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Star Citizen | Alpha 4.4.0 10679008 Data Mining

In this post we indicate all the information retrieved from the Star Citizen files of Patch 4.4.0 10679008

Keys Added for Hints

  • Hints_Monitored1,P = Local security forces uphold monitored zones throughout the system. Any area where the eye icon is displayed on your visor is monitored.

Keys Added for hud

  • hud_law_EnteredJurisdiction,P = Entered %ls
  • hud_monitored_space_disable,P = Monitored Space Down
  • hud_monitored_space_enable,P = Monitored Space Restored
  • hud_monitored_space_enter,P = Entered Monitored Space
  • hud_monitored_space_leave,P = Exited Monitored Space

Keys Added for Jurisdictions

  • Jurisdictions_Name_001,P = UEE
  • Jurisdictions_Name_002,P = Crusader Industries
  • Jurisdictions_Name_003,P = Hurston Dynamics
  • Jurisdictions_Name_004,P = ArcCorp
  • Jurisdictions_Name_005,P = microTech
  • Jurisdictions_Name_006,P = Autonomous
  • Jurisdictions_Name_007,P = People’s Alliance
  • Jurisdictions_Name_008,P = Klescher Rehabilitation
  • Jurisdictions_Name_009,P = Ungoverned

Keys Added for Name

  • Name_Covalex_Rep_EllaTieno,P = Covalex Rep Tieno

Keys Added for text

  • text_hostility_EnterMonitoredArea,P = Entered Monitored Space
  • text_hostility_LeaveMonitoredArea,P = Exited Monitored Space

Keys Removed for Hints

  • Hints_Monitored1 = Local security forces uphold monitored space zones throughout the system. Any area where the satellite icon is displayed on your visor is monitored.

Keys Removed for hud

  • hud_law_EnteredJurisdiction = Entered Jurisdiction: %ls
  • hud_monitored_space_disable = CommLink Down
  • hud_monitored_space_enable = CommLink Restored
  • hud_monitored_space_enter = Entered CommLink Range
  • hud_monitored_space_leave = Outside CommLink Range

Keys Removed for Jurisdictions

  • Jurisdictions_Name_001 = UEE
  • Jurisdictions_Name_002 = Crusader Industries
  • Jurisdictions_Name_003 = Hurston Dynamics
  • Jurisdictions_Name_004 = ArcCorp
  • Jurisdictions_Name_005 = microTech
  • Jurisdictions_Name_006 = Green Imperial
  • Jurisdictions_Name_007 = People’s Alliance
  • Jurisdictions_Name_008 = Klescher Rehabilitation

Keys Removed for text

  • text_hostility_EnterMonitoredArea = CommLink Established
  • text_hostility_LeaveMonitoredArea = CommLink Lost

Keys Changed

IAE_2955_135c_BlueAmertine_Desc
Old: Manufacturer: Origin Jumpworks\nFocus: Starter / Light Freighter\n\nWith a deceptive amount of storage space in its sleek, stylish frame, and Origin’s patented AIR fuel system, the 135c model is the obvious choice for musicians, couriers, and anyone trying to get the party started. Get it there fast, and look good while you’re doing it.\n\nThe Blue Ametrine livery allows you to Ccstomize your 135c ship with blue and yellow trim.
New: Manufacturer: Origin Jumpworks\nFocus: Starter / Light Freighter\n\nWith a deceptive amount of storage space in its sleek, stylish frame, and Origin’s patented AIR fuel system, the 135c model is the obvious choice for musicians, couriers, and anyone trying to get the party started. Get it there fast, and look good while you’re doing it.\n\nThe Blue Ametrine livery allows you to customize your 135c ship with blue and yellow trim.

IAE_2955_Avenger_Titan_Ironweave_Desc
Old: Manufacturer: Aegis Dynamics\nFocus: Light Freight\n\nCreated as part of the ‘Masters of Flight’ series in conjunction with the flight-sim Arena Commander, the Renegade pays tribute to famed pilot Danny Solomon for his notable work with the Advocacy to bring justice to Bremen. This Avenger Titan comes equipped with a specialized dogfighting focused loadout and a custom special edition livery honoring this iconic ship.\n\nThe Ironweave livery gives the Avenger a black hull with chrome highlights.
New: Manufacturer: Aegis Dynamics\nFocus: Light Freight\n\nLacking the Prisoner Cells of the Stalker or the EMP Generator of the Warlock, the Titan’s hold is free to carry cargo. Couple that available space with the Avenger’s tried and true combat abilities and you’ve got a light cargo hauler that’s more than capable of handling itself in a fight.\n\nThe Ironweave livery gives the Avenger a black hull with chrome highlights.

PU_Tieno_COV_F_PMH_MissionAbandonHaulingCargoReturned_GP_001,P
Old: Cool, cool, cool. Got that drop-off logged in.Thanks for taking care of that and I’ll talk to you next time.
New: Cool, cool, cool. Got that drop-off logged in. Thanks for taking care of that and I’ll talk to you next time.

PU_Tieno_COV_F_PMH_MissionAbandonHaulingCargoReturned_GP_003,P
Old: All right. Thanks for returning that. Nice to check something off the to-do list. Oh, sorry. Got an actually contractor comming on the other line. Gotta go.
New: All right. Thanks for returning that. Nice to check something off the to-do list. Oh, sorry. Got an actual contractor comming on the other line. Gotta go.

PU_Tieno_COV_F_PMH_MissionAcceptHaulingInterstellarNyxDestination_GP_001,P
Old: Hi, El with Covalex. Looks like this contract has you heading off to Nyx. People’s Alliance does an okay job patrolling the system, but a lot of it can get pretty wild. I suggest sticking to Alliance space when you can and drop the cargo off as quick as possible. The longer you’re flying out there with a full berth, that more likely you’ll get noticed. Be safe, okay?
New: Hi, El with Covalex. Looks like this contract has you heading off to Nyx. People’s Alliance does an okay job patrolling the system, but a lot of it can get pretty wild. I suggest sticking to Alliance space when you can and drop the cargo off as quick as possible. The longer you’re flying out there with a full berth, the more likely you’ll get noticed. Be safe, okay?

PU_Tieno_COV_F_PMH_MissionAcceptHauling_GP_001,P
Old: Hey, it’s El with Covalex. Appreciate you tackling this delivery. Looking at the route, I don’t think you’ll run into any trouble but then again, maybe you will, so yeah. Good luck.
New: Hey, it’s El with Covalex. Appreciate you tackling this delivery. Looking at the route, I don’t think you’ll run into any trouble but then again, maybe you will, so yeah.

PU_Tieno_COV_F_PMH_MissionCompleteHaulingExceptionalTime_GP_002,P
Old: Heya, it’s El. My terminal’s gotta be bugged because it says you already dropped off the haul. Is that right? It can’t be right. <pause> It’s right. I don’t know what kind of wizardry you pulled but that’s amazing. I’ll see if they’ll throw in a bonus with your pay.
New: Heya, it’s El. My terminal’s gotta be bugged because it says you already dropped off the haul. Is that right? It can’t be right. It’s right. I don’t know what kind of wizardry you pulled but that’s amazing. I’ll see if they’ll throw in a bonus with your pay.

PU_Tieno_COV_F_PMH_MissionCompleteHauling_GP_001,P
Old: El here. Thanks for doing that run. Everything looks good, so I’ll get you those credits. Uhh…. <checking notes> Yeah, I think we’re done. Good stuff.
New: El here. Thanks for doing that run. Everything looks good, so I’ll get you those credits. Uhh…. Yeah, I think we’re done. Good stuff.

vehicle_DescGRIN_PTV
Old: Manufacturer: Greycat Industrial\nFocus: Personal Transport\n\nThe Greycat PTV is a simple and practical buggy frequently used to reduce long walk distance in large hangers or outpost.
New: Manufacturer: Greycat Industrial\nFocus: Personal Transport\n\nThe Greycat PTV is a simple and practical buggy frequently used to reduce travel times in large hangars or outposts.

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