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Star Citizen Alpha 3.24.3 PTU.9395201 Patch Notes

Star Citizen Alpha Patch 3.24.3

Alpha Patch 3.24.3 has been released to the PTU, and is now available to test!   Patch should now show: VERSION 3.24.3-PTU.9395201.

Characters in this new environment have been built from Long Term Persistence(LTP) data.
Currently with LTP, certain player states such as personal hangar layout, custom characters, and in-game purchased consumables are not saved between releases which will cause some items to be lost in the next update.
Audience: All Waves
Server Info: PTU Channel
Long Term Persistence: Enabled
Starting aUEC: 15,000,000
Shard Player Count: 100

Testing/Feedback Focus

Note: Today’s build does not have IAE or new ships available just yet. We are planning on adding these during PTU phases for 3.24.3 before release

  • Stability & Bugfixes

New Global Event: “Save Stanton” Playtest!

Tonight on the 3.24.3 servers we will be running the first 3 phases of a new global event called Save Stanton!
This will start up shortly after the build has been released and run overnight with mission phases 1-3.

Known Issues

  • PU – Social – AR markers – Party markers are not visible to other party members
  • The Argo ATLS currently cannot be destroyed (Not intended end goal and player inside is still vulnerable)
  • Multivehicle – PU – Vehicles / Components – Unable to pull components out from their sockets
  • PU – Stanton – Transit – Trams from Lorville Metro Centre to Teasa Spaceport will rapidly rotate when leaving the station, which can push the player out of bounds or kill them
  • Corsair co-pilot loses manual gimbal after remote turret (STARC-130625)
  • PU – Stanton – ArcCorp – Area18 – Locations / Art – Multiple areas across A18 have visarea/portal issues
  • PU – Stanton – UI / Locations / Vehicles / Kiosks – Vehicle Rentals / Purchase Kiosks preview image will overlap transaction UI once purchased
  • PU – Harvestables – Game Code / Planet Tech / Mining – Planets and Moons have no Harvestables/Mineables (Asteroid Fields not affected)
  • PU – Stanton – Multivehicle – MFD – MFDs can be interacted with while in mobiGlas
  • PU – Commodity Kiosks – Multiple Locations – “Failed” error appears when buying RMC from Commodity Kiosks
  • PU – Stanton – UI / Shipping & Delivery Kiosk – Shipping & Delivery Kiosk(Covalex)’s screen will be stuck on “Please Standby” after pressing “Pickup”
  • PU – Stanton – New Babbage – Locations / Actor / Interactions / Kiosk – Interacting with the Insurance Terminal in the Hospital makes the Player walk backwards out of range of the terminal
  • PU – Stanton – Landing Zone (LZ) – New Babbage – Personal Hangar – Locations / Art / Graphics – A large opaque plane will be visible when viewed from the ASOP/Storage Access area if hangar doors are open
  • PU – Locations / Physics – UGF – The interior of UGFs inherit the planet or moon’s gravity
  • AC – Spawning not possible after rejoining lobby

Features & Gameplay

Core Tech

  • Dedicated Borderless Mode has been re-added to graphics settings to allow resolutions outside of monitor ratio (using 16:9 on a 32:9 monitor)
  • GPU Graph Console Command enabled: “r_displayFrameGraph 1”

Bug Fixes

  • Fixed – Front End – Core Tech – Graphics – Resolution / Upscaling / GPU / NVIDIA – While Vulkan is on, Enabling Nvidia DSR upscaling causes a bigger fullscreen window than the native monitor resolution (STARC-107329)
  • Fixed – FPS – Bullets such as the grenade launcher projectile do not explode correctly on contact

Technical

  • Fixed 1 Client Crash
  • Fixed 7 Server Crashes
  • Fixed 3 Hybrid Crashes

Patch News

Patch Watch

Guide

New ship & vehicle

Patch List

EVOCATI

Wave 1

Wave 2

Open PTU

LIVE

PTU 3.24.1

LIVE 3.24.1

EVOCATI 3.24.2

POST RECENTI

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