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Star Citizen Alpha 3.24.2 PTU.9347188 Patch Notes

Star Citizen Alpha Patch 3.24.2

Alpha Patch 3.24.2 has been released to Evocati, and is now available to test!   Patch should now show: VERSION 3.24.2-PTU.9347188.

Characters in this new environment have been built from Long Term Persistence(LTP) data.
Currently with LTP, certain player states such as personal hangar layout, custom characters, and in-game purchased consumables are not saved between releases which will cause some items to be lost in the next update.
Audience: Evocati Only
Server Info: PTU Channel – US Only
Long Term Persistence: Enabled
Starting aUEC: 15,000,000
Shard Player Count: 100

The current build is under NDA (Talking about features and testing is allowed but no sharing of game video, screenshots, audio, files, or accounts outside of Evocati)
Please log out then back in on the issue council site to see the Evocati environment there. Please make sure to only select the Evocati 3.24.0 environment when creating IC reports while the builds are Evocati only
Please monitor etf-testing-chat in spectrum for updates and testing instructions.
Note: This patch does not contain all of the intended features, which will be added iteratively to the notes as they become available. Additionally, some features may be implemented in a partial state and as such are not ready for testing.  When those features reach a playable state they will be detailed on the notes and added to the “Testing Focus”.  Please issue council all issues related to those in testing focus and in general gameplay.

Testing/Feedback Focus

  • Stability & Bugfixes
  • Vehicle HUD & MFD Rework
  • New Character Creator DNA Faces, Beards, Tattoos, and Hair
  • New Acidic and Rock Cave Systems
  • Flight Tuning and Archetype Balance (Ongoing during PTU)

Known Issues

Please set your spawn to Area18 for this test or you will have a bad time getting out of the city!

  • PU – Stanton – ASOP / Fleet Manager / UI – ASOP terminal screen will be stuck on the getting vehicle list screen until terminal times out
  • PU – Stanton – Locations / Transit / Hangars – Some elevators have greyed out panels and do not respond when called
  • Multilocation – PU – Locations / Physics / Vehicles – Ships fall through terrain as player exits
  • PU – Stanton – Online Services / mobiGlas / commLink – Players are unable to receive updates to their Friends List
  • PU – Multivehicle – Quantum Travel / mobiGlas / Star Map – Unable to plot a route to obstructed destination

Features & Gameplay

Characters

  • New Hair and Beard Styles

Addition of multiple new hair and beard styles into the character creator including a Long Afro, Twin Braids, and both Groomed and Long Style African Beards. 

  • Character Creator DNA

3.23.2 brings in an additional 21 DNA heads to add much more variety for players to create with many new skin tones and facial structures.

Locations

  • New Caves

Two new cave system archetypes have been added into the PU allowing players to explore inside Acidic and Rock style Caves. 

Acidic Cave Archetype: Adorned with luminous pools of water and dramatic stalactites and stalagmites, these caves coming to Stanton, as well as the upcoming Pyro system, provide a captivating setting for exploration, FPS missions, missing person missions, and more.

Rock Cave Archetype: Illuminated by bioluminescent mushrooms, these caves coming to Stanton, as well as the upcoming Pyro system, provide a unique atmospheric location for exploration, FPS missions, missing person missions, and more.

Gameplay

  • Updated All Hauling Missions to have Zero Reputation Change on Abandon

Ships and Vehicles

  • Vehicle HUD & MFD Rework

Rework of the core functionality of MFDs and HUDs, including a full visual update and manufacturer styles. This new update fully replaces all aspects of the previous HUDs with a much more dynamic and intuitive design using building blocks that is ready for upcoming tech such as the resource network and includes new annunciator panels, target status, communications, diagnostics, weapons, engineering, and more. This also includes a new configuration screen to adjust settings that were previously only done in the game settings menu. Keybinds have also been adjusted and are customizable to assist with maneuvering the updated MFDs and HUDs to allow keyboards, joysticks, and gamepads to have short and long presses to focus on screens and select views. Added buttons to quickly select a weapon preset: 1 to 4, all guns plus the individual additional groups.

  • Balancing update in 3.24.2 (Balancing Still in Progress)

– Max Boost Speeds have been lowered for all ships
– Updated all attributes for ship components (excluding weapons)
– Recharge rate for weapons have been balanced (not final just a placeholder until the full weapon rebalance comes in -> fitting the Engineering gameplay intentions)
– Shield generator balancing pass

Weapons and Items

  • Multi-tool UI Updates

Added new icons. Updated logic to switch between salvage and repair icons. Increased transparency of border in X overlay canvases.

Bug Fixes

  • Fixed – PU – Personal Hangars – Storing a ship on ASOP plays animation for ship elevator and ship is lowered, but does not store resulting in unable to store ship (STARC-126447)
  • Fixed – PU – Personal Hangars – Freight elevator – Landing Zones Freight Elevator Stuck on Loading Contents (STARC-124244)
  • Fixed – ARGO ATLS – PU – Mounts / Vehicles – ATLS Walking carrying cargo on ship causes damage (STARC-127265)
  • Fixed – ARGO ATLS – PU – Mounts / Controls – Keyboard & Mouse / GFX – Camera / Advanced camera controls compatible with vehicles do not also work for the ATLS (STARC-127286)
  • Fixed – ARGO ATLS – PU – Mounts / Cargo / Vehicle Components – Tractor Beam – When items are picked up and placed, they can rotate unexpectedly and cause unwanted collisions (STARC-127252)
  • Fixed – ARGO ATLS – PU – Mount / Weapons / Vehicles – When tethering the ATLS tractor beam to a vehicle that excess the beams mass, the vehicle is dragged to the floor 
  • Fixed – Argo_ATLS – PU – Mount / Weapons – After launching an item via the ATLS Tractor Beam, the first attempt to fire the tractor beam doesn’t respond to < LMB > input
  • Fixed – PU – HUD – Vehicle – Ship warning/alert text is very small and can be difficult to read (STARC-107924)
  • Fixed – PU – Stanton – Arccorp – Vehicles / Bed Logging – Bed logging in orbit of Arccorp from a ship causes player to spawn near the center of Stanton (STARC-124956)
  • Fixed – PU – Exploit – Vehicles – Physics furniture can be used to grief in armistice zones (STARC-124747)
  • Fixed – Freight Manager kiosk icons scale excessively large at 4k (STARC-127329)
  • Fixed – PU – Cargo / Trading – Unclaimed Cargo Awaiting Transfer Warning Message Persists after logging out (STARC-123856)
  • Fixed – PU – Audio / Locations – When a ship is inside a hangar, alarm audio from other player’s zones can be heard while in the ship interior (STARC-123336)
  • Fixed – PU – Physics / Container / Tractor / Ship – Commodity and Stor*all containers can cause ships to explode from collisions while moving boxes with tractor beams (STARC-64005)
  • Fixed – Players with special characters in their windows username will experience a shader cache file error when attempting to launch the game (STARC-124864)
  • Fixed – CureLife ParaMed Medical Gun – PU – Stanton – Weapon / Actor / Audio – Downed / Bleed out Audio loops indefinitely when the player drops or holsters the medgun (STARC-120723)
  • Fixed – PU – Cargo Elevators – Cargo elevators will not accept Ore Pods from mining vehicles
  • Fixed multiple Visarea issues in the Drake Cutlass Black
  • Fixed – PU – Inventory – Storage Access – Unable to move items from Location to Personal Inventory
  • Fixed – Perosnal hangar – ASOP/ Ship spawn – If on a vehicle and interacting with the ASOP in a hangar you can bypass the ship elevator animation and spawn or store ships instantly
  • Fixed – PU – Inventory / Storage Access – Storage Access Kiosk Stuck on “Loading Contents” if player breaks focus during “Transferring to Drawer” before paper doll UI appears
  • Fixed – Multivehicle – PU – Vehicles / UI / HUD – The Target Bracket UI does not display around the target correctly
  • Fixed – PU – Locations / Room System – Klescher Rehabilitation Facility – The temperature is -273c in parts of the Prison, which can cause players to freeze to death
  • Fixed – Vehicle / Art – RSI Constellation Phoenix – There is extra geo inside of the cargo bay
  • Fixed – FPS – Fix LAMP optics by allowing them to be toggled
  • Fixed – Vehicle / Interactions – RSI Constellation Phoenix – The interactions on the lift are no longer present
  • Fixed – PU – Character Customizer – HAIR – Hair occasionally does not appear to render correctly
  • Fixed – Fixed – Animation – Vehicle / Multivariant – Constellation Series – Hab Lift animation state broken when opened
  • Fixed – PU – Game Code / Controls – Mouse / camera movement is springy while the actor is moving

Technical

  • Fixed 8 Client Crashes
  • Fixed 4 Server Crashes
  • Fixed 2 Server Deadlocks
  • Fixed an Arena Commander Crash

Arena Commander Updates

Frontend Restyle & Improvements
The Arena Commander Frontend (main menu) has had its visual overhaul. Alongside this visual upgrade we have made several quality-of-life improvements and feature additions, from “Remember My Selection” for mode selection to a Force Launch feature.

Squadron 42 meets Persistent Universe in this blend of UI styles, establishing style direction for future Arena Commander UIs.

Game Modes
Free Flight

  • Player Limit Increased to 24
  • New Map: The Good Doctor
  • Travel over 100 years in the past and explore both inside and out this unique Hatfield & Harding facility on Mya, in the Leir System. A historical snapshot of a beautiful location with a harrowing sinister past.

System & Balance

  • Mini-Map: Alongside Security Post Kareah, all Arena Commander locations have been updated to support the mini-map HUD feature.

REC Pricing

  • All vehicle REC pricing have been halved.

Miscellaneous
All locations featuring the “holosphere” have had it replaced with the soft playable-area system, this should resolve a number of graphical issues caused by the loading/unloading of this legacy asset.

Patch News

Patch Watch

Guide

New ship & vehicle

Patch List

EVOCATI

Wave 1

Wave 2

Open PTU

POST RECENTI

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