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Star Citizen | Alpha 3.21 8812792 Data Mining

In questo post indichiamo tutte le informazioni recuperate dai file di Star Citizen delle Patch 3.21.0. dalla 8812792

BitZeros

  • Bit Zeros
  • Hey loser,\n\nWe’ve got a job in the works that needs some hands and, fortunately for you, we’re too busy to go to touch grass so we need some boots on the ground. Got a pair?\n\nThere’s valuable intel being kept under lock in key in the servers at ~mission(location|address) and Bit Zeros are looking pull off a digital jailbreak and grab We’re looking to pull ~mission(quantity) ~mission(filesize) ~mission(fileplural). \n\nAs usual, you’ll need to get an access card on site or bring a cryptokey so you can open a connection to the mainframe for us. While we’re downloading the data out to our own servers, you’ll have to make sure nobody interrupts the process. Unfortunately, I don’t have a schematic of the facility, so if the owners remote in to try and hamper our uploads, you’ll have to figure out which servers are in danger by yourself.\n\nIt should be a ~mission(lengthoftime) with ~mission(leewayamount).\n\nBecause of all the moving parts, this job might take more than two brain cells, which means you’ll probably want to get some help on this. You’ll have to split the payout, but that’s better than regenning and wasting our time.. And your time, I guess.
  • Data Heist at ~mission(location)
  • Hey,\n\nI need some muscle to hit ~mission(location|address) and word is that you’re right for the job.\n\nThe facility has ~mission(quantity) ~mission(filesize) ~mission(fileplural) under lock and key that I’m looking to get my hands on. I need you to get access to their mainframe, accept our connection request, and make sure nobody interrupts us while we’re pulling everything to our own servers. \n\nThe mainframe will be encrypted, so if you don’t keep a cryptokey handy, you’ll need to get the access card from the facility’s on-site technician. Once you’ve gotten me connected to their servers, the system failsafes are going to try and boot us, but I’ll be able to mark any troubled servers that’ll need your direct intervention. Just stay alertpay attention and we should be fine.\n\nAll that considered, when everything’s in motion it should be ~mission(lengthoftime). And if you’re not as capable as my data says, there’s ~mission(LeewayAmount) anyways, just don’t take that as a reason to slack off. In fact, I’d recommend you bring some friends along for this one. \n\nIf you do a good job here, I could have more work for you down the line so don’t screw it up. I hate changing my plans.

Citizens For Pyro

Pyro, Stanton
Citizens for Pyro is a concerned group of civilians who have taken it upon themselves to tame the infamous outlaw system once and for all. What started as a small posse making occasional forays into Pyro to hunt down criminals has grown into a full resettlement plan. Working closely with local residents, the group provides protection and logistical support to the survivors who call Pyro home.
Security, Community Service
2950
Lorville, Hurston
Madge “Dash” Harford
Citizens For Pyro

HeadHunters

  • Pyro
  • One of the oldest gangs in the Pyro System, the Headhunters have earned themselves a reputation for being ruthless and respected. Unlike many outlaws, when the Headhunters strike a deal they’re known for keeping their word. Especially if they promise to kill someone. They are currently seeking to wrest control of Ruin Station away from XenoThreat.
  • Piracy, Racketeering
  • 27th Century
  • N/A
  • Kima “Bats” Farrell
  • Headhunters
  • The Headhunters recently loaned credits to ~mission(TargetName) under some clear conditions. Specifically, pay us back or we’ll kill you. Wild to think that wasn’t enough of an incentive, but here we are past the payment deadline. Now as much as we like ~mission(TargetName|First), I need you to make good on our promise.\n\n~mission(TargetName|Last) was last seen at ~mission(Location|Address). Track ‘em down, ghost ‘em, and get paid. It’s as simple as that. \n\nStows out.
  • Time is up for ~mission(TargetName). The skav is way past due on paying back the Headhunters, so I need you to punch them out. \n\nKill ‘em, not hit ‘em, just in case that’s unclear. \n\nSomeone recently spotted ~mission(TargetName|Last) around ~mission(Location|Address), so head there and take ‘em out. \n\nFull disclosure, we’ve gotten reports they used some of our creds to hire extra protection. Prepare accordingly. \n\nStows out.
  • ~mission(TargetName) borrowed a bunch of creds from the Headhunters and thought the smart move was to try and hide instead of paying us back, so I need someone to make an example of ~mission(TargetName|Last).\n\nThey were just spotted at ~mission(Location|Address), so I’d recommend heading there now before the trail goes cold. ~mission(TargetName|Last) is a paranoid sort, so don’t be surprised if they’re not alone. Handle it however you want as long as ~mission(TargetName|Last) is dust when you’re done. \n\nStows out.
  • Deadbeat
  • Past Due
  • Collection Notice
  • Headhunters got word there’s a XenoThreat op in the works that’s targeting one of our crews. We don’t have precise details about the plan but we know that ~mission(TargetName) is organizing it. Instead of sitting back and waiting for something to happen, we’ve decided to be proactive. \n\n~mission(TargetName|Last) was just spotted with others around ~mission(Location|Address). We can’t mobilize anyone fast enough to get there. I want you to rush there and deliver a preemptive strike. \n\nStows out.
  • XenoThreat recently hit a Headhunters’ stronghold. I’ll spare you the details, but they did some truly heinous shit to our crew. We’ve identified the leader of the op as ~mission(TargetName) and are looking for a little payback. We don’t care what you do to get the job done. Only that ~mission(TargetName|Last) is dead. \n\nA source just told us that you can track down this XenoThreat scum over at ~mission(Location|Address). This sicko’s a pro and never travels alone, so don’t expect taking them out to be a walk in the park. \n\nStows out.
  • ~mission(TargetName) was recently revealed to be a mole for XenoThreat. It all makes sense now because the skav was a major asshole. Unfortunately, they split before we could handle it ourselves. \n\nBased on all they learned about our ops, we need ‘em taken out pronto. They see one of us coming and they’ll just run again, but I figured someone like you has a better chance of getting close enough for a killshot. \n\nWe just got word ~mission(TargetName|Last) was hanging around ~mission(Location|Address). Looks like there’s other ships around protecting ‘em too. Think you got the skill to rid the ‘verse of a traitorous bastard and their bastard friends? \n\nStows out.\n
  • Preemptive Strike
  • Payback
  • Exact Justice
  • Some numbskull is trying to dig up dirt on the Headhunters. Some orbital sentries were dropped at ~mission(location|address) to spy on us. We’ve also spotted a ship checking on them. Simple proposition for you. Go wipe out the sentries there and we’ll pay you for it. That sound like something you’d be into?\n\nAs for the ship, you can do whatever you want with it, but if it spots you, don’t be surprised if it tries to go get some back up. That’s just how these things go.\n\nStows out.
  • Some idiots think they can blatantly spy on the Headhunters and get away with it. They’ve set up several orbital sentries at ~mission(location|address) and have a few ships patrolling the area. We don’t know who’s behind it but we honestly don’t care. We just need it gone. \n\nLet us know if you feel like putting some real brash bastards in their place. We’ll pay you well and deliver the creds the second the job is done. \n\nKeep in mind that it’s really only the sentries we care about. The ships they got patrolling are only a concern if they get in your way or if they try to call in some friends to stop you. \n \nStows out.
  • Got a minor annoyance the Headhunters need dealt with. There’s an orbital sentry at ~mission(location|address) that some pesky little troublemaker set up to spy on our ops. Want to make some easy creds and go blow it up for us?\n\nStows out.
  • Headhunters are looking for a merc to do a little clean up for us. Found out that someone’s trying to spy on us over at ~mission(location|address). Can’t let that stand. We need a skilled operator to take care of the orbital sentries they dropped there, and if needed, deal with any of their ships that get in your way. Seems like a decently run op, so hitting it might not be easy but it sure should be fun. \n\nLet us know if you’re the right one for the gig. Creds will be transferred once our scans show it’s gone. \n\nStows out.
  • Headhunters_claimsweep_desc_rand=Headhunters recently discovered some orbital sentries focused on our operations and we don’t like it one bit. I’m looking to pay someone to go to ~mission(location|address) and make it abundantly clear they should stay the hell out of our business. Doubt they’ll be receptive to a discussion about it, so I’d be prepared to evict them with extreme force. \n\nBased on our scans, this won’t be a walk in the park. Wouldn’t be a bad idea to come prepared with plenty of ammo. Payment will be sent promptly once the job is done. \n\nStows out.
  • Eliminate Eavesdroppers
  • Exterminate Eavesdroppers
  • Erase Eavesdropper
  • Eradicate Eavesdroppers
  • Execute Eavesdroppers
  • Guess these Citizen for Pyro skids are trying to make a case for the UEE to come into Pyro and have been gathering info on Headhunter “criminal activity and heinous wrongdoing.” Seems no one explained that there’s no such thing as criminal activity out here since there ain’t no laws.\n\nEither way, it’s info we’d rather the UEE not get their hands on. Figure the simplest solution is to hire you to head over to ~mission(location|address) and destroy the data servers Citizens for Pyro are storing the info on. \n\nBoom. No more problem.\n\nNow, my understanding is that the locals didn’t know what the servers are for, so if it were up to me I’d say keep the collateral damage to a minimum, but hell, if they try to stop you, do what you have to.\n\n-Stows\n
  • Explosive Evidence
  • Hey,\n\nSome two-bit thugs are holed up in ~mission(location|address). Wouldn’t pay them any mind, except the arrogant skags tried to hit an outpost under our protection.\n\nWe chased ’em off with little trouble, but we can’t let that kind of disrespect go unpunished. Our Clips are busy with some bigger fish, so we’d like you to take care of this for us. \n\n~mission(Location|CaveSize) And seeing as these bastards are already underground, you won’t even need to bother burying them when you’re done.\n\nStows out.
  • A Swift Reprisal
  • Listen up,\n\nI’ve had my eyes on an independent crew based in ~mission(location|address). They could be good recruits for us, but their leader’s getting in the way.\n\nThe prick in charge is ~mission(targetname). Word is they’ve got no love for us and are making overtures to XenoThreat. That’s a problem. We’d like to hire you to take ‘em out and make space for someone else to lead them in a more acceptable direction. \n\n~mission(Location|CaveSize) I’d prefer if you limited the collateral damage, but I won’t hold you to it. \n\n- Stows
  • Course Correction
  • A Headhunter crew scored big on a passing merchant convoy near ~mission(location|address), but there was a lot left over after we had our fill.\n\nLucky for you, most of the ship remains are in decent enough condition to be salvaged. We took what we want, so we’re selling the location to anyone who wants it. If that’s you, send us your credits and we’ll transfer the coordinates. They’ll remain in your map until you abandon the contract.\n\nThe faster you decide, the faster you get to start tearing apart these ships before the competition does.\n\nStows out.
  • Convoy Clean Up
  • One of our crews just had a run-in near ~mission(location|address) with some assholes who thought they could step to us. I think they learned their lesson, but now there’s several ship’s worth of salvage ready for anyone who wants it.\n\nI’m selling the coords so buy in, salvage, cancel the contract when you’re done. Should be a decent payday depending on how many others decide to show.\n\nThere’s a chance that these nobodies might’ve had friends so I wouldn’t be surprised if some of their people started sniffin’ round. Handle ‘em quick and you should be fine. Just more to salvage, right?\n\n- Stows
  • Salvage Free-for-All
  • Read fast. Lots of credits on the line. \n\nXenoThreat came after a Headhunter crew recently and it wasn’t pretty. Lots of ships went down near ~mission(location|address) and I got wind that those bastards are out there trying to recover their ships – and ours – so they can use the parts again or whatever those assholes do. All I know is I’d rather someone else clean ‘em out first.\n\nThat’s why I’m selling the coords to all any friends who want ‘em. Won’t even make it too expensive. Salvage as much as you can and whenever you’re satisfied, cancel the contract and call it a day.\n\nLast bit of advice – you might want to bring some back-up – these nutjobs field some serious firepower.\n\nStows out.
  • XenoThreat Salvage for Grabs
  • XenoThreat recently destroyed one of our supply ships. Not sure if they thought it was filled with alien-made weapons, Tevarin settlers, or whatever, but now we’re running low on some things. Seems only right that XenoThreat pay up for what they did. \n\nI need someone to grab the ~mission(item) from ~mission(Pickup1|Address) and deliver it to ~mission(Dropoff1|Address).\n\nHighly doubt these assholes will let you get your hands on these crates without putting up a fight. Probably best to put together a crew and gear up before heading out.\n\nStows out
  • Return the Favor
  • One of our Judges caught wind of XenoThreat trying to move in on our territory. Seems like they’re trying to take over ~mission(location|address). We don’t want to let those psychos get any more of a foothold in system than they already have, so we’re putting some creds on the line to get ‘em to back off.\n\nWe want you to come down on them hard. Don’t let up till the whole place is a graveyard. We’ll send your payment once the bodies are ready to bury.\n\n- Stows out.
  • Turf War
  • Some assholes are refusing to pay us what we’re owed. Problem is, these idiots are bragging about it. Had they kept it quiet, we could’ve taken care of this more surgically, but now we need to send a message.\n\nThe fool’s are operating from ~mission(location|address). We need them all gone. Make it as loud as you can. We’ll send your payment once everyone’s taken care of.\n\n- Stows out.
  • Reputation Management
  • Some interesting information just fell into my lap. Guess the notorious XenoThreat leader ~mission(TargetName) is holed up at ~mission(location|address) working on some big op for them. Perfect opportunity to kill the piece of shit once and for all.\n\nThing is, the Xenos have their eyes all over Headhunter operations at the moment. There’s no way we can mobilize and deploy a crew without ~mission(TargetName|Last) getting tipped off. So I’m offering you the chance to make Pyro a better place and earn some creds at the same time.\n\nIf interested, I suggest gearing up and finding some backup before heading out. You’ll only get paid if you take out ~mission(TargetName|Last), but don’t hesitate to kill any other little XenoThugs that might be hiding there with ‘em. \n\nStows out.
  • Ripe for Retribution
  • Headhunters
  • Some of my people were involved with a raid over at ~mission(location|address). Most of them got out clean, but after the dust settled nobody is sure of what happened to ~mission(TargetName). \n\nA lot of other gangs would just leave the poor bastard to rot, but that’s not the way the Headhunters do things. I want to know for sure if ~mission(TargetName|last) is alive or dead and I’m willing to pay you good credits to find out. \n\nJust be careful when you get there because I bet the assholes who live there are still gunning for a fight.\n\n- Stows\n
  • Track Down ~mission(TargetName)
  • We’re on the market for a new stash house, so I sent ~mission(TargetName) over to ~mission(Location|Address). They were supposed to just have a quick look and report back to me if any of the hangars would work for us, but I haven’t heard from them since. \n\nMy guess is that someone else was already using the hangar, but I’d sleep better knowing for sure.\n\nIf the credits seem right, head over and see if you can find out what happened to ~mission(TargetName|last). Just be careful. I’d hate to have to hire someone to find your body next.\n\nStows out.\n
  • Track Down ~mission(TargetName)
  • I know better than to send someone like ~mission(TargetName) out by themselves, but that didn’t stop me from being a fool and doing it. Now the dumb SOB hasn’t returned my comms and nobody has set eyes on them in a few days. \n\nIf you got the time, I could use someone to go over to ~mission(location|address) and see if they’re still there. You get paid even if they wind up being dead. \n\n-Stows\n
  • Anybody Seen ~mission(TargetName)?
  • So, I sent one of our people, a new recruit by the name ~mission(TargetName), to do a hand-off over at ~mission(location|address), but now the bastard’s gone missing. \n\nI’m thinking they either ran off with Headhunter credits and they’re good as dead, or they were robbed and now they’re lying there actually good as dead. Either way, I’d like for you to go have a look and see if you can find them. \n\nIf you settle the matter, I’ll give you what their cut would have been.\n\n-Stows\n
  • Anybody Seen ~mission(TargetName)?

Data Heists

  • Server cooling enabled. Temperature returning to normal.

Pyro Outpost & Locations

  • Rustville
  • All things decay. Some faster than others.
  • Last Ditch
  • The perfect place for when you’ve given up on life.
  • Sunset Mesa
  • Jackson’s Swap
  • Stop by if you got a trade worth making.
  • Yang’s Place
  • If you’re looking for Yang, they don’t mine here anymore.
  • Shepherd’s Rest
  • Growing anything out here’s hard work.
  • Shadowfall
  • There is no bright side to life.
  • Bueno Ravine
  • A pretty good place for miners.
  • The Golden Riviera
  • Where fortunes are made and lost.
  • The Yard
  • Stay out if you know what’s good for you.
  • Givin’ salvage a better tomorrow.
  • Cluster TYS-098
  • Cluster NBD-102
  • Cluster PQE-291
  • Cluster WDH-387
  • Cluster CAJ-445
  • Cluster BGR-560
  • Cluster SGL-693
  • Cluster KKE-717
  • Cluster MNK-833
  • Cluster JWY-925
  • Cluster SZA-178
  • Cluster HJS-232
  • Cluster RSC-340
  • Cluster DLO-486
  • Cluster EMM-567
  • Cluster VUP-613
  • Cluster FSN-704
  • Cluster GRP-839
  • Cluster LHB-976
  • Cluster YKA-011
  • A small group of asteroids that share orbital characteristics.
  • PYROTECHNIC AMALGAMATED
  • FUEL AND RESOURCES
  • STATION ID:
  • PYAM-FARSTAT-1-2
  • PYAM-FARSTAT-1-3
  • PYAM-FARSTAT-1-5
  • PYAM-FARSTAT-2-0
  • PYAM-FARSTAT-2-3
  • PYAM-FARSTAT-2-4
  • PYAM-FARSTAT-3-0
  • PYAM-FARSTAT-3-5
  • PYAM-FARSTAT-5-1
  • PYAM-FARSTAT-5-2
  • PYAM-FARSTAT-5-3
  • PYAM-FARSTAT-5-4
  • PYAM-FARSTAT-5-5
  • PYAM-FARSTAT-6-0
  • PYAM-FARSTAT-6-2
  • PYAM-FARSTAT-6-3
  • PYAM-FARSTAT-6-4
  • PYAM-FARSTAT-6-5

Pyro Racetrack

  • Fool’s Run
  • Fool’s Run at Checkmate Station
  • A racetrack that winds through the narrow pipework of Checkmate Station. Operated by Wildstar Racing.
  • Weave through the tight turns and narrow pipework of Checkmate Station’s refinery, on a daring race past floating debris and derelict sections of the former Pyrotechnic Amalgamated facility, now home to the dangerous Rough & Ready gang.\n\nRACE DETAILS\n* LOCATION: Checkmate Station, P2L4 Lagrange, Pyro System\n* LENGTH: 22 km\n* FEATURES: Zero-G Flying, Heavy Debris, Narrow Corridors

R&R Stations

  • PYAM-FARSTAT-1-2
  • ATTENTION: This station is no longer in service.
  • PYAM-FARSTAT-1-3
  • ATTENTION: This station is no longer in service.
  • PYAM-FARSTAT-1-5
  • ATTENTION: This station is no longer in service.
  • PYAM-FARSTAT-2-0
  • PYAM-FARSTAT-2-3
  • ATTENTION: This station is no longer in service.
  • Checkmate
  • Checkmate Clinic
  • ATTENTION: This station is no longer in service.
  • Orbituary
  • Orbituary Clinic
  • Starlight Service Station
  • Starlight Clinic
  • From repairing your ship to grabbing a snack, Starlight Service Station aims to offer everything your vehicle and crew needs on your journey through Pyro.
  • Patch City
  • Patch City Clinic
  • Pyro’s Rough, so you better get Ready. Stop by this station for fuel, supplies, and a bit of entertainment. Just be sure to mind your manners.
  • PYAM-FARSTAT-3-5
  • ATTENTION: This station is no longer in service.
  • Pyro’s Rough, so you better get Ready. Stop by this station for fuel, supplies, and a bit of entertainment. Just be sure to mind your manners.
  • PYAM-FARSTAT-5-1
  • ATTENTION: This station is no longer in service.
  • Gaslight
  • Gaslight Clinic
  • Pyro’s Rough, so you better get Ready. Stop by this station for fuel, supplies, and a bit of entertainment. Just be sure to mind your manners.
  • PYAM-FARSTAT-5-3
  • ATTENTION: This station is no longer in service.
  • Rod’s Fuel ‘N Supplies
  • Rod’s Clinic
  • You need fuel? Supplies? Rod’s got it!
  • Rat’s Nest
  • Rat’s Nest Clinic
  • Pyro’s Rough, so you better get Ready. Stop by this station for fuel, supplies, and a bit of entertainment. Just be sure to mind your manners.
  • PYAM-FARSTAT-6-2
  • ATTENTION: This station is no longer in service.
  • Endgame
  • Endgame Clinic
  • Pyro’s Rough, so you better get Ready. Stop by this station for fuel, supplies, and a bit of entertainment. Just be sure to mind your manners.
  • Dudley & Daughters
  • Dudley Clinic
  • The Dudley family’s been working hard to provide quality refueling services for over a decade. Come by to experience the Dudley Difference.
  • Megumi Refueling
  • Megumi Clinic
  • The only refueling station in Pyro good enough to be called Megumi.

Rough And Ready

  • Pyro Rest Stops
  • In a play off of the popular Rest & Relax stations found throughout the UEE, this gang has established itself by running the largest fuel operations in Pyro. While their prices may not be fair, you can at least count on them having fuel and services on offer. Individuals who cross them often find life in Pyro much harder than it already was.
  • Refueling, Black Marketeering
  • 2939
  • Checkmate Station
  • The Garvaris Brothers
  • Rough & Ready
  • Rough & Ready have been in business with ~mission(TargetName) for years but that relationship has taken a turn for the worse. For a while, we were supplying them with fuel on credit but when it came time to collect the coward went into hiding. If ~mission(TargetName|Last) can’t pay with creds, guess they’re gonna pay with their life.\n\nAn associate just clocked ~mission(TargetName|Last) at ~mission(Location|Address). I’d love for you to head there now to make the stingy bastard pay.\n\nBy the way, it looks like ~mission(TargetName|Last) isn’t traveling alone, so I’d make sure you’re fully stocked before going after ‘em. \n\n- Smokey
  • If you’re in the market for some easy credits, I’ve got an offer for you.\n\nSee, word on the vine is that ~mission(location|address) is operating as a fuel depot. They must not have gotten the memo that the fuel trade in Pyro belongs to Rough & Ready.\n\nThat’s why you’re going to make your way there and destroy their fuel reserves. They should be easy for you to spot. They’re the large yellow storage tanks dotted around the outpost. Watch out though, there are turret emplacements defending the area, so make sure you’re ready to dodge their shots or blow the guns sky high. \n\nI’ll leave it up to you how you handle the demo. Bombs would be my first choice, but I don’t care much as long as the gig gets done.\n\n- Smokey
  • Fuel to the Fire

Hints

  • To survive in the vacuum of space and other harsh environments, navigate to your Inventory [~action(player_choice|pc_pit_inventory)] or use Interaction Mode [~action(player_choice|pc_interaction_mode)] to equip your undersuit with a helmet.
  • Helmets
  • Equip Your Helmet
  • Equip your helmet.
  • Equip
  • [N/A] Use Interaction Mode [~action(player_choice|pc_interaction_mode)] to select the “Store” action.\nThis will place the medal in your inventory.
  • [N/A] Interaction Mode – Storing Items
  • [N/A] Store the Medal in your Inventory
  • [N/A] Medal
  • [N/A] Store the UNE Unification War Medal in your inventory.
  • [N/A] Sell the medal at Cubby Blast.
  • Board the Transport
  • Board the ~mission(TransitNameShort) transport when it arrives.
  • Exit at ~mission(SpaceportStopName)
  • Exit at ~mission(SpaceportStopName).
  • Reach ~mission(Destination|Name)
  • Reach ~mission(Destination|Name)
  • Currently, you are in Area 18, on ArcCorp, the third planet in the Stanton System – a great distance from Humanity’s origins in the Sol System. The four planets in the system are owned by megacorporations who each purchased a planet from the UEE and now govern their own region of space. They are: Hurston Dynamics, Crusader Industries, ArcCorp, and microTech. \n\n~mission(Location|Name) is the main commercial zone of the mega-city that sprawls across the surface of ArcCorp. From here, the tutorial will guide you to ~mission(Destination), the space station in orbit above the planet that can serve as your gateway to further exploration of the Stanton system.
  • Currently, you are in New Babbage, on microTech, the fourth planet in the Stanton System – a great distance from Humanity’s origins in the Sol System. The four planets in the system are owned by megacorporations who each purchased a planet from the UEE and now govern their own region of space. They are: Hurston Dynamics, Crusader Industries, ArcCorp, and microTech. \n\n~mission(Location|Name) is a luxurious domed city that serves as the corporate headquarters to microTech, the leading computer and software developer in the Empire best known for making the mobiGlas. From here, the tutorial will guide you to ~mission(Destination), the space station in orbit above the planet that can serve as your gateway to further exploration of the Stanton system.
  • Cityflight
  • Cityflight shuttle
  • Cityflight Shuttle
  • water
  • Water

XenoThreat

  • Our resistance movement is growing by the day, but that comes with some unwanted attention. Recent scans discovered orbital sentries at ~mission(location|address) and a ship running a patrol pattern. We believe this is part of an espionage campaign targeting XenoThreat, most likely funded by the UEE. \n\nWe’re looking for an experienced merc willing to destroy the sentries ASAP. Since they already have eyes and ears on us, sending in someone from outside the org would draw less attention. If you take the gig, you’ll be paid promptly once the sentries are destroyed.\n \nNow, while the patrol ship isn’t the main target, we suspect that if it escapes it might have reinforcements in reserve. Might be smart to deal with it promptly. \n\nIf you decide to help us, XenoThreat will remember you’re someone willing to fight for what’s right.\n\nComm. Spec. Engler
  • Recent scans discovered several orbital sentries and ships at ~mission(location|address). We believe they’re part of an espionage campaign targeting XenoThreat, in response to our recent actions in the Stanton system. Seems XenoThreat must be doing something right, if they’re out here spying like this.\n\nWe’re looking for an experienced and highly-skilled merc willing to eliminate this operation. If you don’t want Pyro to become a surveillance system, then this is your chance to stop it. The sentries probably won’t be too big of an issue, but pay mind to the patrol ships. If they manage to break away, you’ll have a whole lot more trouble breathing down your neck. \n\nYou’ll have our gratitude and a sizable payment once the job is done. \n\nComm. Spec. Engler
  • It seems our struggle to free Humanity has got the government lapdogs back on Earth feeling nervous. Recent scans discovered an orbital sentry at ~mission(location|address) that we believe is part of an UEE espionage campaign. Good credits says they’re handing the data direct to the slinks themselves. \n\nOnly one sentry has been detected so far, but who knows how big the operation will grow if it’s not taken off-line. Shouldn’t be too much trouble for a skilled merc. If that sounds like you, payment will be sent promptly once the sentry is destroyed. Plus, XenoThreat will remember that you’re someone willing to fight for what’s right.\n\nComm. Spec. Engler
  • Do you value Humanity’s freedom? If so, I’m offering you a chance to prove it. Recent scans discovered orbital sentries and patrolling ships at ~mission(location|address). We believe they’re part of a UEE espionage campaign targeting XenoThreat. It’s important that we stop their intelligence gathering before we launch our next mission.\n\nWe’re looking for an experienced merc willing to eliminate these forces immediately. The sentries are the priority, but the ships might prove a bigger issue if they’re allowed to escape. You’ll have to evaluate the situation more closely once you’re on site. \n\nWe could take care of it ourselves, but want to send in a contractor so the scum behind it don’t know who hit them. Payment will be sent promptly upon completion. Plus, the satisfaction of knowing you’re helping a good cause.\n\nComm. Spec. Engler
  • It appears the UEE are stepping up their efforts to stop our movement. One of our pilots discovered a few orbital sentries and ships at ~mission(location|address). We believe they’re part of a UEE espionage campaign targeting XenoThreat and it’s vital that it be stopped before they gather anything that could harm our ongoing efforts.\n\nWe’re looking for a skilled merc willing to eliminate this threat and stop this invasion of privacy before it spreads even further. Who knows how much bigger this operation will get if it’s not taken off-line immediately? Payment will make it worth your while and be sent promptly once everything is blown to bits. \n\nSee it done, and help be a part of the right side of history.\n\nComm. Spec. Engler
  • Silence Sentries
  • Annihilate Sentries
  • Surveillance Termination
  • Eradicate Sentries
  • Eliminate Sentries
  • XenoThreat has placed a kill order on ~mission(TargetName). As a Clips level member of the Headhunters gang, ~mission(TargetName|Last) has led operations that have targeted XenoThreat operatives, missions, and infrastructure. For these transgressions, XenoThreat will pay anyone who successfully tracks down and assassinates ~mission(TargetName|Last). \n\nLOCATION UPDATE: ~mission(TargetName|Last) was seen near ~mission(Location|Address) not too long ago. If you decide to accept this contract, you should head to the coordinates immediately. ~mission(TargetName|Last) knows we’re looking for ‘em and has been traveling with an escort recently. Don’t be surprised if they’re not alone.\n\nComm. Spec. Engler
  • XenoThreat has placed a kill order on ~mission(TargetName). A known member of the Headhunters gang, ~mission(TargetName|Last) has betrayed Humankind by being a known alien ally who associates with them in both a personal and business capacity. XenoThreat wants these traitorous associations stopped immediately before they bring more alien influence to Pyro. We’ll pay anyone who successfully tracks down and assassinates ~mission(TargetName|Last) for these crimes against Humanity. \n\nLOCATION UPDATE: ~mission(TargetName|Last) was recently spotted with an escort at ~mission(Location|Address). \n\nComm. Spec. Engler
  • XenoThreat has placed a kill order on the head of ~mission(TargetName). As a member of the Headhunters gang, ~mission(TargetName|Last) hacked into XenoThreat systems to steal information on our operations and personnel. The harm done can only be rectified by ensuring ~mission(TargetName|Last) can never do something like this again. That’s why XenoThreat will pay anyone who can track down and assassinate ~mission(TargetName|Last). \n\nLOCATION UPDATE: Recent scans identified ~mission(TargetName|Last) traveling with other ships near ~mission(Location|Address). \n\nComm. Spec. Engler
  • Track Down Gang Member
  • Track Down Traitor
  • Track Down Spy
  • The armchair “activists” of Citizens for Pyro continue to try to spread their influence throughout the system. With your assistance, there is an opportunity to sever their operations at the roots.\n\nThe group is using ~mission(location|address) to distribute supplies to independents scattered around the planet. If we destroy the ~mission(ship) located there, their network will fall.\n\nBombardment would send a clear message, but I’ll leave it to you to decide the means of destruction.\n\nComm. Spec. Engler
  • Supply Line Sabotage
  • We received word that the Headhunters are planning an operation that, if successful, would severely impact our long-term goals. However, if we strike fast, there’s a chance we can hamstring them before they even have a chance to begin. \n\nAs such, you are charged with destroying the ~mission(ship) located at ~mission(location|address). A precision bomb strike would be the most efficient, but lay waste to it as you please.\n\nComm. Spec. Engler
  • Preemptive Strike
  • Leave it to the lying UEE to say they’re not involved with the operations of Citizens for Pyro simply because they “donate” supplies to a tertiary aid organization who then immediately delivers it right to them. \n\nWe just got word that one of these government aid shipments was dropped off at a Citizens for Pyro aligned outpost. That’s why we’ll pay you to raid ~mission(Pickup1|Address) and claim the ~mission(item) for the cause. Once you deliver everything to ~mission(Dropoff1|Address) we can redistribute the shipment to help in our fight. Nothing better than using the enemies resources against them. \n\nBut don’t think they’ll just hand the stuff over to you. Even though Citizens for Pyro are supposedly here to bring peace, you best be prepared to go toe to toe with ‘em. \n\nComm. Spec. Engler
  • Steal Subsidies
  • As much as XenoThreat has strived to make Pyro a pure haven for Humans, not everyone is aligned with our goals. Chief among them is the Headhunters, who have debased themselves by hiring an alien hauler to deliver supplies to them. We missed the chance to hit that shipment, but still want to send the message that working with aliens in any capacity will not be tolerated in this system. \n\nThat shipment was delivered to ~mission(Pickup1|Address). We want someone to hit the outpost, claim the ~mission(item), and take it to ~mission(Dropoff1|Address) so we can properly dispose of it. \n\nYou up for keeping Pyro free from alien influence?\n\nComm. Spec. Engler
  • Repossess Supplies
  • Citizens for Pyro have entrenched themselves at ~mission(Pickup1|Address). To keep them from getting too comfy at that station, we want to show them what life is really like in our system. We’ll pay you to hit the station, grab the ~mission(item), and kill anyone that gets in your way. \n\nPayment hinges on you delivering those supplies to ~mission(Dropoff1|Address). Anyone you kill will just be a perk. \n\nComm. Spec. Engler
  • Agent of Chaos
  • Not sure if you’d had the pleasure of dealing with the Rough & Ready, but the gang is laser focused on cornering the fuel market in Pyro. Smart play, but one we can’t let happen without them providing us some concessions. Since they’re currently not interested in negotiating, we’re forced to show them what happens to those who oppose us.\n\nWe’ve identified ~mission(Pickup1|Address) as a prime target for such an attack. We also know they recently received some supplies that should be a fitting price for their obstinance. Once inside the station, do whatever you need to do to confiscate the ~mission(item). We’ll send payment once you’ve delivered them to ~mission(Dropoff1|Address). \n\nComm. Spec. Engler
  • Price of Business
  • One of our datarunners went MIA while transporting vital operational information. A few hours ago, we determined that they were hit by a Headhunter raiding party and the contents of the ship’s datastores were transferred to their servers at ~mission(location|address). \n\nWhile we have every reason to believe that our encryption will hold, we cannot take the risk that the contents of those files will be exposed. You are being ordered to head there and ensure our data remains private by destroying the Headhunter servers.\n\nI strongly encourage thoroughness. Raze everything and everyone you can to the ground.\n\nComm. Spec. Engler\n
  • Total Server Wipe
  • The group of instigators that calls itself “Citizens for Pyro” can no longer be allowed to continue spreading their lies and propaganda without repercussion.\n\nAs a sharp reminder of who really controls Pyro we have issued a kill order to eradicate all “Citizen” presence at ~mission(location|address). Resistance is likely, but we expect you to handle it with little difficulty. Do as directed and you’ll be paid well for your work.\n\nComm. Spec. Engler
  • Kill Order: “Citizens” at ~mission(location)
  • We’ve gotten intel that the Headhunters are trying to make a move at ~mission(location|address).\n\nIt seems they’re still under the misguided impression that Pyro belongs to them. Break them of their delusions and leave none alive. You’ll be compensated upon your successful completion of this mission.\n\nComm. Spec. Engler
  • Kill Order: Headhunters at ~mission(location)
  • XenoThreat’s efforts to keep outside influences from infecting this system is being tested by a group that dares to call itself Citizens for Pyro. A prominent group member, ~mission(TargetName), has established operations at ~mission(Location|Address) and is already hard at work spreading their lies and propaganda to anyone that will listen. If we want Pyro to remain independent of UEE and alien influence, then something must be done about this now. \n\nThat’s why XenoThreat is issuing a kill order for ~mission(TargetName|Last). And knowing how important they are to Citizens for Pyro’s operations, I wouldn’t be surprised if you had to fight your way through a bunch of their most fanatical followers first before you even get a shot at them. But remember ~mission(TargetName|Last) is your target, and payment hinges solely on you making sure they’re eliminated. \n\nComm. Spec. Engler
  • The Headhunters have assembled a special strike team whose sole purpose is to attack, disrupt, and undermine our operations. As much as I’m loath to admit it, they’ve had a few small successes and are quickly becoming a concern. \n\nXenoThreat knows the best way to kill a snake is by cutting off its head, so we’re issuing a kill order for the strike team’s commander ~mission(TargetName), who according to our intelligence sources, has been hiding at ~mission(Location|Address) for a few days now. \n\nI’d expect strong resistance from the Headhunter forces there. From what we’ve heard, ~mission(TargetName|Last) got this command partially because of the fierce loyalty they inspire in others. Putting your own crew together to tackle this would be a solid operational strategy. \n\nHappy Head Hunting,\n\nComm. Spec. Engler
  • Fight for a Free Pyro
  • Head Hunting
  • XenoThreat

Missions

  • You available for a job? One of our secure locations got hit by outlaws and some highly confidential material was stolen. As you can imagine, Citizens for Pyro is eager to recover them as soon as possible.\n\nThanks to a local contact, we were able to trace the outlaws back to ~mission(Location|address) where they’re storing the confidential materials inside a secure automated vault. To access it, you’ll need to first find the relevant retrieval code and enter it at the vault’s package conveyor. Our best guess is that one of outlaw leaders will be carrying the code on their person so there is a very strong chance you’ll have to engage with them directly to get it.\n \nOnce you’ve gotten possession of the confidential material, we want you to deliver it to ~mission(dropoff1|address).\n\nYou’ll be making a big difference to a lot of people if you manage to pull this off.\n\nThanks in advance,\n\nLima Endicott\nLead Dispatcher\nCitizens for Pyro\n
  • Confidential Material Stolen
  • Hi, \n\nGot word folks are waiting for an important supply shipment that’s not arrived. Turns out it accidently got taken to the wrong place. While we look into how the mistake happened, we need someone to head over to ~mission(Pickup1|Address) to pick up package #~mission(item1|serialnumber) and deliver it to the correct location at ~mission(Dropoff1|Address). \n\nYou available for the run?\n\nLima Endicott\nLead Dispatcher\nCitizens for Pyro
  • Hey, \n\nNeed two packages delivered. Package #~mission(item1|serialnumber) needs to be grabbed from ~mission(Pickup1|Address) and taken to ~mission(Dropoff1|Address), and package #~mission(item2|serialnumber) is going from ~mission(Pickup2|Address) to ~mission(Dropoff2|Address). Should be an easy way to make a few creds. \n\nFly safe, \n\nLima Endicott\nLead Dispatcher\nCitizens for Pyro
  • Hey, \n\nEvery once and awhile, Citizens for Pyro likes to surprise members stationed at our outposts with a little gift to keep morale high. We’ve got the next batch ready to go, but need someone to make the deliveries for us. Any interest in spreading some good cheer?\n\nHere’s the delivery list. Feel free to knock them out in any order. \n\n- Package #~mission(item1|serialnumber) goes from ~mission(Pickup1|Address) to ~mission(Dropoff1|Address).\n- Package #~mission(item2|serialnumber) goes from ~mission(Pickup2|Address) to ~mission(Dropoff2|Address).\n- Package #~mission(item3|serialnumber) goes from ~mission(Pickup3|Address) to ~mission(Dropoff3|Address). \n\nThanks,\n\nLima Endicott\nLead Dispatcher\nCitizens for Pyro
  • Hi,\n\nIf we want regular people to move to Pyro, we need to show them that basic services are reliable. Making things like delivery runs dependable so people don’t think twice about them is exactly what the Citizens of Pyro are here to do. Care to help us with this? \n\nWe’ve got several deliveries ready to go. Do them in whatever order you want. All that matters is that they get there. \n\n- Package #~mission(item1|serialnumber) goes from ~mission(Pickup1|Address) to ~mission(Dropoff1|Address).\n- Package #~mission(item2|serialnumber) goes from ~mission(Pickup2|Address) to ~mission(Dropoff2|Address).\n- Package #~mission(item3|serialnumber) goes from ~mission(Pickup3|Address) to ~mission(Dropoff3|Address).\n- Package #~mission(item4|serialnumber) goes from ~mission(Pickup4|Address) to ~mission(Dropoff4|Address).\n\n\nFly Safe,\n\nLima Endicott\nLead Dispatcher\nCitizens for Pyro
  • Hey,\n\nGuess there was a technical glitch with our system that marked certain packages as delivered when they never were. Still untangling the mess, but have a few sorted out and good to go. \n\n- Package #~mission(item1|serialnumber) goes from ~mission(Pickup1|Address) to ~mission(Dropoff1|Address).\n- Package #~mission(item2|serialnumber) goes from ~mission(Pickup2|Address) to ~mission(Dropoff2|Address).\n- Package #~mission(item3|serialnumber) goes from ~mission(Pickup3|Address) to ~mission(Dropoff3|Address).\n- Package #~mission(item4|serialnumber) goes from ~mission(Pickup4|Address) to ~mission(Dropoff4|Address).\n- Package #~mission(item5|serialnumber) goes from ~mission(Pickup5|Address) to ~mission(Dropoff5|Address).\n \nWould be good to get these rectified immediately if you’re available. \n\nBest,\n\nLima Endicott\nLead Dispatcher\nCitizens for Pyro
  • Delivery for ~mission(Destination) Ready
  • Multiple Deliveries Ready
  • This one’s urgent. We’ve just received word that XenoThreat are escalating their hostilities towards Citizens for Pyro and have deployed a Hammerhead with a squadron of fighters. They’re poised to attack our operations at ~mission(location|address) and to make things worse, it seems one of their most feared officers, ~mission(TargetName), is in charge of the attack. We can’t organize our own forces fast enough to fight them, and are in desperate need of help. \n\nNot sure if you’ve faced down a squadron of this size before let alone a Hammerhead, but it’s a tall task for someone to take on alone. I’d highly recommend recruiting others to the cause. \n\nIt’s not enough to scare the squadron away, we need to guarantee that it can’t come after us again. \n\nBest of luck and godspeed,\n\nLima Endicott\nLead Dispatcher\nCitizens for Pyro\n
  • XenoThreat Hammerhead
  • Capt. Ajayi
  • Stop Major XenoThreat Attack
  • Hey, \n\nThe rumors are true. XenoThreat has deployed an Idris to stalk and attack Citizens for Pyro operations in a dramatic escalation of their hostility towards us. We just received word the ship, under the command of ~mission(TargetName), is advancing toward ~mission(location|address). We can’t get our own forces there fast enough to fight them, and are in desperate need of help. \n\nWe’re looking to hire someone brave enough to take it to these bastards. It’s not enough to scare them away, we need to guarantee that it can’t come after us again. \n\nNot sure if you’ve faced down an Idris before, but it’s a tall task for someone to take on alone. I’d highly recommend recruiting others to the cause. \n\nBest,\n\nLima Endicott\nLead Dispatcher\nCitizens for Pyro\n
  • XenoThreat Idris
  • Eliminate XenoThreat Idris
  • Citizens for Pyro
  • Hey,\n\nWe could use your help.\n\nA local we work with was completing a delivery for us, but unfortunately, she ran into some outlaws and had to surrender her ~mission(item). Silver lining is the outlaws didn’t notice the trackers we placed in the cargo and now we know they’ve taken their haul to ~mission(pickup1|address). \n\nWe’d like you to recover the packages for us and finish delivering them to ~mission(dropoff1|address). I don’t imagine the outlaws will give them up willingly, but I wouldn’t ask you to put yourself in harm’s way if these supplies weren’t of critical importance.\n\nSo, what do you say?\n\nLima Endicott\nLead Dispatcher\nCitizens for Pyro
  • Hey,\n\nOutlaws in the system have been getting aggressive lately, targeting more of our convoys. They recently stole from us and if we don’t get the ~mission(item) back, the locals are going to start losing faith. They need to know that Citizens for Pyro can’t just be bullied out of operation.\n\nWe managed to track the outlaws to ~mission(pickup1|address), and now we need someone who isn’t afraid of crossing these criminals to recover the shipment and deliver it to ~mission(dropoff1|address). \n\nSo, do you think you could make the run for us?\n\nThanks,\n\nLima Endicott\nLead Dispatcher\nCitizens for Pyro
  • Stolen Supplies
  • Recovery Run
  • Hey,\n\nWe received a report of a downed ~mission(ship) near ~mission(location|address). Unfortunately, there’s been a lot of outlaw activity in that area lately, so the odds are pretty good you’ll cross paths with some kind of criminal. If you do, you need to be careful as they could rush off to bring back reinforcements, so you’ll need to act quick.\n\nWarnings aside, the coords are available to buy if you think the risk is worth the salvage. Remember that the credits you pay go right back to the local who discovered the wreck and supports building a stronger and safer Pyro system.\n\nIf you do take the contract, feel free to cancel it once you’ve collected enough salvage.\n\nFly safe out there,\n\nLima Endicott\nLead Dispatcher\nCitizens for Pyro
  • High-Risk ~mission(Ship) Ready for Salvage
  • Hi,\n\nA local resident discovered a damaged ~mission(ship) and was able to tow it to ~mission(location|address) before any outlaws intervened.\n\nNormally, we would encourage one of the locals to harvest the spare components and materials for themselves, but since they didn’t have the proper tools, the next best thing would be to sell the salvage rights to one of our volunteers.\n\nOnce you’re done collecting the resources you want, just cancel the contract to end it.\n\nThanks,\n\nLima Endicott\nLead Dispatcher\nCitizens for Pyro
  • ~mission(Ship) Ready to Dismantle
  • Hey,\n\nWe’ve been trying to get in contact with a local known as ~mission(TargetName), but haven’t heard from them in a few days. From what I’ve been able to find out, they were scouting out near ~mission(location|address) which is a known outlaw hotspot. \n\nI’m hoping you’d be able to go there for us and see if you can locate them, or worse comes to worse, their remains. ~mission(Location|CaveSize)\n\nIf you are able to find them, there’s a reward on offer. \n\nThanks,\n\nLima Endicott\nLead Dispatcher\nCitizens for Pyro\n
  • Missing: ~mission(TargetName)
  • Hey,\n\nUnfortunately, one of our community partners, ~mission(TargetName), has been missing for a few days. Their family contacted Citizens for Pyro for help and I told them we would do what we could. That said, with so much time passed, I’m not too hopeful. \n\nWhatever their current state is, I was hoping you could be our eyes on the ground for this one. There’s a strong chance that they were headed to ~mission(Location|Address), an area known to be very dangerous.\n\nIf you can track them down and confirm their status, one way or another, I’ll see that you’re properly compensated.\n\nThanks,\n\nLima Endicott\nLead Dispatcher\nCitizens for Pyro\n
  • Missing: ~mission(TargetName)
  • Hey,\n\nI’m getting pretty worried about one of our local contractors, ~mission(TargetName). They finished up a trade at ~mission(Location|Address) and haven’t been seen since. We’re hearing reports that outlaws have been sneaking aboard there, and if that’s true, I suspect that the worst might have happened.\n\nEither way, ~mission(TargetName|First) has done good work for us in the past and I’d hate for them to wind up as just another one of Pyro’s missing. If you’re willing to find them for me, I’ll see that you get a reward. \n\nJust be careful. Hate for you to go missing too.\n\nThanks,\n\nLima Endicott\nLead Dispatcher\nCitizens for Pyro\n
  • Missing: ~mission(TargetName)
  • Hey,\n\n~mission(TargetName) is a local who only has done a few jobs for Citizen for Pyro, but they had promise. That is until they went missing while exploring ~mission(Location|Address) last week. Unfortunately, I didn’t hear about it until today. Chances of survival at this point are pretty slim, but I still think its worth confirming what happened to them.\n \nI could use your help on this if you’re interested. And besides being a good deed, the payment should make it worth the effort. ~mission(Location|CaveSize)\n\nThanks,\n\nLima Endicott\nLead Dispatcher\nCitizens for Pyro\n\n
  • Missing, Presumed Dead: ~mission(TargetName)
  • Hey,\n\nOne of our people, ~mission(TargetName), was supposed to be doing some preliminary scouting work over at ~mission(location|address), but they never reported in. I’m hoping that they just ran into some bad luck, but too often out here even the smallest misstep can prove fatal.\n\nI’d appreciate you heading that way and seeing if you can locate them. It’d be great if you find them alive, but if not, I figure some closure is the least we can do for their family.\n\nThanks,\n\nLima Endicott\nLead Dispatcher\nCitizens for Pyro\n
  • Missing, Presumed Dead: ~mission(TargetName)
  • Hey,\n\nTwo locals we work with were out salvaging at ~mission(location|address) when they had some issues with faulty equipment. One managed to escape, but their partner, ~mission(TargetName) was unfortunately left behind.\n\nWith the state they were last reported to be in, I’m guessing they didn’t make it, but I’d like to know for sure. If you’re willing, I could use your help in finding their remains.\n\nIf you can track them down, I’ll see that you’re properly compensated for the effort.\n\nThanks,\n\nLima Endicott\nLead Dispatcher\nCitizens for Pyro\n
  • Missing, Presumed Dead: ~mission(TargetName)
  • Server racks
  • Vehicles

Tutorial

  • Before starting your adventure in Star Citizen, learn the basics of playing the game.\n\nPlaying through the Tutorial will automatically set your Primary Residence to Area18. You will also be unable to access your purchased ships until you have completed the Tutorial.\n\nEstimated Duration: 30 Minutes.

HUD

  • INBOUND MISSILE

Items Port

  • Missile Rack 11
  • Missile Rack 12
  • Missile Slot 11
  • Missile Slot 12
  • Missile Slot 13
  • Missile Slot 14
  • Missile Slot 15
  • Missile Slot 16
  • Missile Slot 17
  • Missile Slot 18
  • Missile Slot 19
  • Missile Slot 20
  • Missile Slot 21
  • Missile Slot 22
  • Missile Slot 23
  • Missile Slot 24
  • Missile Slot 25
  • Missile Slot 26
  • Missile Slot 27
  • Missile Slot 28
  • Missile Slot 29
  • Missile Slot 30
  • Missile Slot 31
  • Missile Slot 32
  • Missile Slot 33
  • Missile Slot 34
  • Missile Slot 35
  • Missile Slot 36
  • Missile Slot 37
  • Missile Slot 38
  • Missile Slot 39
  • Missile Slot 40
  • Missile Slot 41
  • Missile Slot 42
  • Missile Slot 43
  • Missile Slot 44
  • Missile Slot 45
  • Missile Slot 46
  • Missile Slot 47
  • Missile Slot 48
  • Missile Slot 49
  • Missile Slot 50
  • Torpedo Slot 1
  • Torpedo Slot 2
  • Torpedo Slot 3
  • Torpedo Slot 4
  • Torpedo Slot 5
  • Torpedo Slot 6
  • Torpedo Slot 7
  • Torpedo Slot 8
  • Torpedo Slot 9
  • Torpedo Slot 10

Items Desc

  • Celebrate the Origin 600i being voted a Best in Show finalist for 2953 with this pearlescent purple and cyan livery.
  • Manufacturer: Behring\nItem Type: Anti-Aircraft Turret\n\nWith dual S4 weapons at the ready, the AAT-21 anti-aircraft turret is primed to protect your territory. Utilizing a sweeping patrol arc and precision targeting, this durable design is able to provide suppressive fire where and when you need it most.\n
  • Manufacturer: Behring\nItem Type: Missile Turret\n\nControl the skies with the MPT-81 missile pod turret. With a wide sweeping range, precise targeting, and adaptable power options, this turret provides offensive security where you need it most.\n
  • Celebrate the Drake Corsair being voted a Best in Show finalist for 2953 with this pearlescent purple and cyan livery.
  • HEI: 07\nEffects: Cognitive Impairment, Dehydrating\n\nRumored to be so potent that it can be used to strip rust off ship components, those who regularly drink this harsh, strong-tasting alcohol swear by it, claiming everything else tastes weak by comparison.
  • HEI: 44\nEffects: Hydrating, Toxic\n\nFiltered water that has been reclaimed from various sources.
  • NDR: 10\nEffects: Hypermetabolic\n\nA flavorless nutrient jelly with a firm, slippery texture.\n
  • NDR: 15\nEffects: Dehydrating\n\nEasy to grow and care for, these tubular sea creatures have become a popular food in the outer reaches of systems. This seanut has been fried and topped with a vinegar-based sauce for a salty, roasted and tangy taste.\n
  • NDR: 17\nHEI: 07\nEffects: None\n\nEasy to grow and care for, these tubular sea creatures have become a popular food in the outer reaches of systems. When eaten raw, seanuts have a chewy and crisp texture with a bright briny and nutty flavor.\n
  • NDR: 15\nEffects: Dehydrating\n\nEasy to grow and care for, these tubular sea creatures have become a popular food in the outer reaches of systems. This seanut has been fried and has a salty, roasted flavor.
  • NDR: 10\nEffects: Hypermetabolic\n\nA package containing small pieces of carafi, a flavorless nutrient jelly.\n
  • NDR: 15 \nEffects: Energizing, Hypermetabolic\n\nA package of dried, protein rich nomo grubs that have a savory and slightly bitter taste.\n
  • NDR: 20\nEffects: Immune Suppressing\n\nChunks of what is most definitely meat that have been skewered and roasted.\n
  • NDR: 25\nEffects: Immune Suppressing\n\nAloprat is a hearty species of rodent found across Human occupied space, and even can survive aboard space stations and ships eating a variety of food and scraps. This aloprat has been skewered and roasted rotisserie style for crisp skin and gamey, fatty meat. \n
  • NDR: 35\nEffects: Fatiguing, Hypometabolic\n\nThick starch noodles tossed with oil and pieces of carafi, an flavorless jelly, for extra nutrition. \n
  • [PH] Needs Description from Narrative
  • Celebrate the Aegis Redeemer being voted a Best in Show finalist for 2953 with this pearlescent purple and cyan livery.
  • Celebrate the Drake Vulture being voted a Best in Show finalist for 2953 with this pearlescent purple and cyan livery.
  • Celebrate the UEE’s premier ship expo with the official hat of the 2953 Intergalactic Aerospace Expo. This purple hat displays the IAE logo on the front and back.
  • Celebrate the UEE’s premier ship expo with the official hat of the 2953 Intergalactic Aerospace Expo. This white hat displays the IAE logo on the front and back.
  • Commemorate the UEE’s foremost celebration of ships with the official shirt of the 2953 Intergalactic Aerospace Expo. This purple shirt features the IAE logo on the front, with a smaller version on the back.
  • Commemorate the UEE’s foremost celebration of ships with the official shirt of the 2953 Intergalactic Aerospace Expo. This white shirt features the IAE logo on the front, with a smaller version on the back.
  • Designed for unfamiliar terrain, these boots are made with our SureFire grip technology and feature ankle support and steel-reinforced lacing to ensure stability on unfamiliar ground. Guaranteed to fit comfortably, even when worn with armor.
  • PH – srvl_helmet_01
  • When you’re preparing for the tough day ahead, don’t leave your hands ungarded. These gloves feature built-in knuckle plates, secured to the durable synthetic leather and cotton fabric with a strong polymer-reinforced thread.
  • Damage Reduction: 40%\nTemp. Rating: -80 / 110 °C\n\nMade to withstand the heaviest hits, the Ixonia helmet was crafted with the needs of on-the-ground combat in mind. It features a hybrid composite shell and foam inner core that work in tandem to ensure stability and high impact-reisistance. An optional hood and camo cape provide protection from the wind when worn with the matching jacket. Please note that this mask is not space-rated and should only be worn in naturally breathable environs.
  • Damage Reduction: 40%\nCarrying Capacity: 8K µSCU\nTemp. Rating: -80 / 110 °C\n\nTehachapi knows that you can never have too much storage. This lightweight protective gear comes with a sturdy tool belt, reinforced pouches, and hidden pockets so you can be sure your cargo will stay in place even when you’re at your most active. An optional hood and adorned cape provide protection from the wind when worn with the matching helmet.
  • Damage Reduction: 30%\nCarrying Capacity: 4K µSCU\nTemp. Rating: -56 / 86 °C\n\nDesigned in partnership with Grindstone Boots, the Ixonia pants are designed to keep you safe from hard knocks. The shin guards fits seamlessly over the Trekker boots, and are made from Tehachapi’s proprietary polymer weave to provide a high level of protection.
  • Manufacturer: CureLife\nItem Type: Medical Consumable\n\nThe DeconPen from CureLife delivers a rapid injection of Canoiodide, a proprietary medicinal compound that reduces injuries from radiation exposure.

Items Name

  • 600i 2953 Best in Show Livery
  • AAT-21 Turret
  • AAT-21 Turret
  • AMP-81 Turret
  • AMP-81 Turret
  • Corsair 2953 Best in Show Livery
  • Rust (Bottle)
  • Reclaimed Water
  • Carafi Cube
  • Fried Seanut with Sauce
  • Seanut
  • Fried Seanut
  • Carafi Packet
  • Nomo Grub Packet
  • Meat Skewer
  • Aloprat Skewer
  • Carafi Noodles
  • [PH] Noodles v2
  • Redeemer 2953 Best in Show Livery
  • Vulture 2953 Best in Show Livery
  • IAE 2953 Hat Purple
  • IAE 2953 Hat White
  • Levin Undersuit Limelight (Refurbished)
  • Levin Undersuit Greyscale (Refurbished)
  • Levin Undersuit Ochre (Refurbished)
  • Levin Undersuit Electrum (Refurbished)
  • IAE 2953 Shirt Purple
  • IAE 2953 Shirt White
  • Trekker Boots
  • PH – srvl_helmet_01_01_01_01
  • Ixonia Gloves Green
  • Ixonia Gloves Coal
  • Ixonia Helmet Desert Camo
  • Ixonia Helmet Verdant Steel
  • Ixonia Armor Desert Camo
  • Ixonia Armor Verdant Steel
  • Ixonia Pants Desert Camo
  • Ixonia Pants Swamp Camo

Item Commodities

  • Amiant Pod
  • Harvested from the amiant tree, the fibrous husks of these seed pods are used to make heat resistant textitles. Once removed, the husks must first be soaked in a chemical solution before the fibers can be seperated out.
  • Flareweed Stalk
  • Flareweed is a hearty plant that can survive in harsh environments. With a natural ability to filter out harmful elements from its water supply, flareweed stalks are frequently harvested to be used in filtration systems.
  • Vent Slug
  • NDR: 19\nHEI: 05\nEffects: Toxic, Cognitive Impairing\n\nThese slugs live in moist environments and eat mold that grows there. They can frequently be found inside and near life support vents where condensation can accumulate and are often brought aboard stations to help keep systems clean. Can be consumed, but they often can be mildly toxic to Humans owing to their diet. \n
  • Wuotan Seed
  • Harvested from the wuotan plant, these seed pods become bioluminescent when ripe to draw attention and encourage their spread. They are often collected to utilize as a natural light source.

Mission Location

  • Rustville
  • Rustville on Pyro I
  • Yang’s Place
  • Yang’s Place on Pyro II
  • Sunset Mesa
  • Sunset Mesa on Pyro II
  • Jackson’s Swap
  • Jackson’s Swap on Pyro II
  • Last Ditch
  • Last Ditch on Pyro II
  • Bueno Ravine
  • Bueno Ravine on Pyro III
  • Shepherd’s Rest
  • Shepherd’s Rest on Pyro III
  • Shadowfall
  • The Yard
  • The Yard on Pyro III
  • The Golden Riviera
  • The Golden Riviera on Pyro III
  • Pyro I Abandoned Outpost
  • an abandoned outpost on Pyro I
  • Pyro II Abandoned Outpost
  • an abandoned outpost on Pyro II
  • Pyro III Abandoned Outpost
  • an abandoned outpost on Pyro III
  • Ruin Station
  • Ruin Station above Pyro VI
  • PYAM-FARSTAT-1-2
  • PYAM-FARSTAT-1-2 at the L2 Lagrange of Pyro I
  • Shadowfall on Pyro III
  • PYAM-FARSTAT-1-3
  • PYAM-FARSTAT-1-3 at the L3 Lagrange of Pyro I
  • PYAM-FARSTAT-1-5
  • PYAM-FARSTAT-1-5 at the L5 Lagrange of Pyro I
  • PYAM-FARSTAT-2-0
  • PYAM-FARSTAT-2-0 above Pyro II
  • PYAM-FARSTAT-2-3
  • PYAM-FARSTAT-2-3 at the L3 Lagrange of Pyro II
  • Checkmate
  • Checkmate at the L4 Lagrange of Pyro II
  • Orbituary
  • Orbituary above Pyro III
  • Starlight Service Station
  • Starlight Service Station at the L1 Lagrange of Pyro III
  • Patch City
  • Patch City at the L3 Lagrange of Pyro III
  • PYAM-FARSTAT-3-5
  • PYAM-FARSTAT-3-5 at the L5 Lagrange of Pyro III
  • PYAM-FARSTAT-5-1
  • PYAM-FARSTAT-5-1 at the L1 Lagrange of Pyro V
  • Gaslight
  • Gaslight at the L2 Lagrange of Pyro V
  • PYAM-FARSTAT-5-3
  • PYAM-FARSTAT-5-3 at the L3 Lagrange of Pyro V
  • Rod’s Fuel ‘N Supplies
  • Rod’s Fuel ‘N Supplies at the L4 Lagrange of Pyro V
  • Rat’s Nest
  • Rat’s Nest at the L5 Lagrange of Pyro V
  • PYAM-FARSTAT-6-2
  • PYAM-FARSTAT-6-2 at the L2 Lagrange of Pyro VI
  • Endgame
  • Endgame at the L3 Lagrange of Pyro VI
  • Dudley & Daughters
  • Dudley & Daughters at the L4 Lagrange of Pyro VI
  • Megumi Refueling
  • Megumi Refueling at the L5 Lagrange of Pyro VI
  • Pyro I Cave
  • a cave on Pyro I
  • Pyro II Cave
  • a cave on Pyro II
  • Pyro III Cave
  • a cave on Pyro III
  • Pyro IV Cave
  • a cave on Pyro IV
  • Pyro V Cave
  • a cave on Pyro V
  • Pyro VI Cave
  • a cave on Pyro VI
  • Ignis Cave
  • cave on Ignis
  • Vatra Cave
  • a cave on Vatra
  • Adir Cave
  • a cave on Adir
  • Fairo Cave
  • a cave on Fairo
  • Fuego Cave
  • a cave on Fuego
  • Vuur Cave
  • a cave on Vuur
  • Hangar 13
  • Hangar 11
  • Hangar 12
  • Hangar 13 inside PYAM-FARSTAT-1-2 at the L2 Lagrange of Pyro I
  • Hangar 13 inside PYAM-FARSTAT-1-3 at the L3 Lagrange of Pyro I
  • Hangar 13 inside PYAM-FARSTAT-1-5 at the L5 Lagrange of Pyro I
  • Hangar 13 inside PYAM-FARSTAT-2-0 above Pyro II
  • Hangar 13 inside PYAM-FARSTAT-2-3 at the L3 Lagrange of Pyro II
  • Hangar 13 inside Checkmate at the L4 Lagrange of Pyro II
  • Hangar 11 inside Orbituary above Pyro III
  • Hangar 12 inside Starlight Service Station at the L1 Lagrange of Pyro III
  • Hangar 13 inside Patch City at the L3 Lagrange of Pyro III
  • Hangar 13 inside PYAM-FARSTAT-3-5 at the L5 Lagrange of Pyro III
  • Hangar 13 inside PYAM-FARSTAT-5-1 at the L1 Lagrange of Pyro V
  • Hangar 13 inside Gaslight at the L2 Lagrange of Pyro V
  • Hangar 13 inside PYAM-FARSTAT-5-3 at the L3 Lagrange of Pyro V
  • Hangar 13 inside Rod’s Fuel ‘N Supplies at the L4 Lagrange of Pyro V
  • Hangar 13 inside Rat’s Nest at the L5 Lagrange of Pyro V
  • Hangar 13 inside PYAM-FARSTAT-6-2 at the L2 Lagrange of Pyro VI
  • Hangar 13 inside Endgame at the L3 Lagrange of Pyro VI
  • Hangar 13 inside Dudley & Daughters at the L4 Lagrange of Pyro VI
  • Hangar 13 inside Megumi Refueling at the L5 Lagrange of Pyro VI
  • Maintenance Area
  • the maintenance area inside PYAM-FARSTAT-1-2 at the L2 Lagrange of Pyro I
  • the maintenance area inside PYAM-FARSTAT-1-3 at the L3 Lagrange of Pyro I
  • the maintenance area inside PYAM-FARSTAT-1-5 at the L5 Lagrange of Pyro I
  • the maintenance area inside PYAM-FARSTAT-2-0 above Pyro II
  • the maintenance area inside PYAM-FARSTAT-2-3 at the L3 Lagrange of Pyro II
  • the maintenance area inside Checkmate at the L4 Lagrange of Pyro II
  • the maintenance area inside Orbituary above Pyro III
  • the maintenance area inside Starlight Service Station at the L1 Lagrange of Pyro III
  • the maintenance area inside Patch City at the L3 Lagrange of Pyro III
  • the maintenance area inside PYAM-FARSTAT-3-5 at the L5 Lagrange of Pyro III
  • the maintenance area inside PYAM-FARSTAT-5-1 at the L1 Lagrange of Pyro V
  • the maintenance area inside Gaslight at the L2 Lagrange of Pyro V
  • the maintenance area inside PYAM-FARSTAT-5-3 at the L3 Lagrange of Pyro V
  • the maintenance area inside Rod’s Fuel ‘N Supplies at the L4 Lagrange of Pyro V
  • the maintenance area inside Rat’s Nest at the L5 Lagrange of Pyro V
  • the maintenance area inside PYAM-FARSTAT-6-2 at the L2 Lagrange of Pyro VI
  • the maintenance area inside Endgame at the L3 Lagrange of Pyro VI
  • the maintenance area inside Dudley & Daughters at the L4 Lagrange of Pyro VI
  • the maintenance area inside Megumi Refueling at the L5 Lagrange of Pyro VI
  • Abandoned Section
  • the abandoned section inside PYAM-FARSTAT-1-2 at the L2 Lagrange of Pyro I
  • the abandoned section inside PYAM-FARSTAT-1-3 at the L3 Lagrange of Pyro I
  • the abandoned section inside PYAM-FARSTAT-1-5 at the L5 Lagrange of Pyro I
  • the abandoned section inside PYAM-FARSTAT-2-0 above Pyro II
  • the abandoned section inside PYAM-FARSTAT-2-3 at the L3 Lagrange of Pyro II
  • the abandoned section inside Checkmate at the L4 Lagrange of Pyro II
  • the abandoned section inside Orbituary above Pyro III
  • the abandoned section inside Starlight Service Station at the L1 Lagrange of Pyro III
  • the abandoned section inside Patch City at the L3 Lagrange of Pyro III
  • the abandoned section inside PYAM-FARSTAT-3-5 at the L5 Lagrange of Pyro III
  • the abandoned section inside PYAM-FARSTAT-5-1 at the L1 Lagrange of Pyro V
  • the abandoned section inside Gaslight at the L2 Lagrange of Pyro V
  • the abandoned section inside PYAM-FARSTAT-5-3 at the L3 Lagrange of Pyro V
  • the abandoned section inside Rod’s Fuel ‘N Supplies at the L4 Lagrange of Pyro V
  • the abandoned section inside Rat’s Nest at the L5 Lagrange of Pyro V
  • the abandoned section inside PYAM-FARSTAT-6-2 at the L2 Lagrange of Pyro VI
  • the abandoned section inside Endgame at the L3 Lagrange of Pyro VI
  • the abandoned section inside Dudley & Daughters at the L4 Lagrange of Pyro VI
  • the abandoned section inside Megumi Refueling at the L5 Lagrange of Pyro VI

mobiGlas

  • Solar anomaly detected, proceed with caution!
  • Mass Coronal Ejection imminent, take cover now!
  • Mass Coronal Ejection Detected!!!
  • Flare levels are at acceptable levels.
  • Currently shielded from solar flare.

Rough & Ready

  • Rough & Ready recently provided fueling services for a hauler named ~mission(TargetName), who agreed to deliver their next load of supplies to us as compensation. Well, we just found out that the lying skag sold their latest shipment to a rival gang instead. \n\nWe’re looking for someone to track down and eliminate ~mission(TargetName|Last) for the double cross. \n\nAn old friend of mine just spotted the skag at ~mission(Location|Address). Looks like they’re loaded with more cargo that’s not coming our way, and traveling with an escort. We’re only paying you to take out the ship, so anything you find aboard is yours to keep.\n\n- Smokey\n
  • My associates and I brokered a deal with a hauler named ~mission(TargetName) to deliver supplies to us. Funny thing is the shipment never showed up. They claimed pirates raided their ship and took our supplies, but it turns out that story’s 100% ranta dung.\n\nLying to back out of our deal can’t go unanswered and you’re going to make that message abundantly clear. ~mission(TargetName|Last) was recently seen with an escort at ~mission(Location|Address). As long as you kill ~mission(TargetName|Last), we don’t care what happens to the cargo they’re hauling. \n\n- Smokey\n
  • Some asshole going by the name ~mission(TargetName) has been running a scheme where their cargo ship requests refueling services only to ambush our ships when they get there. Even loaded the damn thing up with real cargo to make sure it passes scans. We’ve spread the word so nobody in Rough & Ready will fall for the trap again, but I want this skag punished. \n\nI think ~mission(TargetName|Last) knows a lot of our people on sight, so I’m guessing it’ll be better to pay you to take care of it. Heard that they were spotted around ~mission(Location|Address). Head there now and take care of that cargo ship and anyone protecting it once and for all. \n\n- Smokey\n
  • Double Dealing
  • Failed Delivery
  • Trigger A Trap
  • Interested in doing a little hunting? \n\n~mission(TargetName) sabotaged one of our fuel shipments and cost us a ton of creds, so I’m looking for someone to make ‘em pay for what they did. Just got word ~mission(TargetName|Last) was spotted at ~mission(Location|Address). If you head there now, there’s a good chance you can pick up their trail and take ‘em out for good. \n\n~mission(TargetName|Last) didn’t work alone, so don’t be surprised if they’re traveling with extra protection.\n\n- Smokey\n
  • I have a delicate situation that needs handling. After years of being a loyal member of Rough & Ready, ~mission(TargetName) defected from the gang and is out there shopping secrets to our rivals. We need ~mission(TargetName|Last) ghosted immediately. \n\nWith stuff like this, I’ve found it’s always better to pay someone unassociated with us to do the deed. Scans picked up ~mission(TargetName|Last) near ~mission(Location|Address) not too long ago. We’ll pay you well to head there now and take care ‘em for us. \n\n~mission(TargetName|Last) isn’t an idiot and knows we’ll be coming after ‘em. Be prepared for a helluva fight and don’t expect ‘em to be alone.\n\n- Smokey \n
  • Strike Saboteur
  • Long Overdue
  • Parting Gift
  • The Rough & Ready crew is looking for someone to handle a delicate situation. We’ve discovered a ship and orbital sentries at ~mission(location|address) spyin’ on us. We’re in a bit of a bind because we don’t want to start a larger fight with whoever’s behind this. That’s why we’re looking for some hired help who can quickly and discreetly take care of it for us. Interested?\n\nLast thing, once you’re out there, make sure to keep an eye on that ship. Bet as soon as you start blowin’ up their sentries they’re gonna try to bring in some help to stop you.\n \n- Smokey\n
  • The Rough & Ready crew is looking for an independent merc interested in something heavy. We’ve been keeping an eye on a developing situation at ~mission(location|address) where ships are guarding several orbital sentries spying on our operations. \n\nNow, I might’ve been born at night, but it wasn’t last night. Considering the blatant way they’re set up, whoever’s responsible had to know we’d eventually discover it. Almost feels like they’re baiting R&R into attacking it, and I don’t want us falling for it. \n\nInstead, you’re gonna do it for us and get paid a damn good amount of creds for your effort. The ships stationed there will be less suspicious of an unaffiliated ship approaching and make it harder to pin the attack on us. \n\nJust be sure to plan accordingly before heading in. Maybe bring your own reinforcements in case any of their ships escape and call in some of their own. \n\n- Smokey\n
  • My associates and I have found ourselves in a little predicament and could use some help. There’s an orbital sentry at ~mission(location|address) that’s spying on us. We don’t know who put it there, but it sure as hell can’t stay. \n\nThing is we’re business minded folks first and foremost and worry that if we blow it up ourselves it’ll start shit. That’s why it’s better if someone like you does it. Should be a quick and easy gig for someone interested in earning some creds. \n\n- Smokey
  • Recently made an interesting discovery that someone set up a handful of orbital sentries at ~mission(location|address). Guess they’re trying to grab some info about our operations there. They even have a few ships guarding to make sure nothing happens to them. \n\nOf course, we want these bastards gone, but I’m worried that getting rid of it ourselves would be bad for business. That’s why we’re looking for a little ‘plausible deniability’. Someone from outside of R&R to eliminate the problem, so whoever is behind it can’t directly tie the attack back to us. I know this won’t be a walk in the park, especially with those guards lurking. Who knows how many reinforcements they have at the ready? But if you manage to get it done, we’re prepared to see you paid right. \n\nThink you’ve got the skills to pull this off? \n\n- Smokey\n
  • Interested in getting your hands dirty? Turns out someone set up a little operation at ~mission(location|address) to spy on Rough & Ready’s business dealings. They’ve got several orbital sentries and guard ships posted there. We don’t know who’s behind it, what kind of reinforcements they have waiting, or why they’re targeting us, but it’s definitely not for something good. \n\nNow, we could take care of it ourselves but have business interests to consider. Sometimes the best way to protect those interests is to hire mercs to do our dirty work. If you’re interested in making good creds and gaining a little good will with the R&R, now’s your chance. Interested? \n\n- Smokey
  • Silence Spying Op
  • Stomp Spying Op
  • Stop Spying Op
  • Squash Spying Op
  • Suppress Spying Op
  • We got some outlaws overstaying their welcome on one of our stations. They tried to pull a fast one on us but now they’re trapped in ~mission(location|address). We need you to clear ‘em out. \n\nRough & Ready doesn’t want a single one of them left alive when you’re through. Don’t care how messy it gets as long as it gets done, got it?\n\n- Smokey
  • Unwanted Guests
  • Rough & Ready has a rat problem. One of our crews tried to pull a little mutiny and now they’ve taken over ~mission(location|address).\n\nSince I can’t be 100% sure they don’t have sympathizers onboard the station, I want you to handle putting down these traitors for me.\n\nIf you can clear out our little pest issue you’ll be paid handsomely. Just don’t leave a single one of them alive. Don’t want anyone else getting funny ideas.\n\n- Smokey
  • Comm’s come in from one of our Rook’s that a gang’s been secretly operating out of ~mission(location|address).\n\nCan’t have that on our turf. We’d handle it ourselves, but the whole situation’s embarrassing enough as is, so rather than have our people draw any more attention to it, I want you to handle the problem for us. \n\nOf course, you’ll be paid well for your services.\n\n- Smokey
  • Extermination Job
  • Unwelcome Competition
  • Rough & Ready
  • So, there’s a ~mission(ship) near ~mission(location|address) just floating all by its lonesome. It’s good salvage, but none of our crews have the time right now. We figured to give you first snap at it.\n\nIf you want the coords, we’ll sell them to you for a price. Then you’re free to pick the wreck as clean as you like and sell it all for a tidy profit. When you’re done, just abandon the contract to clear the coords from your map.\n\nNow, you might run into some trouble out there from rival scavs, but I’m sure it won’t be anything you can’t handle. \n\n- Smokey
  • Wrecked ~mission(Ship) on the Drift
  • Got a ~mission(ship) floatin’ near ~mission(location|address) that’s fully out of commission and in dire need of scrapping. If you’re interested in salvaging what’s left of the hull & cargo, it can be all yours, for a fair price, too.\n\nPlus, you don’t have to worry much about any distractions while you’re workin’ since you’ll be near one of our stations and we make sure folks behave themselves.\n\nAnd when you’re all done harvesting what you want, you can go ahead and abandon the contract to clear its coords off your map.\n\n- Smokey
  • Wrecked ~mission(Ship) for Sale
  • After hearing rumors that we might’ve gotten a bad case of squatters over at ~mission(location|address), I had sent one of my more trusted people to investigate. \n\nBad news is that I haven’t heard from them since. \n\nI’d like for you to head over and see if you can find ~mission(TargetName)’s current whereabouts. I’ll leave it up to you how you want to deal with any scum you come across. \n\nConfirm where ~mission(TargetName|last) is, and there’ll be a reward in it for you.\n\n- Smokey \n
  • ~mission(TargetName) Gone Missing
  • I’ve got people left and right askin’ me if I know what happened to ~mission(TargetName). Now personally, I’d be more than happy to see ‘em gone for good, but for whatever reason they got friends in high places demanding answers. \n\nI can’t spare any of my people to go on a wild goose chase, but you on the other hand seem like the perfect candidate. Go over to ~mission(location|address) and see if you can find what happened to them. You’ll get paid if you find where they are. \n\n10 credits says they got way too high and passed out in a dark corner somewhere. \n\n-Smokey\n
  • ~mission(TargetName) Vanished

Salvage

  • Crafting in Progress
  • 16 SCU – 20 seconds
  • 1 SCU – 2 seconds
  • 2 SCU – 4 seconds
  • 4 SCU – 8 seconds
  • 8 SCU – 12 seconds
  • Craft
  • Some options are disabled due to insufficient allocation of materials.
  • Preparing to Eject
  • Select Box Size
  • Select Cargo to Eject
  • Select Items to Craft
  • Total Internal Storage:
  • Blocked
  • Force Too Low
  • Force Warning
  • Force Sufficient
  • Structural Salvage
  • Countdown
  • Field Mode
  • Disintegration
  • Fracturing
  • Suction
  • Target
  • Volume
  • Salvage Mode
  • Surface Invalid
  • Surface Valid
  • Target Shielded
  • Target Locked
  • Target Valid
  • Towing Mode
  • Max Force
  • Beam Type
  • Max Volume
  • Towing
  • Tractor

Shop UI

  • Owned by party member(s)

UI

  • Owned by party member(s)
  • Pyro’s variable type-K main sequence star is infamous for its unpredictable solar flares that create hazardous travel conditions across the system. Be on the lookout for warnings of solar anomalies so that you can seek shelter before a mass coronal ejection causes damage to your vehicle or yourself.
  • Solar Anomalies
  • Disconnected due to sanction enforcement
  • User is not unauthorized to join this game session
  • Located at the L4 Lagrange point of Pyro II, this dilapidated station was originally established by Pyrotechnic Amalgamated to supply their workers with fuel and other resources. Today, the fierce Rough & Ready gang uses the station to offer outlaws traveling the system a place to stop for fuel, supplies, and a bit of entertainment. Just be sure to mind your manners.
  • Checkmate
  • With violent and unpredictable solar flares creating a less than hospitable environment, the Pyro system was left unclaimed by the Empire, leaving unscrupulous mining consortiums, like Pyrotechnic Amalgamated, looking to harvest as much ore as they could. With the system now depleted, it is currently inhabited by down-on-their luck settlers trying their best to survive and fierce outlaw gangs vying endlessly for control of what sparse resources are left.
  • Pyro System
  • Gathering
  • Mass Exceeded
  • Volume Exceeded

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