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Star Citizen Alpha 3.23.0 EPTU.9148240 Patch Notes

Star Citizen Alpha Patch 3.23.0

Alpha Patch 3.23.0 has been released to EPTU, and is now available to test! Patch should now show: VERSION 3.23.0-EPTU.9148240.

It is strongly recommended that players delete their USER folder for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Roberts Space Industries\StarCitizen\EPTU.

Characters in this new environment will be built from LTP data so items such as medpens, ammo, rentals, and refinery jobs will be lost.
Audience: Wave 2
Server Info: US/EU – EPTU Channel – PU/AC
Replication Layer: Enabled
Server Recovery: Enabled
Starting aUEC: 15,000,000

Note: This patch does not contain all of the intended features, which will be added iteratively to the notes as they become available. Additionally, some features may be implemented in a partial state and as such are not ready for testing. When those features reach a playable state they will be detailed on the notes and added to the “Testing Focus”. Please issue council all issues related to those in testing focus and in general gameplay.

Testing/Feedback Focus

  • Stability/Performance/Bug Fixing
  • Master & Operator Modes: Vehicle Combat and Experience
  • Full Character Customizer Revamp
  • mobiGlas Rework / Starmap / Interior Map / Minimap
  • Distribution Centers
  • Updated Cloud Rendering
  • Vulkan Renderer / Upscaling
  • EVA T2
  • New Loot Screen / New Visor / Lens
  • Full FPS Combat Refactor / Dynamic Crosshair
  • Backpack reloading / Ammo repooling
  • Physical Shopping UI
  • New Arena Commander Features: Engineering Game Mode, Grav Royale, New Race Tracks, and New Pirate Swarm Final Wave

Known Issues

For 3.23, Server Crash Recovery will remove all current missions and mark them as abandoned. This will not reduce reputation when this occurs. This could cause a few trespassing issues in locations like UGFs.
Distribution Center missions sometimes show the wrong location markers inside so might be difficult to know exactly where you need to go to.
Server and Client Performance is something we are constantly monitoring and working on fixes and changes for 3.23. Currently we are seeing quite a few issues that are reducing the experience and looking into these.

  • AC – Backend / Network – Searching for a Match will always load a new instance despite other matches waiting for players
  • AC – Backend / Network – Infinite loading when two players launch from lobby
  • PU – Vehicle Purchase Kiosk – Shopping / Locations – Unable to purchase vehicles from kiosks
  • PU – UI / Mission Content – Players Cannot accept shared mission
  • PU – Stanton – Loot / UI – New Loot Menu does not appear when looting
  • PU – Stanton – Distribution Centers ( DC ) – Locations / Physics – Hangars missing collision for incoming flight traffic
  • PU – Stanton – Hurston/Crusader – Lorville/Orison – Locations / Transit – Lorville/Orison transits are off set from the station doors causing visual and collision issues
  • PU – Shopping / Art / UI / Locations – Weapon display in stores are rotated 90 degrees
  • PU – Multiple Locations – Locations / Art – GrimHEX and Kareah airlocks are missing breathable air and doors
  • PU – Stanton – GrimHEX – Locations / Actor Feature – Player corpses will not despawn at GrimHEX
  • PU – Stanton – Locations – Grim Hex – Hospital – Elevator – Elevator is missing at Grim Hex’s hospital
  • PU – Stanton – Character – HUD / UI – No body marker after death
  • PU – Stanton – Lorville – Transit / Locations – Trams missing from Perimeter Line West
  • PU – Stanton – Lorville – Female / AI – Females – There are no female social AI present around Lorville
  • PU – Interactions / UI – Panels become unresponsive, after highlighting interactables
  • PU – Terminal – Locations / Interactions / UI – Unable to interact with the Medical Insurance Terminal to manage regeneration
  • PU – UI – NikNax / VLM – Liveries – All Liveries are missing volume information in NikNax and Vehicle Loadout Manager
  • Front end – UI / Locations – Inventory – Entitlement – Primary Residence location can be missing from the front end
  • AC – Front-End – Engineering: Duel – UI / Lobby / Menus – Missing ship model on lobby screen

Features and Gameplay

Gameplay

  • Increased Visibility of Quantum Markers
  • Unified Scanning and Quantum UI
  • Re-added Notifications accept key input. [ for accept ] for decline

Ships and Vehicles

  • Subtargeting Polish

Improved subtarget ordering for ships with docked ships. Added weapons, EMPs, powerplants and QEDs

  • Starmap Interaction Updates

Single click to select marker. Double click to focus marker. Left click empty space to minimise panels.

  • Interior Map Polish Update:

Hook up remaining control hints. Fix section labels not flipping at the correct camera angle. Render layer materials polish pass. Use a lowered velocity for vertical panning. Fix control hint text sometimes disappearing (had clipping masks inside of a card). Slightly scale down control hint widget size. Fix legacy mobiglas apps moving out of proportion to the other apps.

  • Updated TryOn UI for Clothing Shops
  • MasterMode Balance – 600i tuning update
  • Added Set keybinds for operator modes
  • Water Interaction Polish Pass
  • mobiGlas Performance Pass

Core Tech

  • Volumetric Clouds VFX Update

Adjusted Volumetric Cloud’s “Very High” settings for better visual results and performance. With recent improvements to the half res atmosphere and cloud render mode, we’ve been able switch to this mode (instead of rendering in full res) and significantly increase the number of raymarching steps for this setting, resulting in much improved visuals while while greatly decreasing the runtime cost on the GPU.

  • Client Performance Improvement Pass
  • Limited upscaling options to guarantee a sensible minimum resolution
  • Made Particle Performance and Visual Improvements While Using Upscaling

Bug Fixes

  • Fixed – Multivehicle – PU – Stanton – Vehicles / Ships / Vehicle HUD / UI – HUD Elements are not visible / flashing in and out of existence when vehicle is in motion (STARC-106415)
  • Fixed – PU – Locations / Actor / Law – Solar system wide Armistice Zone is keeping the Player from using their FPS weapons (STARC-107238)
  • Fixed – PU – Stanton – Loot / UI – New Loot Menu does not appear when looting (STARC-105681)
  • Fixed – PU – Graphics / Upscaling / UI – Upscaling Causes Shop Kiosk UI To Become Blurry (STARC-105616)
  • Fixed – PU – Stanton – Turrets do not aim at player
  • Fixed – [VFX – Water] Wake effects will sometimes stretch over a long distance when they activate
  • Fixed – PU – mobiGlas – Contracts – Unable to interact with list items such as missions after dying
  • Fixed – PU – Distribution Centers (DC) – Locations / AI – AI at Covalex Distribution Centers cannot be killed
  • Fixed – PU – Audio – Ammo Respooling – Reload SFX doesn’t play/resume when the associated animation resumes
  • Fixed – PU – HUD – Contracts UI – UI doesn’t update automatically, but updates once when Untracking and then tracking the contract again
  • Fixed – Code – PIE T0 – PIT Menu cannot be opened successfully all the time as expected
  • Fixed – PU – Stanton – Backend Services / LTP – Server Recovery – Locations – LEO Stations – Player’s home location at a station is not saved when logging off after a server recovery

Technical

  • Fixed 3 Client Crashes
  • Fixed 8 Server Crashes
  • Fixed a Client Deadlock

Patch News

Patch Watch

Guide

New ship & vehicle

Patch List

EVOCATI

WAVE 1

WAVE 2

POST RECENTI

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