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Star Citizen | Roadmap Roundup – July 6, 2022

Happy Wednesday, everyone!

Every two weeks, we accompany the Roadmap update with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible.

With that said, let’s go ahead and dive into this week’s Roadmap Roundup!

-CIG Community Team

Notable Changes for July 6, 2022

Progress Tracker

With this publish, we’re adding the majority of the downstream teams’ schedules for Q3 2022, with the rest coming in a future publish.

The following deliverables have been added to the Progress Tracker:

Vehicle Tractor Beams
Implementing tractor beams attached to ships, either remote-operated or a turret-like attachment. This allows players to move and tow bigger objects, including other ships. This deliverable has been added to the EU PU Gameplay Feature Team and Weapon Content Team’s schedule.

Artificial Gravity
Implementing the dedicated functionality for items controlling the gravity per room for ships, outposts and stations. This also includes player controls as part of engineering gameplay. This deliverable has been added to the EU PU Gameplay Feature Team’s schedule.

Fire Rats Armor
Developing multiple armor variants for the Pyro gang, Fire Rats. This deliverable has been added to the SC Character Art Team’s schedule.

Shopkeeper Outfits
Implementing a new generic shopkeeper uniform for various NPCs in the persistent universe. This deliverable has been added to the Character Tech Art Team’s schedule.

Unified Itemports – FPS
Renaming and standardizing character itemports to properly represent their capabilities. This includes expanding their capabilities to allow for more types of equipment to be used on the current itemports. This deliverable has been added to the Character Tech Art Team’s schedule.

Swimming T0
Creating basic functionality for the player to be able to swim across the surface of bodies of water, including related features such as entering, exiting, and drowning. Includes support for hazardous liquids that can damage or kill the player and other characters. This deliverable has been added to the Actor Feature Team’s schedule.

AI – Utility
Implementing the utility AI behavior. The AI will drive vehicles, pick up, haul, and stow carryables, as well as manage the vehicle’s cargo bay and inventory. This deliverable has been added to the AI Content Team’s schedule.

AI – Commuter
Implementing the commuter AI behavior into the game. The AI will search for means to travel to their destination. While waiting for a vehicle to arrive, the AI will eat, drink, and check notice boards or timetables. Upon the arrival of the transport, the AI will board and embark to their destination. This deliverable has been added to the AI Content Team’s schedule.

Environmental Space Missions
Implementation of new missions and scenarios that the player will encounter as they wander around an area of space. The missions that appear will be based on the Probability Volumes that the player is currently in. This deliverable has been added to the EU Sandbox 1 Team’s schedule.

New Interdiction Scenarios
Adding new variations and difficulty levels of interdiction scenarios that players will come across while quantum traveling. This deliverable has been added to the EU Sandbox 1 Team’s schedule.

That’s all for this week!

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