiee\nType: Flight Blade\n\nUnlock the potential of your Anvil C8X Pisces Expedition with the PHB Flight Blade from Broad & Rabiee. By re-allocating forward thrust resources, you can expect your ship deliver increased precision handling during tight maneuvers.
New: Manufacturer: Broad & Rabiee\nType: Flight Blade\n\nUnlock the potential of your Anvil C8X Pisces Expedition with the PHB Flight Blade from Broad & Rabiee. By re-allocating forward thrust resources, you can expect your ship to deliver increased precision handling during tight maneuvers.
item_desc_FLBL_ANVL_Pisces_C8X_Speed
Old: Manufacturer: Broad & Rabiee\nType: Flight Blade\n\nUnlock the potential of your Anvil C8X Pisces Expedition with the TSB Flight Blade from Broad & Rabiee. By re-allocating lateral thrust resources, you can expect your ship deliver increased top speeds in the straightaway.
New: Manufacturer: Broad & Rabiee\nType: Flight Blade\n\nUnlock the potential of your Anvil C8X Pisces Expedition with the TSB Flight Blade from Broad & Rabiee. By re-allocating lateral thrust resources, you can expect your ship to deliver increased top speeds in the straightaway.
item_desc_FLBL_ANVL_Pisces_Handling
Old: Manufacturer: Broad & Rabiee\nType: Flight Blade\n\nUnlock the potential of your Anvil Pisces with the PHB Flight Blade from Broad & Rabiee. By re-allocating forward thrust resources, you can expect your ship deliver increased precision handling during tight maneuvers.
New: Manufacturer: Broad & Rabiee\nType: Flight Blade\n\nUnlock the potential of your Anvil Pisces with the PHB Flight Blade from Broad & Rabiee. By re-allocating forward thrust resources, you can expect your ship to deliver increased precision handling during tight maneuvers.
item_desc_FLBL_ANVL_Pisces_Speed
Old: Manufacturer: Broad & Rabiee\nType: Flight Blade\n\nUnlock the potential of your Anvil Pisces with the TSB Flight Blade from Broad & Rabiee. By re-allocating lateral thrust resources, you can expect your ship deliver increased top speeds in the straightaway.
New: Manufacturer: Broad & Rabiee\nType: Flight Blade\n\nUnlock the potential of your Anvil Pisces with the TSB Flight Blade from Broad & Rabiee. By re-allocating lateral thrust resources, you can expect your ship to deliver increased top speeds in the straightaway.
item_desc_FLBL_ARGO_MPUV_1T_Handling
Old: Manufacturer: Broad & Rabiee\nType: Flight Blade\n\nUnlock the potential of your Argo MPUV-1T with the PHB Flight Blade from Broad & Rabiee. By re-allocating forward thrust resources, you can expect your ship deliver increased precision handling during tight maneuvers.
New: Manufacturer: Broad & Rabiee\nType: Flight Blade\n\nUnlock the potential of your Argo MPUV-1T with the PHB Flight Blade from Broad & Rabiee. By re-allocating forward thrust resources, you can expect your ship to deliver increased precision handling during tight maneuvers.
item_desc_FLBL_ARGO_MPUV_1T_Speed
Old: Manufacturer: Broad & Rabiee\nType: Flight Blade\n\nUnlock the potential of your Argo MPUV-1T with the TSB Flight Blade from Broad & Rabiee. By re-allocating lateral thrust resources, you can expect your ship deliver increased top speeds in the straightaway.
New: Manufacturer: Broad & Rabiee\nType: Flight Blade\n\nUnlock the potential of your Argo MPUV-1T with the TSB Flight Blade from Broad & Rabiee. By re-allocating lateral thrust resources, you can expect your ship to deliver increased top speeds in the straightaway.
item_desc_FLBL_ARGO_MPUV_Handling
Old: Manufacturer: Broad & Rabiee\nType: Flight Blade\n\nUnlock the potential of your Argo MPUV-1C with the PHB Flight Blade from Broad & Rabiee. By re-allocating forward thrust resources, you can expect your ship deliver increased precision handling during tight maneuvers.
New: Manufacturer: Broad & Rabiee\nType: Flight Blade\n\nUnlock the potential of your Argo MPUV-1C with the PHB Flight Blade from Broad & Rabiee. By re-allocating forward thrust resources, you can expect your ship to deliver increased precision handling during tight maneuvers.
item_desc_FLBL_ARGO_MPUV_Speed
Old: Manufacturer: Broad & Rabiee\nType: Flight Blade\n\nUnlock the potential of your Argo MPUV-1C with the TSB Flight Blade from Broad & Rabiee. By re-allocating lateral thrust resources, you can expect your ship deliver increased top speeds in the straightaway.
New: Manufacturer: Broad & Rabiee\nType: Flight Blade\n\nUnlock the potential of your Argo MPUV-1C with the TSB Flight Blade from Broad & Rabiee. By re-allocating lateral thrust resources, you can expect your ship to deliver increased top speeds in the straightaway.
item_desc_FLBL_ARGO_MPUV_Transport_Handling
Old: Manufacturer: Broad & Rabiee\nType: Flight Blade\n\nUnlock the potential of your Argo MPUV-1P with the PHB Flight Blade from Broad & Rabiee. By re-allocating forward thrust resources, you can expect your ship deliver increased precision handling during tight maneuvers.
New: Manufacturer: Broad & Rabiee\nType: Flight Blade\n\nUnlock the potential of your Argo MPUV-1P with the PHB Flight Blade from Broad & Rabiee. By re-allocating forward thrust resources, you can expect your ship to deliver increased precision handling during tight maneuvers.
item_desc_FLBL_ARGO_MPUV_Transport_Speed
Old: Manufacturer: Broad & Rabiee\nType: Flight Blade\n\nUnlock the potential of your Argo MPUV-1P with the TSB Flight Blade from Broad & Rabiee. By re-allocating lateral thrust resources, you can expect your ship deliver increased top speeds in the straightaway.
New: Manufacturer: Broad & Rabiee\nType: Flight Blade\n\nUnlock the potential of your Argo MPUV-1P with the TSB Flight Blade from Broad & Rabiee. By re-allocating lateral thrust resources, you can expect your ship to deliver increased top speeds in the straightaway.
item_desc_FLBL_RSI_Scorpius_Antares_Handling
Old: Manufacturer: Broad & Rabiee\nType: Flight Blade\n\nUnlock the potential of your RSI Scorpius Antares with the PHB Flight Blade from Broad & Rabiee. By re-allocating forward thrust resources, you can expect your ship deliver increased precision handling during tight maneuvers.
New: Manufacturer: Broad & Rabiee\nType: Flight Blade\n\nUnlock the potential of your RSI Scorpius Antares with the PHB Flight Blade from Broad & Rabiee. By re-allocating forward thrust resources, you can expect your ship to deliver increased precision handling during tight maneuvers.
item_desc_FLBL_RSI_Scorpius_Antares_Speed
Old: Manufacturer: Broad & Rabiee\nType: Flight Blade\n\nUnlock the potential of your RSI Scorpius Antares with the TSB Flight Blade from Broad & Rabiee. By re-allocating lateral thrust resources, you can expect your ship deliver increased top speeds in the straightaway.
New: Manufacturer: Broad & Rabiee\nType: Flight Blade\n\nUnlock the potential of your RSI Scorpius Antares with the TSB Flight Blade from Broad & Rabiee. By re-allocating lateral thrust resources, you can expect your ship to deliver increased top speeds in the straightaway.
item_desc_FLBL_RSI_Scorpius_Handling
Old: Manufacturer: Broad & Rabiee\nType: Flight Blade\n\nUnlock the potential of your RSI Scorpius with the PHB Flight Blade from Broad & Rabiee. By re-allocating forward thrust resources, you can expect your ship deliver increased precision handling during tight maneuvers.
New: Manufacturer: Broad & Rabiee\nType: Flight Blade\n\nUnlock the potential of your RSI Scorpius with the PHB Flight Blade from Broad & Rabiee. By re-allocating forward thrust resources, you can expect your ship to deliver increased precision handling during tight maneuvers.
item_desc_FLBL_RSI_Scorpius_Speed
Old: Manufacturer: Broad & Rabiee\nType: Flight Blade\n\nUnlock the potential of your RSI Scorpius with the TSB Flight Blade from Broad & Rabiee. By re-allocating lateral thrust resources, you can expect your ship deliver increased top speeds in the straightaway.
New: Manufacturer: Broad & Rabiee\nType: Flight Blade\n\nUnlock the potential of your RSI Scorpius with the TSB Flight Blade from Broad & Rabiee. By re-allocating lateral thrust resources, you can expect your ship to deliver increased top speeds in the straightaway.
item_fuelnozzle_GRIN_Fast_Desc
Old: Manufacturer: Greycat Industrial\nItem Type: Fuel Nozzle\nSafe Flow Rate: 0.3 SCU/s\n\nAllowing for a greatly increased overall flow rate, the Norfield fuel nozzle from Greycat prioritizes the fast and efficient transfer of fuel while only sacrificing some pod storage capacity. \n
New: Manufacturer: Greycat Industrial\nItem Type: Fuel Nozzle\nFlow Speed: 1.71 SCU/s\n\nAllowing for a greatly increased overall flow rate, the Norfield fuel nozzle from Greycat prioritizes the fast and efficient transfer of fuel while only sacrificing some pod storage capacity. \n
item_fuelnozzle_GRIN_Safe_Desc
Old: Manufacturer: Greycat Industrial\nItem Type: Fuel Nozzle\nSafe Flow Rate: 0.8 SCU/s\n\nBy maintaining a higher working pressure, the Harkin fuel nozzle from Greycat not only provides for a wider range of safe flow rates, but allows the attached storage to hold additional fuel albeit at a slower overall transfer rate.\n
New: Manufacturer: Greycat Industrial\nItem Type: Fuel Nozzle\nFlow Speed: 1.04 SCU/s\n\nBy maintaining a higher working pressure, the Harkin fuel nozzle from Greycat not only boasts a secure build, but allows the attached storage to hold additional fuel albeit at a slower overall transfer speed.\n
item_fuelnozzle_MISC_Standard_Desc
Old: Manufacturer: MISC\nItem Type: Fuel Nozzle\nSafe Flow Rate: 0.4 SCU/s\n\nThe nozzle of choice for the acclaimed MISC Starfarer, the RN-7s was designed to be a flexible fuel transfer option suited for a variety of situations.\n
New: Manufacturer: MISC\nItem Type: Fuel Nozzle\nFlow Speed: 1.65 SCU/s\n\nThe nozzle of choice for the acclaimed MISC Starfarer, the RN-7s was designed to be a flexible fuel transfer option suited for a variety of situations.\n
item_fuelpod_MISC_Standard_Desc
Old: Manufacturer: MISC\nItem Type: Fuel Pod\nFlow Rate: 1.15 SCU/s\nCapacity: 60 SCU\n\nThe standard fuel pod of the Starfarer, the CR-60 was designed by MISC to be a well balanced fuel storage option ready to tackle a wide variety of jobs.\n
New: Manufacturer: MISC\nItem Type: Fuel Pod\nFlow Modifier: +5%\nCapacity: 10 SCU\n\nThe standard fuel pod of the Starfarer, the CR-60 was designed by MISC to be a well balanced fuel storage option ready to tackle a wide variety of jobs.\n
item_fuelpod_STOR_Fast_Desc
Old: Manufacturer: Stor*All\nItem Type: Fuel Pod\nFlow Rate: 1.5 SCU/s\nCapacity: 50 SCU\n\nWhen it comes to balancing your bottom line, time is money. That’s why Stor*All designed the GSX-RF fuel pod to have one of the fastest flow rates on the market. While it does have a slightly reduced capacity, the time saved and modest improvements to the safe flow rate makes this an ideal solution for service ships.\n
New: Manufacturer: Stor*All\nItem Type: Fuel Pod\nFlow Modifier: -37%\nCapacity: 16.8 SCU\n\nWhen it comes to balancing your bottom line, time is money. That’s why Stor*All designed the GSX-RF fuel pod to have one of the fastest flow rates on the market. While it does have a slightly reduced capacity, the time saved and modest improvements to the safe flow rate makes this an ideal solution for service ships.\n
item_fuelpod_STOR_Safe_Desc
Old: Manufacturer: Stor*All\nItem Type: Fuel Pod\nFlow Rate: 0.9 SCU/s\nCapacity: 70 SCU\n\nBy using a triple reinforced outer plating rated far above industry standards, the GSX-HP fuel pod from Stor*All can handle higher pressures than your typical storage options. This allows you to transport more fuel and improves the safe flow rates of whichever nozzle you use.\n
New: Manufacturer: Stor*All\nItem Type: Fuel Pod\nFlow Modifier: -37%\nCapacity: 7.35 SCU\n\nBy using a triple reinforced outer plating rated far above industry standards, the GSX-HP fuel pod from Stor*All can handle higher pressures than your typical storage options. This allows you to transport more fuel and improves the safe flow rates of whichever nozzle you use.\n
manufacturer_NameKRIG
Old: Kruger Intergalatic
New: Kruger Intergalactic
mg_pacheco_assassin_sync_desc_001
Old: A little while ago I got a not to subtle blackmail threat. We were able to track it down to two operators who go by ~mission(TargetName) and ~mission(TargetName2).\n\nYou’re going to send a message about what we do to people who try to take advantage of us.\n\nForm a crew and hunt these bastards down. And because we can’t risk them leaking the information they have, you need to kill both of them at the same time. \n\n~Mission(Danger) Make it so no one thinks about blackmailing us again for a long time.\n\n-Twitch
New: A little while ago I got a not too subtle blackmail threat. We were able to track it down to two operators who go by ~mission(TargetName) and ~mission(TargetName2).\n\nYou’re going to send a message about what we do to people who try to take advantage of us.\n\nForm a crew and hunt these bastards down. And because we can’t risk them leaking the information they have, you need to kill both of them at the same time. \n\n~Mission(Danger) Make it so no one thinks about blackmailing us again for a long time.\n\n-Twitch
mg_pacheco_assassin_sync_desc_002
Old: My employers want ~mission(TargetName) and ~mission(TargetName2) dead.\n\nMore importantly, they want them dead at the same time. \n\nCoordinate with some hired guns you trust to perform a simultaneous hit.\n\n~Mission(Danger) However it goes down, make it clean and on’t let either of them get away. \n\n-Twitch
New: My employers want ~mission(TargetName) and ~mission(TargetName2) dead.\n\nMore importantly, they want them dead at the same time. \n\nCoordinate with some hired guns you trust to perform a simultaneous hit.\n\n~Mission(Danger) However it goes down, make it clean and don’t let either of them get away. \n\n-Twitch
pause_options_esp_strength
Old: Pilot E.S.P. – Strength
New: Pilot – ESP – Assist Strength
vehicle_NameRSI_Aurora_CL_short
Old: Aurora Mk I CL
New: Aurora CL
vehicle_NameRSI_Aurora_ES_short
Old: Aurora Mk I ES
New: Aurora ES
vehicle_NameRSI_Aurora_LN_short
Old: Aurora Mk I LN
New: Aurora LN
vehicle_NameRSI_Aurora_LX_short
Old: Aurora Mk I LX
New: Aurora LX
