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Star Citizen | Alpha 3.23 9110651 and 9131345 Data Mining

In this post we indicate all the information retrieved from the Star Citizen files of Patch 3.23.0. 9110651 and 9131345

Keys Added for interiormap:

  • interiormap_common_shop_weapon=Weapon

Keys Added for item:

  • item_qt_Interdicted=INTERDICTED
  • item_qt_drive_blocked_by_Navpoint=BLOCKED BY NAVPOINT
  • item_qt_drive_docked=DOCKED
  • item_qt_drive_hidden_by_Zone_Culling=ZONE CULLED
  • item_qt_drive_hidden_by_navpoint=HIDDEN BY NAVPOINT
  • item_qt_drive_hidden_in_adoption_radius=IN ADOPTION RADIUS
  • item_qt_drive_player_abort=ABORTED
  • item_qt_drive_range_reached=DRIVE RANGE REACHED
  • item_qt_drive_towed=TOWED
  • item_qt_drive_towing_too_heavy=TOWING TOO HEAVY
  • item_qt_no_target_selector=NO TARGET SELECTOR
  • item_qt_no_vehicle=NO VEHICLE
  • item_qt_notidle=QDRV NOT IDLE
  • item_qt_status_enclosed=IN ENCLOSED STRUCTURE
  • item_qt_status_interdiction=IN INTERDICTION FIELD
  • item_qt_status_invalid_target=INVALID TARGET
  • item_qt_within_atmosphere=WITHIN ATMOSPHERE

Keys Added for Maps:

  • Maps_Amenities_CargoFreightElevator,P=Freight Elevator
  • Maps_Amenities_CargoLoadingDock,P=Loading Dock
  • Maps_Amenities_HangarL,P=Hangar (L)
  • Maps_Amenities_HangarM,P=Hangar (M)
  • Maps_Amenities_HangarS,P=Hangar (S)
  • Maps_Amenities_HangarXL,P=Hangar (XL)
  • Maps_Amenities_LandingPadL,P=Landing Pad (L)
  • Maps_Amenities_LandingPadM,P=Landing Pad (M)
  • Maps_Amenities_LandingPadS,P=Landing Pad (S)
  • Maps_Amenities_LandingPadXL,P=Landing Pad (XL)
  • Maps_Amenities_VehicleServices,P=Vehicle Services

Keys Added for mobiGlas:

  • mobiGlas_AppName_Assets,P=Assets
  • mobiGlas_AppName_Wallet,P=Wallet

Keys Added for ui:

  • ui_controlhint_ships_landing_mode_deploy=Landing Gear (Deploy)
  • ui_controlhint_ships_landing_mode_retract=Landing Gear (Retract)

Keys Added for Bitzeroes:

  • Bitzeroes_bombingrun_dc_desc_001=We’ve been trying to access some sensitive data over at ~mission(Location|Address) but there seems to only be one backdoor we can use. The issue is we need someone onsite to trigger it. And I really do mean trigger it.\n\nIf you can head over there and destroy part of their infrastructure, the emergency back up systems will kick online and we should be able to access everything we want. \n\nWish I could see the surprise look on the faces of the lowlifes running the place when it happens.\n\n-Bit Zeroes\n
  • Bitzeroes_bombingrun_dc_title_001=Up in Smoke
  • Bitzeroes_destroygen_locked_dc_desc_001=I need your help on a job, but I can’t get to detailed about the specifics. If that doesn’t work for you, than don’t worry about it.\n\nYou’re going to head to ~mission(Location|Address) and blow up a power generator for us. Now, they keep the gen locked up, so you’ll have to hunt down the access codes first. Thankfully, they typically keep copies of the code on datapads. (Thinks it’ll keep ‘em safe from being hacked.)\n\nYou get that generator destroyed, and it’ll be your bank account blowin’ up next.\n\n- Bit Zeros\n
  • Bitzeroes_destroygen_locked_dc_title_001=Mandatory Black Out
  • Bitzeroes_destroyservers_locked_dc_desc_001=Hey,\n\nGot a problem we could use your help on. One of our former new-recruits did a complete crap job on a hack and wound up leaving a digital footprint so messy that it might as well be a full confession. \n\nA remote deletion’s not going to be good enough so I want you to go to ~mission(Location|Address) and make sure their data servers are wiped from existence.\n\nAs if this wasn’t a big enough of a mess already, the access codes to the locked server room door are only stored physically on site. That means you’re going to have to liberate a datapad with the code on it first before you can even get close to them.\n\nDon’t worry though. I’ll make sure the creds are worth all the hassle. \n\n- Bit Zeros\n
  • Bitzeroes_destroyservers_locked_dc_title_001=Server Not Found
  • Bitzeroes_eliminateall_dc_desc_001=The slimy little cretins over at ~mission(Location|Address) have been selling us trash data all while trying to double deal. Can’t let it stand.\n\nWe want you to go teach them one final lesson and wipe out all the cowards you can find over near ~mission(Location)’s ~mission(Room). \n\nSpill their blood, and we’ll fill your wallet. \n\n-Bit Zeroes\n
  • Bitzeroes_eliminateall_dc_title_001=Permanently Delete
  • Bitzeroes_heist_buyin_dc_desc_001=I’m looking at an inventory transfer record right now that is bursting at the seams with a whole lot of very valuable cargo that is practically begging to be stolen. Sure there’s probably a few people there guarding the goods, but the harder the fight the sweeter the loot, right?\n\nNormally, we’d be all over a job like this, but we got another target in our sights right now and I’d hate for info this good to rot. \n\nWhat do you say? You wanna crack at it? Send me a few creds and the location is all yours.\n\n-Bit Zeroes\n
  • Bitzeroes_heist_buyin_dc_title_001=Spend Cred to Make Cred
  • Bitzeroes_theft_mines_dc_desc_001=I’m really hoping you’re going to agree to take this on since there doesn’t seem to be too many folks eager to take on a whole bunch of proximity mines. See, there’s a score that we’ve sourced to ~mission(Location|Adress) but the physical security is proving more difficult than expected. \n\nIf you can find a way to navigate through the mines or possibly a way to trigger them remotely, it should be relatively easy to grab the goods and make your way out of there. You’ll get more than your fair cut of the credits for taking on the risk.\n\n-Bit Zeroes\n
  • Bitzeroes_theft_mines_dc_title_001=Delicate Dealings

Keys Added for DC:

  • DC_room_cargo_lounge=On-Call Area
  • DC_room_dead_end=Staging Point
  • DC_room_fob=Security Compound
  • DC_room_freight_elevator=Freight Elevator
  • DC_room_lobby=Lobby
  • DC_room_refinery=Refinery
  • DC_room_shipping=Shipping
  • DC_room_strorage=Storehouse
  • DC_room_warehouse=Inventory Center

Keys Added for ea:

  • ea_ui_frontend_RulesEnableTeamSwitching,P=Enable Team Switching

Keys Added for Hurston:

  • Hurston_bounty_boss_dc_desc_001=HURSTON DYNAMICS OUTSOURCING\nCONTRACT: Bounty Collection\nOUTSOURCE MANAGER: I. Takao\nRISK ASSESSMENT: Unknown-Risk Target (Armed Support)\n\nHurston Dynamics is seeking a contractor to complete a bounty for ~mission(TargetName). This bounty has proven extremely elusive so far, but intel reports have tracked the target and cohort of their known associates to ~mission(Location|Address). \n\nHowever, there is a strong chance that ~mission(TargetName|Last) will not risk a confrontation unless absolutely forced to. It is our recommendation that you neutralize a significant portion of the criminal’s allies first in order to draw them out. The report indicates that a large party of these hostiles are currently near the ~mission(Room).\n\nPayment will be released only after the bounty has been deemed complete.\n \n\n\n\n** The information transmitted may contain confidential and/or privileged material. Any review, retransmission, dissemination or other use of or taking action in reliance upon this information by persons or entities other than the intended recipient is prohibited. **\n
  • Hurston_bounty_boss_dc_title_001=Elusive Bounty: ~mission(TargetName) (?RT)
  • Hurston_bounty_multiboss_dc_desc_001=HURSTON DYNAMICS OUTSOURCING\nCONTRACT: Bounty Collection\nOUTSOURCE MANAGER: I. Takao\nRISK ASSESSMENT: Unknown-Risk Target (Armed Support)\n\nHurston Dynamics is seeking a contractor to complete a bounty for ~mission(TargetName). This target and the large hostile force they are traveling with have just been reported raiding ~mission(Location|Address). \n\nHowever, if their MO holds true, ~mission(TargetName|Last) has typically remained hidden during attacks, preferring to direct their forces from afar. It is our recommendation that you focus on neutralizing the criminal’s forces from the various areas inside ~mission(Location) that they have infiltrated. Once their numbers have been significantly weakened, ~mission(TargetName|Last) will have no choice but to confront you directly. \n\nPayment will be released only after the bounty has been deemed complete.\n\n\n\n\n** The information transmitted may contain confidential and/or privileged material. Any review, retransmission, dissemination or other use of or taking action in reliance upon this information by persons or entities other than the intended recipient is prohibited. **\n
  • Hurston_bounty_multiboss_dc_title_001=Evasive Bounty: ~mission(TargetName) (?RT)
  • Hurston_destroystash_dc_desc_001=HURSTON DYNAMICS OUTSOURCING\nCONTRACT: Destroy Contraband\nOUTSOURCE MANAGER: I. Takao\nRISK ASSESSMENT: Medium\n\nIt has been brought to our attention that a large store of contraband materials are being housed at ~mission(Location|Address). Hurston Security is in need of a contractor to head to the site and ensure that all the illegal materials are destroyed before they can circulate more widely.\n\nIt is believed that hostile forces are guarding the contraband, and may have to be dealt with accordingly, but be mindful that they are not the primary target. \n\nPayment will be prorated per the amount of contraband destroyed. \n\n\n\n\n** The information transmitted may contain confidential and/or privileged material. Any review, retransmission, dissemination or other use of or taking action in reliance upon this information by persons or entities other than the intended recipient is prohibited. **\n\n
  • Hurston_destroystash_dc_title_001=Destroy Contraband at ~mission(Location)
  • Hurston_eliminateall_dc_desc_001=HURSTON DYNAMICS OUTSOURCING\nCONTRACT: Neutralize Hostile Force\nOUTSOURCE MANAGER: T. Dalik\nRISK ASSESSMENT: High\n\nOur security forces have been notified of an ongoing outlaw incursion at ~mission(Location|Address), and we are in need of an independent operator capable of clearing out all of the hostiles. \n\nAccording to onsite personnel, the outlaws are currently holed up near the ~mission(Room). Approach with caution and be prepared to use lethal force if the hostiles resist being removed.\n\nPayment will only be authorized once the location has been effectively cleared.\n\n\n\n\n** The information transmitted may contain confidential and/or privileged material. Any review, retransmission, dissemination, or other use of or taking action in reliance upon this information by persons or entities other than the intended recipient is prohibited. **\n
  • Hurston_eliminateall_dc_title_001=Neutralize Hostile Force at ~mission(Location)
  • Hurston_eliminatespecifc_dc_desc_001=HURSTON DYNAMICS OUTSOURCING\nCONTRACT: Bounty Collection\nOUTSOURCE MANAGER: T. Davik\nRISK ASSESSMENT: Unknown-Risk Target\n\nHurston Dynamics is seeking a contractor to complete a bounty for ~mission(TargetName). Intel reports have tracked the target to ~mission(Location|Address) where they were last seen near the ~mission(Room). \n\nBe prepared for them to resist apprehension and for the use of lethal force if required.\n\nPayment will be released only after the bounty has been deemed complete.\n \n\n\n\n** The information transmitted may contain confidential and/or privileged material. Any review, retransmission, dissemination or other use of or taking action in reliance upon this information by persons or entities other than the intended recipient is prohibited. **\n
  • Hurston_eliminatespecifc_dc_title_001=Bounty Located: ~mission(TargetName) (?RT)
  • Hurston_searchbody_dc_desc_001=HURSTON DYNAMICS OUTSOURCING\nCONTRACT: Locate Missing Individual\nOUTSOURCE MANAGER: I. Takao\nRISK ASSESSMENT: Low\n\nThe staff at ~mission(Location|Address) has recently filed a missing persons report for one ~mission(TargetName). They have been missing for several days and were last seen heading to the ~mission(Room).\n\nYou are being contracted to conduct an onsite search for ~mission(TargetName|Last) and see if you can determine their whereabouts. \n\nPayment is dependent on returning a record of their current location, alive or dead.\n\n\n\n\n** The information transmitted may contain confidential and/or privileged material. Any review, retransmission, dissemination or other use of or taking action in reliance upon this information by persons or entities other than the intended recipient is prohibited. **\n
  • Hurston_searchbody_dc_title_001=Missing Person Report: ~mission(TargetName)

Keys Added for MTPS:

  • MTPS_destroystash_dc_desc_001=ABOUT THE JOB\nmicroTech Protection Services is seeking a qualified contractor to coordinate the eradication of contraband materials from ~mission(Location|Address). We have learned that there are outlaws using the site for the storage of these illegal items and it is vital that they are destroyed before that can be utilized.\n\nRESPONSIBILITIES\n• Provide own transportation to ~mission(Location|address).\n• Destroy any and all illegal items currently being stored at the site.\n\nMINIMUM QUALIFICATIONS\n• 2 years of combined mercenary and/or security experience.\n• Available for immediate deployment.\n\nPREFERRED QUALIFICATIONS\n• Experience with demolition.\n
  • MTPS_destroystash_dc_title_001=Illegal Stash at ~mission(Location)
  • MTPS_eliminateall_dc_desc_001=ABOUT THE JOB\nmicroTech Protection Services is looking for a detail-oriented mercenary professional who can quickly and safely assist us in the complete removal of the outlaw group who have temporarily gained control of the ~mission(Room) at ~mission(Location|Address).\n\nRESPONSIBILITIES\n• Provide own transportation to ~mission(Location|Address).\n• Remove all members of the hostile outlaw force; using force as necessary. \n\nMINIMUM QUALIFICATIONS\n• 2 years of combined mercenary and security experience.\n• Access to combat equipment and mode of transport.\n• Available for immediate deployment.\n\nPREFERRED QUALIFICATIONS\n• Experience with rapid hostility de-escalation techniques.\n
  • MTPS_eliminateall_dc_title_001=Remove Hostile Force
  • MTPS_eliminateboss_dc_desc_001=ABOUT THE JOB\nmicroTech Protection Services is looking for a qualified bounty hunter to apprehend ~mission(TargetName) who has so far been able to evade capture. They are coordinating an active raid at ~mission(Location|Address), and we believe that they may finally be lured out of hiding if their forces there attacking the ~mission(Room) are faced with a strong enough resistance. \n\nRESPONSIBILITIES\n• Provide own transportation to ~mission(Location|Address).\n• Neutralize ~mission(TargetName)’s criminal associates near the ~mission(Room) to draw the target into the open.\n• Neutralize ~mission(TargetName); using force if necessary.\n\nMINIMUM QUALIFICATIONS\n• Access to combat equipment and mode of transport.\n• Available for immediate deployment.\n\nPREFERRED QUALIFICATIONS\n• Ability to handle high pressure situations.\n
  • MTPS_eliminateboss_dc_title_001=Apprehend Bounty: ~mission(TargetName) (?RT)
  • MTPS_eliminateboss_multi_dc_desc_001=ABOUT THE JOB\nmicroTech Protection Services is looking for a qualified bounty hunter to apprehend ~mission(TargetName) who has so far been able to evade capture. They are coordinating an active raid at ~mission(Location|Address), and we believe that they may finally be lured out of hiding if their forces there attacking the ~mission(Room) are faced with a strong enough resistance. \n\nRESPONSIBILITIES\n• Provide own transportation to ~mission(Location|Address).\n•Confront ~mission(TargetName)’s criminal associates to draw the target into the open.\n• Neutralize ~mission(TargetName); using force if necessary.\n\nMINIMUM QUALIFICATIONS\n• Access to combat equipment and mode of transport.\n• Available for immediate deployment.\n\nPREFERRED QUALIFICATIONS\n• Ability to handle high pressure situations.\n
  • MTPS_eliminateboss_multi_dc_title_001=Secure Bounty: ~mission(TargetName) (?RT)
  • MTPS_eliminatespecific_dc_desc_001=ABOUT THE JOB\nmicroTech Protection Services is looking for a qualified bounty hunter to apprehend ~mission(TargetName) from ~mission(Location|Address). They were recently spotted near the ~mission(Room) and are believed to still be in that area.\n\nWhile there may be other criminals active at the site, your main focus should be on completing the bounty.\n\nRESPONSIBILITIES\n• Provide own transportation to ~mission(Location|Address).\n• Neutralize ~mission(TargetName); using force as necessary.\n\nMINIMUM QUALIFICATIONS\n• Access to combat equipment and mode of transport.\n• Available for immediate deployment.\n\nPREFERRED QUALIFICATIONS\n• Ability to handle high pressure situations.\n
  • MTPS_eliminatespecific_dc_title_001=Active Bounty: ~mission(TargetName) (?RT)
  • MTPS_searchbody_dc_desc_001=ABOUT THE JOB\nAfter receiving a report that ~mission(TargetName) has been missing, microTech Protection Services is seeking a qualified contractor to begin an onsite search of ~mission(Location|Address) to learn their current whereabouts. The missing individual was last seen entering the ~mission(Room) so it recommended to begin the search there.\n\nRESPONSIBILITIES\n• Provide own transportation to ~mission(Location|address).\n• Confirm the location of ~mission(TargetName) and if they are still alive.\n\nMINIMUM QUALIFICATIONS\n• 2 years security experience.\n• Available for immediate deployment.\n\nPREFERRED QUALIFICATIONS\n• Experience with conducting missing person investigations.\n
  • MTPS_searchbody_dc_title_001=~mission(TargetName) Reported Missing

Keys Added for Tarpits:

  • Tarpits_assassinate_dc_desc_001=I ain’t got time to waste so I’ll get straight to the point – ~mission(TargetName) needs to be dead and I want you to do it. You can find them over near the ~mission(Room) at ~mission(Location|address). They won’t be alone, but don’t get distracted by those other useless piles. You only get paid for taking out ~mission(TargetName|Last).
  • Tarpits_assassinate_dc_title_001=Scrap ~mission(TargetName)
  • Tarpits_destroygen_dc_desc_001,P=TBC – Destroy the generator at ~mission(Location|Address)
  • Tarpits_destroygen_dc_title_001,P=TBC – Destroy Generator
  • Tarpits_destroyserver_dc_desc_001,P=TBC – Destroy the server at ~mission(Location|Address)
  • Tarpits_destroyserver_dc_title_001,P=TBC – Destroy Server
  • Tarpits_eliminateboss_key_dc_desc_001=We’ve had our sights set on taking out ~mission(TargetName) for a while now, but we’ve never been able to find the right moment. Enough waiting. You’re going to create the right moment for us.\n\nHead to ~mission(Location|Address) and take out a bunch of lowlifes running around the ~mission(Room). Kill enough of those losers, and ~mission(TargetName|Last) will have no choice but to come face you themselves. That’s when you take ‘em out. \n\nBest part is that bastard always carries access codes on them to a locked room with some choice loot inside. You kill ~mission(TargetName|Last) and everything inside the vault is yours.\n
  • Tarpits_eliminateboss_key_dc_title_001=Two Birds, One Stone
  • Tarpits_heist_buyin_dc_desc_001=Hey,\n\nWe were going to do this robbery but it turns out that the timing just won’t work out. This is some primo stuff just waiting to be snatched. You haul it out of there and you’ll definitely be raking in some credits and then some.\n\nAll we are asking is for a finder’s fee. Throw some credits our way, and I’ll send all the details of the job to you.\n
  • Tarpits_heist_buyin_dc_title_001=Theft For Sale
  • Tarpits_theft_mines_dc_desc_001=I was hopin’ you’d be interested in pulling a little job for us. Got some goods over at ~mission(Location|Address) that are just right for the taking. Only problem is – and it’s a big one – the bastards running the place have the whole area rigged with proximity mines. \n\nYou’ll need to find someway through, or if you can’t be bothered, someway to trigger the lot. Either way, just try not to blow yourself up. It won’t be easy to pull off, but if you do, I promise you I’ll make it worth your while.\n
  • Tarpits_theft_mines_dc_title_001=Dangerous Take

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