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Star Citizen | Alpha 3.20 8686278 Data Mining

In questo post indichiamo tutte le informazioni recuperate dai file di Star Citizen delle Patch 3.20.0. dalla 8686278

Dynamic Event

DynamicEvent_FleetWeek2022_TransferTerminal_keypadtitle=Disable Upload

Hacking

F_Ind_FullyCharged,P=Fully Charged
F_Ind_HackingFluff,P=namespace Hacking\n{\n //////////////////////////////////////////////////////////////////////////\n bool CHackingAbilityLineShift::CanActivate()\n {\n const CHackingGameboard& gameboard = m_hackingSession.GetGameboard();\n if (m_owner.GetSpareNodeId() == INVALID_NODE_ID || gameboard.IsNodeRotating(m_owner.GetSpareNodeId()) || !gameboard.CanShiftLine(m_targetLine, m_shiftDir, m_params.chargeUpTime))\n {\n return false;\n }\n \n return CHackingAbilityBase::CanActivate();\n }\n \n //////////////////////////////////////////////////////////////////////////\n bool CHackingAbilityLineShift::TryActivate()\n {\n const float shiftRate = m_params.duration > 0.0f ? (1.0f / m_params.duration) : 0.0f;\n if (CanActivate() && m_hackingSession.GetGameboard().StartLineShift(m_owner.GetId(), m_shiftDir, m_targetLine, m_owner.GetSpareNodeId(), m_params.chargeUpTime, shiftRate))\n {\n Activate();\n return true;\n }\n \n return false;\n }\n \n //////////////////////////////////////////////////////////////////////////\n void CHackingAbilityLineShift::HandleEvent(const SHackingEvtBase& evt)\n {\n switch (evt.type)\n {\n case EHackingEvtType::PC_InsertedNodeRotationRequested:\n {\n CHackingGameboard& gameboard = m_hackingSession.GetGameboard();\n const SHackingEvt_PlayerControlInsertedNodeRotationRequested controlEvt = static_cast(evt);\n if (m_owner.GetSpareNodeId() != INVALID_NODE_ID && controlEvt.agentId == m_owner.GetId() && !gameboard.IsNodeRotating(m_owner.GetSpareNodeId()) && \n m_currentState != EHackingAbilityState::Active && m_currentState != EHackingAbilityState::ChargeUp)\n {\n gameboard.StartNodeRotation(m_owner.GetSpareNodeId(), controlEvt.bRotateClockwise, NODE_ROTATION_RATE);\n }\n \n break;\n }\n \n case EHackingEvtType::LineShiftStatusChanged:\n {\n CHackingGameboard& gameboard = m_hackingSession.GetGameboard();\n const SHackingEvt_LineShiftStatusChanged lineShiftEvt = static_cast(evt);\n if (m_owner.GetSpareNodeId() != INVALID_NODE_ID && m_owner.GetSpareNodeId() == lineShiftEvt.insertedNodeId)\n {\n if (lineShiftEvt.IsShiftStarting() && GetAbilityState() != EHackingAbilityState::Active)\n {\n SwitchToState(EHackingAbilityState::Active);\n }\n else if (!lineShiftEvt.IsShiftStarting())\n {\n m_owner.SetSpareNodeId(lineShiftEvt.removedNodeId);\n if (GetAbilityState() != EHackingAbilityState::Cooldown)\n {\n SwitchToState(EHackingAbilityState::Cooldown);\n }\n }\n }\n break;\n }\n }\n }\n \n //////////////////////////////////////////////////////////////////////////\n void CHackingAbilityLineShift::SetTarget(const uint16 targetLine, const EPathPatternType shiftDir)\n {\n m_targetLine = targetLine;\n m_shiftDir = shiftDir;\n }\n}
F_Ind_Nominal,P=Nominal

Pyro

Pyro_MiningStation,P=MINING STATION
Pyro_ServiceStation,P=SERVICE STATION
Pyro_System,P=PYRO SYSTEM
RR_P2_L4_desc=Pyro’s Rough, so you better get Ready. Stop by this station for fuel, supplies, and a bit of entertainment. Just be sure to mind your manners.

Retrieve Consignment

RetrieveConsignment_Screen_ClaimNumber=Consignment #

Arena Commander

ea_ui_Round=Round:
ea_ui_RulesLapCount,P=Lap Count:
ea_ui_RulesLapTime=Lap Time:
ea_ui_RulesLapsLeft=Lap:
ea_ui_RulesLivesLeft=Lives Left:
ea_ui_Wave=WAVE:
ea_ui_modeBadgeLocked=Badge Locked
ea_ui_modeBadgeUnlocked=Badge Unlocked
ea_ui_modeHeadToHead=Head-To-Head
ea_ui_modeLimitedLoadout=Limited Loadout
ea_ui_modeLimitedVehicles=Limited Vehicles
ea_ui_modeMaxPlayers=Max Players:
ea_ui_modeMaxSquad=Max Squad:
ea_ui_modeTitleLocked=Title Locked
ea_ui_modeTitleUnlocked=Title Unlocked!

Mission Item

item_DescCarryable_2H_MissionItem_EvidenceBox=This box is specifically designed for use with evidence in order to help prevent tampering and properly ensure the chain of custody.
item_nameCarryable_2H_MissionItem_EvidenceBox=Evidence

Items

item_Namegrin_tool_01_salvage_mag_empty=Cambio SRT (empty can)

Main Menu

pause_OptionsCommsCallsNotifications=Social – Comms Calls Notifications
pause_OptionsCommsCallsNotifications_Anyone=From Anyone
pause_OptionsCommsCallsNotifications_FriendsOnly=Friends Only

UI

ui_ExitGame_Hostility=Your avatar will remain in game for a time after you exit the game.\nIt is recommended you find somewhere safe to log out.\nDo you still Wish to exit game
ui_ExitMenu_Hostility=Warning, your avatar will remain in game for a time after you exit.
ui_pause_PopupCanceExitlButtonText=No, return to game
ui_pause_PopupCancelMenuButtonText=Return to Game
ui_pause_PopupConfirmExitButtonText=Yes, I am safe
ui_pause_PopupConfirmMenuButtonText=Proceed to Menu

Usable

usable_start=Start
usable_stop=Stop

Vehicle

vehicle_NameMISC_Fury_LX=Mirai Fury LX

Patch News

Patch Watch

Guide

New ship & vehicle

Patch List

EVOCATI

WAVE 1 & 2

WAVE 3

WAVE 4

LIVE

WAVE 5

LIVE

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