Vai al contenuto

Star Citizen Alpha 3.20.0 PTU.8677155 Patch Notes

Star Citizen Patch 3.20.0

Alpha Patch 3.20.0 has been released to the PTU, and is now available to test! Patch should now show: VERSION 3.20.0-PTU.8677155.

It is strongly recommended that players delete their USER and Shader folders for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Roberts Space Industries\StarCitizen\PTU. The Shader folders can be found here C:\Users\%username%\AppData\Local\Star Citizen.

Audience: Waves 1 and 2
Database Reset: Yes
Server Regions: US/EU (Please select one of these instead of BEST or loading will fail)
Long Term Persistence: Enabled
Pledge Copy: Enabled
Starting aUEC: 15,000,000

Known Issues

  • Multivehicle – PU – Ship / HUD – PING wave does not visually activate for players
  • PU – Stanton – Grim Hex – Locations – Ships called via ASOP don’t spawn but are assigned a hangar (This one may be rough, we’re monitoring tonight)
  • PU – Stanton – GrimHex – Hospital – Locations / Transit – Actor / Elevator – Actor takes damage in the hospital elevator after respawning in the hospital
  • MISC Hull C – Stanton – Vehicle / Actor Tech – There is no oxygen/breathable atmosphere at the engineering end of the spindle corridor when it is extended
  • PU – Inventory – Local inventory infinite loading after loadout change in VLM and relogging into the game
  • PU – Stanton – AI / Locations – Combat AI will teleport / pop in combat
  • PU – Vehicle – MISC Prospector – Door doesn’t work from the inside
  • Multiple Locations – Inventory – Equipped items are lost after dying in the landing zone
  • Multivehicle – PU – Vehicles / Actor Feature – Medical / Respawn – Cannot respawn on a ship that has streamed out
  • Room System / Actor / Locations – Room System does not protect player actor from extreme weather conditions in Lorville Interiors
  • ASOP – Ships – Vehicles – Clicked to “Store” ship at ASOP but it was “Destroyed”
  • Vehicles – Players and items can fall through the bottom deck of the Redeemer
  • Vehicles / Ship Components – Ships that do not have missiles as a standard weapon cannot restock their countermeasures.
  • Reclaimer – Vehicles – Stanton – Reclaimer bridge elevator interaction missing
  • Performance – Client Performance drops around Ghost Hollow
  • Mission Content – UGF – AI Counter will drop to 0 after streaming location in and out again
  • Vehicles / GFX – Client FPS will drop as long as players are inside of the cockpit of the Drake Cutlass series
  • The Carrack’s main elevator will get locked in place and begin to spin indefinitely after spamming the floors for a few minutes
  • GrimHEX – Dumpers Depot – Art / Locations – The Dumper’s Depot within GrimHEX has a VisArea that allows players to clip inside of location.
  • Vehicle Maintenance Services – Ship repair doesn’t happen but still charges you
  • Landing Pads – Multivehicle / Shopping – Refuel, repair, and rearm services unavailable when landed
  • Multiple Locations – ASOP Terminal / Ships – When storing a ship, the ASOP terminal will set the ship status to “Claim” instead of “Retrieve.”
  • Exploit / Ships / Vehicles / Game Code / Multiplayer – When two Players Salvage a Ships Hull simultaneously the Hull will recover and be infinitely Scrapeable
  • Inventory / Personal Inventory – Inventory can enter a state of becoming unresponsive, preventing the player from being able to eat or drink
  • AI / Art – VFX – Hostile AI bullets visually clip through walls

Bug Fixes

  • Fixed – PU – UI / Inventory – When scrolling in the personal inventory the items can become blacked out
  • Fixed – PU – Inventory / Actor – Items cannot be stored back in Local Inventory if stored from the Character’s hands
  • Fixed – PU – Weapons / Armor / Interactions – There is no “Grab” option for dropped weapons and player is unable to have a 3rd Unequipped weapon if they have 2 holstered weapons
  • Fixed – PU – UI – Controls / Interaction Mode – Unable to interact with objects and see cursor after trying to buy a gun off of the rack (not via kiosk) WHILE inspecting it.
  • Fixed – MULTIVEHICLE – PU – Vehicles / Physics / Locations – MicroTech – New Babbage Interstellar Spaceport – Ground Vehicles v2.0 – Some vehicles get stuck on invisible physics at the end of the NBIS garage exit (Cyclones)
  • Fixed – MISC Hull C – PU – Vehicles / Cargo / ATC – Calling ATC with cargo onboard will assign a hangar if all docking ports are in use
  • Fixed – MISC Hull C – Vehicles / Art / Graphics – Airlock door / Control Panel leading to the back of the ship from the extending corridor has a Visarea issue
  • Fixed – MISC Hull C – Ship / Art / Collision – Players can clip through the ship when sliding down the second ladder near the back airlock
  • Fixed – Stanton – PU – Prison – Klescher Rehabilitation Facility – Cannot respawn due to infinite black screen which in turn causes an infinite death loop upon relog
  • Fixed – PU – Stanton – Mission content – Mercenary / Claim Jumpers – The player is unable to complete the mission due to the incorrect amount of sentries spawning
  • Fixed – Gemini A03 Ballistic Sniper Rifle – PU – Weapon – When using ADS the weapon is incorrectly aligned to the actor

Technical

  • Fixed 6 Client Crashes
  • Fixed 4 Server Crashes
  • Made Several Server Performance Optimizations

Arena Commander Updates

For this release of Arena Commander, we are focusing down the modes that are available.
The following modes have been disabled in this build:

  • 2 Fury 2 Furious
  • Single Weapon Elimination
  • Duel
  • Vanduul Swarm (NOT the Master Modes version)
  • Battle Royale (Added)
  • Elimination (Added)

AC: Feature Updates

  • Adjusted Lap Requirements for multiple Racetracks

Halloran Circuit, Defford Link, Rikkord Memorial Raceway, and Miner’s Lament are now 1 Lap (was 3)

AC: Technical

  • Fixed being unable to edit loadouts in AC
  • Fixed – AC – Master Modes – Missing HUD Elements
  • Fixed – AC – Classic Race – Yadar Valley – Infinite Load screen
  • Fixed Multiple Client and Server Crashes

Patch News

Patch Watch

Guide

New ship & vehicle

Patch List

EVOCATI

WAVE 1 & 2

WAVE 3

WAVE 4

LIVE

WAVE 5

LIVE

POST RECENTI

Lascia un commento

Il tuo indirizzo email non sarà pubblicato. I campi obbligatori sono contrassegnati *