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Star Citizen | Alpha 3.20.0 PTU.8698328 Patch Notes

Star Citizen Patch 3.20.0

Alpha Patch 3.20.0 has been released to the PTU, and is now available to test! Patch should now show: VERSION 3.20.0-PTU.8698328.

It is strongly recommended that players delete their USER and Shader folders for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Roberts Space Industries\StarCitizen\PTU. The Shader folders can be found here C:\Users\%username%\AppData\Local\Star Citizen.

Audience: All Backers
Database Reset: Yes
Server Regions: US/EU (Please select one of these instead of BEST or loading will fail)
Long Term Persistence: Enabled
Pledge Copy: Enabled
Starting aUEC: 15,000,000

Known Issues

  • PU – Stanton – AI / Locations – Combat AI will teleport / pop in combat
  • PU – Vehicle – MISC Prospector – Door doesn’t work from the inside
  • PU – Art – Items / Character / Textures – Multiple clothes / armor / undersuit variants lost color / using the default base color
  • Multiple Locations – Inventory – Equipped items are lost after dying in the landing zone
  • Multivehicle – PU – Vehicles / Actor Feature – Medical / Respawn – Cannot respawn on a ship that has streamed out
  • Room System / Actor / Locations – Room System does not protect player actor from extreme weather conditions in Lorville Interiors
  • ASOP – Ships – Vehicles – Clicked to “Store” ship at ASOP but it was “Destroyed”
  • Vehicles – Players and items can fall through the bottom deck of the Redeemer
  • Vehicles / Ship Components – Ships that do not have missiles as a standard weapon cannot restock their countermeasures.
  • Reclaimer – Vehicles – Stanton – Reclaimer bridge elevator interaction missing
  • Performance – Client Performance drops around Ghost Hollow
  • Mission Content – UGF – AI Counter will drop to 0 after streaming location in and out again
  • Vehicles / GFX – Client FPS will drop as long as players are inside of the cockpit of the Drake Cutlass series
  • The Carrack’s main elevator will get locked in place and begin to spin indefinitely after spamming the floors for a few minutes
  • GrimHEX – Dumpers Depot – Art / Locations – The Dumper’s Depot within GrimHEX has a VisArea that allows players to clip inside of location.
  • Vehicle Maintenance Services – Ship repair doesn’t happen but still charges you
  • Landing Pads – Multivehicle / Shopping – Refuel, repair, and rearm services unavailable when landed
  • Multiple Locations – ASOP Terminal / Ships – When storing a ship, the ASOP terminal will set the ship status to “Claim” instead of “Retrieve.”
  • Exploit / Ships / Vehicles / Game Code / Multiplayer – When two Players Salvage a Ships Hull simultaneously the Hull will recover and be infinitely Scrapeable
  • Inventory / Personal Inventory – Inventory can enter a state of becoming unresponsive, preventing the player from being able to eat or drink
  • AI / Art – VFX – Hostile AI bullets visually clip through walls

Feature Updates

Ships and Vehicles

  • Server Crash Recovery QoL Update

Server Crash Recovery has been updated for PES to now remember the last location the ship hailed for landing and landed/docked at. This will allow players who hit a server crash to have their ship spawn back at the last hailed location instead of their chosen home location where the landing area may not be equipped to handle their ships, such as a fully loaded or extended Hull-C.

  • Greatly increased the Hull-C Hull health

Core Tech

  • Improved Wording of HDR Menu Options
  • Removed unused MFD settings that were in previous PTU builds

Bug Fixes

  • Fixed – PU – Game options – Quit game gives options “Return to Game” / “Proceed to Menu” Incorrectly
  • Fixed – MULTIVEHICLE – PU – Vehicles / Physics / Locations – MicroTech – New Babbage Interstellar Spaceport – Ground Vehicles v2.0 – Some vehicles get stuck on invisible physics at the end of the NBIS garage exit
  • Fixed – PU – Armistice – No damage to ships occurs when in Armistice if the ship is tied to a player or AI
  • Fixed an issue causing the ROC’s mining laser to not function

Technical

  • Fixed 1 Client Crash
  • Fixed 5 Server Crashes
  • Fixed a Mainthread Deadlock

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