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Star Citizen | Alpha 4.7.0 11399345 Data Mining

In questo post indichiamo tutte le informazioni recuperate dai file di Star Citizen delle Patch 4.7.0 11399345.

Chiavi aggiunte per area

  • area_name_array_01,P = Refractor A
  • area_name_array_02,P = Refractor B
  • area_name_array_03,P = Refractor C
  • area_name_laserroom,P = Mining Laser
  • area_name_maintenance,P = Service Entrance
  • area_name_monorailstation = Monorail Station
  • area_name_operations,P = Operations
  • area_name_power_core,P = Central Core & Power
  • area_name_ringstop = Ring Stop
  • area_name_sector1 = Sector 1 Engineering & Maintenance
  • area_name_sector1A = Sector 1-A Engineering
  • area_name_sector1B = Sector 1-B Maintenance
  • area_name_sector2 = Sector 2 Excavation
  • area_name_securestorage = Secure Storage
  • area_name_stagingarea = Staging Area
  • area_name_warehouse,P = Storage Depot

Chiavi aggiunte per BaseToModifiedSeparator,P

  • BaseToModifiedSeparator,P = >

Chiavi aggiunte per BeaconPlotTitle,P

  • BeaconPlotTitle,P = Beacon Plot

Chiavi aggiunte per BHG

  • BHG_Certification_Easy_Desc,P = ——————————————————–\n—————– BOUNTY CONTRACT —————–\n——————————————————–\n\nBOUNTY HUNTERS GUILD\nPROCESSING & DISTRIBUTION\n\nThe Bounty Hunters Guild has authorized an official bounty.\n\nNAME: ~mission(TargetName) \nSYSTEM: ~mission(System)\nRISK ASSESSMENT: Low\nLAST KNOWN LOCATION: ~mission(Location)\nKNOWN AFFILIATIONS: <None>\nNOTES: Based on an assessment of your developing abilities, the Bounty Hunters Guild would like to offer you the chance to earn your Tracker Beginner’s Permit.\n\nThis permit would signify that you are qualified to track and apprehend Low-Risk Targets (LRT). These criminals traditionally fly smaller ships but typically have a few escorts which makes them more challenging.\n\nTo successfully complete this certification process, you must apprehend a LRT ranked criminal by the name of <EM4>~mission(TargetName)</EM4> last seen at <EM4>~mission(Location|Address)</EM4>.\n\n\nBOUNTY HUNTERS GUILD\nIn Pursuit of Justice\n\nThe Bounty Hunters Guild is a security service sanctioned by the Mercenary Guild and authorized to operate in both the UEE and beyond in accordance with Xenotrade Authority Acts.
  • BHG_Certification_Hard_Desc,P = ——————————————————–\n—————– BOUNTY CONTRACT —————–\n——————————————————–\n\nBOUNTY HUNTERS GUILD\nPROCESSING & DISTRIBUTION\n\nThe Bounty Hunters Guild has authorized an official bounty.\n\nNAME: ~mission(TargetName) \nSYSTEM: ~mission(System) \nRISK ASSESSMENT: High\nLAST KNOWN LOCATION: ~mission(Location)\nKNOWN AFFILIATIONS: <None>\nNOTES: As your standing in the community continues to grow, the Bounty Hunters Guild would like to offer you the chance to earn a Journeyman Tracker License.\n\nThis license would signify that you are qualified to track and apprehend High-Risk Targets (HRT). These criminals can travel in larger multicrew ships with several escorts. The additional offensive and defensive capabilities make them difficult targets for all but the most skilled guild members.\n\nTo successfully complete this certification process, you must apprehend a HRT ranked criminal by the name of <EM4>~mission(TargetName)</EM4> last seen at <EM4>~mission(Location|Address)</EM4>.\n\n\nBOUNTY HUNTERS GUILD\nIn Pursuit of Justice\n\nThe Bounty Hunters Guild is a security service sanctioned by the Mercenary Guild and authorized to operate in both the UEE and beyond in accordance with Xenotrade Authority Acts.
  • BHG_Certification_Super_Desc,P = ——————————————————–\n—————– BOUNTY CONTRACT —————–\n——————————————————–\n\nBOUNTY HUNTERS GUILD\nPROCESSING & DISTRIBUTION\n\nThe Bounty Hunters Guild has authorized an official bounty.\n\nNAME: ~mission(TargetName) \nSYSTEM: ~mission(System) \nRISK ASSESSMENT: Extreme\nLAST KNOWN LOCATION: ~mission(Location)\nKNOWN AFFILIATIONS: <None>\nNOTES: As acknowledgment of your expertise in the craft, the Bounty Hunters Guild would like to offer you the chance to earn a Master Tracker License.\n\nThis license would signify that you are qualified to track and apprehend Extreme-Risk Targets (ERT). These are criminals who travel in sub-capital ships with heavy escorts. This class of bounty only gets assigned to the most experienced of trackers.\n\nTo successfully complete this certification process, you must apprehend an ERT ranked criminal by the name of <EM4>~mission(TargetName)</EM4> last seen at <EM4>~mission(Location|Address)</EM4>.\n\n\nBOUNTY HUNTERS GUILD\nIn Pursuit of Justice\n\nThe Bounty Hunters Guild is a security service sanctioned by the Mercenary Guild and authorized to operate in both the UEE and beyond in accordance with Xenotrade Authority Acts.
  • BHG_Certification_VeryEasy_Desc,P = ——————————————————–\n—————– BOUNTY CONTRACT —————–\n——————————————————–\n\nBOUNTY HUNTERS GUILD\nPROCESSING & DISTRIBUTION\n\nThe Bounty Hunters Guild has authorized an official bounty.\n\nNAME: ~mission(TargetName) \nSYSTEM: ~mission(System)\nRISK ASSESSMENT: Very Low\nLAST KNOWN LOCATION: ~mission(Location)\nKNOWN AFFILIATIONS: <None>\nNOTES: Based on an assessment of your abilities, the Bounty Hunters Guild would like to offer you the chance to earn your Tracker Training Permit.\n\nThis permit would signify that you are qualified to track and apprehend Very Low-Risk Targets (VLRT). These criminals traditionally fly smaller ships and rarely have more than one escort. Ideal for Bounty Hunters who are just starting out.\n\nTo successfully complete this certification process, you must apprehend a VLRT ranked criminal by the name of <EM4>~mission(TargetName)</EM4> last seen at <EM4>~mission(Location|Address)</EM4>.\n\n\nBOUNTY HUNTERS GUILD\nIn Pursuit of Justice\n\nThe Bounty Hunters Guild is a security service sanctioned by the Mercenary Guild and authorized to operate in both the UEE and beyond in accordance with Xenotrade Authority Acts.
  • BHG_Certification_VeryHard_Desc,P = ——————————————————–\n—————– BOUNTY CONTRACT —————–\n——————————————————–\n\nBOUNTY HUNTERS GUILD\nPROCESSING & DISTRIBUTION\n\nThe Bounty Hunters Guild has authorized an official bounty.\n\nNAME: ~mission(TargetName) \nSYSTEM: ~mission(System) \nRISK ASSESSMENT: Very High\nLAST KNOWN LOCATION: ~mission(Location)\nKNOWN AFFILIATIONS: <None>\nNOTES: With your proven track record, the Bounty Hunters Guild would like to offer you the chance to earn an Advanced Tracker License.\n\nThis license would signify that you are qualified to track and apprehend Very High-Risk Targets (VHRT). These criminals can travel in larger multicrew ships with heavy escorts. With multiple hostiles to deal with, encounters with these targets can often be lethal.\n\nTo successfully complete this certification process, you must apprehend a VHRT ranked criminal by the name of <EM4>~mission(TargetName)</EM4> last seen at <EM4>~mission(Location|Address)</EM4>.\n\n\nBOUNTY HUNTERS GUILD\nIn Pursuit of Justice\n\nThe Bounty Hunters Guild is a security service sanctioned by the Mercenary Guild and authorized to operate in both the UEE and beyond in accordance with Xenotrade Authority Acts.
  • BHG_ShipWaveAttack_DrawOutBoss_H_Desc_001 = ——————————————————–\n————– BOUNTY CONTRACT —————\n——————————————————–\n\nBOUNTY HUNTERS GUILD\nPROCESSING & DISTRIBUTION\n\nThe Bounty Hunters Guild has authorized an official bounty.\n\nNAME: ~mission(TargetName) \nRISK ASSESSMENT: High\nLAST KNOWN LOCATION: ~mission(Location|Address)\nKNOWN AFFILIATIONS: Unknown\nNOTES: This particular target has proven very difficult to capture. They tend to remain hidden unless there is a big enough threat to demand their attention. That’s why you and your support crew will need to take out enough of their underlings to catch their ire. Just stay put, take out any hostiles that show up, and the target should eventually show themselves.\n\n\nBOUNTY HUNTERS GUILD\nIn Pursuit of Justice\n\nThe Bounty Hunters Guild is a security service sanctioned by the Mercenary Guild and authorized to operate in both the UEE and beyond in accordance with Xenotrade Authority Acts.
  • BHG_ShipWaveAttack_DrawOutBoss_H_Title_001 = Reclusive Bounty: ~mission(TargetName) | High Risk
  • BHG_ShipWaveAttack_DrawOutBoss_S_Desc_001 = ——————————————————–\n————– BOUNTY CONTRACT —————\n——————————————————–\n\nBOUNTY HUNTERS GUILD\nPROCESSING & DISTRIBUTION\n\nThe Bounty Hunters Guild has authorized an official bounty.\n\nNAME: ~mission(TargetName) \nRISK ASSESSMENT: Extreme\nLAST KNOWN LOCATION: ~mission(Location|Address)\nKNOWN AFFILIATIONS: Unknown\nNOTES: This particular target has proven very difficult to capture. They tend to remain hidden unless there is a big enough threat to demand their attention. That’s why you and your most trusted support fleet will need to take out enough of their underlings to force them to confront you. Just stay put, take out any hostiles that show up, and the target will eventually arrive in their capital ship.\n\n\nBOUNTY HUNTERS GUILD\nIn Pursuit of Justice\n\nThe Bounty Hunters Guild is a security service sanctioned by the Mercenary Guild and authorized to operate in both the UEE and beyond in accordance with Xenotrade Authority Acts.
  • BHG_ShipWaveAttack_DrawOutBoss_S_Title_001 = Reclusive Bounty: ~mission(TargetName) | Extreme Risk
  • BHG_ShipWaveAttack_DrawOutBoss_VH_Desc_001 = ——————————————————–\n————– BOUNTY CONTRACT —————\n——————————————————–\n\nBOUNTY HUNTERS GUILD\nPROCESSING & DISTRIBUTION\n\nThe Bounty Hunters Guild has authorized an official bounty.\n\nNAME: ~mission(TargetName) \nRISK ASSESSMENT: Very High\nLAST KNOWN LOCATION: ~mission(Location|Address)\nKNOWN AFFILIATIONS: Unknown\nNOTES: This particular target has proven very difficult to capture. They are seldom seen unless they are required to deal with a large enough threat personally. That’s why you and your support crew will need to take out enough of their underlings to ensure they come to engage you. Just stay put, take out any hostiles that show up, and the target should eventually show themselves.\n\n\nBOUNTY HUNTERS GUILD\nIn Pursuit of Justice\n\nThe Bounty Hunters Guild is a security service sanctioned by the Mercenary Guild and authorized to operate in both the UEE and beyond in accordance with Xenotrade Authority Acts.
  • BHG_ShipWaveAttack_DrawOutBoss_VH_Title_001 = Reclusive Bounty: ~mission(TargetName) | Very-High Risk

Chiavi aggiunte per bhg

  • bhg_EliminateBoss_FPS_Rockcracker_Warehouse_desc_001 = ——————————————————–\n—————– BOUNTY CONTRACT —————–\n——————————————————–\n\nBOUNTY HUNTERS GUILD\nPROCESSING & DISTRIBUTION\n\nThe Bounty Hunters Guild has authorized an official bounty.\n\nNAME: ~mission(TargetName) \nSYSTEM: Nyx\nRISK ASSESSMENT: High\nLAST KNOWN LOCATION: ~mission(Location|Address)\nKNOWN AFFILIATIONS: Claw Salamanders\nNOTES: Because these abandoned QV Breaker Stations are not fully functional, there is a good chance that you will have to perform some repairs before your able to access the target’s location. You may also have to deal with other hazards like dangerous fauna.\n\nAdditionally, the intel gathered on ~mission(TargetName) has them as a high ranking member of the Claw Salamanders, one who will not appear unless suitably drawn out of hiding. Engage with enough of their lower ranked associates and they will be forced to come deal with you themselves.\n\n\nBOUNTY HUNTERS GUILD\nIn Pursuit of Justice\n\nThe Bounty Hunters Guild is a security service sanctioned by the Mercenary Guild and authorized to operate in both the UEE and beyond in accordance with Xenotrade Authority Acts.
  • bhg_EliminateBoss_FPS_Rockcracker_Warehouse_name_001 = High-Risk Bounty: ~mission(TargetName) at QV Breaker Station
  • bhg_bounty_desc_Rockcracker_Power_001 = ——————————————————–\n—————– BOUNTY CONTRACT —————–\n——————————————————–\n\nBOUNTY HUNTERS GUILD\nPROCESSING & DISTRIBUTION\n\nThe Bounty Hunters Guild has authorized an official bounty.\n\nNAME: ~mission(TargetName) \nSYSTEM: Nyx\nRISK ASSESSMENT: Medium\nLAST KNOWN LOCATION: ~mission(Location|Address)\nKNOWN AFFILIATIONS: Claw Salamanders\nNOTES: These old, abandoned QV Breaker Stations should be approached with caution. Not only are they are in a state of significant disrepair, but they are frequently inhabited by dangerous fauna and outlaws, like the target’s associate gang members.\n\n\nBOUNTY HUNTERS GUILD\nIn Pursuit of Justice\n\nThe Bounty Hunters Guild is a security service sanctioned by the Mercenary Guild and authorized to operate in both the UEE and beyond in accordance with Xenotrade Authority Acts.
  • bhg_bounty_desc_Rockcracker_Zone1_001 = ——————————————————–\n—————– BOUNTY CONTRACT —————–\n——————————————————–\n\nBOUNTY HUNTERS GUILD\nPROCESSING & DISTRIBUTION\n\nThe Bounty Hunters Guild has authorized an official bounty.\n\nNAME: ~mission(TargetName) \nSYSTEM: Nyx\nRISK ASSESSMENT: Medium\nLAST KNOWN LOCATION: ~mission(Location|Address)\nKNOWN AFFILIATIONS: Claw Salamanders\nNOTES: These old, abandoned QV Breaker Stations should be approached with caution. Not only are they are in a state of significant disrepair, but they are frequently inhabited by dangerous fauna and outlaws, like the target’s associate gang members.\n\n\nBOUNTY HUNTERS GUILD\nIn Pursuit of Justice\n\nThe Bounty Hunters Guild is a security service sanctioned by the Mercenary Guild and authorized to operate in both the UEE and beyond in accordance with Xenotrade Authority Acts.
  • bhg_bounty_desc_Rockcracker_Zone2_001 = ——————————————————–\n—————– BOUNTY CONTRACT —————–\n——————————————————–\n\nBOUNTY HUNTERS GUILD\nPROCESSING & DISTRIBUTION\n\nThe Bounty Hunters Guild has authorized an official bounty.\n\nNAME: ~mission(TargetName) \nSYSTEM: Nyx\nRISK ASSESSMENT: Medium\nLAST KNOWN LOCATION: ~mission(Location|Address)\nKNOWN AFFILIATIONS: Claw Salamanders\nNOTES: These old, abandoned QV Breaker Stations should be approached with caution. Not only are they are in a state of significant disrepair, but they are frequently inhabited by dangerous fauna and outlaws, like the target’s associate gang members.\n\n\nBOUNTY HUNTERS GUILD\nIn Pursuit of Justice\n\nThe Bounty Hunters Guild is a security service sanctioned by the Mercenary Guild and authorized to operate in both the UEE and beyond in accordance with Xenotrade Authority Acts.
  • bhg_bounty_title_Rockcracker_001 = Verified Bounty: ~mission(TargetName) at QV Breaker Station

Chiavi aggiunte per Blueprints

  • Blueprints = Blueprints

Chiavi aggiunte per BuildingLarge,P

  • BuildingLarge,P = [L] Living Quarters

Chiavi aggiunte per BuildingMedium,P

  • BuildingMedium,P = [M] Living Quarters

Chiavi aggiunte per BuildingSmall,P

  • BuildingSmall,P = [S] Living Quarters

Chiavi aggiunte per CFP

  • CFP_RecoverCargo_Easy_Description = Life is tough on the frontier, and every delivery to our settlers is important. We really can’t afford to lose any more this year.\n\nOne of our key suppliers has been hit by a group of outlaws over at <EM4>~mission(Location|Address)</EM4> and gone silent on us. I fear the worst, but if we can still recover the supplies they were transporting, it could make a huge difference.\n\nChances are the outlaws who attacked them are still lurking around there so be on your guard. Once you’ve dealt with them, grab the cargo and take it to the freight elevator at <EM4>~mission(Destination|Address)</EM4>. Make sure you’re flying a ship that can carry <EM4>~mission(MissionMaxSCUSize) cargo containers</EM4> and bring a <EM4>heavy-duty tractor beam</EM4> too.\n\nFly safe out there,\n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity
  • CFP_RecoverCargo_Easy_Title = Intercepted Supply Run
  • CFP_RecoverCargo_Hard_Description = We were in the process of delivering an urgent shipment to the folks over at <EM4>~mission(Destination|Address)</EM4> when our pilot ran into a group of outlaws. They tried to run, but it was already too late.\n\nThere is silver lining though. The trackers are showing the cargo is still intact, located at <EM4>~mission(Location|Address)</EM4>. There’s a good chance the outlaws are guarding it while they locate a ship big enough to transport everything. While I don’t want to risk losing another pilot, the need of the cargo aboard is desperate enough that it justifies the decision to send someone to recover it.\n\nThis won’t be easy, these outlaws showed our pilot no mercy. You’ll need to take them out first before getting the cargo back. Bring a ship that can store <EM4>~mission(MissionMaxSCUSize) cargo containers</EM4> and a <EM4>heavy-duty tractor beam</EM4> for the moving. Deliver it to the freight elevator at <EM4>~mission(Destination)</EM4> and let’s make this right.\n\nFly safe,\n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity
  • CFP_RecoverCargo_Hard_Title = Crucial Supplies Need Retrieving
  • CFP_RecoverCargo_Medium_Description = A Citizens for Prosperity ship has been ambushed by a group of outlaws over at <EM4>~mission(Location|Address)</EM4> and we need a skilled pilot to help them out.\n\nWe lost contact with them mid comms, but it sounded like they were taking heavy fire. It may be too late for them, but the vital supplies they were carrying could still be put to good use. Fly over there, take out any hostiles, and recover the shipment. You’ll need a ship that can support <EM4>~mission(MissionMaxSCUSize) cargo containers</EM4> and a <EM4>heavy-duty tractor beam</EM4> to transport the supplies onto your ship.\n\nTake them to the freight elevator at <EM4>~mission(Destination|Address)</EM4> and I’ll guarantee they’ll be put to good use.\n\nBe safe out there,\n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity
  • CFP_RecoverCargo_Medium_Title = Recovering Valuable Supplies
  • CFP_RecoverCargo_Super_Description = I wouldn’t normally ask someone to do something so risky, but these are exceptional circumstances.\n\nOur pilot was transporting some vital cargo when they were targeted by a group of outlaws. Under no circumstances can we allow them to get their hands on the cargo.\n\nWith the size of the hostile force who attacked, you won’t be able to do this on your own, you’ll need to bring a skilled crew with you to <EM4>~mission(Location|Address)</EM4> in order to take out these outlaws and get the cargo back. Make sure at least one of you has a ship that can store <EM4>~mission(MissionMaxSCUSize) cargo containers</EM4> and a <EM4>heavy-duty tractor beam</EM4>.\n\nIf by some miracle you can get that cargo back, take it to the freight elevator located at <EM4>~mission(Destination|Address)</EM4>.\n\nIt’s a lot to ask, but if you can pull this off you’ll have my and the whole organizations appreciation.\n\nBest of luck,\n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity
  • CFP_RecoverCargo_Super_Title = Special Recovery Operation
  • CFP_RecoverCargo_VeryEasy_Description = We were expecting a delivery from one of our haulers today and it’s not like them to be late. Would you be able to head to <EM4>~mission(Location|Address)</EM4> and see if you can find out what happened to our cargo?\n\nThere’s a good chance that I’ll need you to finish the delivery for us. Bring a ship that can transport <EM4>~mission(MissionMaxSCUSize) cargo containers</EM4> and a <EM4>heavy-duty tractor beam</EM4>.\n\nOnce you’ve recovered the supplies, take them to the freight elevator at <EM4>~mission(Destination|Address)</EM4> and I’ll make sure they get where they need to go.\n\nFly safe,\n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity
  • CFP_RecoverCargo_VeryEasy_Title = Reclaiming Our Supplies
  • CFP_RecoverCargo_VeryHard_Description = More and more CFP ships are being targeted lately, and despite our best efforts to keep our trading routes quiet, we’re still losing haulers to outlaw attacks.\n\nOur pilot over at <EM4>~mission(Location|Address)</EM4> is the latest casualty. It pains me to think about how much we’ve lost, but as long as there are people who need our help, we have to keep on fighting.\n\nIf you have a ship that can carry <EM4>~mission(MissionMaxSCUSize) cargo containers</EM4> and a <EM4>heavy-duty tractor beam</EM4>, we need you to head to the above location and recover that cargo.\n\nThis won’t be easy, the pilot was one of our best and wouldn’t go down without a fight. Let’s not underestimate these outlaws, bring a trustworthy crew and watch each other’s backs.\n\nOnce you’ve got the cargo, deliver it to the freight elevator at <EM4>~mission(Destination|Address)</EM4> and I’ll get it processed.\n\nGood luck and take care,\n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity
  • CFP_RecoverCargo_VeryHard_Title = Cargo Shipment Must Be Completed
  • CFP_ShipWaveAttack_ClearHostiles_Desc_E_001 = To help protect our pilots, Citizens for Prosperity will often recommend the use of less traditional routes through the system. However, it seems that a gang of outlaws has gotten word and has begun to stage repeated ambushes along one such flightpath. Rather than just go around the problem and risk it persisting along the new route, we feel it we be prudent to meet these outlaws head on.\n\nYou and whatever support ships you enlist will head to ~mission(Location|Address) and neutralize any hostiles you find laying in wait there. They have been known to operate in smaller packs, so it’s vital that you wait until all of the hostiles have been dealt with.\n\nYour assistance is much appreciated,\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity
  • CFP_ShipWaveAttack_ClearHostiles_Desc_H_001 = A criminal fleet has taken up root in a sector that Citizens For Prosperity is trying to develop and all forward progress has stopped thanks to their violent actions. It is imperative to a long term goals that we find a way to neutralize this fleet before that cause any further damage.\n\nYou and your most trusted support ships will head to ~mission(Location|Address) and neutralize any hostiles you find laying in wait there. They have been known to operate in smaller packs, so it’s vital that you wait until all of the hostiles have been dealt with.\n\nYour assistance is much appreciated,\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity
  • CFP_ShipWaveAttack_ClearHostiles_Desc_M_001 = It feels that whenever we start to make real progress in the system, the outlaws are there to push one step back. We had recently cleared out ~mission(Location|Address) only to learn that a new outlaw gang has taken root there, using it as a launching point for various criminal enterprises. \n\nSince we can’t afford to let this rot spread, you and a few support ships are being charged with heading there to clear out all the gang’s packs. After you deal with one pack, be sure to wait until all of the hostile packs have been dealt with.\n\nKnow that you are helping to make a real difference,\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity
  • CFP_ShipWaveAttack_ClearHostiles_Desc_VE_001 = Recently we’ve had incident reports of numerous Citizens for Prosperity contractors in the system having run-ins with an outlaw hunting party operating out of ~mission(Location|Address). \n\nTo help re-establish safer routes through that sector, you will be dispatched to head there and engage with these outlaws. The group is known to travel in smaller packs, so its important that you and whatever backup you bring wait in the area to deal with all of them or else there’s a chance the threat will remain. \n\nThank you for helping us,\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity
  • CFP_ShipWaveAttack_ClearHostiles_Title_E_001 = Clear CFP Route of Hostiles
  • CFP_ShipWaveAttack_ClearHostiles_Title_H_001 = Neutralize Dangerous Criminal Fleet
  • CFP_ShipWaveAttack_ClearHostiles_Title_M_001 = Remove Upstart Gang From Sector
  • CFP_ShipWaveAttack_ClearHostiles_Title_VE_001 = Help Deal with Outlaw Hunting Party

Chiavi aggiunte per concate

  • concate_misc_signs_close_square_bracket,P = ]
  • concate_misc_signs_open_square_bracket,P = [

Chiavi aggiunte per ConstructionCentreLarge,P

  • ConstructionCentreLarge,P = [L] Construction Hub

Chiavi aggiunte per CorridorJunctionT,P

  • CorridorJunctionT,P = T-Junction Passage

Chiavi aggiunte per CorridorStraight32,P

  • CorridorStraight32,P = Straight Passage

Chiavi aggiunte per Covalex

  • Covalex_Delivery_Nyx_Medium_Desc_001 = Hi,\n\nPretty straightforward this one – We’ve got a bunch of stuff that needs moving through Nyx and need a competent contractor with a <EM4>handheld tractor beam</EM4> and a ship that can carry <EM4>~mission(MissionMaxSCUSize) cargo containers</EM4>.\n\nDetails are attached. Good luck out there!\n\n~mission(Contractor|SignOff)\n\nElla Tieno\nJr. Logistics Coordinator\nCovalex Shipping\n’Anything you need, anywhere you need it.’\n\n\n\n\n\n\n\nCovalex Shipping is a limited liability corporation. To encourage timely deliveries and prevent fraud on cargo hauls, Covalex Shipping will set a delivery time limit and upon expiration, any undelivered cargo will be considered stolen and treated as such. Total payment will be prorated according to the percentage of cargo successfully delivered.
  • Covalex_Delivery_Nyx_Medium_Title_001 = Med. Distance Covalex Delivery Nyx
  • Covalex_Delivery_Stanton_Hard_Desc_001 = Hi,\n\nNeed a reliable contractor to pick up some packages for us and deliver them to their destination.\n\nThis route is a longer one so make sure you have enough fuel and don’t forget a <EM4>handheld tractor beam</EM4>.\n\nAnd not sure what you were planning on flying, but you’ll need a ship that can transport <EM4>~mission(MissionMaxSCUSize) cargo containers</EM4>\n\n~mission(Contractor|SignOff)\n\nElla Tieno\nJr. Logistics Coordinator\nCovalex Shipping\n’Anything you need, anywhere you need it.’\n\n\n\n\n\n\n\nCovalex Shipping is a limited liability corporation. To encourage timely deliveries and prevent fraud on cargo hauls, Covalex Shipping will set a delivery time limit and upon expiration, any undelivered cargo will be considered stolen and treated as such. Total payment will be prorated according to the percentage of cargo successfully delivered.
  • Covalex_Delivery_Stanton_Hard_Title_001 = Long Distance Covalex Delivery Stanton
  • Covalex_Delivery_Stanton_Medium_Desc_001 = Hi,\n\nLooking for a contractor with a ship that can carry <EM4>~mission(MissionMaxSCUSize) cargo containers</EM4> to run a delivery for us across Stanton.\n\nThis isn’t a particularly long delivery route, but you will be moving between couple of different locations. To make sure things go smoothly, bring enough fuel and a <EM4>handheld tractor beam</EM4> to speed up moving the boxes.\n\n~mission(Contractor|SignOff)\n\nElla Tieno\nJr. Logistics Coordinator\nCovalex Shipping\n’Anything you need, anywhere you need it.’\n\n\n\n\n\n\n\nCovalex Shipping is a limited liability corporation. To encourage timely deliveries and prevent fraud on cargo hauls, Covalex Shipping will set a delivery time limit and upon expiration, any undelivered cargo will be considered stolen and treated as such. Total payment will be prorated according to the percentage of cargo successfully delivered.
  • Covalex_Delivery_Stanton_Medium_Title_001 = Med. Distance Covalex Delivery Stanton
  • Covalex_Delivery_Stanton_Super_Desc_001 = Got a special assignment – Loads of packages ready to delivered across the system. Its a bit more than the usual so I’m only reaching out to my best contractors for this one.\n\nObviously, a part of that payment will be to cover your fuel because you’ll be going super far with this one. You’ll need all the usual as well like a <EM4>handheld tractor beam</EM4> and a ship with space to store <EM4>~mission(MissionMaxSCUSize) cargo containers</EM4>.\n\nGood luck. I’m counting on you.\n\n~mission(Contractor|SignOff)\n\nElla Tieno\nJr. Logistics Coordinator\nCovalex Shipping\n’Anything you need, anywhere you need it.’\n\n\n\n\n\n\n\nCovalex Shipping is a limited liability corporation. To encourage timely deliveries and prevent fraud on cargo hauls, Covalex Shipping will set a delivery time limit and upon expiration, any undelivered cargo will be considered stolen and treated as such. Total payment will be prorated according to the percentage of cargo successfully delivered.
  • Covalex_Delivery_Stanton_Super_Title_001 = Special Covalex Delivery Stanton System
  • Covalex_Delivery_Stanton_VeryHard_Desc_001 = Hiya,\n\nCovalex requires a safe pair of hands to pick up some packages and get them where they need to go.\n\nDesignating this a long distance delivery so stock up on fuel and supplies. And definitely make sure you bring a <EM4>handheld tractor beam</EM4>.\n\nAs for what ship to bring, you’ll also need something that can move <EM4>~mission(MissionMaxSCUSize) cargo containers</EM4>.\n\n~mission(Contractor|SignOff)\n\nElla Tieno\nJr. Logistics Coordinator\nCovalex Shipping\n’Anything you need, anywhere you need it.’\n\n\n\n\n\n\n\nCovalex Shipping is a limited liability corporation. To encourage timely deliveries and prevent fraud on cargo hauls, Covalex Shipping will set a delivery time limit and upon expiration, any undelivered cargo will be considered stolen and treated as such. Total payment will be prorated according to the percentage of cargo successfully delivered.
  • Covalex_Delivery_Stanton_VeryHard_Title_001 = Very Long Distance Covalex Delivery Stanton
  • Covalex_RecoverCargo_Easy_Description = Hiya,\n\nI’ve got a client who’s been messaging me all morning about a shipment they were supposed to receive and when I checked up on the cargo it turns out that it’s sitting completely still in the middle of space.\n\nThis is obviously bad for a number of reasons, and not just because I had to spend 20 minutes getting yelled at. Can you head over to <EM4>~mission(Location|Address)</EM4> and see what happened? The original contract called for a ship that could carry <EM4>~mission(MissionMaxSCUSize) cargo containers</EM4> so make sure you’ve got that and a <EM4>heavy-duty tractor beam</EM4>.\n\nOnce you’ve got the cargo, can you make sure it’s delivered to the freight elevator at <EM4>~mission(Destination|Address)</EM4>? Thanks a bunch.\n\n~mission(Contractor|SignOff)\n\nElla Tieno \nJr. Logistics Coordinator \nCovalex Shipping \n’Anything you need, anywhere you need it.’ \n\n\n\n\n\n\n\nCovalex Shipping is a limited liability corporation. To encourage timely deliveries and prevent fraud on cargo hauls, Covalex Shipping will set a delivery time limit and upon expiration, any undelivered cargo will be considered stolen and treated as such. Total payment will be prorated according to the percentage of cargo successfully delivered.
  • Covalex_RecoverCargo_Easy_Title = Small Covalex Shipment Needs Recovering
  • Covalex_RecoverCargo_Hard_Description = Hi, it’s El.\n\nNeed a hauler for a job ASAP. One of our contractors had a “personal emergency” and had to ditch their ship and it seems like they’re not coming back. Not ideal, really.\n\nGood news is the cargo is still intact, at least according to the tracker. It’d be a huge win for me if you could finish the job by grabbing the cargo at <EM4>~mission(Location|Address)</EM4> and bringing it to the freight elevator at <EM4>~mission(Destination|Address)</EM4>.\n\nSeems like this was a pretty big one, you’ll need a ship that can transport <EM4>~mission(MissionMaxSCUSize) cargo containers</EM4> and a <EM4>heavy-duty tractor beam</EM4> to move it all. Really appreciate your help.\n\n~mission(Contractor|SignOff)\n\nElla Tieno \nJr. Logistics Coordinator \nCovalex Shipping \n’Anything you need, anywhere you need it.’ \n\n\n\n\n\n\n\nCovalex Shipping is a limited liability corporation. To encourage timely deliveries and prevent fraud on cargo hauls, Covalex Shipping will set a delivery time limit and upon expiration, any undelivered cargo will be considered stolen and treated as such. Total payment will be prorated according to the percentage of cargo successfully delivered.
  • Covalex_RecoverCargo_Hard_Title = Large Covalex Shipment Needs Recovering
  • Covalex_RecoverCargo_Intro_Description = [PH] Covalex Recover Cargo Intro No Combat Description
  • Covalex_RecoverCargo_Intro_Title = [PH] Covalex Recover Cargo Intro Title
  • Covalex_RecoverCargo_Medium_Description = Hey El here,\n\nGot a weird one for you. I was checking the delivery stats for the past week and noticed some discrepancies. Seems we have a couple of deliveries marked as fulfilled but the cargo trackers are still showing as active.\n\nOne of these is located at <EM4>~mission(Location|Address)</EM4> so I was hoping you could fly over and get to the bottom of this. The order says the hauler was using a ship that could carry <EM4>~mission(MissionMaxSCUSize) cargo containers</EM4> so make sure you have the same. A <EM4>heavy-duty tractor beam</EM4> is a must for this one too.\n\nThat cargo needs to be delivered yesterday, so as soon as you’ve got it take it to a freight elevator at <EM4>~mission(Destination|Address)</EM4> and I’ll get your payment sorted for you.\n\n~mission(Contractor|SignOff)\n\nElla Tieno \nJr. Logistics Coordinator \nCovalex Shipping \n’Anything you need, anywhere you need it.’ \n\n\n\n\n\n\n\nCovalex Shipping is a limited liability corporation. To encourage timely deliveries and prevent fraud on cargo hauls, Covalex Shipping will set a delivery time limit and upon expiration, any undelivered cargo will be considered stolen and treated as such. Total payment will be prorated according to the percentage of cargo successfully delivered.
  • Covalex_RecoverCargo_Medium_Title = Med. Covalex Shipment Needs Recovering
  • Covalex_RecoverCargo_Super_Description = Hey,\n\nOnly looking for contractors who are the best of the best for this one. One of our most valued clients is expecting an incredibly important shipment which is now seriously overdue.\n\nHere at Covalex, we pride ourselves on treating all of our clients equally, offering outstanding levels of service regardless of what we’re delivering. That being said, if we lose this contract someone’s gonna be in hot water and I really can’t afford for that person to be me.\n\nThe tracker is reporting that the last contractor’s ship is over at <EM4>~mission(Location|Address)</EM4>. Don’t take any chances with this one, you’ll need a ship that can hold <EM4>~mission(MissionMaxSCUSize) cargo containers</EM4> and a <EM4>heavy-duty tractor beam</EM4> to collect it all.\n\nDeliver the shipment to the freight elevator at <EM4>~mission(Destination|Address)</EM4> and we can put this whole mess behind us. And you’ll make a sizeable heap of credits in the process. Not bad, right?\n\n~mission(Contractor|SignOff)\n\nElla Tieno \nJr. Logistics Coordinator \nCovalex Shipping \n’Anything you need, anywhere you need it.’ \n\n\n\n\n\n\n\nCovalex Shipping is a limited liability corporation. To encourage timely deliveries and prevent fraud on cargo hauls, Covalex Shipping will set a delivery time limit and upon expiration, any undelivered cargo will be considered stolen and treated as such. Total payment will be prorated according to the percentage of cargo successfully delivered.
  • Covalex_RecoverCargo_Super_Title = Recover VIP Covalex Shipment
  • Covalex_RecoverCargo_VeryEasy_Description = Hi,\n\nSo I had a contractor who was supposed to deliver some stuff for us but has completely gone off the radar. I’ve pinged their ship and I’ve got no idea what’s happened but they’re floating around somewhere over at <EM4>~mission(Location|Address)</EM4>. If you could head over there recover the cargo and take it to the freight elevator at <EM4>~mission(Destination|Address)</EM4> you’d be doing me a huge favor.\n\nDon’t forget to bring a <EM4>heavy-duty tractor beam</EM4> to move all the cargo. Oh and a ship that can transport <EM4>~mission(MissionMaxSCUSize) cargo containers</EM4>.\n\n~mission(Contractor|SignOff)\n\nElla Tieno \nJr. Logistics Coordinator \nCovalex Shipping \n’Anything you need, anywhere you need it.’ \n\n\n\n\n\n\n\nCovalex Shipping is a limited liability corporation. To encourage timely deliveries and prevent fraud on cargo hauls, Covalex Shipping will set a delivery time limit and upon expiration, any undelivered cargo will be considered stolen and treated as such. Total payment will be prorated according to the percentage of cargo successfully delivered.
  • Covalex_RecoverCargo_VeryHard_Description = Hi,\n\nHere’s the situation. After spending an hour on comms talking to the hauler, trying to help them diagnose what’s wrong with their ship, it’s been decided that we now need to get someone to head over to <EM4>~mission(Location|Address)</EM4> and complete the delivery.\n\nThis is a pretty big one. You’ll need a ship that can store <EM4>~mission(MissionMaxSCUSize) cargo containers</EM4> and unless you’re super strong a <EM4>heavy-duty tractor beam</EM4> to shift it all.\n\nI would really appreciate if we could just get this one done. Take the cargo to the freight elevator at <EM4>~mission(Destination|Address)</EM4> and we can put this all behind us.\n\n~mission(Contractor|SignOff)\n\nElla Tieno \nJr. Logistics Coordinator \nCovalex Shipping \n’Anything you need, anywhere you need it.’ \n\n\n\n\n\n\n\nCovalex Shipping is a limited liability corporation. To encourage timely deliveries and prevent fraud on cargo hauls, Covalex Shipping will set a delivery time limit and upon expiration, any undelivered cargo will be considered stolen and treated as such. Total payment will be prorated according to the percentage of cargo successfully delivered.
  • Covalex_RecoverCargo_VeryHard_Title = Bulk Covalex Shipment Needs Recovering

Chiavi aggiunte per Craft

  • Craft = Fabricate

Chiavi aggiunte per crafting

  • crafting_hud_notification_received_blueprint,P = Received Blueprint: %s
  • crafting_machineName_fabricator_standard,P = RediMake Item Fabricator
  • crafting_machineName_fabricator_standard_desc,P = Manufacturer: KE Group\nItem Type: Item Fabricator\n \nThis industry standard item fabricator was the first to utilize the now prevalent blueprint system which allowed owners to craft duplicates of name brand products from the comfort of home.
  • crafting_ui_AmountRequiredAbreviation,P = Amount Req.
  • crafting_ui_Attribute,P = Attribute
  • crafting_ui_AverageAbreviation,P = Avg.
  • crafting_ui_BaseStats,P = Base Stats
  • crafting_ui_ChooseOneMaterial,P = (Choose one material)
  • crafting_ui_DeliveryInProgress,P = Delivery in progress…
  • crafting_ui_Delta,P = Delta
  • crafting_ui_DispatchedItems,P = Dispatched Items
  • crafting_ui_EnhancedStats,P = Enhanced Stats
  • crafting_ui_Fees,P = Fees
  • crafting_ui_LessThanOrEqualSymbol,P = ≥
  • crafting_ui_MaterialSelected,P = Material Selected
  • crafting_ui_MinimumRequiredAbreviation,P = Min Req.
  • crafting_ui_OrText,P = Or
  • crafting_ui_SelectNewDeliveryLocation,P = Select new delivery location:
  • crafting_ui_WorkOrders,P = Work Orders
  • crafting_ui_action,P = Action
  • crafting_ui_add-on,P = Add-on
  • crafting_ui_attention = Attention
  • crafting_ui_autoFill,P = Auto Fill
  • crafting_ui_autoFill_includeoptionals,P = Include Catalysts
  • crafting_ui_autoFill_mode_highestquality,P = Best Materials
  • crafting_ui_autoFill_mode_lowestquality,P = Worst Materials
  • crafting_ui_autofill_empty_with,P = Autofill Empty With:
  • crafting_ui_blueprint_pages,P = Blueprint Pages
  • crafting_ui_by_product_item,P = By product item
  • crafting_ui_catalyst,P = Catalyst
  • crafting_ui_claimdestinationdefault,P = Default Claim Destination
  • crafting_ui_craft_upgrade_repair,P = Fabricate / Upgrade / Repair
  • crafting_ui_crafting_time,P = Crafting time
  • crafting_ui_deliveralljobs_button,P = Deliver All
  • crafting_ui_deliveralljobstodestination,P = Deliver all to:
  • crafting_ui_delivered,P = Delivered
  • crafting_ui_deliveredto,P = Delivered to
  • crafting_ui_delivery_location,P = Delivery location
  • crafting_ui_delivery_project,P = Delivery Project:
  • crafting_ui_delivery_required,P = Awaiting Delivery
  • crafting_ui_door_closing,P = Door Closing…
  • crafting_ui_door_opening,P = Door Opening…
  • crafting_ui_enclosurewarning = Ensure enclosure is clear of obstacles or debris.
  • crafting_ui_fabricationkiosk,P = Fabrication Kiosk
  • crafting_ui_finished_project,P = Finished Project
  • crafting_ui_hideNotOwned,P = Hide Not Owned
  • crafting_ui_hidePartiallyAffordable,P = Hide Partially Affordable
  • crafting_ui_hideUnaffordable,P = Hide Unaffordable
  • crafting_ui_in_progress,P = In Progress
  • crafting_ui_item_name,P = Item Name
  • crafting_ui_jobdestination_locationinventory,P = Location Inventory
  • crafting_ui_jobdestination_machinecargogrid,P = Machine Grid
  • crafting_ui_jobdestination_undefined,P = Choose Later
  • crafting_ui_kiosk_capacity,P = Slots Used
  • crafting_ui_material_type,P = Material Type
  • crafting_ui_noactiveprojects,P = No Active Projects
  • crafting_ui_noqueueditems,P = No Queued Items
  • crafting_ui_original_location,P = Original location
  • crafting_ui_processtype_create,P = Create
  • crafting_ui_processtype_dismantle,P = Dismantle
  • crafting_ui_processtype_refine,P = Refine
  • crafting_ui_processtype_refund,P = Refund
  • crafting_ui_processtype_repair,P = Repair
  • crafting_ui_processtype_research,P = Research
  • crafting_ui_processtype_upgrade,P = Upgrade
  • crafting_ui_quality_abbreviation,P = Q
  • crafting_ui_queue,P = Queue
  • crafting_ui_quit_confirmation,P = Quit Confirmation
  • crafting_ui_quit_message,P = Are you sure you want to quit?\nAll progress will be lost.
  • crafting_ui_refined_material,P = Refined Material
  • crafting_ui_refund_confirmation,P = Refund Confirmation
  • crafting_ui_refund_message,P = Are you sure you want to refund this job?\nYou will get back a portion of its ingredients.
  • crafting_ui_sealinghatch = Sealing Fabrication Hatch
  • crafting_ui_select_tab_start,P = Please select a tab to start
  • crafting_ui_set_as_default_location,P = Set as default location
  • crafting_ui_slotname_aminosolution,P = Amino Solution
  • crafting_ui_slotname_anchorpins,P = Anchor Pins
  • crafting_ui_slotname_apertureiris,P = Aperture Iris
  • crafting_ui_slotname_armouredcarapace,P = Armored Carapace
  • crafting_ui_slotname_barrel,P = Barrel
  • crafting_ui_slotname_barrels,P = Barrels
  • crafting_ui_slotname_cabling,P = Cabling
  • crafting_ui_slotname_case,P = Case
  • crafting_ui_slotname_casing,P = Casing
  • crafting_ui_slotname_chargechamber,P = Charge Chamber
  • crafting_ui_slotname_conduit,P = Conduit
  • crafting_ui_slotname_conduitchannel,P = Conduit Channel
  • crafting_ui_slotname_core,P = Core
  • crafting_ui_slotname_cycler,P = Cycler
  • crafting_ui_slotname_distorterunit,P = Distorter Unit
  • crafting_ui_slotname_drivemotor,P = Drive Motor
  • crafting_ui_slotname_electronics,P = Electronics
  • crafting_ui_slotname_emitter,P = Emitter
  • crafting_ui_slotname_filter,P = Filter
  • crafting_ui_slotname_frame,P = Frame
  • crafting_ui_slotname_grip,P = Grip
  • crafting_ui_slotname_hydraulics,P = Hydraulics
  • crafting_ui_slotname_insulativeliner,P = Insulative Liner
  • crafting_ui_slotname_internalarray,P = Internal Array
  • crafting_ui_slotname_lenses,P = Lenses
  • crafting_ui_slotname_magazine,P = Magazine
  • crafting_ui_slotname_magnetizer,P = Magnetizer
  • crafting_ui_slotname_plating,P = Plating
  • crafting_ui_slotname_precisionparts,P = Precision Parts
  • crafting_ui_slotname_protectivesheathing,P = Protective Sheathing
  • crafting_ui_slotname_radiator,P = Radiator
  • crafting_ui_slotname_regulator,P = Power Regulator
  • crafting_ui_slotname_reinforcedframe,P = Reinforced Frame
  • crafting_ui_slotname_segmentpanelling,P = Segment Paneling
  • crafting_ui_slotname_shell,P = Shell
  • crafting_ui_slotname_shot,P = Shot
  • crafting_ui_slotname_stabilizer,P = Stabilizer
  • crafting_ui_slotname_stock,P = Stock
  • crafting_ui_slotname_strip,P = Strip
  • crafting_ui_slotname_suitunderlay,P = Suit Underlay
  • crafting_ui_slotname_torquejunction,P = Torque Junction
  • crafting_ui_slotname_wiring,P = Wiring
  • crafting_ui_sorting_amount_highlow,P = Amount Most > Least
  • crafting_ui_sorting_amount_lowhigh,P = Amount Least > Most
  • crafting_ui_sorting_quality_highlow,P = Quality 1000 > 0
  • crafting_ui_sorting_quality_lowhigh,P = Quality 0 > 1000
  • crafting_ui_sorting_tier_highlow,P = Tier 5 > 1
  • crafting_ui_sorting_tier_lowhigh,P = Tier 1 > 5
  • crafting_ui_stand_clear,P = Stand Clear
  • crafting_ui_statistics,P = Statistics
  • crafting_ui_tabname_blueprints,P = Blueprints
  • crafting_ui_tabname_materials,P = Materials
  • crafting_ui_tiers,P = Tier
  • crafting_ui_time,P = Time
  • crafting_ui_timestamp,P = Timestamp
  • crafting_ui_upgradable_item,P = Upgradable Item
  • crafting_ui_uses_left,P = Uses left

Chiavi aggiunte per CraftingHangarMedium,P

  • CraftingHangarMedium,P = [M] Fabrication Hangar

Chiavi aggiunte per CraftingHangarSmall,P

  • CraftingHangarSmall,P = [S] Fabrication Hangar

Chiavi aggiunte per CraftingKiosk

  • CraftingKiosk = Fabrication Kiosk

Chiavi aggiunte per DefaultPlotTitle,P

  • DefaultPlotTitle,P = Default Plot

Chiavi aggiunte per delivery

  • delivery_dropoff_UploadObjective_long,P = Upload ~mission(item) at ~mission(Location|address).
  • delivery_dropoff_UploadObjective_short,P = Upload ~mission(item) At ~mission(Location)
  • delivery_dropoff_Uploadmarker,P = Upload ~mission(item)
  • delivery_dropoff_long,P = Deliver ~mission(item) to ~mission(Destination|Target|Address).
  • delivery_dropoff_objectivedisplay,P = Drop Off ~mission(item) At ~mission(Destination|Target|Address)
  • delivery_dropoff_short,P = Deliver ~mission(item) To ~mission(Destination|Target|Address)
  • delivery_marker_dropoff,P = Drop Off ~mission(item)
  • delivery_marker_pickup,P = Pick Up ~mission(item)
  • delivery_objectivesetup,P = ~mission(item)
  • delivery_pickup_long,P = Collect ~mission(item) from ~mission(Location|address).
  • delivery_pickup_objectivedisplay,P = Pick Up ~mission(item) At ~mission(Location)
  • delivery_pickup_short,P = Collect ~mission(item) From ~mission(Location)

Chiavi aggiunte per destroystash

  • destroystash_remaining_objective,P = ~mission(ItemsToDestroy) Destroyed: %ls
  • destroystash_remaining_objectivePB,P = ~mission(ItemsToDestroy) Destroyed

Chiavi aggiunte per Dismantle

  • Dismantle = Dismantle

Chiavi aggiunte per DismantleStructure,P

  • DismantleStructure,P = Dismantle

Chiavi aggiunte per EckhartSecurity

  • EckhartSecurity_RecoverCargo_Easy_Description = ECKHART SECURITY, LLC.\nCONTRACTS & DISPATCH\n\nCONTRACT TYPE: Recover Cargo\nApproval code: = ~mission(ApprovalCode)\n\nFOR IMMEDIATE PROCESSING\n\nClient’s cargo was mid-transport when they ran into some ship trouble, and now a group of opportunistic outlaws are looking to cash in on this.\n\nIf you accept, head to <EM4>~mission(Location|Address)</EM4> and deal with the outlaws guarding the cargo. Extract it using a <EM4>heavy-duty tractor beam</EM4>, recover the cargo, load it in to a ship that can transport <EM4>~mission(MissionMaxSCUSize) cargo containers</EM4>, and deposit it on the freight elevator at <EM4>~mission(Destination|Address)</EM4>.\n\nThis contract is non-negotiable.\n\nThis message may contain confidential, proprietary, privileged and/or private information. The information is intended to be for the use of the individual or entity designated above.
  • EckhartSecurity_RecoverCargo_Easy_Title = Client’s Cargo Needs Recovering
  • EckhartSecurity_RecoverCargo_Hard_Description = ECKHART SECURITY, LLC.\nCONTRACTS & DISPATCH\n\nCONTRACT TYPE: Recover Cargo\nApproval code: = ~mission(ApprovalCode)\n\nFOR IMMEDIATE PROCESSING\n\nGot a transport in need of backup over at <EM4>~mission(Location|Address)</EM4>. Signal was patchy, but their comms made it sound like a group of outlaws had gotten wind of what they were hauling and attempted to take it from them.\n\nConsidering the state of things before we lost contact, I’m considering this a recovery mission. Multiple hostiles are expected at the site, so a skilled crew is crucial for the success of this operation. There will be a high volume of cargo to deal with, so a ship that can carry <EM4>~mission(MissionMaxSCUSize) cargo containers</EM4> and a <EM4>heavy-duty tractor beam</EM4> will be needed. \n\nUpon successful extraction of cargo, deliver to the freight elevator at <EM4>~mission(Destination|Address)</EM4>.\n\nThis contract is non-negotiable.\n\nThis message may contain confidential, proprietary, privileged and/or private information. The information is intended to be for the use of the individual or entity designated above.
  • EckhartSecurity_RecoverCargo_Hard_Title = High Risk Shipment Recovery
  • EckhartSecurity_RecoverCargo_Medium_Description = ECKHART SECURITY, LLC.\nCONTRACTS & DISPATCH\n\nCONTRACT TYPE: Recover Cargo\nApproval code: = ~mission(ApprovalCode)\n\nFOR IMMEDIATE PROCESSING\n\nLooking for a competent contractor who can salvage a messy situation. A client’s trusted pilot apparently wasn’t so trustworthy and made off with a shipment. But thankfully our trackers are reporting the shipment’s static for the moment, waiting to be picked up. If we play our cards right, there’s still time to resolve this.\n\nThe abandoned ship is located at <EM4>~mission(Location|Address)</EM4> and will need a <EM4>heavy-duty tractor beam</EM4> to transport the goods. A ship that can handle <EM4>~mission(MissionMaxSCUSize) cargo containers</EM4> is a necessity, and expect contact from whatever outlaws this double-crossing pilot was hoping to sell to. \n\nOnce recovered, deliver the cargo to the freight elevator at <EM4>~mission(Destination|Address)</EM4>.\n\nThis contract is non-negotiable.\n\nThis message may contain confidential, proprietary, privileged and/or private information. The information is intended to be for the use of the individual or entity designated above.
  • EckhartSecurity_RecoverCargo_Medium_Title = Standard Cargo Recovery Op.
  • EckhartSecurity_RecoverCargo_Super_Description = ECKHART SECURITY, LLC.\nCONTRACTS & DISPATCH\n\nCONTRACT TYPE: Recover Cargo\nApproval code: = ~mission(ApprovalCode)\n\nFOR IMMEDIATE PROCESSING\n\nPutting out an immediate call for a highly skilled contractor to reclaim a client’s cargo located at <EM4>~mission(Location|Address)</EM4>.\n\nClient hired an expert hauler to transport something discreetly, but it seems some information regarding the shipment was either hacked or leaked. The pilot was attacked and now the shipment is stranded. We need you and any support ships you bring to make it to the site before the cargo is lost for good. \n\nYou will need a <EM4>heavy-duty tractor beam</EM4> and a ship capable of storing <EM4>~mission(MissionMaxSCUSize) cargo containers</EM4>.\n\nAfter assessing the situation and the importance the client has placed on the recovery of the cargo, we have decided to reward a high payout for the successful delivery of the shipment to the freight elevator located at <EM4>~mission(Destination|Address)</EM4>.\n\nThis contract is non-negotiable.\n\nThis message may contain confidential, proprietary, privileged and/or private information. The information is intended to be for the use of the individual or entity designated above.
  • EckhartSecurity_RecoverCargo_Super_Title = Extreme Risk Cargo Retrieval
  • EckhartSecurity_RecoverCargo_VeryEasy_Description = ECKHART SECURITY, LLC.\nCONTRACTS & DISPATCH\n\nCONTRACT TYPE: Recover Cargo\nApproval code: = ~mission(ApprovalCode)\n\nFOR IMMEDIATE PROCESSING\n\nOne of my clients was in the process of transporting some cargo when they came under fire from a group of outlaws. We haven’t been able to contact the crew onboard, but trackers indicate the cargo remains intact.\n\nWe need a contractor to head to <EM4>~mission(Location|Address)</EM4>, recover the cargo, and deliver it to the freight elevator located at <EM4>~mission(Destination|Address)</EM4>. A ship that can store <EM4>~mission(MissionMaxSCUSize) cargo containers</EM4> and a <EM4>heavy-duty tractor beam</EM4> are essential for this. Presently, we’re not detecting any hostiles, but that could change by the time you’ve arrived.\n\nThis contract is non-negotiable.\n\nThis message may contain confidential, proprietary, privileged and/or private information. The information is intended to be for the use of the individual or entity designated above.
  • EckhartSecurity_RecoverCargo_VeryEasy_Title = Low Risk Cargo Retrieval
  • EckhartSecurity_RecoverCargo_VeryHard_Description = ECKHART SECURITY, LLC.\nCONTRACTS & DISPATCH\n\nCONTRACT TYPE: Recover Cargo\nApproval code: = ~mission(ApprovalCode)\n\nFOR IMMEDIATE PROCESSING\n\nCalling for a skilled contractor to recover a displaced shipment located at <EM4>~mission(Location|Address)</EM4>. Client’s hauler was transporting some high value cargo when they decided to respond to a distress beacon and got ambushed by a group of outlaws. The client believes their pilot is gone but their cargo could still be recovered.\n\nThe information we have so far is that you’ll need a ship that can carry <EM4>~mission(MissionMaxSCUSize) cargo containers</EM4>, a <EM4>heavy-duty tractor beam</EM4> for shifting the goods, as well as your support ships to help deal with the outlaws at the location. \n\nClient will be expecting the completed delivery to be made to the freight elevator at <EM4>~mission(Destination|Address)</EM4>.\n\nThis contract is non-negotiable.\n\nThis message may contain confidential, proprietary, privileged and/or private information. The information is intended to be for the use of the individual or entity designated above.
  • EckhartSecurity_RecoverCargo_VeryHard_Title = Critical Cargo Extraction

Chiavi aggiunte per engineering

  • engineering_ui_Warning_damage,P = damage
  • engineering_ui_Warning_destroyed,P = destroyed
  • engineering_ui_Warning_distortion,P = distortion
  • engineering_ui_Warning_ignited,P = burning
  • engineering_ui_Warning_noPower,P = power lost
  • engineering_ui_Warning_overheated,P = thermal shutdown
  • engineering_ui_Warning_overheating,P = overheating

Chiavi aggiunte per ExistingStructureTitle,P

  • ExistingStructureTitle,P = Existing Structure

Chiavi aggiunte per ExtractorLiquidSmall,P

  • ExtractorLiquidSmall,P = [S] Liquid Extractor

Chiavi aggiunte per ExtractorSolidLarge,P

  • ExtractorSolidLarge,P = [L] Solid Extractor

Chiavi aggiunte per FlyToStructure,P

  • FlyToStructure,P = Fly To

Chiavi aggiunte per FoundationSquare,P

  • FoundationSquare,P = Foundation Square

Chiavi aggiunte per FoundationTriangle,P

  • FoundationTriangle,P = Foundation Triangle

Chiavi aggiunte per Foxwell

  • Foxwell_ShipWaveAttack_ClearHostiles_Desc_E_001 = Okay, this might be a bit of stretch to do on your own, so if you got any favors to call in, it could be good to cash those chits now. There’s a group of desperados striking delivery ships up and down this sector and we’ve been tasked with cleaning them up. \n\nOnce your crew is ready, head over to ~mission(Location|Address) and take the hostiles there down. Now, these bastards are a bit clever so they tend to split up into smaller packs. Make sure you wait around to clear every last one of them out.\n \nGood luck,\n\nMarcus Clenn\nFoxwell Enforcement\n’Security, Your Way’\n\nFoxwell Enforcement is a bonded security specialist licensed to operate throughout the UEE. We are always looking for new operators to join our family. If you or anyone you know is interested, please reach out to one of our contract representatives.”
  • Foxwell_ShipWaveAttack_ClearHostiles_Desc_H_001 = It seems that a couple of different small-time gangs have decided to pool their resources and start doing coordinated attacks. Alone, they weren’t much, but all together they’re proving to be a serious threat that has to be dealt with.\n\nRecruit some backup you can rely on and the fly over to ~mission(Location|Address). Once you attack the initial gang members you find there, the other groups will arrive to support them. Make sure you wait around to take out all of them.\n \nGood luck,\n\nMarcus Clenn\nFoxwell Enforcement\n’Security, Your Way’\n\nFoxwell Enforcement is a bonded security specialist licensed to operate throughout the UEE. We are always looking for new operators to join our family. If you or anyone you know is interested, please reach out to one of our contract representatives.
  • Foxwell_ShipWaveAttack_ClearHostiles_Desc_M_001 = A splinter group of outlaws have broken off from one of the main gangs in the system and have been trying to strike out on their own. With the amount of trouble they’ve been causing its clear they’re looking to establish a name for themselves as quickly as they can. It’s going to be up to you and your support crew to put a stop to them.\n\nOnce your crew is ready, head over to ~mission(Location|Address) and engage with the gang. Not all of them will just be waiting there on site. Expect reinforcements to arrive once you begin your assault. Just be sure to stay until every last one of them has been take care of.\n \nGood luck,\n\nMarcus Clenn\nFoxwell Enforcement\n’Security, Your Way’\n\nFoxwell Enforcement is a bonded security specialist licensed to operate throughout the UEE. We are always looking for new operators to join our family. If you or anyone you know is interested, please reach out to one of our contract representatives.”
  • Foxwell_ShipWaveAttack_ClearHostiles_Desc_VE_001 = There’s a small group of criminals that have been marking their territory, striking out any freighters that get close enough. They got a little too greedy though, because now someone’s paying us to go deal with them.\n\nOnce you and whoever you’re bringing are ready, go to ~mission(Location|Address) and engage with these criminals. Since they like to fly in separate packs, be sure you wait around to clear every last one of them out.\n \nGood luck,\n\nMarcus Clenn\nFoxwell Enforcement\n’Security, Your Way’\n\nFoxwell Enforcement is a bonded security specialist licensed to operate throughout the UEE. We are always looking for new operators to join our family. If you or anyone you know is interested, please reach out to one of our contract representatives.
  • Foxwell_ShipWaveAttack_ClearHostiles_Title_E_001 = Yellow Level Contract: Neutralize Shipjacking Gang
  • Foxwell_ShipWaveAttack_ClearHostiles_Title_H_001 = Orange Level Contract: Take Out Criminal Fleet
  • Foxwell_ShipWaveAttack_ClearHostiles_Title_M_001 = Orange Level Contract: Destroy Outlaw Threat
  • Foxwell_ShipWaveAttack_ClearHostiles_Title_VE_001 = Yellow Level Contract: Clear Shipjacking Group
  • Foxwell_bombingrun_E_desc_001 = We’ve just received the location of an outlaw outpost where some up-and-coming criminals have been hanging out. Now, our client says there’s no reason to engage these folks directly. Instead you will be targeting their supply lines.\n\nFly on over to <EM4>~mission(Location|Address)</EM4> and take out their fuel stores while dealing with any minimal resistance they may put up. It will be your call on how much you engage with the hostile forces, just don’t forget that your main objective is ensuring those fuel tanks are out of action.\n\nThis is a yellow level contract so pay will be proportionate.\n\nGood luck,\n\nKevin Walton\nDispatcher, Foxwell Enforcement\n’Security, Your Way’\n\nFoxwell Enforcement is a bonded security specialist licensed to operate throughout the UEE. We are always looking for new operators to join our family. If you or anyone you know is interested, please reach out to one of our contract representatives.
  • Foxwell_bombingrun_E_title_001 = Yellow Level Contract: Disrupt Operations
  • Foxwell_bombingrun_H_desc_001 = An opportunity has presented itself for a client to take action against a group of criminals who have been harassing their business.\n\nAccording to reports, this group of outlaws are currently laying low at <EM4>~mission(Location|Address)</EM4>. The client thinks this is a good time to catch them off guard and bring them to justice. The job is to take out their fuel tanks and putting an end to their smuggling operations once and for all.\n\nThese folks are not to be underestimated. You better bring some backup and fly low to avoid the turrets. Priority as always is the fuel tanks.\n\nGood luck,\n\nKevin Walton\nDispatcher, Foxwell Enforcement\n’Security, Your Way’\n\nFoxwell Enforcement is a bonded security specialist licensed to operate throughout the UEE. We are always looking for new operators to join our family. If you or anyone you know is interested, please reach out to one of our contract representatives.
  • Foxwell_bombingrun_H_title_001 = Orange Level Contract: Destroy Outlaw Infrastructure
  • Foxwell_bombingrun_M_desc_001 = We’re in need of a sharp contractor for a hit and run operation. Client says some local thugs have been congregating in concerning numbers and we have been tasked with disrupting their base of operations.\n\nGet on over to <EM4>~mission(Location|Address)</EM4> and take out their fuel tanks. If you’re successful we can set these folks plans back a while, and most importantly, without having to deal with them directly.\n\nReports are showing there’s a couple of ships buzzing around the area and some defense turrets. Just focus on the fuel tanks and you should be alright.\n\nGood luck,\n\nKevin Walton\nDispatcher, Foxwell Enforcement\n’Security, Your Way’\n\nFoxwell Enforcement is a bonded security specialist licensed to operate throughout the UEE. We are always looking for new operators to join our family. If you or anyone you know is interested, please reach out to one of our contract representatives.
  • Foxwell_bombingrun_M_title_001 = Orange Level Contract: Take Out Fuel Supplies
  • Foxwell_bombingrun_S_desc_001 = We are looking for a highly competent mercenary team to assist with a challenging demolition for a VIP client.\n\nThe outlaws operating at <EM4>~mission(Location|Address)</EM4> has been identified as a threat of growing concern in the area and to help deal with this situation your team is being tasked with taking out the fuel tanks at the location. \n\nHowever, it won’t be as easy as just slipping in and out – expect to deal with multiple hostiles and turrets that will be expecting you. The stronger your crew the better your chances at completing this operation successfully.\n\nGood luck,\n\nKevin Walton\nDispatcher, Foxwell Enforcement\n’Security, Your Way’\n\nFoxwell Enforcement is a bonded security specialist licensed to operate throughout the UEE. We are always looking for new operators to join our family. If you or anyone you know is interested, please reach out to one of our contract representatives.
  • Foxwell_bombingrun_S_title_001 = Red Level Contract: Destroy Outlaw Infrastructure
  • Foxwell_bombingrun_VE_desc_001 = A bunch of outlaws have been harassing our client and recently things have taken a turn for the worse. They’ve taken over their property and we’ve exhausted all other options.\n\nWe need a decent pilot to head to <EM4>~mission(Location|Address)</EM4> and take out their fuel tanks. If you can cut off their supplies, you can pave the way for the client to take back their property.\n\nThis shouldn’t be a tough one. You might run into a ship or two and maybe a few turrets, but you’ve been authorized to use lethal force. All we need for you to do is get in there, get the fuel tanks, and get out.\n\nGood luck,\n\nKevin Walton\nDispatcher, Foxwell Enforcement\n’Security, Your Way’\n\nFoxwell Enforcement is a bonded security specialist licensed to operate throughout the UEE. We are always looking for new operators to join our family. If you or anyone you know is interested, please reach out to one of our contract representatives.
  • Foxwell_bombingrun_VE_title_001 = Yellow Level Contract: Limiting Potential Threat
  • Foxwell_bombingrun_VH_desc_001 = Foxwell have been hired by a client to take part in a multi-stage operation on a known outlaw base at <EM4>~mission(Location|Address)</EM4> and need a strong pilot to play their part in this.\n\nYou, and whatever additional support ships you arrange, will be tasked with taking out the fuel tanks located there to set the stage for the rest of the operation to follow. \n\nUnfortunately, this place is swarming with ships and anti-air turrets. So make sure you and your people are ready, and remember, the fuel tanks are your priority. No need to be a hero.\n\nGood luck,\n\nKevin Walton\nDispatcher, Foxwell Enforcement\n’Security, Your Way’\n\nFoxwell Enforcement is a bonded security specialist licensed to operate throughout the UEE. We are always looking for new operators to join our family. If you or anyone you know is interested, please reach out to one of our contract representatives.
  • Foxwell_bombingrun_VH_title_001 = Red Level Contract: Fuel Container Demolition

Chiavi aggiunte per FreightElevatorLarge,P

  • FreightElevatorLarge,P = [L] Freight Elevator

Chiavi aggiunte per FreightElevatorSmall,P

  • FreightElevatorSmall,P = [S] Freight Elevator

Chiavi aggiunte per FTL

  • FTL_Courier_Nyx_Easy_Desc_001 = AVAILABLE FTL CONTRACT\nFOR IMMEDIATE ASSIGNMENT\n\nCONTRACT DETAILS\nCovalex requires an entry-level courier to complete deliveries in Nyx.\nCourier must provide own transportation.\nPrior training in freight elevator operation is required, as well as the ability to move boxes of up to .25 SCU in weight.\n \n~mission(Contractor|SignOff)
  • FTL_Courier_Nyx_Easy_Title_001 = ENTRY LVL. COURIER NEEDED IN NYX
  • FTL_Courier_Stanton_Easy_Desc_001 = AVAILABLE FTL CONTRACT\nFOR IMMEDIATE ASSIGNMENT\n\nCONTRACT DETAILS \nA reliable and hardworking entry-level courier is needed to ferry a delivery in Stanton.\nYou will be responsible for providing your own transportation.\nInterested contractors need the ability to lift up to .25 SCU boxes. Experience with operating freight elevators recommended.\n \n~mission(Contractor|SignOff)
  • FTL_Courier_Stanton_Easy_Title_001 = ENTRY LVL. COURIER NEEDED IN STANTON
  • FTL_Courier_Stanton_Medium_Desc_001 = AVAILABLE FTL CONTRACT\nFOR IMMEDIATE ASSIGNMENT\n\nCONTRACT DETAILS\nJunior-level courier needed for deliveries across the Stanton System.\nTransportation must be provided by courier. \nYou will be required to lift up to .25 SCU in weight. Warehouse logistic skills such as freight elevators operation is a must.\n \n~mission(Contractor|SignOff)
  • FTL_Courier_Stanton_Medium_Title_001 = JR. LVL. COURIER NEEDED IN STANTON

Chiavi aggiunte per FuelBig,P

  • FuelBig,P = [L] Fuel Generator

Chiavi aggiunte per FuelSmall,P

  • FuelSmall,P = [S] Fuel Generator

Chiavi aggiunte per gtaa

  • gtaa_token_long = ~mission(ObjectiveSetupLong)
  • gtaa_token_marker = ~mission(ObjectiveSetupMarker)
  • gtaa_token_short = ~mission(ObjectiveSetupShort)

Chiavi aggiunte per HangarLarge,P

  • HangarLarge,P = [L] Hangar

Chiavi aggiunte per HangarMedium,P

  • HangarMedium,P = [M] Hangar

Chiavi aggiunte per HangarSmall,P

  • HangarSmall,P = [S] Hangar

Chiavi aggiunte per hauling

  • hauling__recovery_objective_collect_progressbar = Recover Cargo
  • hauling__recovery_objective_delivery_long = Deliver recovered cargo to the freight elevator at ~mission(Destination|Address|ListAll).
  • hauling__recovery_objective_delivery_marker = Deliver Recovered Cargo

Chiavi aggiunte per headhunters

  • headhunters_Nyx_bombingrun_E_desc_001 = We need to make a mark on this system and show the other gangs around here that Nyx is Headhunters territory.\n\nLet’s start by wiping out the fuel depot over at <EM4>~mission(Location|Address)</EM4>. The sooner we cut of this system’s supply chain the quicker they’ll realize that they need us. If anyone tries to get in your way, ghost them.\n\n-Stows out
  • headhunters_Nyx_bombingrun_E_title_001 = Staking a Claim
  • headhunters_Nyx_bombingrun_H_desc_001 = Something to bear in mind when working with me: I got no tolerance for traitors.\n\nBeen tailing a former crew member who thought they could get away with double crossing me and turns out they’ve made it all the way out here to Nyx. Seems they got a job for another gang looking after the fuel facilities at <EM4>~mission(Location|Address)</EM4>.\n\nI’m not looking to start an all out war with these people, but why don’t we make this asshole’s job a little more difficult for them? Won’t be easy with the amount of security they have but, grab your crew and blow those fuel containers sky high. That’ll send a message.\n\n-Stows out
  • headhunters_Nyx_bombingrun_H_title_001 = Gross Misconduct
  • headhunters_Nyx_bombingrun_M_desc_001 = Seems we got a bit of competition out here in Nyx. Scouts have spotted a gang holding up at <EM4>~mission(Location|Address)</EM4>.\n\nNow, I’m a fair man. I sent these nullbrains a message saying they either vacate the facility or we make them wish they had, and they made their choice. So now I need you to fly over there and bomb the life out of the fuel tanks. Let’s see how long they stick around without them.\n\n-Stows out
  • headhunters_Nyx_bombingrun_M_title_001 = Unfriendly Competition
  • headhunters_Nyx_bombingrun_S_desc_001 = Seems like our plan to expand into Nyx has been working because we got a lot of eyes on us at the moment.\n\nBad news is we’ve heard rumblings that a gang located at <EM4>~mission(Location|Address)</EM4> are planning an attack on our interests, but we’re gonna deliver them a serious blow before they can get us.\n\nYou and a trustworthy crew are gonna take out their fuel containers and put a serious dent in their plans. I expect you showing up will really kick the hornet’s nest so be ready for them to put up a fight.\n\n-Stows out
  • headhunters_Nyx_bombingrun_S_title_001 = Get Them Before They Get Us
  • headhunters_Nyx_bombingrun_VE_desc_001 = Been noticing a surge of traffic in one of the sectors in Nyx that the Headhunters have an interest in. Need to thin the crowd a bit so to speak, so I’m gonna have you do some damage to one of the main stations in the area, and see if we can’t persuade people to go elsewhere.\n\nYou’re going to head to <EM4>~mission(Location|Address)</EM4> and destroy all the fuel storage tanks. There’s not to much there in the way of security so it shouldn’t be too much trouble for you. Hopefully people will get the message they should move along.\n\n-Stows out
  • headhunters_Nyx_bombingrun_VE_title_001 = Lowering the Property Value
  • headhunters_Nyx_bombingrun_VH_desc_001 = We got an opportunity to stake a real claim for ourselves out here and need someone skilled and just a little bit crazy to help us pull it off.\n\nWe think <EM4>~mission(Location|Address)</EM4> could make a nice base of operations for us. Only problem is the place is occupied by some assholes and kitted out with some fierce turrets.\n\nOur plan is to hit them where it hurts: their fuel supplies. Get in there, take out their depot, and get the hell out. I’d say try not to get bogged down with the ships defending it, but you might not have a choice. That’s why you should bring a trustworthy crew with you to cover your back.\n\n-Stows out.
  • headhunters_Nyx_bombingrun_VH_title_001 = Aggressive Expansion
  • headhunters_bombingrun_H_desc_001 = Look, Headhunters don’t waste time on petty revenge, but I’m not about to let this nonsense fly either.\n\nSome asshole took out a bunch of my crew and has been bragging all over about it. I’ve also heard that this nullbrain is stockpiling quantum fuel over at <EM4>~mission(Location|Address)</EM4>. I’d like to see how they deal with some real heat when you fly over there and burn everything they’ve built to the ground. Oh, and with the amount of firepower they got gathered over there, wouldn’t be smart to fly alone on this one, so take a crew with you.\n\n-Stows out
  • headhunters_bombingrun_H_title_001 = Wasting Their Stockpile
  • headhunters_bombingrun_M_desc_001 = Feels like everyone wants a piece of our pie these days. Scouts are reporting that <EM4>~mission(Location|Address)</EM4> is crawling with some new gang who’ve got it in for us.\n\nSo let’s show them why you don’t mess with us. Take out their fuel stores and leave them stranded.\n\nThat oughta send a message.\n\n-Stows out
  • headhunters_bombingrun_M_title_001 = Stopping the Competition
  • headhunters_bombingrun_S_desc_001 = We’ve heard news that a new gang are planning a bombing run on a place over at <EM4>~mission(Location|Address)</EM4>. They figure if they can take out the fuel supplies there then it’s theirs for the taking.\n\nBut little do they know that we’re gonna send you in first to blow the fuel tanks so we can claim the place before they do. If it all goes to plan, we can clear the location out and stick it to that gang at the same time. Two birds, one stone.\n\nOnly problem is this place is armed to the teeth. Bring a crew and get those fuel tanks out of action. We’ll take care of the rest.\n\n-Stows out
  • headhunters_bombingrun_S_title_001 = Outsmarting our Enemies
  • headhunters_bombingrun_VE_desc_001 = Headhunters didn’t get to be what it is today by playing nice. We’ve tracked down the hideout of a bunch of scraggy upstarts that have been making inroads into our territory. Need you to send a message.\n\nHead to <EM4>~mission(Location|Address)</EM4> and blow out of their fuel tanks. They’ll think twice about muscling in on our operations when their ships are grounded.\n\n-Stows out
  • headhunters_bombingrun_VE_title_001 = Ground The Upstarts
  • headhunters_bombingrun_VH_desc_001 = Got a plan to take care of a rat I’ve been dealing with and need a hand.\n\nHad a client default on some debts and now they’ve decided they ain’t going to pay up. Got a tip that they’re hiding out over at <EM4>~mission(Location|Address)</EM4>. If you can take out their fuel tanks they’ll have no choice but to reconsider their crap decisions.\n\nJust be sure you don’t underestimate this slimebag. They might be dumb but they’re not stupid, if you get me. I’ve heard this place is swarming with ships and turrets, you’d have to be a total nullbrain not to bring backup.\n\n-Stows out
  • headhunters_bombingrun_VH_title_001 = Trapping a Rat

Chiavi aggiunte per Highpoint

  • Highpoint_KillAnimals_Derelictoutpostscaves_Desc_E_001,P = Highpoint Wilderness is seeking a contractor to cull a pack of kopions that are threatening to overrun one of Citizens for Prosperity’s outposts. After an initial assessment, it has been decided that relocation is impossible and a culling of them is the only viable option. If you’re interested, head to <EM4>~mission(Location|Address)</EM4> and once we’ve received confirmation that the task is complete we will send payment.\n\nBest,\n\nWanda Werkheiser\nContract Manager\nHighpoint Wilderness Specialists
  • Highpoint_KillAnimals_Derelictoutpostscaves_Desc_H_001,P = Members of the group Citizens for Prosperity were recently ambushed by several packs of kopions at <EM4>~mission(Location|Address)</EM4> and have requested Highpoint’s services in dealing with them. For the safety of everyone trying to settle in the area, we require the immediate services of someone who can deal with this on our behalf.\n\nExpect a large number of animals and prepare yourself accordingly.\n\nBest,\n\nWanda Werkheiser\nContract Manager\nHighpoint Wilderness Specialists
  • Highpoint_KillAnimals_Derelictoutpostscaves_Title_E_001,P = Pack of Kopions Threatening CFP
  • Highpoint_KillAnimals_Derelictoutpostscaves_Title_H_001,P = Protect Settlement from Kopion Packs
  • Highpoint_KillAnimals_rockcracker_desc_E_001 = If you have any work that’s going to be bringing you to one of those old QV Breaker Stations in the Keeger Belt, we have something else that we could use your help on while you’re there.\n \nWe’ve recently been contacted by the People’s Alliance to assist with an initiative to help prepare these abandoned stations for repairs. Unfortunately, a Valakkar infestation is creating serious problems for not only the stations’ infrastructure, but also for the chances of them being brought back online one day. Due to Valakkar’s status as an invasive species, we have decided that culling them is the only viable option.\n \nReduce the Valakkar numbers at any of the old QV Breaker Stations and we will offer you payment.\n \nBest,\n \nWanda Werkheiser\n\nContract Manager\n\nHighpoint Wilderness Specialists\n
  • Highpoint_KillAnimals_rockcracker_title_E_001 = Reduce Valakkar Breaker Station Population
  • Highpoint_Killanimals_Derelictoutpostscaves_Desc_E_002,P = We’re putting out a contract for anyone who is capable of hunting animals responsibly. Citizens for Prosperity needs a group of aggressive kopions who have been harassing their people culled from <EM4>~mission(Location|Address)</EM4>. After some initial monitoring, it looked as if they may on, but unfortunately we’ve been forced to take action. This is a relatively straightforward job, but when dealing with dangerous animals, cautious is always advised.\n\nBest,\n\nWanda Werkheiser\nContract Manager\nHighpoint Wilderness Specialists
  • Highpoint_Killanimals_Derelictoutpostscaves_Desc_M_001,P = Citizens for Prosperity recently reported to us that one of their scouts was injured by kopions during a routine exploration mission. According to them, this isn’t the first time this particular pack has posed a problem, so they’ve requested our services to clear out the area. The report shows they were last seen at <EM4>~mission(Location|Address)</EM4>.\n\nThis behavior is typical of kopions looking to expand their territory, so it is highly likely that you will be dealing with more kopions than initially observed. Caution is advised. \n\nBest,\n\nWanda Werkheiser\nContract Manager\nHighpoint Wilderness Specialists
  • Highpoint_Killanimals_Derelictoutpostscaves_Nearoutposts_Desc_E_001,P = Highpoint Wilderness needs someone to exterminate an overpopulated pack of kopions that’s threatening one of CFP’s settlements. This pack can be found at <EM4>~mission(Location|Address)</EM4>. Remember to exhibit caution when approaching them and arm yourself accordingly.\n\nBest,\n\nWanda Werkheiser\nContract Manager\nHighpoint Wilderness Specialists
  • Highpoint_Killanimals_Derelictoutpostscaves_Nearoutposts_Desc_M_001,P = Citizens for Prosperity have approached us with information that multiple groups of kopions have been attacking people at <EM4>~mission(Location|Address)</EM4> without provocation. Currently, no deaths have been reported, but they are concerned their most vulnerable will be at risk if these kopions continue running rampant.\n\nEnsure you are prepared adequately, kopions hunt in packs and it is easy to become overwhelmed by their sheer numbers.\n\nBest,\n\nWanda Werkheiser\nContract Manager\nHighpoint Wilderness Specialists
  • Highpoint_Killanimals_Derelictoutpostscaves_Nearoutposts_Title_E_001,P = Overpopulated Kopions Need Exterminating
  • Highpoint_Killanimals_Derelictoutpostscaves_Nearoutposts_Title_M_001,P = Protect CFP Members from Overactive Kopions
  • Highpoint_Killanimals_Derelictoutpostscaves_Title_E_002,P = Kopion Culling for CFP
  • Highpoint_Killanimals_Derelictoutpostscaves_Title_M_001,P = Overaggressive Kopions Need Removing

Chiavi aggiunte per Hockcrow

  • Hockcrow_SearchBody_Easy_Description_001 = Hockrow Agency \nCase File #MP51132\nLead Investigator: Arken Mallor\n\nCase Summary: \nNeed an operative to help us locate the current whereabouts of a client’s employee. They were on assignment in ~mission(System) but has failed to report in. Our client is beginning to fear the worst.\n\nContract Investigator Actions:\nLocate <EM4>~mission(MissingPersonList)</EM4> at <EM4>~mission(Location|Address)</EM4> and confirm their status. \n\nIf they are deceased, examine the body closely so we can verify their death via your mobiGlas.\n\nAdditional Notes:\nThis contract has been flagged as <EM4>combat-likely</EM4> so prepare accordingly.
  • Hockcrow_SearchBody_Easy_Title_001 = Locate Missing Employee
  • Hockcrow_SearchBody_Hard_Description_001 = Hockrow Agency \nCase File #MP45648\nLead Investigator: Arken Mallor\n\nCase Summary: \nA client has tasked us with tracking down with one of their family members who has gone missing. After exhibiting erratic behavior, they cut off all communications and left for ~mission(System). We were able to track down their general whereabouts but need an investigator to head there in person to assess the situation.\n\nContract Investigator Actions:\nLocate <EM4>~mission(MissingPersonList)</EM4> at <EM4>~mission(Location|Address)</EM4> and confirm their status. \n\nIf they are deceased, examine the body closely so we can verify their death via your mobiGlas.\n\nAdditional Notes:\nThere is a high chance that you will encounter hostiles while conducting your search. We recommend considering bringing along backup to support you.
  • Hockcrow_SearchBody_Hard_Title_001 = Locate Missing Family Member
  • Hockcrow_SearchBody_Medium_Description_001 = Hockrow Agency \nCase File #MP74384\nLead Investigator: Arken Mallor\n\nCase Summary: \nWe had sent in a two-person team to ~mission(System) to investigate a case, but have received no reports from them for several days. At this juncture we are forced to assume that they had run into an unforeseen obstacle and may be in need of rescue, or worse, have been killed.\n\n\nContract Investigator Actions:\nLocate <EM4>~mission(MissingPersonList)</EM4> at <EM4>~mission(Location|Address)</EM4> and confirm their status. \n\nIf they are deceased, examine the body closely so we can verify their death via your mobiGlas.\n\nAdditional Notes:\nConsider the dangerous nature of their investigation, there is a very strong chance there will be hostiles on site.
  • Hockcrow_SearchBody_Medium_Title_001 = Locate Missing Team
  • Hockcrow_SearchBody_MissingPersonList_001 = ~mission(TargetName)
  • Hockcrow_SearchBody_MissingPersonList_002 = ~mission(TargetName1) and ~mission(TargetName2)
  • Hockcrow_SearchBody_MissingPersonList_003 = ~mission(TargetName1), ~mission(TargetName2), and ~mission(TargetName3)
  • Hockcrow_SearchBody_Super_Description_001 = Hockrow Agency \nCase File #MP65648\nLead Investigator: Arken Mallor\n\nCase Summary: \nA whole crew has gone missing while undertaking a contract in ~mission(System) for a client that I’m unfortunately not allowed to disclose the full details of to you. Lets just say that it wasn’t the safest job and the fact the crew is not responding comms is not surprising but it is concerning. It’s vital that we ascertain what happened to them. \n\nContract Investigator Actions:\nLocate <EM4>~mission(MissingPersonList)</EM4> at <EM4>~mission(Location|Address)</EM4> and confirm their status. \n\nIf they are deceased, examine the body closely so we can verify their death via your mobiGlas.\n\nAdditional Notes:\nThis investigation has high potential for there to be aggressive and dangerous hostiles on site. Arm yourself accordingly and consider bringing other skilled associates with you.
  • Hockcrow_SearchBody_Super_Title_001 = Locate Missing Crew
  • Hockcrow_SearchBody_VeryEasy_Description_001 = Hockrow Agency \nCase File #MP51643\nLead Investigator: Arken Mallor\n\nCase Summary: \nLooking for an operative to confirm the status of a client. They and their partner missed a scheduled meeting and all attempts to contact them have proven in vain. Last we heard they were undertaking some business in ~mission(System) and fear that they may be the victim of some unfortunate tragedy.\n\nContract Investigator Actions:\nLocate <EM4>~mission(MissingPersonList)</EM4> at <EM4>~mission(Location|Address)</EM4> and confirm their status. \n\nIf they are deceased, examine the body closely so we can verify their death via your mobiGlas.\n\nAdditional Notes:\nBe cautious while conducting your search. If the client did meet harm, it would be unfortunate for you to meet the same fate.
  • Hockcrow_SearchBody_VeryEasy_Title_001 = Locate Missing Clients
  • Hockcrow_SearchBody_VeryHard_Description_001 = Hockrow Agency \nCase File #MP12854\nLead Investigator: Arken Mallor\n\nCase Summary:\nWe have been asked to track down two contractors who work for a client of ours after they lost contact with them. They were last known to be traveling together in ~mission(System). Until their exact situation can be assessed, our client is stuck in a waiting pattern. \n\nContract Investigator Actions:\nLocate <EM4>~mission(MissingPersonList)</EM4> at <EM4>~mission(Location|Address)</EM4> and confirm their status. \n\nIf they are deceased, examine the body closely so we can verify their death via your mobiGlas.\n\nAdditional Notes:\nYou’ll be heading into what is regarded as a particularly dangerous spot. Backup is highly recommended for this encounter.
  • Hockcrow_SearchBody_VeryHard_Title_001 = Locate Missing Contractors

Chiavi aggiunte per HotCold

  • HotCold_obj_marker_01,P = ~mission(HotColdObject)

Chiavi aggiunte per hud

  • hud_ASSIST = ASSIST
  • hud_ON,P = ON

Chiavi aggiunte per input

  • input_key_controlPad_lowerCase_x = x
  • input_key_keyboard_greaterThan = >
  • input_key_keyboard_lessThan = <

Chiavi aggiunte per Intersec

  • Intersec_ShipWaveAttack_DrawOutBoss_S_Desc_001 = MISSION SPECS\n\nArea of Operation: ~mission(Location|Address)\nHostile Forces: Outlaws\nEquipment Specs: Capital Ship\nBriefing: An outlaw fleet lead by <EM4>~mission(TargetName)</EM4> has been planning a potentially devastating strike against sensitive UEE targets. InterSec has been tasked with dealing with this threat before their attack can be launched.\n\nAfter putting together a fighting force of your own, head to the site and engage with the hostiles there. Their leader will not risk entering into the fray themselve unless they feel their operation is suitably at risk. Stay at the site and take out hostile targets, until you can engage with the groups leader directly and put a stop to this heinous attack once and for all.\n\nRespectfully, \n\nDeacon Tobin \nOperations Manager \nInterSec Defense Solutions \n\nThis communication consists of a non-binding offer that upon acceptance may be immediately terminated by either party without any given notice. All operations are conducted at the contractor’s own personal risk and must adhere to system law where applicable.
  • Intersec_ShipWaveAttack_DrawOutBoss_S_Title_001 = Eradicate UEE Threat: ~mission(TargetName)
  • Intersec_ShipWaveAttack_DrawOutBoss_VH_Desc_001 = MISSION SPECS\n\nArea of Operation: ~mission(Location|Address)\nHostile Forces: Outlaws\nEquipment Specs: Heavy Gun-Ship\nBriefing: An outlaw fleet lead by <EM4>~mission(TargetName)</EM4> has been planning a major strike against vital UEE infrastructure. InterSec has been tasked with dealing with this threat before their attack can be launched.\n\nGather a suitable amount of support craft and head to the engagement site. There you will have to engage with various squadrons before their leader will deem the situation dire enough to directly lead their forces. It is critical that they be neutralized in order to ensure the attack is stopped.\n\nRespectfully, \n\nDeacon Tobin \nOperations Manager \nInterSec Defense Solutions \n\nThis communication consists of a non-binding offer that upon acceptance may be immediately terminated by either party without any given notice. All operations are conducted at the contractor’s own personal risk and must adhere to system law where applicable.
  • Intersec_ShipWaveAttack_DrawOutBoss_VH_Title_001 = Terminate UEE Threat: ~mission(TargetName)

Chiavi aggiunte per Item

  • Item_DescMoth_Paint_Green_Grey_Orange = Make the MOTH green with grey and orange highlights by equipping the Juniper livery.

Chiavi aggiunte per item

  • item_DescAEGS_Thruster_Fixed_Hermes = Aegis Hermes Fixed Thruster
  • item_DescAurora_Paint_Black_Silver_Red = Become a force to be reckoned with thanks to this livery which features a black finish, red and silver accents, and the intimidating visage of a skull.
  • item_DescAurora_Paint_Black_White_Gold = This Aurora livery is perfect for those ready to go forth boldly with a black finish, white accents, and a large citizen emblem emblazoned on one side.
  • item_DescCarryable_2H_FL_ball_basketball_1_a = This inflatable ball features an orange synthetic composite with black ribbing that provides excellent bounce and control ideal for jamming while traveling in space.
  • item_DescCarryable_2H_FL_guncase_pistol_briefcase_1_a = Remain discreet yet ready with this sleek case capable of holding a pistol and several attachments. It features a hard outer shell and an inside lined with a special, rigid polyurethane foam designed to securely hold a wide variety of attachments.
  • item_DescFortune_Paint_pink_grey_black_iridescent = Inspired by the colors of Coramor, the Lovestruck livery is a iridescent pink and black look for your Fortune.
  • item_DescFury_Paint_Racing_Red_Blue_Blue = Pull away from the pack with this daring Racing livery for the Fury. Combining coral reds with an undercurrent of teal, you’re guaranteed to grab the attention of those you overtake when racing in these bold colors.
  • item_DescGMNI_rifle_ballistic_01_collector01 = Manufacturer: Gemini\nItem Type: Assault Rifle\nClass: Ballistic\n\nMagazine Size: 30\nRate Of Fire: 300 rpm / 900 rpm\nEffective Range: 50 m\n\nAttachments: Optics (S2), Barrel (S2), Underbarrel (S2)\n\nWith the S71, Gemini designed an ergonomic assault rifle ideal for mid-range engagements. Chambered with a smaller caliber round than other weapons in its class, the S71 has become popular among private military professionals for its sleek aesthetics and precise accuracy. \n\nThe Hemlock edition features a green camo pattern.
  • item_DescM50_Paint_Racing_Blue_Yellow_Yellow = Slipstream into pole position with this sporty racing tint. Featuring a blue and yellow paint scheme accented by stylish chevrons, this Murray Cup themed livery highlights the sleek and piercing nature of the M50.
  • item_DescMRCK_ARGO_Moth = Item Type: Missile Launcher\nManufacturer: Argo Astronautics\nMissiles: 16xS2\n\nThis bespoke missile launcher holds sixteen S2 missiles to help protect the MOTH while on salvage operations. \n
  • item_DescMoth_Paint_Blue_Grey_Green = The colorful Tide Pool livery makes the MOTH blue with grey and green highlights.
  • item_DescMoth_Paint_Grey_Grey_Grey = Maintain a low profile with the Rockwell livery, which covers the MOTH in subtle shades of grey.
  • item_DescMoth_Paint_Orange_Grey_Black = With an orange front and black back section, the Sundial livery divides the MOTH in two.
  • item_DescMoth_Paint_White_Grey_Orange = The Dolomite livery turns the MOTH white and grey with orange highlights.
  • item_DescMoth_Paint_pink_grey_black_iridescent = Inspired by the colors of Coramor, the Lovestruck livery is a stylish iridescent pink and black look for your MOTH.
  • item_DescNox_Paint_Racing_White_Pink_Blue = Embody Sally the Star Kitten’s racing spirit with this custom Nox livery. Combining the bright pink, vibrant blue, and crisp white of the beloved cartoon mascot, this livery brings a playfulness your competitors are sure to enjoy.
  • item_DescSabre_Paint_Racing_White_Pink_Blue = Embody Sally the Star Kitten’s racing spirit with this custom Sabre livery. Combining the bright pink, vibrant blue, and crisp white of the beloved cartoon mascot, this livery brings a playfulness your competitors are sure to enjoy.
  • item_DescSalvation_Paint_pink_grey_black_iridescent = Inspired by the colors of Coramor, the Lovestruck livery is a stylish iridescent pink and black look for your Salvation.
  • item_DescShiv_Paint_Green_Grey_Yellow = The Gideon livery for the Shiv features a heavily worn green and grey finish with yellow accents.
  • item_DescWolf_Paint_Carbon_Red_White = The HighSec livery gives the Wolf a carbon fiber finish with red accents.
  • item_Desc_RADR_BLTR_S02_Cassandra = Item Type: Radar\nManufacturer: Blue Triangle Inc.\nSize: 2\nGrade: A\nClass: Stealth\n\nWhen staying undetected is the key to operational security, the Cassandra radar features reduced emissions while still providing above average performance.
  • item_Desc_RADR_BLTR_S02_Predator = Item Type: Radar\nManufacturer: Blue Triangle Inc.\nSize: 2\nGrade: B\nClass: Stealth\n\nCreated for those that want to keep a low profile, the Predator radar operates with low electromagnetic emissions, to help reduce your signature.
  • item_Desc_RADR_BLTR_S02_Spyglass = Item Type: Radar\nManufacturer: Blue Triangle Inc.\nSize: 2\nGrade: C\nClass: Stealth\n\nDesigned to help you remain undetected by hostile parties, the Spyglass radar operates with lower emissions while still giving you the full picture.
  • item_Desc_RADR_CHCO_S00_BroadSpecGo = Item Type: Radar\nManufacturer: Chimera Communications\nSize: 0\nGrade: B\nClass: Industrial\n\nThe BroadSpec-Go was designed with accuracy, reliability, and durability in mind. And that’s exactly what this radar provides.
  • item_Desc_RADR_CHCO_S00_FullSpecGo = Item Type: Radar\nManufacturer: Chimera Communications\nSize: 0\nGrade: A\nClass: Industrial\n\nChimera Communications knows that for a high quality radar, consistency is key. The FullSpec-Go, specifically designed to offer clarity in the most hazardous of terrain, guarantees you’ll get where you need to go without any surprises.
  • item_Desc_RADR_CHCO_S01_ObserverGo = Item Type: Radar\nManufacturer: Chimera Communications\nSize: 1\nGrade: D\nClass: Industrial\n\nDesigned to be as accessible as possible, the Observer-Go is a strong entry-level radar for those that want to keep themselves informed without breaking the bank.
  • item_Desc_RADR_CHCO_S02_Observer = Item Type: Radar\nManufacturer: Chimera Communications\nSize: 2\nGrade: D\nClass: Industrial\n\nUsing formerly classified military technology, this now publically available radar is designed to offer key information to the user.
  • item_Desc_RADR_CHCO_S03_FullSpecMax = Item Type: Radar\nManufacturer: Chimera Communications\nSize: 3\nGrade: A\nClass: Industrial\n\nKeep your targets in your sights with the FullSpec-Max radar featuring advanced hard-working systems that excel at identifying potential threats.
  • item_Desc_RADR_CHCO_S03_ObserverMax = Item Type: Radar\nManufacturer: Chimera Communications\nSize: 3\nGrade: D\nClass: Industrial\n\nDependable and built to last, the Observer-Max offers standard radar detection.
  • item_Desc_RADR_CHCO_S03_SurveyorMax = Item Type: Radar\nManufacturer: Chimera Communications\nSize: 3\nGrade: C\nClass: Industrial\n\nThe Surveyor-Max radar system is designed to effectively identify nearby objects so that you can stay focused on what matters.
  • item_Desc_RADR_CHCO_S04_BroadSpecMax = Item Type: Radar\nManufacturer: Chimera Communications\nSize: 4\nGrade: B\nClass: Industrial\n\nKeep your eyes on the prize with the BroadSpec-Max. Suitable for the largest of ships, this radar performs effectively without compromise.
  • item_Desc_RADR_GRNP_S00_Agure = Item Type: Radar\nManufacturer: Groupe Nouveau Paradigme\nSize: 0\nGrade: D\nClass: Military\n\nTrusted by many security firms for their vehicles, this reliable and consistent radar will keep your operation on track.
  • item_Desc_RADR_GRNP_S00_V6026 = Item Type: Radar\nManufacturer: Groupe Nouveau Paradigme\nSize: 0\nGrade: A\nClass: Military\n\nProviding crucial information during your operation, the V60-26 radar offers highly accurate and detailed updates on nearby emissions.
  • item_Desc_RADR_GRNP_S01_V80111 = Item Type: Radar\nManufacturer: GNP\nSize: 1\nGrade: A\nClass: Military\n\nDesigned for the battlefield, the V801-11 is a cut above the rest thanks to the rigid, iterative testing, guaranteeing its performance when you need it most.
  • item_Desc_RADR_GRNP_S02_Savoir = Item Type: Radar\nManufacturer: Groupe Nouveau Paradigme\nSize: 2\nGrade: D\nClass: Military\n\nBoasting a decent range and energy efficiency, the Savoir is a radar designed for those that favor reliability.
  • item_Desc_RADR_GRNP_S03_Devoue = Item Type: Radar\nManufacturer: Groupe Nouveau Paradigme\nSize: 3\nGrade: B\nClass: Military\n\nThe Devoue radar is able to render nearby energy emissions accurately and quickly, allowing you to retain control even in the most dire situations.
  • item_Desc_RADR_GRNP_S03_Fidele = Item Type: Radar\nManufacturer: Groupe Nouveau Paradigme\nSize: 3\nGrade: D\nClass: Military\n\nFocusing on the core features of a radar, the Fidele operates efficiently even in battle conditions.
  • item_Desc_RADR_GRNP_S03_Resolu = Item Type: Radar\nManufacturer: Groupe Nouveau Paradigme\nSize: 3\nGrade: C\nClass: Military\n\nInvented with larger ships in mind, the Resolu radar provides the same level of three-dimensional scanning technology without sacrificing dependability.
  • item_Desc_RADR_GRNP_S03_V880 = Item Type: Radar\nManufacturer: Groupe Nouveau Paradigme\nSize: 3\nGrade: A\nClass: Military\n\nProviding useful assistance when detecting hostiles, the V880 brings the power of military technology to the consumer market.
  • item_Desc_RADR_NAVE_S01_SNSR5 = Item Type: Radar\nManufacturer: Nav-E7 Gadgets\nSize: 1\nGrade: D\nClass: Competition\n\nThe SNSR5 radar small size and dependable performance makes it the perfect device for entry-level users.
  • item_Desc_RADR_NAVE_S01_SNSR7 = Item Type: Radar\nManufacturer: Nav-E7 Gadgets\nSize: 1\nGrade: B\nClass: Competition\n\nEngineered to give your vehicle the edge, the SNSR7 provides real-time tracking information on all surrounding emissions.
  • item_Desc_RADR_NAVE_S02_SNSR5x = Item Type: Radar\nManufacturer: Nav-E7 Gadgets\nSize: 2\nGrade: D\nClass: Competition\n\nPerfect for an entry-level pilot, the SNS-R5x trades excessive frills for energy efficiency.
  • item_Desc_RADR_NAVE_S02_SNSR7x = Item Type: Radar\nManufacturer: Nav-E7 Gadgets\nSize: 2\nGrade: B\nClass: Competition\n\nFavoring energy efficiency above all, the SNS-R7x is a radar is ideal for those looking to manage their ship’s levels effectively, whilst still providing excellent vision.
  • item_Desc_RADR_WLOP_S00_Fabian = Item Type: Radar\nManufacturer: WillsOp\nSize: 0\nGrade: A\nClass: Civilian\n\nUtilizing best-in-class scanning technology, the Fabian radar ensures you won’t be caught unaware.
  • item_Desc_RADR_WLOP_S01_Abetti = Item Type: Radar\nManufacturer: WillsOp\nSize: 1\nGrade: A\nClass: Civilian\n\nSupplying high powered detection technology, the Abetti’s advanced systems offer a responsive radar experience.
  • item_Desc_RADR_WLOP_S02_Agrippa = Item Type: Radar\nManufacturer: WillsOp\nSize: 2\nGrade: A\nClass: Civilian\n\nA superior quality radar able to accurate provide information on your vehicle’s surroundings.
  • item_Desc_RADR_WLOP_S03_Anysta = Item Type: Radar\nManufacturer: WillsOp\nSize: 3\nGrade: A\nClass: Civilian\n\nAvoid getting tunnel vision with the Anysta radar. Offering exceptional performance all round, this radar will help keep you informed.
  • item_Desc_RADR_WLOP_S03_Capsulo = Item Type: Radar\nManufacturer: WillsOp\nSize: 3\nGrade: B\nClass: Civilian\n\nFor a dependable radar with above average performance, the Capsulo is a trustworthy option.
  • item_Desc_RADR_WLOP_S03_Socoria = Item Type: Radar\nManufacturer: WillsOp\nSize: 3\nGrade: D\nClass: Civilian\n\nThe Socoria is a well-rounded radar providing everything a pilot needs for an effective radar at a reasonable price point.
  • item_Desc_alb_gloves_02_02_01 = When you can’t afford to fumble. Flexible polyweave provide excellent grip plus ablative ceramic demi-gaunt reinforcement and close-fit cuffs.
  • item_Desc_alb_gloves_02_02_10 = When you can’t afford to fumble. Flexible polyweave provide excellent grip plus ablative ceramic demi-gaunt reinforcement and close-fit cuffs. The Molten version is dyed a deep red to keep you subtle, but not unsightly.
  • item_Desc_alb_gloves_02_02_11 = When you can’t afford to fumble. Flexible polyweave provide excellent grip plus ablative ceramic demi-gaunt reinforcement and close-fit cuffs. The Sleet version is dyed a well-worn grey to keep you subtle, but not unsightly.
  • item_Desc_alb_gloves_02_02_15 = When you can’t afford to fumble. Flexible polyweave provide excellent grip plus ablative ceramic demi-gaunt reinforcement and close-fit cuffs. The Molehill version is dyed a neutral brown to keep you subtle, but not unsightly.
  • item_Desc_alb_gloves_02_02_18 = When you can’t afford to fumble. Flexible polyweave provide excellent grip plus ablative ceramic demi-gaunt reinforcement and close-fit cuffs. The Grime version is dyed a dusky blue to keep you subtle, but not unsightly.
  • item_Desc_alb_pants_01_02_01 = Carrying Capacity: 3K µSCU \n\nWhen you need to move like your life depends on it. Made from loose-fit tear-resistant polyweave with rigid greaves, these pants won’t tie you up when things get tight. The Sleet version is dyed a well-worn grey to keep you subtle, but not unsightly.
  • item_Desc_alb_pants_01_02_10 = Carrying Capacity: 3K µSCU \n\nWhen you need to move like your life depends on it. Made from loose-fit tear-resistant polyweave with rigid greaves, these pants won’t tie you up when things get tight. The Molten version is dyed a deep red to keep you subtle, but not unsightly.
  • item_Desc_alb_pants_01_02_11 = Carrying Capacity: 3K µSCU \n\nWhen you need to move like your life depends on it. Made from loose-fit tear-resistant polyweave with rigid greaves, these pants won’t tie you up when things get tight.
  • item_Desc_alb_pants_01_02_15 = Carrying Capacity: 3K µSCU \n\nWhen you need to move like your life depends on it. Made from loose-fit tear-resistant polyweave with rigid greaves, these pants won’t tie you up when things get tight. The Molehill version is dyed a neutral brown to keep you subtle, but not unsightly.
  • item_Desc_alb_pants_01_02_18 = Carrying Capacity: 3K µSCU \n\nWhen you need to move like your life depends on it. Made from loose-fit tear-resistant polyweave with rigid greaves, these pants won’t tie you up when things get tight. The Grime version is dyed a dusky blue to keep you subtle, but not unsightly.
  • item_Desc_doom_combat_medium_arms_01_01_01,P = Item Type: Medium Armor\nDamage Reduction: 30%\nTemp. Rating: -52 / 82 °C\nRadiation Protection: 26400 REM\nRadiation Scrub Rate: 145.8 REM/s\n\nSometimes all you gotta do is put on the right piece of armor to make your message loud and clear. Clash armor first started popping up when the Dredge got strong-armed into mass-producing their armor and it’s been scaring everyone stupid since. Now everybody’s stealing it. Clash features a reinforced medium plating to get you a good balance of protection without giving up too much speed.
  • item_Desc_doom_combat_medium_core_01_01_01,P = Item Type: Medium Armor\nDamage Reduction: 30%\nTemp. Rating: -52 / 82 °C\nRadiation Protection: 26400 REM\nRadiation Scrub Rate: 145.8 REM/s\nCarrying Capacity: 7.5K µSCU\nBackpacks: Medium, Light\n\nSometimes all you gotta do is put on the right piece of armor to make your message loud and clear. Clash armor first started popping up when the Dredge got strong-armed into mass-producing their armor and it’s been scaring everyone stupid since. Now everybody’s stealing it. Clash features a reinforced medium plating to get you a good balance of protection without giving up too much speed.
  • item_Desc_doom_combat_medium_helmet_01_01_01,P = Item Type: Medium Armor\nDamage Reduction: 30%\nTemp. Rating: -56 / 86 °C\nRadiation Protection: 26400 REM\nRadiation Scrub Rate: 145.8 REM/s\nCarrying Capacity: 4.0 µSCU\n\nBuilt using high quality scavenge with a molded faceplate, the Death’s Head is built to take an absolute beating. Visor is AR crosshair compatible.
  • item_Desc_doom_combat_medium_legs_01_01_01,P = Item Type: Medium Armor\nDamage Reduction: 30%\nTemp. Rating: -52 / 82 °C\nRadiation Protection: 26400 REM\nRadiation Scrub Rate: 145.8 REM/s\nCarrying Capacity: 4.5K µSCU\n\nSometimes all you gotta do is put on the right piece of armor to make your message loud and clear. Clash armor first started popping up when the Dredge got strong-armed into mass-producing their armor and it’s been scaring everyone stupid since. Now everybody’s stealing it. Clash features a reinforced medium plating to get you a good balance of protection without giving up too much speed.
  • item_Desc_gsb_shoes_05_02_01 = Whether you need to run or stand your ground, these rugged, lightweight all-terrain boots with reinforced uppers and acid-resistant tru-grip soles are the perfect choice.
  • item_Desc_gsb_shoes_05_02_10 = Whether you need to run or stand your ground, these rugged, lightweight all-terrain boots with reinforced uppers and acid-resistant tru-grip soles are the perfect choice. The Molten version is dyed a deep red to keep you subtle, but not unsightly.
  • item_Desc_gsb_shoes_05_02_11 = Whether you need to run or stand your ground, these rugged, lightweight all-terrain boots with reinforced uppers and acid-resistant tru-grip soles are the perfect choice. The Sleet version is dyed a well-worn grey to keep you subtle, but not unsightly.
  • item_Desc_gsb_shoes_05_02_15 = Whether you need to run or stand your ground, these rugged, lightweight all-terrain boots with reinforced uppers and acid-resistant tru-grip soles are the perfect choice. The Molehill version is dyed a neutral brown to keep you subtle, but not unsightly.
  • item_Desc_gsb_shoes_05_02_18 = Whether you need to run or stand your ground, these rugged, lightweight all-terrain boots with reinforced uppers and acid-resistant tru-grip soles are the perfect choice. The Grime version is dyed a dusky blue to keep you subtle, but not unsightly.
  • item_Desc_kap_combat_heavy_arms_02_01_01 = Item Type: Heavy Armor\nDamage Reduction: 40%\nTemp. Rating: -77 / 107 °C\nRadiation Protection: 26800 REM\nRadiation Scrub Rate: 145.8 REM/s\nCarrying Capacity: 7.5 µSCU\n\nFrom the masterwork designers of Kilgore & Poole comes the Monde heavy armor. Effortlessly integrating triple-laminate plating with the latest in defensive technology, this armor provides battle-ready protection with a next-class comfort system and specialized flex-point joints.
  • item_Desc_kap_combat_heavy_arms_02_02_01 = Item Type: Heavy Armor\nDamage Reduction: 40%\nTemp. Rating: -77 / 107 °C\nRadiation Protection: 26800 REM\nRadiation Scrub Rate: 145.8 REM/s\nCarrying Capacity: 7.5 µSCU\n\nFrom the masterwork designers of Kilgore & Poole comes the Monde heavy armor. Effortlessly integrating triple-laminate plating with the latest in defensive technology, this armor provides battle-ready protection with a next-class comfort system and specialized flex-point joints. \n\nThe Keystone edition features a white, gray and blue finish with URW logos.
  • item_Desc_kap_combat_heavy_arms_02_03_01 = tem Type: Heavy Armor\nDamage Reduction: 40%\nTemp. Rating: -77 / 107 °C\nRadiation Protection: 26800 REM\nRadiation Scrub Rate: 145.8 REM/s\nCarrying Capacity: 7.5 µSCU\n\nFrom the masterwork designers of Kilgore & Poole comes the Monde heavy armor. Effortlessly integrating triple-laminate plating with the latest in defensive technology, this armor provides battle-ready protection with a next-class comfort system and specialized flex-point joints. \n\nThe HighSec edition features a carbon fiber finish with red accents.
  • item_Desc_kap_combat_heavy_arms_02_04_01 = Item Type: Heavy Armor\nDamage Reduction: 40%\nTemp. Rating: -77 / 107 °C\nRadiation Protection: 26800 REM\nRadiation Scrub Rate: 145.8 REM/s\nCarrying Capacity: 7.5 µSCU\n\nFrom the masterwork designers of Kilgore & Poole comes the Monde heavy armor. Effortlessly integrating triple-laminate plating with the latest in defensive technology, this armor provides battle-ready protection with a next-class comfort system and specialized flex-point joints.\n\nThe Hemlock edition features a green camo pattern.
  • item_Desc_kap_combat_heavy_arms_02_05_01 = tem Type: Heavy Armor\nDamage Reduction: 40%\nTemp. Rating: -77 / 107 °C\nRadiation Protection: 26800 REM\nRadiation Scrub Rate: 145.8 REM/s\nCarrying Capacity: 7.5 µSCU\n\nFrom the masterwork designers of Kilgore & Poole comes the Monde heavy armor. Effortlessly integrating triple-laminate plating with the latest in defensive technology, this armor provides battle-ready protection with a next-class comfort system and specialized flex-point joints. \n\nThe Daimyo edition is colored brown and gray with polished steel plating.
  • item_Desc_kap_combat_heavy_arms_02_06_01 = tem Type: Heavy Armor\nDamage Reduction: 40%\nTemp. Rating: -77 / 107 °C\nRadiation Protection: 26800 REM\nRadiation Scrub Rate: 145.8 REM/s\nCarrying Capacity: 7.5 µSCU\n\nFrom the masterwork designers of Kilgore & Poole comes the Monde heavy armor. Effortlessly integrating triple-laminate plating with the latest in defensive technology, this armor provides battle-ready protection with a next-class comfort system and specialized flex-point joints. \n\nThis edition features a bold red digital camo pattern.
  • item_Desc_kap_combat_heavy_arms_02_07_01 = tem Type: Heavy Armor\nDamage Reduction: 40%\nTemp. Rating: -77 / 107 °C\nRadiation Protection: 26800 REM\nRadiation Scrub Rate: 145.8 REM/s\nCarrying Capacity: 7.5 µSCU\n\nFrom the masterwork designers of Kilgore & Poole comes the Monde heavy armor. Effortlessly integrating triple-laminate plating with the latest in defensive technology, this armor provides battle-ready protection with a next-class comfort system and specialized flex-point joints. \n\nThis edition features a brown, gray, and tan camo pattern with brass accents.
  • item_Desc_kap_combat_heavy_arms_02_08_01 = tem Type: Heavy Armor\nDamage Reduction: 40%\nTemp. Rating: -77 / 107 °C\nRadiation Protection: 26800 REM\nRadiation Scrub Rate: 145.8 REM/s\nCarrying Capacity: 7.5 µSCU\n\nFrom the masterwork designers of Kilgore & Poole comes the Monde heavy armor. Effortlessly integrating triple-laminate plating with the latest in defensive technology, this armor provides battle-ready protection with a next-class comfort system and specialized flex-point joints. \n\nThe Hiro edition features a clean white finish with dark gray accents.
  • item_Desc_kap_combat_heavy_core_02_01_01 = Item Type: Heavy Armor\nDamage Reduction: 40%\nTemp. Rating: -77 / 107 °C\nRadiation Protection: 26800 REM\nRadiation Scrub Rate: 145.8 REM/s\nCarrying Capacity: 12.0 µSCU\nBackpacks: All\n\nFrom the masterwork designers of Kilgore & Poole comes the Monde heavy armor. Effortlessly integrating triple-laminate plating with the latest in defensive technology, this armor provides battle-ready protection with a next-class comfort system and specialized flex-point joints.
  • item_Desc_kap_combat_heavy_core_02_02_01 = Item Type: Heavy Armor\nDamage Reduction: 40%\nTemp. Rating: -77 / 107 °C\nRadiation Protection: 26800 REM\nRadiation Scrub Rate: 145.8 REM/s\nCarrying Capacity: 12.0 µSCU\nBackpacks: All\n\nFrom the masterwork designers of Kilgore & Poole comes the Monde heavy armor. Effortlessly integrating triple-laminate plating with the latest in defensive technology, this armor provides battle-ready protection with a next-class comfort system and specialized flex-point joints. \n\nThe Keystone edition features a white, gray and blue finish with URW logos.
  • item_Desc_kap_combat_heavy_core_02_03_01 = Item Type: Heavy Armor\nDamage Reduction: 40%\nTemp. Rating: -77 / 107 °C\nRadiation Protection: 26800 REM\nRadiation Scrub Rate: 145.8 REM/s\nCarrying Capacity: 12.0 µSCU\nBackpacks: All\n\nFrom the masterwork designers of Kilgore & Poole comes the Monde heavy armor. Effortlessly integrating triple-laminate plating with the latest in defensive technology, this armor provides battle-ready protection with a next-class comfort system and specialized flex-point joints. \n\nThe HighSec edition features a carbon fiber finish with red accents.
  • item_Desc_kap_combat_heavy_core_02_04_01 = Item Type: Heavy Armor\nDamage Reduction: 40%\nTemp. Rating: -77 / 107 °C\nRadiation Protection: 26800 REM\nRadiation Scrub Rate: 145.8 REM/s\nCarrying Capacity: 12.0 µSCU\nBackpacks: All\n\nFrom the masterwork designers of Kilgore & Poole comes the Monde heavy armor. Effortlessly integrating triple-laminate plating with the latest in defensive technology, this armor provides battle-ready protection with a next-class comfort system and specialized flex-point joints.\n\nThe Hemlock edition features a green camo pattern.
  • item_Desc_kap_combat_heavy_core_02_05_01 = Item Type: Heavy Armor\nDamage Reduction: 40%\nTemp. Rating: -77 / 107 °C\nRadiation Protection: 26800 REM\nRadiation Scrub Rate: 145.8 REM/s\nCarrying Capacity: 12.0 µSCU\nBackpacks: All\n\nFrom the masterwork designers of Kilgore & Poole comes the Monde heavy armor. Effortlessly integrating triple-laminate plating with the latest in defensive technology, this armor provides battle-ready protection with a next-class comfort system and specialized flex-point joints.\n\nThe Daimyo edition is colored brown and gray with polished steel plating.
  • item_Desc_kap_combat_heavy_core_02_06_01 = Item Type: Heavy Armor\nDamage Reduction: 40%\nTemp. Rating: -77 / 107 °C\nRadiation Protection: 26800 REM\nRadiation Scrub Rate: 145.8 REM/s\nCarrying Capacity: 12.0 µSCU\nBackpacks: All\n\nFrom the masterwork designers of Kilgore & Poole comes the Monde heavy armor. Effortlessly integrating triple-laminate plating with the latest in defensive technology, this armor provides battle-ready protection with a next-class comfort system and specialized flex-point joints.\n\nThis edition features a bold red digital camo pattern.
  • item_Desc_kap_combat_heavy_core_02_07_01 = Item Type: Heavy Armor\nDamage Reduction: 40%\nTemp. Rating: -77 / 107 °C\nRadiation Protection: 26800 REM\nRadiation Scrub Rate: 145.8 REM/s\nCarrying Capacity: 12.0 µSCU\nBackpacks: All\n\nFrom the masterwork designers of Kilgore & Poole comes the Monde heavy armor. Effortlessly integrating triple-laminate plating with the latest in defensive technology, this armor provides battle-ready protection with a next-class comfort system and specialized flex-point joints.\n\nThis edition features a brown, gray, and tan camo pattern with brass accents.
  • item_Desc_kap_combat_heavy_core_02_08_01 = Item Type: Heavy Armor\nDamage Reduction: 40%\nTemp. Rating: -77 / 107 °C\nRadiation Protection: 26800 REM\nRadiation Scrub Rate: 145.8 REM/s\nCarrying Capacity: 12.0 µSCU\nBackpacks: All\n\nFrom the masterwork designers of Kilgore & Poole comes the Monde heavy armor. Effortlessly integrating triple-laminate plating with the latest in defensive technology, this armor provides battle-ready protection with a next-class comfort system and specialized flex-point joints.\n\nThe Hiro edition features a clean white finish with dark gray accents.
  • item_Desc_kap_combat_heavy_helmet_02_01_01 = Item Type: Heavy Armor\nDamage Reduction: 40%\nTemp. Rating: -77 / 107 °C\nRadiation Protection: 26800 REM\nRadiation Scrub Rate: 145.8 REM/s\n\nFrom the masterwork designers of Kilgore & Poole comes the Monde helmet. Effortlessly integrating triple-laminate plating with the latest in defensive technology, this armor provides battle-ready protection with a next-class comfort system.
  • item_Desc_kap_combat_heavy_helmet_02_02_01 = Item Type: Heavy Armor\nDamage Reduction: 40%\nTemp. Rating: -77 / 107 °C\nRadiation Protection: 26800 REM\nRadiation Scrub Rate: 145.8 REM/s\n\nFrom the masterwork designers of Kilgore & Poole comes the Monde helmet. Effortlessly integrating triple-laminate plating with the latest in defensive technology, this armor provides battle-ready protection with a next-class comfort system.\n\nThe Keystone edition features a white, gray and blue finish with URW logos.
  • item_Desc_kap_combat_heavy_helmet_02_03_01 = Item Type: Heavy Armor\nDamage Reduction: 40%\nTemp. Rating: -77 / 107 °C\nRadiation Protection: 26800 REM\nRadiation Scrub Rate: 145.8 REM/s\n\nFrom the masterwork designers of Kilgore & Poole comes the Monde helmet. Effortlessly integrating triple-laminate plating with the latest in defensive technology, this armor provides battle-ready protection with a next-class comfort system.\n\nThe HighSec edition features a carbon fiber finish with red accents.
  • item_Desc_kap_combat_heavy_helmet_02_04_01 = Item Type: Heavy Armor\nDamage Reduction: 40%\nTemp. Rating: -77 / 107 °C\nRadiation Protection: 26800 REM\nRadiation Scrub Rate: 145.8 REM/s\n\nFrom the masterwork designers of Kilgore & Poole comes the Monde helmet. Effortlessly integrating triple-laminate plating with the latest in defensive technology, this armor provides battle-ready protection with a next-class comfort system.\n\nThe Hemlock edition features a green camo pattern.
  • item_Desc_kap_combat_heavy_helmet_02_05_01 = Item Type: Heavy Armor\nDamage Reduction: 40%\nTemp. Rating: -77 / 107 °C\nRadiation Protection: 26800 REM\nRadiation Scrub Rate: 145.8 REM/s\n\nFrom the masterwork designers of Kilgore & Poole comes the Monde helmet. Effortlessly integrating triple-laminate plating with the latest in defensive technology, this armor provides battle-ready protection with a next-class comfort system.\n\nThe Daimyo edition is colored brown and gray with polished steel plating.
  • item_Desc_kap_combat_heavy_helmet_02_06_01 = Item Type: Heavy Armor\nDamage Reduction: 40%\nTemp. Rating: -77 / 107 °C\nRadiation Protection: 26800 REM\nRadiation Scrub Rate: 145.8 REM/s\n\nFrom the masterwork designers of Kilgore & Poole comes the Monde helmet. Effortlessly integrating triple-laminate plating with the latest in defensive technology, this armor provides battle-ready protection with a next-class comfort system.\n\nThis edition features a bold red digital camo pattern.
  • item_Desc_kap_combat_heavy_helmet_02_07_01 = Item Type: Heavy Armor\nDamage Reduction: 40%\nTemp. Rating: -77 / 107 °C\nRadiation Protection: 26800 REM\nRadiation Scrub Rate: 145.8 REM/s\n\nFrom the masterwork designers of Kilgore & Poole comes the Monde helmet. Effortlessly integrating triple-laminate plating with the latest in defensive technology, this armor provides battle-ready protection with a next-class comfort system.\n\nThis edition features a brown, gray, and tan camo pattern with brass accents.
  • item_Desc_kap_combat_heavy_helmet_02_08_01 = Item Type: Heavy Armor\nDamage Reduction: 40%\nTemp. Rating: -77 / 107 °C\nRadiation Protection: 26800 REM\nRadiation Scrub Rate: 145.8 REM/s\n\nFrom the masterwork designers of Kilgore & Poole comes the Monde helmet. Effortlessly integrating triple-laminate plating with the latest in defensive technology, this armor provides battle-ready protection with a next-class comfort system.\n\nThe Hiro edition features a clean white finish with dark gray accents.
  • item_Desc_kap_combat_heavy_legs_02_01_01 = Item Type: Heavy Armor\nDamage Reduction: 40%\nTemp. Rating: -77 / 107 °C\nRadiation Protection: 26800 REM\nRadiation Scrub Rate: 145.8 REM/s\nCarrying Capacity: 7.5 µSCU\n\nFrom the masterwork designers of Kilgore & Poole comes the Monde heavy armor. Effortlessly integrating triple-laminate plating with the latest in defensive technology, this armor provides battle-ready protection with a next-class comfort system and specialized flex-point joints.
  • item_Desc_kap_combat_heavy_legs_02_02_01 = Item Type: Heavy Armor\nDamage Reduction: 40%\nTemp. Rating: -77 / 107 °C\nRadiation Protection: 26800 REM\nRadiation Scrub Rate: 145.8 REM/s\nCarrying Capacity: 7.5 µSCU\n\nFrom the masterwork designers of Kilgore & Poole comes the Monde heavy armor. Effortlessly integrating triple-laminate plating with the latest in defensive technology, this armor provides battle-ready protection with a next-class comfort system and specialized flex-point joints. \n\nThe Keystone edition features a white, gray and blue finish with URW logos.
  • item_Desc_kap_combat_heavy_legs_02_03_01 = Item Type: Heavy Armor\nDamage Reduction: 40%\nTemp. Rating: -77 / 107 °C\nRadiation Protection: 26800 REM\nRadiation Scrub Rate: 145.8 REM/s\nCarrying Capacity: 7.5 µSCU\n\n\nFrom the masterwork designers of Kilgore & Poole comes the Monde heavy armor. Effortlessly integrating triple-laminate plating with the latest in defensive technology, this armor provides battle-ready protection with a next-class comfort system and specialized flex-point joints. \n\nThe HighSec edition features a carbon fiber finish with red accents.
  • item_Desc_kap_combat_heavy_legs_02_04_01 = Item Type: Heavy Armor\nDamage Reduction: 40%\nTemp. Rating: -77 / 107 °C\nRadiation Protection: 26800 REM\nRadiation Scrub Rate: 145.8 REM/s\nCarrying Capacity: 7.5 µSCU\n\nFrom the masterwork designers of Kilgore & Poole comes the Monde heavy armor. Effortlessly integrating triple-laminate plating with the latest in defensive technology, this armor provides battle-ready protection with a next-class comfort system and specialized flex-point joints.\n\nThe Hemlock edition features a green camo pattern.
  • item_Desc_kap_combat_heavy_legs_02_05_01 = tem Type: Heavy Armor\nDamage Reduction: 40%\nTemp. Rating: -77 / 107 °C\nRadiation Protection: 26800 REM\nRadiation Scrub Rate: 145.8 REM/s\nCarrying Capacity: 7.5 µSCU\n\nFrom the masterwork designers of Kilgore & Poole comes the Monde heavy armor. Effortlessly integrating triple-laminate plating with the latest in defensive technology, this armor provides battle-ready protection with a next-class comfort system and specialized flex-point joints. \n\nThe Daimyo edition is colored brown and gray with polished steel plating.
  • item_Desc_kap_combat_heavy_legs_02_06_01 = tem Type: Heavy Armor\nDamage Reduction: 40%\nTemp. Rating: -77 / 107 °C\nRadiation Protection: 26800 REM\nRadiation Scrub Rate: 145.8 REM/s\nCarrying Capacity: 7.5 µSCU\n\nFrom the masterwork designers of Kilgore & Poole comes the Monde heavy armor. Effortlessly integrating triple-laminate plating with the latest in defensive technology, this armor provides battle-ready protection with a next-class comfort system and specialized flex-point joints. \n\nThis edition features a bold red digital camo pattern.
  • item_Desc_kap_combat_heavy_legs_02_07_01 = tem Type: Heavy Armor\nDamage Reduction: 40%\nTemp. Rating: -77 / 107 °C\nRadiation Protection: 26800 REM\nRadiation Scrub Rate: 145.8 REM/s\nCarrying Capacity: 7.5 µSCU\n\nFrom the masterwork designers of Kilgore & Poole comes the Monde heavy armor. Effortlessly integrating triple-laminate plating with the latest in defensive technology, this armor provides battle-ready protection with a next-class comfort system and specialized flex-point joints. \n\nThis edition features a brown, gray, and tan camo pattern with brass accents.
  • item_Desc_kap_combat_heavy_legs_02_08_01 = tem Type: Heavy Armor\nDamage Reduction: 40%\nTemp. Rating: -77 / 107 °C\nRadiation Protection: 26800 REM\nRadiation Scrub Rate: 145.8 REM/s\nCarrying Capacity: 7.5 µSCU\n\nFrom the masterwork designers of Kilgore & Poole comes the Monde heavy armor. Effortlessly integrating triple-laminate plating with the latest in defensive technology, this armor provides battle-ready protection with a next-class comfort system and specialized flex-point joints. \n\nThe Hiro edition features a clean white finish with dark gray accents.
  • item_Desc_rsi_odyssey_undersuit_helmet_02_03_01 = Item Type: Flight Helmet\nDamage Reduction: 10%\nTemp. Rating: -30 / 60 °C\nRadiation Protection: 15200 REM\nRadiation Scrub Rate: 81 REM/s\n\nWhen flying through the dangerous reaches of space, it’s common for brave pilots to routinely face down death as part of their every day. Now with the Azrael helmet from CC’s Conversions you can look the part with the grim visage of a skull peering out from beneath the visor of this otherwise normal looking helmet.\n\nThe Sapphire version casts the skull in a pixelated blue light.
  • item_Desc_scu_jacket_08_01_01 = Carrying Capacity: 2K µSCU \n\nWhen you need to move like your life depends on it. This lightweight layered jacket-and-poncho combination won’t tie you up when things get tight. Finished with a hooded cowl, cross straps, and kit-webbing, the Vagabond is ready for whatever your day may have in store.
  • item_Desc_scu_jacket_08_01_10 = Carrying Capacity: 2K µSCU \n\nWhen you need to move like your life depends on it. This lightweight layered jacket-and-poncho combination won’t tie you up when things get tight. Finished with a hooded cowl, cross straps, and kit-webbing, the Vagabond is ready for whatever your day may have in store. The Molten version is dyed a deep red to keep you subtle, but not unsightly.
  • item_Desc_scu_jacket_08_01_11 = Carrying Capacity: 2K µSCU \n\nWhen you need to move like your life depends on it. This lightweight layered jacket-and-poncho combination won’t tie you up when things get tight. Finished with a hooded cowl, cross straps, and kit-webbing, the Vagabond is ready for whatever your day may have in store. The Sleet version is dyed a well-worn grey to keep you subtle, but not unsightly.
  • item_Desc_scu_jacket_08_01_15 = Carrying Capacity: 2K µSCU \n\nWhen you need to move like your life depends on it. This lightweight layered jacket-and-poncho combination won’t tie you up when things get tight. Finished with a hooded cowl, cross straps, and kit-webbing, the Vagabond is ready for whatever your day may have in store. The Molehill version is dyed a neutral brown to keep you subtle, but not unsightly.
  • item_Desc_scu_jacket_08_01_18 = Carrying Capacity: 2K µSCU \n\nWhen you need to move like your life depends on it. This lightweight layered jacket-and-poncho combination won’t tie you up when things get tight. Finished with a hooded cowl, cross straps, and kit-webbing, the Vagabond is ready for whatever your day may have in store.
  • item_Desc_scu_jacket_08_02_01 = PH – scu_jacket_08_02_01
  • item_Desc_srvl_combat_medium_helmet_04_01_01 = Item Type: Medium Armor\nDamage Reduction: 30%\nTemp. Rating: -50 / 80 °C\nRadiation Protection: 26400 REM\nRadiation Scrub Rate: 145.8 REM/s\n\nWhy trade protection when you’re looking for a lightweight option? The Voss boasts treated hide over a polyweave under-layer. The airtight neck seal keeps you alive while the full-face mask makes your presence as commanding as this helmet is durable. Visor is AR Crosshair compatible.
  • item_Desc_srvl_combat_medium_helmet_05_01_01 = Item Type: Medium Armor\nDamage Reduction: 30%\nTemp. Rating: -50 / 80 °C\nRadiation Protection: 26400 REM\nRadiation Scrub Rate: 145.8 REM/s\n\nWin the fight before it starts with this intimidating, take-no-prisoners helmet. But if it does go down, this combination of an ablative ceramic mask and polyweave skull cap has you covered with the optimum combination of easy breathability and airtight protection. Visor is AR Crosshair compatible.
  • item_Desc_srvl_combat_medium_helmet_05_02_01 = Item Type: Medium Armor\nDamage Reduction: 30%\nTemp. Rating: -50 / 80 °C\nRadiation Protection: 26400 REM\nRadiation Scrub Rate: 145.8 REM/s\n\nWin the fight before it starts with this intimidating, take-no-prisoners helmet. But if it does go down, this combination of an ablative ceramic mask and polyweave skull cap has you covered with the optimum combination of easy breathability and airtight protection. Visor is AR Crosshair compatible. The Red Menace edition features bold markings across the faceplate.
  • item_Desc_srvl_mask_01_01_01 = This white ablative ceramic mask is as intimidating as it is striking, with embedded scars to let them know that you aren’t just another pretty face. The Red Menace edition features bold markings across the faceplate.
  • item_Desc_srvl_mask_01_02_01 = This white ablative ceramic mask is as intimidating as it is striking, with embedded scars to let them know that you aren’t just another pretty face. The Red Menace edition features bold markings across the faceplate.
  • item_Desc_srvl_utility_light_arms_01_01_01,P = Item Type: Light Armor\nDamage Reduction: 20%\nTemp. Rating: -31 / 61 °C\nRadiation Protection: 26000 REM\nRadiation Scrub Rate: 145.8 REM/s\n\nSend a statement with thick leather paired with metal plated cuffs, pauldrons and spike-backed gloves.
  • item_Desc_srvl_utility_light_arms_01_01_07,P = Item Type: Light Armor\nDamage Reduction: 20%\nTemp. Rating: -31 / 61 °C\nRadiation Protection: 26000 REM\nRadiation Scrub Rate: 145.8 REM/s\n\nSend a statement with thick leather paired with metal plated cuffs, pauldrons and spike-backed gloves. The Grime version is dyed a dusky blue to keep you subtle, but not unsightly.
  • item_Desc_srvl_utility_light_arms_01_01_11,P = Item Type: Light Armor\nDamage Reduction: 20%\nTemp. Rating: -31 / 61 °C\nRadiation Protection: 26000 REM\nRadiation Scrub Rate: 145.8 REM/s\n\nSend a statement with thick leather paired with metal plated cuffs, pauldrons and spike-backed gloves. The Sleet version is dyed a well-worn grey to keep you subtle, but not unsightly.
  • item_Desc_srvl_utility_light_arms_01_01_13,P = Item Type: Light Armor\nDamage Reduction: 20%\nTemp. Rating: -31 / 61 °C\nRadiation Protection: 26000 REM\nRadiation Scrub Rate: 145.8 REM/s\n\nSend a statement with thick leather paired with metal plated cuffs, pauldrons and spike-backed gloves. The Molten version is dyed a deep red to keep you subtle, but not unsightly.
  • item_Desc_srvl_utility_light_arms_01_01_15,P = Item Type: Light Armor\nDamage Reduction: 20%\nTemp. Rating: -31 / 61 °C\nRadiation Protection: 26000 REM\nRadiation Scrub Rate: 145.8 REM/s\n\nSend a statement with thick leather paired with metal plated cuffs, pauldrons and spike-backed gloves. The Molehill version is dyed a neutral brown to keep you subtle, but not unsightly.
  • item_Desc_srvl_utility_light_core_01_01_01,P = Item Type: Light Armor\nDamage Reduction: 20%\nTemp. Rating: -31 / 61 °C\nRadiation Protection: 26000 REM\nRadiation Scrub Rate: 145.8 REM/s\nCarrying Capacity: 2k µSCU\nBackpacks: Light\n\nThose on the frontier know that survival is paramount. The tough and lived-in Outback Armor is hewn from reinforced leather, with a thick hooded cowl neck and layered skirting. With the necessary gear, there’s no guarantee that you’ll live to see another day, but now you’ve got a fighting chance.
  • item_Desc_srvl_utility_light_core_01_01_07,P = Item Type: Light Armor\nDamage Reduction: 20%\nTemp. Rating: -31 / 61 °C\nRadiation Protection: 26000 REM\nRadiation Scrub Rate: 145.8 REM/s\nCarrying Capacity: 2k µSCU\nBackpacks: Light\n\nThose on the frontier know that survival is paramount. The tough and lived-in Outback Armor is hewn from reinforced leather, with a thick hooded cowl neck and layered skirting. With the necessary gear, there’s no guarantee that you’ll live to see another day, but now you’ve got a fighting chance. The Grime version is dyed a dusky blue to keep you subtle, but not unsightly.
  • item_Desc_srvl_utility_light_core_01_01_11,P = Item Type: Light Armor\nDamage Reduction: 20%\nTemp. Rating: -31 / 61 °C\nRadiation Protection: 26000 REM\nRadiation Scrub Rate: 145.8 REM/s\nCarrying Capacity: 2k µSCU\nBackpacks: Light\n\nThose on the frontier know that survival is paramount. The tough and lived-in Outback Armor is hewn from reinforced leather, with a thick hooded cowl neck and layered skirting. With the necessary gear, there’s no guarantee that you’ll live to see another day, but now you’ve got a fighting chance. The Sleet version is dyed a well-worn grey to keep you subtle, but not unsightly.
  • item_Desc_srvl_utility_light_core_01_01_13,P = Item Type: Light Armor\nDamage Reduction: 20%\nTemp. Rating: -31 / 61 °C\nRadiation Protection: 26000 REM\nRadiation Scrub Rate: 145.8 REM/s\nCarrying Capacity: 2k µSCU\nBackpacks: Light\n\nThose on the frontier know that survival is paramount. The tough and lived-in Outback Armor is hewn from reinforced leather, with a thick hooded cowl neck and layered skirting. With the necessary gear, there’s no guarantee that you’ll live to see another day, but now you’ve got a fighting chance. The Molten version is dyed a deep red to keep you subtle, but not unsightly.
  • item_Desc_srvl_utility_light_core_01_01_15,P = Item Type: Light Armor\nDamage Reduction: 20%\nTemp. Rating: -31 / 61 °C\nRadiation Protection: 26000 REM\nRadiation Scrub Rate: 145.8 REM/s\nCarrying Capacity: 2k µSCU\nBackpacks: Light\n\nThose on the frontier know that survival is paramount. The tough and lived-in Outback Armor is hewn from reinforced leather, with a thick hooded cowl neck and layered skirting. With the necessary gear, there’s no guarantee that you’ll live to see another day, but now you’ve got a fighting chance. The Molehill version is dyed a neutral brown to keep you subtle, but not unsightly.
  • item_Desc_srvl_utility_light_helmet_01_01_01,P = Item Type: Light Armor\nDamage Reduction: 20%\nTemp. Rating: -31 / 61 °C\nRadiation Protection: 26000 REM\nRadiation Scrub Rate: 145.8 REM/s\nCarrying Capacity: 2k µSCU\n\nThis full-coverage reinforced leather helmet incorporates darkened goggles and a heavy-duty rebreather suitable for low oxygen environments. Visor is AR Crosshair compatible.
  • item_Desc_srvl_utility_light_helmet_01_01_07,P = Item Type: Light Armor\nDamage Reduction: 20%\nTemp. Rating: -31 / 61 °C\nRadiation Protection: 26000 REM\nRadiation Scrub Rate: 145.8 REM/s\nCarrying Capacity: 2k µSCU\n\nThis full-coverage reinforced leather helmet incorporates darkened goggles and a heavy-duty rebreather suitable for low oxygen environments. Visor is AR Crosshair compatible. The Grime version is dyed a dusky blue to keep you subtle, but not unsightly.
  • item_Desc_srvl_utility_light_helmet_01_01_11,P = Item Type: Light Armor\nDamage Reduction: 20%\nTemp. Rating: -31 / 61 °C\nRadiation Protection: 26000 REM\nRadiation Scrub Rate: 145.8 REM/s\nCarrying Capacity: 2k µSCU\n\nThis full-coverage reinforced leather helmet incorporates darkened goggles and a heavy-duty rebreather suitable for low oxygen environments. Visor is AR Crosshair compatible. The Sleet version is dyed a well-worn grey to keep you subtle, but not unsightly.
  • item_Desc_srvl_utility_light_helmet_01_01_13,P = Item Type: Light Armor\nDamage Reduction: 20%\nTemp. Rating: -31 / 61 °C\nRadiation Protection: 26000 REM\nRadiation Scrub Rate: 145.8 REM/s\nCarrying Capacity: 2k µSCU\n\nThis full-coverage reinforced leather helmet incorporates darkened goggles and a heavy-duty rebreather suitable for low oxygen environments. Visor is AR Crosshair compatible. The Molten version is dyed a deep red to keep you subtle, but not unsightly.
  • item_Desc_srvl_utility_light_helmet_01_01_15,P = Item Type: Light Armor\nDamage Reduction: 20%\nTemp. Rating: -31 / 61 °C\nRadiation Protection: 26000 REM\nRadiation Scrub Rate: 145.8 REM/s\nCarrying Capacity: 2k µSCU\n\nThis full-coverage reinforced leather helmet incorporates darkened goggles and a heavy-duty rebreather suitable for low oxygen environments. Visor is AR Crosshair compatible. The Molehill version is dyed a neutral brown to keep you subtle, but not unsightly.
  • item_Desc_srvl_utility_light_legs_01_01_01,P = Item Type: Light Armor\nDamage Reduction: 20%\nTemp. Rating: -31 / 61 °C\nRadiation Protection: 26000 REM\nRadiation Scrub Rate: 145.8 REM/s\nCarrying Capacity: 2k µSCU\n\nThese durable, reinforced leather pants are not only practical for traversal through inhospitable territory, the metal plated boots will keep you protected along the long road ahead.
  • item_Desc_srvl_utility_light_legs_01_01_07,P = Item Type: Light Armor\nDamage Reduction: 20%\nTemp. Rating: -31 / 61 °C\nRadiation Protection: 26000 REM\nRadiation Scrub Rate: 145.8 REM/s\nCarrying Capacity: 2k µSCU\n\nThese durable, reinforced leather pants are not only practical for traversal through inhospitable territory, the metal plated boots will keep you protected along the long road ahead. The Grime version is dyed a dusky blue to keep you subtle, but not unsightly.
  • item_Desc_srvl_utility_light_legs_01_01_11,P = Item Type: Light Armor\nDamage Reduction: 20%\nTemp. Rating: -31 / 61 °C\nRadiation Protection: 26000 REM\nRadiation Scrub Rate: 145.8 REM/s\nCarrying Capacity: 2k µSCU\n\nThese durable, reinforced leather pants are not only practical for traversal through inhospitable territory, the metal plated boots will keep you protected along the long road ahead. The Sleet version is dyed a well-worn grey to keep you subtle, but not unsightly.
  • item_Desc_srvl_utility_light_legs_01_01_13,P = Item Type: Light Armor\nDamage Reduction: 20%\nTemp. Rating: -31 / 61 °C\nRadiation Protection: 26000 REM\nRadiation Scrub Rate: 145.8 REM/s\nCarrying Capacity: 2k µSCU\n\nThese durable, reinforced leather pants are not only practical for traversal through inhospitable territory, the metal plated boots will keep you protected along the long road ahead. The Molten version is dyed a deep red to keep you subtle, but not unsightly.
  • item_Desc_srvl_utility_light_legs_01_01_15,P = Item Type: Light Armor\nDamage Reduction: 20%\nTemp. Rating: -31 / 61 °C\nRadiation Protection: 26000 REM\nRadiation Scrub Rate: 145.8 REM/s\nCarrying Capacity: 2k µSCU\n\nThese durable, reinforced leather pants are not only practical for traversal through inhospitable territory, the metal plated boots will keep you protected along the long road ahead. The Molehill version is dyed a neutral brown to keep you subtle, but not unsightly.
  • item_Desc_vgl_combat_heavy_backpack_01_07_01 = Item Type: Heavy Backpack\nCarrying Capacity: 150K µSCU\nCore Compatibility: Heavy\n\nThis hard backpack from Virgil, Ltd. makes travel easy. Whether you need a place to carry your weapons or you’ve decided to bring some extra rations along for a long journey, this backpack was designed to handle any occasion. The interior features a generous, closeable pocket to keep your small items from falling out of place.\n\nThe Daimyo edition is colored brown and gray with polished steel plating.
  • item_Desc_vgl_combat_heavy_backpack_01_08_01 = Item Type: Heavy Backpack\nCarrying Capacity: 150K µSCU\nCore Compatibility: Heavy\n\nThis hard backpack from Virgil, Ltd. makes travel easy. Whether you need a place to carry your weapons or you’ve decided to bring some extra rations along for a long journey, this backpack was designed to handle any occasion. The interior features a generous, closeable pocket to keep your small items from falling out of place.\n\nThis edition features a bold red digital camo pattern.
  • item_Desc_vgl_combat_heavy_backpack_01_09_01 = Item Type: Heavy Backpack\nCarrying Capacity: 150K µSCU\nCore Compatibility: Heavy\n\nThis hard backpack from Virgil, Ltd. makes travel easy. Whether you need a place to carry your weapons or you’ve decided to bring some extra rations along for a long journey, this backpack was designed to handle any occasion. The interior features a generous, closeable pocket to keep your small items from falling out of place.\n\nThis edition features a brown, gray, and tan camo pattern with brass accents.
  • item_Desc_vgl_combat_heavy_backpack_01_10_01 = Item Type: Heavy Backpack\nCarrying Capacity: 150K µSCU\nCore Compatibility: Heavy\n\nThis hard backpack from Virgil, Ltd. makes travel easy. Whether you need a place to carry your weapons or you’ve decided to bring some extra rations along for a long journey, this backpack was designed to handle any occasion. The interior features a generous, closeable pocket to keep your small items from falling out of place.\n\nThe Hiro edition features a clean white finish with dark gray accents.
  • item_Desc_vgl_heavy_backpack_01_03_01 = Item Type: Heavy Backpack\nCarrying Capacity: 150K µSCU\nCore Compatibility: Heavy\n\nThis hard backpack from Virgil, Ltd. makes travel easy. Whether you need a place to carry your weapons or you’ve decided to bring some extra rations along for a long journey, this backpack was designed to handle any occasion. The interior features a generous, closeable pocket to keep your small items from falling out of place.\n\nThe Keystone edition features a white, gray and blue finish with URW logos.
  • item_Desc_vgl_heavy_backpack_01_04_01 = Item Type: Heavy Backpack\nCarrying Capacity: 150K µSCU\nCore Compatibility: Heavy\n\nThis hard backpack from Virgil, Ltd. makes travel easy. Whether you need a place to carry your weapons or you’ve decided to bring some extra rations along for a long journey, this backpack was designed to handle any occasion. The interior features a generous, closeable pocket to keep your small items from falling out of place.\n\nThe HighSec edition features a carbon fiber finish with red accents.
  • item_Desc_vgl_heavy_backpack_01_05_01 = Item Type: Heavy Backpack\nCarrying Capacity: 150K µSCU\nCore Compatibility: Heavy\n\nThis hard backpack from Virgil, Ltd. makes travel easy. Whether you need a place to carry your weapons or you’ve decided to bring some extra rations along for a long journey, this backpack was designed to handle any occasion. The interior features a generous, closeable pocket to keep your small items from falling out of place.\n\nThe Hemlock edition features a green camo pattern.
  • item_Desc_vgl_heavy_backpack_01_06_01 = Item Type: Heavy Backpack\nCarrying Capacity: 150K µSCU\nCore Compatibility: Heavy\n\nThis hard backpack from Virgil, Ltd. makes travel easy. Whether you need a place to carry your weapons or you’ve decided to bring some extra rations along for a long journey, this backpack was designed to handle any occasion. The interior features a generous, closeable pocket to keep your small items from falling out of place.\n\nThe Monde edition features a dark metal finish.
  • item_Desc_vgl_utility_light_arms_01_02_01 = Item Type: Light Armor\nDamage Reduction: 20%\nTemp. Rating: -35 / 65 °C\nRadiation Protection: 26000 REM\nRadiation Scrub Rate: 145.8 REM/s\n\nBe the first on the scene with the Chiron armor. Designed to provide the essential protection that combat medics need, the armor features ultra-lightweight paneling to keep the wearer quick on their feet without compromising on safety. Crucial, high-impact sections have been reinforced with raised carbon plating on top of a highly durable polyfiber for maximum flexibility.\n\nThe Samaritan edition was styled for first responders to be highly visible. The red, white, and grey color scheme features a white medical cross symbol across the chest and helmet.
  • item_Desc_vgl_utility_light_arms_01_03_01 = Item Type: Light Armor\nDamage Reduction: 20%\nTemp. Rating: -35 / 65 °C\nRadiation Protection: 26000 REM\nRadiation Scrub Rate: 145.8 REM/s\n\nBe the first on the scene with the Chiron armor. Designed to provide the essential protection that combat medics need, the armor features ultra-lightweight paneling to keep the wearer quick on their feet without compromising on safety. Crucial, high-impact sections have been reinforced with raised carbon plating on top of a highly durable polyfiber for maximum flexibility.\n\nThe Lifesaver edition was styled for first responders to be highly visible. The teal, white, and red color scheme features a medical cross symbol across the chest and helmet.
  • item_Desc_vgl_utility_light_backpack_01_02_01 = Item Type: Light Backpack\nCarrying Capacity: 75K µSCU\nCore Compatibility: All\n\nEngineered with first responders in mind, the Chiron backpack provides an ideal carryall for critical supplies with quick access to the medical essentials that are stored inside.\n\nThe Samaritan edition was styled for first responders to be highly visible with a red, white, and grey color scheme.
  • item_Desc_vgl_utility_light_backpack_01_03_01 = Item Type: Light Backpack\nCarrying Capacity: 75K µSCU\nCore Compatibility: All\n\nEngineered with first responders in mind, the Chiron backpack provides an ideal carryall for critical supplies with quick access to the medical essentials that are stored inside.\n\nThe Lifesaver edition was styled for first responders to be highly visible with a teal, white, and red color scheme.
  • item_Desc_vgl_utility_light_core_01_02_01 = Item Type: Light Armor\nDamage Reduction: 20%\nTemp. Rating: -32 / 62 °C\nRadiation Protection: 26000 REM\nRadiation Scrub Rate: 145.8 REM/s\nCarrying Capacity: 4.0 µSCU\nBackpacks: Light\n\nBe the first on the scene with the Chiron armor. Designed to provide the essential protection that combat medics need, the armor features ultra-lightweight paneling to keep the wearer quick on their feet without compromising on safety. Crucial, high-impact sections have been reinforced with raised carbon plating on top of a highly durable polyfiber for maximum flexibility.\n\nThe Samaritan edition was styled for first responders to be highly visible. The red, white, and grey color scheme features a white medical cross symbol across the chest and helmet.
  • item_Desc_vgl_utility_light_core_01_03_01 = Item Type: Light Armor\nDamage Reduction: 20%\nTemp. Rating: -32 / 62 °C\nRadiation Protection: 26000 REM\nRadiation Scrub Rate: 145.8 REM/s\nCarrying Capacity: 4.0 µSCU\nBackpacks: Light\n\nBe the first on the scene with the Chiron armor. Designed to provide the essential protection that combat medics need, the armor features ultra-lightweight paneling to keep the wearer quick on their feet without compromising on safety. Crucial, high-impact sections have been reinforced with raised carbon plating on top of a highly durable polyfiber for maximum flexibility.\n\nThe Lifesaver edition was styled for first responders to be highly visible. The teal, white, and red color scheme features a medical cross symbol across the chest and helmet.
  • item_Desc_vgl_utility_light_helmet_01_03_01 = Item Type: Light Armor\nDamage Reduction: 20%\nTemp. Rating: -61 / 91 °C\nRadiation Protection: 26000 REM\nRadiation Scrub Rate: 145.8 REM/s\n\nUtilizing a crystal clear protective glass treated with a specialist hydrophobic glaze, the Chiron light helmet was purpose built to protect against fogging and glare, guaranteeing that first responders will retain complete vision in emergency situations.\n\nThe Samaritan edition was styled for first responders to be highly visible. The red, white, and grey color scheme features a white medical cross symbol across the chest and helmet.
  • item_Desc_vgl_utility_light_helmet_01_04_01 = Item Type: Light Armor\nDamage Reduction: 20%\nTemp. Rating: -61 / 91 °C\nRadiation Protection: 26000 REM\nRadiation Scrub Rate: 145.8 REM/s\n\nUtilizing a crystal clear protective glass treated with a specialist hydrophobic glaze, the Chiron light helmet was purpose built to protect against fogging and glare, guaranteeing that first responders will retain complete vision in emergency situations.\n\nThe Lifesaver edition was styled for first responders to be highly visible. The teal, white, and red color scheme features a medical cross symbol across the chest and helmet.
  • item_Desc_vgl_utility_light_legs_01_02_01 = Item Type: Light Armor\nDamage Reduction: 20%\nTemp. Rating: -35 / 65 °C\nRadiation Protection: 26000 REM\nRadiation Scrub Rate: 145.8 REM/s\nCarrying Capacity: 2.5 µSCU\n\nBe the first on the scene with the Chiron armor. Designed to provide the essential protection that combat medics need, the armor features ultra-lightweight panelling to keep the wearer quick on their feet without compromising on safety. Crucial, high-impact sections have been reinforced with raised carbon plating on top of a highly durable polyfiber for maximum flexibility.\n\nThe Samaritan edition was styled for first responders to be highly visible. The red, white, and grey color scheme features a white medical cross symbol across the chest and helmet.
  • item_Desc_vgl_utility_light_legs_01_03_01 = Item Type: Light Armor\nDamage Reduction: 20%\nTemp. Rating: -35 / 65 °C\nRadiation Protection: 26000 REM\nRadiation Scrub Rate: 145.8 REM/s\nCarrying Capacity: 2.5 µSCU\n\nBe the first on the scene with the Chiron armor. Designed to provide the essential protection that combat medics need, the armor features ultra-lightweight panelling to keep the wearer quick on their feet without compromising on safety. Crucial, high-impact sections have been reinforced with raised carbon plating on top of a highly durable polyfiber for maximum flexibility.\n\nThe Lifesaver edition was styled for first responders to be highly visible. The teal, white, and red color scheme features a medical cross symbol across the chest and helmet.
  • item_Descbehr_rifle_ballistic_01_tint01 = Manufacturer: Behring\nItem Type: Assault Rifle\nClass: Ballistic\n\nMagazine Size: 40\nRate Of Fire: 550 rpm\nEffective Range: 50 m\n\nBehring’s classic P4-AR rifle features a collapsible stock and shortened barrel, making it an ideal choice for close-quarter firefights. Its accuracy and general ease of use make it universally valued among security, military and civilian users.\n\nThe Blacklist edition features a black finish.
  • item_Descbehr_rifle_ballistic_02_civilian_store01 = Manufacturer: Behring \nItem Type: Assault Rifle\nClass: Ballistic\n\nMagazine Size: 15\nRate Of Fire: 475 rpm\nEffective Range: 100 m\n\nAttachments: Optics (S2), Barrel (S2), Underbarrel (S2)\n\nThe direct descendant of the UEE Marines standard issue weapon, Behring has crafted the semi-automatic P8-AR to provide civilians across the empire a straight-forward and dependable weapon to defend themselves against aggressive hostiles.\n\nThe Dominion Camo edition adds a dark green camo pattern to the rifle.
  • item_Descbehr_shotgun_ballistic_01_tint01 = Manufacturer: Behring\nItem Type: Shotgun\nClass: Ballistic\n\nMagazine Size: 12\nRate Of Fire: 75 rpm\nEffective Range: 15 m\n\nAttachments: Optics (S1), Barrel (S3), Underbarrel (S2)\n\nOriginally designed for the military, Behring decided to sell the BR-2 ballistic shotgun to the general public after the initial weapon testers kept requesting to take one home. Featuring a semi-auto fire mode that can rapidly deliver devastating stopping power, the BR-2 is the ideal choice for both offensive and defensive operations. \n\nThe Blacklist edition features a black finish.
  • item_Descgmni_optics_tsco_x8_s3_store01 = Manufacturer: Gemini\nType: Telescopic\nAttachment Point: Optic\nMagnification: 8x\nSize: 3\n\nCombining a premium 8x telescopic sight with Gemini’s innovative echoburst rangefinder, the OT8-RF model allows you to accurately gauge the distance to your target; vital for effective precision shooting. The standard scope for Gemini’s A03 Sniper Rifle, the OT8-RF is engineered to impress in a variety of situations and engagements.\n\nThe HighSec edition features a carbon fiber finish with red accents.
  • item_Descgmni_shotgun_ballistic_01_reward01 = Manufacturer: Gemini\nItem Type: Shotgun\nClass: Ballistic\n\nMagazine Size: 18\nRate Of Fire: 120 rpm / 60 rpm\nEffective Range: 15 m / 35 m\n\nAttachments: Optics (S1), Barrel (N/A), Underbarrel (S2)\n\nThe R97 combines sleek design and stopping power for an elegant and effective close quarters weapon. This ballistic shotgun from Gemini features two distinct fire modes — a semi-auto wide spread mode ideal for dealing quick damage and a focused mode that offers increased range at the expense of some power. This combat flexibility has made the R97 a popular personal defense weapon across the Empire. \n\nThis edition features a bold red digital camo pattern.
  • item_Descgmni_sniper_ballistic_01_store01 = Manufacturer: Gemini\nItem Type: Sniper Rifle\nClass: Ballistic\n\nMagazine Size: 15\nRate Of Fire: 120 rpm\nEffective Range: 80 m\n\nAttachments: Optics (S3), Barrel (S2), Underbarrel (S2)\n\nDevastate at distance with the A03 sniper rifle. Masterfully designed by Gemini’s Tevarin co-founder Clem, the weapon balances a stylish and ergonomic design with a powerful ballistic punch. The A03 delivers an impressive rate of fire for a sniper rifle that sacrifices accuracy for urgency when successive shots are required. Considering its renowned design and unique features, it’s easy to see why the A03 has become a favorite of security professionals across the empire.\n\nThe HighSec edition features a carbon fiber finish with red accents.
  • item_Descgrin_multitool_01_reward01 = ATTACHMENTS SOLD SEPARATELY!\n\nManufacturer: Greycat Industrial\nItem Type: Utility\nClass: Gadget\n\nMagazine Size: Integrated Battery\nRate of Fire: N / A (Beam)\nEffective Range: 0.5 m\n\nThe Pyro from Greycat Industrial is a pistol-sized power tool for the modern space engineer that is capable of charging, cutting and patching; achieving a multitude of uses thanks to its wide assortment of attachments. Perfect for making a tough job a little bit easier. The “QV” edition consists of a carbon black and industrial yellow, with the defunct QV Planet Services’ logo branded on top.
  • item_Descgrin_tractor_01_store01 = Manufacturer: Greycat Industrial\nItem Type: Tractor Beam\nClass: Gadget\n\nMagazine Size: Integrated Battery\nRate of Fire: N / A (Beam)\nEffective Range: 10-20 m\n\nGreycat’s heavy duty tractor beam boasts industrial performance at a consumer-friendly price. With its longer-lasting battery and wider beam emitter, the MaxLift can easily manipulate heavier and bulkier items making it the perfect tool for long days of hauling cargo.\n\nThe Keystone edition features a white, gray and blue finish with URW logos.
  • item_Descklwe_rifle_energy_01_store01 = Manufacturer: Klaus & Werner\nItem Type: Assault Rifle\nClass: Energy (Laser)\n\nBattery Size: 45\nRate Of Fire: 450 rpm\nEffective Range: 50 m\n\nAttachments: Optics (S2), Barrel (S2), Underbarrel (S2)\n\nDependable assault weapons never go out of style. Klaus & Werner maintains that tradition by unveiling the Gallant. This energy-based assault rifle is capable of providing accurate and sustained fire at targets up to medium range, while its high-capacity power system allows operators to fire considerably more shots per battery.\n\nThe Redline edition features a fierce red base paint with black and gold highlights.
  • item_Descksar_rifle_energy_01_store01 = Manufacturer: Kastak Arms\nItem Type: Assault Rifle\nClass: Energy (Plasma)\n\nBattery Size: 35\nRate Of Fire: 500 rpm\nEffective Range: 50 m\n\nAttachments: Optics (S2), Barrel (S2), Underbarrel (S2)\n\nThe Karna is a classic Kastak Arms plasma assault rifle. This mid-range mauler features charged and full-auto fire modes to allow for quick and easy situational adjustments. Besides its renowned firepower, the Karna’s rugged looks and reliability have made it one of Kastak Arms’ most popular weapons.\n\nThe Dominion Camo edition adds a dark green camo pattern to the rifle.
  • item_Descnone_lmg_ballistic_01_tint04 = Manufacturer: Unknown\nItem Type: LMG\nClass: Ballistic\n\nMagazine Size: 120\nRate Of Fire: 355 rpm\nEffective Range: 100 m\n\nNothing like ripping through a huge mag of .50 cal bullets to scare away unwanted guests. Based on a modified FS9, the Pulverizer LMG wastes no time with pleasantries, instead lends itself to a more direct confrontational approach. \n\nThis version features a gray finish with a zigzag pattern.
  • item_Descnone_lmg_ballistic_01_tint05 = Manufacturer: Unknown\nItem Type: LMG\nClass: Ballistic\n\nMagazine Size: 120\nRate Of Fire: 355 rpm\nEffective Range: 100 m\n\nNothing like ripping through a huge mag of .50 cal bullets to scare away unwanted guests. Based on a modified FS9, the Pulverizer LMG wastes no time with pleasantries, instead lends itself to a more direct confrontational approach. \n\nThe Hemlock edition features a green camo pattern.
  • item_Descnone_shotgun_ballistic_01_tint01 = Manufacturer: Unknown\nItem Type: Shotgun\nClass: Ballistic\n\nMagazine Size: 8\nRate Of Fire: 120 rpm\nEffective Range: 0-10 m\n\nAttachments: N/A\n\nThe Deadrig is a high powered, double-barreled shotgun with a simple design pieced together from junkyard scraps. Prioritizing power above all else, the Deadrig lacks the refinement of mass-produced weapons and suffers from heavy recoil. \n\nThe Smudge variant features a black finish.
  • item_Descvolt_pistol_energy_01_tint01 = Manufacturer: Verified Offworld Laser Technologies\nItem Type: Pistol\nClass: Energy (Laser)\n\nBattery Size: 60\nRate of Fire: 500 rpm (1000 rpm rapid)\nEffective Range: 15m\n\nAttachments: Optics (S1), Underbarrel (S1)\n\nThe Pulse Laser Pistol is a fully automatic pistol intended for close quarter combat. VOLT designed the weapon with a unique capacitor that condenses the pistol’s laser energy, increasing its rate of fire at the cost of greater inaccuracy and a higher risk of overheating.\n\nThe Blacklist edition features a black finish.
  • item_Descvolt_pistol_energy_01_tint02 = Manufacturer: Verified Offworld Laser Technologies\nItem Type: Pistol\nClass: Energy (Laser)\n\nBattery Size: 60\nRate of Fire: 500 rpm (1000 rpm rapid)\nEffective Range: 15m\n\nAttachments: Optics (S1), Underbarrel (S1)\n\nThe Pulse Laser Pistol is a fully automatic pistol intended for close quarter combat. VOLT designed the weapon with a unique capacitor that condenses the pistol’s laser energy, increasing its rate of fire at the cost of greater inaccuracy and a higher risk of overheating.\n\nThe Rouge edition features a bright red finish.
  • item_NameAEGS_Thruster_Fixed_Hermes = Aegis Hermes Fixed Thruster
  • item_NameAurora_Paint_Black_Silver_Red = Aurora Mk I False Colors Livery
  • item_NameAurora_Paint_Black_White_Gold = Aurora Mk I Exploration Livery
  • item_NameCarryable_2H_FL_ball_basketball_1_a = Basketball
  • item_NameCarryable_2H_FL_guncase_pistol_briefcase_1_a = PSX Pistol Case
  • item_NameFortune_Paint_pink_grey_black_iridescent = Fortune Lovestruck Livery
  • item_NameFury_Paint_Racing_Red_Blue_Blue = Fury Racing Livery
  • item_NameGMNI_rifle_ballistic_01_collector01 = S71 “Hemlock Camo” Rifle
  • item_NameGMNI_rifle_ballistic_01_collector01_short = S71 HC Rifle
  • item_NameM50_Paint_Racing_Blue_Yellow_Yellow = M50 Murray Cup Livery
  • item_NameMRCK_ARGO_Moth = Argo MOTH Missile Launcher
  • item_NameMoth_Paint_Blue_Grey_Green = MOTH Tide Pool Livery
  • item_NameMoth_Paint_Green_Grey_Orange = MOTH Juniper Livery
  • item_NameMoth_Paint_Grey_Grey_Grey = MOTH Rockwell Livery
  • item_NameMoth_Paint_Orange_Grey_Black = MOTH Sundial Livery
  • item_NameMoth_Paint_White_Grey_Orange = MOTH Dolomite Livery
  • item_NameMoth_Paint_pink_grey_black_iridescent = MOTH Lovestruck Livery
  • item_NameNox_Paint_Racing_White_Pink_Blue = Nox Star Kitten Livery
  • item_NameSabre_Paint_Racing_White_Pink_Blue = Sabre Star Kitten Livery
  • item_NameSalvation_Paint_pink_grey_black_iridescent = Salvation Lovestruck Livery
  • item_NameShiv_Paint_Green_Grey_Yellow = Shiv Gideon Livery
  • item_NameWolf_Paint_Carbon_Red_White = Wolf HighSec Livery
  • item_Name_RADR_BLTR_S02_Cassandra = Cassandra
  • item_Name_RADR_BLTR_S02_Predator = Predator
  • item_Name_RADR_BLTR_S02_Spyglass = Spyglass
  • item_Name_RADR_CHCO_S00_BroadSpecGo = BroadSpec-Go
  • item_Name_RADR_CHCO_S00_FullSpecGo = FullSpec-Go
  • item_Name_RADR_CHCO_S01_ObserverGo = Observer-Go
  • item_Name_RADR_CHCO_S02_Observer = Observer
  • item_Name_RADR_CHCO_S03_FullSpecMax = FullSpec-Max
  • item_Name_RADR_CHCO_S03_ObserverMax = Observer-Max
  • item_Name_RADR_CHCO_S03_SurveyorMax = Surveyor-Max
  • item_Name_RADR_CHCO_S04_BroadSpecMax = BroadSpec-Max
  • item_Name_RADR_GRNP_S00_Agure = Agure
  • item_Name_RADR_GRNP_S00_V6026 = V60-26
  • item_Name_RADR_GRNP_S01_V80111 = V801-11
  • item_Name_RADR_GRNP_S02_Savoir = Savoir
  • item_Name_RADR_GRNP_S03_Devoue = Devoue
  • item_Name_RADR_GRNP_S03_Fidele = Fidele
  • item_Name_RADR_GRNP_S03_Resolu = Resolu
  • item_Name_RADR_GRNP_S03_V880 = V880
  • item_Name_RADR_NAVE_S01_SNSR5 = SNSR5
  • item_Name_RADR_NAVE_S01_SNSR7 = SNSR7
  • item_Name_RADR_NAVE_S02_SNSR5x = SNS-R5x
  • item_Name_RADR_NAVE_S02_SNSR7x = SNS-R7x
  • item_Name_RADR_WLOP_S00_Fabian = Fabian
  • item_Name_RADR_WLOP_S01_Abetti = Abetti
  • item_Name_RADR_WLOP_S02_Agrippa = Agrippa
  • item_Name_RADR_WLOP_S03_Anysta = Anysta
  • item_Name_RADR_WLOP_S03_Capsulo = Capsulo
  • item_Name_RADR_WLOP_S03_Socoria = Socoria
  • item_Name_alb_gloves_02_02_01 = Chokehold Gloves
  • item_Name_alb_gloves_02_02_10 = Chokehold Gloves Molten
  • item_Name_alb_gloves_02_02_11 = Chokehold Gloves Sleet
  • item_Name_alb_gloves_02_02_15 = Chokehold Gloves Molehill Brown
  • item_Name_alb_gloves_02_02_18 = Chokehold Gloves Grime Blue
  • item_Name_alb_pants_01_02_01 = Strode Pants
  • item_Name_alb_pants_01_02_10 = Strode Pants Molten
  • item_Name_alb_pants_01_02_11 = Strode Pants Sleet
  • item_Name_alb_pants_01_02_15 = Strode Pants Molehill Brown
  • item_Name_alb_pants_01_02_18 = Strode Pants Grime Blue
  • item_Name_doom_combat_medium_arms_01_01_01,P = Clash Arms
  • item_Name_doom_combat_medium_core_01_01_01,P = Clash Core
  • item_Name_doom_combat_medium_helmet_01_01_01,P = Death’s Head Helmet
  • item_Name_doom_combat_medium_legs_01_01_01,P = Clash Legs
  • item_Name_gsb_shoes_05_02_01 = Venator Boots
  • item_Name_gsb_shoes_05_02_10 = Venator Boots Molten
  • item_Name_gsb_shoes_05_02_11 = Venator Boots Sleet
  • item_Name_gsb_shoes_05_02_15 = Venator Boots Molehill Brown
  • item_Name_gsb_shoes_05_02_18 = Venator Boots Grime Blue
  • item_Name_kap_combat_heavy_arms_02_01_01 = Monde Arms
  • item_Name_kap_combat_heavy_arms_02_02_01 = Monde Arms Keystone
  • item_Name_kap_combat_heavy_arms_02_03_01 = Monde Arms HighSec
  • item_Name_kap_combat_heavy_arms_02_04_01 = Monde Arms Hemlock Camo
  • item_Name_kap_combat_heavy_arms_02_05_01 = Monde Arms Daimyo
  • item_Name_kap_combat_heavy_arms_02_06_01 = Monde Arms Crimson Camo
  • item_Name_kap_combat_heavy_arms_02_07_01 = Monde Arms Delta Camo
  • item_Name_kap_combat_heavy_arms_02_08_01 = Monde Arms Hiro
  • item_Name_kap_combat_heavy_core_02_01_01 = Monde Core
  • item_Name_kap_combat_heavy_core_02_02_01 = Monde Core Keystone
  • item_Name_kap_combat_heavy_core_02_03_01 = Monde Core HighSec
  • item_Name_kap_combat_heavy_core_02_04_01 = Monde Core Hemlock Camo
  • item_Name_kap_combat_heavy_core_02_05_01 = Monde Core Daimyo
  • item_Name_kap_combat_heavy_core_02_06_01 = Monde Core Crimson Camo
  • item_Name_kap_combat_heavy_core_02_07_01 = Monde Core Delta Camo
  • item_Name_kap_combat_heavy_core_02_08_01 = Monde Core Hiro
  • item_Name_kap_combat_heavy_helmet_02_01_01 = Monde Helmet
  • item_Name_kap_combat_heavy_helmet_02_02_01 = Monde Helmet Keystone
  • item_Name_kap_combat_heavy_helmet_02_03_01 = Monde Helmet HighSec
  • item_Name_kap_combat_heavy_helmet_02_04_01 = Monde Helmet Hemlock Camo
  • item_Name_kap_combat_heavy_helmet_02_05_01 = Monde Helmet Daimyo
  • item_Name_kap_combat_heavy_helmet_02_06_01 = Monde Helmet Crimson Camo
  • item_Name_kap_combat_heavy_helmet_02_07_01 = Monde Helmet Delta Camo
  • item_Name_kap_combat_heavy_helmet_02_08_01 = Monde Helmet Hiro
  • item_Name_kap_combat_heavy_legs_02_01_01 = Monde Legs
  • item_Name_kap_combat_heavy_legs_02_02_01 = Monde Legs Keystone
  • item_Name_kap_combat_heavy_legs_02_03_01 = Monde Legs HighSec
  • item_Name_kap_combat_heavy_legs_02_04_01 = Monde Legs Hemlock Camo
  • item_Name_kap_combat_heavy_legs_02_05_01 = Monde Legs Daimyo
  • item_Name_kap_combat_heavy_legs_02_06_01 = Monde Legs Crimson Camo
  • item_Name_kap_combat_heavy_legs_02_07_01 = Monde Legs Delta Camo
  • item_Name_kap_combat_heavy_legs_02_08_01 = Monde Legs Hiro
  • item_Name_rsi_odyssey_undersuit_helmet_02_03_01 = Azrael Helmet Sapphire
  • item_Name_scu_jacket_08_01_01 = Vagabond Jacket
  • item_Name_scu_jacket_08_01_10 = Vagabond Jacket Molten
  • item_Name_scu_jacket_08_01_11 = Vagabond Jacket Sleet
  • item_Name_scu_jacket_08_01_15 = Vagabond Jacket Molehill Brown
  • item_Name_scu_jacket_08_01_18 = Vagabond Jacket Grime Blue
  • item_Name_scu_jacket_08_02_01 = PH – scu_jacket_08_02_01
  • item_Name_srvl_combat_medium_helmet_04_01_01 = Voss Helmet
  • item_Name_srvl_combat_medium_helmet_05_01_01 = Sureshot Helmet
  • item_Name_srvl_combat_medium_helmet_05_02_01 = Sureshot Helmet Red Menace
  • item_Name_srvl_mask_01_01_01 = Sureshot Mask
  • item_Name_srvl_mask_01_02_01 = Sureshot Mask Red Menace
  • item_Name_srvl_utility_light_arms_01_01_01,P = Outback Arms
  • item_Name_srvl_utility_light_arms_01_01_07,P = Outback Arms Grime Blue
  • item_Name_srvl_utility_light_arms_01_01_11,P = Outback Arms Sleet
  • item_Name_srvl_utility_light_arms_01_01_13,P = Outback Arms Molten
  • item_Name_srvl_utility_light_arms_01_01_15,P = Outback Arms Molehill Brown
  • item_Name_srvl_utility_light_core_01_01_01,P = Outback Core
  • item_Name_srvl_utility_light_core_01_01_07,P = Outback Core Grime Blue
  • item_Name_srvl_utility_light_core_01_01_11,P = Outback Core Sleet
  • item_Name_srvl_utility_light_core_01_01_13,P = Outback Core Molten
  • item_Name_srvl_utility_light_core_01_01_15,P = Outback Core Molehill Brown
  • item_Name_srvl_utility_light_helmet_01_01_01,P = Outback Helmet
  • item_Name_srvl_utility_light_helmet_01_01_07,P = Outback Helmet Grime Blue
  • item_Name_srvl_utility_light_helmet_01_01_11,P = Outback Helmet Sleet
  • item_Name_srvl_utility_light_helmet_01_01_13,P = Outback Helmet Molten
  • item_Name_srvl_utility_light_helmet_01_01_15,P = Outback Helmet Molehill Brown
  • item_Name_srvl_utility_light_legs_01_01_01,P = Outback Legs
  • item_Name_srvl_utility_light_legs_01_01_07,P = Outback Legs Grime Blue
  • item_Name_srvl_utility_light_legs_01_01_11,P = Outback Legs Sleet
  • item_Name_srvl_utility_light_legs_01_01_13,P = Outback Legs Molten
  • item_Name_srvl_utility_light_legs_01_01_15,P = Outback Legs Molehill Brown
  • item_Name_vgl_combat_heavy_backpack_01_07_01 = Warden Backpack Daimyo
  • item_Name_vgl_combat_heavy_backpack_01_08_01 = Warden Backpack Crimson Camo
  • item_Name_vgl_combat_heavy_backpack_01_09_01 = Warden Backpack Delta Camo
  • item_Name_vgl_combat_heavy_backpack_01_10_01 = Warden Backpack Hiro
  • item_Name_vgl_heavy_backpack_01_03_01 = Warden Backpack Keystone
  • item_Name_vgl_heavy_backpack_01_04_01 = Warden Backpack HighSec
  • item_Name_vgl_heavy_backpack_01_05_01 = Warden Backpack Hemlock Camo
  • item_Name_vgl_heavy_backpack_01_06_01 = Warden Backpack Monde
  • item_Name_vgl_utility_light_arms_01_02_01 = Chiron Arms Samaritan
  • item_Name_vgl_utility_light_arms_01_03_01 = Chiron Arms Lifesaver
  • item_Name_vgl_utility_light_backpack_01_02_01 = Chiron Backpack Samaritan
  • item_Name_vgl_utility_light_backpack_01_03_01 = Chiron Backpack Lifesaver
  • item_Name_vgl_utility_light_core_01_02_01 = Chiron Core Samaritan
  • item_Name_vgl_utility_light_core_01_03_01 = Chiron Core Lifesaver
  • item_Name_vgl_utility_light_helmet_01_03_01 = Chiron Helmet Samaritan
  • item_Name_vgl_utility_light_helmet_01_04_01 = Chiron Helmet Lifesaver
  • item_Name_vgl_utility_light_legs_01_02_01 = Chiron Legs Samaritan
  • item_Name_vgl_utility_light_legs_01_03_01 = Chiron Legs Lifesaver
  • item_Namebehr_rifle_ballistic_01_tint01 = P4-AR “Blacklist” Rifle
  • item_Namebehr_rifle_ballistic_01_tint01_short = P4-AR BL Rifle
  • item_Namebehr_rifle_ballistic_02_civilian_store01 = P8-AR “Dominion Camo” Rifle
  • item_Namebehr_rifle_ballistic_02_civilian_store01_short = P8-AR DC Rifle
  • item_Namebehr_shotgun_ballistic_01_tint01 = BR-2 “Blacklist” Shotgun
  • item_Namebehr_shotgun_ballistic_01_tint01_short = BR-2 BL Shotgun
  • item_Namegmni_optics_tsco_x8_s3_store01 = OT8-RF “HighSec” (8x Telescopic)
  • item_Namegmni_optics_tsco_x8_s3_store01_short = OT8-RF HS 8xTELE
  • item_Namegmni_shotgun_ballistic_01_reward01 = R97 “Crimson Camo” Shotgun
  • item_Namegmni_shotgun_ballistic_01_reward01_short = R97 CRC Shotgun
  • item_Namegmni_sniper_ballistic_01_store01 = A03 “HighSec” Sniper Rifle
  • item_Namegmni_sniper_ballistic_01_store01_short = A03 HS Sniper Rifle
  • item_Namegrin_multitool_01_reward01 = Pyro RYT “QV” Multi-Tool
  • item_Namegrin_multitool_01_reward01_short = Pyro QV MultiTool
  • item_Namegrin_tractor_01_store01 = MaxLift Keystone Tractor Beam
  • item_Namegrin_tractor_01_store01_short = MaxLift KSTN Tractor
  • item_Nameklwe_rifle_energy_01_store01 = Gallant “Redline” Rifle
  • item_Nameklwe_rifle_energy_01_store01_short = Gallant RL Rifle
  • item_Nameksar_rifle_energy_01_store01 = Karna “Dominion Camo” Rifle
  • item_Nameksar_rifle_energy_01_store01_short = Karna DC Rifle
  • item_Namenone_lmg_ballistic_01_tint04 = Pulverizer “Zigzag” LMG
  • item_Namenone_lmg_ballistic_01_tint04_short = Pulverizer ZZ LMG
  • item_Namenone_lmg_ballistic_01_tint05 = Pulverizer “Hemlock Camo” LMG
  • item_Namenone_lmg_ballistic_01_tint05_short = Pulverizer HC LMG
  • item_Namenone_shotgun_ballistic_01_tint01 = Deadrig “Smudge” Shotgun
  • item_Namenone_shotgun_ballistic_01_tint01_short = Deadrig SM Shotgun
  • item_Namevolt_pistol_energy_01_tint01 = Pulse “Blacklist” Pistol
  • item_Namevolt_pistol_energy_01_tint01_short = Pulse BL Pistol
  • item_Namevolt_pistol_energy_01_tint02 = Pulse “Rouge” Pistol
  • item_Namevolt_pistol_energy_01_tint02_short = Pulse RG Pistol
  • item_desc_FPS_Consumable_KeyCard_Rockcrack_SecureStorage = This keycard grants access to the secure storage rooms located in the Logistics Office of QV Breaker Stations.
  • item_desc_rockcrack_laser_Lens_a = This lens is crafted from durable sadaryx crystals and can be used to focus and improve power-throughput of high-powered industrial laser beams.
  • item_desc_rockcrack_laser_powercell_a = A dense matrix of absorptive meta-materials that acts as a gain amplifier for high-powered industrial laser beams.
  • item_desc_rockcrack_sparkplug_a = This high-capacity industrial capacitor features optimized voltage output to minimize power fluctuations, improving the performance of generators and heavy machinery alike.
  • item_displayType_Crafter,P = Crafting Machine
  • item_name_FPS_Consumable_KeyCard_Rockcrack_SecureStorage = QV Secure Storage Keycard
  • item_name_rockcrack_laser_Lens_a = Sadaryx Focus Lens
  • item_name_rockcrack_laser_powercell_a = Lasing Catalyst
  • item_name_rockcrack_sparkplug_a = PGR Capacitor

Chiavi aggiunte per itemport

  • itemport_slot = Slot
  • itemport_weapon_storage_launcher_1 = Special Slot 1
  • itemport_weapon_storage_launcher_2 = Special Slot 2
  • itemport_weapon_storage_launcher_3 = Special Slot 3
  • itemport_weapon_storage_launcher_4 = Special Slot 4
  • itemport_weapon_storage_multitool_1 = Utility Slot 1
  • itemport_weapon_storage_multitool_2 = Utility Slot 2
  • itemport_weapon_storage_multitool_3 = Utility Slot 3
  • itemport_weapon_storage_multitool_4 = Utility Slot 4
  • itemport_weapon_storage_pistol_1 = Pistol Slot 1
  • itemport_weapon_storage_pistol_10 = Pistol Slot 10
  • itemport_weapon_storage_pistol_11 = Pistol Slot 11
  • itemport_weapon_storage_pistol_12 = Pistol Slot 12
  • itemport_weapon_storage_pistol_2 = Pistol Slot 2
  • itemport_weapon_storage_pistol_3 = Pistol Slot 3
  • itemport_weapon_storage_pistol_4 = Pistol Slot 4
  • itemport_weapon_storage_pistol_5 = Pistol Slot 5
  • itemport_weapon_storage_pistol_6 = Pistol Slot 6
  • itemport_weapon_storage_pistol_7 = Pistol Slot 7
  • itemport_weapon_storage_pistol_8 = Pistol Slot 8
  • itemport_weapon_storage_pistol_9 = Pistol Slot 9
  • itemport_weapon_storage_rifle_1 = Rifle Slot 1
  • itemport_weapon_storage_rifle_10 = Rifle Slot 10
  • itemport_weapon_storage_rifle_11 = Rifle Slot 11
  • itemport_weapon_storage_rifle_12 = Rifle Slot 12
  • itemport_weapon_storage_rifle_13 = Rifle Slot 13
  • itemport_weapon_storage_rifle_14 = Rifle Slot 14
  • itemport_weapon_storage_rifle_15 = Rifle Slot 15
  • itemport_weapon_storage_rifle_16 = Rifle Slot 16
  • itemport_weapon_storage_rifle_2 = Rifle Slot 2
  • itemport_weapon_storage_rifle_3 = Rifle Slot 3
  • itemport_weapon_storage_rifle_4 = Rifle Slot 4
  • itemport_weapon_storage_rifle_5 = Rifle Slot 5
  • itemport_weapon_storage_rifle_6 = Rifle Slot 6
  • itemport_weapon_storage_rifle_7 = Rifle Slot 7
  • itemport_weapon_storage_rifle_8 = Rifle Slot 7
  • itemport_weapon_storage_rifle_9 = Rifle Slot 9

Chiavi aggiunte per items

  • items_commodities_ammocrate,P = Ammo Crate
  • items_commodities_aslarite = Aslarite
  • items_commodities_aslarite_desc = Aslarite is a naturally-occurring mineral that is most commonly found on asteroids. Sought for its natural thermal insulation properties, it can be processed and used in the construction of personal armor to help the wearer withstand extreme temperatures.
  • items_commodities_aslarite_raw = Aslarite (Raw)
  • items_commodities_aslarite_raw_desc = Aslarite is a naturally-occurring mineral that is most commonly found on asteroids. Sought for its natural thermal insulation properties, it can be processed and used in the construction of personal armor to help the wearer withstand extreme temperatures.
  • items_commodities_biologicalsamples,P = Biological Samples
  • items_commodities_evaFuel,P = EVA Fuel
  • items_commodities_genmodseeds,P = Genmod Seeds
  • items_commodities_organs,P = Organs
  • items_commodities_ouratite = Ouratite
  • items_commodities_ouratite_desc = Notable for its ability to withstand kinetic impacts, ouratite is a solid hydrocarbon that is found only in the Stanton system. Once refined, this rare material can be used as combat armor plating.
  • items_commodities_raw_ouratite = Raw Ouratite
  • items_commodities_raw_ouratite_desc = Notable for its ability to withstand kinetic impacts, ouratite is a solid hydrocarbon that is found only in the Stanton system. Once refined, this rare material can be used as combat armor plating.
  • items_commodities_viruscultures,P = Virus Cultures

Chiavi aggiunte per KillAnimals

  • KillAnimals_obj_HUD_01,P = ~mission(Creature) Killed:

Chiavi aggiunte per KillShip

  • KillShip_NeutralizeSingular_Short_01,P = Neutralize Target

Chiavi aggiunte per LandClaimTitle,P

  • LandClaimTitle,P = Land Claim

Chiavi aggiunte per LingFamily

  • LingFamily_RecoverCargo_Easy_Description = Hello,\n\nLooking for a quick job? Got a client who’s waiting on a shipment but our hauler ran into some engine trouble. Can’t seem to get them up and running so we need someone to take over.\n\nFly out to <EM4>~mission(Location|Address)</EM4> and you’ll spot their ship. You can’t miss it – it’s the one that’s sitting still in the middle of space. Make sure you bring a <EM4>heavy-duty tractor beam</EM4> along with a decent ship that can carry <EM4>~mission(MissionMaxSCUSize) cargo containers</EM4>.\n\nOnce you’ve picked up the goods take them to the freight elevator at <EM4>~mission(Destination|Address)</EM4>.\n\nThanks, \nReyes Ling \nCargo Logistics Coordinator \nLing Family Hauling \n\n\n\n\n\n\n\nLing Family Hauling knows it’s a dangerous and unpredictable universe and has established several protocols to protect both you and our client’s cargo. To ensure you aren’t punished for circumstances outside of your control, total payment will be prorated to the percentage of cargo successfully delivered. A delivery timer will be set for each haul. Any cargo that remains undelivered upon its expiration will be flagged as stolen and treated as such. All pick-ups and deliveries must be autoloaded or done at a freight elevator.
  • LingFamily_RecoverCargo_Easy_Title = Ling Shipment Recovery
  • LingFamily_RecoverCargo_Hard_Description = Hello,\n\nSome sad news. Unfortunately our hauler ran into some trouble and had to abandoned the cargo they were due to deliver. We haven’t heard anything back from them so we’re assuming the worse.\n\nWe’re in the process of contacting their family and are conscious this is a very sensitive time, but also can’t afford to leave a job incomplete. Our trackers show the cargo is still intact over at <EM4>~mission(Location|Address)</EM4>.\n\nIf you could finish the delivery we would be really grateful. We’re not picking up on any nearby ships so it should be safe for you to collect. Bring a <EM4>heavy-duty tractor beam</EM4> and a ship that can carry <EM4>~mission(MissionMaxSCUSize) cargo containers</EM4>.\n\nDeliver the cargo to the freight elevator at <EM4>~mission(Destination|Address)</EM4> and we’ll take care of the rest.\n\nThanks, \nReyes Ling \nCargo Logistics Coordinator \nLing Family Hauling \n\n\n\n\n\n\n\nLing Family Hauling knows it’s a dangerous and unpredictable universe and has established several protocols to protect both you and our client’s cargo. To ensure you aren’t punished for circumstances outside of your control, total payment will be prorated to the percentage of cargo successfully delivered. A delivery timer will be set for each haul. Any cargo that remains undelivered upon its expiration will be flagged as stolen and treated as such. All pick-ups and deliveries must be autoloaded or done at a freight elevator.
  • LingFamily_RecoverCargo_Hard_Title = Complete Stranded Ling Shipment
  • LingFamily_RecoverCargo_Medium_Description = Hi,\n\nGot a relatively straightforward one for you if you’re interested.\n\nOne of our pilot ignored a maintenance warning and sure enough, a couple of hours later their ship broke down over at <EM4>~mission(Location|Address)</EM4>. They’re on their way back to the office now but we could do with a reliable hauler whose got a ship big enough to transport <EM4>~mission(MissionMaxSCUSize) cargo containers</EM4> to complete the haul for us.\n\nThink you could help us out? You just need to pick up the stranded shipment and deliver it to the freight elevator at <EM4>~mission(Destination|Address)</EM4>. And I probably don’t have to say this, but a <EM4>heavy-duty tractor beam</EM4> would probably be handy to have along.\n\nThanks, \nReyes Ling \nCargo Logistics Coordinator \nLing Family Hauling \n\n\n\n\n\n\n\nLing Family Hauling knows it’s a dangerous and unpredictable universe and has established several protocols to protect both you and our client’s cargo. To ensure you aren’t punished for circumstances outside of your control, total payment will be prorated to the percentage of cargo successfully delivered. A delivery timer will be set for each haul. Any cargo that remains undelivered upon its expiration will be flagged as stolen and treated as such. All pick-ups and deliveries must be autoloaded or done at a freight elevator.
  • LingFamily_RecoverCargo_Medium_Title = Rescue Incomplete Ling Delivery
  • LingFamily_RecoverCargo_Super_Description = Hey,\n\nJust our luck that we land one of the biggest contracts of our life and our hauler’s engines seize up. They’ve tried their best to fix it but seems like it’s just not happening.\n\nCan you fly out to <EM4>~mission(Location|Address)</EM4> and grab the cargo for us? It’s really important that we show our client that we’re just as reliable as the other big players out there.\n\nJust so you know this is a large shipment. You’ll need a ship that can handle <EM4>~mission(MissionMaxSCUSize) cargo containers</EM4> and a <EM4>heavy-duty tractor beam</EM4> to move it all. Once you’ve transferred it to your ship, deliver it to the freight elevator at <EM4>~mission(Destination|Address)</EM4> and we’ll send confirmation to the client.\n\nConsidering the circumstances, we’re paying above market rates to whoever can complete this.\n\nThanks, \nReyes Ling \nCargo Logistics Coordinator \nLing Family Hauling \n\n\n\n\n\n\n\nLing Family Hauling knows it’s a dangerous and unpredictable universe and has established several protocols to protect both you and our client’s cargo. To ensure you aren’t punished for circumstances outside of your control, total payment will be prorated to the percentage of cargo successfully delivered. A delivery timer will be set for each haul. Any cargo that remains undelivered upon its expiration will be flagged as stolen and treated as such. All pick-ups and deliveries must be autoloaded or done at a freight elevator.
  • LingFamily_RecoverCargo_Super_Title = Stuck Ling Shipment Pending Delivery
  • LingFamily_RecoverCargo_VeryEasy_Description = Hey,\n\nHere’s the thing: one of our haulers has run into some trouble over at <EM4>~mission(Location|Address)</EM4> and had to ditch their ship. Could you head over there and help us finish the delivery?\n\nNot a huge job by any means, but you’ll still need a <EM4>heavy-duty tractor beam</EM4> and a ship with enough space to store <EM4>~mission(MissionMaxSCUSize) cargo containers</EM4>.\n \nDrop the cargo off at the freight elevator at <EM4>~mission(Destination|Address)</EM4> and we’ll send you the creds.\n\nThanks, \nReyes Ling \nCargo Logistics Coordinator \nLing Family Hauling \n\n\n\n\n\n\n\nLing Family Hauling knows it’s a dangerous and unpredictable universe and has established several protocols to protect both you and our client’s cargo. To ensure you aren’t punished for circumstances outside of your control, total payment will be prorated to the percentage of cargo successfully delivered. A delivery timer will be set for each haul. Any cargo that remains undelivered upon its expiration will be flagged as stolen and treated as such. All pick-ups and deliveries must be autoloaded or done at a freight elevator.
  • LingFamily_RecoverCargo_VeryEasy_Title = Finish Interrupted Ling Delivery
  • LingFamily_RecoverCargo_VeryHard_Description = Hey,\n\nNeed a reliable contractor to help us out with a bit of a situation.\n\nOur of our haulers has dropped out mid-contract and now our client’s cargo is stuck in transit. Think they were trying to negotiate a better rate with us, but that’s not how Ling does business. Anyway, they’re done and we desperately need the shipment finished.\n\nPetra and I have been working with this client for years now and have built up a good rapport. Be a shame to throw that all a way because of an unreliable hauler. Can you head to <EM4>~mission(Location|Address)</EM4> and collect the shipment? You’ll need a <EM4>heavy-duty tractor beam</EM4> and a ship that can carry <EM4>~mission(MissionMaxSCUSize) cargo containers</EM4>.\n\nTake the shipment to the freight elevator over at <EM4>~mission(Destination|Address)</EM4> and we’ll get you paid as soon as. We’d really appreciate your help with this and I’m sure our client would too.\n\nThanks, \nReyes Ling \nCargo Logistics Coordinator \nLing Family Hauling \n\n\n\n\n\n\n\nLing Family Hauling knows it’s a dangerous and unpredictable universe and has established several protocols to protect both you and our client’s cargo. To ensure you aren’t punished for circumstances outside of your control, total payment will be prorated to the percentage of cargo successfully delivered. A delivery timer will be set for each haul. Any cargo that remains undelivered upon its expiration will be flagged as stolen and treated as such. All pick-ups and deliveries must be autoloaded or done at a freight elevator.
  • LingFamily_RecoverCargo_VeryHard_Title = Delivery of Abandoned Ling Cargo

Chiavi aggiunte per Materials

  • Materials = Materials

Chiavi aggiunte per MinableRock

  • MinableRock_FPS_GameplayObstacle_RCD_Desc = A thin, natural formation of rock.
  • MinableRock_FPS_GameplayObstacle_RCD_Name = Rock Slab

Chiavi aggiunte per Mission

  • Mission_Item_0151 = family heirloom
  • Mission_Item_0152 = Stolen Goods
  • Mission_Item_0153 = Drugs
  • Mission_Item_0154 = Ammonia
  • Mission_Item_0155 = Argon
  • Mission_Item_0156 = Hydrogen
  • Mission_Item_0157 = Nitrogen
  • Mission_Item_0158 = Partiullium
  • Mission_Item_0159 = Cobalt
  • Mission_Item_0160 = Dymantium
  • Mission_Item_0161 = Gold
  • Mission_Item_0162 = Iron
  • Mission_Item_0163 = Lindinium
  • Mission_Item_0164 = Mercury
  • Mission_Item_0165 = Borase Ore
  • Mission_Item_0166 = Copper
  • Mission_Item_0167 = Gold Ore
  • Mission_Item_0168 = Iron Ore
  • Mission_Item_0169 = Riccite Ore
  • Mission_Item_0170 = Tungsten Ore
  • Mission_Item_0171 = Potassium
  • Mission_Item_0172 = Steel
  • Mission_Item_0173 = Tin
  • Mission_Item_0174 = Titanium
  • Mission_Item_0175 = Tungsten
  • Mission_Item_0176 = Quartz
  • Mission_Item_0177 = Astatine
  • Mission_Item_0178 = Carbon
  • Mission_Item_0179 = Fluorine
  • Mission_Item_0180 = Agricultural Supplies
  • Mission_Item_0181 = Blue Bilva Fruit
  • Mission_Item_0182 = CK13 Seed Blend
  • Mission_Item_0183 = Decari Pod
  • Mission_Item_0184 = Degnous Root
  • Mission_Item_0185 = Fresh Food
  • Mission_Item_0186 = Golden Medmon
  • Mission_Item_0187 = Molina Mold Sample
  • Mission_Item_0188 = Molina Mold Treatment
  • Mission_Item_0189 = Organics
  • Mission_Item_0190 = Pingala
  • Mission_Item_0191 = Pitambu
  • Mission_Item_0192 = Prota
  • Mission_Item_0193 = Rata Dung
  • Mission_Item_0194 = Spiral Fruit
  • Mission_Item_0195 = Sunset Berry
  • Mission_Item_0196 = Bioplastic
  • Mission_Item_0197 = Construction Materials
  • Mission_Item_0198 = Distilled Spirits
  • Mission_Item_0199 = Electronic Equipment
  • Mission_Item_0200 = HLX99 Hyperprocessors
  • Mission_Item_0201 = LifeCure Medsticks
  • Mission_Item_0202 = Maze
  • Mission_Item_0203 = MedGel
  • Mission_Item_0204 = Military Supplies
  • Mission_Item_0205 = mobyGlass Personal Computers
  • Mission_Item_0206 = Organs
  • Mission_Item_0207 = Osoian Hides
  • Mission_Item_0208 = Party Favors
  • Mission_Item_0209 = Plasma Fuel
  • Mission_Item_0210 = Processed Food
  • Mission_Item_0211 = Souvenirs
  • Mission_Item_0212 = Stims
  • Mission_Item_0213 = Thermal Foam
  • Mission_Item_0214 = Compboard

Chiavi aggiunte per mission

  • mission_location_nyx_010 = QV Breaker Station
  • mission_location_nyx_010a = a QV Breaker Station in the Glaciem Ring
  • mission_location_nyx_011 = Service Entrance
  • mission_location_nyx_011a = the Service Entrance in the QV Breaker Station
  • mission_location_nyx_012 = Operations Office
  • mission_location_nyx_012a = the Operations office in the QV Breaker Station
  • mission_location_nyx_013 = Central Core & Power
  • mission_location_nyx_013a = the Central Core in the QV Breaker Station
  • mission_location_nyx_014 = Storage Depot
  • mission_location_nyx_014a = the Storage Depot in the QV Breaker Station
  • mission_location_nyx_015 = Sector 1
  • mission_location_nyx_015a = the Sector 1 Engineering area in the QV Breaker Station
  • mission_location_nyx_016 = Sector 2
  • mission_location_nyx_016a = the Sector 2 Excavation area in the QV Breaker Station
  • mission_location_nyx_018 = Keeger Belt Wreck Site
  • mission_location_nyx_018a = a wreck site in the Keeger Belt
  • mission_location_nyx_rockcracker_001 = QV Breaker Station BRK-204
  • mission_location_nyx_rockcracker_001a = QV Breaker Station BRK-204 in the Glaciem Ring
  • mission_location_nyx_rockcracker_002 = QV Breaker Station BRK-320
  • mission_location_nyx_rockcracker_002a = QV Breaker Station BRK-320 in the Glaciem Ring
  • mission_location_nyx_rockcracker_003 = QV Breaker Station BRK-546
  • mission_location_nyx_rockcracker_003a = QV Breaker Station BRK-546 in the Glaciem Ring
  • mission_location_nyx_rockcracker_004 = QV Breaker Station BRK-127
  • mission_location_nyx_rockcracker_004a = QV Breaker Station BRK-127 in the Glaciem Ring
  • mission_location_nyx_rockcracker_005 = QV Breaker Station BRK-425
  • mission_location_nyx_rockcracker_005a = QV Breaker Station BRK-425 in the Glaciem Ring
  • mission_location_nyx_rockcracker_006 = QV Breaker Station BRK-608
  • mission_location_nyx_rockcracker_006a = QV Breaker Station BRK-608 in the Glaciem Ring
  • mission_location_nyx_rockcracker_007 = QV Breaker Station BRK-267
  • mission_location_nyx_rockcracker_007a = QV Breaker Station BRK-267 in the Glaciem Ring
  • mission_location_nyx_rockcracker_008 = QV Breaker Station BRK-235
  • mission_location_nyx_rockcracker_008a = QV Breaker Station BRK-235 in the Glaciem Ring
  • mission_location_nyx_rockcracker_009 = QV Breaker Station BRK-304
  • mission_location_nyx_rockcracker_009a = QV Breaker Station BRK-304 in the Glaciem Ring
  • mission_location_nyx_rockcracker_010 = QV Breaker Station BRK-521
  • mission_location_nyx_rockcracker_010a = QV Breaker Station BRK-521 in the Glaciem Ring
  • mission_location_nyx_rockcracker_011 = QV Breaker Station BRK-985
  • mission_location_nyx_rockcracker_011a = QV Breaker Station BRK-985 in the Glaciem Ring
  • mission_location_nyx_rockcracker_012 = QV Breaker Station BRK-542
  • mission_location_nyx_rockcracker_012a = QV Breaker Station BRK-542 in the Glaciem Ring
  • mission_location_nyx_rockcracker_013 = QV Breaker Station BRK-184
  • mission_location_nyx_rockcracker_013a = QV Breaker Station BRK-184 in the Glaciem Ring
  • mission_location_nyx_rockcracker_014 = QV Breaker Station BRK-970
  • mission_location_nyx_rockcracker_014a = QV Breaker Station BRK-970 in the Glaciem Ring
  • mission_location_nyx_rockcracker_015 = QV Breaker Station BRK-879
  • mission_location_nyx_rockcracker_015a = QV Breaker Station BRK-879 in the Glaciem Ring
  • mission_location_nyx_rockcracker_016 = QV Breaker Station BRK-563
  • mission_location_nyx_rockcracker_016a = QV Breaker Station BRK-563 in the Glaciem Ring
  • mission_location_nyx_rockcracker_017 = QV Breaker Station BRK-782
  • mission_location_nyx_rockcracker_017a = QV Breaker Station BRK-782 in the Glaciem Ring
  • mission_location_nyx_rockcracker_018 = QV Breaker Station BRK-711
  • mission_location_nyx_rockcracker_018a = QV Breaker Station BRK-711 in the Glaciem Ring
  • mission_location_nyx_rockcracker_019 = QV Breaker Station BRK-284
  • mission_location_nyx_rockcracker_019a = QV Breaker Station BRK-284 in the Glaciem Ring
  • mission_location_nyx_rockcracker_020 = QV Breaker Station BRK-437
  • mission_location_nyx_rockcracker_020a = QV Breaker Station BRK-437 in the Glaciem Ring
  • mission_location_nyx_socialstation_001 = People’s Service Station Alpha
  • mission_location_nyx_socialstation_001a = People’s Service Station Alpha in the Keeger Belt
  • mission_location_nyx_socialstation_001a_0 = People’s Service Station Omicron in the Keeger Belt
  • mission_location_nyx_socialstation_002a = People’s Service Station Delta
  • mission_location_nyx_socialstation_002a_0 = People’s Service Station Delta in the Keeger Belt
  • mission_location_nyx_socialstation_003 = People’s Service Station Theta
  • mission_location_nyx_socialstation_003a = People’s Service Station Theta in the Keeger Belt
  • mission_location_nyx_socialstation_004 = People’s Service Station Lambda
  • mission_location_nyx_socialstation_004a = People’s Service Station Lambda in the Keeger Belt
  • mission_location_nyx_socialstation_005 = People’s Service Station Omicron

Chiavi aggiunte per mobiGlas

  • mobiGlas_Journal_SystemTotalSCU = System Total SCU:
  • mobiGlas_Journal_YourTotalSCU = Your Total SCU:
  • mobiGlas_ui_MissionType_Courier = Courier
  • mobiGlas_ui_MissionType_DeliveryPilot = Delivery

Chiavi aggiunte per mobiglas

  • mobiglas_ui_Priority_ArcCorp = Resource Drive – ArcCorp
  • mobiglas_ui_Priority_Crusader = Resource Drive – Crusader
  • mobiglas_ui_Priority_Hurston = Resource Drive – Hurston
  • mobiglas_ui_Priority_MicroTech = Resource Drive – MicroTech

Chiavi aggiunte per MoveStructure,P

  • MoveStructure,P = Move

Chiavi aggiunte per NewStructureTitle,P

  • NewStructureTitle,P = New Structure

Chiavi aggiunte per NYX

  • NYX_Aligned = Aligned
  • NYX_AligningRefractorArray = Aligning Refractor
  • NYX_AlignmentVector,P = Alignment Vector
  • NYX_CardReaderHeader = CARD_READER // rev_5.6
  • NYX_CatalystStorageSystem,P = Catalyst storage system
  • NYX_CoreEnergyOverrideRequired = Operations System\nRestart Required
  • NYX_Door_PneumaticLeak,P = Pneumatic Leak Detected
  • NYX_EmergencyLocksEngaged,P = ! Emergency locks engaged !
  • NYX_EnterVectorCoordinates = Enter Vector Coordinates
  • NYX_Fabricate = Fabricate
  • NYX_Fabricating = Fabricating…
  • NYX_Filled = Filled
  • NYX_IncorrectOverrideCode = Error! Refractor not aligned
  • NYX_LaserIntensity = Expected Mining Yield
  • NYX_LaserMineheadDisabled = Laser Disabled
  • NYX_LaserMineheadEnabled = Laser Enabled
  • NYX_LaserStatus = Mining Laser Status
  • NYX_Lens01 = Lens 01:
  • NYX_Lens02 = Lens 02:
  • NYX_Lens03 = Lens 03:
  • NYX_LensManufactory,P = Lens_manufactory
  • NYX_LensManufacturing = Focus Lens Fabricator
  • NYX_Material01 = Catalyst 01:
  • NYX_Material02 = Catalyst 02:
  • NYX_Material03 = Catalyst 03:
  • NYX_Material04 = Catalyst 04:
  • NYX_MirrorArrayA = Refractor A
  • NYX_MirrorArrayB = Refractor B
  • NYX_MirrorArrayC = Refractor C
  • NYX_Missing = Missing
  • NYX_PleasePickupYourLens,P = Focus lens ready for pickup
  • NYX_PowerOffline = Power Offline
  • NYX_Print = Print
  • NYX_PrintCompleted,P = Fabrication Complete
  • NYX_Printing = Printing…
  • NYX_PrismAndRayStatus = Refractor Array Status
  • NYX_RefractorArrayAligned = Refractor Aligned
  • NYX_RefractorArrayOverride = Refractor Array Alignment
  • NYX_RefractorArray_FluffTextStars = \n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n**\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
  • NYX_ResetSystem,P = Reset system
  • NYX_SadaryxRequired = Sadaryx Required
  • NYX_Shuttered = Shuttered
  • NYX_Slot = Slot

Chiavi aggiunte per Nyx

  • Nyx_RockCracker_001 = QV Breaker Station BRK-204
  • Nyx_RockCracker_002 = QV Breaker Station BRK-320
  • Nyx_RockCracker_003 = QV Breaker Station BRK-546
  • Nyx_RockCracker_004 = QV Breaker Station BRK-127
  • Nyx_RockCracker_005 = QV Breaker Station BRK-425
  • Nyx_RockCracker_006 = QV Breaker Station BRK-608
  • Nyx_RockCracker_007 = QV Breaker Station BRK-267
  • Nyx_RockCracker_008 = QV Breaker Station BRK-235
  • Nyx_RockCracker_009 = QV Breaker Station BRK-304
  • Nyx_RockCracker_010 = QV Breaker Station BRK-521
  • Nyx_RockCracker_011 = QV Breaker Station BRK-985
  • Nyx_RockCracker_012 = QV Breaker Station BRK-542
  • Nyx_RockCracker_013 = QV Breaker Station BRK-184
  • Nyx_RockCracker_014 = QV Breaker Station BRK-970
  • Nyx_RockCracker_015 = QV Breaker Station BRK-879
  • Nyx_RockCracker_016 = QV Breaker Station BRK-563
  • Nyx_RockCracker_017 = QV Breaker Station BRK-782
  • Nyx_RockCracker_018 = QV Breaker Station BRK-711
  • Nyx_RockCracker_019 = QV Breaker Station BRK-284
  • Nyx_RockCracker_020 = QV Breaker Station BRK-437
  • Nyx_RockCracker_Desc = This shuttered breaker station was built by the now defunct QV Planetary System to process and mine asteroids.

Chiavi aggiunte per pause

  • pause_OptionsHeadtrackingToggleDisableDuringVehicleAds = Head Tracking – General – Toggle – Disable During Precision Targeting

Chiavi aggiunte per port

  • port_ATCSystem = Air Traffic Control System
  • port_NameLifeSupport = Life Support
  • port_relay_bridge = Bridge relay
  • port_relay_cargo = Cargo deck relay
  • port_relay_central = Central relay
  • port_relay_cockpit = Cockpit relay
  • port_relay_habitation = Habitation relay
  • port_relay_neck = Neck relay
  • port_relay_rear_left = Rear port relay
  • port_relay_rear_right = Rear starboard relay
  • port_relay_turrets = Turret relay

Chiavi aggiunte per PropertyNameToBaseSeparator,P

  • PropertyNameToBaseSeparator,P = :

Chiavi aggiunte per ProspectingPlotTitle,P

  • ProspectingPlotTitle,P = Prospecting Plot

Chiavi aggiunte per PU

  • PU_Brogan_SHU_M_PMH_RockCrackerProspectingRightsMissionAcceptPVP_GP_001,P = Awesome. You should have the coordinates of that old QV Breaker station now. It won’t be easy to get the laser up and running again, but once you do, the haul should be worth it. And just to be up-front with you, there have been a few other interested parties asking about the station. I mean, who knows, maybe you and these other folks can all work together, but you should probably watch your ass. You know, just in case.
  • PU_Brogan_SHU_M_PMH_RockCrackerProspectingRightsMissionAcceptPrivate_GP_001,P = Great. Sending you the location of the QV Breaker station now. It’s gonna definitely take some steps to get the site operational again, but if you put in the effort, I think it’ll be worth your time. Anyway, smart move paying for exclusivity. Should make your life a heck of a lot easier without having to worry about any competition showing up. Anyway, good luck out there. Hope you make a mint.
  • PU_SALAMANDER1_COM_BattleCry_01,P = NA
  • PU_SALAMANDER1_COM_BattleCry_02,P = NA
  • PU_SALAMANDER1_COM_BattleCry_03,P = NA
  • PU_SALAMANDER1_COM_BattleCry_04,P = NA
  • PU_SALAMANDER1_COM_BattleCry_05,P = NA
  • PU_SALAMANDER1_COM_BattleCry_06,P = NA
  • PU_SALAMANDER1_COM_BattleCry_07,P = NA
  • PU_SALAMANDER1_COM_BattleCry_08,P = NA
  • PU_SALAMANDER1_COM_BattleCry_09,P = NA
  • PU_SALAMANDER1_COM_BattleCry_10,P = NA
  • PU_SALAMANDER1_COM_BattleCry_11,P = NA
  • PU_SALAMANDER1_COM_BattleCry_12,P = NA
  • PU_SALAMANDER1_COM_BattleCry_13,P = NA
  • PU_SALAMANDER1_COM_BattleCry_14,P = NA
  • PU_SALAMANDER1_COM_BattleCry_15,P = NA
  • PU_SALAMANDER1_COM_BattleCry_16,P = NA
  • PU_SALAMANDER1_COM_BattleCry_17,P = NA
  • PU_SALAMANDER1_COM_BattleCry_18,P = NA
  • PU_SALAMANDER1_COM_BattleCry_19,P = NA
  • PU_SALAMANDER1_COM_BattleCry_20,P = NA
  • PU_SALAMANDER1_COM_BattleCry_21,P = NA
  • PU_SALAMANDER1_COM_BattleCry_22,P = NA
  • PU_SALAMANDER1_COM_BattleCry_23,P = NA
  • PU_SALAMANDER1_COM_BattleCry_24,P = NA
  • PU_SALAMANDER1_COM_BattleCry_25,P = NA
  • PU_SALAMANDER1_COM_BattleCry_26,P = NA
  • PU_SALAMANDER1_COM_BattleCry_27,P = NA
  • PU_SALAMANDER1_COM_BattleCry_28,P = NA
  • PU_SALAMANDER1_COM_BattleCry_29,P = NA
  • PU_SALAMANDER1_COM_BattleCry_30,P = NA
  • PU_SALAMANDER1_COM_BattleCry_31,P = NA
  • PU_SALAMANDER1_COM_BattleCry_32,P = NA
  • PU_SALAMANDER1_COM_BattleCry_33,P = NA
  • PU_SALAMANDER1_COM_BattleCry_34,P = NA
  • PU_SALAMANDER1_COM_BattleCry_35,P = NA
  • PU_SALAMANDER1_COM_BattleCry_36,P = NA
  • PU_SALAMANDER1_COM_BattleCry_37,P = NA
  • PU_SALAMANDER1_COM_BattleCry_38,P = NA
  • PU_SALAMANDER1_COM_BattleCry_39,P = NA
  • PU_SALAMANDER1_COM_BattleCry_40,P = NA
  • PU_SALAMANDER1_COM_BattleCry_41,P = NA
  • PU_SALAMANDER1_COM_BattleCry_42,P = NA
  • PU_SALAMANDER1_COM_BattleCry_43,P = NA
  • PU_SALAMANDER1_COM_BattleCry_44,P = NA
  • PU_SALAMANDER1_COM_BattleCry_45,P = NA
  • PU_SALAMANDER1_COM_BattleCry_46,P = NA
  • PU_SALAMANDER1_COM_BattleCry_47,P = NA
  • PU_SALAMANDER1_COM_BattleCry_48,P = NA
  • PU_SALAMANDER1_COM_BattleCry_49,P = NA
  • PU_SALAMANDER1_COM_BattleCry_50,P = NA
  • PU_SALAMANDER1_COM_BattleCry_51,P = NA
  • PU_SALAMANDER1_COM_BattleCry_52,P = NA
  • PU_SALAMANDER1_COM_BattleCry_53,P = NA
  • PU_SALAMANDER1_COM_BattleCry_54,P = NA
  • PU_SALAMANDER1_COM_BattleCry_55,P = NA
  • PU_SALAMANDER1_COM_BattleCry_56,P = NA
  • PU_SALAMANDER1_COM_BattleCry_57,P = NA
  • PU_SALAMANDER1_COM_BattleCry_58,P = NA
  • PU_SALAMANDER1_COM_BattleCry_59,P = NA
  • PU_SALAMANDER1_COM_BattleCry_60,P = NA
  • PU_SALAMANDER1_COM_BattleCry_61,P = NA
  • PU_SALAMANDER1_COM_BattleCry_62,P = NA
  • PU_SALAMANDER1_COM_BattleCry_63,P = NA
  • PU_SALAMANDER1_COM_BattleCry_64,P = NA
  • PU_SALAMANDER1_COM_BattleCry_65,P = NA
  • PU_SALAMANDER1_COM_BattleCry_66,P = NA
  • PU_SALAMANDER1_COM_BattleCry_67,P = NA
  • PU_SALAMANDER1_COM_BattleCry_68,P = NA
  • PU_SALAMANDER1_COM_BattleCry_69,P = NA
  • PU_SALAMANDER1_COM_BattleCry_70,P = NA
  • PU_SALAMANDER1_COM_BattleCry_71,P = NA
  • PU_SALAMANDER1_COM_BattleCry_72,P = NA
  • PU_SALAMANDER1_COM_BattleCry_73,P = NA
  • PU_SALAMANDER1_COM_BattleCry_74,P = NA
  • PU_SALAMANDER1_COM_BattleCry_75,P = NA
  • PU_SALAMANDER1_COM_BattleCry_76,P = NA
  • PU_SALAMANDER1_COM_BattleCry_77,P = NA
  • PU_SALAMANDER1_COM_BattleCry_78,P = NA
  • PU_SALAMANDER1_COM_BattleCry_79,P = NA
  • PU_SALAMANDER1_COM_BattleCry_80,P = NA
  • PU_SALAMANDER1_COM_Death_01,P = NA
  • PU_SALAMANDER1_COM_Death_02,P = NA
  • PU_SALAMANDER1_COM_Death_03,P = NA
  • PU_SALAMANDER1_COM_Death_04,P = NA
  • PU_SALAMANDER1_COM_Death_05,P = NA
  • PU_SALAMANDER1_COM_Death_06,P = NA
  • PU_SALAMANDER1_COM_Death_07,P = NA
  • PU_SALAMANDER1_COM_Death_08,P = NA
  • PU_SALAMANDER1_COM_Death_09,P = NA
  • PU_SALAMANDER1_COM_GetHit_01,P = NA
  • PU_SALAMANDER1_COM_GetHit_02,P = NA
  • PU_SALAMANDER1_COM_GetHit_03,P = NA
  • PU_SALAMANDER1_COM_GetHit_04,P = NA
  • PU_SALAMANDER1_COM_GetHit_05,P = NA
  • PU_SALAMANDER1_COM_GetHit_06,P = NA
  • PU_SALAMANDER1_COM_GetHit_07,P = NA
  • PU_SALAMANDER1_COM_GetHit_08,P = NA
  • PU_SALAMANDER1_COM_GetHit_09,P = NA
  • PU_SALAMANDER1_COM_GetHit_10,P = NA
  • PU_SALAMANDER1_COM_GetHit_11,P = NA
  • PU_SALAMANDER1_COM_GetHit_12,P = NA
  • PU_SALAMANDER1_COM_GetHit_13,P = NA
  • PU_SALAMANDER1_COM_GetHit_14,P = NA
  • PU_SALAMANDER1_COM_GetHit_15,P = NA
  • PU_SALAMANDER1_COM_GetHit_16,P = NA
  • PU_SALAMANDER1_COM_GetHit_17,P = NA
  • PU_SALAMANDER1_COM_GetHit_18,P = NA

Chiavi aggiunte per Queue

  • Queue = Queue

Chiavi aggiunte per RefineryLiquidSmall,P

  • RefineryLiquidSmall,P = [S] Liquid Refinery

Chiavi aggiunte per RefinerySolidLarge,P

  • RefinerySolidLarge,P = [L] Solid Matter Refinery

Chiavi aggiunte per RenameStructure,P

  • RenameStructure,P = Rename..

Chiavi aggiunte per RepaintStructure,P

  • RepaintStructure,P = Repaint

Chiavi aggiunte per Repair

  • Repair = Repair

Chiavi aggiunte per RepairStructure,P

  • RepairStructure,P = Repair

Chiavi aggiunte per ResourceManagementTitle,P

  • ResourceManagementTitle,P = Resource Management

Chiavi aggiunte per ResourceRequirement,P

  • ResourceRequirement,P = Resource Requirement

Chiavi aggiunte per RN

  • RN_Warning_Burning,P = ALERT: Fire

Chiavi aggiunte per SalvageContractor

  • SalvageContractor_Difficulty_Hard = Be aware that due to the size of the Claim, a <EM4>Large Salvage Ship is recommended</EM4>.

Chiavi aggiunte per SelectABlueprintToCraft

  • SelectABlueprintToCraft = Select a Blueprint to Fabricate

Chiavi aggiunte per ShipWaveAttack

  • ShipWaveAttack_FinalWave_obj_long_01,P = Target Approaching
  • ShipWaveAttack_FinalWave_obj_short_01,P = Target Approaching
  • ShipWaveAttack_NeutralizeBoss_Obj_long_01,P = Neutralize Boss
  • ShipWaveAttack_NeutralizeBoss_Obj_marker_01,P = Neutralize
  • ShipWaveAttack_NeutralizeBoss_Obj_short_01,P = Neutralize Boss
  • ShipWaveAttack_obj_singular_short_01,P = Defeat Hostile Ship

Chiavi aggiunte per Shubin

  • Shubin_Industrial_HandMining_Intro_Local_Desc_001,P = POSTING: Purchase Order\nLOCATION: <EM4>~mission(System) </EM4>\n\nTECH PREVIEW TESTING:\nComplete this mission to get blueprints for Volt weapons. For this test, these blueprints have some slots that accepting different materials for varying stat adjustments.\n\n~mission(Hint_Location) For a comprehensive list of where to find these minerals, consult <EM4>Mining Fundamentals #2: Where to Mine</EM4> in your mobiGlas Journal. While you’re there, feel free to read the first part <EM4>Mining Fundamentals #1: Basic Overview</EM4> if you want a refresher on how to get the materials.\n\nSince this is a purchase order and not a mining contract, you are expected to provide your own equipment, such as a <EM4>~mission(Hint_Tool)</EM4>.\n\nOnce you’re ready to sell us the required materials, deposit them in the freight elevator located at <EM4>~mission(Destination|Address)</EM4>.\n\n*By accepting this contract you are assuming any and all risks associated with the work outlined herein and in no way can Shubin Interstellar be held accountable for any damages accrued during the duration of the contract.”
  • Shubin_Industrial_HandMining_Nyx_M_PlanetarySystem_Desc_001 = CONTRACT: Mining Order\nLOCATION: Nyx\n\nDETAILS:\nOne of our prospecting teams recently confirmed that the asteroids which house QV Breaker Stations throughout Nyx’s Keeger Belt contain a rare ore type, Sadaryx.\n\nHowever, owing to the difficulty in access these stations and the inherent risks involved, we are seeking external mining crews to handle the extraction.\n\nWe do not have a confirmed location of where the Sadaryx deposits are located within the station, but would recommend starting with the cave sections where minerals naturally form. If you get really lucky, you may even find some crystals in storage that were mined by the old QV work crews.\n\n<EM4>TERMS:</EM4>\nYour crew will need to gain access to a <EM4>QV Breaker Station</EM4>, collect the required <EM4> Sadaryx ore</EM4>, and deliver it to the freight elevator located at <EM4>~mission(Destination|Address)</EM4>.\n\nThis will require a <EM4>Multi-Tool with a Mining Attachment</EM4> and a basic understanding of hand mining.\n\nOur prospecting teams have reported that these stations may have been infiltrated by outlaws. Caution is advised.\n\nBy accepting this contract you are assuming any and all risks associated with the work outlined herein and in no way can Shubin Interstellar be held accountable for any damages accrued during the duration of the contract.
  • Shubin_Industrial_HandMining_Nyx_M_PlanetarySystem_Title_001 = Small Mining Order: Sadaryx
  • Shubin_Industrial_HandMining_Pyro_E_Local_Desc_001,P = POSTING: Purchase Order\nLOCATION: <EM4>~mission(System) </EM4>\n\nTECH PREVIEW TESTING:\nComplete this mission to get blueprints for Volt weapons. For this test, these blueprints have some slots that accepting different materials for varying stat adjustments.\n\n~mission(Hint_Location) For a comprehensive list of where to find these minerals, consult <EM4>Mining Fundamentals #2: Where to Mine</EM4> in your mobiGlas Journal. While you’re there, feel free to read the first part <EM4>Mining Fundamentals #1: Basic Overview</EM4> if you want a refresher on how to get the materials.\n\nSince this is a purchase order and not a mining contract, you are expected to provide your own equipment, such as a <EM4>~mission(Hint_Tool)</EM4>.\n\n\n\nOnce you’re ready to sell us the required materials, deposit them in the freight elevator located at <EM4>~mission(Destination|Address)</EM4>.\n\n*By accepting this contract you are assuming any and all risks associated with the work outlined herein and in no way can Shubin Interstellar be held accountable for any damages accrued during the duration of the contract.
  • Shubin_Industrial_HandMining_Stanton_E_Local_Desc_001,P = POSTING: Purchase Order\nLOCATION: <EM4>~mission(System) </EM4>\n\nTECH PREVIEW TESTING:\nComplete this mission to get blueprints for Volt weapons. For this test, these blueprints have some slots that accepting different materials for varying stat adjustments.\n\n~mission(Hint_Location) There have been reported kopion sightings within the area, so caution is advised. \n\nFor a comprehensive list of where to find these minerals, consult <EM4>Mining Fundamentals #2: Where to Mine</EM4> in your mobiGlas Journal. While you’re there, feel free to read the first part <EM4>Mining Fundamentals #1: Basic Overview</EM4> if you want a refresher on how to get the materials.\n\nSince this is a purchase order and not a mining contract, you are expected to provide your own equipment, such as a <EM4>~mission(Hint_Tool)</EM4>. \n\nOnce you’re ready to sell us the required materials, deposit them in the freight elevator located at <EM4>~mission(Destination|Address)</EM4>.\n\n*By accepting this contract you are assuming any and all risks associated with the work outlined herein and in no way can Shubin Interstellar be held accountable for any damages accrued during the duration of the contract.
  • Shubin_Industrial_HandMining_Stanton_E_PlanetarySystem_Desc_001,P = POSTING: Purchase Order\nLOCATION: <EM4>~mission(System) </EM4>\n\nTECH PREVIEW TESTING:\nComplete this mission to get blueprints for Volt weapons. For this test, these blueprints have some slots that accepting different materials for varying stat adjustments.\n\n~mission(Hint_Location) For a comprehensive list of where to find these minerals, consult <EM4>Mining Fundamentals #2: Where to Mine</EM4> in your mobiGlas Journal. While you’re there, feel free to read the first part <EM4>Mining Fundamentals #1: Basic Overview</EM4> if you want a refresher on how to get the materials.\n\nSince this is a purchase order and not a mining contract, you are expected to provide your own equipment, such as a <EM4>~mission(Hint_Tool)</EM4>.\n\nOnce you’re ready to sell us the required materials, deposit them in the freight elevator located at <EM4>~mission(Destination|Address)</EM4>.\n\n*By accepting this contract you are assuming any and all risks associated with the work outlined herein and in no way can Shubin Interstellar be held accountable for any damages accrued during the duration of the contract.
  • Shubin_Industrial_ShipMining_Nyx_VE_Local_Desc_001,P = POSTING: Purchase Order\nLOCATION: <EM4>~mission(System) </EM4>\n\nTECH PREVIEW TESTING:\nComplete this mission to get blueprints for a heavy Antium armor set. For this test, these blueprints have some slots that accepting different materials for varying stat adjustments.\n\n~mission(Hint_Location) For a comprehensive list of where to find these minerals, consult <EM4>Mining Fundamentals #2: Where to Mine</EM4> in your mobiGlas Journal. While you’re there, feel free to read the first part <EM4>Mining Fundamentals #1: Basic Overview</EM4> if you want a refresher on how to get the materials.\n\nSince this is a purchase order and not a mining contract, you are expected to provide your own equipment, such as a <EM4>~mission(Hint_Tool)</EM4>.\n\nPlease note that in an effort to expedite future use of these materials, <EM4>they must be refined before delivery</EM4>. This can be done at any refinery, the locations of which can be found in your Starmap.\n\nOnce you’re ready to sell us the required refined materials, deposit them in the freight elevator located at <EM4>~mission(Destination|Address)</EM4>.\n\n*By accepting this contract you are assuming any and all risks associated with the work outlined herein and in no way can Shubin Interstellar be held accountable for any damages accrued during the duration of the contract.
  • Shubin_Industrial_ShipMining_Stanton_VE_Local_Desc_001,P = POSTING: Purchase Order\nLOCATION: <EM4>~mission(System) </EM4>\n\nTECH PREVIEW TESTING:\nComplete this mission to get blueprints for a heavy Antium armor set. For this test, these blueprints have some slots that accepting different materials for varying stat adjustments.\n\n\n~mission(Hint_Location) For a comprehensive list of where to find these minerals, consult <EM4>Mining Fundamentals #2: Where to Mine</EM4> in your mobiGlas Journal. While you’re there, feel free to read the first part <EM4>Mining Fundamentals #1: Basic Overview</EM4> if you want a refresher on how to get the materials.\n\nSince this is a purchase order and not a mining contract, you are expected to provide your own equipment, such as a <EM4>~mission(Hint_Tool)</EM4>.\n\nPlease note that in an effort to expedite future use of these materials, <EM4>they must be refined before delivery</EM4>. This can be done at any refinery, the locations of which can be found in your Starmap.\n\nOnce you’re ready to sell us the required refined materials, deposit them in the freight elevator located at <EM4>~mission(Destination|Address)</EM4>.\n\n*By accepting this contract you are assuming any and all risks associated with the work outlined herein and in no way can Shubin Interstellar be held accountable for any damages accrued during the duration of the contract.”

Chiavi aggiunte per shubin

  • shubin_rockcracker_laser_obj_long_00 = Enter the QV Breaker Station.
  • shubin_rockcracker_laser_obj_long_01 = Activate the station’s power generator in the Central Core.
  • shubin_rockcracker_laser_obj_long_02 = Perform a full system restart in Operations.
  • shubin_rockcracker_laser_obj_long_03 = Activate the station’s mining laser to access the asteroid’s resources.
  • shubin_rockcracker_laser_obj_long_04 = Access the fractured asteroid interior.
  • shubin_rockcracker_laser_obj_marker_00 = Entrance
  • shubin_rockcracker_laser_obj_marker_01 = Power Generator
  • shubin_rockcracker_laser_obj_marker_02 = Restart System
  • shubin_rockcracker_laser_obj_marker_03 = Activate Mining Laser
  • shubin_rockcracker_laser_obj_marker_04 = Asteroid Interior
  • shubin_rockcracker_laser_obj_short_00 = Enter QV Breaker Station
  • shubin_rockcracker_laser_obj_short_01 = Activate Station’s Power
  • shubin_rockcracker_laser_obj_short_02 = Restart Systems in Operations
  • shubin_rockcracker_laser_obj_short_03 = Activate Mining Laser
  • shubin_rockcracker_laser_obj_short_04 = Access Asteroid Interior
  • shubin_rockcracker_location_marker_01 = QV Breaker Station
  • shubin_rockcracker_location_obj_long_01 = Travel to the abandoned QV Breaker Station.
  • shubin_rockcracker_location_obj_short_01 = Travel to QV Breaker Station
  • shubin_rockcracker_pvp_desc_01 = CONTRACT: Mining Rights Transfer\nLOCATION: Nyx\n\nDETAILS: \nShubin Interstellar prospectors have recently discovered the location of an abandoned QV Planetary Service Breaker Station near the Keeger belt. These stations were originally used by the defunct company to harvest valuable resources from inside asteroids but knowledge of their exact locations has been lost over the years. \n\nWhile this particular station is offline, our scout team believes that it could be made functional again with the necessary repairs. Additionally, if it was brought back online, there’s already a resource-heavy asteroid in place ready to be cracked by the station’s mining laser. \n\nUnfortunately, with all the various challenges that come with operating in Nyx, Shubin doesn’t currently have the available bandwidth to handle the aforementioned repairs ourselves. This however has created an opportunity for an interested independent mining operation such as yourself. \n\n<EM4>TERMS:</EM4>\nWe are making available the <EM4>shared mining rights</EM4> to this QV Breaker Station. Upon purchase, we will provide the coordinates of the station to you and your crew. (Remember, any other interested parties who purchase the mining rights will get access to the station as well.) Your crew will then be free to head there with a <EM4>mining vessel</EM4>, restore the <EM4>station’s mining laser</EM4> to an operational status, crack the asteroid, and <EM4>harvest the resources</EM4> inside. \n\nPlease note that since this is a shared contract we are able to offer these mining rights at a reduced prices, but the resources in the asteroid will be available on a <EM4>first come, first serve</EM4> basis with any other mining crews at the site. Also, there is also a chance that other interested parties, such as outlaws, may discover the station’s location on their own. Caution is advised. \n\nBy accepting this contract you are assuming any and all risks associated with the work outlined herein and in no way can Shubin Interstellar be held accountable for any damages accrued during the duration of the contract.
  • shubin_rockcracker_pvp_title_01 = QV Breaker Station Mining Rights (Shared)
  • shubin_rockcracker_solo_desc_01 = CONTRACT: Mining Rights Transfer\nLOCATION: Nyx\n\nDETAILS:\nShubin Interstellar prospectors have recently discovered the location of an abandoned QV Planetary Service Breaker Station near the Keeger belt. These stations were originally used by the defunct company to harvest valuable resources from inside asteroids but knowledge of their exact locations has been lost over the years. \n\nWhile this particular station is offline, our scout team believes that it could be made functional again with the necessary repairs. Additionally, if it was brought back online, there’s already a resource-heavy asteroid in place ready to be cracked by the station’s mining laser. \n\nUnfortunately, with all the various challenges that come with operating in Nyx, Shubin doesn’t currently have the available bandwidth to handle the aforementioned repairs ourselves. This however has created an opportunity for an interested independent mining operation such as yourself. \n\n<EM4>TERMS: </EM4>\nWe are making available the <EM4>exclusive mining rights</EM4> to this QV Breaker Station. Upon purchase, we will provide the coordinates of the station to only you and your crew. Your team will then be free to head there with a <EM4>mining vessel</EM4>, restore the <EM4>station’s mining laser</EM4> to an operational status, crack the asteroid, and <EM4>harvest the resources</EM4> inside. \n\nPlease note that while we guarantee that these coordinates will be exclusive to you, we cannot assure that other interested parties, such as outlaws, may not discover the station’s location on their own. Caution is advised. \n\nBy accepting this contract you are assuming any and all risks associated with the work outlined herein and in no way can Shubin Interstellar be held accountable for any damages accrued during the duration of the contract.
  • shubin_rockcracker_solo_title_01 = QV Breaker Station Mining Rights (Exclusive)

Chiavi aggiunte per StatName

  • StatName_GPP_Armor_DamageMitigation = Damage Mitigation
  • StatName_GPP_Armor_RadiationCapacity,P = Radiation Capacity
  • StatName_GPP_Armor_RadiationDissipation,P = Radiation Dissipation
  • StatName_GPP_Armor_TemperatureMax,P = Max Temp
  • StatName_GPP_Armor_TemperatureMin,P = Min Temp
  • StatName_GPP_Crafter_CraftSpeed = Craft Speed
  • StatName_GPP_Crafter_DismantleEfficiency = Dismantle Efficiency
  • StatName_GPP_Weapon_Damage,P = Impact Force
  • StatName_GPP_Weapon_FireRate = Fire Rate
  • StatName_GPP_Weapon_Recoil_Handling,P = Recoil Handling
  • StatName_GPP_Weapon_Recoil_Kick,P = Recoil Kick
  • StatName_GPP_Weapon_Recoil_Smoothness,P = Recoil Smoothness
  • StatName_GPP_Weapon_ReloadSpeed,P = Reload Speed
  • StatName_GPP_Weapon_Spread,P = Spread

Chiavi aggiunte per StatUnits

  • StatUnits_Percent,P = %+.2f %%
  • StatUnits_RPM,P = %.2f RPM
  • StatUnits_RadiationCapacity,P = %.2f mRem
  • StatUnits_RadiationDissipation,P = %.2f mRem/s
  • StatUnits_Temperature,P = %+.2f ºC

Chiavi aggiunte per storage

  • storage_pistol = Pistol rack
  • storage_rifle = Rifle rack

Chiavi aggiunte per StructureIntegrity,P

  • StructureIntegrity,P = Integrity

Chiavi aggiunte per text

  • text_ui_charactercustomizer_eyes_melanin,P = Melanin
  • text_ui_charactercustomizer_eyes_sclera,P = Sclera
  • text_ui_charactercustomizer_eyes_texture,P = Iris
  • text_ui_charactercustomizer_hideClothing,P = Hide Clothing
  • text_ui_charactercustomizer_scars,P = Scars

Chiavi aggiunte per transit

  • transit_carriage_arriving_in = Carriage Arriving In:
  • transit_carriage_carriage = Carriage
  • transit_carriage_departing_in = Carriage Departing In:
  • transit_carriage_in_transit = Carriage In Transit:

Chiavi aggiunte per ui

  • ui_CIMiningLaserType = Toggle Laser Beam (High / low)
  • ui_error_message_30072,P = If you are seeing this error message something went wrong. Please report this error to the issue council and try again.
  • ui_error_message_30073,P = If you are seeing this error message something went wrong. Please report this error to the issue council and try again.
  • ui_error_message_30074,P = If you are seeing this error message something went wrong. Please report this error to the issue council and try again.
  • ui_error_message_30075,P = If you are seeing this error message something went wrong. Please report this error to the issue council and try again.
  • ui_interactor_call_carriage = Call Carriage
  • ui_inventory_interaction_lootGround = Loot Ground
  • ui_inventory_lootingView = Looting view
  • ui_inventory_showTooltips = Show tooltips
  • ui_weapons_tractor_beam_resource_container_avg_quality,P = Avg
  • ui_weapons_tractor_beam_resource_container_empty,P = Empty
  • ui_weapons_tractor_beam_resource_container_other,P = Other
  • ui_weapons_tractor_beam_resource_container_others,P = Others

Chiavi aggiunte per Upgrade

  • Upgrade = Upgrade

Chiavi aggiunte per UpgradeStructure,P

  • UpgradeStructure,P = Upgrade

Chiavi aggiunte per Vaughn

  • Vaughn_EliminateBoss_FPS_Rockcracker_Warehouse_desc_001 = One of the leaders of the mysterious Claw Salamanders gang, a ~mission(TargetName), has worn out their welcome and has now become our problem to deal with. It’s hardly a surprise figuring no one except their friends could understand what they’re saying. \n\nUnfortunately, it won’t be as easy as heading to ~mission(Location|Address) and dealing with them directly. Not only will you have to ensure the station is operational to reach them, it seems that you will have to draw them out of hiding too by taking out a fair number of their compatriots first.\n\nNot the simplest of jobs, but I’m sure you’ll rise to the occasion.\n\nAll the best,\nVaughn
  • Vaughn_EliminateBoss_FPS_Rockcracker_Warehouse_name_001 = End of a Salamander
  • Vaughn_EliminateSpecific_FPS_Rockcracker_Maintenance_desc_001 = I’ve been having a hard time tracking this target down. They’re part of a gang known as the Claw Salamanders who tend to be quite itinerate. However, it seems the group has been trying to get an old QV Breaker Station operational again and I think this just may be the chance to take out ~mission(TargetName) once and for all. \n\nStart your search at ~mission(Location|Address). These stations can apparently be quiet cavernous at times so it may take a bit of effort to locate the target once you’re on site.\n\nHowever, I have all the confidence in your abilities,\nVaughn
  • Vaughn_EliminateSpecific_FPS_Rockcracker_Power_desc_001 = A request has made its way to my desk regarding the untimely end of one ~mission(TargetName), a member of the Claw Salamander who is currently scuttling around an old QV Breaker Station. \n\nIt is highly likely that you will find them at ~mission(Location|Address). Be mindful though that with a station this large it may take a bit of searching to track them down. \n\nHope you enjoy your time in Nyx,\nVaughn
  • Vaughn_EliminateSpecific_FPS_Rockcracker_Warehouse_desc_001 = There is a member of the Nyx gang the Claw Salamanders, ~mission(TargetName), who has made it on to my naughty list. They had been on the run for quite awhile, but just recently popped back up at an old mining station in the Keeger Belt. Our lucky day shall be their last. \n\nWord is that you can find them at ~mission(Location|Address). Unfortunately, there is a strong chance you may have to do some repairs to the station itself before you can gain access to that particular area.\n\nBut I’m sure you’re more than up to the challenge.\n\nSincerely,\nVaughn
  • Vaughn_EliminateSpecific_FPS_Rockcracker_title_001 = A Well Deserved Break

Chiavi aggiunte per vehicle

  • vehicle_DescARGO_MOTH = Manufacturer: Argo Astronautics\nFocus: Salvage\n\nExperience Argo’s centuries of industrial expertise with the MOTH. Using a tried and tested chassis as its foundation, the MOTH features three dedicated salvage turrets and an external salvage autoloader, so a four person crew can strip, rip, and store salvage as fast as they can get to it.
  • vehicle_NameARGO_MOTH = Argo MOTH
  • vehicle_NameARGO_MOTH_short = MOTH
  • vehicle_class_mediumsalvage = Medium Salvage
  • vehicle_deck_01 = Deck 01
  • vehicle_deck_02 = Deck 02
  • vehicle_deck_03 = Deck 03
  • vehicle_deck_04 = Deck 04
  • vehicle_deck_05 = Deck 05
  • vehicle_deck_06 = Deck 06
  • vehicle_deck_07 = Deck 07
  • vehicle_deck_08 = Deck 08
  • vehicle_deck_09 = Deck 09
  • vehicle_room_command_module_docking = Command Module Connector
  • vehicle_room_elevator_shaft = Elevator Shaft
  • vehicle_room_ladder_access = Ladder Access
  • vehicle_room_operations_deck = Operations Deck
  • vehicle_room_owners_room = Owner’s Quarters
  • vehicle_room_repair_bay = Repair Bay
  • vehicle_room_secure_storage = Secure Storage

Chiavi aggiunte per VMALabel

  • VMALabel_Crafted,P = [CRAFTED]

Chiavi aggiunte per WaterPumpSmall,P

  • WaterPumpSmall,P = [S] Water Pump

Chiavi rimosse per BHG

  • BHG_Certification_Easy_Desc = ——————————————————–\n—————– BOUNTY CONTRACT —————–\n——————————————————–\n\nBOUNTY HUNTERS GUILD\nPROCESSING & DISTRIBUTION\n\nThe Bounty Hunters Guild has authorized an official bounty.\n\nNAME: ~mission(TargetName) \nSYSTEM: Stanton \nRISK ASSESSMENT: Low\nLAST KNOWN LOCATION: ~mission(Location)\nKNOWN AFFILIATIONS: <None>\nNOTES: Based on an assessment of your developing abilities, the Bounty Hunters Guild would like to offer you the chance to earn your Tracker Beginner’s Permit.\n\nThis permit would signify that you are qualified to track and apprehend Low-Risk Targets (LRT). These criminals traditionally fly smaller ships but typically have a few escorts which makes them more challenging.\n\nTo successfully complete this certification process, you must apprehend a LRT ranked criminal by the name of <EM4>~mission(TargetName)</EM4> last seen at <EM4>~mission(Location|Address)</EM4>.\n\n\nBOUNTY HUNTERS GUILD\nIn Pursuit of Justice\n\nThe Bounty Hunters Guild is a security service sanctioned by the Mercenary Guild and authorized to operate in both the UEE and beyond in accordance with Xenotrade Authority Acts.
  • BHG_Certification_Hard_Desc = ——————————————————–\n—————– BOUNTY CONTRACT —————–\n——————————————————–\n\nBOUNTY HUNTERS GUILD\nPROCESSING & DISTRIBUTION\n\nThe Bounty Hunters Guild has authorized an official bounty.\n\nNAME: ~mission(TargetName) \nSYSTEM: Stanton \nRISK ASSESSMENT: High\nLAST KNOWN LOCATION: ~mission(Location)\nKNOWN AFFILIATIONS: <None>\nNOTES: As your standing in the community continues to grow, the Bounty Hunters Guild would like to offer you the chance to earn a Journeyman Tracker License.\n\nThis license would signify that you are qualified to track and apprehend High-Risk Targets (HRT). These criminals can travel in larger multicrew ships with several escorts. The additional offensive and defensive capabilities make them difficult targets for all but the most skilled guild members.\n\nTo successfully complete this certification process, you must apprehend a HRT ranked criminal by the name of <EM4>~mission(TargetName)</EM4> last seen at <EM4>~mission(Location|Address)</EM4>.\n\n\nBOUNTY HUNTERS GUILD\nIn Pursuit of Justice\n\nThe Bounty Hunters Guild is a security service sanctioned by the Mercenary Guild and authorized to operate in both the UEE and beyond in accordance with Xenotrade Authority Acts.
  • BHG_Certification_Super_Desc = ——————————————————–\n—————– BOUNTY CONTRACT —————–\n——————————————————–\n\nBOUNTY HUNTERS GUILD\nPROCESSING & DISTRIBUTION\n\nThe Bounty Hunters Guild has authorized an official bounty.\n\nNAME: ~mission(TargetName) \nSYSTEM: Stanton \nRISK ASSESSMENT: Extreme\nLAST KNOWN LOCATION: ~mission(Location)\nKNOWN AFFILIATIONS: <None>\nNOTES: As acknowledgment of your expertise in the craft, the Bounty Hunters Guild would like to offer you the chance to earn a Master Tracker License.\n\nThis license would signify that you are qualified to track and apprehend Extreme-Risk Targets (ERT). These are criminals who travel in sub-capital ships with heavy escorts. This class of bounty only gets assigned to the most experienced of trackers.\n\nTo successfully complete this certification process, you must apprehend an ERT ranked criminal by the name of <EM4>~mission(TargetName)</EM4> last seen at <EM4>~mission(Location|Address)</EM4>.\n\n\nBOUNTY HUNTERS GUILD\nIn Pursuit of Justice\n\nThe Bounty Hunters Guild is a security service sanctioned by the Mercenary Guild and authorized to operate in both the UEE and beyond in accordance with Xenotrade Authority Acts.
  • BHG_Certification_VeryEasy_Desc = ——————————————————–\n—————– BOUNTY CONTRACT —————–\n——————————————————–\n\nBOUNTY HUNTERS GUILD\nPROCESSING & DISTRIBUTION\n\nThe Bounty Hunters Guild has authorized an official bounty.\n\nNAME: ~mission(TargetName) \nSYSTEM: Stanton\nRISK ASSESSMENT: Very Low\nLAST KNOWN LOCATION: ~mission(Location)\nKNOWN AFFILIATIONS: <None>\nNOTES: Based on an assessment of your abilities, the Bounty Hunters Guild would like to offer you the chance to earn your Tracker Training Permit.\n\nThis permit would signify that you are qualified to track and apprehend Very Low-Risk Targets (VLRT). These criminals traditionally fly smaller ships and rarely have more than one escort. Ideal for Bounty Hunters who are just starting out.\n\nTo successfully complete this certification process, you must apprehend a VLRT ranked criminal by the name of <EM4>~mission(TargetName)</EM4> last seen at <EM4>~mission(Location|Address)</EM4>.\n\n\nBOUNTY HUNTERS GUILD\nIn Pursuit of Justice\n\nThe Bounty Hunters Guild is a security service sanctioned by the Mercenary Guild and authorized to operate in both the UEE and beyond in accordance with Xenotrade Authority Acts.
  • BHG_Certification_VeryHard_Desc = ——————————————————–\n—————– BOUNTY CONTRACT —————–\n——————————————————–\n\nBOUNTY HUNTERS GUILD\nPROCESSING & DISTRIBUTION\n\nThe Bounty Hunters Guild has authorized an official bounty.\n\nNAME: ~mission(TargetName) \nSYSTEM: Stanton \nRISK ASSESSMENT: Very High\nLAST KNOWN LOCATION: ~mission(Location)\nKNOWN AFFILIATIONS: <None>\nNOTES: With your proven track record, the Bounty Hunters Guild would like to offer you the chance to earn an Advanced Tracker License.\n\nThis license would signify that you are qualified to track and apprehend Very High-Risk Targets (VHRT). These criminals can travel in larger multicrew ships with heavy escorts. With multiple hostiles to deal with, encounters with these targets can often be lethal.\n\nTo successfully complete this certification process, you must apprehend a VHRT ranked criminal by the name of <EM4>~mission(TargetName)</EM4> last seen at <EM4>~mission(Location|Address)</EM4>.\n\n\nBOUNTY HUNTERS GUILD\nIn Pursuit of Justice\n\nThe Bounty Hunters Guild is a security service sanctioned by the Mercenary Guild and authorized to operate in both the UEE and beyond in accordance with Xenotrade Authority Acts.

Chiavi rimosse per cfp

  • cfp_killanimals_e_derelictoutpostscaves_desc_001 = Citizens for Prosperity is seeking out an experienced individual to cull a pack of aggressive kopions that are threatening to overrun one of our outposts. If you’re interested, please head to ~mission(Location|Address). It shouldn’t take too long to find them. Once the job is done, we’ll reward you for your service. \n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity
  • cfp_killanimals_e_derelictoutpostscaves_desc_002 = We’re putting a call out for anyone who can help. Citizens for Prosperity needs a group of aggressive kopions who have been harassing our people culled from ~mission(Location|Address). We’d hoped that they would just move on, but unfortunately we’ve been forced to take action.\n\nThe work shouldn’t take more than an afternoon, and it will make a big difference to those of us out in the field. \n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity
  • cfp_killanimals_e_derelictoutpostscaves_nearoutposts_desc_001 = Like what Citizens for Prosperity is doing for burgeoning communities and want to help us out? We’re happy to have you. CFP needs someone to exterminate an overpopulated pack of kopions that’s threatening one of our settlements. \n\nYou can find them at ~mission(Location|Address). \n\nRemember, every part of this planet we can reclaim is a step towards a brighter future for this system. \n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity
  • cfp_killanimals_e_derelictoutpostscaves_nearoutposts_title_001 = Kopion Cull at ~mission(Location)
  • cfp_killanimals_e_derelictoutpostscaves_title_001 = Kopion Cull at ~mission(Location)
  • cfp_killanimals_e_derelictoutpostscaves_title_002 = Aggressive Kopions Spotted at ~mission(Location)
  • cfp_killanimals_h_derelictoutpostscaves_desc_001 = Citizens for Prosperity is in need of someone who has experience with culling dangerous animals. Our operatives were recently ambushed by a vicious pack of kopions during a survey at ~mission(Location|Address). For the safety of everyone trying to settle the area, not just CFP, we need someone to remove this pack by any means necessary. \n\nThank you for doing your part to make this system a better place. \n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity
  • cfp_killanimals_h_derelictoutpostscaves_title_001 = Dangerous Kopions at ~mission(Location)
  • cfp_killanimals_m_derelictoutpostscaves_desc_001 = Citizens for Prosperity received news that one of our scouts was injured by kopions during a routine exploration mission. This isn’t the first time this particular pack has posed a problem, so we’d like to hire someone to clear them from the area. \n\nThey were last seen at ~mission(Location|Address). Be careful, and come armed. \n\nYour help is greatly appreciated. \n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity
  • cfp_killanimals_m_derelictoutpostscaves_nearoutposts_desc_001 = CFP needs someone experienced with firearms to cull a group of aggressive kopions that have been attacking people without provocation. So far, everyone has escaped with nothing more than minor injuries, but if we let these kopions keep running rampant someone is eventually going to get killed. \n\nThe pack was last spotted at ~mission(Location|Address). \n\nThank you for taking this on. \n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity
  • cfp_killanimals_m_derelictoutpostscaves_nearoutposts_title_001 = Kopion Cull at ~mission(Location)
  • cfp_killanimals_m_derelictoutpostscaves_title_001 = Aggressive Kopions near ~mission(Location)

Chiavi rimosse per delivery

  • delivery_dropoff_UploadObjective_long = Upload ~mission(ObjectiveSetup) at ~mission(Location|address).
  • delivery_dropoff_UploadObjective_short = Upload ~mission(ObjectiveSetup) At ~mission(Location)
  • delivery_dropoff_Uploadmarker = Upload ~mission(ObjectiveSetup)
  • delivery_dropoff_long = Deliver ~mission(ObjectiveSetup) to ~mission(Destination|Target|Address).
  • delivery_dropoff_objectivedisplay = Drop Off ~mission(ObjectiveSetup) At ~mission(Destination|Target|Address)
  • delivery_dropoff_short = Deliver ~mission(ObjectiveSetup) To ~mission(Destination|Target|Address)
  • delivery_marker_dropoff = Drop Off ~mission(ObjectiveSetup)
  • delivery_marker_pickup = Pick Up ~mission(ObjectiveSetup)
  • delivery_objectivesetup = ~mission(ObjectiveSetup)
  • delivery_pickup_long = Collect ~mission(ObjectiveSetup) from ~mission(Location|address).
  • delivery_pickup_objectivedisplay = Pick Up ~mission(ObjectiveSetup) At ~mission(Location)
  • delivery_pickup_short = Collect ~mission(ObjectiveSetup) From ~mission(Location)

Chiavi rimosse per destroystash

  • destroystash_remaining_objective = Remaining ~mission(ItemsToDestroy): %ls
  • destroystash_remaining_objectivePB = Remaining ~mission(ItemsToDestroy)

Chiavi rimosse per item

  • item_Desc_GRIN_utility_medium_arms_02_06_12 = Item Type: Medium Armor\nDamage Reduction: 30%\nTemp. Rating: -61 / 91 °C\nRadiation Protection: 26400 REM\nRadiation Scrub Rate: 145.8 REM/s\n\nMade for miners but ready for any adventure, Greycat Industrial’s Strata armor provides premium protection and convenient features. Each piece features an angular and precise design to deliver coverage where it’s most needed most. A toolbelt with convenient pouches and a reinforced backpack offers plenty of storage. The award-winning helmet design has been copied by other manufacturers, but the original still reigns supreme with its high quality materials and next-gen air filtration system that enables clean breathing whether in a deep mine or hostile atmospheres. The microTech Black variant was made specifically for the company.
  • item_Desc_GRIN_utility_medium_arms_02_08_12 = Item Type: Medium Armor\nDamage Reduction: 30%\nTemp. Rating: -61 / 91 °C\nRadiation Protection: 26400 REM\nRadiation Scrub Rate: 145.8 REM/s\n\nMade for miners but ready for any adventure, Greycat Industrial’s Strata armor provides premium protection and convenient features. Each piece features an angular and precise design to deliver coverage where it’s most needed most. A toolbelt with convenient pouches and a reinforced backpack offers plenty of storage. The award-winning helmet design has been copied by other manufacturers, but the original still reigns supreme with its high quality materials and next-gen air filtration system that enables clean breathing whether in a deep mine or hostile atmospheres. The Crusader Black variant was made specifically for the company.
  • item_Desc_GRIN_utility_medium_arms_02_09_12 = Item Type: Medium Armor\nDamage Reduction: 30%\nTemp. Rating: -61 / 91 °C\nRadiation Protection: 26400 REM\nRadiation Scrub Rate: 145.8 REM/s\n\nMade for miners but ready for any adventure, Greycat Industrial’s Strata armor provides premium protection and convenient features. Each piece features an angular and precise design to deliver coverage where it’s most needed most. A toolbelt with convenient pouches and a reinforced backpack offers plenty of storage. The award-winning helmet design has been copied by other manufacturers, but the original still reigns supreme with its high quality materials and next-gen air filtration system that enables clean breathing whether in a deep mine or hostile atmospheres. The ArcCorp Black variant was made specifically for the company.
  • item_Desc_GRIN_utility_medium_legs_02_06_12 = Item Type: Medium Armor\nDamage Reduction: 30%\nCarrying Capacity: 10k µSCU\nTemp. Rating: -61 / 91 °C\nRadiation Protection: 26400 REM\nRadiation Scrub Rate: 145.8 REM/s\n\nMade for miners but ready for any adventure, Greycat Industrial’s Strata armor provides premium protection and convenient features. Each piece features an angular and precise design to deliver coverage where it’s most needed most. A toolbelt with convenient pouches and a reinforced backpack offers plenty of storage. The award-winning helmet design has been copied by other manufacturers, but the original still reigns supreme with its high quality materials and next-gen air filtration system that enables clean breathing whether in a deep mine or hostile atmospheres. The microTech Black variant was made specifically for the company.
  • item_Desc_GRIN_utility_medium_legs_02_08_12 = Item Type: Medium Armor\nDamage Reduction: 30%\nCarrying Capacity: 10k µSCU\nTemp. Rating: -61 / 91 °C\nRadiation Protection: 26400 REM\nRadiation Scrub Rate: 145.8 REM/s\n\nMade for miners but ready for any adventure, Greycat Industrial’s Strata armor provides premium protection and convenient features. Each piece features an angular and precise design to deliver coverage where it’s most needed most. A toolbelt with convenient pouches and a reinforced backpack offers plenty of storage. The award-winning helmet design has been copied by other manufacturers, but the original still reigns supreme with its high quality materials and next-gen air filtration system that enables clean breathing whether in a deep mine or hostile atmospheres. The Crusader Black variant was made specifically for the company.
  • item_Desc_GRIN_utility_medium_legs_02_09_12 = Item Type: Medium Armor\nDamage Reduction: 30%\nCarrying Capacity: 10k µSCU\nTemp. Rating: -61 / 91 °C\nRadiation Protection: 26400 REM\nRadiation Scrub Rate: 145.8 REM/s\n\nMade for miners but ready for any adventure, Greycat Industrial’s Strata armor provides premium protection and convenient features. Each piece features an angular and precise design to deliver coverage where it’s most needed most. A toolbelt with convenient pouches and a reinforced backpack offers plenty of storage. The award-winning helmet design has been copied by other manufacturers, but the original still reigns supreme with its high quality materials and next-gen air filtration system that enables clean breathing whether in a deep mine or hostile atmospheres. The ArcCorp Black variant was made specifically for the company.
  • item_Desc_ctl_orison_shirt_01_01_01 = A stylish t-shirt made from a lighter, breathable fabric that’s perfect for warmer climates.
  • item_Desc_doom_medium_armor_01_Shared = Item Type: Medium Armor\nDamage Reduction: 30%\nTemp. Rating: -52 / 82 °C\nRadiation Protection: 26400 REM\nRadiation Scrub Rate: 145.8 REM/s\n\nSometimes all you gotta do is put on the right piece of armor to make your message loud and clear. Clash armor first started popping up when the Dredge got strong-armed into mass-producing their armor and it’s been scaring everyone stupid since. Now everybody’s stealing it. Clash features a reinforced medium plating to get you a good balance of protection without giving up too much speed.
  • item_Desc_doom_medium_armor_01_core = Item Type: Medium Armor\nDamage Reduction: 30%\nTemp. Rating: -52 / 82 °C\nRadiation Protection: 26400 REM\nRadiation Scrub Rate: 145.8 REM/s\nCarrying Capacity: 6.4 µSCU\nBackpacks: Medium, Light\n\nSometimes all you gotta do is put on the right piece of armor to make your message loud and clear. Clash armor first started popping up when the Dredge got strong-armed into mass-producing their armor and it’s been scaring everyone stupid since. Now everybody’s stealing it. Clash features a reinforced medium plating to get you a good balance of protection without giving up too much speed.
  • item_Desc_doom_medium_armor_01_legs = Item Type: Medium Armor\nDamage Reduction: 30%\nTemp. Rating: -52 / 82 °C\nRadiation Protection: 26400 REM\nRadiation Scrub Rate: 145.8 REM/s\nCarrying Capacity: 4.0 µSCU\n\nSometimes all you gotta do is put on the right piece of armor to make your message loud and clear. Clash armor first started popping up when the Dredge got strong-armed into mass-producing their armor and it’s been scaring everyone stupid since. Now everybody’s stealing it. Clash features a reinforced medium plating to get you a good balance of protection without giving up too much speed.
  • item_Desc_doom_medium_armor_helmet_01 = Item Type: Medium Armor\nDamage Reduction: 30%\nTemp. Rating: -56 / 86 °C\nRadiation Protection: 26400 REM\nRadiation Scrub Rate: 145.8 REM/s\nCarrying Capacity: 4.0 µSCU\n\nBuilt using high quality scavenge with a molded faceplate, the Death’s Head is built to take an absolute beating. Visor is AR crosshair compatible.
  • item_Name_GRIN_utility_medium_arms_02_06_12 = Strata Arms microTech Black
  • item_Name_GRIN_utility_medium_arms_02_08_12 = Strata Arms Crusader Black
  • item_Name_GRIN_utility_medium_arms_02_09_12 = Strata Arms ArcCorp Black
  • item_Name_GRIN_utility_medium_backpack_02_06_12 = Strata Backpack microTech Black
  • item_Name_GRIN_utility_medium_backpack_02_08_12 = Strata Backpack Crusader Black
  • item_Name_GRIN_utility_medium_backpack_02_09_12 = Strata Backpack ArcCorp Black
  • item_Name_GRIN_utility_medium_core_02_06_12 = Strata Core microTech Black
  • item_Name_GRIN_utility_medium_core_02_08_12 = Strata Core Crusader Black
  • item_Name_GRIN_utility_medium_core_02_09_12 = Strata Core ArcCorp Black
  • item_Name_GRIN_utility_medium_legs_02_06_12 = Strata Legs microTech Black
  • item_Name_GRIN_utility_medium_legs_02_08_12 = Strata Legs Crusader Black
  • item_Name_GRIN_utility_medium_legs_02_09_12 = Strata Legs ArcCorp Black
  • item_Name_ctl_orison_shirt_01_01_01 = Bello Shirt Midnight
  • item_Name_doom_medium_armor_arms_01 = Clash Arms
  • item_Name_doom_medium_armor_core_01 = Clash Core
  • item_Name_doom_medium_armor_helmet_01 = Death’s Head Helmet

Chiavi rimosse per KillAnimals

  • KillAnimals_obj_HUD_01 = ~mission(Creature) Killed: %ls

Chiavi rimosse per mineabletype

  • mineabletype_asteroid_ctype,P = C-Type Asteroid
  • mineabletype_asteroid_etype,P = E-Type Asteroid
  • mineabletype_asteroid_itype,P = I-Type Asteroid
  • mineabletype_asteroid_mtype,P = M-Type Asteroid
  • mineabletype_asteroid_ptype,P = P-Type Asteroid
  • mineabletype_asteroid_qtype,P = Q-Type Asteroid
  • mineabletype_asteroid_stype,P = S-Type Asteroid

Chiavi rimosse per Mission

  • Mission_Item_0151,P = family heirloom

Chiavi rimosse per mobiGlas

  • mobiGlas_Journal_SystemTotalSCU,P = System Total SCU:
  • mobiGlas_Journal_YourTotalSCU,P = Your Total SCU:

Chiavi rimosse per mobiglas

  • mobiglas_ui_Priority_ArcCorp,P = Resource Drive – ArcCorp
  • mobiglas_ui_Priority_Crusader,P = Resource Drive – Crusader
  • mobiglas_ui_Priority_Hurston,P = Resource Drive – Hurston
  • mobiglas_ui_Priority_MicroTech,P = Resource Drive – MicroTech

Chiavi rimosse per port

  • port_relay_bridge,P = Bridge relay
  • port_relay_cargo,P = Cargo deck relay
  • port_relay_central,P = Central relay
  • port_relay_cockpit,P = Cockpit relay
  • port_relay_habitation,P = Habitation relay
  • port_relay_neck,P = Neck relay
  • port_relay_rear_left,P = Rear port relay
  • port_relay_rear_right,P = Rear starboard relay
  • port_relay_turrets,P = Turret relay

Chiavi rimosse per scanentities

  • scanentities_desc,P = [WIP] Locate and mine ~mission(AmountToMine) ~mission(MineableType)s
  • scanentities_obj_hud_01,P = Scan and mine ~mission(MineableType)s:
  • scanentities_obj_hud_02,P = Mine the ~mission(MineableType)
  • scanentities_obj_long_01,P = Locate, focus scan, then mine %ls ~mission(MineableType)s.
  • scanentities_obj_marker_02,P = Mine
  • scanentities_obj_short_01,P = Scan and mine asteroids
  • scanentities_title,P = [WIP] Scan and Mine Asteroids

Chiavi rimosse per Shubin

  • Shubin_Industrial_HandMining_Intro_Local_Desc_001 = POSTING: Purchase Order\nLOCATION: <EM4>~mission(System) </EM4>\n\nTERMS: \nDue to changes in our sourcing pipeline, Shubin Interstellar is currently looking to purchase a variety of materials from independent miners operating in the area. While selling at a trade hub may net you a more competitive price than fulfilling our order, many miners find that strengthening their ties to Shubin to be a wise long-term investment for their career.\n\n~mission(Hint_Location) For a comprehensive list of where to find these minerals, consult <EM4>Mining Fundamentals #2: Where to Mine</EM4> in your mobiGlas Journal. While you’re there, feel free to read the first part <EM4>Mining Fundamentals #1: Basic Overview</EM4> if you want a refresher on how to get the materials.\n\nSince this is a purchase order and not a mining contract, you are expected to provide your own equipment, such as a <EM4>~mission(Hint_Tool)</EM4>.\n\nOnce you’re ready to sell us the required materials, deposit them in the freight elevator located at <EM4>~mission(Destination|Address)</EM4>.\n\nBy accepting this contract you are assuming any and all risks associated with the work outlined herein and in no way can Shubin Interstellar be held accountable for any damages accrued during the duration of the contract.”
  • Shubin_Industrial_HandMining_Pyro_E_Local_Desc_001 = POSTING: Purchase Order\nLOCATION: <EM4>~mission(System) </EM4>\n\nTERMS: \nDue to changes in our sourcing pipeline, Shubin Interstellar is currently looking to purchase a variety of materials from independent miners operating in the area. While selling at a trade hub may net you a more competitive price than fulfilling our order, many miners find that strengthening their ties to Shubin to be a wise long-term investment for their career.\n\n~mission(Hint_Location) For a comprehensive list of where to find these minerals, consult <EM4>Mining Fundamentals #2: Where to Mine</EM4> in your mobiGlas Journal. While you’re there, feel free to read the first part <EM4>Mining Fundamentals #1: Basic Overview</EM4> if you want a refresher on how to get the materials.\n\nSince this is a purchase order and not a mining contract, you are expected to provide your own equipment, such as a <EM4>~mission(Hint_Tool)</EM4>.\n\n\n\nOnce you’re ready to sell us the required materials, deposit them in the freight elevator located at <EM4>~mission(Destination|Address)</EM4>.\n\nBy accepting this contract you are assuming any and all risks associated with the work outlined herein and in no way can Shubin Interstellar be held accountable for any damages accrued during the duration of the contract.
  • Shubin_Industrial_HandMining_Stanton_E_Local_Desc_001 = POSTING: Purchase Order\nLOCATION: <EM4>~mission(System) </EM4>\n\nTERMS: \nDue to changes in our sourcing pipeline, Shubin Interstellar is currently looking to purchase a variety of materials from independent miners operating in the area. While selling at a trade hub may net you a more competitive price than fulfilling our order, many miners find that strengthening their ties to Shubin to be a wise long-term investment for their career.\n\n~mission(Hint_Location) There have been reported kopion sightings within the area, so caution is advised. \n\nFor a comprehensive list of where to find these minerals, consult <EM4>Mining Fundamentals #2: Where to Mine</EM4> in your mobiGlas Journal. While you’re there, feel free to read the first part <EM4>Mining Fundamentals #1: Basic Overview</EM4> if you want a refresher on how to get the materials.\n\nSince this is a purchase order and not a mining contract, you are expected to provide your own equipment, such as a <EM4>~mission(Hint_Tool)</EM4>. \n\nOnce you’re ready to sell us the required materials, deposit them in the freight elevator located at <EM4>~mission(Destination|Address)</EM4>.\n\nBy accepting this contract you are assuming any and all risks associated with the work outlined herein and in no way can Shubin Interstellar be held accountable for any damages accrued during the duration of the contract.
  • Shubin_Industrial_HandMining_Stanton_E_PlanetarySystem_Desc_001 = POSTING: Purchase Order\nLOCATION: <EM4>~mission(System) </EM4>\n\nTERMS: \nDue to changes in our sourcing pipeline, Shubin Interstellar is currently looking to purchase a variety of materials from independent miners operating in the area. While selling at a trade hub may net you a more competitive price than fulfilling our order, many miners find that strengthening their ties to Shubin to be a wise long-term investment for their career.\n\n~mission(Hint_Location) For a comprehensive list of where to find these minerals, consult <EM4>Mining Fundamentals #2: Where to Mine</EM4> in your mobiGlas Journal. While you’re there, feel free to read the first part <EM4>Mining Fundamentals #1: Basic Overview</EM4> if you want a refresher on how to get the materials.\n\nSince this is a purchase order and not a mining contract, you are expected to provide your own equipment, such as a <EM4>~mission(Hint_Tool)</EM4>.\n\nOnce you’re ready to sell us the required materials, deposit them in the freight elevator located at <EM4>~mission(Destination|Address)</EM4>.\n\nBy accepting this contract you are assuming any and all risks associated with the work outlined herein and in no way can Shubin Interstellar be held accountable for any damages accrued during the duration of the contract.
  • Shubin_Industrial_ShipMining_Nyx_VE_Local_Desc_001 = POSTING: Purchase Order\nLOCATION: <EM4>~mission(System) </EM4>\n\nTERMS: \nDue to changes in our sourcing pipeline, Shubin Interstellar is currently looking to purchase a variety of refined materials from independent miners operating in the area. While selling at a trade hub may net you a more competitive price than fulfilling our order, many miners find that strengthening their ties to Shubin to be a wise long-term investment for their career.\n\n~mission(Hint_Location) For a comprehensive list of where to find these minerals, consult <EM4>Mining Fundamentals #2: Where to Mine</EM4> in your mobiGlas Journal. While you’re there, feel free to read the first part <EM4>Mining Fundamentals #1: Basic Overview</EM4> if you want a refresher on how to get the materials.\n\nSince this is a purchase order and not a mining contract, you are expected to provide your own equipment, such as a <EM4>~mission(Hint_Tool)</EM4>.\n\nPlease note that in an effort to expedite future use of these materials, <EM4>they must be refined before delivery</EM4>. This can be done at any refinery, the locations of which can be found in your Starmap.\n\nOnce you’re ready to sell us the required refined materials, deposit them in the freight elevator located at <EM4>~mission(Destination|Address)</EM4>.\n\nBy accepting this contract you are assuming any and all risks associated with the work outlined herein and in no way can Shubin Interstellar be held accountable for any damages accrued during the duration of the contract.
  • Shubin_Industrial_ShipMining_Stanton_VE_Local_Desc_001 = POSTING: Purchase Order\nLOCATION: <EM4>~mission(System) </EM4>\n\nTERMS: \nDue to changes in our sourcing pipeline, Shubin Interstellar is currently looking to purchase a variety of refined materials from independent miners operating in the area. While selling at a trade hub may net you a more competitive price than fulfilling our order, many miners find that strengthening their ties to Shubin to be a wise long-term investment for their career.\n\n~mission(Hint_Location) For a comprehensive list of where to find these minerals, consult <EM4>Mining Fundamentals #2: Where to Mine</EM4> in your mobiGlas Journal. While you’re there, feel free to read the first part <EM4>Mining Fundamentals #1: Basic Overview</EM4> if you want a refresher on how to get the materials.\n\nSince this is a purchase order and not a mining contract, you are expected to provide your own equipment, such as a <EM4>~mission(Hint_Tool)</EM4>.\n\nPlease note that in an effort to expedite future use of these materials, <EM4>they must be refined before delivery</EM4>. This can be done at any refinery, the locations of which can be found in your Starmap.\n\nOnce you’re ready to sell us the required refined materials, deposit them in the freight elevator located at <EM4>~mission(Destination|Address)</EM4>.\n\nBy accepting this contract you are assuming any and all risks associated with the work outlined herein and in no way can Shubin Interstellar be held accountable for any damages accrued during the duration of the contract.”

Chiavi rimosse per storage

  • storage_pistol,P = Pistol rack
  • storage_rifle,P = Rifle rack

Chiavi modificate

BHG_Certification_EscapedConvict_Desc,P
Old: ——————————————————–\n—————– BOUNTY CONTRACT —————–\n——————————————————–\n\nBOUNTY HUNTERS GUILD\nPROCESSING & DISTRIBUTION\n\nThe Bounty Hunters Guild has authorized an official bounty.\n\nNAME: ~mission(TargetName) \nSYSTEM: Stanton \nRISK ASSESSMENT: High\nLAST KNOWN LOCATION: Klescher Rehabilitation Facility\nKNOWN AFFILIATIONS: <None>\nNOTES: Due to an increase in escapees in the area, the Bounty Hunters Guild would like to offer you the chance to earn your Fugitive Recovery Certification.\n\nThis would signify that you are qualified to track and apprehend escaped convicts. These desperate individuals can often prove quite difficult to recapture, requiring special skills and heightened intuition.\n\nTo successfully complete this certification process, you must apprehend the fugitive <EM4>~mission(TargetName)</EM4>.\n\n\nBOUNTY HUNTERS GUILD\nIn Pursuit of Justice\n\nThe Bounty Hunters Guild is a security service sanctioned by the Mercenary Guild and authorized to operate in both the UEE and beyond in accordance with Xenotrade Authority Acts.
New: ——————————————————–\n—————– BOUNTY CONTRACT —————–\n——————————————————–\n\nBOUNTY HUNTERS GUILD\nPROCESSING & DISTRIBUTION\n\nThe Bounty Hunters Guild has authorized an official bounty.\n\nNAME: ~mission(TargetName) \nSYSTEM: ~mission(System)\nRISK ASSESSMENT: High\nLAST KNOWN LOCATION: Klescher Rehabilitation Facility\nKNOWN AFFILIATIONS: <None>\nNOTES: Due to an increase in escapees in the area, the Bounty Hunters Guild would like to offer you the chance to earn your Fugitive Recovery Certification.\n\nThis would signify that you are qualified to track and apprehend escaped convicts. These desperate individuals can often prove quite difficult to recapture, requiring special skills and heightened intuition.\n\nTo successfully complete this certification process, you must apprehend the fugitive <EM4>~mission(TargetName)</EM4>.\n\n\nBOUNTY HUNTERS GUILD\nIn Pursuit of Justice\n\nThe Bounty Hunters Guild is a security service sanctioned by the Mercenary Guild and authorized to operate in both the UEE and beyond in accordance with Xenotrade Authority Acts.

BHG_Certification_Medium_Desc,P
Old: ——————————————————–\n—————– BOUNTY CONTRACT —————–\n——————————————————–\n\nBOUNTY HUNTERS GUILD\nPROCESSING & DISTRIBUTION\n\nThe Bounty Hunters Guild has authorized an official bounty.\n\nNAME: ~mission(TargetName) \nSYSTEM: Stanton \nRISK ASSESSMENT: Moderate\nLAST KNOWN LOCATION: ~mission(Location)\nKNOWN AFFILIATIONS: <None>\nNOTES: With the progress you have made in developing your skills, the Bounty Hunters Guild would like to offer you the chance to earn your full Tracker License.\n\nThis license would signify that you are qualified to track and apprehend Moderate-Risk Targets (MRT). These criminals traditionally fly medium-sized ships with several escorts. This class of outlaws make up a bulk of the contracts that typical bounty hunters will encounter.\n\nTo successfully complete this certification process, you must apprehend a MRT ranked criminal by the name of <EM4>~mission(TargetName)</EM4> last seen at <EM4>~mission(Location|Address)</EM4>.\n\n\nBOUNTY HUNTERS GUILD\nIn Pursuit of Justice\n\nThe Bounty Hunters Guild is a security service sanctioned by the Mercenary Guild and authorized to operate in both the UEE and beyond in accordance with Xenotrade Authority Acts.
New: ——————————————————–\n—————– BOUNTY CONTRACT —————–\n——————————————————–\n\nBOUNTY HUNTERS GUILD\nPROCESSING & DISTRIBUTION\n\nThe Bounty Hunters Guild has authorized an official bounty.\n\nNAME: ~mission(TargetName) \nSYSTEM: ~mission(System)\nRISK ASSESSMENT: Moderate\nLAST KNOWN LOCATION: ~mission(Location)\nKNOWN AFFILIATIONS: <None>\nNOTES: With the progress you have made in developing your skills, the Bounty Hunters Guild would like to offer you the chance to earn your full Tracker License.\n\nThis license would signify that you are qualified to track and apprehend Moderate-Risk Targets (MRT). These criminals traditionally fly medium-sized ships with several escorts. This class of outlaws make up a bulk of the contracts that typical bounty hunters will encounter.\n\nTo successfully complete this certification process, you must apprehend a MRT ranked criminal by the name of <EM4>~mission(TargetName)</EM4> last seen at <EM4>~mission(Location|Address)</EM4>.\n\n\nBOUNTY HUNTERS GUILD\nIn Pursuit of Justice\n\nThe Bounty Hunters Guild is a security service sanctioned by the Mercenary Guild and authorized to operate in both the UEE and beyond in accordance with Xenotrade Authority Acts.

CleanAir_Defense-Milestone1_desc
Old: Since you’ve been doing so much work helping out the Defense Division I wanted to come to you with this contract direct. It’s a bit of a delicate one. Two VIPs fell ill and the worry was that if word got out they were being transported they would become major targets.\n\nUnfortunately, it seems that’s exactly what happened. Our attempts to smuggle them from Nyx to Stanton for medical treatment have failed, and now the ship carrying them is under attack. \n\nWe need you to hurry to <EM4>~mission(Location|Address)</EM4>, neutralize the attackers and ensure that the cryopods make it safely to the freight elevator at <EM4>~mission(Location|Address)</EM4>. \n\nIn fact, I want you to make sure you have a ship that can carry the cryopods just in case their original transport is too damaged to go on.\n\nI sincerely hope you manage to pull this rescue mission off. \n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity
New: Since you’ve been doing so much work helping out the Defense Division I wanted to come to you with this contract direct. It’s a bit of a delicate one. Two VIPs fell ill and the worry was that if word got out they were being transported they would become major targets.\n\nUnfortunately, it seems that’s exactly what happened. Our attempts to smuggle them from Nyx to Stanton for medical treatment have failed, and now the ship carrying them is under attack. \n\nWe need you to hurry to <EM4>~mission(Location|Address)</EM4>, neutralize the attackers and ensure that the cryopods make it safely to the freight elevator at <EM4>~mission(Destination|Address)</EM4>. \n\nIn fact, I want you to make sure you have a ship that can carry the cryopods just in case their original transport is too damaged to go on.\n\nI sincerely hope you manage to pull this rescue mission off. \n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity

DeadSaints_RecoverCargo_Medium_Description
Old: You got a ship and <EM4>a heavy-duty tractor beam</EM4>? Good. I’ve got work for you.\n\nDon’t know how they knew we were coming, but one of my haulers got jumped over at <EM4>~mission(Location|Address)</EM4>. The pilot’s gone silent so I assume they’ve been ghosted, but the cargo tracker is stationery for now.\n\nExpect the bastards who took out my pilot to still be around, so bring backup. Get the cargo and get out, don’t need to risk anymore good haulers on this mess.\n\nGet the goods to the freight elevator to <EM4>~mission(Destination|Address)</EM4> and I’ll send your payment.\n\n-Twitch
New: You got a ship and <EM4>a heavy-duty tractor beam</EM4>? Good. I’ve got work for you.\n\nDon’t know how they knew we were coming, but one of my haulers got jumped over at <EM4>~mission(Location|Address)</EM4>. The pilot’s gone silent so I assume they’ve been ghosted, but the cargo tracker is stationary for now.\n\nExpect the bastards who took out my pilot to still be around, so bring backup. Get the cargo and get out, don’t need to risk anymore good haulers on this mess.\n\nGet the goods to the freight elevator to <EM4>~mission(Destination|Address)</EM4> and I’ll send your payment.\n\n-Twitch

Frontend_PU_Version,P
Old: 4.6.0 – Lifeline for Levski
New: 4.7.0

KillShip_WaveTracker_Short_01,P
Old: Waves Destroyed
New: Waves Destroyed: %ls

Nyx1_Desc
Old: Nyx I is a coreless world that has been mined clean. \n
New: [NOT CURRENTLY ACCESSIBLE] Nyx I is a coreless world that has been mined clean.

Nyx2_Desc
Old: A high-pressure atmosphere and thick clouds of acid and carbon dioxide make Nyx II not worth terraforming. \n
New: [NOT CURRENTLY ACCESSIBLE] A high-pressure atmosphere and thick clouds of acid and carbon dioxide make Nyx II not worth terraforming. \n

Nyx3_Desc
Old: Nyx III is an ice giant that lacks a breathable atmosphere or any valuable minerals. \n
New: [NOT CURRENTLY ACCESSIBLE] Nyx III is an ice giant that lacks a breathable atmosphere or any valuable minerals. \n

Pyro1_desc,P
Old: Orbiting very close to Pyro’s volatile star, Pyro I has high temperatures and atmospheric pressure.\n\nPotential Ship Mineables:\nBeryl\nHephasestanite\nAgricium\nLaranite\nBorase\nGold\nTaranite\nBexalite\nQuantanium\nSileteron\nRiccite\n\nPotential Ground Vehicle Mineables:\nBeradon\n\nPotential Hand Mineables:\nHadanite\nAphorite\nDolivine\nJanalite (Caves)\n\nPotential Harvestables:\nDecari Pod\nFotia Seedpod\nWuotan Seeds\nRanta Dung (Caves)\nAmioshi Plague (Caves)\nArmillaria (Caves)
New: Orbiting very close to Pyro’s volatile star, Pyro I has high temperatures and atmospheric pressure.\n\nPotential Ship Mineables:\nIron\nCopper\nTin\nStileron\n\nPotential Ground Vehicle Mineables:\nBeradon\n\nPotential Hand Mineables:\nAphorite\nDolivine\nHadanite\nJanalite (Caves only)\n\nPotential Harvestables:\nDecari Pod\nFotia Seedpod\nWuotan Seeds\nRanta Dung (Caves)\nAmioshi Plague (Caves)\nArmillaria (Caves)

Pyro2_desc,P
Old: The coreless Monox, nicknamed for the toxic carbon monoxide in its part-oxygen atmosphere, bears the scars of old mining operations.\n\nPotential Ship Mineables:\nBeryl\nHephasestanite\nAgricium\nLaranite\nBorase\nGold\nTaranite\nBexalite\nQuantanium\nSileteron\nRiccite\n\nPotential Ground Vehicle Mineables:\nGlacosite\n\nPotential Hand Mineables:\nHadanite\nAphorite\nDolivine\nJanalite (Caves)\n\nPotential Harvestables:\nPingala Seeds\nRanta Dung (Caves)\nAmioshi Plague (Caves)\nArmillaria (Caves)\n\nPotential Creatures:\nQuasigrazer
New: The coreless Monox, nicknamed for the toxic carbon monoxide in its part-oxygen atmosphere, bears the scars of old mining operations.\n\nPotential Ship Mineables:\nHephaestanite\nIron\nTin\nStileron\n\nPotential Ground Vehicle Mineables:\nGlacosite\n\nPotential Hand Mineables:\nAphorite\nDolivine\nHadanite\nJanalite (Caves only)\n\nPotential Harvestables:\nPingala Seeds\nRanta Dung (Caves)\nAmioshi Plague (Caves)\nArmillaria (Caves)\n\nPotential Creatures:\nQuasigrazer

Pyro3_desc,P
Old: This icy terrestrial world has a breathable atmosphere of nitrogen and oxygen and has been overrun by outlaws.\n\nPotential Ship Mineables:\nBeryl\nHephasestanite\nAgricium\nLaranite\nBorase\nGold\nTaranite\nBexalite\nQuantanium\nSileteron\nRiccite\nTin\n\nPotential Ground Vehicle Mineables:\nBeradon\n\nPotential Hand Mineables:\nHadanite\nAphorite\nDolivine\nJanalite (Caves)\n\nPotential Harvestables:\nFlareweed Stalk\nAmiant Pod\nRanta Dung (Caves)\nAmioshi Plague (Caves)\nArmillaria (Caves)\n\nPotential Creatures:\nQuasigrazer
New: This icy terrestrial world has a breathable atmosphere of nitrogen and oxygen and has been overrun by outlaws.\n\nPotential Ship Mineables:\nQuartz\nBorase\nRiccite\nStileron\n\nPotential Ground Vehicle Mineables:\nBeradon\n\nPotential Hand Mineables:\nAphorite\nDolivine\nJanalite\n\nPotential Harvestables:\nFlareweed Stalk\nAmiant Pod\nRanta Dung (Caves)\nAmioshi Plague (Caves)\nArmillaria (Caves)\n\nPotential Creatures:\nQuasigrazer

Pyro4_desc,P
Old: Gli astronomi ipotizzano che in un lontano passato Pyro IV si sia scontrato con una massa grande quanto un pianeta, deformando il paesaggio e spingendolo nell’orbita di Pyro V.\n\nRisorse estraibili con nave:\nRame\nLaranite\nBorase\nStileron\n\nRisorse estraibili con veicolo terrestre:\nFeynmaline\n\nRisorse estraibili a mano:\nAphorite\nDolivine\nHadanite\nJanalite (solo nelle caverne)\n\nRisorse raccoglibili:\nSterco di Ranta (caverne)\nPiaga Amioshi (caverne)\nArmillaria (caverne)\n\nCreature potenziali:\nQuasigrazer
New: Astronomers theorize that in the distant past, Pyro IV collided with a planet-sized mass, warping the landscape and knocking it into the orbit of Pyro V.\n\nPotential Ship Mineables:\nCopper\nLaranite\nBorase\nStileron\n\nPotential Ground Vehicle Mineables:\nFeynmaline\n\nPotential Hand Mineables:\nAphorite\nDolivine\nHadanite\nJanalite (Caves only)\n\nPotential Harvestables:\nRanta Dung (Caves)\nAmioshi Plague (Caves)\nArmillaria (Caves)\n\nPotential Creatures:\nQuasigrazer

Pyro5a_Ignis_desc,P
Old: This innermost moon of Pyro V is covered in deep canyons and dried riverbeds. No other signs of water remain on its desiccated surface.\n\nPotential Ship Mineables:\nBeryl\nHephasestanite\nAgricium\nLaranite\nBorase\nGold\nTaranite\nBexalite\nQuantanium\nSileteron\nRiccite\n\nPotential Hand Mineables:\nHadanite\nAphorite\nDolivine\nJanalite (Caves)\n\nPotential Harvestables:\nRanta Dung (Caves)\nAmioshi Plague (Caves)\nArmillaria (Caves)
New: This innermost moon of Pyro V is covered in deep canyons and dried riverbeds. No other signs of water remain on its desiccated surface.\n\nPotential Ship Mineables:\nTin\nSilicon\nGold\nRiccite\n\nPotential Hand Mineables:\nAphorite\nDolivine\nHadanite\nJanalite (Caves only)\n\nPotential Harvestables:\nRanta Dung (Caves)\nAmioshi Plague (Caves)\nArmillaria (Caves)

Pyro5b_Vatra_desc,P
Old: The thick, high-pressure nitrogen-methane atmosphere of this moon hides a dark and eerie landscape.\n\nPotential Ship Mineables:\nBeryl\nHephasestanite\nAgricium\nLaranite\nBorase\nGold\nTaranite\nBexalite\nQuantanium\nSileteron\nRiccite\n\nPotential Hand Mineables:\nHadanite\nAphorite\nDolivine\nJanalite (Caves)\n\nPotential Harvestables:\nRanta Dung (Caves)\nAmioshi Plague (Caves)\nArmillaria (Caves)
New: The thick, high-pressure nitrogen-methane atmosphere of this moon hides a dark and eerie landscape.\n\nPotential Ship Mineables:\nIron\nSilicon\nGold\nRiccite\n\nPotential Hand Mineables:\nAphorite\nDolivine\nHadanite\nJanalite (Caves only)\n\nPotential Harvestables:\nRanta Dung (Caves)\nAmioshi Plague (Caves)\nArmillaria (Caves)

Pyro5c_Adir_desc,P
Old: The crater-ridden surface of Adir is interspersed with rocky hills and jagged mountains.\n\nPotential Ship Mineables:\nBeryl\nHephasestanite\nAgricium\nLaranite\nBorase\nGold\nTaranite\nBexalite\nQuantanium\nSileteron\nRiccite\n\nPotential Hand Mineables:\nHadanite\nAphorite\nDolivine\nJanalite (Caves)\n\nPotential Harvestables:\nRanta Dung (Caves)\nAmioshi Plague (Caves)\nArmillaria (Caves)
New: The crater-ridden surface of Adir is interspersed with rocky hills and jagged mountains.\n\nPotential Ship Mineables:\nIron\nTungsten\nBorase\nRiccite\n\nPotential Hand Mineables:\nAphorite\nDolivine\nHadanite\nJanalite (Caves only)\n\nPotential Harvestables:\nRanta Dung (Caves)\nAmioshi Plague (Caves)\nArmillaria (Caves)

Pyro5d_Fairo_desc,P
Old: Frequent earthquakes rock Fairo, causing spectacular waves in its brackish seas.\n\nPotential Ship Mineables:\nBeryl\nHephasestanite\nAgricium\nLaranite\nBorase\nGold\nTaranite\nBexalite\nQuantanium\nSileteron\nRiccite\n\nPotential Hand Mineables:\nHadanite\nAphorite\nDolivine\nJanalite (Caves)\n\nPotential Harvestables:\nRanta Dung (Caves)\nAmioshi Plague (Caves)\nArmillaria (Caves)
New: Frequent earthquakes rock Fairo, causing spectacular waves in its brackish seas.\n\nPotential Ship Mineables:\nSilicon\nTungsten\nGold\nBexalite\n\nPotential Hand Mineables:\nAphorite\nDolivine\nHadanite\nJanalite (Caves only)\n\nPotential Harvestables:\nRanta Dung (Caves)\nAmioshi Plague (Caves)\nArmillaria (Caves)

Pyro5e_Fuego_desc,P
Old: High amounts of iron-sulfide in Fuego’s soil turn it a livid shade of yellow-black.\n\nPotential Ship Mineables:\nBeryl\nHephasestanite\nAgricium\nLaranite\nBorase\nGold\nTaranite\nBexalite\nQuantanium\nSileteron\nRiccite\n\nPotential Hand Mineables:\nHadanite\nAphorite\nDolivine\nJanalite (Caves)\n\nPotential Harvestables:\nRanta Dung (Caves)\nAmioshi Plague (Caves)\nArmillaria (Caves)
New: High amounts of iron-sulfide in Fuego’s soil turn it a livid shade of yellow-black.\n\nPotential Ship Mineables:\nHephaestanite\nAslarite\nBorase\nBexalite\n\nPotential Hand Mineables:\nAphorite\nDolivine\nJanalite\n\nPotential Harvestables:\nRanta Dung (Caves)\nAmioshi Plague (Caves)\nArmillaria (Caves)

Pyro5f_Vuur_desc,P
Old: The carbon-rich soil of Vuur supports unique forms of plant life that use crystalline carbon in their base structures.\n\nPotential Ship Mineables:\nBeryl\nHephasestanite\nAgricium\nLaranite\nBorase\nGold\nTaranite\nBexalite\nQuantanium\nSileteron\nRiccite\n\nPotential Hand Mineables:\nHadanite\nAphorite\nDolivine\nJanalite (Caves)\n\nPotential Harvestables:\nRanta Dung (Caves)\nAmioshi Plague (Caves)\nArmillaria (Caves)
New: The carbon-rich soil of Vuur supports unique forms of plant life that use crystalline carbon in their base structures.\n\nPotential Ship Mineables:\nHephaestanite\nAgricium\nAslarite\nBexalite\n\nPotential Hand Mineables:\nAphorite\nDolivine\nHadanite\nJanalite (Caves only)\n\nPotential Harvestables:\nRanta Dung (Caves)\nAmioshi Plague (Caves)\nArmillaria (Caves)

Pyro6_desc,P
Old: Terminus is a frigid, barely-habitable planet with a methane-laced atmosphere.\n\nPotential Ship Mineables:\nBeryl\nHephasestanite\nAgricium\nLaranite\nBorase\nGold\nTaranite\nBexalite\nQuantanium\nSileteron\nRiccite\n\nPotential Hand Mineables:\nHadanite\nAphorite\nDolivine\nJanalite (Caves)\n\nPotential Harvestables:\nRanta Dung (Caves)\nAmioshi Plague (Caves)\nArmillaria (Caves)
New: Terminus is a frigid, barely-habitable planet with a methane-laced atmosphere.\n\nPotential Ship Mineables:\nIce\nCopper\nAgricium\nTitanium\nGold\nRiccite\nStileron\n\nPotential Hand Mineables:\nAphorite\nDolivine\nJanalite\n\nPotential Harvestables:\nRanta Dung (Caves)\nAmioshi Plague (Caves)\nArmillaria (Caves)

RedWind_RecoverCargo_Super_Description
Old: RED WIND LINEHAUL\n’YOUR GOODS IN GOOD HANDS’\n—————————-\n\nWe have a special assignment for only the most competent contractors. One of our haulers who is sadly no longer with us failed to complete their last job. The cargo they were supposed to deliver is sitting stationery in their former ship in the location listed below.\n\nRECOVERY LOCATION\n · <EM4>~mission(Location|Address)</EM4>\n\nDROP OFF LOCATION\n · Freight elevator at <EM4>~mission(Destination|Address)</EM4>\n\nI’m not going dance around the issue, this is an extremely challenging job. You’ll need to bring a strong team of skilled pilots with you to deal with the outlaws that killed the previous contractor and a <EM4>heavy-duty tractor beam</EM4> to retrieve the client’s cargo. That said, if you take on this contract, we will make it worth your time.\n\nHOW DID WE DO – Complete our short feedback survey on our Spectrum page for a chance to enter our monthly prize draw.
New: RED WIND LINEHAUL\n’YOUR GOODS IN GOOD HANDS’\n—————————-\n\nWe have a special assignment for only the most competent contractors. One of our haulers who is sadly no longer with us failed to complete their last job. The cargo they were supposed to deliver is sitting stationary in their former ship in the location listed below.\n\nRECOVERY LOCATION\n · <EM4>~mission(Location|Address)</EM4>\n\nDROP OFF LOCATION\n · Freight elevator at <EM4>~mission(Destination|Address)</EM4>\n\nI’m not going dance around the issue, this is an extremely challenging job. You’ll need to bring a strong team of skilled pilots with you to deal with the outlaws that killed the previous contractor and a <EM4>heavy-duty tractor beam</EM4> to retrieve the client’s cargo. That said, if you take on this contract, we will make it worth your time.\n\nHOW DID WE DO – Complete our short feedback survey on our Spectrum page for a chance to enter our monthly prize draw.

RepStanding_Barter_Rank1_Perk
Old: Special Wolf, Armor & Weapon Barter Contract
New: Special Wolf Barter Contract

ShipWaveAttack_Obj_HUD_01,P
Old: Waves Defeated
New: Waves Defeated: %ls

Stanton1_Desc,P
Old: A wealth of ore and other resources are mined on Hurston to manufacture the company’s line of munitions and weapons. Heavy industry has resulted in severe pollution across the planet.\n\nPotential Ship Mineables:\nBeryl\nHephasestanite\nAgricium\nLaranite\nBorase\nGold\nTaranite\nBexalite\nQuantanium\n\nPotential Hand Mineables:\nHadanite\nAphorite\nDolivine\nJanalite (Caves)\n\nPotential Harvestables:\nPitambu\nGolden Medmon\nDegnous Root\nCompBoard\nProta\nRevenant Pod\nRanta Dung (Caves)\nAmioshi Plague (Caves)\nArmillaria (Caves)\n\nPotential Creatures:\nKopion \nMarok\nQuasigrazer\nJuvenile Valakkar
New: A wealth of ore and other resources are mined on Hurston to manufacture the company’s line of munitions and weapons. Heavy industry has resulted in severe pollution across the planet.\n\nPotential Ship Mineables:\nAluminum\nTin\nOuratite\nQuantainium\n\nPotential Hand Mineables:\nAphorite\nDolivine\nHadanite\nJanalite (Caves only)\n\nPotential Harvestables:\nPitambu\nGolden Medmon\nDegnous Root\nCompBoard\nProta\nRevenant Pod\nRanta Dung (Caves)\nAmioshi Plague (Caves)\nArmillaria (Caves)\n\nPotential Creatures:\nKopion \nMarok\nQuasigrazer\nJuvenile Valakkar

Stanton1a_Desc,P
Old: This moon was named after the 3rd CEO of Hurston Dynamics, Arial Hurston, who was known for creating the controversial Life/Labor-style employee contract.\n\nPotential Ship Mineables:\nBeryl\nHephasestanite\nAgricium\nLaranite\nBorase\nGold\nTaranite\nBexalite\nQuantanium\nQuartz\nIron\n\nPotential Hand Mineables:\nHadanite\nAphorite\nDolivine\nJanalite (Caves)\n\nPotential Harvestables:\nRanta Dung (Caves)\nAmioshi Plague (Caves)\nArmillaria (Caves)
New: This moon was named after the 3rd CEO of Hurston Dynamics, Arial Hurston, who was known for creating the controversial Life/Labor-style employee contract.\n\nPotential Ship Mineables:\nAluminum\nTin\nHephaestanite\nCorundum\nOuratite\nQuantainium\n\nPotential Hand Mineables:\nAphorite\nDolivine\nHadanite\nJanalite (Caves only)\n\nPotential Harvestables:\nRanta Dung (Caves)\nAmioshi Plague (Caves)\nArmillaria (Caves)

Stanton1b_Desc,P
Old: This moon was named after scientist Aberdeen Hurston who was credited with designing the company’s first antimatter warhead. \n\nPotential Ship Mineables:\nBeryl\nHephasestanite\nAgricium\nLaranite\nBorase\nGold\nTaranite\nBexalite\nQuantanium\nQuartz\nIron\nCopper\n\nPotential Hand Mineables:\nHadanite\nAphorite\nDolivine\nJanalite (Caves)\n\nPotential Harvestables:\nRanta Dung (Caves)\nAmioshi Plague (Caves)\nArmillaria (Caves)
New: This moon was named after scientist Aberdeen Hurston who was credited with designing the company’s first antimatter warhead. \n\nPotential Ship Mineables:\nAluminum\nTitanium\nOuratite\nQuantanium\n\n\nPotential Hand Mineables:\nAphorite\nDolivine\nHadanite\nJanalite (Caves only)\n\nPotential Harvestables:\nRanta Dung (Caves)\nAmioshi Plague (Caves)\nArmillaria (Caves)

Stanton1c_Desc,P
Old: This moon was named after Hurston Dynamics CEO Magda Hurston who made the decision to purchase Stanton I from the UEE. Magda is the mother of current CEO “Colonel” Gavin E. Hurston.\n\nPotential Ship Mineables:\nBeryl\nHephasestanite\nAgricium\nLaranite\nBorase\nGold\nTaranite\nBexalite\nQuantanium\nIron\n\nPotential Hand Mineables:\nHadanite\nAphorite\nDolivine\nJanalite (Caves)\n\nPotential Harvestables:\nRanta Dung (Caves)\nAmioshi Plague (Caves)\nArmillaria (Caves)
New: This moon was named after Hurston Dynamics CEO Magda Hurston who made the decision to purchase Stanton I from the UEE. Magda is the mother of current CEO “Colonel” Gavin E. Hurston.\n\nPotential Ship Mineables:\nAluminum\nTitanium\nAslarite\nQuantanium\n\n\nPotential Hand Mineables:\nAphorite\nDolivine\nHadanite\nJanalite (Caves only)\n\nPotential Harvestables:\nRanta Dung (Caves)\nAmioshi Plague (Caves)\nArmillaria (Caves)

Stanton1d_Desc,P
Old: This moon was named after Ita Hurston, who died during the First Tevarin War, as a reminder of why “the products Hurston Dynamics makes are so important.”\n\nPotential Ship Mineables:\nBeryl\nHephasestanite\nAgricium\nLaranite\nBorase\nGold\nTaranite\nBexalite\nQuantanium\nIron\n\nPotential Hand Mineables:\nHadanite\nAphorite\nDolivine\nJanalite (Caves)\n\nPotential Harvestables:\nRanta Dung (Caves)\nAmioshi Plague (Caves)\nArmillaria (Caves)
New: This moon was named after Ita Hurston, who died during the First Tevarin War, as a reminder of why “the products Hurston Dynamics makes are so important.”\n\nPotential Ship Mineables:\nAlumium\nTin\nAslarite\nQuantanium\n\nPotential Hand Mineables:\nAphorite\nDolivine\nHadanite\nJanalite (Caves only)\n\nPotential Harvestables:\nRanta Dung (Caves)\nAmioshi Plague (Caves)\nArmillaria (Caves)

Stanton2a_Desc,P
Old: Named after the youngest of the three siblings featured in the 25th century children’s morality tale, ‘A Gift for Baba,’ this moon features over a hundred currently dormant volcanoes that are said to represent Cellin’s simmering anger.\n\nPotential Ship Mineables:\nBeryl\nHephasestanite\nAgricium\nLaranite\nBorase\nGold\nTaranite\nBexalite\nQuantanium\nAluminium\nTitanium\n\nPotential Hand Mineables:\nHadanite\nAphorite\nDolivine\nJanalite (Caves)\n\nPotential Harvestables:\nRanta Dung (Caves)\nAmioshi Plague (Caves)\nArmillaria (Caves)
New: Named after the youngest of the three siblings featured in the 25th century children’s morality tale, ‘A Gift for Baba,’ this moon features over a hundred currently dormant volcanoes that are said to represent Cellin’s simmering anger.\n\nPotential Ship Mineables:\nQuartz\nAgricium\nTarantite\nQuantanium\n\nPotential Hand Mineables:\nAphorite\nDolivine\nHadanite\nJanalite (Caves only)\n\nPotential Harvestables:\nRanta Dung (Caves)\nAmioshi Plague (Caves)\nArmillaria (Caves)

Stanton2b_Desc,P
Old: Named after the middle brother of the three siblings featured in the 25th century children’s morality tale, ‘A Gift for Baba,’ this is the largest of Crusader’s moons. Daymar’s slightly eccentric orbit is said to represent his ease at getting lost in the story.\n\nPotential Ship Mineables:\nBeryl\nHephasestanite\nAgricium\nLaranite\nBorase\nGold\nTaranite\nBexalite\nQuantanium\nIron\nCopper\nTitanium\n\nPotential Hand Mineables:\nHadanite\nAphorite\nDolivine\nJanalite (Caves)\n\nPotential Harvestables:\nRanta Dung (Caves)\nAmioshi Plague (Caves)\nArmillaria (Caves)\nStone Bug Shell (Caves)\n\nPotential Creatures\nJuvenile Valakkar
New: Named after the middle brother of the three siblings featured in the 25th century children’s morality tale, ‘A Gift for Baba,’ this is the largest of Crusader’s moons. Daymar’s slightly eccentric orbit is said to represent his ease at getting lost in the story.\n\nPotential Ship Mineables:\nQuartz\nAgricium\nSilicon\nQuantanium\nTitanium\n\nPotential Hand Mineables:\nAphorite\nDolivine\nHadanite\nJanalite (Caves only)\n\nPotential Harvestables:\nRanta Dung (Caves)\nAmioshi Plague (Caves)\nArmillaria (Caves)\nStone Bug Shell (Caves)\n\nPotential Creatures\nJuvenile Valakkar

Stanton2c_Desc,P
Old: Named after the oldest of the three siblings featured in the 25th century children’s morality tale, ‘A Gift for Baba,’ this moon has a water-ice crust said to represent Yela’s cool and calculating mannerisms.\n\nPotential Ship Mineables:\nBeryl\nHephasestanite\nAgricium\nLaranite\nBorase\nGold\nTaranite\nBexalite\nQuantanium\nAluminium\nTitanium\n\nPotential Hand Mineables:\nHadanite\nAphorite\nDolivine
New: Named after the oldest of the three siblings featured in the 25th century children’s morality tale, ‘A Gift for Baba,’ this moon has a water-ice crust said to represent Yela’s cool and calculating mannerisms.\n\nPotential Ship Mineables:\nQuartz\nAgricium\nTarantite\nSilicon\nQuantanium\n\nPotential Hand Mineables:\nAphorite\nDolivine\nHadanite

Stanton3a_Desc,P
Old: This icy moon features active cryogeysers and cryovolcanoes.\n\nPotential Ship Mineables:\nBeryl\nHephasestanite\nAgricium\nLaranite\nBorase\nGold\nTaranite\nBexalite\nQuantanium\nQuartz\nCorundum\nTungsten\n\nPotential Hand Mineables:\nHadanite\nAphorite\nDolivine
New: This icy moon features active cryogeysers and cryovolcanoes.\n\nPotential Ship Mineables:\nIron\nCopper\nLaranite\nQuantainium\n\nPotential Hand Mineables:\nAphorite\nDolivine\nJanalite

Stanton3b_Desc,P
Old: The low density of Wala is particularly susceptible to tidal forces which result in the moon being noticeably prolate.\n\nPotential Ship Mineables:\nBeryl\nHephasestanite\nAgricium\nLaranite\nBorase\nGold\nTaranite\nBexalite\nQuantanium\nTungsten\n\nPotential Hand Mineables:\nHadanite\nAphorite\nDolivine\nJanalite (Caves)\n\nPotential Harvestables:\nRanta Dung (Caves)\nAmioshi Plague (Caves)\nArmillaria (Caves)
New: The low density of Wala is particularly susceptible to tidal forces which result in the moon being noticeably prolate.\n\nPotential Ship Mineables:\nIron\nLaranite\nBeryl\nQuantainium\n\nPotential Hand Mineables:\nAphorite\nDolivine\nJanalite\n\nPotential Harvestables:\nRanta Dung (Caves)\nAmioshi Plague (Caves)\nArmillaria (Caves)

Stanton4_Desc,P
Old: A terraforming error left the planet with an unnaturally dense cloud cover and a colder than average climate making it an ideal location for owner microTech to house its heat-sensitive computing and manufacturing centers.\n\nPotential Ship Mineables:\nBeryl\nHephasestanite\nAgricium\nLaranite\nBorase\nGold\nTaranite\nBexalite\nQuantanium\nQuartz\nCorundum\n\nPotential Hand Mineables:\nHadanite\nAphorite\nDolivine\nJanalite (Caves)\n\nPotential Harvestables:\nPitambu\nGolden Medmon\nSunset Berry\nHeart of the Woods\nRanta Dung (Caves)\nAmioshi Plague (Caves)\nArmillaria (Caves)\n\nPotential Creatures:\nKopion \nMarok\nQuasigrazer
New: A terraforming error left the planet with an unnaturally dense cloud cover and a colder than average climate making it an ideal location for owner microTech to house its heat-sensitive computing and manufacturing centers.\n\nPotential Ship Mineables:\nIron\nIce\nHephaestanite\nQuantainium\n\nPotential Hand Mineables:\nAphorite\nDolivine\nJanalite\n\nPotential Harvestables:\nPitambu\nGolden Medmon\nSunset Berry\nHeart of the Woods\nRanta Dung (Caves)\nAmioshi Plague (Caves)\nArmillaria (Caves)\n\nPotential Creatures:\nKopion \nMarok\nQuasigrazer

Stanton4a_Desc,P
Old: Named after the ancient Greek muse who inspires eloquence to supposedly remind those gazing upon the moon from microTech to ‘strive for pure expression of thought.’\n\nPotential Ship Mineables:\nBeryl\nHephasestanite\nAgricium\nLaranite\nBorase\nGold\nTaranite\nBexalite\nQuantanium\nQuartz\nCorundum\n\nPotential Hand Mineables:\nHadanite\nAphorite\nDolivine
New: Named after the ancient Greek muse who inspires eloquence to supposedly remind those gazing upon the moon from microTech to ‘strive for pure expression of thought.’\n\nPotential Ship Mineables:\nIron\nIce\nHephaestanite\nQuantainium\n\nPotential Hand Mineables:\nAphorite\nDolivine\nJanalite

Stanton4b_Desc,P
Old: Named after the ancient Greek muse of history to supposedly remind those gazing upon the moon from microTech to remember that ‘their work stands on those who came before them.’\n\nPotential Ship Mineables:\nBeryl\nHephasestanite\nAgricium\nLaranite\nBorase\nGold\nTaranite\nBexalite\nQuantanium\nQuartz\nCorundum\n\nPotential Hand Mineables:\nHadanite\nAphorite\nDolivine
New: Named after the ancient Greek muse of history to supposedly remind those gazing upon the moon from microTech to remember that ‘their work stands on those who came before them.’\n\nPotential Ship Mineables:\nIce\nCopper\nTaranite\nQuantainium\n\nPotential Hand Mineables:\nAphorite\nDolivine\nJanalite

Stanton4c_Desc,P
Old: Named after the ancient Greek muse of music to supposedly remind those gazing upon the moon from microTech to be guided by ‘the natural rhythm of the universe in their designs.’\n\nPotential Ship Mineables:\nBeryl\nHephasestanite\nAgricium\nLaranite\nBorase\nGold\nTaranite\nBexalite\nQuantanium\nQuartz\nCorundum\n\nPotential Hand Mineables:\nHadanite\nAphorite\nDolivine\nJanalite (Caves)\n\nPotential Harvestables:\nRanta Dung (Caves)\nAmioshi Plague (Caves)\nArmillaria (Caves)
New: Named after the ancient Greek muse of music to supposedly remind those gazing upon the moon from microTech to be guided by ‘the natural rhythm of the universe in their designs.’\n\nPotential Ship Mineables:\nIce\nCopper\nTaranite\nQuantainium\n\nPotential Hand Mineables:\nAphorite\nDolivine\nJanalite\n\nPotential Harvestables:\nRanta Dung (Caves)\nAmioshi Plague (Caves)\nArmillaria (Caves)

bounty_fps_boss_obj_prepare_HUD
Old: Prepare %ls
New: Prepare

item_DescARMR_RSI_Aurora_CL,P
Old: Aurora CL Ship Armor
New: Aurora Mk I CL Ship Armor

item_DescARMR_RSI_Aurora_ES,P
Old: Aurora ES Ship Armor
New: Aurora Mk I ES Ship Armor

item_DescARMR_RSI_Aurora_LX,P
Old: Aurora LX Ship Armor
New: Aurora Mk I LX Ship Armor

item_DescARMR_RSI_Aurora_MR,P
Old: Aurora MR Ship Armor
New: Aurora Mk I MR Ship Armor

item_DescAmmobox_RSI_Aurora_CL_Flares,P
Old: RSI Aurora CL Flares Ammo
New: RSI Aurora Mk I CL Flares Ammo

item_DescAmmobox_RSI_Aurora_ES_Flares,P
Old: RSI Aurora ES Flares Ammo
New: RSI Aurora Mk I ES Flares Ammo

item_DescAmmobox_RSI_Aurora_LN_Flares,P
Old: RSI Aurora LN Flares Ammo
New: RSI Aurora Mk I LN Flares Ammo

item_DescAmmobox_RSI_Aurora_LX_Flares,P
Old: RSI Aurora LX Flares Ammo
New: RSI Aurora Mk I LX Flares Ammo

item_DescAmmobox_RSI_Aurora_MR_Flares,P
Old: RSI Aurora MR Flares Ammo
New: RSI Aurora Mk I MR Flares Ammo

item_DescPaint_Aurora_CL
Old: Standard livery for the RSI Aurora CL.
New: Standard livery for the RSI Aurora Mk I CL.

item_DescPaint_Aurora_ES
Old: Standard livery for the RSI Aurora ES.
New: Standard livery for the RSI Aurora Mk I ES.

item_DescPaint_Aurora_LN
Old: Standard livery for the RSI Aurora LN.
New: Standard livery for the RSI Aurora Mk I LN.

item_DescPaint_Aurora_LX
Old: Standard livery for the RSI Aurora LX.
New: Standard livery for the RSI Aurora Mk I LX.

item_DescPaint_Aurora_MR
Old: Standard livery for the RSI Aurora MR.
New: Standard livery for the RSI Aurora Mk I MR.

item_DescRSI_Aurora_LN_Pilot_Seat,P
Old: RSI Aurora LN Pilot Seat
New: RSI Aurora Mk I LN Pilot Seat

item_DescRSI_Aurora_LandingSystem,P
Old: RSI Aurora Landing System
New: RSI Aurora Mk I Landing System

item_DescRSI_Aurora_MultiLight,P
Old: RSI Aurora External Lights
New: RSI Aurora Mk I External Lights

item_DescRSI_Aurora_Pilot_Seat,P
Old: RSI Aurora Pilot Seat
New: RSI Aurora Mk I Pilot Seat

item_DescRSI_Aurora_Pilot_Seat_Blue,P
Old: RSI Aurora Pilot Seat Blue
New: RSI Aurora Mk I Pilot Seat Blue

item_DescRSI_Aurora_Pilot_Seat_Red,P
Old: RSI Aurora Pilot Seat Red
New: RSI Aurora Mk I Pilot Seat Red

item_DescRazor_Paint_Red_Blue_Blue
Old: Pull away from the pack with this daring Mirai Racing livery. Combining coral reds with an undercurrent of teal, you?re guaranteed to grab the attention of those you overtake when racing in these bold colors.
New: Pull away from the pack with this daring Mirai Racing livery. Combining coral reds with an undercurrent of teal, you’re guaranteed to grab the attention of those you overtake when racing in these bold colors.

item_DescXFRG_Intakes_Aurora,P
Old: X-Forge Aurora Fuel Intakes
New: X-Forge Aurora Mk I Fuel Intakes

item_Desc_doom_combat_medium_backpack_01
Old: Item Type: Medium Backpack\nCarrying Capacity: 70K µSCU\nCore Compatibility: Medium & Heavy\n\nStop lugging all your loot by hand. The Sinkhole backpack gives you plenty of space to store everything you need, while leaving your hands free for whatever mischief you have in mind.
New: Item Type: Medium Backpack\nCarrying Capacity: 105K µSCU\nCore Compatibility: Medium & Heavy\n\nStop lugging all your loot by hand. The Sinkhole backpack gives you plenty of space to store everything you need, while leaving your hands free for whatever mischief you have in mind.

item_Desc_vgl_utility_light_arms_01_01_01
Old: Item Type: Light Armor\nDamage Reduction: 20%\nTemp. Rating: -32 / 62 °C\nRadiation Protection: 26000 REM\nRadiation Scrub Rate: 145.8 REM/s\n\nBe the first on the scene with the Chiron armor. Designed to provide the essential protection that combat medics need, the armor features ultra-lightweight panelling to keep the wearer quick on their feet without compromising on safety. Crucial, high-impact sections have been reinforced with raised carbon plating on top of a highly durable polyfiber for maximum flexibility.
New: Item Type: Light Armor\nDamage Reduction: 20%\nTemp. Rating: -35 / 65 °C\nRadiation Protection: 26000 REM\nRadiation Scrub Rate: 145.8 REM/s\n\nBe the first on the scene with the Chiron armor. Designed to provide the essential protection that combat medics need, the armor features ultra-lightweight paneling to keep the wearer quick on their feet without compromising on safety. Crucial, high-impact sections have been reinforced with raised carbon plating on top of a highly durable polyfiber for maximum flexibility.

item_Desc_vgl_utility_light_arms_02_01_01
Old: Item Type: Light Armor\nDamage Reduction: 20%\nTemp. Rating: -32 / 62 °C\nRadiation Protection: 26000 REM\nRadiation Scrub Rate: 145.8 REM/s\n\nBe the first on the scene with the Chiron armor. Designed to provide the essential protection that combat medics need, the armor features ultra-lightweight panelling to keep the wearer quick on their feet without compromising on safety. Crucial, high-impact sections have been reinforced with raised carbon plating on top of a highly durable polyfiber for maximum flexibility.\n\nThe Heartthrob edition is a dreamy, shimmering violet adorned with bright digital hearts; perfect for making friends and foes weak in the knees.
New: Item Type: Light Armor\nDamage Reduction: 20%\nTemp. Rating: -35 / 65 °C\nRadiation Protection: 26000 REM\nRadiation Scrub Rate: 145.8 REM/s\n\nBe the first on the scene with the Chiron armor. Designed to provide the essential protection that combat medics need, the armor features ultra-lightweight panelling to keep the wearer quick on their feet without compromising on safety. Crucial, high-impact sections have been reinforced with raised carbon plating on top of a highly durable polyfiber for maximum flexibility.\n\nThe Heartthrob edition is a dreamy, shimmering violet adorned with bright digital hearts; perfect for making friends and foes weak in the knees.

item_Desc_vgl_utility_light_arms_03_01_01
Old: Item Type: Light Armor\nDamage Reduction: 20%\nTemp. Rating: -32 / 62 °C\nRadiation Protection: 26000 REM\nRadiation Scrub Rate: 145.8 REM/s\n\nBe the first on the scene with the Chiron armor. Designed to provide the essential protection that combat medics need, the armor features ultra-lightweight panelling to keep the wearer quick on their feet without compromising on safety. Crucial, high-impact sections have been reinforced with raised carbon plating on top of a highly durable polyfiber for maximum flexibility.\n\nThe AA Support edition uses sharp red coloring and bright yellow detailing, ensuring that Alliance Aid Support Units remain visible while assisting the people of Levski through their crisis.
New: Item Type: Light Armor\nDamage Reduction: 20%\nTemp. Rating: -35 / 65 °C\nRadiation Protection: 26000 REM\nRadiation Scrub Rate: 145.8 REM/s\n\nBe the first on the scene with the Chiron armor. Designed to provide the essential protection that combat medics need, the armor features ultra-lightweight panelling to keep the wearer quick on their feet without compromising on safety. Crucial, high-impact sections have been reinforced with raised carbon plating on top of a highly durable polyfiber for maximum flexibility.\n\nThe AA Support edition uses sharp red coloring and bright yellow detailing, ensuring that Alliance Aid Support Units remain visible while assisting the people of Levski through their crisis.

item_Desc_vgl_utility_light_core_01_01_01
Old: Item Type: Light Armor\nDamage Reduction: 20%\nTemp. Rating: -32 / 62 °C\nRadiation Protection: 26000 REM\nRadiation Scrub Rate: 145.8 REM/s\nCarrying Capacity: 4.0 µSCU\nBackpacks: Light\n\nBe the first on the scene with the Chiron armor. Designed to provide the essential protection that combat medics need, the armor features ultra-lightweight panelling to keep the wearer quick on their feet without compromising on safety. Crucial, high-impact sections have been reinforced with raised carbon plating on top of a highly durable polyfiber for maximum flexibility.
New: Item Type: Light Armor\nDamage Reduction: 20%\nTemp. Rating: -32 / 62 °C\nRadiation Protection: 26000 REM\nRadiation Scrub Rate: 145.8 REM/s\nCarrying Capacity: 4.0 µSCU\nBackpacks: Light\n\nBe the first on the scene with the Chiron armor. Designed to provide the essential protection that combat medics need, the armor features ultra-lightweight paneling to keep the wearer quick on their feet without compromising on safety. Crucial, high-impact sections have been reinforced with raised carbon plating on top of a highly durable polyfiber for maximum flexibility.

item_Desc_vgl_utility_light_legs_01_01_01
Old: Item Type: Light Armor\nDamage Reduction: 20%\nTemp. Rating: -32 / 62 °C\nRadiation Protection: 26000 REM\nRadiation Scrub Rate: 145.8 REM/s\nCarrying Capacity: 2.5 µSCU\n\nBe the first on the scene with the Chiron armor. Designed to provide the essential protection that combat medics need, the armor features ultra-lightweight panelling to keep the wearer quick on their feet without compromising on safety. Crucial, high-impact sections have been reinforced with raised carbon plating on top of a highly durable polyfiber for maximum flexibility.
New: Item Type: Light Armor\nDamage Reduction: 20%\nTemp. Rating: -35 / 65 °C\nRadiation Protection: 26000 REM\nRadiation Scrub Rate: 145.8 REM/s\nCarrying Capacity: 2.5 µSCU\n\nBe the first on the scene with the Chiron armor. Designed to provide the essential protection that combat medics need, the armor features ultra-lightweight panelling to keep the wearer quick on their feet without compromising on safety. Crucial, high-impact sections have been reinforced with raised carbon plating on top of a highly durable polyfiber for maximum flexibility.

item_Desc_vgl_utility_light_legs_02_01_01
Old: Item Type: Light Armor\nDamage Reduction: 20%\nTemp. Rating: -32 / 62 °C\nRadiation Protection: 26000 REM\nRadiation Scrub Rate: 145.8 REM/s\nCarrying Capacity: 2.5 µSCU\n\nBe the first on the scene with the Chiron armor. Designed to provide the essential protection that combat medics need, the armor features ultra-lightweight panelling to keep the wearer quick on their feet without compromising on safety. Crucial, high-impact sections have been reinforced with raised carbon plating on top of a highly durable polyfiber for maximum flexibility.\n\nThe Heartthrob edition is a dreamy, shimmering violet adorned with bright digital hearts; perfect for making friends and foes weak in the knees.
New: Item Type: Light Armor\nDamage Reduction: 20%\nTemp. Rating: -35 / 65 °C\nRadiation Protection: 26000 REM\nRadiation Scrub Rate: 145.8 REM/s\nCarrying Capacity: 2.5 µSCU\n\nBe the first on the scene with the Chiron armor. Designed to provide the essential protection that combat medics need, the armor features ultra-lightweight panelling to keep the wearer quick on their feet without compromising on safety. Crucial, high-impact sections have been reinforced with raised carbon plating on top of a highly durable polyfiber for maximum flexibility.\n\nThe Heartthrob edition is a dreamy, shimmering violet adorned with bright digital hearts; perfect for making friends and foes weak in the knees.

item_Desc_vgl_utility_light_legs_03_01_01
Old: Item Type: Light Armor\nDamage Reduction: 20%\nTemp. Rating: -32 / 62 °C\nRadiation Protection: 26000 REM\nRadiation Scrub Rate: 145.8 REM/s\nCarrying Capacity: 2.5 µSCU\n\nBe the first on the scene with the Chiron armor. Designed to provide the essential protection that combat medics need, the armor features ultra-lightweight panelling to keep the wearer quick on their feet without compromising on safety. Crucial, high-impact sections have been reinforced with raised carbon plating on top of a highly durable polyfiber for maximum flexibility.\n\nThe AA Support edition uses sharp red coloring and bright yellow detailing, ensuring that Alliance Aid Support Units remain visible while assisting the people of Levski through their crisis.
New: Item Type: Light Armor\nDamage Reduction: 20%\nTemp. Rating: -35 / 65 °C\nRadiation Protection: 26000 REM\nRadiation Scrub Rate: 145.8 REM/s\nCarrying Capacity: 2.5 µSCU\n\nBe the first on the scene with the Chiron armor. Designed to provide the essential protection that combat medics need, the armor features ultra-lightweight panelling to keep the wearer quick on their feet without compromising on safety. Crucial, high-impact sections have been reinforced with raised carbon plating on top of a highly durable polyfiber for maximum flexibility.\n\nThe AA Support edition uses sharp red coloring and bright yellow detailing, ensuring that Alliance Aid Support Units remain visible while assisting the people of Levski through their crisis.

item_Descgrin_tractor_01_msn_rwd02
Old: Manufacturer: Greycat Industrial\nItem Type: Tractor Beam\nClass: Gadget\n\nMagazine Size: Integrated Battery\nRate of Fire: N / A (Beam)\nEffective Range: 10-20 m\n\nGreycat’s heavy duty tractor beam boasts industrial performance at a consumer-friendly price. With its longer-lasting battery and wider beam emitter, the MaxLift can easily manipulate heavier and bulkier items making it the perfect tool for long days of hauling cargo.\n\nThe AA Collections edition features a sharp red coloring and was intended for those who assisted Alliance Aid’s Collections Division during Levski’s time of need.
New: Manufacturer: Greycat Industrial\nItem Type: Tractor Beam\nClass: Gadget\n\nMagazine Size: Integrated Battery\nRate of Fire: N / A (Beam)\nEffective Range: 10-20 m\n\nGreycat’s heavy duty tractor beam boasts industrial performance at a consumer-friendly price. With its longer-lasting battery and wider beam emitter, the MaxLift can easily manipulate heavier and bulkier items making it the perfect tool for long days of hauling cargo.\n\nThe AA Support edition features a sharp red coloring and is intended for those who assisted Levski during their time of need.

item_NameARMR_RSI_Aurora_CL
Old: Aurora CL Ship Armor
New: Aurora Mk I CL Ship Armor

item_NameARMR_RSI_Aurora_ES
Old: Aurora ES Ship Armor
New: Aurora Mk I ES Ship Armor

item_NameARMR_RSI_Aurora_LX
Old: Aurora LX Ship Armor
New: Aurora Mk I LX Ship Armor

item_NameARMR_RSI_Aurora_MR
Old: Aurora MR Ship Armor
New: Aurora Mk I MR Ship Armor

item_NameAmmobox_RSI_Aurora_CL_Flares
Old: RSI Aurora CL Flares Ammo
New: RSI Aurora Mk I CL Flares Ammo

item_NameAmmobox_RSI_Aurora_ES_Flares
Old: RSI Aurora ES Flares Ammo
New: RSI Aurora Mk I ES Flares Ammo

item_NameAmmobox_RSI_Aurora_LN_Flares
Old: RSI Aurora LN Flares Ammo
New: RSI Aurora Mk I LN Flares Ammo

item_NameAmmobox_RSI_Aurora_LX_Flares
Old: RSI Aurora LX Flares Ammo
New: RSI Aurora Mk I LX Flares Ammo

item_NameAmmobox_RSI_Aurora_MR_Flares
Old: RSI Aurora MR Flares Ammo
New: RSI Aurora Mk I MR Flares Ammo

item_NameAurora_Paint_2950Invictus_1
Old: Aurora Green and Gold Livery
New: Aurora Mk I Green and Gold Livery

item_NameAurora_Paint_2950Invictus_2
Old: Aurora Invictus Blue and Gold Livery
New: Aurora Mk I Invictus Blue and Gold Livery

item_NameAurora_Paint_2950Invictus_3
Old: Aurora Light and Dark Grey Livery
New: Aurora Mk I Light and Dark Grey Livery

item_NameAurora_Paint_BigBenny
Old: Aurora Big Benny Livery
New: Aurora Mk I Big Benny Livery

item_NameAurora_Paint_Black_Green_Gold
Old: Aurora High Roller Livery
New: Aurora Mk I High Roller Livery

item_NameAurora_Paint_Black_Green_Orange
Old: Aurora SXSW15 Commemorative Livery
New: Aurora Mk I SXSW15 Commemorative Livery

item_NameAurora_Paint_Black_Grey_Yellow
Old: Aurora UEE Distinguished Service Livery
New: Aurora Mk I UEE Distinguished Service Livery

item_NameAurora_Paint_Black_Red_White
Old: Aurora Dread Pirate Livery
New: Aurora Mk I Dread Pirate Livery

item_NameAurora_Paint_Black_Yellow_Red
Old: Aurora Pitchfork Livery
New: Aurora Mk I Pitchfork Livery

item_NameAurora_Paint_Blue_Blue_Grey
Old: Aurora Electric Blue Livery
New: Aurora Mk I Electric Blue Livery

item_NameAurora_Paint_Blue_Blue_Grey_Electro
Old: Aurora Shocking Blue Livery
New: Aurora Mk I Shocking Blue Livery

item_NameAurora_Paint_CrashTest
Old: Aurora Hazard Livery
New: Aurora Mk I Hazard Livery

item_NameAurora_Paint_GoblinG_A_Red_Black
Old: Aurora ArcCorp Livery
New: Aurora Mk I ArcCorp Livery

item_NameAurora_Paint_GoblinG_C_Blue_Black
Old: Aurora Crusader Livery
New: Aurora Mk I Crusader Livery

item_NameAurora_Paint_GoblinG_H_Black_Yellow
Old: Aurora Hurston Livery
New: Aurora Mk I Hurston Livery

item_NameAurora_Paint_GoblinG_M_White_Blue
Old: Aurora microTech Livery
New: Aurora Mk I microTech Livery

item_NameAurora_Paint_Grey_Silver_Silver
Old: Aurora Record Breaker Livery
New: Aurora Mk I Record Breaker Livery

item_NameAurora_Paint_Luminalia_2021_white_blue
Old: Aurora IceBreak Livery
New: Aurora Mk I IceBreak Livery

item_NameAurora_Paint_Midnight
Old: Aurora Midnight Livery
New: Aurora Mk I Midnight Livery

item_NameAurora_Paint_Signature
Old: Aurora UEE Signature Livery
New: Aurora Mk I UEE Signature Livery

item_NameAurora_Paint_StarKitten
Old: Aurora Star Kitten Livery
New: Aurora Mk I Star Kitten Livery

item_NameAurora_Paint_Unity
Old: Aurora Foundation Fest Livery
New: Aurora Mk I Foundation Fest Livery

item_NameAurora_pirate
Old: Aurora Dread Pirate Livery
New: Aurora Mk I Dread Pirate Livery

item_NamePaint_Aurora_CL
Old: Aurora CL Livery
New: Aurora Mk I CL Livery

item_NamePaint_Aurora_ES
Old: Aurora ES Livery
New: Aurora Mk I ES Livery

item_NamePaint_Aurora_LN
Old: Aurora LN Livery
New: Aurora Mk I LN Livery

item_NamePaint_Aurora_LX
Old: Aurora LX Livery
New: Aurora Mk I LX Livery

item_NamePaint_Aurora_MR
Old: Aurora MR Livery
New: Aurora Mk I MR Livery

item_NamePaint_Aurora_Pirate
Old: Aurora Pirate Livery
New: Aurora Mk I Pirate Livery

item_NameRSI_Aurora_LN_Pilot_Seat
Old: RSI Aurora LN Pilot Seat
New: RSI Aurora Mk I LN Pilot Seat

item_NameRSI_Aurora_LandingSystem
Old: RSI Aurora Landing System
New: RSI Aurora Mk I Landing System

item_NameRSI_Aurora_MultiLight
Old: RSI Aurora External Lights
New: RSI Aurora Mk I External Lights

item_NameRSI_Aurora_Pilot_Seat
Old: RSI Aurora Pilot Seat
New: RSI Aurora Mk I Pilot Seat

item_NameRSI_Aurora_Pilot_Seat_Blue
Old: RSI Aurora Pilot Seat Blue
New: RSI Aurora Mk I Pilot Seat Blue

item_NameRSI_Aurora_Pilot_Seat_Red
Old: RSI Aurora Pilot Seat Red
New: RSI Aurora Mk I Pilot Seat Red

item_NameXFRG_Intakes_Aurora
Old: XFRG Aurora Fuel Intakes
New: XFRG Aurora Mk I Fuel Intakes

item_Namegrin_tractor_01_msn_rwd02
Old: MaxLift AA Collections Tractor Beam
New: MaxLift AA Support Tractor Beam

item_Namegrin_tractor_01_msn_rwd02_short
Old: MaxLift AA-C Tractor
New: MaxLift AA-S Tractor

item_SubTypeCooler_RSI_Aurora
Old: Cooler RSI Aurora
New: Cooler RSI Aurora Mk I

item_SubTypeCountermeasureLauncher_RSI_Aurora
Old: Countermeasure Launcher RSI Aurora
New: Countermeasure Launcher RSI Aurora Mk I

item_SubTypeEngine_RSI_Aurora_L
Old: Engine RSI Aurora L
New: Engine RSI Aurora Mk I L

item_SubTypeMissileRack_RSI_Aurora
Old: Missile Rack RSI Aurora
New: Missile Rack RSI Aurora Mk I

item_SubTypePower_RSI_Aurora
Old: Power RSI Aurora
New: Power RSI Aurora Mk I

ui_error_message_30027,P
Old: If you are seeing this error message something went wrong. Please report this error to the issue council and try again.
New: (Unused) You should not see this. Please report.

vehicle_DescARGO_RAFT
Old: Manufacturer: Argo Astronautics\nFocus: Cargo\n\nThe Argo RAFT features a hefty 96 SCU cargo hold, and is capable of carrying up to three standardized 32 SCU cargo containers. Perfect for entry-level haulers and old pros alike, the RAFT is an ideal solution for reliable local freight transport.
New: Manufacturer: Argo Astronautics\nFocus: Cargo\n\nThe Argo RAFT features a hefty 192 SCU cargo hold, and is capable of carrying standardized 32 SCU cargo containers. Perfect for entry-level haulers and old pros alike, the RAFT is an ideal solution for reliable local freight transport.

vehicle_DescARGO_RAFT_Collector_Indust
Old: Manufacturer: Argo Astronautics\nFocus: Cargo\n\nThe Argo RAFT features a hefty 96 SCU cargo hold, and is capable of carrying up to three standardized 32 SCU cargo containers. Perfect for entry-level haulers and old pros alike, the RAFT is an ideal solution for reliable local freight transport.\n\nWikelo hi. Made useful modifications to make ship even more industrious. You will like.
New: Manufacturer: Argo Astronautics\nFocus: Cargo\n\nThe Argo RAFT features a hefty 192 SCU cargo hold, and is capable of carrying standardized 32 SCU cargo containers. Perfect for entry-level haulers and old pros alike, the RAFT is an ideal solution for reliable local freight transport.\n\nWikelo hi. Made useful modifications to make ship even more industrious. You will like.

vehicle_NameRSI_Aurora_CL
Old: RSI Aurora CL
New: RSI Aurora Mk I CL

vehicle_NameRSI_Aurora_CL_short
Old: Aurora CL
New: Aurora Mk I CL

vehicle_NameRSI_Aurora_ES
Old: RSI Aurora ES
New: RSI Aurora Mk I ES

vehicle_NameRSI_Aurora_ES_short
Old: Aurora ES
New: Aurora Mk I ES

vehicle_NameRSI_Aurora_LN
Old: RSI Aurora LN
New: RSI Aurora Mk I LN

vehicle_NameRSI_Aurora_LN_short
Old: Aurora LN
New: Aurora Mk I LN

vehicle_NameRSI_Aurora_LX
Old: RSI Aurora LX
New: RSI Aurora Mk I LX

vehicle_NameRSI_Aurora_LX_short
Old: Aurora LX
New: Aurora Mk I LX

vehicle_NameRSI_Aurora_MR
Old: RSI Aurora MR
New: RSI Aurora Mk I MR

vehicle_class_heavyrefuelling
Old: Heavy Refuelling
New: Heavy Refueling

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