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Star Citizen Alpha 3.23.0 EPTU.9133961 Patch Notes

Star Citizen Alpha Patch 3.23.0

Alpha Patch 3.23.0 has been released to Evocati, and is now available to test! Patch should now show: VERSION 3.23.0-EPTU.9133961-9134320.

It is strongly recommended that players delete their USER folder for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Roberts Space Industries\StarCitizen\EPTU.

Characters in this new environment will be built from LTP data so items such as medpens, ammo, rentals, and refinery jobs will be lost.
Audience: Evocati
Server Info: US Only – EPTU Channel – PU/AC – Replication Layer Enabled/Recovery Enabled
Starting aUEC: 15,000,000

The current build is under NDA (Talking about features and testing is allowed but no sharing of game video, screenshots, audio, files, or accounts outside of Evocati)
Please log out then back in on the issue council site to see the Evocati environment there. Please make sure to only select the Evocati 3.23 environment when creating IC reports while the builds are Evocati only

Please monitor etf-testing-chat in spectrum for updates and testing instructions.
Note: This patch does not contain all of the intended features, which will be added iteratively to the notes as they become available. Additionally, some features may be implemented in a partial state and as such are not ready for testing. When those features reach a playable state they will be detailed on the notes and added to the “Testing Focus”. Please issue council all issues related to those in testing focus and in general gameplay.

Testing/Feedback Focus

Stability and Bugfixes
Full Character Customizer Revamp
mobiGlas Rework / Starmap / Interior Map / Minimap
New Loot Screen
New Visor / Lens
Full FPS Combat Refactor
Ship Combat AI Improvements
Backpack reloading / Ammo repooling
Dynamic Crosshair
Physical Shopping UI
New Arena Commander Features: Grav Royale, New Race Tracks, and New Pirate Swarm Final Wave

Not Ready For Testing/Feedback
Features listed below may be partially in but not in a state we are ready for bug reporting and feedback unless it causes the game to be unplayable.

  • Master Modes
  • PIE / PIS and Default Item Actions
  • Instanced Hangars / Freight Elevators
  • Hauling Missions
  • Reputation-based Hostility

Known Issues

  • PU – UI – mobiGlas / Visor / Lens – Elements within the mobiGlas / Visor / Lens will not update till the player moves their mouse around a considerable amount
  • PU – Stanton – Multiple Locations – AI – AI are spawning together in group and they can be slow to leave their spawn points
  • PU – RL – Service Beacons / Missions – Service beacons cannot be created
  • Stanton – UI / Shopping Kiosks – Players are unable to select items by clicking 3D icon
  • PU – Stanton – Lorville – Female / AI – Females – There are no female social AI present around Lorville
  • PU – Stanton – Locations / AI / Animation – AI can be seen floating off the ground at multiple locations
  • PU – Interactions / UI – Panels become unresponsive, after highlighting interactables
  • PU – Terminal – Locations / Interactions / UI – Unable to interact with the Medical Insurance Terminal to manage regeneration
  • PU – UI – NikNax / VLM – Liveries – All Liveries are missing volume information in NikNax and Vehicle Loadout Manager
  • PU – Performance – Inconsistent frametimes / stuttering during high concurrency due to DatabaseUnloading

Features and Gameplay


  • Character Customizer Polish

Added multiple Music endings to character customizer which will play contextually based on the player’s progress through the customizer sequence. Updated clamp values for makeups. Set hair lengths for two hair styles. Set new hair lengths for all facial hair.

  • Further Polish for EVA Transition Animations


  • Made Further Water Render Sim Quality Tweaks and Polish


  • Ship Combat AI Improvements

Ship Combat AI has become much more formidable in 3.23. With this update, AI ship pilots have been toughened with new behaviors, based from real PU combat via collecting data from experienced dogfighters, to give them more move sets allowing them to do strafe runs, new orbits, more intelligent maneuvers and distancing, and much more, blurring the line between Player and AI flight.


  • Mobiglas Starmap UI Polish Updates
  • Further Physical Shopping AR UI Polish
  • Added prone grenade throw underarm animations

Weapons and Items

  • Reduced Behring Pistol Ballistic Damage
  • Increased Gemini Rifle Ballistic Damage
  • Reduced Ksar Shotgun Energy Damage
  • Increased Lumin V SMG Damage
  • Smoothed out Gemini Sniper Recoil

Core Tech

  • CPU/GPU Runtime Performance Optimizations

Bug Fixes

  • Fixed – Launcher – Game will not launch – Error ‘Star Citizen has stopped running unexpectedly
  • Fixed an issue that could cause a client crash when using a tractor beam on corpses
  • Fixed – PU – Stanton – Hurston – Lorville – Locations / Transit – Transit stations in Lorville are missing (Mind the gap though as you can fall through)
  • Fixed – Crusader Spirit Series – PU – Ships / Vehicles – The Visarea between the ramp and the storage/bomb room is missing preventing you from entering the ship
  • Fixed – PU – Actor / Interaction / UI – PIS wheel has placeholder text when interacting with certain interactables
  • Fixed – PU – Stanton – Locations / Art – Chairs and stool are clipping inside tables
  • Fixed – PU – ASOP / Fleet Manager – UI – ASOP Terminals are missing text elements
  • Fixed – PU – Stanton – Refinery Kiosk – Game Code / UI / Mining – The Refinery does not list/identify ship contents
  • Fixed – PU – Stanton – UI – Mobiglas – Starmap – Location names on some planet or moon are difficult to read on sunny side
  • Fixed – PU – Actor / UI – Chat – Lens – With helmet removed, chat UI is off-screen and inaccessible
  • Fixed – PU – Actor / UI – Chat – Chat UI input fails to close from expected input
  • Fixed – Party Markers – Party markers are misplaced on characters
  • Fixed – PU – Character Customizer – Redo only works for one instance
  • Fixed – PU – Character Customizer – Hair – The preview of bust of the dye color is inconsistent with the preview of player model
  • Fixed – PU – Character Customizer – Hair – Player can only change detail value of Dye Roots in natural color control panel
  • Fixed – PU – Character Customizer – UI – When scrolling the busts in the library they are visible outside the UI box
  • Fixed – PU – Character Customizer – Long beards appear as sort when the player has a helmet attached to thier hip
  • Fixed – Arena Commander – UI – FPS Modes – Using the Character Customizer/Creating a Character in the PU disables all HUD UI on AC’s FPS Game Modes
  • Fixed – AC – Master Mode – Free Flight – UI – AC UI elements will not be present after loading into game causing player to be unable to deploy
  • Fixed an issue causing bright, intermittent flashing on some oceans


  • Fixed 6 Client Crashes
  • Fixed 1 Server Crash
  • Fixed Multiple Server Deadlocks

Patch News

Patch Watch


New ship & vehicle

Patch List







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