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Star Citizen Alpha 3.19.0 EPTU. 8458571 Patch Notes

Alpha Patch 3.19.0 has been released to Evocati, and is now available to test! Patch should now show: VERSION 3.18.9-EPTU.8458571.

It is strongly recommended that players delete their USER folder for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Roberts Space Industries\StarCitizen\PTU.

Database Reset: Yes Long Term Persistence: Enabled Pledge Copy: Enabled Starting aUEC: 1,000,000

The current build is under NDA Please log out then back in on the issue council site to see the Evocati environment there. Please make sure to only select the Evocati 3.18 environment when creating IC reports while the builds are Evocati only

Please monitor etf-testing-chat in spectrum for updates and testing instructions. USER.cfg settings: r_displaySessionInfo = 1

Note: This patch does not contain all of the intended features, which will be added iteratively to the notes as they become available. Additionally, some features may be implemented in a partial state and as such are not ready for testing. When those features reach a playable state they will be detailed on the notes and added to the “Testing Focus”. Please issue council all issues related to those in testing focus and in general gameplay.

Testing Focus

As with all major new releases, we are looking to see what the stability is once we get this out onto the PTU with you all. If we determine this build is far too unstable to remain we may take this build down after a short while until after we resolve the stability issues. Our goal is to be able to leave this build up over the weekend though!

  • General Stability
  • Lorville Skyline 2.0
  • Salvage Contract Missions
  • Tractor Beam – T0.5 – Item Attaching and Detaching
  • Mining Balancing v01
  • Ghost Hollow Reclaimer PVP Mission
  • Mission Density Management
  • Weekend Dynamic Events

We are planning on running Jumptown and Fleet Week events (which includes the Expo Halls, Flyby, and Javelin tours) This whole weekend on the PTU servers

Upcoming Features not ready for feedback and testing

  • New Player Experience – Disabled in tonight’s build while we update and fix issues

Known Issues

  • Multilocation – Shopping/Kiosks – Shop item pictures and descriptions missing
  • Shopping/Kiosks – All shopping kiosks have misaligned / offset interaction space
  • ArcCorp – Area18 – Interactables / Locations – Players can be injured or killed when getting out of the chair in the HAB
  • ArcCorp – Area18 – Art / Locations – ReplaceMe Ball in player Habs
  • Performance – Client – High dedicated video memory usage leads to severe framerate drops at Lorville
  • AC – PTU/LIVE – WaitForPlayerSpawn Connection Timeout
  • Aegis Reclaimer – Stanton – Ships / Vehicles – Ship Features – Reclaimer has no rear Elevator interaction from ship exterior
  • Aegis Reclaimer – All Variants – Stanton – Reclaimer main on-elevator control panels do not respond to input
  • ARGO MOLE – Stanton – Vehicles / UI – The interaction prompts for ALL mining turrets are easy to miss/in unintuitive locations for players
  • CNOU HoverQuad – Vehicles / Locations – The vehicle spawns slightly stuck in the ground
  • Global – UI – 21:9 resolution – Hints do not appear when loading into universe on an Ultra Wide setting
  • Multivehicle – Stanton – UI / Vehicles / Mining – Mining UI is appearing in Low Resolution
  • RSI Constellation Multivariant – Stanton – Vehicles / Ships / Docking – The snub fighter lacks interaction prompts to enter it, making it unusable
  • Shard – Shards can fail to load after a crash / restart with a “RESOURCE_EXHAUSTED” error during QueryZoneHosts
  • Stanton – Actor Feature – Greycat Multitool / RMC Canister – Issues with RMC Canister reload behavior
  • Stanton – AI / FPS – Enemy combat AI is slow to respond or react
  • Stanton – Ghost hollow – Reclaimer PVP Mission / Game code / Mission Feature – Extraction terminals cannot be interacted with before and after the comms array has been de-activated
  • Stanton – Locations – Aberdeen – Klescher Rehabilitation Facility – Missions – Ursa rovers can sometimes spawn under the garages, preventing prisoner escape
  • Stanton – Locations – ArcCorp / Crusader – Area18 / Orison – Core Tech / Transit Systems – The Trams are out of sync with the station timers, causing trams to overlap or not appear on time
  • Stanton – Multitool – FPS Hull Scraping – The Salvage attachment has the VFX of the tractor beam and does not function
  • Stanton – Security Post Kareah – Mission Content / Art – VisArea – Contraband screens have a visarea issue
  • Stanton – Ships – ASOP Terminal – Spawning ships causes the requested ship to spawn outside of the hangars
  • Stanton – Shopping – Area 18 – Pharmacy Kiosk – Buying Pharmacy Items at Empire Health results in “Invalid Location” error
  • Stanton – Yela – Grim Hex – Mission Giver – AI / Missions – Wallace Klim becomes stuck under the floor near the hangars after being streamed out and streamed back in

New Features

Gameplay

  • Ghost Hollow Reclaimer PVP Mission
    • Adding a new mission type to the Ghost Hollow crash site on MicroTech. Making use of the comm-array as well as AI nav-mesh, this mission type will create PVP encounters where players will need to fight for control over terminals for a chance at big credit payouts.
    • This is a mission with Outlaw UEC terminals in the Reclaimer derelict. When active, they generate UEC that anybody can withdraw, creating PVP encounters between players trying to control the terminals (which are also guarded by Outlaws AI). To start the terminals, the comms array must be disabled. If that is done, the terminals can be activated in the tower next to the derelict ship.
    • To start this event at the Ghost Hollow Crash Site, a player will need to disable the Stanton4 comm array above MicroTech which will enable the terminals and a Mobiglas communication is sent to all nearby players.
    • As this is a PVP event, this Evocati test we are allowing PVP in the proximity of Ghost Hollow for testing purposes.

Feature Updates

Locations

  • Polish Pass on Lorville No Fly Zones, LODs, and Building Collision Meshes

Ships and Vehicles

  • 400i Engineering room proxy pass to define component bay shapes better and stop components being blocked for tractor beam gameplay

Bug Fixes

  • Fixed – New Babbage – Centermass – AI / Usable – Centermass shopkeeper not touching Console when playing typing animation
  • Fixed – Aegis Redeemer – Vehicles / Vehicle Components – Quantum Drive cannot be removed due to collision barrier
  • Fixed – Mining UI – Ships / Vehicles / UI – The mining deposits that are stated to be impossible by it’s difficulty rating can be mined
  • Fixed – ESPERIA Prowler – Ships – Ship Features – Animation – The front crew ladder will not deploy when prompted by the player via inner thought
  • Fixed – Multivehicle – Vehicle / Components / Tractor Beam – Pushing components with the Tractor Beam will cause them to clip through the ship into space

Technical

  • Fixed 2 Client Crashes
  • Fixed 5 Server Crash
  • Backend Performance Improvements

Patch News

Patch Watch

Guide

New ship & vehicle

Patch List

EVOCATI

Wave 1

Wave 2

OPEN PTU

LIVE

3.19.1 OPEN PTU

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