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Star Citizen | Alpha 4.4.0 10591300 Data Mining

In questo post indichiamo tutte le informazioni recuperate dai file di Star Citizen delle Patch 4.4.0 10591300

Keys Added for ATC:

  • ATC_Kaboos=QV Logistics Landing Services

Keys Added for Bartender:

  • Bartender_AskAboutDay=Ask About Day
  • Bartender_Convo_OrderBeer,P=Beer
  • Bartender_Convo_OrderWhiskey,P=Whiskey
  • Bartender_Greet,P=Greet
  • Bartender_OrderDrink,P=Order Drink

Keys Added for bhg:

  • bhg_bounty_desc_ShatteredBlade_001=——————————————————–\n————– BOUNTY CONTRACT —————\n——————————————————–\n\nBOUNTY HUNTERS GUILD\nPROCESSING & DISTRIBUTION\n\nThe Bounty Hunters Guild has authorized an official bounty.\n\nNAME: ~mission(TargetName) \nSYSTEM: Nyx\nRISK ASSESSMENT: High\nLAST KNOWN LOCATION: ~mission(Location|Address)\nKNOWN AFFILIATIONS: Shattered Blade\nNOTES: The Shattered Blade are known for targeting Vanduul in order to acquire and sell black market tech, however they also have been reported to use violence against authority figures who interfere in their affairs.\n\n\nBOUNTY HUNTERS GUILD\nIn Pursuit of Justice\n\nThe Bounty Hunters Guild is a security service sanctioned by the Mercenary Guild and authorized to operate in both the UEE and beyond in accordance with Xenotrade Authority Acts.
  • bhg_bounty_title_ShatteredBlade_001=Verified Bounty: ~mission(TargetName)

Keys Added for BitZeros:

  • BitZeros_blackbox_E_Desc_001=So we were expecting a pretty important package earlier today but turns out the pilot got ghosted and they ripped the tracking chip from it and got away. Pretty clever right? Not really, because they forgot to take the flight recorder too.\n\nGet the blackbox from the wreck at ~mission(Location|Address) and take it to ~mission(Destination|Address). We’ll send you the creds when you’re done.\n\nOh and watch out for scavs, people are pretty desperate these days, even if it just some busted courier ship.\n\n-Bit Zeros
  • BitZeros_blackbox_E_Title_001=Getting To the Bottom of It
  • BitZeros_blackbox_H_Desc_001=Don’t know if you’ve heard, but there’s a bunch of ships over at ~mission(Location|Address) surrounding a burnt-out ship. You curious why? I know we are.\nThink you can get in that wreck, grab the blackbox, and get out? We’ll pay you for it.\n\nBased on the number of sketchy ships in the area, you should bring some friends with to watch your ass, unless you’re some crazy solo act, but we’d prefer if you actually survived this so you can drop off the blackbox at ~mission(Destination|Address) for us. \n\nBut hey, your call. As long as it gets done.\n\n-Bit Zeros
  • BitZeros_blackbox_H_Title_001=Legendary Info?
  • BitZeros_blackbox_Intro_Desc_001=Who we are and what we do is not important. All you gotta know is that we need things to get done and we pay people to do it.\n\nIf everything goes well, we don’t ever have to meet. Doesn’t that sound good?\n\nGot a good one to start you off, nice and simple. There’s a blackbox from a downed ship at ~mission(Location|Address) that we want.\n\nAll you have to do is take it to ~mission(Destination|Address) and you get paid. Easy right? Watch out for scavs, you never know what kind of weirdos are hanging around these abandoned ships.\n\n-Bit Zeros
  • BitZeros_blackbox_Intro_Title_001=Data Transfer
  • BitZeros_blackbox_M_Desc_001=We were a little too smart with this one and it’s kinda backfired. Sometimes you gotta dream big, you know? Anyway. we were looking to move some encrypted data to one of our data havens and decided to hide it in a ship’s blackbox. They filled the ship with “valuable” stuff as a decoy in case it got attacked. The plan worked a little too well and the cargo might have attracted the wrong kind of attention. They stole all the cargo but missed the blackbox. Bad news is the ship is now swarming with outlaws.\n\nThe data on that blackbox is useless to them, but we need it. If you can get it back for us, we can give you a nice cut from what we make. Seems like a fair deal, right?\n\nHead to ~mission(Location|Address) and after you’ve done your thing take the flight recorder to ~mission(Destination|Address).\n\n-Bit Zeros
  • BitZeros_blackbox_M_Title_001=Too Smart For Our Own Good
  • BitZeros_blackbox_S_Desc_001=Got a big job for a big player. We’re in the process of making someone disappear, like completely vanish, and a part of that is recovering the blackbox from the “accident” that they had recently over at ~mission(Location|Address).\nOnly problem is, seems the people this person hired to stage the accident have gotten it in their heads that there’s more money to be made. So much so that they’re still keeping tabs on the now deceased’s ship.\nThese guys aren’t playing around either. You’ll need a couple of friends to help you do this. But if you can get the blackbox out of there and into our hands by dropping it at ~mission(Destination|Address), we can really make it worth your while.\n\n-Bit Zeros
  • BitZeros_blackbox_S_Title_001=Bad at Goodbyes
  • BitZeros_blackbox_VE_Desc_001=Someone of interest to us recently kicked the bucket (not our fault) over at ~mission(Location|Address) and we’re pretty curious what happened. We need you to grab the blackbox from the ship and drop it off at ~mission(Destination|Address).\n\nThis is a shipwreck by the way, so chances are some scavs will be around there too. But don’t worry, that’s been factored into your pay too.\n\n-Bit Zeros
  • BitZeros_blackbox_VE_Title_001=Pick Up, Put Down
  • BitZeros_blackbox_VH_Desc_001=I’m not gonna give you the whole backstory of what this person has done to us, but all you need to know is that some scumbag is trying to get a payout for a ship crash and the insurance company wants to see the blackbox recording to make sure everything is “above board”.\n\nWe’re not gonna let that happen though.\n\nSnatch that blackbox at ~mission(Location|Address) and bring it to us instead so we can do some “creative editing” on the recording.\n\nApparently, this area is a bit of a hot zone. Probably why they staged the accident there. You should probably bring some backup so you don’t get ghosted before you can bring the blackbox to us at ~mission(Destination|Address).\n\n-Bit Zeros
  • BitZeros_blackbox_VH_Title_001=Our Version of The Truth

Keys Added for cfp:

  • cfp_defendship_Intro_Desc_001=Citizens for Prosperity is in need of pilots with dogfighting experience. If you’re looking to put your skills to the test, I have a mission here for you to try. \n\nA civilian ship has requested combat support near ~mission(Location|Address). Head there and show us that you have the skills to excel in these types of missions and we’ll put you to good use. \n\nPlease be aware. This mission is not a training exercise. This is a real encounter, so please do your best to save the ship in distress. \n\nGood Luck,\n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity \n
  • cfp_defendship_Intro_title_001=Seeking Experienced Combat Pilots
  • cfp_defendship_LRT_SB_Desc_001=Need a pilot who can hold their own in a dogfight. A Citizens for Prosperity scout ship ran into a problem with the Shattered Blade near ~mission(Location|Address). Must be an area of special interest for them. They launched an attack when our ship got close and don’t seem content simply driving them off. Looks like they’re out for blood. \n\nAny chance you could lend a hand before we lose that ship?\n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity\n
  • cfp_defendship_LRT_SB_title_001=Provide Combat Support
  • cfp_defendship_MRT_SB_desc_001=A Citizens for Prosperity member who’s new to Nyx took out their ship to tour the system, and ran right into trouble. Based on their comms, it sure sounds like they ventured into Shattered Blade territory, got caught, and are now trying to escape. \n\nThey’re putting up a decent fight, but don’t know how long they’ll last without support. Could you go to their aid at ~mission(Location|Address) before it’s too late? \n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity\n
  • cfp_defendship_MRT_SB_title_001=Stop Attack on Ship
  • cfp_defendship_VLRT_SB_desc_001=Received an emergency comm from a ship saying that the Shattered Blade are harassing them. Believe the pilot got their attention by getting a little too close to their territory. The pilot admitted that they don’t have a lot of combat experience, so I’m not sure how much longer they can hold out.\n\nCould you head to ~mission(Location|Address) now to help them survive the attack?\n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity\n
  • cfp_defendship_VLRT_SB_title_001=Support Ship Under Attack
  • cfp_defendship_multi_HRT_SB_desc_001=One of our convoys is in need of combat support. Sounds like they stumbled upon a Shattered Blade hideout while trying to make a delivery. Now, despite their best efforts, the convoy can’t get away. Looking for a combat pilot willing to head to ~mission(Location|Address) to help them fight off this attack before it’s too late. \n \nLima Endicott\nLead Dispatcher\nCitizens for Prosperity\n
  • cfp_defendship_multi_HRT_SB_title_001=Help Ambushed Convoy
  • cfp_defendship_multi_SRT_SB_desc_001=One of our convoys got caught in a bad situation and is in desperate need of help. The Shattered Blade launched a brutal attack on our ships in an area that we thought was safe. That convoy is mainly carrying supplies and new recruits. From the comms I’m receiving, they’re putting up a hell of a fight but might not last much longer. \n\nIf available, we need you at ~mission(Location|Address) ready to go toe-to-toe with some serious forces. \n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity\n
  • cfp_defendship_multi_SRT_SB_title_001=Stop Savage Shattered Blade Attack
  • cfp_defendship_multi_SRT_desc_001=I’m getting reports that a Citizens for Prosperity convoy carrying vital supplies is currently under attack at ~mission(Location|Address). It’d be a big blow to our operations if we lost that cargo. \n\nIf you’ve got the combat skills to go up against highly aggressive hostiles, we’re more than willing to pay for your help. \n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity\n
  • cfp_defendship_multi_SRT_title_001=Come to Aid of Convoy
  • cfp_defendship_multi_VHRT_SB_desc_001=We’ve lost contact with a supply convoy and are concerned it might be under attack. Last comm we received from them reported Shattered Blade ships were incoming, but haven’t heard anything since. Are you free to hurry to ~mission(Location|Address) and support our forces? \n\nWe’ve come to learn that the Shattered Blade are very protective of their hunting grounds. Our last few encounters with them were quite intense, so I’d recommend bringing some heavy firepower. \n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity\n
  • cfp_defendship_multi_VHRT_SB_title_001=Convoy Under Attack
  • cfp_defendship_multi_VHRT_desc_001=A Citizens for Prosperity convoy on a resupply run dropped a distress beacon near ~mission(Location|Address). They’re not answering any comms, so I assume the situation is serious. That convoy has some skilled pilots, so if they’re not responding then they definitely need the help.\n\nWe’ll compensate you to support that convoy. \n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity\n
  • cfp_defendship_multi_VHRT_title_001=Respond to Distress Beacon

Keys Added for CFP:

  • CFP_SecurityPatrol_E_Desc_001=We’ve noted an increase in traffic along one of the travel lanes we monitor. Chances are that we won’t be the only ones paying attention. I’d like you to head out there in a combat-ready ship and make sure there are no outlaws attempting to take advantage of this sense of security.\n\nOnce you’ve accepted this contract, make your way to the location marker on your HUD and scan the waypoints along the route. After all of them have been secured, the main contractor will get a bonus of ~mission(ScripAmount) MG Scrip.\n\n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity\n
  • CFP_SecurityPatrol_E_Title_001=Patrol Risky Travel Lanes
  • CFP_SecurityPatrol_H_Desc_001=We’ve identified a sector that’s been plagued by outlaw attacks recently and hopefully, with your help, we can change that. We’d suggest bringing some backup in combat-ready ships to confront any hostile forces you might encounter.\n\nOnce you’ve accepted this contract, make your way to the location marker on your HUD and scan the waypoints along the route. After all of them have been secured, the main contractor will get a bonus of ~mission(ScripAmount) MG Scrip.\n\n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity\n
  • CFP_SecurityPatrol_H_Title_001=Patrol Outlaw Hunting Grounds
  • CFP_SecurityPatrol_Intro_Desc_001=Citizens for Prosperity is eager to make these frontier systems as safe as possible for all travelers. Securing travel lanes means more commerce and more growth.\n\nYou’ll be helping usher in this bright future by patrolling along a well traveled route, scanning at each waypoint for potential threats. You may encounter a hostile or two, so I’d recommend flying a ship that’s ready for combat.\n\nIf you accept this contract, make your way to the location marker on your HUD. Once you’ve ensured that the route is secure, as the main contractor you’ll get a bonus of ~mission(ScripAmount) Mercenary Guild Scrip.\n\n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity\n
  • CFP_SecurityPatrol_Intro_Title_001=Patrol & Protect Travel Lanes
  • CFP_SecurityPatrol_M_Desc_001=Outlaws have been increasing their activity along one of the more popular routes in the system and we’re hoping to provide a deterrent before the problem gets out of hand. As such, we’d like you to head out there in a combat-ready ship and deal with any hostiles you might encounter.\n\nOnce you’ve accepted this contract, make your way to the location marker on your HUD and scan the waypoints along the route. After all of them have been secured, the main contractor will get a bonus of ~mission(ScripAmount) MG Scrip.\n\n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity\n
  • CFP_SecurityPatrol_M_Title_001=Patrol Dangerous Travel Lanes
  • CFP_SecurityPatrol_S_Desc_001=After weeks of seeing crime rates increase, we’ve been able to identify a sector that we believe to be the source of the outlaw activity that has been leeching into the surrounding areas. While it would be too much to expect to eradicate all threats, we believe that by sending combat patrols into the area we might be able to start reversing this worrisome trend. Our in-house combat analysts recommend bringing around three wingmen in combat-ready ships to confront any hostile forces you might encounter.\n\nOnce you’ve accepted this contract, make your way to the location marker on your HUD and scan the waypoints along the route. After all of them have been secured, the main contractor will get a bonus of ~mission(ScripAmount) MG Scrip.\n\n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity\n
  • CFP_SecurityPatrol_S_Title_001=Patrol Extremely Dangerous Sector
  • CFP_SecurityPatrol_VE_Desc_001=We need someone with combat experience to patrol a travel lane for us. Over the years, we’ve found that it’s good to get out there and make ourselves visible. Sometimes a pilot like yourself traveling through an area is enough to deter any potential outlaws. But in case you run into any that are feeling a bit more ambitious, a ship ready for combat is recommended.\n\nOnce you’ve accepted this contract, make your way to the location marker on your HUD. After you’ve scanned all the waypoints and ensured that the route is secure, the main contractor will get a bonus of ~mission(ScripAmount) MG Scrip.\n\n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity\n
  • CFP_SecurityPatrol_VE_Title_001=Patrol Travel Lanes
  • CFP_SecurityPatrol_VH_Desc_001=We’ve identified a sector that’s been increasingly riddled with outlaw attacks and we think that if we begin to actively patrol the area we can turn things around. We’d recommend gathering at least two wingmen to head out there in combat-ready ships and confront any hostile forces you might encounter.\n\nOnce you’ve accepted this contract, make your way to the location marker on your HUD and scan the waypoints along the route. After all of them have been secured, the main contractor will get a bonus of ~mission(ScripAmount) MG Scrip.\n\n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity
  • CFP_SecurityPatrol_VH_Title_001=Patrol Dangerous Outlaw Sector

Keys Added for Clinic:

  • Clinic_Floor_11=Clinic Floor 11
  • Clinic_Floor_12=Clinic Floor 12
  • Clinic_Floor_13=Clinic Floor 13
  • Clinic_Floor_14=Clinic Floor 14
  • Clinic_Floor_15=Clinic Floor 15
  • Clinic_Floor_16=Clinic Floor 16
  • Clinic_Floor_17=Clinic Floor 17
  • Clinic_Floor_18=Clinic Floor 18
  • Clinic_Floor_19=Clinic Floor 19
  • Clinic_Floor_20=Clinic Floor 20

Keys Added for Covalex:

  • Covalex_HaulCargo_AtoB_desc_DeliverAll=Hiya, \n\nHere’s the deal, I need someone good for a special run. We’ve got an important client that’s threatening to take their business elsewhere, because their deliveries are consistently missing cargo. They’re demanding that 100% of the cargo be delivered on this run, or they won’t pay. Since this was before my time and my supervisor wants to show that it won’t happen again, they agreed with this. Anyway, I think you might be a good fit. \n\nIf you’re willing to take that risk too, here are all the pertinent details. The cargo can be collected from ~mission(Location|Address) and delivered to ~mission(Destination|Address). Looks like the largest cargo container you’ll need to handle is ~mission(MissionMaxSCUSize), so be sure to bring a ship big enough and a handheld tractor beam to help you move those containers around. \n \n~mission(Contractor|SignOff) \n\nElla Tieno \nJr. Logistics Coordinator \nCovalex Shipping \n’Anything you need, anywhere you need it.’\n\n\n\n\n\n\n\nCovalex Shipping is a limited liability corporation. To encourage timely deliveries and prevent fraud on cargo hauls, Covalex Shipping will set a delivery time limit and upon expiration, any undelivered cargo will be considered stolen and treated as such. Total payment will be prorated according to the percentage of cargo successfully delivered.
  • Covalex_HaulCargo_AtoB_desc_FromLevski=Hey there, \n\nSo the People’s Alliance hired us to move a load of cargo from Levski to ~mission(Location|Address). Honestly, I’m surprised that they export some of this stuff, but I guess they must sell something to be able to afford everything they import. \n\nFor the run itself, you’ll need a ship that can hold ~mission(MissionMaxSCUSize) cargo containers and a handheld tractor beam to handle the containers. That should be it. \n\n~mission(Contractor|SignOff)\n \nElla Tieno \nJr. Logistics Coordinator \nCovalex Shipping \n’Anything you need, anywhere you need it.’ \n\n\n\n\n\n\n\nCovalex Shipping is a limited liability corporation. To encourage timely deliveries and prevent fraud on cargo hauls, Covalex Shipping will set a delivery time limit and upon expiration, any undelivered cargo will be considered stolen and treated as such. Total payment will be prorated according to the percentage of cargo successfully delivered.
  • Covalex_HaulCargo_AtoB_desc_FromRuinStation=Hey, it’s El. \n\nGot a client at ~mission(Location|Address), who needs their cargo picked up from Ruin Station. They’ve been waiting there a while and are starting to get a bit impatient. Any chance you could handle this for us? \n\nYou’ll need a ship that can fit ~mission(MissionMaxSCUSize) cargo containers and a handheld tractor beam to be able to move them. \n\n~mission(Contractor|SignOff)\n\nElla Tieno \nJr. Logistics Coordinator \nCovalex Shipping \n’Anything you need, anywhere you need it.’ \n\n\n\n\n\n\n\nCovalex Shipping is a limited liability corporation. To encourage timely deliveries and prevent fraud on cargo hauls, Covalex Shipping will set a delivery time limit and upon expiration, any undelivered cargo will be considered stolen and treated as such. Total payment will be prorated according to the percentage of cargo successfully delivered.
  • Covalex_HaulCargo_AtoB_desc_ToLevski=Hi, \n\nThere’s a bunch of cargo at ~mission(Location|Address) that needs to be moved to Levski. The People’s Alliance has a standing order for this stuff because they desperately need it, but it’s not easy to get in Nyx. Funny how they don’t want to be part of the UEE but still rely on us for their survival. \n\nAnyway, you’ll need a handheld tractor beam and a ship that can hold ~mission(MissionMaxSCUSize) cargo containers to knock this one out. \n\n~mission(Contractor|SignOff) \n \nElla Tieno \nJr. Logistics Coordinator \nCovalex Shipping \n’Anything you need, anywhere you need it.’ \n\n\n\n\n\n\n\nCovalex Shipping is a limited liability corporation. To encourage timely deliveries and prevent fraud on cargo hauls, Covalex Shipping will set a delivery time limit and upon expiration, any undelivered cargo will be considered stolen and treated as such. Total payment will be prorated according to the percentage of cargo successfully delivered.
  • Covalex_HaulCargo_AtoB_desc_ToRuinStation=Hiya, \n\nLooking for a hauler willing to make a run to Ruin Station. Know hauls to Pyro can give some people pause, but this is one we do regularly to help supply the station. I’ve also confirmed that everything on the cargo manifest is above board. \n\nIf you’re interested, the cargo is ready for pick up at ~mission(Location|Address). Make sure you bring a handheld tractor beam and a ship that can hold ~mission(MissionMaxSCUSize) cargo containers otherwise it might be a little rough.\n\n~mission(Contractor|SignOff)\n\nElla Tieno \nJr. Logistics Coordinator \nCovalex Shipping \n’Anything you need, anywhere you need it.’ \n\n\n\n\n\n\n\nCovalex Shipping is a limited liability corporation. To encourage timely deliveries and prevent fraud on cargo hauls, Covalex Shipping will set a delivery time limit and upon expiration, any undelivered cargo will be considered stolen and treated as such. Total payment will be prorated according to the percentage of cargo successfully delivered.
  • Covalex_HaulCargo_SingleToMulti_desc_ToCFP_Danger=Hi, \n\nSeveral Citizens for Prosperity outposts in Pyro need supplies. It seems like we regularly do runs like this for them, but this one looks like it might be a bit riskier. A CFP rep let me know that outlaw activity around these sites has spiked recently, but they desperately need these outposts restocked, so we’re going ahead with the delivery. Just a head’s up that you could run into trouble, so come prepared. \n\nAll the cargo’s waiting at ~mission(Location|Address) and here’s where it’s heading: \n\nDROP OFF LOCATIONS (ANY ORDER) \n\n~mission(SingleToMultiToken) \n\nAccording to the manifest, the largest cargo container you’ll need to deal with is ~mission(MissionMaxSCUSize). Aside from that, remember to bring a handheld tractor beam along. \n\n~mission(Contractor|SignOff) \n \nElla Tieno \nJr. Logistics Coordinator \nCovalex Shipping \n’Anything you need, anywhere you need it.’\n\n\n\n\n\n\n\nCovalex Shipping is a limited liability corporation. To encourage timely deliveries and prevent fraud on cargo hauls, Covalex Shipping will set a delivery time limit and upon expiration, any undelivered cargo will be considered stolen and treated as such. Total payment will be prorated according to the percentage of cargo successfully delivered.
  • Covalex_HaulCargo_SingleToMulti_desc_Valakkar_Timed=Hi, \n\nA time sensitive run just came through. Any chance you’re free to get it done? \n\nOur client took down a Valakkar and processed it into organics. They got buyers lined up and waiting for the stuff at a few different locations, so I need someone to go to ~mission(Location|Address), grab it all, and then deliver it to the following spots: \n\nDROP OFF LOCATIONS (ANY ORDER) \n\n~mission(SingleToMultiToken) \n\nThe freshness of this stuff is a major factor for these buyers, so a timer has been added to this delivery. According to the manifest, the largest cargo container you’ll need to deal with is ~mission(MissionMaxSCUSize). Since time is tight on this one, don’t forget to bring your handheld tractor beam to move things quick. Not sure how you’d move this stuff without it. \n\n~mission(Contractor|SignOff) \n\nElla Tieno \nJr. Logistics Coordinator \nCovalex Shipping \n’Anything you need, anywhere you need it.’\n\n\n\n\n\n\n\nCovalex Shipping is a limited liability corporation. To encourage timely deliveries and prevent fraud on cargo hauls, Covalex Shipping will set a delivery time limit and upon expiration, any undelivered cargo will be considered stolen and treated as such. Total payment will be prorated according to the percentage of cargo successfully delivered.

Keys Added for deadsaints:

  • deadsaints_recoveritem_E_Desc_001=Not sure how the hell this happened, but my pilot’s gone and got themselves killed over at ~mission(Location|Address). If you want to die on your own time, that’s your business, but they did it while carrying a stash for me. Now I gotta have someone go out there and finish their work.\n\nDrop the two packages off for me at ~mission(Destination|Address) and I’ll have one of my crew collect it later. If you see those assholes who took out my pilot, give ‘em hell.\n\n-Twitch
  • deadsaints_recoveritem_E_Title_001=Write Off
  • deadsaints_recoveritem_H_Desc_001=Just got a comm from the pilot who was transporting some gear for me and it sounded like they got jumped while on the call. I need someone to head to their location, grab the four packages that are still left inside their ship and bring them back to me.\n\nBefore they cut out, they told me that the ships that attacked them weren’t your standard transporters. These assholes are rocking some serious weaponry. Bring a crew, get my shit, and take it to ~mission(Destination|Address). This whole thing is such a mess that I’d be willing to fork out some extra creds if you can get this done.\n\n-Twitch
  • deadsaints_recoveritem_H_Title_001=Making the Most of a Bad Situation
  • deadsaints_recoveritem_Intro_Desc_001=Here’s the deal. Dead Saints need some new blood to help shift gear across the ’verse and if you can prove yourself useful, you could make some nice creds doing it.\n\nGot an easy one to start you out. Couple of hours ago, something went down over at ~mission(Location|Address) and a pilot of mine got ghosted. My tracker’s telling me that they didn’t find the stash of gear in there.\n\nIf you can get out there, get the package back and drop it at ~mission(Destination|Address) without dying, I might have some more work for you. Can’t see you running into too much trouble as any ships you spot will likely be scavs looking for a quick cred. I’m sure you can take care of that.\n\n-Twitch
  • deadsaints_recoveritem_Intro_Title_001=Easy Creds for Easy Work
  • deadsaints_recoveritem_M_Desc_001=A couple of hours ago I was supposed to receive a shipment of gear from a pilot of mine. I don’t like late, so I need you to head to their location and recover my stuff. I’ve got trackers on the packages so they should be easy enough to find.\n\nMy gut says the pilot’s been ghosted. They knew how to handle a ship well, so the scavs that took them out must be decent. When you get my three packages back, drop it off at ~mission(Destination|Address) for me and I’ll wire you the creds.\n\n-Twitch
  • deadsaints_recoveritem_M_Title_001=Get My Gear Back
  • deadsaints_recoveritem_VE_Desc_001=Need someone solid to head to ~mission(Location|Address) and finish a delivery for me. The last contractor got themselves perished and now my stash is sitting in the back of their ship.\n\nThe scavs that took out my pilot might be there too, so stay alert. Drop my package off at ~mission(Destination|Address) and I’ll pay you for your time.\n\n-Twitch
  • deadsaints_recoveritem_VE_Title_001=Pick Up and Drop Off
  • deadsaints_recoveritem_VH_Desc_001=I got a situation I need dealing with pronto. A rival crew has intercepted a major shipment of gear I was expecting and all hell is breaking loose. The pilot’s ghosted, the ship’s busted, and it’s only a matter of time before they take my shit and leave. If you’re up for cracking these assholes, head to ~mission(Location|Address) and get my five packages.\n\nHead’s up though, the pilot they ghosted was one of my best, so this crew’s got to be seriously kitted out. Bring your finest mates with you and show the bastards no mercy. Understood?\n\nWhen you’re done, drop the gear off at ~mission(Destination|Address) and I’ll make sure you get a serious cut of the takings.\n\n-Twitch
  • deadsaints_recoveritem_VH_Title_001=Getting What They Deserve

Keys Added for DeadSaints:

  • DeadSaints_HaulCargo_AToB_desc_Cryopods_Danger,P=Got an interesting one. Some folks who were suckered into life/labor contracts with Hurston Dynamics want to get as far from Lorville as they possibly can. They struck a deal with a people mover and got themselves put on ice . Now they just need someone to pick them up and give them a ride. \n\nIf you’re up for some popsicle smuggling, you’ll find ~mission(total) cryopods at ~mission(Location|Address) that need to go to ~mission(Destination|Address). Make sure you have at least ~mission(MissionMaxSCUSize) of space to spare in your cargo hold . If you use a handheld tractor beam, you should be able to get everyone loaded up before Hurston security catches on. \n\nHD isn’t too keen on anyone slipping out of their contracts, so watch your back. They shoot to kill. \n\nIf you can pull this off, there’s a nice paycheck in it for you.\n\n-Twitch
  • DeadSaints_HaulCargo_AToB_desc_ToGrimHEX_Danger=If you’re looking for creds, the Saints need someone with hauling experience to do a supply run from ~mission(Location|Address) to ~mission(Destination|Address). \n\nYou’re gonna need a ship that can hold ~mission(MissionMaxSCUSize) cargo containers and a handheld tractor beam to move the boxes around. \n\nDon’t open the crates but just so you know, most of this stuff is legal but not all of it. Try not to cross paths with anyone who might make that a problem for you. Get me?\n\n-Twitch
  • DeadSaints_HaulCargo_AToB_intro_desc=Call me Twitch. I run the Dead Saints. \n\nI doubt this is the first time you’ve heard of us, but in case you haven’t, we do a lot of things, but one of them is transporting goods that need discreet handling. \n\nI got your info from one of my contacts. They say you’ve got the stuff we like in a hauler, which works for me, because we’re looking for one. \n\nHere’s my proposal – we’re offering creds to the pilot that can transport some special cargo for us. Your ship’s hold will need room for ~mission(MissionMaxSCUSize) cargo containers, and you’ll need a handheld tractor beam for loading and unloading. All you have to do is get everything from ~mission(Location|Address) to ~mission(Destination|Address) without getting security involved. \n \nIf you can pull the job off, the Saints will have more contracts for you down the line. \n\n-Twitch
  • DeadSaints_HaulCargo_AToB_intro_title=PH – ~mission(ReputationRank) Rank – Direct ~mission(CargoRouteToken) ~mission(CargoGradeToken) Cargo Haul
  • DeadSaints_HaulCargo_AToB_title=DEAD SAINTS — ~mission(ReputationRank) Rank, ~mission(CargoGradeToken) Scale Cargo Run
  • DeadSaints_HaulCargo_MultiToSingle_desc_Drugs_Danger=One of our best distributors got busted in Stanton so we need a replacement. The guy was an incredible salesman, but a shit smuggler. We need someone who won’t run face-first into a security patrol or a pack of pirates to pick up some merchandise at these locations:\n\nPICK UP LOCATIONS (ANY ORDER) \n\n~mission(MultiToSingleToken)\n\nAnd bring it all to ~mission(Destination|Address) before security catches on to what’s happening. You’ll need enough space on your ship for ~mission(MissionMaxSCUSize), and a handheld tractor beam should make loading and unloading nice and easy. \n\nKeep your eye on the clock and get there fast. Our drop-off doesn’t want to stay in one place for too long.\n\nOh, and don’t get ambushed. \n\n-Twitch
  • DeadSaints_HaulCargo_MultiToSingle_title,P=PH – ~mission(ReputationRank) Rank – ~mission(CargoRouteToken) ~mission(CargoGradeToken) Cargo Haul
  • DeadSaints_HaulCargo_SingleToMulti_desc_Altruciatoxin_Danger_Timed=We’re looking for someone discreet to move a new batch of altruciatoxin to a number of buyers . Yeah, it’s illegal, but only if you get caught. \n\nThe shipment is at ~mission(Location|Address). You’ll need to rush it to these drop points:\n\nDROP OFF LOCATIONS (ANY ORDER)\n\n~mission(SingleToMultiToken)\n\nBe sure your ship can carry ~mission(MissionMaxSCUSize), and don’t forget to pack a handheld tractor beam. Not sure how you’re planning on moving the boxes, otherwise. \n\nWe want this done fast, so keep an eye on the clock and get everything delivered before time runs out. If you’re late, or if security busts you, you don’t get paid, but that should be obvious.\n\n-Twitch
  • DeadSaints_HaulCargo_SingleToMulti_desc_Drugs_Danger_Timed=We’ve got a time-sensitive shipment of contraband that needs to be hauled to a couple of different places. If you like creds, head to ~mission(Location|Address), load everything up, and bring it to these drop points: \n\nDROP OFF LOCATIONS (ANY ORDER)\n\n~mission(SingleToMultiToken)\n\nYou’re gonna need a handheld tractor beam to move the boxes and enough room in your cargo hold for ~mission(MissionMaxSCUSize). \n\nLike I said, this stuff’s needed ASAP, so pay attention to the countdown clock and get it all delivered on time. Otherwise we’re going to have problems.\n\nAvoid other ships if you can. Security will bust you if they figure out what you’re hauling, and raiders will just take it for themselves. \n\n-Twitch
  • DeadSaints_HaulCargo_SingleToMulti_desc_Stormwal_Danger_Timed,P=If you’ve got a fast ship, can discreetly carry ~mission(MissionMaxSCUSize), and love getting a huge payout, we need you to head to ~mission(Location|Address) immediately and take what you find there to these drop points:\n\nDROP OFF LOCATIONS (ANY ORDER) \n\n~mission(SingleToMultiToken) \n\nThe buyers are paying a premium to get their hands on fresh stormwal meat so get there as fast as possible, and do not under any circumstances ignore the timer. If you’re smart, you’ll use a handheld tractor beam to get everything loaded up quick. \n\nStay sharp. If security catches you with this, it’s your ass on the line. \n\n-Twitch
  • DeadSaints_HaulCargo_SingleToMulti_title,P=PH – ~mission(ReputationRank) Rank – ~mission(CargoRouteToken) ~mission(CargoGradeToken) Cargo Haul
  • DeadSaints_RecoverCargo_Easy_Description=You know when you ask someone a question and you have a feeling they’re lying, but you choose to give them the benefit of the doubt? Yeah. That’s what I’m dealing with right now.\n\nTwo “expert” haulers I hired to transport some gear for me ran into some trouble and ended up ditching my goods over at ~mission(Location|Address). Needless to say, I’ve ordered a hit on them, but what I need from you is to go recover that cargo. The tracker says the cargo’s still on the ship, so you’ll just need a a heavy-duty tractor beam and your own ship to recover it.\n\nYou might run into a couple of scavengers lurking around there, but I doubt you’ll have any trouble with them.\n\nWhen you’re done, take the stuff to ~mission(Destination|Address) and I’ll sort you out with a reward.\n\n-Twitch
  • DeadSaints_RecoverCargo_Easy_Title=Cleaning Up Someone Else’s Mess
  • DeadSaints_RecoverCargo_Hard_Description=Some upstarts hit my hauling crew on their way to do a delivery. Our tracker is telling us that our ship’s still located at ~mission(Location|Address) so I need you to head over there and get the cargo. You’ll need a heavy-duty tractor beam to lug the goods from the ship.\n\nI’d bet that whoever attacked us is still there waiting. Arm up, bring your crew, and if you can, give them one from me.\n\nOnce you’ve taken back our goods, drop it off at the freight elevator located at ~mission(Destination|Address).\n\n-Twitch
  • DeadSaints_RecoverCargo_Hard_Title=Taking Back Our Goods
  • DeadSaints_RecoverCargo_Intro_Description=On any given day, the Dead Saints got haulers crisscrossing across the system. We’ve got it down to a science at this point, but that doesn’t mean things don’t wrong. One of my haulers has run into some trouble over at ~mission(Location|Address) and now the cargo is stuck there. I’d like you fly over with heavy-duty tractor beam and finish the delivery.\n\nHopefully, you don’t run into trouble, but I still haven’t been able to pindown exactly why the shipment didn’t make it so be ready just in case.\n\nGrab it all and then take my cargo to the freight elevator over at ~mission(Destination|Address). There’ll be enough credits to make it worth your time.\n\n-Twitch
  • DeadSaints_RecoverCargo_Intro_Title=Wayward Goods
  • DeadSaints_RecoverCargo_Medium_Description=You got a ship and a heavy-duty tractor beam? Good. I’ve got work for you.\n\nDon’t know how they knew we were coming, but one of my haulers got jumped over at ~mission(Location|Address). The pilot’s gone silent so I assume they’ve been ghosted, but the cargo tracker is stationery for now.\n\nExpect the bastards who took out my pilot to still be around, so bring backup. Get the cargo and get out, don’t need to risk anymore good haulers on this mess.\n\nGet the goods to the freight elevator to ~mission(Destination|Address) and I’ll send your payment.\n\n-Twitch
  • DeadSaints_RecoverCargo_Medium_Title=Retrieval Op
  • DeadSaints_RecoverCargo_Super_Description=A rival crew was able to get their hands on our delivery routes and now they have one of my cargo ships pinned down at ~mission(Location|Address).\n\nNow the ship’s sitting there being guarded by a full crew of these assholes. They must be waiting for someone to show up with a transport ship, but you’re going to get there first.\n\nHead there with a crew of your own and a heavy-duty tractor beam to take the goods away. Make sure they’re the best people you got. It’d be a mistake to underestimate these bastards.\n\nGhost them and bring my cargo back to the freight elevator at ~mission(Destination|Address) and I’ll make sure you’re seriously comp’d for this.\n\n-Twitch
  • DeadSaints_RecoverCargo_Super_Title=Lost But Not Gone
  • DeadSaints_RecoverCargo_VeryEasy_Description=One of my haulers has run into some trouble over at ~mission(Location|Address) and was forced to ditch their ship. I need someone to go there with a heavy-duty tractor beam to grab the cargo and finish the job.\n\nThey were carrying a decent supply of gear for me, and the last thing I need is for some do-gooder to come across it and trace it back to us.\n\nIf you do run into anybody, no need to be friendly. Just shoot the asshole and get my gear. Understood?\n\nTake it to the freight elevator over at ~mission(Destination|Address) and I’ll make sure you get a cut of the sale.\n\n-Twitch
  • DeadSaints_RecoverCargo_VeryEasy_Title=Finishing The Job
  • DeadSaints_RecoverCargo_VeryHard_Description=We got a situation. Some gang that no one’s heard of are trying to make a name for themselves by targeting our transport ships. They think they can make a big show of how tough they are raiding our haulers and acting like they’re big shots. Amateurs.\n\nProblem is, they got lucky during their last attack. Our pilot barely made it out alive, but their ship is still sitting full of supplies over at ~mission(Location|Address).\n\nGrab a crew you can trust and your heavy-duty tractor beam and get your ass over there.\n\nAfter, drop the gear off at the freight elevator in ~mission(Destination|Address). You do this for me and I’ll give you a good cut of the sale.\n\n-Twitch
  • DeadSaints_RecoverCargo_VeryHard_Title=Showing Them Who’s Boss

Keys Added for defend:

  • defend_UGF_obj_long_2=Get inside the facility and prepare
  • defend_UGF_obj_short_2=Enter Facility and Prepare

Keys Added for Delemar:

  • Delemar_Levski_Hospital=Mercy Hospital

Keys Added for eckhart:

  • eckhart_defendship_Intro_desc_001=ECKHART SECURITY, LLC.\nCONTRACTS & DISPATCH\n\nCONTRACT TYPE: Defend Ship\nAPPROVAL CODE = ~mission(ApprovalCode)\n\nFOR IMMEDIATE PROCESSING\n\nEckhart Security is looking for contractors adept at dogfighting to help protect our growing roster of clients. \n\nTo get you started, we have a client at ~mission(Location|Address) who is in need of immediate combat support. Proceed to the location and help them survive the encounter to be certified to take on more missions like this from Eckhart Security. \n\nThis contract is non-negotiable.\n\nThis message may contain confidential, proprietary, privileged and/or private information. The information is intended to be for the use of the individual or entity designated above.
  • eckhart_defendship_Intro_title_001=Support Client in Need
  • eckhart_defendship_LRT_SB_desc_001=ECKHART SECURITY, LLC.\nCONTRACTS & DISPATCH\n\nCONTRACT TYPE: Defend Ship\nAPPROVAL CODE = ~mission(ApprovalCode)\n\nFOR IMMEDIATE PROCESSING\n\nThe Shattered Blade are attacking a client of ours near ~mission(Location|Address). Need a contractor deployed to that area immediately before it’s too late. Any chance you’re available?\n\nPayment will be issued upon successful completion of contract.\n\nThis contract is non-negotiable.\n\nThis message may contain confidential, proprietary, privileged and/or private information. The information is intended to be for the use of the individual or entity designated above.
  • eckhart_defendship_LRT_SB_title_001=Request for Ship Support
  • eckhart_defendship_LRT_desc_001=ECKHART SECURITY, LLC.\nCONTRACTS & DISPATCH\n\nCONTRACT TYPE: Defend Ship\nAPPROVAL CODE = ~mission(ApprovalCode)\n\nFOR IMMEDIATE PROCESSING\n\nOne of our clients got the brilliant idea to test their dogfighting skills in a real world scenario. Doesn’t sound like it’s going well, because they comm’d us asking for some support. \n\nHead to ~mission(Location|Address) and help clean up the mess they created.\n\nPayment will be issued upon successful completion of contract.\n\nThis contract is non-negotiable.\n\nThis message may contain confidential, proprietary, privileged and/or private information. The information is intended to be for the use of the individual or entity designated above.
  • eckhart_defendship_LRT_title_001=Support Client Under Attack
  • eckhart_defendship_MRT_SB_desc_001=ECKHART SECURITY, LLC.\nCONTRACTS & DISPATCH\n\nCONTRACT TYPE: Defend Ship\nAPPROVAL CODE = ~mission(ApprovalCode)\n\nFOR IMMEDIATE PROCESSING\n\nLooking for a contractor who’s available immediately. \n\nA client conducting business in Nyx ran into some trouble with the Shattered Blade and is requesting back-up at ~mission(Location|Address). Are you free to handle this for us?\n\nPayment will be issued upon successful completion of contract.\n\nThis contract is non-negotiable.\n\nThis message may contain confidential, proprietary, privileged and/or private information. The information is intended to be for the use of the individual or entity designated above.
  • eckhart_defendship_MRT_SB_title_001=Repel Shattered Blade Ships
  • eckhart_defendship_MRT_desc_001=ECKHART SECURITY, LLC.\nCONTRACTS & DISPATCH\n\nCONTRACT TYPE: Defend Ship\nAPPROVAL CODE = ~mission(ApprovalCode)\n\nFOR IMMEDIATE PROCESSING\n\nA high-profile client decided to tour Nyx system but got jumped by hostile ships around ~mission(Location|Address). \n\nSounds like they’re overwhelmed. Any chance you could head to their location and provide support? \n\nPayment will be issued upon successful completion of contract.\n\nThis contract is non-negotiable.\n\nThis message may contain confidential, proprietary, privileged and/or private information. The information is intended to be for the use of the individual or entity designated above.
  • eckhart_defendship_MRT_title_001=Stop Attack on High-Profile Client
  • eckhart_defendship_VLRT_SB_desc_001=ECKHART SECURITY, LLC.\nCONTRACTS & DISPATCH\n\nCONTRACT TYPE: Defend Ship\nAPPROVAL CODE = ~mission(ApprovalCode)\n\nFOR IMMEDIATE PROCESSING\n\nWe’re getting comms from a client who accidentally disturbed a Shattered Blade deal and are now under attack. Last update I got placed their ship near ~mission(Location|Address).\n\nLooking for a contractor who can provide dogfighting support for our client.\n\nPayment will be issued upon successful completion of contract.\n\nThis contract is non-negotiable.\n\nThis message may contain confidential, proprietary, privileged and/or private information. The information is intended to be for the use of the individual or entity designated above.
  • eckhart_defendship_VLRT_SB_title_001=Stop Shattered Blade Attack
  • eckhart_defendship_VLRT_desc_001=ECKHART SECURITY, LLC.\nCONTRACTS & DISPATCH\n\nCONTRACT TYPE: Defend Ship\nAPPROVAL CODE = ~mission(ApprovalCode)\n\nFOR IMMEDIATE PROCESSING\n\nA client is reporting trouble near ~mission(Location|Address). Based on their comms, it doesn’t sound like an organized, professional attack. Still, we’re paid to provide protection and it’s been requested. \n\nNeed a contractor to fly there and secure the situation.\n\nPayment will be issued upon successful completion of contract.\n\nThis contract is non-negotiable.\n\nThis message may contain confidential, proprietary, privileged and/or private information. The information is intended to be for the use of the individual or entity designated above.
  • eckhart_defendship_VLRT_title_001=Save Ship
  • eckhart_defendship_multi_HRT_SB_desc_001=ECKHART SECURITY, LLC.\nCONTRACTS & DISPATCH\n\nCONTRACT TYPE: Defend Ship\nAPPROVAL CODE = ~mission(ApprovalCode)\n\nFOR IMMEDIATE PROCESSING\n\nHave an emergency here that needs our immediate attention. A client ran into a Shattered Blade crew near ~mission(Location|Address) and is on the verge of being overwhelmed. Looking for a skilled pilot to come to their rescue. \n\nPayment will be issued upon successful completion of contract.\n\nThis contract is non-negotiable.\n\nThis message may contain confidential, proprietary, privileged and/or private information. The information is intended to be for the use of the individual or entity designated above.
  • eckhart_defendship_multi_HRT_SB_title_001=Serious Shattered Blade Attack
  • eckhart_defendship_multi_HRT_desc_001=ECKHART SECURITY, LLC.\nCONTRACTS & DISPATCH\n\nCONTRACT TYPE: Defend Ship\nAPPROVAL CODE = ~mission(ApprovalCode)\n\nFOR IMMEDIATE PROCESSING\n\nRecently, we recommended that a client use a specific route to cross Nyx safely. Turns out it wasn’t as secure as we assumed, because a group ambushed our client’s ship. We need to get this cleaned up ASAP. Are you available to help? \n\nIntel from the client indicates a well-organized attack, so you better be equipped to deal with experienced hostiles on this one. Hurry to ~mission(Location|Address), help them survive this, and we’ll pay you well for your trouble.\n\nPayment will be issued upon successful completion of contract.\n\nThis contract is non-negotiable.\n\nThis message may contain confidential, proprietary, privileged and/or private information. The information is intended to be for the use of the individual or entity designated above.
  • eckhart_defendship_multi_HRT_title_001=High-Risk Ship Encounter
  • eckhart_defendship_multi_SRT_SB_desc_001=ECKHART SECURITY, LLC.\nCONTRACTS & DISPATCH\n\nCONTRACT TYPE: Defend Ship\nAPPROVAL CODE = ~mission(ApprovalCode)\n\nFOR IMMEDIATE PROCESSING\n\nLooking for a contractor who can help us with an extremely dangerous situation. An elite Shattered Blade fleet has unfortunately engaged with one of our clients. \n\nWe’re in need of a highly skilled contractor to scramble immediately and protect the client. If that’s you, please get your gear in order and hurry to ~mission(Location|Address). \n\nPayment will be issued upon successful completion of contract.\n\nThis contract is non-negotiable.\n\nThis message may contain confidential, proprietary, privileged and/or private information. The information is intended to be for the use of the individual or entity designated above.
  • eckhart_defendship_multi_SRT_SB_title_001=Shattered Blade Strike
  • eckhart_defendship_multi_SRT_desc_001=ECKHART SECURITY, LLC.\nCONTRACTS & DISPATCH\n\nCONTRACT TYPE: Defend Ship\nAPPROVAL CODE = ~mission(ApprovalCode)\n\nFOR IMMEDIATE PROCESSING\n\nWe have a client currently under attack at ~mission(Location|Address). We have a long history with this client and know that they’re a skilled dogfighter. If they’re struggling to survive, then this situation must be dire.\n \nWe’re looking for a top-tier dogfighter to head out there and provide support. If you’re available, then this client could really use your help. \n\nPayment will be issued upon successful completion of contract.\n\nThis contract is non-negotiable.\n\nThis message may contain confidential, proprietary, privileged and/or private information. The information is intended to be for the use of the individual or entity designated above.
  • eckhart_defendship_multi_SRT_title_001=Extremely Dangerous Defense
  • eckhart_defendship_multi_VHRT_SB_desc_001=ECKHART SECURITY, LLC.\nCONTRACTS & DISPATCH\n\nCONTRACT TYPE: Defend Ship\nAPPROVAL CODE = ~mission(ApprovalCode)\n\nFOR IMMEDIATE PROCESSING\n\nA longtime client needs combat support at ~mission(Location|Address) as fast as we can get it there. Any chance you’re interested and available? \n\nThis client can hold their own in a dogfight, so they must be up against seriously skilled fighters to have put out this call. Don’t make the mistake of heading there thinking that this is going to be easy. \n\nPayment will be issued upon successful completion of contract.\n\nThis contract is non-negotiable.\n\nThis message may contain confidential, proprietary, privileged and/or private information. The information is intended to be for the use of the individual or entity designated above.
  • eckhart_defendship_multi_VHRT_SB_title_001=Client Needs Combat Support
  • eckhart_defendship_multi_VHRT_desc_001=ECKHART SECURITY, LLC.\nCONTRACTS & DISPATCH\n\nCONTRACT TYPE: Defend Ship\nAPPROVAL CODE = ~mission(ApprovalCode)\n\nFOR IMMEDIATE PROCESSING\n\nDespite our warnings, a client decided to fly to ~mission(Location|Address). Unsurprisingly, they just dropped a rescue beacon in the area, so we’re looking for a contractor to get on site, assess the situation, and hopefully rescue the client.\n\nWe warned them that extremely dangerous and well-equipped outlaws often strike ships there. That’s exactly what I assume happened here, so make sure you plan accordingly. \n\nPayment will be issued upon successful completion of contract.\n\nThis contract is non-negotiable.\n\nThis message may contain confidential, proprietary, privileged and/or private information. The information is intended to be for the use of the individual or entity designated above.
  • eckhart_defendship_multi_VHRT_title_001=Stop Deadly Ship Attack

Keys Added for Eckhart:

  • Eckhart_EscortShips_E_desc=ECKHART SECURITY, LLC.\nCONTRACTS & DISPATCH\n\nCONTRACT TYPE: Escort Ship\nApproval code: = ~mission(ApprovalCode)\n\nFOR IMMEDIATE PROCESSING\n\nA group of ships located at ~mission(Location|Address) are requesting an escort. If you accept, head to the location immediately and await instructions. The client claims that this escort is purely a precautionary measure, but that doesn’t mean you should drop your guard. Expect some hostile forces and deal with them appropriately.\n\nThis contract is non-negotiable.\n\nThis message may contain confidential, proprietary, privileged and/or private information. The information is intended to be for the use of the individual or entity designated above.\n
  • Eckhart_EscortShips_E_title=Executive Protection Detail
  • Eckhart_EscortShips_H_desc=ECKHART SECURITY, LLC.\nCONTRACTS & DISPATCH\n\nCONTRACT TYPE: Escort Ship\nApproval code: = ~mission(ApprovalCode)\n\nFOR IMMEDIATE PROCESSING\n\nIn need of a contractor who can report in now. A client has found themselves in hot water over at ~mission(Location|Address) and a protection detail to get away from an asteroid base. They’ve reported multiple, well-armed hostile ships meaning you’ll need a crew of your own to deal with them. Based on the client’s account, these attackers seem highly motivated so they will likely not back down easily.\n\nThis contract is non-negotiable.\n\nThis message may contain confidential, proprietary, privileged and/or private information. The information is intended to be for the use of the individual or entity designated above.\n
  • Eckhart_EscortShips_H_title=VIP Client Needs Protection
  • Eckhart_EscortShips_Intro_desc=FOR IMMEDIATE PROCESSING\n\nFrom what I understand, this should be well in your skill set, but I need combat-experienced pilot to provide extra support to a client with a few ships taking a trip from an asteroid base located at ~mission(Location|Address)). It’ll be your job to make sure that nobody bothers them while they’re out flying. I’m not expecting too much trouble, but hey, that’s why you’re coming along, right?\n\nIf you’re interested, you’ll rendezvous there and await further instructions.\n\nThis contract is non-negotiable.\n\nThis message may contain confidential, proprietary, privileged and/or private information. The information is intended to be for the use of the individual or entity designated above.\n
  • Eckhart_EscortShips_Intro_title=New Opportunity – Protection Detail
  • Eckhart_EscortShips_M_desc=ECKHART SECURITY, LLC.\nCONTRACTS & DISPATCH\n\nCONTRACT TYPE: Escort Ship\nApproval code: = ~mission(ApprovalCode)\n\nFOR IMMEDIATE PROCESSING\n\nOne of my clients needs an immediate escort through dangerous space. Rendezvous at ~mission(Location|Address) and they’ll meet you after they launch. Reports indicate increased outlaw activity in the area, so don’t let your guard down.\n\nThis contract is non-negotiable.\n\nThis message may contain confidential, proprietary, privileged and/or private information. The information is intended to be for the use of the individual or entity designated above.\n
  • Eckhart_EscortShips_M_title=Experienced Protection Detail Needed
  • Eckhart_EscortShips_S_desc=ECKHART SECURITY, LLC.\nCONTRACTS & DISPATCH\n\nCONTRACT TYPE: Escort Ship\nApproval code: = ~mission(ApprovalCode)\n\nFOR IMMEDIATE PROCESSING\n\nThis contract should only be considered by the most capable of pilots. A highly valued client is currently under attack at ~mission(Location|Address) and requires immediate extraction. They’re sitting in the hangar ready to leave, but are unable to move until the hostile ships in the area have been neutralized. \n\nI don’t see the outlaws stopping any time soon and our client’s reporting they’re packing high-grade weaponry on their ships. This will be a test of your skill as much as your endurance. Assemble whoever you need and head there immediately to assist them.\n\nThis contract is non-negotiable.\n\nThis message may contain confidential, proprietary, privileged and/or private information. The information is intended to be for the use of the individual or entity designated above.\n
  • Eckhart_EscortShips_S_title=Top Tier Operator Needed
  • Eckhart_EscortShips_VE_desc=ECKHART SECURITY, LLC.\nCONTRACTS & DISPATCH\n\nCONTRACT TYPE: Escort Ship\nApproval code: = ~mission(ApprovalCode)\n\nFOR IMMEDIATE PROCESSING\n\nA client has requested a contractor with immediate availability to provide extra support to a number of ships leaving an asteroid base located at ~mission(Location|Address)). Once you’ve accepted, rendezvous there and await further instructions. In this instance, your job is to provide support for their safe passage. Hostiles may be present, but they shouldn’t be too challenging to deal with.\n\nThis contract is non-negotiable.\n\nThis message may contain confidential, proprietary, privileged and/or private information. The information is intended to be for the use of the individual or entity designated above.\n
  • Eckhart_EscortShips_VE_title=Low Risk Protection Detail
  • Eckhart_EscortShips_VH_desc=ECKHART SECURITY, LLC.\nCONTRACTS & DISPATCH\n\nCONTRACT TYPE: Escort Ship\nApproval code: = ~mission(ApprovalCode)\n\nFOR IMMEDIATE PROCESSING\n\nI’m in need of a highly competent pilot who can gather a crew of equally capable pilots for an escort mission. The mining base at ~mission(Location|Address) is currently under attack from a group of outlaws and the crew there is unable to leave without assistance. Our scouts have reported that the attackers are armed with exceptional weaponry and ships.\n\nThis contract is non-negotiable.\n\nThis message may contain confidential, proprietary, privileged and/or private information. The information is intended to be for the use of the individual or entity designated above.\n
  • Eckhart_EscortShips_VH_title=Protection Detail Needed. High Risk.
  • Eckhart_ShipAmbush_E_desc=ECKHART SECURITY, LLC.\nCONTRACTS & DISPATCH\n\nCONTRACT TYPE: Ship Ambush\nAPPROVAL CODE = ~mission(ApprovalCode)\n\nFOR IMMEDIATE PROCESSING\n\nA client of ours has been receiving anonymous threats in an attempt to blackmail them, and after a bit of leg work on our part, we’ve managed to trace it back to an individual who pilots a particular ~mission(AmbushTarget). The client wants us to take care of this blackmailer before they have a chance to make good. \n\nBased on our assessment, the target shouldn’t be too difficult to handle. They fly by ~mission(Location|Address) on the regular, which has an emission cloud that’s an ideal spot to power down your ship and lie in wait. Sometimes the target is alone but they often travel with other single-seat ships as protection. Best be strategic when you launch your ambush or the ~mission(AmbushTarget) could have a chance to get away. We don’t want to lose this one. We’ll alert other contractors in the area of the ambush so they can come help once it pops off. \n\nPayment will be issued upon successful completion of contract. The client has also added a bonus payment of ~mission(ScripAmount) MG Scrip for the main contractor.\n\nThis contract is non-negotiable.\n\nThis message may contain confidential, proprietary, privileged and/or private information. The information is intended to be for the use of the individual or entity designated above.\n
  • Eckhart_ShipAmbush_E_title=Time to Teach a Lesson
  • Eckhart_ShipAmbush_H_desc=ECKHART SECURITY, LLC.\nCONTRACTS & DISPATCH\n\nCONTRACT TYPE: Ship Ambush\nAPPROVAL CODE = ~mission(ApprovalCode)\n\nFOR IMMEDIATE PROCESSING\n\nLooking for a competent contractor who can recruit a wingman to help execute an ambush. The target is a ~mission(AmbushTarget) which has been involved in several operations against one of our most important clients. By neutralizing it once and for all, it’ll make our client’s life a hell of a lot easier. While the ~mission(AmbushTarget) is our focus, they usually don’t fly anywhere without a sizable escort, including large craft. \n\nWe’ve gotten word that this group will be passing by ~mission(Location|Address) soon. Any chance you could hurry and beat them there? That spot has an emission cloud that you can power down your ship and hide in. Then when they pass, you should have the upper hand. \n\nPayment will be issued upon successful completion of contract. The client knows this one will be tough, so they threw in a bonus payment of ~mission(ScripAmount) MG Scrip that’ll go to the main contractor.\n\nThis contract is non-negotiable.\n\nThis message may contain confidential, proprietary, privileged and/or private information. The information is intended to be for the use of the individual or entity designated above.\n
  • Eckhart_ShipAmbush_H_title=Tricky Ambush
  • Eckhart_ShipAmbush_Intro_desc=ECKHART SECURITY, LLC.\nCONTRACTS & DISPATCH\n\nCONTRACT TYPE: Ship Ambush\nAPPROVAL CODE = ~mission(ApprovalCode)\n\nFOR IMMEDIATE PROCESSING\n\nWe’re looking for contractors with combat experience who are willing to get their hands dirty so to speak. A client of ours was double-crossed by a ~mission(AmbushTarget) and we’ve been waiting for an opportunity to deal with the issue. After tracking them for several weeks, we’ve identified ~mission(Location|Address) as the ideal spot to intercept them. It features an emission cloud where you can hide and power down your ship while waiting for the ~mission(AmbushTarget).\n\nIntel suggests that they may travel with an escort. If they do, you’ll have to deal with them too. Since this is your first contract, we will have other contractors in the area who can lend a hand once you strike.\n\nPayment will be issued upon successful completion of contract. There’s a bonus payment of ~mission(ScripAmount) MG Scrip in this for the main contractor too.\n\nThis contract is non-negotiable.\n\nThis message may contain confidential, proprietary, privileged and/or private information. The information is intended to be for the use of the individual or entity designated above.\n
  • Eckhart_ShipAmbush_Intro_title=New Opportunity – Ambush Strike
  • Eckhart_ShipAmbush_M_desc=ECKHART SECURITY, LLC.\nCONTRACTS & DISPATCH\n\nCONTRACT TYPE: Ship Ambush\nAPPROVAL CODE = ~mission(ApprovalCode)\n\nFOR IMMEDIATE PROCESSING\n\nNeed someone to take out a ~mission(AmbushTarget) and deal with the escort ships protecting it. They’ve already interfered with several of our ongoing operations and have become a real problem across several of Eckhart Security cases. Not sure what their endgame is, but it won’t matter once you deal with them.\n\nWe’ve let slip that we will be working a job over at ~mission(Location|Address) which should serve as bait to draw them out. The spot is ideal for an ambush because of the emission cloud that’s a perfect place to power down and hide until you’re ready to strike. If you’re available, the ~mission(AmbushTarget) and its escorts should be passing through soon. \n\nPayment will be issued upon successful completion of contract. The main contractor will also receive a bonus payment of ~mission(ScripAmount) MG Scrip.\n\nThis contract is non-negotiable.\n\nThis message may contain confidential, proprietary, privileged and/or private information. The information is intended to be for the use of the individual or entity designated above.\n
  • Eckhart_ShipAmbush_M_title=Launch Surprise Attack
  • Eckhart_ShipAmbush_S_desc=ECKHART SECURITY, LLC.\nCONTRACTS & DISPATCH\n\nCONTRACT TYPE: Ship Ambush\nAPPROVAL CODE = ~mission(ApprovalCode)\n\nFOR IMMEDIATE PROCESSING\n\nRecently, we sent a contractor after a ~mission(AmbushTarget), who was leading a crew targeting the operations of an extremely important client. Unfortunately, it was a trap and we lost some good people. We can’t let the target get away again, so we’ve decided the best course of action is to give them a dose of their own medicine. \n\nAmbushing this target seems like the safest course of action, and we’ve identified a good spot for such an attack. There’s an emission cloud near ~mission(Location|Address) that the target and their crew frequently fly by. You can power down your ship and hide there until you’re ready to strike. This crew is ruthless and extremely skilled. Don’t make the same mistake as the previous contractor and go this alone. It would be best for you to bring a few trusted friends to help handle this crew. \n\nPayment will be issued upon successful completion of contract. Plus, we’ll throw in a bonus payment of ~mission(ScripAmount) MG Scrip for the main contractor for taking care of this.\n\nThis contract is non-negotiable.\n\nThis message may contain confidential, proprietary, privileged and/or private information. The information is intended to be for the use of the individual or entity designated above.\n
  • Eckhart_ShipAmbush_S_title=Highly Dangerous Ambush
  • Eckhart_ShipAmbush_VE_desc=ECKHART SECURITY, LLC.\nCONTRACTS & DISPATCH\n\nCONTRACT TYPE: Ship Ambush\nAPPROVAL CODE = ~mission(ApprovalCode)\n\nFOR IMMEDIATE PROCESSING\n\nOne of our clients has been the victim of consistent harassment so the time has come to send a clear cease-and-desist message by taking out their prized ~mission(AmbushTarget). The lowlife in question follows a fairly predictable routine making them susceptible to an ambush. We’ve identified ~mission(Location|Address) as the ideal spot. It features an emission cloud where you can hide and power down your ship while waiting. \n\nBy the way, the ~mission(AmbushTarget) often flies alone but is sometimes joined by a friend in a single-seat ship. Neither should give you too much trouble, but we have other contractors in the area who can lend a hand once you strike.\n\nPayment will be issued upon successful completion of contract. There’s a bonus payment of ~mission(ScripAmount) MG Scrip in this for the main contractor too.\n\nThis contract is non-negotiable.\n\nThis message may contain confidential, proprietary, privileged and/or private information. The information is intended to be for the use of the individual or entity designated above.\n
  • Eckhart_ShipAmbush_VE_title=Settle a Score
  • Eckhart_ShipAmbush_VH_desc=ECKHART SECURITY, LLC.\nCONTRACTS & DISPATCH\n\nCONTRACT TYPE: Ship Ambush\nAPPROVAL CODE = ~mission(ApprovalCode)\n\nFOR IMMEDIATE PROCESSING\n\nA high profile client recently lost an important shipment when a pilot double-crossed them and ran off with their product. After weeks of hunting we’ve discovered that they were connected with an outlaw pack, so the client is looking to us to deter similar future issues from arising. The ultimate target is the pilot of a ~mission(AmbushTarget), who leads the crew responsible. This won’t be easy. They don’t go anywhere without escort fighters and sub-capital ships. That’s why we highly recommend that you find a trusted friend or two who can handle this with you. \n \nIntel gathered by our analysts indicates that they frequently fly by an emission cloud near ~mission(Location|Address) which would provide an excellent area to stage a surprise strike.\n\nPayment will be issued upon successful completion of contract. We’re also adding a bonus payment of ~mission(ScripAmount) MG Scrip that’ll go to the main contractor.\n\nThis contract is non-negotiable.\n\nThis message may contain confidential, proprietary, privileged and/or private information. The information is intended to be for the use of the individual or entity designated above.\n
  • Eckhart_ShipAmbush_VH_title=Dangerous Ambush

Keys Added for Foxwell:

  • Foxwell_destroyprobe_E_desc_001=A client has reported the presence of illegal surveillance monitors around ~mission(Location|Address). They’re extremely concerned that these monitors might be accessing sensitive information related to their operations.\n\nWe believe there are ~mission(Contractor|DestroyProbeAmount) that will need to be destroyed. Tracking them is difficult with their low EM signatures, so you will need to determine their exact location once you’re in the area.\n\nThese ‘skimmers’ are outfitted with security protocols that will trigger data transfers if they are directly attacked. Make sure that you destroy them before the upload can complete. Whoever planted these things will also be notified. If they have any forces in the area, don’t be surprised if they show up and try to stop you.\n \n \nMarcus Clenn\nFoxwell Enforcement\n’Security, Your Way’\n\nFoxwell Enforcement is a bonded security specialist licensed to operate throughout the UEE. We are always looking for new operators to join our family. If you or anyone you know is interested, please reach out to one of our contract representatives.
  • Foxwell_destroyprobe_E_title_001=Yellow Level Contract: Eradicate Illegal Monitors
  • Foxwell_destroyprobe_H_desc_001=Looking for someone to handle an issue one of our clients is having at ~mission(Location|Address). Guess someone has set up several illegal ‘data skimmers’ to steal sensitive info. Need them taken offline pronto. \n\nYou’ll need to scan the area to locate the ~mission(Contractor|DestroyProbeAmount), which will be tricky because of their low EM. Once found, destroy them quickly before their security override kicks in and they upload their datastores. Also, you should keep an eye out for hostile forces in the area, so plan accordingly.\n \n\nMarcus Clenn\nFoxwell Enforcement\n’Security, Your Way’\n\nFoxwell Enforcement is a bonded security specialist licensed to operate throughout the UEE. We are always looking for new operators to join our family. If you or anyone you know is interested, please reach out to one of our contract representatives.
  • Foxwell_destroyprobe_H_name_001=Orange Level Contract: Destroy Data Skimmers
  • Foxwell_destroyprobe_M_desc_001=After a contractor successfully recovered data stolen from one of our clients, a security analyst verified that it was captured by unauthorized surveillance monitors illegally installed around ~mission(Location|Address). We’re looking for someone to follow up and take out those monitors.\n\nYou will need to find the ~mission(Contractor|DestroyProbeAmount) and destroy them before any more data can be gathered. Passive ‘Skimmers’ like these typically are hard to find so be thorough in your search.\n\nOnce attacked, their security protocols will cause them to begin transmitting the contents of their drives, so it’s imperative that you stop the upload before it can complete. There’s also a good chance that whoever’s responsible might be in the area, so be careful.\n\n\nMarcus Clenn\nFoxwell Enforcement\n’Security, Your Way’\n\nFoxwell Enforcement is a bonded security specialist licensed to operate throughout the UEE. We are always looking for new operators to join our family. If you or anyone you know is interested, please reach out to one of our contract representatives.
  • Foxwell_destroyprobe_M_name_001=Orange Level Contract: Handle Security Threat
  • Foxwell_destroyprobe_S_desc_001=One of our clients is growing frustrated that their convoys are coming under constant attack. We’ve increased patrols in the area and it looks like outlaws have placed ‘skimmers’ around ~mission(Location|Address) hoping to steal important data, like flight routes and cargo manifests, from our client. \n\nWe need you to search the area, locate the ~mission(Contractor|DestroyProbeAmount) and destroy them. They use a passive form of data collection designed to keep their signature low, so they’re going to be pretty hard to spot. Make sure that you scan the area carefully to find them. Once you attack one, they’ll shift into emergency data transfer mode, which will make them easy to see once they start transmitting, just make sure you destroy them before they finish. \n\nIt’s also possible that when attacked, the outlaws will send some ships to respond. Best be on your game so you defend yourself and destroy those monitors before any data can successfully transfer. \n\n\nMarcus Clenn\nFoxwell Enforcement\n’Security, Your Way’\n\nFoxwell Enforcement is a bonded security specialist licensed to operate throughout the UEE. We are always looking for new operators to join our family. If you or anyone you know is interested, please reach out to one of our contract representatives.
  • Foxwell_destroyprobe_S_name_001=Red Level Contract: Dismantle Spying Op
  • Foxwell_destroyprobe_VE_desc_001=We’ve learned that local criminals are operating ~mission(Contractor|DestroyProbeAmount) around ~mission(Location|Address) to case potential targets. Several of our clients operate in that area so it would be good to clear these out before they become a problem. \n\nThe monitors are designed to keep a low profile which means finding them will be a bit of a pain. You’ll have to sweep the area to identify their exact location. Once you do that, destroy them. \n\nWhoever’s running these monitors probably might try to stop you. Also, they tend to rig these monitors with defensive protocols that automatically back-up the data when attacked. Once you start shooting, you’ll need to finish the job quickly before the transfer is completed.\n\n\nMarcus Clenn\nFoxwell Enforcement\n’Security, Your Way’\n\nFoxwell Enforcement is a bonded security specialist licensed to operate throughout the UEE. We are always looking for new operators to join our family. If you or anyone you know is interested, please reach out to one of our contract representatives.
  • Foxwell_destroyprobe_VE_title_001=Yellow Level Contract: Unauthorized Surveillance Monitors
  • Foxwell_destroyprobe_VH_desc_001=We got reports of illegal ‘skimmers’ over by ~mission(Location|Address) that are targeting our client’s operations. The data collected could lead to all sorts of trouble, so we need the ~mission(Contractor|DestroyProbeAmount) located and destroyed. \n\nEasier said than done, though. Monitors like this are designed to be unobtrusive, so spotting them won’t be easy but once you scan the area and locate them, you can take them out. But be warned, as soon as you start attacking, it’ll trigger an emergency data transfer. It’s important that you take them out before the upload can finish. \n\nThere’s also a good chance hostile resistance will show up and try to stop you. Better stay situationally aware out there so you don’t get surprised.\n\n\nMarcus Clenn\nFoxwell Enforcement\n’Security, Your Way’\n\nFoxwell Enforcement is a bonded security specialist licensed to operate throughout the UEE. We are always looking for new operators to join our family. If you or anyone you know is interested, please reach out to one of our contract representatives.
  • Foxwell_destroyprobe_VH_name_001=Red Level Contract: Protect Important Client Data

Keys Added for FreightElevator:

  • FreightElevator_2SCU=2 SCU

Keys Added for FTL:

  • FTL_RecoverItem_E_Desc_001,P=ATTENTION ALL FTL COURIERS\nFOR IMMEDIATE ASSIGNMENT\n\nCONTRACT DETAILS \nRECOMMENDED EXPERIENCE LEVEL – ENTRY\n\nPICKUP LOCATION – Courier needed to retrieve lost package from a downed ship at ~mission(Location|Address).\n\nDROPOFF LOCATION – Once obtained, deliver package to ~mission(Destination|Address). \n\nTHREAT LEVEL – Light engagements expected.\n\nTRAVEL – All transportation needs should be arranged by courier. \n\n~mission(Contractor|SignOff)
  • FTL_RecoverItem_E_Title_001,P=COURIER NEEDED FOR RETRIEVAL. EXP: E
  • FTL_RecoverItem_H_Desc_001,P=ATTENTION ALL FTL COURIERS\nFOR IMMEDIATE ASSIGNMENT\n\nCONTRACT DETAILS \nRECOMMENDED EXPERIENCE LEVEL – SEASONED\n\nPICKUP LOCATION – Courier needed to retrieve package at ~mission(Location|Address) and continue delivery.\n\nDROPOFF LOCATION – Deliver package to ~mission(Destination|Address). \n\nTHREAT LEVEL – High level engagements expected.\n\nTRAVEL – All transportation needs should be arranged by courier. \n\n~mission(Contractor|SignOff)
  • FTL_RecoverItem_H_Title_001,P=COURIER NEEDED FOR RETRIEVAL. EXP: S
  • FTL_RecoverItem_Intro_Desc_001=ATTENTION ALL FTL COURIERS\nFOR IMMEDIATE ASSIGNMENT\n\nCONTRACT DETAILS \n\nPICKUP LOCATION – One of our ships went down at ~mission(Location|Address). Need a courier to retrieve the package.\n\nDROPOFF LOCATION – Package will need to be delivered to ~mission(Destination|Address). \n\nTHREAT LEVEL – Minimal combat expected.\nTRAVEL – All transportation needs should be arranged by courier. \n\n~mission(Contractor|SignOff)
  • FTL_RecoverItem_Intro_Title_001=NEW RETRIEVAL RUN AVAILABLE
  • FTL_RecoverItem_M_Desc_001,P=ATTENTION ALL FTL COURIERS\nFOR IMMEDIATE ASSIGNMENT\n\nCONTRACT DETAILS \nRECOMMENDED EXPERIENCE LEVEL – JUNIOR\n\nPICKUP LOCATION – An FTL ship went down at ~mission(Location|Address). Courier needed to retrieve package and continue delivery.\n\nDROPOFF LOCATION – Package must be taken to ~mission(Destination|Address). \n\nTHREAT LEVEL – Medium level engagements expected.\n\nTRAVEL – All transportation needs should be arranged by courier. \n\n~mission(Contractor|SignOff)
  • FTL_RecoverItem_M_Title_001,P=COURIER NEEDED FOR RETRIEVAL. EXP: JR
  • FTL_RecoverItem_S_Desc_001,P=ATTENTION ALL FTL COURIERS\nFOR IMMEDIATE ASSIGNMENT\n\nCONTRACT DETAILS \nRECOMMENDED EXPERIENCE LEVEL – ELITE\n\nPICKUP LOCATION – Top-tier courier required to retrieve a package at ~mission(Location|Address) from wreckage of a downed courier.\n\nDROPOFF LOCATION – Deliver package to ~mission(Destination|Address). \n\nDELIVERY WINDOW – ~mission(Contractor|Timed)\n\nTRAVEL – All transportation needs should be arranged by courier. \n\n~mission(Contractor|SignOff)
  • FTL_RecoverItem_S_Title_001,P=COURIER NEEDED FOR RETRIEVAL. EXP: EL
  • FTL_RecoverItem_VE_Desc_001=ATTENTION ALL FTL COURIERS\nFOR IMMEDIATE ASSIGNMENT\n\nCONTRACT DETAILS \nRECOMMENDED EXPERIENCE LEVEL – UNIVERSAL\n\nPICKUP LOCATION – Need a courier dispatched to ~mission(Location|Address) to retrieve a package from a downed ship.\n\nDROPOFF LOCATION – Package will need to be delivered to ~mission(Destination|Address). \n\nTHREAT LEVEL – Light engagements expected.\n\nTRAVEL– All transportation needs should be arranged by courier. \n\n~mission(Contractor|SignOff)
  • FTL_RecoverItem_VE_Title_001=COURIER NEEDED FOR RETRIEVAL – EXP: U
  • FTL_RecoverItem_VH_Desc_001,P=ATTENTION ALL FTL COURIERS\nFOR IMMEDIATE ASSIGNMENT\n\nCONTRACT DETAILS \nRECOMMENDED EXPERIENCE LEVEL – EXPERIENCED\n\nPICKUP LOCATION – Need an experienced courier to dispatch to ~mission(Location|Address) and retrieve a package from a downed ship.\n\nDROPOFF LOCATION – Once secured, finish delivery by dropping off at ~mission(Destination|Address). \n\nTHREAT LEVEL – Intense Hostile Contact Expected.\n\nTRAVEL – All transportation needs should be arranged by courier. \n\n~mission(Contractor|SignOff)
  • FTL_RecoverItem_VH_Title_001,P=COURIER NEEDED FOR RETRIEVAL. EXP: EX

Keys Added for harvestable:

  • harvestable_Armillaria=Bluemoon Fungus
  • harvestable_Armillaria_Lev=Miner’s Horn
  • harvestable_Armillaria_Lev_desc=First discovered in the sewer lines at the QV Mining Station built into the Delemar asteroid in Nyx, this quick growing fungus has become a useful manufacturing component for the settlers of Levski thanks to the strong mycelium fibers that can be dried and used in a variety of ways.
  • harvestable_Armillaria_desc=Preferring to spore in the depths of dark caves, the fruiting mushrooms of the Bluemoon fungus are often collected as a highly-valued petroleum-free lubricant used across a wide-variety of industries.

Keys Added for HaulCargo:

  • HaulCargo_obj_itemspecifics_02=Deliver ~mission(amount)/~mission(total) ~mission(item)s to ~mission(Destination|ListAll)

Keys Added for hauling:

  • hauling_deliver_resource_objective_01=Deliver ~mission(amount)/~mission(total) ~mission(item)s to ~mission(Destination|Address|ListAll).

Keys Added for headhunters:

  • headhunters_defendship_Intro_desc_001=Think you got Headhunters worthy combat skills? Here’s your chance to prove it. \n\nOne of ours got caught alone near ~mission(Location|Address), and some knucklehead is trying to punch ‘em out. They’ve been tussling for a bit with no one getting the upper hand, so we want you to go there and finish this for us. Got it?\n\nKnock this out and I can send plenty more work like this your way.\n\n-Stows\n
  • headhunters_defendship_Intro_title_001=Prove Yourself
  • headhunters_defendship_LRT_PA_desc_001=You busy? A promising prospect was doing a special run for me but ran into trouble with the People’s Alliance around ~mission(Location|Address). This one’s on me. Knew they weren’t the best dogfighter but thought they could do this without running into any other ships. \n\nTold ‘em to hold tight and do everything they can to stay alive until support gets there. Shouldn’t be too much trouble for someone with your skillset. \n\n-Stows
  • headhunters_defendship_LRT_PA_title_001=Headhunter Needs Help
  • headhunters_defendship_MRT_PA_desc_001=Some People’s Alliance members with a death wish decided to target one of our ships. Need someone to hustle over to ~mission(Location|Address) and show ‘em what happens when you mess with the Headhunters.\n\nStows out.
  • headhunters_defendship_MRT_PA_title_001=Backup Needed Now
  • headhunters_defendship_VLRT_PA_desc_001=Guess some folks just can’t dogfight. Sent a young prospect out on patrol, and am now being barraged with comms about how they’re barely hanging on. Had them update me with the details about who they’re up against and I damn near fell outta my chair laughing. \n\nIf this kid can’t handle a People’s Alliance ship, they sure ain’t ready for flight assignments. Appreciate it if you could save their hide anyway.\n\nIf you’re free, could you head over to ~mission(Location|Address) and show ‘em how it’s done?\n\n-Stows\n
  • headhunters_defendship_VLRT_PA_title_001=Help Headhunters Prospect
  • headhunters_defendship_multi_HRT_PA_desc_001=Sent ships to investigate a distress beacon only for it to turn into an ambush by the People’s Alliance. They’ve been fighting like hell to get away but can’t seem to extract themselves.\n\nLet’s get ‘em some help on the double. Think you can go on over to ~mission(Location|Address) to give ‘em some support?\n\n-Stows
  • headhunters_defendship_multi_HRT_PA_title_001=Bring Down the Hammer
  • headhunters_defendship_multi_SRT_PA_desc_001=Got ourselves in a real mess here. A Headhunters ship on an important mission got attacked near ~mission(Location|Address). Can’t get too into the specifics but it’s absolutely vital that they survive. The People’s Alliance know this too because they’re throwing everything they can at ‘em.\n\nNot gonna pull any punches. This is a serious-ass situation that many wouldn’t survive. If you do, I’ll sing your praises and make sure you’re paid well. \n\n-Stows
  • headhunters_defendship_multi_SRT_PA_title_001=Looking for a Damn Hero
  • headhunters_defendship_multi_VHRT_PA_desc_001=One of our Clips is in a tight spot. Just got a comm from ‘em saying their convoy is being swarmed by the People’s Alliance and they need help on the double. Well, they said it in a more colorful way than that. All I’ll say is that I don’t want to hear what they’ll say to me if they don’t survive and are forced to regen. \n\nSituation must be serious if this Clip is freaking out. Really need you to get to ~mission(Location|Address) immediately, and ensure that they make it out alive.\n\nStows out.
  • headhunters_defendship_multi_VHRT_PA_title_001=Rally to Help Clips Convoy

Keys Added for Headhunters:

  • Headhunters_DefendLocation_Intro_Desc_001,P=I don’t think you’ve ever done anything like this for the Headhunters before, but I think it’ll be right up your alley. See, some punks have gotten it in their head that they can take over. ~mission(DefendLocationWrapperLocation|Address). Problem is, that’s ours. \n\nI want you to fly over, and teach these good-for-nothin’s a lesson about knowing their place in the universe. Once you’re in position, I’ll update you so you can take care of ‘em. \n\nClear ‘em all out I’ll throw ~mission(ScripAmount) Council Scrip to whoever accepted this gig as a bonus.\n\nHopefully, this will be the first of many more jobs like this.\n\n- Stows\n
  • Headhunters_DefendLocation_Intro_Title_001,P=Guard Our Backs
  • Headhunters_SecurityPatrol_Intro_Desc_001,P=Not sure if this is your kind of bag or not, but the Headhunters need someone to fly our turf to make sure no one is trying to edge into our business. And if someone is flying where they don’t belong, you’re going to deal with them. \n\nIf you’re amenable, head over to the location marker on your HUD. Start by scanning that region and then we’ll guide you to a few more spots that we want info on. \n\nAnd if you needed some extra motivation, there’s a bonus of ~mission(ScripAmount) Council Scrip for the main contractor at the end of the job. \n\n- Stows\n
  • Headhunters_SecurityPatrol_Intro_Title_001,P=Patrol Our Turf

Keys Added for HeadHunters:

  • HeadHunters_RecoverCargo_Easy_Description=Managed to intercept a ship carrying some goods over at ~mission(Location|Address) but we hit a snag – our guys didn’t have enough space in their ships to store it. You wanna make some quick creds? Head over there and grab the stuff. Could be a few scavs there by now so be on your guard.\n\nJust don’t forget to bring a heavy-duty tractor beam as that shit’s heavy.\n\nWhen you’re done, drop it off at the freight elevator at ~mission(Destination|Address) and we’ll take care of the rest.\n\nStows out.
  • HeadHunters_RecoverCargo_Easy_Title=Taking what’s ours
  • HeadHunters_RecoverCargo_Hard_Description=Looking for a hauler to pick up some cargo for me. Thing is, there’s a catch.\n\nThe cargo’s in the back of an abandoned ship located at ~mission(Location|Address). As you may have figured, this ain’t our cargo, but it sure as hell doesn’t deserve to go to anyone else. I’ll be damned if those CFP assholes get their hands on it before we do.\n\nBe lucky as hell if we were the first to know about this, but I’d wager there’s gonna be more ships swarming around there than flies on a kopian carcass. If you got some pals you can trust, bring them along and ghost those assholes. And don’t forget your heavy-duty tractor beam of course.\n\nYou manage to get that cargo and bring it to the freight elevator at ~mission(Destination|Address), I can get you a nice cut of the sale.\n\nStows out.
  • HeadHunters_RecoverCargo_Hard_Title=Jackpot
  • HeadHunters_RecoverCargo_Intro_Description=Bit of luck just came in. There’s a ship just sittin’ over at ~mission(Location|Address) with a full hold. I’m hoping you can fly over with a heavy-duty tractor beam and grab it all for me. Hopefully no one else has heard about this stash, but I’d be on the lookout for trouble just in case.\n\nBring the cargo to the freight elevator at ~mission(Destination|Address) and you’ll get a nice payday out of it.\n\nStows out.
  • HeadHunters_RecoverCargo_Intro_Title=Finders keepers
  • HeadHunters_RecoverCargo_Medium_Description=One of our pilots was supposed to bring a shipment back to us, but seems like he got into some trouble over at ~mission(Location|Address). Either he got his brains blasted all over the cockpit, or freaked out and ditched his ship. For his sake, I hope it’s the first one so I don’t have the hunt this asshole down. What’s important right now is that our cargo’s just sitting out there.\n\nIf you’ve got a heavy-duty tractor beam and a decent ship, can you head over there and get our stuff? Chances are the assholes who attacked my pilot are still there, and I’m betting they’re pretty tough.\n\nIf you get out alive, take the cargo to the freight elevator at ~mission(Destination|Address) and I’ll get you paid.\n\nStows out.
  • HeadHunters_RecoverCargo_Medium_Title=Finish the job
  • HeadHunters_RecoverCargo_Super_Description=This’ll be a fun one for you. We just got word that a transport ship has broken down at ~mission(Location|Address). Only problem is, every skag and their mother seems to know about it. Place is crawling with all kinds of outlaws trying to get their hands on the cargo onboard. That’s where you come in.\n\nIf you can get your best pilots together and a heavy-duty tractor beam you can take out the competition and snag the cargo. It ain’t gonna be easy though. One of my scouts said the assholes guarding this ship have got some serious tech on them. \n\nI’ve already got a buyer waiting, you just need to take the cargo to the freight elevator at ~mission(Destination|Address) and I’ll send you the creds.\n\nStows out.
  • HeadHunters_RecoverCargo_Super_Title=Worth the trouble
  • HeadHunters_RecoverCargo_VeryEasy_Description=Just got word of an abandoned ship with a fat stack of cargo ripe for the pluckin’. If you’re interested, you’ll need to head to ~mission(Location|Address). Word might have gotten around, so there’s probably some skags hanging around, but just ghost them and get the stash.\n\nBring the cargo to the freight elevator at ~mission(Destination|Address) and I’ll get you your creds.\n\nMake sure you got a heavy-duty tractor beam on you too, no idea how big or small that cargo is.\n\nStows out.
  • HeadHunters_RecoverCargo_VeryEasy_Title=Grab ‘n’ go
  • HeadHunters_RecoverCargo_VeryHard_Description=Here’s the thing, I got a situation over at ~mission(Location|Address) and need someone with a brain between their ears to sort it out for me. Former pilot of mine thought he could cut a deal with another gang and unsurprisingly it didn’t work out for him. Now my cargo is sitting idle and being guarded by a whole bunch of nullbrains waiting for their hauler to come pick it up.\n\nNeed you to head there with a heavy-duty tractor beam and a strong crew to get my shit back before its gone for good.\n\nTake it all to the freight elevator at ~mission(Destination|Address) and I’ll give you a generous cut of the takings.\n\nStows out.
  • HeadHunters_RecoverCargo_VeryHard_Title=Getting what we deserve
  • HeadHunters_ShipAmbush_Intro_desc_001,P=Got an opportunity for someone eager to show off their flying skills. Headhunters have been running afoul of this numbrain flying a~mission(AmbushTarget) and we’re gonna put a stop to it once and for all.\n\nYou’re gonna help us set a trap for them. See, there’s an emission cloud near ~mission(Location|Address) that they fly by frequently. \n\nHead there, hide inside the cloud by powering down your ship, and attack the asshole as soon as you see ‘em and other single-seaters dumb enough to fly with them. It’ll be all you for that first hit, but we’ll put some support ships nearby to help finish the job. \n\nAnd in honor of this being your first surprise attack for us, there’s a bonus of ~mission(ScripAmount) Council Scrip for the main contractor at the end of the job. \n\nStows out.\n
  • HeadHunters_ShipAmbush_Intro_title_001,P=Setting a Trap

Keys Added for Hockrow:

  • Hockrow_BlackBox_space_E_Desc_001=Hockrow Agency \nCase File #BR83215\nLead Investigator: Arken Mallor\n\nCase Summary: \nClient hired the agency to look into the destruction of one of their ships near ~mission(Location|Address). They are claiming that the ship was destroyed by an ex-partner and need the blackbox to prove it.\n\nContract Investigator Actions:\nDispatch to ~mission(Location|Address) and locate the derelict ship. Secure the area from any hostiles. Retrieve the blackbox and deliver it to ~mission(Destination).\n\nAdditional Notes:\nWhoever destroyed the ship could still be in the area so be prepared for a fight, as such this has been flagged as a combat mission.\n
  • Hockrow_BlackBox_space_E_Title_001=Blackbox Recovery Request: Junior Level
  • Hockrow_BlackBox_space_H_Desc_001=Hockrow Agency \nCase File #BR744152\nLead Investigator: Arken Mallor\n\nCase Summary: \nContract’s come through to look into a recent attack near ~mission(Location|Address). Client claims that they were ambushed by a serious outlaw pack and need the proof. An operative with significant combat experience is needed to fly to scene and retrieve blackbox.\n\nContract Investigator Actions:\nFind site of derelict ship at ~mission(Location|Address), secure the blackbox, and deliver to ~mission(Destination).\n\nAdditional Notes:\nExpect heavy resistance from outlaws present on the scene. As such, this has been flagged as a combat mission.
  • Hockrow_BlackBox_space_H_Title_001=Blackbox Recovery Request: Senior Investigator Level
  • Hockrow_BlackBox_space_Intro_Desc_001=Hockrow Agency \nCase File #BRI1652\nLead Investigator: Arken Mallor\n\nCase Summary: \nHockrow Agency is currently looking for new contractors to aid in our investigations around the ’verse. A common staple in the quick resolution of a crime, the retrieval of a ship’s blackbox can provide critical insight into building a successful case. \n\nIf you’re eager to work with Hockrow, we want to offer a cut-and-dry blackbox retrieval op to see how it fits. \n\nYou will most likely encounter hostiles around the wreck site, but our analysts indicate that they should pose a minimal threat.\n\nContract Investigator Actions:\nHead out to ~mission(Location|Address), secure the black box in the derelict spaceship there and return it to ~mission(Destination).\n\nAdditional Notes:\nSuccessful completion of this task will open up other employment opportunities within Hockrow Agency.
  • Hockrow_BlackBox_space_Intro_Title_001=NEW HIRE: Blackbox Recovery
  • Hockrow_BlackBox_space_M_Desc_001=Hockrow Agency \nCase File #BR74382\nLead Investigator: Arken Mallor\n\nCase Summary: \nA known outlaw attacked and destroyed a ship near ~mission(Location|Address). The agency has been contracted to retrieve the ship’s blackbox in order to build a case against them and lobby for Advocacy intervention. \n\nContract Investigator Actions:\nAn operative is needed to head to the crime scene at ~mission(Location|Address), secure the area from any hostiles present to procure the blackbox, and deliver to ~mission(Destination).\n\nAdditional Notes:\nBe advised that there are still hostile forces in the area that will attack. These will most likely have some experience fighting, so be prepared. \n\nThis contract has been flagged as a combat mission.
  • Hockrow_BlackBox_space_M_Title_001=Blackbox Recovery Request: Investigator Level
  • Hockrow_BlackBox_space_S_Desc_001=Hockrow Agency \nCase File #BR547384\nLead Investigator: Arken Mallor\n\nCase Summary: \nThis request comes down from Head Office. \n\nWe’ve just learned that a recent ship attack near ~mission(Location|Address) might have been the work of a notorious and equally elusive outlaw ringleader. The last time they popped their head above water was years ago, so this is a rare opportunity to catch them. This is an opportunity that our client does not want to pass up. We need a top-tier operative with elite combat experience to retrieve the blackbox of this downed ship in order to prove the ringleader’s involvement.\n\nThere will be highly-trained hostiles present on the scene who will put up significant resistance to your presence. Eliminate them and complete the mission.\n\n\nContract Investigator Actions:\nImmediately scramble to ~mission(Location|Address) and clear the surrounding airspace in order to secure the blackbox. Once obtained, deliver it to ~mission(Destination).\n\nAdditional Notes:\nHead Office stresses that this will be an incredibly difficult mission to pull off. Make sure you bring your A-game.
  • Hockrow_BlackBox_space_S_Title_001=Blackbox Recovery Request: Special Investigator Level
  • Hockrow_BlackBox_space_VE_Desc_001=Hockrow Agency \nCase File #BR56263\nLead Investigator: Arken Mallor\n\nCase Summary: \nNeed an operative to extract the blackbox from a destroyed ship. The ship’s owner claims that it was genuinely lost in an outlaw attack, but the insurance company has doubts. We’ve been hired to find out which is true.\n\nWe’ve had intel that suggests that there might be hostiles in the area, but they shouldn’t pose much of a threat.\n\nContract Investigator Actions:\nProceed to ~mission(Location|Address), secure the black box in the derelict spaceship there and return it to ~mission(Destination).\n\nAdditional Notes:\nThis contract has been flagged as a combat mission so prepare accordingly.
  • Hockrow_BlackBox_space_VE_Title_001=Blackbox Recovery Request: Probationary Level
  • Hockrow_BlackBox_space_VH_Desc_001=Hockrow Agency \nCase File #BR23665\nLead Investigator: Arken Mallor\n\nCase Summary: \nOperative with extensive combat experience needed to retrieve a blackbox from a compromised ship at ~mission(Location|Address). Client hasn’t specified why they need it but are paying good money to have it back. \n\nAnalysis of the wreck indicates that there are some serious hostiles in the area, so any attempt to retrieve will likely require a fight. Our records indicate that these hostiles are highly trained and aggressive, so prepare accordingly.\n\nContract Investigator Actions:\nRoute to ~mission(Location|Address) and secure the blacbox by any means necessary. Once obtained, deliver it to ~mission(Destination) for payment.\n\nAdditional Notes:\nOperations wanted to reiterate that this will be a heavy combat mission so make sure you bring allies or equipment to handle it.
  • Hockrow_BlackBox_space_VH_Title_001=Blackbox Recovery Request: Lead Investigator Level
  • Hockrow_searchbody_space_E_Desc_001=Hockrow Agency \nCase File #MP50122\nLead Investigator: Arken Mallor\n\nCase Summary: \nNeed an operative to help us potentially prevent a death. An informant has reported an active hit issued for ~mission(TargetName) and fears the worst, but the client has hired us like us to look into it. \n\nContract Investigator Actions:\nLast known location was ~mission(Location|Address). Head over there and see if the person mentioned by our client is still with us. If they’re not, examine the body closely so we can report back to them with details of their death.\n\nAdditional Notes:\nThis contract has been flagged as combat-likely so prepare accordingly.\n
  • Hockrow_searchbody_space_E_Title_001=Potential Assassin Victim: ~mission(TargetName)
  • Hockrow_searchbody_space_H_Desc_001=Hockrow Agency \nCase File #MP65817\nLead Investigator: Arken Mallor\n\nCase Summary: \nA client has hired the agency to look for a missing friend who has not been returning their comms and have been acting increasingly erratic. The client has shared all the information they possess on ~mission(TargetName) and we’ve been able to pinpoint their ship’s location.\n\nContract Investigator Actions:\nTravel to ~mission(Location|Address) and verify the status of ~mission(TargetName). If they are deceased, examine their body and we will pass the information on to the client.\n\nAdditional Notes:\nOur scout reported heavy outlaw activity in the vicinity and was forced to retreat, meaning we have designated this as a highly dangerous case.\n
  • Hockrow_searchbody_space_H_Title_001=Locate Missing Agent: ~mission(TargetName)
  • Hockrow_searchbody_space_Intro_Desc_001=Hockrow Agency \nCase File #MP38100\nLead Investigator: Arken Mallor\n\nCase Summary: \nHockrow Agency is looking for new contractors with a strong stomach and familiarity with dangerous situations to handle the legwork of an active missing persons investigation. \n\nReports indicate that it is highly unlikely that you will encounter any hostiles, but caution is advised.\n\nContract Investigator Actions:\nTravel to ~mission(Location|Address), search for ~mission(TargetName), and confirm their status. If they are deceased, examine the body closely so we can verify their death via your mobiGlas.\n\nAdditional Notes:\nSuccessful completion of this task will open up other employment opportunities within Hockrow Agency.\n
  • Hockrow_searchbody_space_Intro_Title_001=NEW HIRE: Locate Missing Person
  • Hockrow_searchbody_space_M_Desc_001=Hockrow Agency \nCase File #MP58235\nLead Investigator: Arken Mallor\n\nCase Summary: \nOur client has reported a friend of hers has gone missing. They’d apparently racked up a substantial debt with a group of outlaws and the client is worried for their safety.\n\n\nContract Investigator Actions:\nWe’ve received word that ~mission(TargetName)’s ship was last seen at ~mission(Location|Address) looking heavily damaged. Head to the location and investigate their ship. If you can find their body, verify their status and we can drop back to the client.\n\nAdditional Notes:\nConsider the missing person’s association with outlaws, we advise you to exhibit caution during this investigation.\n
  • Hockrow_searchbody_space_M_Title_001=Locate Missing Friend: ~mission(TargetName)
  • Hockrow_searchbody_space_S_Desc_001=Hockrow Agency \nCase File #MP70001\nLead Investigator: Arken Mallor\n\nCase Summary: \nIn need of a highly competent operator for a special assignment. A highly dangerous outlaw that has been evading local authorities for some time has been reported to have been involved in a large-scale ship battle, resulting in their supposed death. Our client wishes to confirm that they have been neutralized.\n\nContract Investigator Actions:\nWe require you to head to ~mission(Location|Address) locate ~mission(TargetName)’s body and confirm their death.\n\nAdditional Notes:\nSerious preparation is advised for this contract as there is a strong potential for there to be highly aggressive and dangerous hostiles still on site. Arm yourself accordingly and consider bring other skilled pilots with you.\n
  • Hockrow_searchbody_space_S_Title_001=Verify Deceased Criminal: ~mission(TargetName)
  • Hockrow_searchbody_space_VE_Desc_001=Hockrow Agency \nCase File #MP48597\nLead Investigator: Arken Mallor\n\nCase Summary: \nLooking for an operative to identify the status of a client’s missing partner. They lost contact with them abruptly during a comm call after reportedly hearing gunfire, so the client assumes the worst. We’re looking to provide them with some closure.\n\nContract Investigator Actions:\nLocate ~mission(TargetName) at ~mission(Location|Address) and confirm their status. \nIf they are deceased, examine the body closely so we can verify their death via your mobiGlas.\n\nAdditional Notes:\nThis contract has been flagged as a combat-likely so prepare accordingly.\n
  • Hockrow_searchbody_space_VE_Title_001=Locate Missing Person: ~mission(TargetName)
  • Hockrow_searchbody_space_VH_Desc_001=Hockrow Agency \nCase File #MP66432\nLead Investigator: Arken Mallor\n\nCase Summary: \nNeed a skilled operator with combat experience to investigate the last known location of ~mission(TargetName). Their employer hired us to look for they as they were carrying some highly valuable cargo, but the trackers have been disabled and the pilot is no longer responding.\n\nWe suspect that outlaws have attacked the ship and seized the cargo for themselves. The client has expressed that they consider the cargo lost but would like to know if the pilot is dead so they can inform their family. \n\nContract Investigator Actions:\nInvestigate ~mission(Location|Address) and locate the ~mission(TargetName)’s ship. If you are able to find the pilot’s body, confirm their status so we may inform the client.\n\nAdditional Notes:\nBackup is highly recommended for this encounter.\n
  • Hockrow_searchbody_space_VH_Title_001=Locate Missing Pilot: ~mission(TargetName)

Keys Added for Intersec:

  • Intersec_DefendShip_Desc_Easy_001=MISSION SPECS\n\nArea of Operation: Nyx System \nHostile Forces: Outlaws\nEquipment Specs: Combat-rated Ship \nBriefing: Require urgent assistance for an InterSec operative who is currently under fire at ~mission(Location|Address).\n\nA group of outlaws had previously taken our operative captive with the intention of extracting sensitive information from them, but miraculously they were able to escape. Unfortunately, the pursuing outlaws now have them pinned down.\n\nDue to the number of the ships assaulting them, we’re offering additional compensation to accommodate the added danger. Recruiting additional ships to support you in this mission is highly advised.\n\nRespectfully, \n\nDeacon Tobin \nOperations Manager \nInterSec Defense Solutions \n\nThis communication consists of confidential information solely intended for the recipient. Please disregard if received in error and notify the sender. All operations are conducted at the contractor’s own personal risk and must adhere to UEE and system law where applicable.
  • Intersec_DefendShip_Desc_Hard_001=MISSION SPECS\n\nArea of Operation: Nyx System \nHostile Forces: Outlaws\nEquipment Specs: Combat-rated Ships\nBriefing: One of our pilots is under attack at ~mission(Location|Address) and is in need of assistance.\n\nThis operative is carrying key information regarding a coordinated attack on key UEE infrastructure and it is vital that they are able to deliver it to us. You and any dependable pilots you can recruit are charged with protecting them from the outlaws in pursuit long enough for them to QT away.\n\nRespectfully, \n\nDeacon Tobin \nOperations Manager \nInterSec Defense Solutions \n\nThis communication consists of confidential information solely intended for the recipient. Please disregard if received in error and notify the sender. All operations are conducted at the contractor’s own personal risk and must adhere to UEE and system law where applicable.
  • Intersec_DefendShip_Desc_Intro_001=MISSION SPECS\n\nArea of Operation: Nyx System \nHostile Forces: Outlaws\nEquipment Specs: Combat-rated Ships \nBriefing: InterSec has been tasked with identifying and neutralizing potential threats to the Empire. While on a deployment, a ship of ours was ambushed scouting ~mission(Location|Address) and requires immediate extraction.\n\nAs Nyx is an unclaimed system, the combat space can be much more unpredictable so bring a combat ready ship and a competent ally to support you.\n\nIf you are able to successfully defend our scout ship, InterSec would consider offering you more work in the future.\n\nRespectfully, \n\nDeacon Tobin \nOperations Manager \nInterSec Defense Solutions \n\nThis communication consists of confidential information solely intended for the recipient. Please disregard if received in error and notify the sender. All operations are conducted at the contractor’s own personal risk and must adhere to UEE and system law where applicable.
  • Intersec_DefendShip_Desc_Medium_001=MISSION SPECS\n\nArea of Operation: Nyx System \nHostile Forces: Outlaws\nEquipment Specs: Combat-rated Ships\nBriefing: An undercover agent of ours was compromised and is now being pursued by the outlaw pack they had infiltrated. As such, they are in need of immediate extraction at ~mission(Location|Address). \n\nOnce on site, engage with all hostiles in order to provide cover so our operative can QT away.\n\nBring additional backup and don’t underestimate these outlaws. They are violent and motivated so they are unlikely to give up anytime soon.\n\nRespectfully,\n\nDeacon Tobin \nOperations Manager \nInterSec Defense Solutions \n\nThis communication consists of confidential information solely intended for the recipient. Please disregard if received in error and notify the sender. All operations are conducted at the contractor’s own personal risk and must adhere to UEE and system law where applicable.
  • Intersec_DefendShip_Title_Easy_001=Defend InterSec Operative
  • Intersec_DefendShip_Title_Hard_001=Protect Vital Asset
  • Intersec_DefendShip_Title_Intro_001=New Defense Contract: Defend Pilot
  • Intersec_DefendShip_Title_Medium_001=Operative Extraction
  • Intersec_DefendShip_Vanduul_Desc_Super_001=MISSION SPECS\n\nArea of Operation: Nyx System\nHostile Forces: Vanduul\nEquipment Specs: Combat-rated Ship\nBriefing: An operator working with InterSec is currently being attacked by Vanduul ships at ~mission(Location|Address). The likelihood of them surviving on their own is low, so we’re looking for a contractor willing to provide combat support. \n\nContractors accepting this mission should be well supplied and ready to face the Vanduul threat head-on. \n\nRespectfully, \n\nDeacon Tobin\nOperations Manager\nInterSec Defense Solutions\n\nThis communication consists of confidential information solely intended for the recipient. Please disregard if received in error and notify the sender. All operations are conducted at the contractor’s own personal risk and must adhere to UEE and system law where applicable.
  • Intersec_DefendShip_Vanduul_Desc_VeryHard_001=MISSION SPECS\n\nArea of Operation: Nyx System \nHostile Forces: Vanduul \nEquipment Specs: Combat-rated Ships \nBriefing: We’ve just lost contact with a pilot who engaged with Vanduul forces at ~mission(Location|Address).\n\nTravel to their last known location and if they’re still alive, defend them long enough to ensure they can escape. Ensuring the safety of the operative is crucial, as is eliminating any Vanduul threats to the UEE.\n\nYou’ll most likely need a strong group of ships to successfully neutralize these Vanduul.\n\nRespectfully, \n\nDeacon Tobin \nOperations Manager \nInterSec Defense Solutions \n\nThis communication consists of confidential information solely intended for the recipient. Please disregard if received in error and notify the sender. All operations are conducted at the contractor’s own personal risk and must adhere to UEE and system law where applicable.
  • Intersec_DefendShip_Vanduul_Title_Super_001=Handle Vanduul Attack on Ship
  • Intersec_DefendShip_Vanduul_Title_VeryHard_001=Pilot Under Fire From Vanduul
  • Intersec_KillShip_Desc_Easy_001=MISSION SPECS\n\nArea of Operation: Nyx System\nHostile Forces: Outlaws\nEquipment Specs: Combat-rated Ships\nBriefing: InterSec has identified more outlaws who are planning an operation against UEE interests from within Nyx. Your mission will be to neutralize this potential threat before they can enact their plans.\n\nTravel to ~mission(Location|Address) and dispatch the leader of these outlaws, ~mission(TargetName) without hesitation. We have scouted a small number of ships, but our report suggest these are competent pilots – bringing back up is advised.\n\nRemember that eliminating these outlaws not only serves the people of Nyx, but the UEE too.\n\nRespectfully,\n\nDeacon Tobin\nOperations Manager\nInterSec Defense Solutions\n\nThis communication consists of a non-binding offer that upon acceptance may be immediately terminated by either party without any given notice. All operations are conducted at the contractor’s own personal risk and must adhere to system law where applicable.
  • Intersec_KillShip_Desc_Hard_001=MISSION SPECS\n\nArea of Operation: Nyx System\nHostile Forces: Outlaws\nEquipment Specs: Combat-rated Ships\nBriefing: InterSec requires a skilled contractor to eliminate a highly dangerous group of criminals based in Nyx who are planning a coordinated strike on a prominent member of the UEE Navy.\n\nWe have intercepted a crucial piece of intelligence suggesting a known terrorist by the name of ~mission(TargetName) intends to carry out this assassination along with the help of local criminal elements.\n\nThey are currently located at ~mission(Location|Address), making this an ideal time for us to strike. Be warned, these outlaws are experienced killers – bringing a group of trustworthy allies is advised.\n\nRespectfully, \n\nDeacon Tobin \nOperations Manager \nInterSec Defense Solutions \n\nThis communication consists of a non-binding offer that upon acceptance may be immediately terminated by either party without any given notice. All operations are conducted at the contractor’s own personal risk and must adhere to system law where applicable.
  • Intersec_KillShip_Desc_Intro_001=MISSION SPECS\n\nArea of Operation: Nyx System\nHostile Forces: Outlaws\nEquipment Specs: Combat-rated Ships\nBriefing: InterSec has been hired to combat the rising number of outlaws using Nyx as a staging ground for their operations, with the intention of attacking neighboring UEE systems.\n\nAs a preventative measure, we require you to travel to ~mission(Location|Address) and eliminate the ringleader ~mission(TargetName) to deter their planned attack on Stanton. They and their crew are highly dangerous and you are advised to bring a wingman for support.\n\nContractors who can prove themselves reliable and competent in executing operations will be eligible for future missions with InterSec.\n\nRespectfully,\n\nDeacon Tobin\nOperations Manager\nInterSec Defense Solutions\n\nThis communication consists of a non-binding offer that upon acceptance may be immediately terminated by either party without any given notice. All operations are conducted at the contractor’s own personal risk and must adhere to system law where applicable.
  • Intersec_KillShip_Desc_Medium_001=MISSION SPECS\n\nArea of Operation: Nyx System\nHostile Forces: Outlaws\nEquipment Specs: Combat-rated Ships\nBriefing: Seemingly unsatisfied with their takings in Nyx, an outlaw group lead by ~mission(TargetName) has been planning a major strike against the UEE. This cannot be allowed to come to pass.\n\nThanks to the work of our Intelligence team, we’ve been able to track them down to ~mission(Location|Address).\n\nHead there as soon as you can and engage before they have a chance to leave the system. Based on our strategic analysis, we recommend a well-armed and skilled fleet will be necessary for the successful completion of this mission.\n\nRespectfully, \n\nDeacon Tobin \nOperations Manager \nInterSec Defense Solutions \n\nThis communication consists of a non-binding offer that upon acceptance may be immediately terminated by either party without any given notice. All operations are conducted at the contractor’s own personal risk and must adhere to system law where applicable.
  • Intersec_KillShip_Title_Easy_001=Terrorist ~mission(TargetName) to be Neutralized
  • Intersec_KillShip_Title_Hard_001=Preemptive Strike On ~mission(TargetName)
  • Intersec_KillShip_Title_Intro_001=New Defense Contract: ~mission(TargetName) Elimination
  • Intersec_KillShip_Title_Medium_001=Neutralize UEE Threat: ~mission(TargetName)
  • Intersec_KillShip_Vanduul_Desc_VeryHard_001=MISSION SPECS\n\nArea of Operation: Nyx System\nHostile Forces: Vanduul\nEquipment Specs: Combat-rated Ships\nBriefing: InterSec is in need of a highly skilled combat pilot who can locate and neutralize a dangerous Vanduul target.\n\nAn operator of ours has identified a Vanduul ship flying within the vicinity of ~mission(Location|Address). We’ve been given strict instructions to eliminate any Vanduul spotted on the fringes of UEE space, for fear of encroachment into the Empire’s territory.\n\nBring a small fleet of competent pilots with you to engage and neutralize the target.\n\nRespectfully, \n\nDeacon Tobin \nOperations Manager \nInterSec Defense Solutions \n\nThis communication consists of a non-binding offer that upon acceptance may be immediately terminated by either party without any given notice. All operations are conducted at the contractor’s own personal risk and must adhere to system law where applicable.
  • Intersec_KillShip_Vanduul_Title_VeryHard_001=Neutralize Vanduul Target

Keys Added for InterSec:

  • InterSec_From=InterSec Defense Solutions
  • InterSec_KillShip_Vanduul_Desc_Super_001=MISSION SPECS\n\nArea of Operation: Nyx System\nHostile Forces: Vanduul\nEquipment Specs: Combat-rated Ship\nBriefing: InterSec requires the services of a skilled pilot who’s prepared to assist in taking down a dangerous Vanduul target that has been involved in numerous attacks.\n\nVanduul incursions have been on the rise recently, posing not only a threat to the system of Nyx, but the UEE as a whole. It is imperative that these sightings are responded to in a swift and efficient manner. \n\nWe require you to fly to the last known sighting of the Vanduul ship at ~mission(Location|Address) and eliminate them immediately. \n\nVanduul pilots are highly skilled and extremely dangerous. Engage the enemy immediately and do not hesitate – they will not show the same mercy.\n\nCompensation proportionate to the risk of the contract will be awarded.\n\n\nRespectfully,\nDeacon Tobin\nOperations Manager\nInterSec Defense Solutions\n\nThis communication consists of a non-binding offer that upon acceptance may be immediately terminated by either party without any given notice. All operations are conducted at the contractor’s own personal risk and must adhere to system law where applicable.
  • InterSec_KillShip_Vanduul_Title_Super_001=Eliminate Vanduul Ship
  • InterSec_SecurityPatrol_H_Desc_001=MISSION SPECS\n\nArea of Operation: Nyx System\nHostile Forces: Outlaws\nEquipment Specs: Combat-rated Ships\nBriefing: InterSec has received intelligence that outlaws are planning to launch an attack on a target within the UEE. In an effort to prevent this from happening, we need a contractor to patrol a sector we believe these outlaws are using to prepare for their attack.\n\nOutlaw activity in this sector is higher than normal, so InterSec recommends that you bring backup. When ready, dispatch to the location marker on your HUD and scan the waypoints along the route. Once you’ve confirmed that the entire sector is clear, the main contractor will receive a bonus of ~mission(ScripAmount) MG Scrip. \n\nRespectfully,\n\nDeacon Tobin\nOperations Manager\nInterSec Defense Solutions\n\nThis communication consists of a non-binding offer that upon acceptance may be immediately terminated by either party without any given notice. All operations are conducted at the contractor’s own personal risk and must adhere to system law where applicable.
  • InterSec_SecurityPatrol_H_Title_001=Patrol Dangerous Sector
  • InterSec_SecurityPatrol_S_Desc_001=MISSION SPECS\n\nArea of Operation: Nyx System\nHostile Forces: Vanduul\nEquipment Specs: Combat-rated Ships\nBriefing: There’s a growing concern that Vanduul hunting parties are pushing further into Nyx. The first line of defense against this encroachment is increased patrols. InterSec has identified a sector that has seen an uptick in Vanduul activity and are looking for someone to patrol the region and provide an update on it.\n\nYou’ll begin your patrol at a location marker sent to your HUD and then scan a series of waypoints along a designated route. The Vanduul ships in this sector are highly skilled and aggressive, so InterSec highly recommends that you bring several combat-ready ships along as backup.\n\nInterSec understands the immense danger you’ll be under on this patrol, so we’ll send a special bonus of ~mission(ScripAmount) MG Scrip to the main contractor once the sector is clear. \n\nRespectfully,\n\nDeacon Tobin\nOperations Manager\nInterSec Defense Solutions\n\nThis communication consists of a non-binding offer that upon acceptance may be immediately terminated by either party without any given notice. All operations are conducted at the contractor’s own personal risk and must adhere to system law where applicable.
  • InterSec_SecurityPatrol_S_Title_001=Patrol Vanduul Hunting Ground
  • InterSec_SecurityPatrol_VH_Title_001=Patrol to Prevent Possible Attack
  • InterSec_SecurityPatrol_VH_desc_001=MISSION SPECS\n\nArea of Operation: Nyx System\nHostile Forces: Outlaws\nEquipment Specs: Combat-rated Ships\nBriefing: InterSec has been tracking increased outlaw activity in certain sectors of the system. This activity in conjunction with other intelligence leads us to believe that outlaws are planning an attack on elements traveling from the UEE. We’re aiming to patrol these sectors and disrupt any plans before they can be put into action.\n\nCurrently, we need someone who can help patrol a highly dangerous sector. Once you’ve accepted the mission, you can proceed to the location marker on your HUD. From there, we’ll send you along a specific route with additional waypoints to scan. Complete the patrol and we’ll send the main contractor a bonus of ~mission(ScripAmount) MG Scrip.\n\nDue to the high probability of attack and general threat level of local outlaws, we recommend recruiting trusted wingmen to provide combat support.\n\nRespectfully,\n\nDeacon Tobin\nOperations Manager\nInterSec Defense Solutions\n\nThis communication consists of a non-binding offer that upon acceptance may be immediately terminated by either party without any given notice. All operations are conducted at the contractor’s own personal risk and must adhere to system law where applicable.

Keys Added for item:

  • item_Desc_cbd_hat_03_iae2025_10=The official hat of the 2955 Intergalactic Aerospace Expo features gray fabric with the logo across the front.
  • item_Desc_cbd_hat_03_iae2025_12=The official hat of the 2955 Intergalactic Aerospace Expo features black fabric with the logo across the front.
  • item_Desc_eld_shirt_04_iae2025_10=The official shirt of the 2955 Intergalactic Aerospace Expo. This soft and supremely comfortable cotton t-shirt is gray with the IAE logo on the front, the event’s tagline across the back, and the year on the right sleeve.
  • item_Desc_eld_shirt_04_iae2025_12=The official shirt of the 2955 Intergalactic Aerospace Expo. This soft and supremely comfortable cotton t-shirt is black with the IAE logo on the front, the event’s tagline across the back, and the year on the right sleeve.
  • item_Desc_eld_shirt_04_levski01_01=Stronger Together T-Shirt
  • item_Desc_qrt_combat_medium_arms_01_01_01=Item Type: Medium Armor\nDamage Reduction: 30%\nTemp. Rating: -50 / 80 °C\nRadiation Protection: 26400 REM\nRadiation Scrub Rate: 145.8 REM/s\n\nThe Testudo armor for Quirinus Tech blends battlefield durability with everyday comfort. It weaves tough, yet lightweight, plating with ultra-strong synthetic fibers to provide premium protection. Lining the inside is a proprietary micromodal fabric that’s soft to the touch and wicks away moisture for supreme comfort.
  • item_Desc_qrt_combat_medium_arms_01_01_02=Item Type: Medium Armor\nDamage Reduction: 30%\nTemp. Rating: -50 / 80 °C\nRadiation Protection: 26400 REM\nRadiation Scrub Rate: 145.8 REM/s\n\nThe Testudo armor for Quirinus Tech blends battlefield durability with everyday comfort. It weaves tough, yet lightweight, plating with ultra-strong synthetic fibers to provide premium protection. Lining the inside is a proprietary micromodal fabric that’s soft to the touch and wicks away moisture for supreme comfort.
  • item_Desc_qrt_combat_medium_arms_01_01_10=Item Type: Medium Armor\nDamage Reduction: 30%\nTemp. Rating: -50 / 80 °C\nRadiation Protection: 26400 REM\nRadiation Scrub Rate: 145.8 REM/s\n\nThe Testudo armor for Quirinus Tech blends battlefield durability with everyday comfort. It weaves tough, yet lightweight, plating with ultra-strong synthetic fibers to provide premium protection. Lining the inside is a proprietary micromodal fabric that’s soft to the touch and wicks away moisture for supreme comfort.
  • item_Desc_qrt_combat_medium_arms_01_01_15=Item Type: Medium Armor\nDamage Reduction: 30%\nTemp. Rating: -50 / 80 °C\nRadiation Protection: 26400 REM\nRadiation Scrub Rate: 145.8 REM/s\n\nThe Testudo armor for Quirinus Tech blends battlefield durability with everyday comfort. It weaves tough, yet lightweight, plating with ultra-strong synthetic fibers to provide premium protection. Lining the inside is a proprietary micromodal fabric that’s soft to the touch and wicks away moisture for supreme comfort.
  • item_Desc_qrt_combat_medium_arms_01_01_16=Item Type: Medium Armor\nDamage Reduction: 30%\nTemp. Rating: -50 / 80 °C\nRadiation Protection: 26400 REM\nRadiation Scrub Rate: 145.8 REM/s\n\nThe Testudo armor for Quirinus Tech blends battlefield durability with everyday comfort. It weaves tough, yet lightweight, plating with ultra-strong synthetic fibers to provide premium protection. Lining the inside is a proprietary micromodal fabric that’s soft to the touch and wicks away moisture for supreme comfort.
  • item_Desc_qrt_combat_medium_arms_02_01_01=Item Type: Medium Armor\nDamage Reduction: 30%\nTemp. Rating: -50 / 80 °C\nRadiation Protection: 26400 REM\nRadiation Scrub Rate: 145.8 REM/s\n\nThe Testudo armor for Quirinus Tech blends battlefield durability with everyday comfort. It weaves tough, yet lightweight, plating with ultra-strong synthetic fibers to provide premium protection. Lining the inside is a proprietary micromodal fabric that’s soft to the touch and wicks away moisture for supreme comfort. The Clanguard version has been modified with Vanduul materials and alien artifacts.\n\n
  • item_Desc_qrt_combat_medium_arms_04_01_01=Item Type: Medium Armor\nDamage Reduction: 30%\nTemp. Rating: -50 / 80 °C\nRadiation Protection: 26400 REM\nRadiation Scrub Rate: 145.8 REM/s\n\nBased on Quirinus Tech’s Testudo medium combat armor, the Deathblow variant has received unauthorized aftermarket modifications. This armor set weaves tough, yet lightweight, plating with ultra-strong synthetic fibers to provide premium protection. Lining the inside is a proprietary micromodal fabric that’s soft to the touch and wicks away moisture for supreme comfort.
  • item_Desc_qrt_combat_medium_backpack_01_01_01=Item Type: Medium Backpack\nCarrying Capacity: 105K µSCU\nCore Compatibility: Medium & Heavy\n\nThe Testudo backpack may feel as light as a feather in your hands, but it can hold an impressive amount of weight thanks to its use of the same tough yet lightweight plating as the armor set.
  • item_Desc_qrt_combat_medium_backpack_01_01_02=Item Type: Medium Backpack\nCarrying Capacity: 105K µSCU\nCore Compatibility: Medium & Heavy\n\nThe Testudo backpack may feel as light as a feather in your hands, but it can hold an impressive amount of weight thanks to its use of the same tough yet lightweight plating as the armor set.
  • item_Desc_qrt_combat_medium_backpack_01_01_10=Item Type: Medium Backpack\nCarrying Capacity: 105K µSCU\nCore Compatibility: Medium & Heavy\n\nThe Testudo backpack may feel as light as a feather in your hands, but it can hold an impressive amount of weight thanks to its use of the same tough yet lightweight plating as the armor set.
  • item_Desc_qrt_combat_medium_backpack_01_01_15=Item Type: Medium Backpack\nCarrying Capacity: 105K µSCU\nCore Compatibility: Medium & Heavy\n\nThe Testudo backpack may feel as light as a feather in your hands, but it can hold an impressive amount of weight thanks to its use of the same tough yet lightweight plating as the armor set.
  • item_Desc_qrt_combat_medium_backpack_01_01_16=Item Type: Medium Backpack\nCarrying Capacity: 105K µSCU\nCore Compatibility: Medium & Heavy\n\nThe Testudo backpack may feel as light as a feather in your hands, but it can hold an impressive amount of weight thanks to its use of the same tough yet lightweight plating as the armor set.
  • item_Desc_qrt_combat_medium_backpack_02_01_01=Item Type: Medium Backpack\nCarrying Capacity: 105K µSCU\nCore Compatibility: Medium & Heavy\n\nThe Testudo backpack may feel as light as a feather in your hands, but it can hold an impressive amount of weight thanks to its use of the same tough yet lightweight plating as the armor set. The Clanguard version has been modified with Vanduul materials and alien artifacts.
  • item_Desc_qrt_combat_medium_backpack_02_02_01=Item Type: Medium Backpack\nCarrying Capacity: 105K µSCU\nCore Compatibility: Medium & Heavy\n\nBased on Quirinus Tech’s Testudo medium backpack, the Deathblow variant has received unauthorized aftermarket modifications. The backpack may feel as light as a feather in your hands, but it can hold an impressive amount of weight thanks to its use of the same tough yet lightweight plating as the armor set.
  • item_Desc_qrt_combat_medium_core_01_01_01=Item Type: Medium Armor\nDamage Reduction: 30%\nTemp. Rating: -50 / 80 °C\nRadiation Protection: 26400 REM\nRadiation Scrub Rate: 145.8 REM/s\nCarrying Capacity: 8K µSCU\nBackpacks: Medium, Light\n\nThe Testudo armor for Quirinus Tech blends battlefield durability with everyday comfort. It weaves tough, yet lightweight, plating with ultra-strong synthetic fibers to provide premium protection. Lining the inside is a proprietary micromodal fabric that’s soft to the touch and wicks away moisture for supreme comfort.
  • item_Desc_qrt_combat_medium_core_01_01_02=Item Type: Medium Armor\nDamage Reduction: 30%\nTemp. Rating: -50 / 80 °C\nRadiation Protection: 26400 REM\nRadiation Scrub Rate: 145.8 REM/s\nCarrying Capacity: 8K µSCU\nBackpacks: Medium, Light\n\nThe Testudo armor for Quirinus Tech blends battlefield durability with everyday comfort. It weaves tough, yet lightweight, plating with ultra-strong synthetic fibers to provide premium protection. Lining the inside is a proprietary micromodal fabric that’s soft to the touch and wicks away moisture for supreme comfort.
  • item_Desc_qrt_combat_medium_core_01_01_10=Item Type: Medium Armor\nDamage Reduction: 30%\nTemp. Rating: -50 / 80 °C\nRadiation Protection: 26400 REM\nRadiation Scrub Rate: 145.8 REM/s\nCarrying Capacity: 8K µSCU\nBackpacks: Medium, Light\n\nThe Testudo armor for Quirinus Tech blends battlefield durability with everyday comfort. It weaves tough, yet lightweight, plating with ultra-strong synthetic fibers to provide premium protection. Lining the inside is a proprietary micromodal fabric that’s soft to the touch and wicks away moisture for supreme comfort.
  • item_Desc_qrt_combat_medium_core_01_01_15=Item Type: Medium Armor\nDamage Reduction: 30%\nTemp. Rating: -50 / 80 °C\nRadiation Protection: 26400 REM\nRadiation Scrub Rate: 145.8 REM/s\nCarrying Capacity: 8K µSCU\nBackpacks: Medium, Light\n\nThe Testudo armor for Quirinus Tech blends battlefield durability with everyday comfort. It weaves tough, yet lightweight, plating with ultra-strong synthetic fibers to provide premium protection. Lining the inside is a proprietary micromodal fabric that’s soft to the touch and wicks away moisture for supreme comfort.
  • item_Desc_qrt_combat_medium_core_01_01_16=Item Type: Medium Armor\nDamage Reduction: 30%\nTemp. Rating: -50 / 80 °C\nRadiation Protection: 26400 REM\nRadiation Scrub Rate: 145.8 REM/s\nCarrying Capacity: 8K µSCU\nBackpacks: Medium, Light\n\nThe Testudo armor for Quirinus Tech blends battlefield durability with everyday comfort. It weaves tough, yet lightweight, plating with ultra-strong synthetic fibers to provide premium protection. Lining the inside is a proprietary micromodal fabric that’s soft to the touch and wicks away moisture for supreme comfort.
  • item_Desc_qrt_combat_medium_core_02_01_01=Item Type: Medium Armor\nDamage Reduction: 30%\nTemp. Rating: -50 / 80 °C\nRadiation Protection: 26400 REM\nRadiation Scrub Rate: 145.8 REM/s\nCarrying Capacity: 8K µSCU\nBackpacks: Medium, Light\n\nThe Testudo armor for Quirinus Tech blends battlefield durability with everyday comfort. It weaves tough, yet lightweight, plating with ultra-strong synthetic fibers to provide premium protection. Lining the inside is a proprietary micromodal fabric that’s soft to the touch and wicks away moisture for supreme comfort. The Clanguard version has been modified with Vanduul materials and alien artifacts.
  • item_Desc_qrt_combat_medium_core_04_01_01=Item Type: Medium Armor\nDamage Reduction: 30%\nTemp. Rating: -50 / 80 °C\nRadiation Protection: 26400 REM\nRadiation Scrub Rate: 145.8 REM/s\nCarrying Capacity: 8K µSCU\nBackpacks: Medium, Light\n\nBased on Quirinus Tech’s Testudo medium combat armor, the Deathblow variant has received unauthorized aftermarket modifications. This armor set weaves tough, yet lightweight, plating with ultra-strong synthetic fibers to provide premium protection. Lining the inside is a proprietary micromodal fabric that’s soft to the touch and wicks away moisture for supreme comfort.
  • item_Desc_qrt_combat_medium_helmet_01_01_01=Item Type: Medium Armor\nDamage Reduction: 30%\nTemp. Rating: -50 / 80 °C\nRadiation Protection: 26400 REM\nRadiation Scrub Rate: 145.8 REM/s \n\nKeep your eyes on the prize and your head protected with the Testudo helmet. It features a wide faceplate and a durable outer shell that protrudes above the forehead in a way specifically designed to absorb and efficiently disperse the energy of impacts.
  • item_Desc_qrt_combat_medium_helmet_01_01_02=Item Type: Medium Armor\nDamage Reduction: 30%\nTemp. Rating: -50 / 80 °C\nRadiation Protection: 26400 REM\nRadiation Scrub Rate: 145.8 REM/s \n\nKeep your eyes on the prize and your head protected with the Testudo helmet. It features a wide faceplate and a durable outer shell that protrudes above the forehead in a way specifically designed to absorb and efficiently disperse the energy of impacts.
  • item_Desc_qrt_combat_medium_helmet_01_01_10=Item Type: Medium Armor\nDamage Reduction: 30%\nTemp. Rating: -50 / 80 °C\nRadiation Protection: 26400 REM\nRadiation Scrub Rate: 145.8 REM/s \n\nKeep your eyes on the prize and your head protected with the Testudo helmet. It features a wide faceplate and a durable outer shell that protrudes above the forehead in a way specifically designed to absorb and efficiently disperse the energy of impacts.
  • item_Desc_qrt_combat_medium_helmet_01_01_15=Item Type: Medium Armor\nDamage Reduction: 30%\nTemp. Rating: -50 / 80 °C\nRadiation Protection: 26400 REM\nRadiation Scrub Rate: 145.8 REM/s \n\nKeep your eyes on the prize and your head protected with the Testudo helmet. It features a wide faceplate and a durable outer shell that protrudes above the forehead in a way specifically designed to absorb and efficiently disperse the energy of impacts.
  • item_Desc_qrt_combat_medium_helmet_01_01_16=Item Type: Medium Armor\nDamage Reduction: 30%\nTemp. Rating: -50 / 80 °C\nRadiation Protection: 26400 REM\nRadiation Scrub Rate: 145.8 REM/s \n\nKeep your eyes on the prize and your head protected with the Testudo helmet. It features a wide faceplate and a durable outer shell that protrudes above the forehead in a way specifically designed to absorb and efficiently disperse the energy of impacts.
  • item_Desc_qrt_combat_medium_helmet_02_01_01=Item Type: Medium Armor\nDamage Reduction: 30%\nTemp. Rating: -50 / 80 °C\nRadiation Protection: 26400 REM\nRadiation Scrub Rate: 145.8 REM/s \n\nKeep your eyes on the prize and your head protected with the Testudo helmet. It features a wide faceplate and a durable outer shell that protrudes above the forehead in a way specifically designed to absorb and efficiently disperse the energy of impacts. The Clanguard version has been modified with Vanduul materials and alien artifacts.
  • item_Desc_qrt_combat_medium_helmet_04_01_01=Item Type: Medium Armor\nDamage Reduction: 30%\nTemp. Rating: -50 / 80 °C\nRadiation Protection: 26400 REM\nRadiation Scrub Rate: 145.8 REM/s\n\nBased on Quirinus Tech’s Testudo medium combat armor, the Deathblow variant has received unauthorized aftermarket modifications. The helmet features a wide faceplate and a durable outer shell that protrudes above the forehead in a way specifically designed to absorb and efficiently disperse the energy of impacts.
  • item_Desc_qrt_combat_medium_legs_01_01_01=Item Type: Medium Armor\nDamage Reduction: 30%\nTemp. Rating: -50 / 80 °C\nRadiation Protection: 26400 REM\nRadiation Scrub Rate: 145.8 REM/s\nCarrying Capacity: 4K µSCU\n\nThe Testudo armor for Quirinus Tech blends battlefield durability with everyday comfort. It weaves tough, yet lightweight, plating with ultra-strong synthetic fibers to provide premium protection. Lining the inside is a proprietary micromodal fabric that’s soft to the touch and wicks away moisture for supreme comfort.
  • item_Desc_qrt_combat_medium_legs_01_01_02=Item Type: Medium Armor\nDamage Reduction: 30%\nTemp. Rating: -50 / 80 °C\nRadiation Protection: 26400 REM\nRadiation Scrub Rate: 145.8 REM/s\nCarrying Capacity: 4K µSCU\n\nThe Testudo armor for Quirinus Tech blends battlefield durability with everyday comfort. It weaves tough, yet lightweight, plating with ultra-strong synthetic fibers to provide premium protection. Lining the inside is a proprietary micromodal fabric that’s soft to the touch and wicks away moisture for supreme comfort.
  • item_Desc_qrt_combat_medium_legs_01_01_10=Item Type: Medium Armor\nDamage Reduction: 30%\nTemp. Rating: -50 / 80 °C\nRadiation Protection: 26400 REM\nRadiation Scrub Rate: 145.8 REM/s\nCarrying Capacity: 4K µSCU\n\nThe Testudo armor for Quirinus Tech blends battlefield durability with everyday comfort. It weaves tough, yet lightweight, plating with ultra-strong synthetic fibers to provide premium protection. Lining the inside is a proprietary micromodal fabric that’s soft to the touch and wicks away moisture for supreme comfort.
  • item_Desc_qrt_combat_medium_legs_01_01_15=Item Type: Medium Armor\nDamage Reduction: 30%\nTemp. Rating: -50 / 80 °C\nRadiation Protection: 26400 REM\nRadiation Scrub Rate: 145.8 REM/s\nCarrying Capacity: 4K µSCU\n\nThe Testudo armor for Quirinus Tech blends battlefield durability with everyday comfort. It weaves tough, yet lightweight, plating with ultra-strong synthetic fibers to provide premium protection. Lining the inside is a proprietary micromodal fabric that’s soft to the touch and wicks away moisture for supreme comfort.
  • item_Desc_qrt_combat_medium_legs_01_01_16=Item Type: Medium Armor\nDamage Reduction: 30%\nTemp. Rating: -50 / 80 °C\nRadiation Protection: 26400 REM\nRadiation Scrub Rate: 145.8 REM/s\nCarrying Capacity: 4K µSCU\n\nThe Testudo armor for Quirinus Tech blends battlefield durability with everyday comfort. It weaves tough, yet lightweight, plating with ultra-strong synthetic fibers to provide premium protection. Lining the inside is a proprietary micromodal fabric that’s soft to the touch and wicks away moisture for supreme comfort.
  • item_Desc_qrt_combat_medium_legs_02_01_01=Item Type: Medium Armor\nDamage Reduction: 30%\nTemp. Rating: -50 / 80 °C\nRadiation Protection: 26400 REM\nRadiation Scrub Rate: 145.8 REM/s\nCarrying Capacity: 4K µSCU\n\nThe Testudo armor for Quirinus Tech blends battlefield durability with everyday comfort. It weaves tough, yet lightweight, plating with ultra-strong synthetic fibers to provide premium protection. Lining the inside is a proprietary micromodal fabric that’s soft to the touch and wicks away moisture for supreme comfort. The Clanguard version has been modified with Vanduul materials and alien artifacts.
  • item_Desc_qrt_combat_medium_legs_04_01_01=Item Type: Medium Armor\nDamage Reduction: 30%\nTemp. Rating: -50 / 80 °C\nRadiation Protection: 26400 REM\nRadiation Scrub Rate: 145.8 REM/s\nCarrying Capacity: 4K µSCU\n\nBased on Quirinus Tech’s Testudo medium combat armor, the Deathblow variant has received unauthorized aftermarket modifications. This armor set weaves tough, yet lightweight, plating with ultra-strong synthetic fibers to provide premium protection. Lining the inside is a proprietary micromodal fabric that’s soft to the touch and wicks away moisture for supreme comfort.
  • item_Desc_srvl_combat_heavy_arms_03_01_01=Item Type: Heavy Armor\nDamage Reduction: 40%\nTemp. Rating: -70 / 100 °C\nRadiation Protection: 26800 REM\nRadiation Scrub Rate: 145.8 REM/s\n\nFavored by the most brutal of hunters, the Wrecker armor is a fusion of discarded metal and pilfered fabric cobbled together to offer protection while stalking prey. It is sprayed with orange paint and anointed with bone fragments and Vanduul armor pieces.
  • item_Desc_srvl_combat_heavy_core_03_01_01=Item Type: Heavy Armor\nDamage Reduction: 40%\nTemp. Rating: -70 / 100 °C\nRadiation Protection: 26800 REM\nRadiation Scrub Rate: 145.8 REM/s\nCarrying Capacity: 8K µSCU\nBackpacks: Medium, Light\n\nFavored by the most brutal of hunters, the Wrecker armor is a fusion of discarded metal and pilfered fabric cobbled together to offer protection while stalking prey. It is sprayed with orange paint and anointed with bone fragments and Vanduul armor pieces.
  • item_Desc_srvl_combat_heavy_helmet_02_01_01,P=PH – desc
  • item_Desc_srvl_combat_heavy_helmet_03_01_01=Item Type: Heavy Armor\nDamage Reduction: 40%\nTemp. Rating: -50 / 80 °C\nRadiation Protection: 26800 REM\nRadiation Scrub Rate: 145.8 REM/s\n\nFavored by the most brutal of hunters, the Wrecker armor is a fusion of discarded metal and pilfered fabric cobbled together to offer protection while stalking prey. It features an intimidating and enclosed helmet with four eye-like red sensors to keep the wearer connected to the world around them.
  • item_Desc_srvl_combat_heavy_legs_03_01_01=Item Type: Heavy Armor\nDamage Reduction: 40%\nTemp. Rating: -70 / 100 °C\nRadiation Protection: 26800 REM\nRadiation Scrub Rate: 145.8 REM/s\nCarrying Capacity: 8K µSCU\n\nFavored by the most brutal of hunters, the Wrecker armor is a fusion of discarded metal and pilfered fabric cobbled together to offer protection while stalking prey. It is sprayed with orange paint and anointed with bone fragments and Vanduul armor pieces.
  • item_Desc_srvl_combat_medium_arms_01_01_01=Item Type: Medium Armor\nDamage Reduction: 30%\nTemp. Rating: -50 / 80 °C\nRadiation Protection: 26400 REM\nRadiation Scrub Rate: 145.8 REM/s\n\nForged from scavenged metals and ragged clothes, the Carrion armor is a crude concoction of repurposed materials that demonstrates you’ll do anything it takes to survive.
  • item_Desc_srvl_combat_medium_arms_02_01_01=Item Type: Medium Armor\nDamage Reduction: 30%\nTemp. Rating: -50 / 80 °C\nRadiation Protection: 26400 REM\nRadiation Scrub Rate: 145.8 REM/s\n\nForged from scavenged metals and ragged clothes, the Carrion armor is a crude concoction of repurposed materials that demonstrates you’ll do anything it takes to survive. \n\nThe Stalker variant has been tagged with orange paint, and features a long cape and integrated pieces of Vanduul armor plating.
  • item_Desc_srvl_combat_medium_arms_03_01_01=Item Type: Medium Armor\nDamage Reduction: 30%\nTemp. Rating: -50 / 80 °C\nRadiation Protection: 26400 REM\nRadiation Scrub Rate: 145.8 REM/s\n\nForged from scavenged metals and ragged clothes, the Carrion armor is a crude concoction of repurposed materials that demonstrates you’ll do anything it takes to survive.\n\nThe Maniac variant comes with a mid-length cape and integrates bones prominently into several pieces.
  • item_Desc_srvl_combat_medium_core_01_01_01=Item Type: Medium Armor\nDamage Reduction: 30%\nTemp. Rating: -50 / 80 °C\nRadiation Protection: 26400 REM\nRadiation Scrub Rate: 145.8 REM/s\nCarrying Capacity: 8K µSCU\nBackpacks: Medium, Light\n\nForged from scavenged metals and ragged clothes, the Carrion armor is a crude concoction of repurposed materials that demonstrates you’ll do anything it takes to survive.
  • item_Desc_srvl_combat_medium_core_02_01_01=Item Type: Medium Armor\nDamage Reduction: 30%\nTemp. Rating: -50 / 80 °C\nRadiation Protection: 26400 REM\nRadiation Scrub Rate: 145.8 REM/s\nCarrying Capacity: 8K µSCU\nBackpacks: Medium, Light\n\nForged from scavenged metals and ragged clothes, the Carrion armor is a crude concoction of repurposed materials that demonstrates you’ll do anything it takes to survive. \n\nThe Stalker variant has been tagged with orange paint, and features a long cape and integrated pieces of Vanduul armor plating.
  • item_Desc_srvl_combat_medium_core_03_01_01=Item Type: Medium Armor\nDamage Reduction: 30%\nTemp. Rating: -50 / 80 °C\nRadiation Protection: 26400 REM\nRadiation Scrub Rate: 145.8 REM/s\nCarrying Capacity: 8K µSCU\nBackpacks: Medium, Light\n\nForged from scavenged metals and ragged clothes, the Carrion armor is a crude concoction of repurposed materials that demonstrates you’ll do anything it takes to survive.\n\nThe Maniac variant comes with a mid-length cape and integrates bones prominently into several pieces.
  • item_Desc_srvl_combat_medium_helmet_01_01_01=Item Type: Medium Armor\nDamage Reduction: 30%\nTemp. Rating: -50 / 80 °C\nRadiation Protection: 26400 REM\nRadiation Scrub Rate: 145.8 REM/s\n\nForged from scavenged metals and ragged clothes, the Carrion armor is a crude concoction of repurposed materials that demonstrates you’ll do anything it takes to survive. The helmet has a high comb of iron bars and an opaque faceplate that allows the wearer to see clearly while obscuring their visage.
  • item_Desc_srvl_combat_medium_helmet_02_01_01=Item Type: Medium Armor\nDamage Reduction: 30%\nTemp. Rating: -50 / 80 °C\nRadiation Protection: 26400 REM\nRadiation Scrub Rate: 145.8 REM/s\n\nForged from scavenged metals and ragged clothes, the Carrion armor is a crude concoction of repurposed materials that demonstrates you’ll do anything it takes to survive. The helmet features a high comb of iron bars and a faceplate framed by menacing pieces of Vanduul armor. \n\nThe Stalker variant has been tagged with orange paint, and features a long cape and integrated pieces of Vanduul armor plating.
  • item_Desc_srvl_combat_medium_helmet_03_01_01=Item Type: Medium Armor\nDamage Reduction: 30%\nTemp. Rating: -50 / 80 °C\nRadiation Protection: 26400 REM\nRadiation Scrub Rate: 145.8 REM/s\n\nForged from scavenged metals and ragged clothes, the Carrion armor is a crude concoction of repurposed materials that demonstrates you’ll do anything it takes to survive. The helmet has an opaque faceplate that allows the wearer to see clearly while obscuring their visage.\n\nThe Maniac variant comes with a mid-length cape and integrates bones prominently into several pieces.
  • item_Desc_srvl_combat_medium_legs_01_01_01=Item Type: Medium Armor\nDamage Reduction: 30%\nTemp. Rating: -50 / 80 °C\nRadiation Protection: 26400 REM\nRadiation Scrub Rate: 145.8 REM/s\nCarrying Capacity: 4K µSCU\n\nForged from scavenged metals and ragged clothes, the Carrion armor is a crude concoction of repurposed materials that demonstrates you’ll do anything it takes to survive.
  • item_Desc_srvl_combat_medium_legs_02_01_01=Item Type: Medium Armor\nDamage Reduction: 30%\nTemp. Rating: -50 / 80 °C\nRadiation Protection: 26400 REM\nRadiation Scrub Rate: 145.8 REM/s\nCarrying Capacity: 4K µSCU\n\nForged from scavenged metals and ragged clothes, the Carrion armor is a crude concoction of repurposed materials that demonstrates you’ll do anything it takes to survive. \n\nThe Stalker variant has been tagged with orange paint, and features a long cape and integrated pieces of Vanduul armor plating.
  • item_Desc_srvl_combat_medium_legs_03_01_01=Item Type: Medium Armor\nDamage Reduction: 30%\nTemp. Rating: -50 / 80 °C\nRadiation Protection: 26400 REM\nRadiation Scrub Rate: 145.8 REM/s\nCarrying Capacity: 4K µSCU\n\nForged from scavenged metals and ragged clothes, the Carrion armor is a crude concoction of repurposed materials that demonstrates you’ll do anything it takes to survive.\n\nThe Maniac variant comes with a mid-length cape and integrates bones prominently into several pieces.
  • item_Desc_srvl_undersuit_02_01_01=Item Type: Undersuit\nDamage Reduction: 10%\nTemp. Rating: -30 / 60 °C\nRadiation Protection: 15200 REM\nRadiation Scrub Rate: 81 REM/s\n\nRoughly sewn together from a variety of ransacked materials, the Wastelander undersuit will just about do the job.
  • item_Descbehr_binoculars_01_tint01=The highly accurate XDL Monocular Rangefinder from Behring is as suitable on an expedition as it is on the battlefield. Ruggedly constructed with high-quality lenses, easy-to-read display, and a light-amplification mode, the XDL provides 10x magnification to reliably provide exact-distance laser measurements on faraway targets.\n\nThe Snowfall edition features a pristine white finish.
  • item_Descbehr_binoculars_01_tint02=The highly accurate XDL Monocular Rangefinder from Behring is as suitable on an expedition as it is on the battlefield. Ruggedly constructed with high-quality lenses, easy-to-read display, and a light-amplification mode, the XDL provides 10x magnification to reliably provide exact-distance laser measurements on faraway targets.\n\nThe Tactical edition features a black finish.
  • item_Descbehr_binoculars_01_tint03=The highly accurate XDL Monocular Rangefinder from Behring is as suitable on an expedition as it is on the battlefield. Ruggedly constructed with high-quality lenses, easy-to-read display, and a light-amplification mode, the XDL provides 10x magnification to reliably provide exact-distance laser measurements on faraway targets.\n\nThe Forest edition features a two-tone light and dark green finish.
  • item_Descnone_pistol_ballistic_01=Manufacturer: Unknown\nItem Type: Pistol\nClass: Ballistic\n \nMagazine Size: 12\nRate Of Fire: 185 rpm\nEffective Range: 10 m\n \nAttachments: Optics (S1), Barrel (NA), Underbarrel (S1)\n\nFiring three shotgun shells with each pull of the trigger thanks to it’s triple-barrel construction, the bolt-action Tripledown pistol is ready to blast its way through anything from the smallest disagreements to massive dustups.
  • item_Descnone_pistol_ballistic_01_mag=Item Type: Magazine\nCapacity: 12\n\nThis magazine for the Tripledown pistol comes with twelve buckshot rounds.
  • item_Descnone_pistol_ballistic_01_tint01=Manufacturer: Unknown\nItem Type: Pistol\nClass: Ballistic\n \nMagazine Size: 12\nRate Of Fire: 185 rpm\nEffective Range: 10 m\n \nAttachments: Optics (S1), Barrel (NA), Underbarrel (S1)\n\nFiring three shotgun shells with each pull of the trigger thanks to it’s triple-barrel construction, the bolt-action Tripledown pistol is ready to blast its way through anything from the smallest disagreements to massive dustups.\n\nThe Dark version features gray metal and a yellow accent on the grip.
  • item_Descnone_pistol_ballistic_01_tint02=Manufacturer: Unknown\nItem Type: Pistol\nClass: Ballistic\n \nMagazine Size: 12\nRate Of Fire: 185 rpm\nEffective Range: 10 m\n \nAttachments: Optics (S1), Barrel (NA), Underbarrel (S1)\n\nFiring three shotgun shells with each pull of the trigger thanks to it’s triple-barrel construction, the bolt-action Tripledown pistol is ready to blast its way through anything from the smallest disagreements to massive dustups.\n\nThe Heavy Metal version features shiny metal and a gray accent on the grip.
  • item_Descnone_pistol_ballistic_01_tint03=Manufacturer: Unknown\nItem Type: Pistol\nClass: Ballistic\n \nMagazine Size: 12\nRate Of Fire: 185 rpm\nEffective Range: 10 m\n \nAttachments: Optics (S1), Barrel (NA), Underbarrel (S1)\n\nFiring three shotgun shells with each pull of the trigger thanks to it’s triple-barrel construction, the bolt-action Tripledown pistol is ready to blast its way through anything from the smallest disagreements to massive dustups.\n\nThe Ridgeback version features a blue finish and an orange accent on the grip.
  • item_Descvncl_melee_01_tint01=Manufacturer: UltiFlex\nItem Type: Knife\nClass: Melee\n\nSize: 16 cm\n\nRenowned as Humanity’s fiercest enemy, the weapons wielded by the Vanduul are some of the most feared in the universe. Taking inspiration from those brutal knives, the VCK-1 from UltiFlex features a split blade, ceremonial detailing, and has been finished with a unique patina that closely resembles the Vanduul’s own bespoke alloys.\n\nThe Maul edition features dark metal and red detailing.
  • item_Descvncl_melee_01_tint02=Manufacturer: UltiFlex\nItem Type: Knife\nClass: Melee\n\nSize: 16 cm\n\nRenowned as Humanity’s fiercest enemy, the weapons wielded by the Vanduul are some of the most feared in the universe. Taking inspiration from those brutal knives, the VCK-1 from UltiFlex features a split blade, ceremonial detailing, and has been finished with a unique patina that closely resembles the Vanduul’s own bespoke alloys.\n\nThe Carver edition features polished metal blade with dark detailing.
  • item_NameKRIG_Wolf_BallisticGatling_S4_short=Relentless
  • item_Name_cbd_hat_03_iae2025_10=IAE 2955 Hat Gray
  • item_Name_cbd_hat_03_iae2025_12=IAE 2955 Hat Black
  • item_Name_eld_shirt_04_iae2025_10=IAE 2955 T-Shirt Gray
  • item_Name_eld_shirt_04_iae2025_12=IAE 2955 T-Shirt Black
  • item_Name_eld_shirt_04_levski01_01=This denim-blue t-shirt has the famous “Welcome to Levski” mural on the front which features the symbol of the People’s Alliance behind two hands clasped in solidarity and the motto “Stronger Together.”
  • item_Name_qrt_combat_medium_arms_01_01_01=Testudo Arms
  • item_Name_qrt_combat_medium_arms_01_01_02=Testudo Arms Combustion
  • item_Name_qrt_combat_medium_arms_01_01_10=Testudo Arms Nightveil
  • item_Name_qrt_combat_medium_arms_01_01_15=Testudo Arms Earthshake
  • item_Name_qrt_combat_medium_arms_01_01_16=Testudo Arms Turfwar
  • item_Name_qrt_combat_medium_arms_02_01_01=Testudo Arms Clanguard
  • item_Name_qrt_combat_medium_arms_04_01_01=Testudo Arms Deathblow
  • item_Name_qrt_combat_medium_backpack_01_01_01=Testudo Backpack
  • item_Name_qrt_combat_medium_backpack_01_01_02=Testudo Backpack Combustion
  • item_Name_qrt_combat_medium_backpack_01_01_10=Testudo Backpack Nightveil
  • item_Name_qrt_combat_medium_backpack_01_01_15=Testudo Backpack Earthshake
  • item_Name_qrt_combat_medium_backpack_01_01_16=Testudo Backpack Turfwar
  • item_Name_qrt_combat_medium_backpack_02_01_01=Testudo Backpack Clanguard
  • item_Name_qrt_combat_medium_backpack_02_02_01=Testudo Backpack Deathblow
  • item_Name_qrt_combat_medium_core_01_01_01=Testudo Core
  • item_Name_qrt_combat_medium_core_01_01_02=Testudo Core Combustion
  • item_Name_qrt_combat_medium_core_01_01_10=Testudo Core Nightveil
  • item_Name_qrt_combat_medium_core_01_01_15=Testudo Core Earthshake
  • item_Name_qrt_combat_medium_core_01_01_16=Testudo Core Turfwar
  • item_Name_qrt_combat_medium_core_02_01_01=Testudo Core Clanguard
  • item_Name_qrt_combat_medium_core_04_01_01=Testudo Core Deathblow
  • item_Name_qrt_combat_medium_helmet_01_01_01=Testudo Helmet
  • item_Name_qrt_combat_medium_helmet_01_01_02=Testudo Helmet Combustion
  • item_Name_qrt_combat_medium_helmet_01_01_10=Testudo Helmet Nightveil
  • item_Name_qrt_combat_medium_helmet_01_01_15=Testudo Helmet Earthshake
  • item_Name_qrt_combat_medium_helmet_01_01_16=Testudo Helmet Turfwar
  • item_Name_qrt_combat_medium_helmet_02_01_01=Testudo Helmet Clanguard
  • item_Name_qrt_combat_medium_helmet_04_01_01=Testudo Helmet Deathblow
  • item_Name_qrt_combat_medium_legs_01_01_01=Testudo Legs
  • item_Name_qrt_combat_medium_legs_01_01_02=Testudo Legs Combustion
  • item_Name_qrt_combat_medium_legs_01_01_10=Testudo Legs Nightveil
  • item_Name_qrt_combat_medium_legs_01_01_15=Testudo Legs Earthshake
  • item_Name_qrt_combat_medium_legs_01_01_16=Testudo Legs Turfwar
  • item_Name_qrt_combat_medium_legs_04_01_01=Testudo Legs Deathblow
  • item_Name_srvl_combat_heavy_arms_03_01_01=Wrecker Arms
  • item_Name_srvl_combat_heavy_core_03_01_01=Wrecker Core
  • item_Name_srvl_combat_heavy_helmet_02_01_01,P=PH – srvl_combat_heavy_helmet_02_01_01
  • item_Name_srvl_combat_heavy_helmet_03_01_01=Wrecker Helmet
  • item_Name_srvl_combat_heavy_legs_03_01_01=Wrecker Legs
  • item_Name_srvl_combat_medium_arms_01_01_01=Carrion Arms
  • item_Name_srvl_combat_medium_arms_02_01_01=Carrion Arms Stalker
  • item_Name_srvl_combat_medium_arms_03_01_01=Carrion Arms Maniac
  • item_Name_srvl_combat_medium_core_01_01_01=Carrion Core
  • item_Name_srvl_combat_medium_core_02_01_01=Carrion Core Stalker
  • item_Name_srvl_combat_medium_core_03_01_01=Carrion Core Maniac
  • item_Name_srvl_combat_medium_helmet_01_01_01=Carrion Helmet
  • item_Name_srvl_combat_medium_helmet_02_01_01=Carrion Helmet Stalker
  • item_Name_srvl_combat_medium_helmet_03_01_01=Carrion Helmet Maniac
  • item_Name_srvl_combat_medium_legs_01_01_01=Carrion Legs
  • item_Name_srvl_combat_medium_legs_02_01_01=Carrion Legs Stalker
  • item_Name_srvl_combat_medium_legs_03_01_01=Carrion Legs Maniac
  • item_Name_srvl_undersuit_02_01_01=Wastelander Undersuit Ransacker
  • item_Namebehr_binoculars_01_tint01=XDL “Snowfall” Monocular Rangefinder
  • item_Namebehr_binoculars_01_tint01_short=XDL SF Rangefinder
  • item_Namebehr_binoculars_01_tint02=XDL “Tactical” Monocular Rangefinder
  • item_Namebehr_binoculars_01_tint02_short=XDL TCL Rangefinder
  • item_Namebehr_binoculars_01_tint03=XDL “Forest” Monocular Rangefinder
  • item_Namebehr_binoculars_01_tint03_short=XDL FST Rangefinder
  • item_Namenone_pistol_ballistic_01=Tripledown Pistol
  • item_Namenone_pistol_ballistic_01_mag=Tripledown Pistol Magazine (12 Cap)
  • item_Namenone_pistol_ballistic_01_short=Tripledown Pistol
  • item_Namenone_pistol_ballistic_01_tint01=Tripledown “Dark” Pistol
  • item_Namenone_pistol_ballistic_01_tint01_short=Tripledown DK Pistol
  • item_Namenone_pistol_ballistic_01_tint02=Tripledown “Heavy Metal” Pistol
  • item_Namenone_pistol_ballistic_01_tint02_short=Tripledown HM Pistol
  • item_Namenone_pistol_ballistic_01_tint03=Tripledown “Ridgeback” Pistol
  • item_Namenone_pistol_ballistic_01_tint03_short=Tripledown RB Pistol
  • item_Namevncl_melee_01_tint01=VCK-1 “Maul” Blade
  • item_Namevncl_melee_01_tint01_short=VCK-1 ML Blade
  • item_Namevncl_melee_01_tint02=VCK-1 “Carver” Blade
  • item_Namevncl_melee_01_tint02_short=VCK-1 CV Blade

Keys Added for Item:

  • Item_Name_Container_CryoPod_01=CryoPod

Keys Added for items:

  • items_commodities_lindinium=Lindinium
  • items_commodities_lindinium_des=A versatile metal that has been successfully alloyed with numerous other elements, miners in the Nyx system have been known to go to great lengths to procure it.
  • items_commodities_lindinium_ore=Lindinium (Ore)
  • items_commodities_lindinium_ore_des=A versatile metal that has been successfully alloyed with numerous other elements, miners in the Nyx system have been known to go to great lengths to procure this ore.
  • items_commodities_organimass=Organics
  • items_commodities_organimass_desc,P=PH – Organics are formerly living organisms that have been prepared for other purposes. This includes meat, plant and animal parts, biofuel, and other such items.
  • items_commodities_savrilium=Savrilium
  • items_commodities_savrilium_des=This metal, first discovered in the Nyx system, was a main economic driver for early miners of the system thanks to its unique alloyed properties.
  • items_commodities_savrilium_ore=Savrilium (Ore)
  • items_commodities_savrilium_ore_des=This metal ore, first discovered in the Nyx system, was a main economic driver for early miners of the system thanks to its unique alloyed properties once refined.
  • items_commodities_torite=Torite
  • items_commodities_torite_des=Found throughout the Nyx system, this common metal has been mined by local inhabitants for a variety of uses though it has yet to be adopted wider.
  • items_commodities_torite_ore=Torite (Ore)
  • items_commodities_torite_ore_des=Found throughout the Nyx system, this common metal ore has been mined by local inhabitants for a variety of uses though it has yet to be adopted wider.

Keys Added for Journal:

  • Journal_General_Trading_Content=GUIDANCE AND SUPPORT FOR TRADING WITHIN THE UEE AND ADJACENT SYSTEMS\n\nTrading and commodity brokering may seem intimidating at first, but with a little knowledge and the right attitude, it can be a rewarding career. To increase the accessibility and understanding of trading within the Empire, the UEE’s Trading & Development Division (TDD) is happy to offer the following helpful insights to get you started.\n\nPlease note that the guidance below may not be relevant or reliable when applied to xeno-economies (documentation regarding Xi’an, Banu, and other non-Human controlled systems will be available at a future date).\n\n—————————————————————————————————-\n\nUNDERSTANDING MARKET BEHAVIORS\n\nMost markets function on the principle of supply and demand. The price offered at trade terminals is dynamically driven for each commodity , increasing the price of the goods on offer based on the volume of traffic at that specific trade location. In addition to this, when brokers receive many of the same commodity the purchase price of that good will lower significantly due to the broker having an excess of it.\n\nTrading at its core is about understanding these shifts and capitalizing on them. This idea is broken down and explored in more detail below:\n\nCONSUMER ACTIVITY CREATES FLUCTUATING PRICES:\n\n- The higher the number of traders buying or selling a specific commodity at a location, the worse the price becomes. If you are waiting in line to use a terminal, this is typically a strong indication that this location is already experiencing high traffic and the price you will be offered will most likely be much lower than expected.\n- Because of this, the most popular locations such as major cities or large stations will rarely offer the best deals. \n- Travelling further afield to more obscure, or dangerous locations, where supply is much lower can often net you a more fruitful deal.\n- When preparing to trade, it is recommended to have a list of other potential locations to sell at, ensuring you receive the best price for your goods.\n- An exception to this is trading in rare resources or goods. These items typically retain their value because of their rarity, especially if those rare goods are unavailable from other brokers nearby.\n\nFILL YOUR SHIP’S HOLD WISELY: \n\n- When buying, checking the maximum container size available (2, 8, 16, or 32 SCU) for a commodity is often a good indicator of the amount of trade that commodity experiences.\n- Goods in larger containers are typically more abundant and therefore easier to come by, whereas goods only available in smaller containers will have a higher value due to their scarcity.\n- For example, Atlasium, a very rare commodity, would typically sell in containers of 2 SCU, whereas Copper, a very common commodity, would typically sell in containers of 32 SCU. \n- Commodities bought in a specific container size compete with other goods of a similar size. For example, a container of 32 SCU ore should have its price compared to other 32 SCU container, rather than an 8 SCU container.\n\nTRADING WITHIN YOUR MEANS:\n\n- Ultimately, the best deal is the one that is most convenient for you. Searching for the right deal can be advantageous but should be weighed against the risk of transporting high value goods across systems and the time investment that comes with it. Major trade locations such as TDDs are reliable centers for selling your goods if you are unsure of where to get the best deal.\n\nINFORMATION COURTESY OF\nTERRENCE CONNORS \nCHIEF STRATEGIC BUSINESS ADVISER\nTRADE & DEVELOPMENT DIVISION\n“SERVING THE EMPIRE SINCE 2463”\n
  • Journal_General_Trading_From=UEE Trade & Development Division
  • Journal_General_Trading_Title=A Guide to Trading in the Empire

Keys Added for Kaboos:

  • Kaboos_AccessItem=QV Airlock Access Card
  • Kaboos_AccessItem_desc=This access card allows for bypassing airlock emergency protocols to gain entry to QV stations.
  • Kaboos_Ambush_subobj_long,P=Manually override the security lockdown.
  • Kaboos_Ambush_subobj_short=Override Security Lockdown
  • Kaboos_CollectData_long,P=Find all remaining data packets.
  • Kaboos_CollectData_short=Find Remaining Data Packets %ls
  • Kaboos_DecryptAndUpload_long=Decrypt the data using the decryption key and upload to InterSec.
  • Kaboos_DecryptAndUpload_short=Decrypt Data
  • Kaboos_DecryptData_long=Decrypt the data.
  • Kaboos_DecryptData_short=Decrypt Data %ls
  • Kaboos_DecryptioKeycard1=Decryption Key
  • Kaboos_DecryptioKeycard1_desc=This single-use decryption key is required to access encrypted data files.
  • Kaboos_DecryptionKeycard2=Passcode Disk
  • Kaboos_DecryptionKeycard2_desc=This passcode disk stores a unique multi-phase security identifier used to access locked areas.
  • Kaboos_DerelictSite1_short=Search QV Derelict A
  • Kaboos_DerelictSite2_short=Search QV Derelict B
  • Kaboos_DerelictSite3_short=Search QV Derelict C
  • Kaboos_GetAccess_long,P=Search nearby derelicts for the QV airlock access card to enter the asteroid base.
  • Kaboos_GetAccess_short=Find QV Airlock Access Card
  • Kaboos_Intro_Ambush_long=Locate and eliminate the ambush leader.
  • Kaboos_Intro_Ambush_short,P=Eliminate Ambush Leader
  • Kaboos_Intro_BoardStation_long=Land in the hangar and meet the contact.
  • Kaboos_Intro_BoardStation_short=Land in Hangar
  • Kaboos_Intro_DefendPolaris_long=Defend the Polaris from Vanduul attack.
  • Kaboos_Intro_DefendPolaris_marker=Defend Polaris
  • Kaboos_Intro_DefendPolaris_short=Defeat Vanduul %ls
  • Kaboos_Intro_Description=MISSION SPECS\n\nArea of Operation: Nyx System\nHostile Forces: Unknown\nEquipment Specs: Combat-rated Ship, Personal Arms\nBriefing: InterSec has been enlisted by the UEE to gather intel on a group of black marketeers dealing in Vanduul parts, that have been linked to the illegal Vanduul experiments happening at ASD’s Onyx Facility. The UEE is eager to understand and put an end to their operations.\n\nBased on evidence extracted from the ASD facilities, we’ve potentially managed to track down the location of one of their storage sites.\n\nOnce accepted, head over to the old QV Planet Services Logistics station and we’ll be in touch.\n\n\nRespectfully, \n\nDeacon Tobin\nOperations Manager\nInterSec Defense Solutions\n\nThis communication consists of confidential information solely intended for the recipient. Please disregard if received in error and notify sender. All operations are conducted at the contractor’s own personal risk and must adhere to UEE and system law where applicable.
  • Kaboos_Intro_ExploreStation_long=Investigate the station.
  • Kaboos_Intro_ExploreStation_short=Investigate the Station
  • Kaboos_Intro_InvestigateTerminal_long=Investigate the terminal.
  • Kaboos_Intro_InvestigateTerminal_short=Investigate Terminal
  • Kaboos_Intro_SubObj_AsteroidBase_long=Search the neighboring Auxiliary Station for a Data Packet.
  • Kaboos_Intro_SubObj_AsteroidBase_short=Search Auxiliary Station
  • Kaboos_Intro_SubObj_CargoDecks_long=Search cargo decks A and B inside the QV Logistics station for Data Packets.
  • Kaboos_Intro_SubObj_CargoDecks_short=Search Cargo Decks %ls
  • Kaboos_Intro_SubObj_Polaris_long=Search the nearby Polaris for a Data Packet.
  • Kaboos_Intro_SubObj_Polaris_short=Search Polaris
  • Kaboos_Intro_SyncData_long,P=Search the ambush leader for intel on smuggling.
  • Kaboos_Intro_SyncData_short,P=Retrieve Intel
  • Kaboos_Intro_Title=Vanduul-Tech Smugglers
  • Kaboos_Mission_Description=MISSION SPECS\n\nArea of Operation: Nyx System\nHostile Forces: Outlaws present and armed\nEquipment Specs: Combat-rated Ship, Personal Arms\nBriefing: InterSec needs your services once again.\n\nThe intel you previously gathered has been invaluable in identifying several prominent buyers of the illegally-obtained Vanduul parts. However, since then the Shattered Blade have continued their operations and the UEE is requesting that we update our intel.\n\nWe believe more information can be retrieved from the storage facilities located at the old QV Logistics station.\n\nThe operation parameters haven’t changed since your last mission: find the encrypted data and use the decryption key to decipher and upload the list to us. The Shattered Blade will have reinforced the area since the last time, so expect resistance.\n\nGood luck. We’ll be in touch.\n\n\nRespectfully,\n\nDeacon Tobin\nOperations Manager\nInterSec Defense Solutions\n\nThis communication consists of confidential information solely intended for the recipient. Please disregard if received in error and notify sender. All operations are conducted at the contractor’s own personal risk and must adhere to UEE and system law where applicable.
  • Kaboos_Mission_Title=Retrieve Additional Smuggler Intel
  • Kaboos_Starmap_Desc,P=[ CLOSED ] This logistics station is operated by QV Planetary Systems.
  • Kaboos_Starmap_Name,P=QV Logistics Station
  • Kaboos_UploadData_long=Upload data using the decryption terminal.
  • Kaboos_UploadData_marker=Decrypt Remaining Data
  • Kaboos_UploadData_short=Upload All Data
  • Kaboos_intro_SubObj_AsteroidBase_marker=Auxiliary Station
  • Kaboos_intro_SubObj_CargoDeckA_marker=Cargo Deck A
  • Kaboos_intro_SubObj_CargoDeckB_marker=Cargo Deck B
  • Kaboos_intro_SubObj_Polaris_marker=Polaris

Keys Added for keycard:

  • keycard_FacilityDelve_Yorm_01_Desc=Provides access to the excavation site in Onyx facility. Report immediately if misplaced.
  • keycard_FacilityDelve_Yorm_01_Name=ASD Access Card: Excavation

Keys Added for kiosk:

  • kiosk_ItemShop=Item Shop
  • kiosk_ShopTerminal=Shop Terminal

Keys Added for LingFamily:

  • LingFamily_HaulCargo_AToB_Interstellar_desc=Hi, \n \nHere’s a haul from jump gate to jump gate. Run doesn’t leave the system. But, if you’re heading to ~mission(Destination|Address) and your hold is empty, you’re missing out on some money. \n\nPick up is at ~mission(Location|Address), and the largest cargo container you’ll be dealing with is ~mission(MissionMaxSCUSize). You’re the expert, but in my experience, you’ll need a handheld tractor beam to handle those. \n\n \nThanks, \nReyes Ling \nCargo Logistics Coordinator \nLing Family Hauling \n\n\n\n\n\n\n\nLing Family Hauling knows it’s a dangerous and unpredictable universe and has established several protocols to protect both you and our client’s cargo. To ensure you aren’t punished for circumstances outside of your control, total payment will be prorated to the percentage of cargo successfully delivered. A delivery timer will be set for each haul. Any cargo that remains undelivered upon its expiration will be flagged as stolen and treated as such. All pick-ups and deliveries must be autoloaded or done at a freight elevator.
  • LingFamily_HaulCargo_AToB_Intro_desc=Hi, \n \nThis is Petra Ling, and I’m proud to offer you a new and exciting opportunity to partner with Ling Family Hauling. When my parents started this company, their goal was to provide fast and reliable courier deliveries around the greater Crusader area. It quickly became a success, and as our reputation grew, so did our operations. \n \nNow, under my stewardship, Ling Family Hauling is taking the next big step – cargo hauling. Demand for this new service is growing faster than I expected, and that’s great news for both of us. \n \nIf you’ve ever wanted to be a hauler, then I can make your dreams come true. Best way to learn something is by doing it, and I’ve got a haul of ~mission(Item) that needs to go from ~mission(Location|Address) and to ~mission(Destination|Address). \n\nNo prior experience is necessary, but here’s a few things to keep in mind. All pick-ups and deliveries must be done at a freight elevator or autoloaded. You will need a ship that can hold ~mission(MissionMaxSCUSize) cargo containers, and a handheld tractor beam to move them around. \n \nUpon successful completion of this delivery, you will be promoted to a ‘trusted contractor’ status and more hauls will become available to you. \n\n \nSincerely, \nPetra Ling \nManaging Director of Cargo Operations \nLing Family Hauling \n\n \n\n \n\n \n\nLing Family Hauling knows it’s a dangerous and unpredictable universe and has established several protocols to protect both you and our client’s cargo. To ensure you aren’t punished for circumstances outside of your control, total payment will be prorated to the percentage of cargo successfully delivered. A delivery timer will be set for each haul. Any cargo that remains undelivered upon its expiration will be flagged as stolen and treated as such. All pick-ups and deliveries must be autoloaded or done at a freight elevator.
  • LingFamily_HaulCargo_AToB_Intro_title=Cargo Hauling Opportunity with Ling Hauling
  • LingFamily_HaulCargo_AToB_Rehire_desc=Hello, \n\nLing Family Hauling is busier than ever after expanding our operations to include cargo hauls. Says here you attempted a trial run for us but were unable to complete it. Any interest in trying another haul? \n\nThere’s a load of ~mission(Item) at ~mission(Location|Address) that would be ideal for a re-evaluation run. Head there in a ship that can fit ~mission(MissionMaxSCUSize) cargo containers, grab the goods, and deliver it to ~mission(Destination|Address). \n\nDon’t forget, do your pick-ups and deliveries at a freight elevator or have it autoloaded. Also, don’t forget to bring a handheld tractor beam. \n\nKnock this out and there’s a lot more work I can send your way. \n\n \nThanks, \nReyes Ling \nCargo Logistics Coordinator \nLing Family Hauling \n\n\n\n\n\n\n\nLing Family Hauling knows it’s a dangerous and unpredictable universe and has established several protocols to protect both you and our client’s cargo. To ensure you aren’t punished for circumstances outside of your control, total payment will be prorated to the percentage of cargo successfully delivered. A delivery timer will be set for each haul. Any cargo that remains undelivered upon its expiration will be flagged as stolen and treated as such. All pick-ups and deliveries must be autoloaded or done at a freight elevator.
  • LingFamily_HaulCargo_AToB_Rehire_title=Ling Cargo Hauling Contractor Re-evaluation
  • LingFamily_HaulCargo_AToB_desc_01=Hi, \n \nAny chance you’re available? \n \nI’ve got cargo at ~mission(Location|Address) that needs to go to ~mission(Destination|Address). \n\nShould be a simple and straightforward run. You’ll just need a ship that can fit ~mission(MissionMaxSCUSize) cargo containers and a handheld tractor beam to move them. \n \n\nHappy Hauling, \nReyes Ling \nCargo Logistics Coordinator\nLing Family Hauling \n\n\n\n\n\n\n\nLing Family Hauling knows it’s a dangerous and unpredictable universe and has established several protocols to protect both you and our client’s cargo. To ensure you aren’t punished for circumstances outside of your control, total payment will be prorated to the percentage of cargo successfully delivered. A delivery timer will be set for each haul. Any cargo that remains undelivered upon its expiration will be flagged as stolen and treated as such. All pick-ups and deliveries must be autoloaded or done at a freight elevator.
  • LingFamily_HaulCargo_AToB_desc_02=Hello, \n \nThis haul is from a client I’ve been courting for a while. Could bring in a lot more work if this goes smoothly. \n\nThey need a direct run from ~mission(Location|Address) to ~mission(Destination|Address). Think you can handle it? \n\nBring a handheld tractor beam and a ship that can hold ~mission(MissionMaxSCUSize) cargo containers. Also, don’t forget the pick-up and delivery are from freight elevators. Not everyone remembers that. \n\nApologies for being a little neurotic about the details. Know this isn’t rocket science but I want to make sure everything is crystal clear on this one. \n \n\nThanks, \nReyes Ling \nCargo Logistics Coordinator \nLing Family Hauling\n\n\n\n\n\n\n\nLing Family Hauling knows it’s a dangerous and unpredictable universe and has established several protocols to protect both you and our client’s cargo. To ensure you aren’t punished for circumstances outside of your control, total payment will be prorated to the percentage of cargo successfully delivered. A delivery timer will be set for each haul. Any cargo that remains undelivered upon its expiration will be flagged as stolen and treated as such. All pick-ups and deliveries must be autoloaded or done at a freight elevator.
  • LingFamily_HaulCargo_AToB_desc_03=Hi, \n \nOk, here’s the issue. Someone around here lost a few work orders. It wasn’t me, but I gotta fix it. \n \nYou could help by handling this run. It’s a straight shot from ~mission(Location|Address) to ~mission(Destination|Address). \n \nSays here the biggest container is ~mission(MissionMaxSCUSize). Just remember to bring a handheld tractor beam or risk throwing out your back. \n \n\nThanks, \nReyes Ling \nCargo Logistics Coordinator \nLing Family Hauling\n\n\n\n\n\n\n\nLing Family Hauling knows it’s a dangerous and unpredictable universe and has established several protocols to protect both you and our client’s cargo. To ensure you aren’t punished for circumstances outside of your control, total payment will be prorated to the percentage of cargo successfully delivered. A delivery timer will be set for each haul. Any cargo that remains undelivered upon its expiration will be flagged as stolen and treated as such. All pick-ups and deliveries must be autoloaded or done at a freight elevator.
  • LingFamily_HaulCargo_AToB_desc_FromLevski_ToWikelo=Hey, \n\nWas excited to see this haul come across my desk. Every time I wander around one of Wikelo’s shops, I’m wonder where they get half that stuff. Well, now I have a little peak behind the curtain. \n\nMy cargo contact in Levski said a hauling souli just dropped off a delivery that needs to be forwarded on. Guess Wikelo only trusts certain manufacturing soulis, so they need to triple check everything before they breaking up the shipment to all their Emporiums. \n\nAnyways, I’ll stop rambling and get down to business. This run will take you from ~mission(Location|Address) to ~mission(Destination|Address). The manifest says the biggest cargo container in the delivery is ~mission(MissionMaxSCUSize). Better have a handheld tractor beam on hand otherwise it’ll be hard to move the cargo. \n \n\nHappy Hauling, \nReyes Ling \nCargo Logistics Coordinator \nLing Family Hauling \n\n\n\n\n\n\n\nLing Family Hauling knows it’s a dangerous and unpredictable universe and has established several protocols to protect both you and our client’s cargo. To ensure you aren’t punished for circumstances outside of your control, total payment will be prorated to the percentage of cargo successfully delivered. A delivery timer will be set for each haul. Any cargo that remains undelivered upon its expiration will be flagged as stolen and treated as such. All pick-ups and deliveries must be autoloaded or done at a freight elevator.
  • LingFamily_HaulCargo_AToB_desc_Fruit_Timed=Hi, \n \nNormally Reyes schedules our hauls, but she’s gone for the day, and I just got a comm inquiring about a simple, direct run from ~mission(Location|Address) to ~mission(Destination|Address). The cargo is fruit that must be delivered ripe, or it will lose its value. I’ve added a timer to ensure it arrives within the time frame specified in our contract. Please get this delivered before that timer expires or we’ll have some serious issues with the client. \n\nHere’s some other details you should know. The largest container used is ~mission(MissionMaxSCUSize). Time is of the essence, so don’t forget your handheld tractor beam. \n\n \nSincerely, \nPetra Ling \nManaging Director of Cargo Operations \nLing Family Hauling\n\n\n\n\n\n\n\nLing Family Hauling knows it’s a dangerous and unpredictable universe and has established several protocols to protect both you and our client’s cargo. To ensure you aren’t punished for circumstances outside of your control, total payment will be prorated to the percentage of cargo successfully delivered. A delivery timer will be set for each haul. Any cargo that remains undelivered upon its expiration will be flagged as stolen and treated as such. All pick-ups and deliveries must be autoloaded or done at a freight elevator.
  • LingFamily_HaulCargo_AToB_desc_Party_Timed=Hi, \n\nGuess the folks at ~mission(Destination|Address) are planning a party and ran into issues getting everything they need. There’s a load of cargo waiting at ~mission(Location|Address) that they desperately need for this party to be a success. Some of this stuff needs to be set up before the event, so I’ve put a timer on this haul to make it clear when everything needs to be there. \n\nPlease remember to bring a handheld tractor beam, as you’ll be handling cargo containers up to ~mission(MissionMaxSCUSize). \n\n \nHappy Hauling, \nReyes Ling \nCargo Logistics Coordinator \nLing Family Hauling\n\n\n\n\n\n\n\nLing Family Hauling knows it’s a dangerous and unpredictable universe and has established several protocols to protect both you and our client’s cargo. To ensure you aren’t punished for circumstances outside of your control, total payment will be prorated to the percentage of cargo successfully delivered. A delivery timer will be set for each haul. Any cargo that remains undelivered upon its expiration will be flagged as stolen and treated as such. All pick-ups and deliveries must be autoloaded or done at a freight elevator.
  • LingFamily_HaulCargo_AToB_title=Ling Family ~mission(ReputationRank) Cargo Haul – ~mission(CargoGradeToken) Scale
  • LingFamily_HaulCargo_MultiToSingle_desc_01=Hi, \n \nGot a haul here for the folks at ~mission(Destination|Address). The cargo needs to be picked up from a few different locations. Route plan any way you like. All that matters is that the stuff gets there. \n \nPICK UP LOCATIONS (ANY ORDER) \n \n~mission(MultiToSingleToken) \n \nAll cargo containers will be ~mission(MissionMaxSCUSize) or smaller. Better bring a handheld tractor beam to deal with all of it. \n \n\nThanks, \nReyes Ling \nCargo Logistics Coordinator \nLing Family Hauling\n\n\n\n\n\n\n\nLing Family Hauling knows it’s a dangerous and unpredictable universe and has established several protocols to protect both you and our client’s cargo. To ensure you aren’t punished for circumstances outside of your control, total payment will be prorated to the percentage of cargo successfully delivered. A delivery timer will be set for each haul. Any cargo that remains undelivered upon its expiration will be flagged as stolen and treated as such. All pick-ups and deliveries must be autoloaded or done at a freight elevator.
  • LingFamily_HaulCargo_MultiToSingle_desc_02=Hey, \n \nLooking for someone looking for a multi-stop run. Cargo can be grabbed from the following spots: \n\nPICK UP LOCATIONS (ANY ORDER) \n \n~mission(MultiToSingleToken) \n \nIt all goes to ~mission(Destination|Address). The manifest says to expect ~mission(MissionMaxSCUSize) cargo containers. Guessing some of these will be heavy, which is my not-so-subtle way of reminding you to bring a handheld tractor beam. \n \n\nThanks, \nReyes Ling \nCargo Logistics Coordinator \nLing Family Hauling\n\n\n\n\n\n\n\nLing Family Hauling knows it’s a dangerous and unpredictable universe and has established several protocols to protect both you and our client’s cargo. To ensure you aren’t punished for circumstances outside of your control, total payment will be prorated to the percentage of cargo successfully delivered. A delivery timer will be set for each haul. Any cargo that remains undelivered upon its expiration will be flagged as stolen and treated as such. All pick-ups and deliveries must be autoloaded or done at a freight elevator.
  • LingFamily_HaulCargo_MultiToSingle_desc_03=Hi, \n \nThis one looks fun to route plan. You’ll be collecting cargo from a few spots and bring it all to ~mission(Destination|Address). \n\nHere are the pick-ups: \n\nPICK UP LOCATIONS (ANY ORDER) \n\n~mission(MultiToSingleToken) \n\nAll you need is a handheld tractor beam and a ship that can hold ~mission(MissionMaxSCUSize) cargo containers. \n\n \nHappy Hauling, \nReyes Ling \nCargo Logistics Coordinator \nLing Family Hauling\n\n\n\n\n\n\n\nLing Family Hauling knows it’s a dangerous and unpredictable universe and has established several protocols to protect both you and our client’s cargo. To ensure you aren’t punished for circumstances outside of your control, total payment will be prorated to the percentage of cargo successfully delivered. A delivery timer will be set for each haul. Any cargo that remains undelivered upon its expiration will be flagged as stolen and treated as such. All pick-ups and deliveries must be autoloaded or done at a freight elevator.
  • LingFamily_HaulCargo_MultiToSingle_desc_CFPAmenities=Hey, \n \nAny chance you’d be willing to do a haul into Pyro? I know it can get dangerous there but this is for a good cause. A group of new CFP members have moved to ~mission(Destination|Address) and had a tough time adjusting to life in the system. They all left stuff behind in Stanton, because their transporter didn’t have room, so we’ve been hired to pick it all up and bring it to them. \n\nHere are the pick ups: \n\nPICK UP LOCATIONS (ANY ORDER) \n\n~mission(MultiToSingleToken) \n\nCFP leaders hope that bringing them this stuff will make the system feel more like home. Let’s make sure this one goes down smoothly. Remember to equip your handheld tractor beam, and a ship that can fit ~mission(MissionMaxSCUSize) cargo containers. \n \n\nHappy Hauling, \nReyes Ling \nCargo Logistics Coordinator \nLing Family Hauling\n\n\n\n\n\n\n\nLing Family Hauling knows it’s a dangerous and unpredictable universe and has established several protocols to protect both you and our client’s cargo. To ensure you aren’t punished for circumstances outside of your control, total payment will be prorated to the percentage of cargo successfully delivered. A delivery timer will be set for each haul. Any cargo that remains undelivered upon its expiration will be flagged as stolen and treated as such. All pick-ups and deliveries must be autoloaded or done at a freight elevator.
  • LingFamily_HaulCargo_MultiToSingle_title=Ling Family ~mission(ReputationRank) Cargo Haul – ~mission(CargoGradeToken) Scale
  • LingFamily_HaulCargo_SingleToMulti_desc_01=Hey, \n\nKind of in a bind here. Petra shared an outdated manifest with a hauler, and it turns out some cargo got lost in the shuffle. Now there’s a few hauls gathering dust at ~mission(Location|Address). \n\nHere’s where the goods need to go: \n\nDROP OFF LOCATIONS (ANY ORDER) \n\n~mission(SingleToMultiToken) \n\nLooks like the biggest cargo container you’ll have to deal with is ~mission(MissionMaxSCUSize). Better have a handheld tractor beam with you. \n \nAny chance you could go clear those out for me? The logistics manager at ~mission(Location) keeps bugging me about it. \n \n\nThanks, \nReyes Ling \nCargo Logistics Coordinator \nLing Family Hauling \n\n\n\n\n\n\n\nLing Family Hauling knows it’s a dangerous and unpredictable universe and has established several protocols to protect both you and our client’s cargo. To ensure you aren’t punished for circumstances outside of your control, total payment will be prorated to the percentage of cargo successfully delivered. A delivery timer will be set for each haul. Any cargo that remains undelivered upon its expiration will be flagged as stolen and treated as such. All pick-ups and deliveries must be autoloaded or done at a freight elevator.
  • LingFamily_HaulCargo_SingleToMulti_desc_02=Hi, \n \nPackaged a few hauls together for your ease. Everything’s at ~mission(Location|Address) waiting for pick up. Route plan the drops as best for you. \n \nDROP OFF LOCATIONS (ANY ORDER) \n \n~mission(SingleToMultiToken) \n \nBring a handheld tractor beam. I’ve confirmed you’ll be handling containers up to ~mission(MissionMaxSCUSize). \n \n\nHappy Hauling, \nReyes Ling \nCargo Logistics Coordinator \nLing Family Hauling \n\n\n\n\n\n\n\nLing Family Hauling knows it’s a dangerous and unpredictable universe and has established several protocols to protect both you and our client’s cargo. To ensure you aren’t punished for circumstances outside of your control, total payment will be prorated to the percentage of cargo successfully delivered. A delivery timer will be set for each haul. Any cargo that remains undelivered upon its expiration will be flagged as stolen and treated as such. All pick-ups and deliveries must be autoloaded or done at a freight elevator.
  • LingFamily_HaulCargo_SingleToMulti_desc_03=Hey, \n\nPetra’s taking more hauling orders than we can handle, so I’ve been bundling runs together to try and get more done in one run. You interested? \n\nThis pick-up is at ~mission(Location|Address) and here’s where it all goes: \n\nDROP OFF LOCATIONS (ANY ORDER) \n\n~mission(SingleToMultiToken) \n\nLast little bit for you. Max size of the cargo containers is ~mission(MissionMaxSCUSize). Don’t know how strong you are but I would definitely recommend a handheld tractor beam to move them. \n \n\nHappy Hauling, \nReyes Ling \nCargo Logistics Coordinator \nLing Family Hauling \n\n\n\n\n\n\n\nLing Family Hauling knows it’s a dangerous and unpredictable universe and has established several protocols to protect both you and our client’s cargo. To ensure you aren’t punished for circumstances outside of your control, total payment will be prorated to the percentage of cargo successfully delivered. A delivery timer will be set for each haul. Any cargo that remains undelivered upon its expiration will be flagged as stolen and treated as such. All pick-ups and deliveries must be autoloaded or done at a freight elevator.
  • LingFamily_HaulCargo_SingleToMulti_title=Ling Family ~mission(ReputationRank) Cargo Haul – ~mission(CargoGradeToken) Scale

Keys Added for Luminalia:

  • Luminalia_1Box_DescriptionSetup=This one is for ~mission(GiftRecipient1|First) over at ~mission(Destination)
  • Luminalia_2Box_DescriptionSetup=I’ve got two that need delivery over at ~mission(Destination). One is for ~mission(GiftRecipient1|First) and the last one is for ~mission(GiftRecipient2|First). I can’t wait to see the look on their faces when they get them.
  • Luminalia_3Box_DescriptionSetup=All three are heading towards ~mission(Destination), but I’ve got one flagged for ~mission(GiftRecipient1|First), another for ~mission(GiftRecipient2|First), and the last one for ~mission(GiftRecipient3|First).

Keys Added for mission:

  • mission_location_nyx_008=Glaciem Ring Wreck Site
  • mission_location_nyx_008a=a wreck site in the Glaciem Ring
  • mission_location_nyx_009=Glaciem Ring Cluster
  • mission_location_nyx_009a=an asteroid cluster in the Glaciem Ring
  • mission_ship_0008=Cutlass

Keys Added for mobiGlas:

  • mobiGlas_ui_MissionType_Hauling_Interstellar,P=Hauling – Interstellar
  • mobiGlas_ui_MissionType_Hauling_Local=Hauling – Local
  • mobiGlas_ui_MissionType_Hauling_Planetary,P=Hauling – Planetary
  • mobiGlas_ui_MissionType_Hauling_Solar,P=Hauling – Stellar

Keys Added for Nyx:

  • Nyx_JumpPoint_Stanton=Nyx – Stanton Jump Point
  • Nyx_JumpPoint_Stanton_Desc=This jump point connects Nyx to the UEE controlled Stanton system. (TEMPORARY)
  • Nyx_Pyro_JPStation=Pyro Gateway
  • Nyx_Pyro_JPStation_clinic=Pyro Gateway Clinic
  • Nyx_Pyro_JPStation_desc=Situated at a strategic location near the jump point to Pyro, the Gateway station provides shops and services to those traveling to and from Nyx. Visitors to the station can find a wide variety of amenities and stores including: Refueling, Restocking, Cargo Transfers, Personal Weapons, Personal Armor, Clothing, Food, a Clinic, Habs, and more.
  • Nyx_Stanton_JPStation=Stanton Gateway
  • Nyx_Stanton_JPStation_clinic=Stanton Gateway Clinic
  • Nyx_Stanton_JPStation_desc=Situated at a strategic location near the jump point to Stanton, the Gateway station provides shops and services to those traveling to and from Nyx. Visitors to the station can find a wide variety of amenities and stores including: Refueling, Restocking, Cargo Transfers, Personal Weapons, Personal Armor, Clothing, Food, a Clinic, Habs, and more. (TEMPORARY)

Keys Added for NYX:

  • NYX_CheckingCredentials=Checking Credentials…
  • NYX_CodeComplete=Code Completed
  • NYX_DataDecryptor=Data Decryptor
  • NYX_DataSet=Data Set
  • NYX_DecryptDataSet_FluffText=$ ./DATA decryptor –start\n\nInitializing decryption protocol… done\nLoading decryptor modules…\n[INFO] DATA Decryptor v2 initialized successfully.\nDecryptor started – MODULE 01\nDecrypting data blocks: 01 / 20 [##——————] 5%\nDecrypting data blocks: 02 / 20 [###—————–] 10%\nDecrypting data blocks: 03 / 20 [#####—————] 15%\nDecrypting data blocks: 04 / 20 [######————–] 20%\nDecrypting data blocks: 05 / 20 [########————] 25%\nDecrypting data blocks: 06 / 20 [#########———–] 30%\nDecrypting data blocks: 07 / 20 [###########———] 35%\nDecrypting data blocks: 08 / 20 [############——–] 40%\nDecrypting data blocks: 09 / 20 [##############——] 45%\nDecrypting data blocks: 10 / 20 [###############—–] 50%\nDecrypting data blocks: 11 / 20 [################—-] 55%\nDecrypting data blocks: 12 / 20 [#################—] 60%\nDecrypting data blocks: 13 / 20 [###################-] 65%\nDecrypting data blocks: 14 / 20 [####################] 70%\n[INFO] Partial decryption output verified.\nDecrypting data blocks: 15 / 20 [####################] 75%\nDecrypting data blocks: 16 / 20 [####################] 80%\nDecrypting data blocks: 17 / 20 [####################] 85%\n[WARN] Slow response detected in decryption thread #2.\nDecrypting data blocks: 18 / 20 [####################] 90%\nDecrypting data blocks: 19 / 20 [####################] 95%\nDecrypting data blocks: 20 / 20 [####################] 100%\nDecryptor started – MODULE 02\nDecrypting data blocks: 01 / 20 [##——————] 5%\nDecrypting data blocks: 02 / 20 [###—————–] 10%\nDecrypting data blocks: 03 / 20 [#####—————] 15%\nDecrypting data blocks: 04 / 20 [######————–] 20%\nDecrypting data blocks: 05 / 20 [########————] 25%\nDecrypting data blocks: 06 / 20 [#########———–] 30%\nDecrypting data blocks: 07 / 20 [###########———] 35%\nDecrypting data blocks: 08 / 20 [############——–] 40%\nDecrypting data blocks: 09 / 20 [##############——] 45%\nDecrypting data blocks: 10 / 20 [###############—–] 50%\nDecrypting data blocks: 11 / 20 [################—-] 55%\nDecrypting data blocks: 12 / 20 [#################—] 60%\nDecrypting data blocks: 13 / 20 [###################-] 65%\nDecrypting data blocks: 14 / 20 [####################] 70%\nDecrypting data blocks: 15 / 20 [####################] 75%\nDecrypting data blocks: 16 / 20 [####################] 80%\nDecrypting data blocks: 17 / 20 [####################] 85%\nDecrypting data blocks: 18 / 20 [####################] 90%\nDecrypting data blocks: 19 / 20 [####################] 95%\nDecrypting data blocks: 20 / 20 [####################] 100%\n\nDecryption in progress…\nRead 1.2RVF from encrypted container.\nDecryptor status: KEY verified successfully.\nDecryptor status: HEADER integrity check passed.\nDecryptor status: PAYLOAD checksum complete.\n
  • NYX_Decrypted=Decrypted
  • NYX_DecryptingDataSet=Decrypting Data Set
  • NYX_DecryptionKey=Decryption Key
  • NYX_DecryptionSuccessful=Decryption Successful
  • NYX_DecryptionTerminal_HeaderTitle=Decryption Terminal
  • NYX_Encrypted=Encrypted
  • NYX_EncryptedDataSets=Encrypted Data Sets:
  • NYX_IncompleteCode=Incomplete Code
  • NYX_InsertDecryptionCard=Insert Decryption Key
  • NYX_Lvl3AuthorizationRequired=Lvl. 3 Authorization Required
  • NYX_MobiConnection_FluffText=$ ./mobiglas_wireless_connect –init\nStarting Mobiglas wireless connection sequence… done\nLoading connection modules…\n[INFO] Mobiglas Deacryptor v2.7 activated.\n[INFO] Wireless interface wlan0 detected.\n[INFO] Scanning for Mobiglas access points…\n[INFO] Access point ‘Mobiglas-Unit42’ found.\n[INFO] Attempting to establish secure wireless connection…\n[WARN] Signal strength low – attempting frequency optimization.\n[INFO] Frequency set to 2.4 GHz band.\nDecryptor status: Initiating handshake protocol…\nDecryptor status: Keys exchanged successfully.\nDecryptor status: Enabling encryption layer.\nConnection status: Decryption in progress…\nPackets received: 120 / 256 [############——–] 47%\nDecryptor log: Packet #045 verified, no errors detected.\nDecryptor log: Packet #046 verified, no errors detected.\nPackets received: 178 / 256 [###################-] 69%\nDecryptor log: Packet #123 verified, integrity check passed.\nDecryptor log: Packet #124 verified, integrity check passed.\n[WARN] Packet delay detected – retrying transmission.\nPackets received: 210 / 256 [####################] 82%\nDecryptor status: Finalizing decryption sequences.\nDecryptor status: Wireless link stabilized.\n\nWireless connection to Mobiglas established successfully.\nReading decrypted data flow…\nData stream : R854-80//8.5\nPayload integrity: 100%, latency: 22ms
  • NYX_MobiConnection_FluffTextStars=\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n**
  • NYX_MobiGlasConnected=MobiGlas Connected
  • NYX_NoCodeDetected=No Code Detected
  • NYX_NotDetected=Not Detected
  • NYX_NotFound=Not Found
  • NYX_ProcessComplete=Process Complete
  • NYX_Processing=Processing
  • NYX_Ready=Ready
  • NYX_SecurityTerminal=Security Terminal
  • NYX_SecurityTerminal_FluffText,P=Initializing CRYPT KEYO ACCESS protocol… done\nLoading modules…\n[INFO] CRYPTO KEY READER initialized successfully.\n\n\n[LOG] Initializing access rights verification…\n[LOG] Connecting to authentication service node-01\n[LOG] System ID matched: SYS-89342A\n\n[LOG] Requesting credentials from client terminal\n[LOG] User input detected, parsing entries…\n[LOG] Encrypted password length: 14\n[LOG] Verifying key strength against database\n[LOG] Security policy compliance… OK\n[LOG] Checking multi-factor token validation\n[LOG] Token received: 7 digits, masked\n[LOG] Validating OTP code with time server…\n[LOG] OTP verified successfully\n[LOG] Cross-referencing user privileges\n[LOG] Role retrieved: OPERATOR-L33\n[LOG] Permissions node sync initiated\n[LOG] Access tree evaluation in progress\n[LOG] Rule match: basic read rights\n[LOG] Rule match: restricted device control\n[LOG] Rule match: admin-level overrides\n\n[LOG] system configuration writes\n[LOG] Policy check completed\n[LOG] Finalizing authentication result\n[LOG] Access decision pending system confirmation[LOG] *** ACCESS DENIED ***\n[LOG] Session granted, log file closed
  • NYX_SeparateKeyRequiredPerEncryptedDataSet=Separate Key Required Per Encrypted Data Set
  • NYX_Standby=Standby
  • NYX_StartDecryption=Start Decryption
  • NYX_Status=Status:
  • NYX_Success=Success
  • NYX_Syncing=Syncing…
  • NYX_TransferComplete=Transfer Complete
  • NYX_UploadEncryptedDataToStart=Upload Encrypted Data To Start
  • NYX_ellipsis=…

Keys Added for pause:

  • pause_options_flight_options_wind_compensation,P=Defaults – Flight – Wind Compensation On

Keys Added for PU:

  • PU_Forge_SHA_M_PMH_PreNyxCombatEnd_GP_001,P=You wasted some of my best fighters. I won’t forget this.
  • PU_Forge_SHA_M_PMH_PreNyxCombatEnd_GP_002,P=You must think you’ve done something here. All you’ve done is put a mark on your head.
  • PU_Forge_SHA_M_PMH_PreNyxCombatEnd_GP_003,P=They deserved better than that. I’m gonna take out all their deaths on you. Mark my words.
  • PU_Forge_SHA_M_PMH_PreNyxCombatProgressTaunt_GP_001,P=Take out as many of us as you like. We’re gonna keep coming back, again, and again, and again. Nothing’s gonna put us down.
  • PU_Forge_SHA_M_PMH_PreNyxCombatProgressTaunt_GP_002,P=Ain’t no way you’re coming out of this alive. Give up now, and I promise my fighters will end you quick.
  • PU_Forge_SHA_M_PMH_PreNyxCombatProgressTaunt_GP_003,P=You enjoy being a lapdog for the UEE? You must be to keep doing their dirty work for them.
  • PU_Forge_SHA_M_PMH_PreNyxCombatStart_GP_001,P=You’re gonna die now so make it a good death.
  • PU_Forge_SHA_M_PMH_PreNyxCombatStart_GP_002,P=Finally, my people have been itching for a fight.
  • PU_Forge_SHA_M_PMH_PreNyxCombatStart_GP_003,P=All right, killer, show me what you’ve got.
  • PU_Forge_SHA_M_PMH_PreNyxFirstAllVanduulDestroyedIntro_GP_001,P=Damn! You’re pretty good at killing ‘duul. Really saved our ass. To show our love… why don’t you come land and the people you saved can give you a proper thanks.
  • PU_Forge_SHA_M_PMH_PreNyxFirstAmbushCompleteIntro_GP_001,P=You’re a tough one ain’t you? First the ‘duul, now my people? I ain’t gonna let you get the best of us again. We’ll be ready next time. Trust me on that.
  • PU_Forge_SHA_M_PMH_PreNyxFirstAmbushInitiatedIntro_GP_001,P=Sorry, killer. Nothing personal, but you ain’t leaving this place alive.
  • PU_Forge_SHA_M_PMH_PreNyxFirstDataDecryptedIntro_GP_001,P=Well done, Killer. So now you know all about the Shattered Blade. Won’t do you much good. We face down whole clans, so we aren’t scared by the likes of you. Think real hard before picking this fight.
  • PU_Forge_SHA_M_PMH_PreNyxFirstPlayerArrivesIntro_GP_001,P=Hey! Can you hear me? My people need help! These ‘duul are gonna wipe them all out if you don’t do something. Please.
  • PU_Forge_SHA_M_PMH_PreNyxRepeatDataDecrypted_GP_001,P=Oh bravo, you decrypted the data. Don’t make a lick of difference to me. The Shattered can always get more buyers. We’re survivors through and through, trust that.
  • PU_Forge_SHA_M_PMH_PreNyxRepeatDataDecrypted_GP_002,P=You know, I’m not even angry. I’m actually impressed. If I hadn’t already decided that I’m gonna put a bullet in your brain when I finally get to meet you, I might have offered you a job. Until next time, killer.
  • PU_Forge_SHA_M_PMH_PreNyxRepeatDataDecrypted_GP_003,P=You think you’re tough, taking out my gang and stealing our data? You wouldn’t last five minutes where I’m from. You’re nothing.
  • PU_Forge_SHA_M_PMH_PreNyxRepeatPlayerArrives_GP_001,P=If it isn’t the little rat that’s been scurrying around our storage sites. Come on in, we’ll be sure to give you a big, warm welcome.
  • PU_Forge_SHA_M_PMH_PreNyxRepeatPlayerArrives_GP_002,P=Back for more? You just don’t know when to quit, do you? You were lucky to get away last time, but that luck’s about to run out.
  • PU_Forge_SHA_M_PMH_PreNyxRepeatPlayerArrives_GP_003,P=If it isn’t our favorite killer! I was wondering when you’d show up. Well, what are you waiting for? Come say hello already!
  • PU_Forge_SHA_M_PMH_PreNyxTauntPlayerDeath_GP_001,P=Hope your regen’s better at fighting than you are.
  • PU_Forge_SHA_M_PMH_PreNyxTauntPlayerDeath_GP_002,P=If you know what’s good for you: stay down.
  • PU_Forge_SHA_M_PMH_PreNyxTauntPlayerDeath_GP_003,P=It was only gonna end this way.
  • PU_LORVILLEATC1_M_FO_Approach_ClearLandingArea_IG_002_PleaseProceedTo,P=Please proceed to customs and security area for processing.
  • PU_LORVILLEATC1_M_FO_Approach_LandingComplete_IG_001_LandingComplete,P=Landing complete.
  • PU_LORVILLEATC1_M_FO_Approach_LandingRequest_AlreadyGranted_IG_001_YouHaveAlready,P=You have already been given an assignment.
  • PU_LORVILLEATC1_M_FO_Approach_LandingRequest_Banned_IG_001_YouAreNot,P=You are not authorized to use this facility. Divert your course immediately.
  • PU_LORVILLEATC1_M_FO_Approach_LandingRequest_IG_001_ThankYouFor,P=Thank you for contacting Lorville Landing Services. Stand by for an available space.
  • PU_LORVILLEATC1_M_FO_Approach_LandingRequest_IG_002_YouHaveReached,P=You have reached Lorville Landing Services. Please hold while I check for an available space.
  • PU_LORVILLEATC1_M_FO_Approach_LandingRequest_IG_003_LorvilleLandingServices,P=Lorville Landing Services. One moment. I am checking availability.
  • PU_LORVILLEATC1_M_FO_Approach_LandingResponse_HangarAvailable_IG_002_ThereIsA,P=There is a hangar available.
  • PU_LORVILLEATC1_M_FO_Approach_LandingResponse_NoSpaceAvailable_IG_001_AllOfOur,P=All of our spaces are currently occupied. Please stand by.
  • PU_LORVILLEATC1_M_FO_Approach_LandingResponse_PadAvailable_IG_001_WeHaveA,P=We have a pad that’s open.
  • PU_LORVILLEATC1_M_FO_Approach_LandingResponse_SpotAvailable_IG_001_ImAssigningYou,P=I’m assigning you an open spot.
  • PU_LORVILLEATC1_M_FO_Approach_ProceedToLanding_IG_001_PleaseProceedTo,P=Please proceed to landing assignment.
  • PU_LORVILLEATC1_M_FO_Approach_RevokeLanding_IG_001_YourLandingAssignment,P=Your landing assignment has been revoked.
  • PU_LORVILLEATC1_M_FO_Depart_ClearedTakeoff_IG_001_YouAreCleared,P=You are cleared for lift off.
  • PU_LORVILLEATC1_M_FO_Depart_Farewell_IG_001_ThankYouFor,P=Thank you for your patronage.
  • PU_LORVILLEATC1_M_FO_Depart_Farewell_IG_002_HurstonDynamicsThanks,P=Hurston Dynamics thanks you.
  • PU_LORVILLEATC1_M_FO_Depart_Farewell_IG_003_PleaseVisitUs,P=Please visit us again. Remember, if you’re contemplating a career change, you should contact one of Hurston’s Resource Managers for information about exciting career opportunities.
  • PU_LORVILLEATC1_M_FO_General_ClearFlightPath_IG_001_WarningYouAre,P=Warning, pilot, you are in an active flight lane. Please vacate immediately.
  • PU_LORVILLEATC1_M_FO_General_ClearFlightPath_IG_003_PleaseClearThe,P=Please clear the flight path.
  • PU_MACKEN_FO_Levski_AlreadyGranted_IG_001_YouveAlreadyAsked,P=You’ve already asked me that.
  • PU_MACKEN_FO_Levski_AlreadyGranted_IG_002_WhoaJustHad,P=Whoa. Just had some crazy dejavu. We’ve had this conversation before, right?
  • PU_MACKEN_FO_Levski_AlreadyGranted_IG_003_YeahIAlready,P=Yeah, I already told you.
  • PU_MACKEN_FO_Levski_Banned_IG_001_HeyListenI,P=Hey, listen. I think you should maybe turn around. We’re not really the right place for you. Got me?
  • PU_MACKEN_FO_Levski_Banned_IG_002_UhListenIm,P=Uh, listen. I’m sorry, but I can’t let you in. Council’s orders. Sorry.
  • PU_MACKEN_FO_Levski_BringYouIn_IG_001_LetsBringYou,P=Let’s bring you in.
  • PU_MACKEN_FO_Levski_BringYouIn_IG_002_LandingProcedureInitiated,P=Landing procedure initiated.
  • PU_MACKEN_FO_Levski_BringYouIn_IG_002b_LandingProcedureInitiated,P=Landing procedure initiated.
  • PU_MACKEN_FO_Levski_CheckHangarSpace_IG_001_OkayLetsJust,P=Okay, let’s just take a look see what’s open right now…
  • PU_MACKEN_FO_Levski_CheckHangarSpace_IG_003_TakingALook,P=Taking a look at what hangars we got free…
  • PU_MACKEN_FO_Levski_CheckHangarSpace_IG_004_AlrightLetsGet,P=Alright, let’s get you sorted with a hangar…
  • PU_MACKEN_FO_Levski_CheckHangarSpace_IG_005_LetsGoAhead,P=Let’s go ahead and check the hangars…
  • PU_MACKEN_FO_Levski_ClearFlightPath_IG_001_HeyYourShip,P=Uh, hey, your ship’s sorta in the way. Think you could move?
  • PU_MACKEN_FO_Levski_ClearFlightPath_IG_002_HeyIdAppreciate,P=Hey, I’d appreciate if you showed your neighbors a little respect and got out of the way.
  • PU_MACKEN_FO_Levski_ClearFlightPath_IG_003_NotToBe,P=Not to be all ‘authority figure’ on you, but you got to move your ship now.
  • PU_MACKEN_FO_Levski_ClearTakeoff_IG_001_YoureClearTo,P=You’re clear to take off.
  • PU_MACKEN_FO_Levski_ClearTakeoff_IG_002_YoureFreeTo,P=You’re free to launch.
  • PU_MACKEN_FO_Levski_ClearTakeoff_IG_003_HangarsOpenAnd,P=Hangar’s open and the flight path’s clear. Go ahead and launch.
  • PU_MACKEN_FO_Levski_Farewell_IG_001_GoodLuckOut,P=Good luck out there.
  • PU_MACKEN_FO_Levski_Farewell_IG_002_YouFlySafe,P=You fly safe, okay.
  • PU_MACKEN_FO_Levski_Farewell_IG_003_HaveAGood,P=Have a good one.
  • PU_MACKEN_FO_Levski_Farewell_IG_004_BeGood,P=Be good.
  • PU_MACKEN_FO_Levski_Farewell_IG_005_HopeToSee,P=Hope to see you again one day.
  • PU_MACKEN_FO_Levski_HangarAvailable_IG_001_NiceLookAt,P=Nice. Look at that. Got a hangar free that’s perfect for ya.
  • PU_MACKEN_FO_Levski_HangarAvailable_IG_002_ThereWeGo,P=Well there we go. One hangar all ready to go.
  • PU_MACKEN_FO_Levski_HangarAvailable_IG_003_OneHangarComing,P=One hangar coming up.
  • PU_MACKEN_FO_Levski_HangarAvailable_IG_004_AndThereHangar,P=And… There. Hangar assigned.
  • PU_MACKEN_FO_Levski_HangarFull_IG_001_OhManHate,P=Oh man, hate to say it, but it looks like we’re full up with ships right now. You’re gonna have to wait a bit.
  • PU_MACKEN_FO_Levski_HangarFull_IG_002_IDontHave,P=I don’t have any room left. Guess we’re pretty busy or something. It’s gonna be a few moments.
  • PU_MACKEN_FO_Levski_HangarFull_IG_003_DontKnowHow,P=Ah, I don’t know how I missed it, but we’re actually all out of open hangars. Give me a few seconds to get you all sorted alright?
  • PU_MACKEN_FO_Levski_InvalidRequest_IG_001_HuhImLost,P=Hmm. I’m lost. You want me to do what? No. No.
  • PU_MACKEN_FO_Levski_InvalidRequest_IG_002_ImReallySorry,P=I’m really sorry, but I can’t do that.
  • PU_MACKEN_FO_Levski_InvalidRequest_IG_003_NoCanDo,P=No can do, my friend.
  • PU_MACKEN_FO_Levski_LandingComplete_IG_001_TouchDownLanding,P=Touch down. Landing complete.
  • PU_MACKEN_FO_Levski_LandingComplete_IG_002_ThereYouGo,P=There you go. Safely landed.
  • PU_MACKEN_FO_Levski_LandingComplete_IG_003_AndDoneWelcome,P=And… Done. Welcome to Levski.
  • PU_MACKEN_FO_Levski_LandingComplete_IG_004_AllGoodWelcome,P=All good. Welcome.
  • PU_MACKEN_FO_Levski_OutOfTime_Landing_IG_001_HateToBe,P=Hmm, I hate to be a downer, but I had to cancel your landing request.
  • PU_MACKEN_FO_Levski_OutOfTime_Landing_IG_002_LookImSorry,P=Uh, look, I’m sorry, but you waited too long to land, so I had to give it away. Hopefully we’ve all learned a lesson here.
  • PU_MACKEN_FO_Levski_OutOfTime_Landing_IG_003_HeyYeahSo,P=Hey, yeah, uh, so I had to give your spot to someone else. I’m sorry, but I thought you were gonna land quicker.
  • PU_MACKEN_FO_Levski_OutOfTime_Takeoff_IG_001_ImReallySorry,P=I’m really sorry, but I thought you would’ve taken off by now. I’m gonna have to cancel your launch.
  • PU_MACKEN_FO_Levski_OutOfTime_Takeoff_IG_002_CouldntBringYourself,P=Ah, couldn’t bring yourselves to leave, huh? I don’t blame you… but am I gonna need to put your ship back in storage.
  • PU_MACKEN_FO_Levski_OutOfTime_Takeoff_IG_003_UmHiSorry,P=Um… Hi, sorry. I normally don’t like to rush people, but you’ve taken a really long time to launch.
  • PU_MACKEN_FO_Levski_RevokeLanding_IG_001_ForgetItYou,P=Ah, forget it. You can’t land here.
  • PU_MACKEN_FO_Levski_RevokeLanding_IG_002_KnowWhatNo,P=Know what? No way in hell am I gonna let you land here.
  • PU_MACKEN_FO_Levski_ShipRequest_NoSpace_IG_001_LooksLikeAll,P=Looks like all the hangars are full. Gonna be just another second.
  • PU_MACKEN_FO_Levski_ShipRequest_NoSpace_IG_002_ActuallyCanYou,P=Actually, can you hold on for a bit. All the hangars are full right now.
  • PU_MACKEN_FO_Levski_ShipRequest_NoSpace_IG_003_ErLooksLike,P=Er, looks like there’s no hangars available. Let me see if I can clear one out.
  • PU_MACKEN_FO_Levski_ShipRequest_SpaceAvailable_IG_001_ComingRightUp,P=Comin’ right up.
  • PU_MACKEN_FO_Levski_ShipRequest_SpaceAvailable_IG_002_LetMeGet,P=Let me get that for you.
  • PU_MACKEN_FO_Levski_StationFull_IG_001_IHateTo,P=I hate to say it, but it looks like we’re all full up with ships right now. You’re gonna have to wait a bit.
  • PU_MACKEN_FO_Levski_StationFull_IG_002_OhIDont,P=Huh, I don’t have any room left. Guess we’re pretty busy or something. Uh, it’s gonna be a few moments.
  • PU_MACKEN_FO_Levski_StationFull_IG_003_YeahIDont,P=Yeah, I don’t know how I missed it, but we’re a little tight on space. Just give me a few seconds to get you sorted all right?
  • PU_MACKEN_Levski_ShipRequest_NoSpace_IG_001_LooksLikeAll,P=Hm, looks like all the hangars are full. Gonna be just another second.
  • PU_MACKEN_Levski_ShipRequest_NoSpace_IG_002_ActuallyCanYou,P=Actually, can you hold on for a bit. All the hangars are full right now.
  • PU_MACKEN_Levski_ShipRequest_NoSpace_IG_003_LooksLikeTheres,P=Er, looks like there’s no hangars available. Let me see if I can clear one out.
  • PU_MACKEN_Levski_ShipRequest_SpaceAvailable_IG_001_CominRightUp,P=Comin’ right up.
  • PU_NYXNPCVP03_CIV_M_BDC_QuestionNyxCriminalsInflux_IG_001,P=Heard some scuttle that the Moraine have a mole in the People’s Alliance. Need you to keep your eyes and ear open about this. Folks talk more freely around you. Any security concerns you wanted to flag?
  • PU_NYXNPCVP03_CIV_M_BDC_QuestionNyxGeneric_IG_001,P=Something’s wrong with my hab’s ventilation system. It got hot as hell in there last night and I couldn’t get any sleep. Got me feeling all outta sorts today. How you doing?
  • PU_NYXNPCVP03_CIV_M_BDC_QuestionNyxUEEEncroachmentRumors_IG_001,P=Why’s everyone’s suddenly concerned about the UEE coming in and taking control of the system? If there was anything in Nyx they really wanted, they would’ve claimed this system centuries ago. Do you think it’s anything to be concerned about?
  • PU_NYXNPCVP03_CIV_M_BDC_QuestionNyxVanduulProblem_IG_001,P=Look, I know most folks don’t agree with me on this, but we need to increase our stock of munitions ’round here. Even though it goes against every bit of my being, violence is the only language the Vanduul speak. And if we don’t respond in kind, they’ll wipe us off the damn StarMap. Where do you fall on this? How worried are you of the ‘duul?
  • PU_NYXNPCVP03_CIV_M_BDC_ReactionNyxCriminalsInflux_IG_001,P=Not sure if you ever meet my grandma, but she used to say, “acknowledge the evil you see, but don’t let it change you.” Always have that in the back of my mind when thinking ’bout how the Alliance should handle this stuff.
  • PU_NYXNPCVP03_CIV_M_BDC_ReactionNyxGeneric_IG_001,P=Appreciate your input. You always put an interesting spin on things.
  • PU_NYXNPCVP03_CIV_M_BDC_ReactionNyxUEEEncroachmentRumors_IG_001,P=My family helped found Levski, and there’s always been rumors the UEE was about to storm to system. Not sure why they’d do it now after leaving us alone for so long.
  • PU_NYXNPCVP03_CIV_M_BDC_ReactionNyxVanduulProblem_IG_001,P=This Vanduul situation isn’t good. If even a small sized clan targeted Levski, we’d be in real trouble.
  • PU_NYXNPCVP03_CIV_M_BDC_ResponseNyxCriminalsInflux_IG_001,P=Thinking Levski will ever be crime-free is a damn pipe dream. Criminals have always tried to take advantage of our situation here and always will. Best thing we can do is focus on how to minimize their footprint.
  • PU_NYXNPCVP03_CIV_M_BDC_ResponseNyxGeneric_IG_001,P=Got up early today to walk around and clear my head, and guess who I ran into? Ludwig. Of course, he talked at me non-stop the entire time we were together. Feel bad saying this ’cause he’s a nice enough guy and clearly dedicated to the cause, but my head hurts more after our walk.
  • PU_NYXNPCVP03_CIV_M_BDC_ResponseNyxGeneric_IG_002,P=Feeling a bit frazzled right now. Just spent a few hours wandering around the municipal works checking the water filtration system. It’s not producing as much clean water as expected, so either the system’s broken or someone’s siphoning off water from us. Really need to figure out what’s going on before it becomes a real problem.
  • PU_NYXNPCVP03_CIV_M_BDC_ResponseNyxUEEEncroachmentRumors_IG_001,P=Not sure why everyone’s so worked up about the UEE. Guess the lifers here that’ve never really spent time in the empire don’t realize how little they think about of us.
  • PU_NYXNPCVP03_CIV_M_BDC_ResponseNyxVanduulProblem_IG_001,P=I’ll come right out and say it. The Alliance needs to be proactive against this Vanduul threat. Because here’s my concern, if we all sit around debating what to do, by the time we around to doing it, it’ll be too late.
  • PU_NYXNPCVP03_CIV_M_SOC_CustomerAppreciate_IG_001,P=See you next time.
  • PU_NYXNPCVP03_CIV_M_SOC_CustomerAppreciate_IG_002,P=Always good to see you.
  • PU_NYXNPCVP03_CIV_M_SOC_CustomerAppreciate_IG_003,P=Appreciate it.
  • PU_NYXNPCVP03_CIV_M_SOC_CustomerGiveOrderItem_IG_001,P=Just this, please.
  • PU_NYXNPCVP03_CIV_M_SOC_CustomerGiveOrderItem_IG_002,P=Here we go. This’ll do.
  • PU_NYXNPCVP03_CIV_M_SOC_CustomerGiveOrderItem_IG_003,P=Glad you had this.
  • PU_NYXNPCVP03_CIV_M_SOC_CustomerReactServiceDenied_IG_001,P=Y’all are pros at wasting my damn time.
  • PU_NYXNPCVP03_CIV_M_SOC_CustomerReactServiceDenied_IG_002,P=Why the hell did someone say to come down here for help when you can’t help?
  • PU_NYXNPCVP03_CIV_M_SOC_CustomerReactServiceDenied_IG_003,P=Great. Now I have a migraine because of all this bullshit.
  • PU_NYXNPCVP03_CIV_M_SOC_CustomerRequestService_IG_001,P=Been trying to get this issue resolved for over a week. Really need this figured out today.
  • PU_NYXNPCVP03_CIV_M_SOC_CustomerRequestService_IG_002,P=Send y’all a comm yesterday about the problem I’m having, and was told I had to come talk to someone in person. So, yeah, now I’m here.
  • PU_NYXNPCVP03_CIV_M_SOC_CustomerRequestService_IG_003,P=So… I’m not exactly sure what happened here, but really hoping you can help.
  • PU_NYXNPCVP03_CIV_M_SOC_CustomerServiceComplaint_IG_001,P=Look, I’m not mad at you personally, but this entire process has done nothing but piss me off.
  • PU_NYXNPCVP03_CIV_M_SOC_CustomerServiceComplaint_IG_002,P=Not sure why the hell it’s so hard for y’all to get this resolved. It seems like a simple clerical error on your side.
  • PU_NYXNPCVP03_CIV_M_SOC_CustomerServiceComplaint_IG_003,P=Don’t know what to tell you, but that’s all the info the last Admin gave me. She said it was all I needed to take care of this.
  • PU_NYXNPCVP03_CIV_M_SOC_CustomerShoppingComplaint_IG_001,P=Not sure why you’re expecting me to pay Terra prices when we’re not in Terra.
  • PU_NYXNPCVP03_CIV_M_SOC_CustomerShoppingComplaint_IG_002,P=You really should take better care of this place. Never a good sign for customers when there’s a layer of dust covering everything.
  • PU_NYXNPCVP03_CIV_M_SOC_CustomerShoppingComplaint_IG_003,P=This place makes me miss Gene’s old shop.
  • PU_NYXNPCVP03_CIV_M_SOC_CustomerShoppingCompliment_IG_001,P=Just wanted to say that you’ve got a nice selection of stuff here.
  • PU_NYXNPCVP03_CIV_M_SOC_CustomerShoppingCompliment_IG_002,P=I don’t know how you do it, but you always have exactly what I need.
  • PU_NYXNPCVP03_CIV_M_SOC_CustomerShoppingCompliment_IG_003,P=Lookin’ around, I was surprised by a few things you got for sale. In a good way, I mean.
  • PU_NYXNPCVP03_CIV_M_SOC_DenyEntranceGeneric_IG_001,P=No one’s allowed through here right now.
  • PU_NYXNPCVP03_CIV_M_SOC_DenyEntranceGeneric_IG_002,P=This entrance is closed.
  • PU_NYXNPCVP03_CIV_M_SOC_DenyEntranceGeneric_IG_003,P=Can’t let anyone in this way.
  • PU_NYXNPCVP03_CIV_M_SOC_DenyEntrancePeoplesAlliance_IG_001,P=Sorry, buddy, People’s Alliance members only.
  • PU_NYXNPCVP03_CIV_M_SOC_DenyEntrancePeoplesAlliance_IG_002,P=This area’s restricted to members of the People’s Alliance.
  • PU_NYXNPCVP03_CIV_M_SOC_DenyEntrancePeoplesAlliance_IG_003,P=No can do. Only Alliance members past this point.
  • PU_NYXNPCVP03_CIV_M_SOC_DirectTrafficGeneric_IG_001,P=Keep it moving, folks.
  • PU_NYXNPCVP03_CIV_M_SOC_DirectTrafficGeneric_IG_002,P=Let’s go. Gotta keep this area clear.
  • PU_NYXNPCVP03_CIV_M_SOC_DirectTrafficPeoplesAlliance_IG_001,P=No stopping here, thanks.
  • PU_NYXNPCVP03_CIV_M_SOC_DirectTrafficPeoplesAlliance_IG_002,P=Please keep moving folks.
  • PU_NYXNPCVP03_CIV_M_SOC_LoiterGeneric_IG_001,P=Best if you move along.
  • PU_NYXNPCVP03_CIV_M_SOC_LoiterGeneric_IG_002,P=Time to find someplace else to rest.
  • PU_NYXNPCVP03_CIV_M_SOC_LoiterGeneric_IG_003,P=Ok, let’s go. You’ve been here long enough.
  • PU_NYXNPCVP03_CIV_M_SOC_LoiterPeoplesAlliance_IG_001,P=Gonna need you to clear this area for me. Thanks.
  • PU_NYXNPCVP03_CIV_M_SOC_LoiterPeoplesAlliance_IG_002,P=Hate to do this, my friend, but I’ve gotta ask you to move.
  • PU_NYXNPCVP03_CIV_M_SOC_LoiterPeoplesAlliance_IG_003,P=I’d appreciate it if you found somewhere else to rest.
  • PU_NYXNPCVP03_CIV_M_SOC_VendorAcceptOrderInventory_IG_001,P=One second while I ring it up, and you’ll be good to go.
  • PU_NYXNPCVP03_CIV_M_SOC_VendorAcceptOrderInventory_IG_002,P=You picked a good one. I’ll have it sent to you shortly.
  • PU_NYXNPCVP03_CIV_M_SOC_VendorAcceptOrderInventory_IG_003,P=Perfect. Let me confirm your preferred destination here… ok, I’ll have it sent to your hangar now.
  • PU_NYXNPCVP03_CIV_M_SOC_VendorDirectConsole_IG_001,P=Probably easier to see everything we have at the console.
  • PU_NYXNPCVP03_CIV_M_SOC_VendorDirectConsole_IG_002,P=You could use the shopping terminal too for all purchases.
  • PU_NYXNPCVP03_CIV_M_SOC_VendorDirectConsole_IG_003,P=Might be more convenient for you to use the terminal.
  • PU_NYXNPCVP03_CIV_M_SOC_VendorOfferHelp_IG_001,P=I’m here to help if you’ve got any questions.
  • PU_NYXNPCVP03_CIV_M_SOC_VendorOfferHelp_IG_002,P=If you’re looking for anything in particular, just let me know.
  • PU_NYXNPCVP03_CIV_M_SOC_VendorOfferHelp_IG_003,P=Need any assistance?
  • PU_NYXNPCVP03_CIV_M_SOC_VendorShoppingComplaintResponse_IG_001,P=Complaining ain’t gonna get you a discount.
  • PU_NYXNPCVP03_CIV_M_SOC_VendorShoppingComplaintResponse_IG_002,P=My family’s had this shop for generations. We’ll be just fine if you wanna take your business elsewhere.
  • PU_NYXNPCVP03_CIV_M_SOC_VendorShoppingComplaintResponse_IG_003,P=Know this place ain’t perfect, but we’re doing the best we can ’round here.
  • PU_NYXNPCVP03_CIV_M_SOC_VendorShoppingComplimentResponse_IG_001,P=By the way, I’m low on backstock. If you see anything you like, better grab it before it’s gone.
  • PU_NYXNPCVP03_CIV_M_SOC_VendorShoppingComplimentResponse_IG_002,P=Well, if you’re looking for something special, that right over there comes highly recommended.
  • PU_NYXNPCVP03_CIV_M_SOC_VendorShoppingComplimentResponse_IG_003,P=Everything here comes with my personal guarantee. If you have any issues, just bring it back and we’ll figure something out.
  • PU_NYXNPCVP03_CIV_M_SOC_VendorWelcome_IG_001,P=Some good stuff came in today. Better check out it before it’s gone.
  • PU_NYXNPCVP03_CIV_M_SOC_VendorWelcome_IG_002,P=If you’re looking for a good deal, you’ve come to the right place.
  • PU_NYXNPCVP03_CIV_M_SOC_VendorWelcome_IG_003,P=Hey there, perfect timing. Just finished restocking everything.
  • PU_NYXNPCVP04_CIV_F_BDC_QuestionNyxCriminalsInflux_IG_001,P=I was having a drink in Musain the other night and I overheard some people planning to attack a transport ship. They weren’t even trying to be quiet. Can you believe it?
  • PU_NYXNPCVP04_CIV_F_BDC_QuestionNyxGeneric_IG_001,P=I’m helping out with “public sanitation” this week, so I get the pleasure of waking up at the crack of dawn and cleaning out the latrines for everyone. Wasn’t a problem when there was only a few of us, but now…anyway, what’s new with you?
  • PU_NYXNPCVP04_CIV_F_BDC_QuestionNyxUEEEncroachmentRumors_IG_001,P=People are going on and on about seeing the UEE here, but so what? They’ve always been keeping tabs on us. And you know why? Because we have it better than them. They could learn a thing or two from us. Don’t you think?
  • PU_NYXNPCVP04_CIV_F_BDC_QuestionNyxVanduulProblem_IG_001,P=It’s always one thing after another these days. First the outlaws, now the Vanduul… I’ve heard folks talking about how we should be having a “parley” with them. But they’re not like us, you can’t just sit them down and have a conversation. I just don’t know what we are supposed to do against a bunch of bloodthirsty, murderous aliens.
  • PU_NYXNPCVP04_CIV_F_BDC_ReactionNyxCriminalsInflux_IG_001,P=Sure as hell can’t go on like this. Something needs to be done.
  • PU_NYXNPCVP04_CIV_F_BDC_ReactionNyxGeneric_IG_001,P=Things are just getting harder and harder around here, aren’t they?
  • PU_NYXNPCVP04_CIV_F_BDC_ReactionNyxUEEEncroachmentRumors_IG_001,P=No point even thinking about it. I’d sooner cut off my own arm than deal with a member of the UEE. You can quote me on that.
  • PU_NYXNPCVP04_CIV_F_BDC_ReactionNyxVanduulProblem_IG_001,P=If the ‘duul wanna wipe us out, I wish they’d go ahead and do it already. I’m sick of just sitting around and waiting for it to happen.
  • PU_NYXNPCVP04_CIV_F_BDC_ResponseNyxCriminalsInflux_IG_001,P=I hear you. Buddy of mine was on his way home after work and some low-life tried to shake him down. He wasn’t having any of it. Clocked him right between the eyes, sent the guy running just like that. Now I’m not saying violence is the answer, but that thug might think twice before messing with anybody anytime soon.
  • PU_NYXNPCVP04_CIV_F_BDC_ResponseNyxGeneric_IG_001,P=Been trying to teach some new arrivals how to weld a pipe back together and I’ll tell you: if this is the best the next generation has to offer, we are all screwed. Useless. Absolutely useless. These kids couldn’t tell a multi-tool from a multi-wrench.
  • PU_NYXNPCVP04_CIV_F_BDC_ResponseNyxGeneric_IG_002,P=Apparently Kris has been trading with some Banu and managed to get ahold of a bottle of Radegast ’47. Can you believe it? I don’t mind folks stopping through here if they’re gonna bring goods like that with them.
  • PU_NYXNPCVP04_CIV_F_BDC_ResponseNyxUEEEncroachmentRumors_IG_001,P=These rumors about the UEE are a load of bull. When you’ve been around as long as I have, you’ll realize that these kind of conversations come and go.
  • PU_NYXNPCVP04_CIV_F_BDC_ResponseNyxVanduulProblem_IG_001,P=All this talk about the Vanduul…if you ask me, sounds like they’re running from something. But that doesn’t mean there’s room for them here. Got enough freeloaders as it is.
  • PU_NYXNPCVP04_CIV_F_SOC_CustomerAppreciate_IG_001,P=You keep out of trouble now.
  • PU_NYXNPCVP04_CIV_F_SOC_CustomerAppreciate_IG_002,P=Until next time.
  • PU_NYXNPCVP04_CIV_F_SOC_CustomerAppreciate_IG_003,P=Thanks. See ya.
  • PU_NYXNPCVP04_CIV_F_SOC_CustomerGiveOrderItem_IG_001,P=Yep, that’s the one.
  • PU_NYXNPCVP04_CIV_F_SOC_CustomerGiveOrderItem_IG_002,P=Been looking for something like this.
  • PU_NYXNPCVP04_CIV_F_SOC_CustomerGiveOrderItem_IG_003,P=You know what? I’ll take it.
  • PU_NYXNPCVP04_CIV_F_SOC_CustomerReactServiceDenied_IG_001,P=Are you kidding me? Remember the rules…remember the rules…
  • PU_NYXNPCVP04_CIV_F_SOC_CustomerReactServiceDenied_IG_002,P=Thanks for wasting my time. Asshole.
  • PU_NYXNPCVP04_CIV_F_SOC_CustomerReactServiceDenied_IG_003,P=Don’t say there’s nothing you can do. Take some damn responsibility.
  • PU_NYXNPCVP04_CIV_F_SOC_CustomerRequestService_IG_001,P=I got about ten minutes before I need to get back to work so let’s get this sorted quick, okay?
  • PU_NYXNPCVP04_CIV_F_SOC_CustomerRequestService_IG_002,P=Tenneson. T-E-N-N. Look, it’s all in the comm I sent over, are you really gonna make me go through this again?
  • PU_NYXNPCVP04_CIV_F_SOC_CustomerRequestService_IG_003,P=Yeah, just following up on the comms I sent you. You hadn’t replied to the last couple so thought I’d come down in person.
  • PU_NYXNPCVP04_CIV_F_SOC_CustomerServiceComplaint_IG_001,P=What more do you want from me? I’m here, aren’t I? So get it sorted for me.
  • PU_NYXNPCVP04_CIV_F_SOC_CustomerServiceComplaint_IG_002,P=Listen. I’m a reasonable person. I do my part around here, so that’s why I expect you to do yours. You understand that? I’m just asking you to do your job.
  • PU_NYXNPCVP04_CIV_F_SOC_CustomerServiceComplaint_IG_003,P=If this is the way you usually operate I’m surprised anyone comes here at all.
  • PU_NYXNPCVP04_CIV_F_SOC_CustomerShoppingComplaint_IG_001,P=You sure a couple of those “zeroes” aren’t typos? These prices can’t be right.
  • PU_NYXNPCVP04_CIV_F_SOC_CustomerShoppingComplaint_IG_002,P=I swear everytime I come here this place just gets more and more depressing.
  • PU_NYXNPCVP04_CIV_F_SOC_CustomerShoppingComplaint_IG_003,P=Do you honestly expect people to buy this crap?
  • PU_NYXNPCVP04_CIV_F_SOC_CustomerShoppingCompliment_IG_001,P=My expectations were pretty low, but you actually have some half-decent stuff in here.
  • PU_NYXNPCVP04_CIV_F_SOC_CustomerShoppingCompliment_IG_002,P=You got some good things in stock today, glad I made the journey.
  • PU_NYXNPCVP04_CIV_F_SOC_CustomerShoppingCompliment_IG_003,P=I’m happy this place hasn’t gone out of business. Not yet, at least.
  • PU_NYXNPCVP04_CIV_F_SOC_DenyEntranceGeneric_IG_001,P=This place is off limits, understood?
  • PU_NYXNPCVP04_CIV_F_SOC_DenyEntranceGeneric_IG_002,P=This area ain’t for you, buddy.
  • PU_NYXNPCVP04_CIV_F_SOC_DenyEntranceGeneric_IG_003,P=Nope. No entry.
  • PU_NYXNPCVP04_CIV_F_SOC_DenyEntrancePeoplesAlliance_IG_001,P=People’s Alliance only. Now, move along.
  • PU_NYXNPCVP04_CIV_F_SOC_DenyEntrancePeoplesAlliance_IG_002,P=Woah woah woah, Alliance only.
  • PU_NYXNPCVP04_CIV_F_SOC_DenyEntrancePeoplesAlliance_IG_003,P=This area ain’t for you. Only People’s Alliance allowed.
  • PU_NYXNPCVP04_CIV_F_SOC_DirectTrafficGeneric_IG_001,P=What are you stopping for? Move along buddy.
  • PU_NYXNPCVP04_CIV_F_SOC_DirectTrafficGeneric_IG_002,P=If you’ve got time to talk, you’ve got time to walk.
  • PU_NYXNPCVP04_CIV_F_SOC_DirectTrafficPeoplesAlliance_IG_001,P=Come on, keep it moving.
  • PU_NYXNPCVP04_CIV_F_SOC_DirectTrafficPeoplesAlliance_IG_002,P=Can’t you read the sign? No stopping. Wait, where’d that sign go?
  • PU_NYXNPCVP04_CIV_F_SOC_LoiterGeneric_IG_001,P=Hey, you can’t be here.
  • PU_NYXNPCVP04_CIV_F_SOC_LoiterGeneric_IG_002,P=Come on, time to move along.
  • PU_NYXNPCVP04_CIV_F_SOC_LoiterGeneric_IG_003,P=You just gonna stand there, or…?
  • PU_NYXNPCVP04_CIV_F_SOC_LoiterPeoplesAlliance_IG_001,P=Ain’t trying to be the bad guy, but you gotta move.
  • PU_NYXNPCVP04_CIV_F_SOC_LoiterPeoplesAlliance_IG_002,P=There’s plenty of places you can stand still, but this ain’t one of them.
  • PU_NYXNPCVP04_CIV_F_SOC_LoiterPeoplesAlliance_IG_003,P=Hey buddy? You need to move along.
  • PU_NYXNPCVP04_CIV_F_SOC_VendorAcceptOrderInventory_IG_001,P=Give me a second, I’ll get that sorted for you.
  • PU_NYXNPCVP04_CIV_F_SOC_VendorAcceptOrderInventory_IG_002,P=Yep, just putting it through for you now…
  • PU_NYXNPCVP04_CIV_F_SOC_VendorAcceptOrderInventory_IG_003,P=Alright, sending it over.
  • PU_NYXNPCVP04_CIV_F_SOC_VendorDirectConsole_IG_001,P=The console over there will tell you everything you need to know.
  • PU_NYXNPCVP04_CIV_F_SOC_VendorDirectConsole_IG_002,P=You’re probably better off using the console rather than talking to me.
  • PU_NYXNPCVP04_CIV_F_SOC_VendorDirectConsole_IG_003,P=Honestly? The console’s got more information than I do.
  • PU_NYXNPCVP04_CIV_F_SOC_VendorOfferHelp_IG_001,P=You need a hand? You look kinda lost.
  • PU_NYXNPCVP04_CIV_F_SOC_VendorOfferHelp_IG_002,P=I know this stock like the back of my hand, just shout if you need something.
  • PU_NYXNPCVP04_CIV_F_SOC_VendorOfferHelp_IG_003,P=So you gonna buy something, or…?
  • PU_NYXNPCVP04_CIV_F_SOC_VendorShoppingComplaintResponse_IG_001,P=I don’t know what you expect me to do about that.
  • PU_NYXNPCVP04_CIV_F_SOC_VendorShoppingComplaintResponse_IG_002,P=Complain all you want, don’t make a lick of difference to me.
  • PU_NYXNPCVP04_CIV_F_SOC_VendorShoppingComplaintResponse_IG_003,P=Life ain’t fair. Better you learn that sooner rather than later.
  • PU_NYXNPCVP04_CIV_F_SOC_VendorShoppingComplimentResponse_IG_001,P=Thanks. Nice to see people appreciate our hard work for a change.
  • PU_NYXNPCVP04_CIV_F_SOC_VendorShoppingComplimentResponse_IG_002,P=Some of this stuff tends to go pretty fast, I’d get it while you can.
  • PU_NYXNPCVP04_CIV_F_SOC_VendorShoppingComplimentResponse_IG_003,P=We’ve picked up some interesting stuff recently with all the new traders coming through.
  • PU_NYXNPCVP04_CIV_F_SOC_VendorWelcome_IG_001,P=Take your time looking around, not like I got anything better to do.
  • PU_NYXNPCVP04_CIV_F_SOC_VendorWelcome_IG_002,P=Come take a look at what I got, just make sure you buy something.
  • PU_NYXNPCVP04_CIV_F_SOC_VendorWelcome_IG_003,P=You won’t find this stuff anywhere else. Probably.
  • PU_NYXNPCVP05_CIV_M_BDC_QuestionNyxCriminalsInflux_IG_001,P=Not sure if you heard, but Kelso got hit in a raid. Sela, their sister, is moving back Castra after the funeral. That’s two more Alliance members lost to outlaws. It’s like what’s next, you know?
  • PU_NYXNPCVP05_CIV_M_BDC_QuestionNyxGeneric_IG_001,P=Just finished a shift volunteering with the wellness check crew. Some of these old-timer’s have been living out here for decades. In the UEE they’d be left to fend for themselves, but thats why the People’s Alliance is so great, you know? We really try to make sure no one’s forgotten. Anyway, how’s your day been so far?
  • PU_NYXNPCVP05_CIV_M_BDC_QuestionNyxUEEEncroachmentRumors_IG_001,P=So, this is probably just a rumor, but Jeff said that Allard is having secret talks with the UEE about them starting to do patrols in Levski? That can’t be true, right? No way the Alliance is gonna let the UEE into Nyx.
  • PU_NYXNPCVP05_CIV_M_BDC_QuestionNyxVanduulProblem_IG_001,P=Man, I’m exhausted. Was out late yesterday doing my first patrol. Fenric organized a few people with combat experience to keep an eye out for Vanduul since there were so many raids this week. Didn’t end up running into any, but it was intense. It’s crazy how many Vanduul seem to be in the system all of a sudden, right?
  • PU_NYXNPCVP05_CIV_M_BDC_ReactionNyxCriminalsInflux_IG_001,P=We’ve all had tough times, but I don’t think I’ll ever understand how someone could turn to crime. Not when there’s so many other options.
  • PU_NYXNPCVP05_CIV_M_BDC_ReactionNyxGeneric_IG_001,P=Well, I’d choose a meaningful life over an easy life every time.
  • PU_NYXNPCVP05_CIV_M_BDC_ReactionNyxUEEEncroachmentRumors_IG_001,P=You figured the UEE would have enough to deal with already, without needing Nyx, but I guess there’s no accounting for greed.
  • PU_NYXNPCVP05_CIV_M_BDC_ReactionNyxVanduulProblem_IG_001,P=It’s gotta make you wonder what Humanity ever did to make the ‘duul hate us so much.
  • PU_NYXNPCVP05_CIV_M_BDC_ResponseNyxCriminalsInflux_IG_001,P=I just don’t get these outlaws. I was supposed to do a run out to the supply depot over in G7 and the entire thing was ransacked. If they just came to the Alliance for help, it’d be one thing, but to steal from us? It makes me so mad.
  • PU_NYXNPCVP05_CIV_M_BDC_ResponseNyxGeneric_IG_001,P=So, you know Daniels? She asked me to crew a run out to an old QV station in the belt. Guess she figured out a way to bring the fracker back online. If we can get one asteroid split, that could be enough money to help fix the water filter issue the lower habs have been dealing with.
  • PU_NYXNPCVP05_CIV_M_BDC_ResponseNyxGeneric_IG_002,P=My team’s been low on headcount now that both Tilfer and Bobcat decided to move back to the UEE. I don’t understand how people can put that much time into building the dream and then just give up on it.
  • PU_NYXNPCVP05_CIV_M_BDC_ResponseNyxUEEEncroachmentRumors_IG_001,P=Get this. Axel accused me of being a UEE spy. Says it’s the only the reason someone like me would move out to Nyx. What does that even mean? Hell, if Axel had their way, the Alliance would never have new members.
  • PU_NYXNPCVP05_CIV_M_BDC_ResponseNyxVanduulProblem_IG_001,P=You know the reason we’re dealing with Vanduul is because of the UEE’s idiotic war. If they had just left them alone and maybe focused on solving real problems, but no, the only way they stay in control is by distracting people with a big war. Now the we’re the ones paying the price.
  • PU_NYXNPCVP05_CIV_M_SOC_CustomerAppreciate_IG_001,P=All right. Sounds good.
  • PU_NYXNPCVP05_CIV_M_SOC_CustomerAppreciate_IG_002,P=Thanks for the help.
  • PU_NYXNPCVP05_CIV_M_SOC_CustomerAppreciate_IG_003,P=Perfect. Thanks.
  • PU_NYXNPCVP05_CIV_M_SOC_CustomerGiveOrderItem_IG_001,P=This should do me nicely.
  • PU_NYXNPCVP05_CIV_M_SOC_CustomerGiveOrderItem_IG_002,P=I think I’m gonna go with this.
  • PU_NYXNPCVP05_CIV_M_SOC_CustomerGiveOrderItem_IG_003,P=Here. I’ll take this, please.
  • PU_NYXNPCVP05_CIV_M_SOC_CustomerReactServiceDenied_IG_001,P=Really? That’s it? You can’t do anything else to help me?
  • PU_NYXNPCVP05_CIV_M_SOC_CustomerReactServiceDenied_IG_002,P=Unbelievable. What a waste of time.
  • PU_NYXNPCVP05_CIV_M_SOC_CustomerReactServiceDenied_IG_003,P=Why I am not surprised at this point.
  • PU_NYXNPCVP05_CIV_M_SOC_CustomerRequestService_IG_001,P=Look, I’m sure you got a million things to deal with, but if you could help me sorting this out before the end of my shift, it’d mean the world to me.
  • PU_NYXNPCVP05_CIV_M_SOC_CustomerRequestService_IG_002,P=Hey, I was hoping you might be able to help me get some answers. My reference code is JKG5T6RL9.
  • PU_NYXNPCVP05_CIV_M_SOC_CustomerRequestService_IG_003,P=Just the person I was hoping to speak to. Do you think you can check and see if there’s any update?
  • PU_NYXNPCVP05_CIV_M_SOC_CustomerServiceComplaint_IG_001,P=I’d love to know on what world this kind of treatment is acceptable, because this is just ridiculous.
  • PU_NYXNPCVP05_CIV_M_SOC_CustomerServiceComplaint_IG_002,P=This is just ridiculous. I’ve already been here six times this week and I am sick and tired of being given the run around.
  • PU_NYXNPCVP05_CIV_M_SOC_CustomerServiceComplaint_IG_003,P=I’ve really had it up to here with you people and your nonsense. It’s like its your job to piss me off.
  • PU_NYXNPCVP05_CIV_M_SOC_CustomerShoppingComplaint_IG_001,P=You’re missing half the things I needed to get and now I’m gonna have to go hunting around who knows how many other places. It’s pretty frustrating.
  • PU_NYXNPCVP05_CIV_M_SOC_CustomerShoppingComplaint_IG_002,P=You can run your business how you want, but I find it hard to believe anybody’s willing to pay these ridiculous prices.
  • PU_NYXNPCVP05_CIV_M_SOC_CustomerShoppingComplaint_IG_003,P=Not sure if you’ve noticed, but there’s a really strong smell over there.
  • PU_NYXNPCVP05_CIV_M_SOC_CustomerShoppingCompliment_IG_001,P=You got such good stuff here, I always have such a hard time deciding.
  • PU_NYXNPCVP05_CIV_M_SOC_CustomerShoppingCompliment_IG_002,P=Gotta say, I’m impressed by these prices. Appreciate you keepin’ things reasonable.
  • PU_NYXNPCVP05_CIV_M_SOC_CustomerShoppingCompliment_IG_003,P=Looks like you got more in stock. Glad things are going well.
  • PU_NYXNPCVP05_CIV_M_SOC_DenyEntranceGeneric_IG_001,P=Sorry, you can’t come through here.
  • PU_NYXNPCVP05_CIV_M_SOC_DenyEntranceGeneric_IG_002,P=Hey, no entry allowed.
  • PU_NYXNPCVP05_CIV_M_SOC_DenyEntranceGeneric_IG_MissingLineIndex,P=This area’s off limits.
  • PU_NYXNPCVP05_CIV_M_SOC_DenyEntrancePeoplesAlliance_IG_001,P=This area’s for members of the People Alliance only.
  • PU_NYXNPCVP05_CIV_M_SOC_DenyEntrancePeoplesAlliance_IG_002,P=I can only let People’s Alliance through.
  • PU_NYXNPCVP05_CIV_M_SOC_DenyEntrancePeoplesAlliance_IG_003,P=If you’re not People’s Alliance, you can’t come in.
  • PU_NYXNPCVP05_CIV_M_SOC_DirectTrafficGeneric_IG_001,P=All right, let’s move along people.
  • PU_NYXNPCVP05_CIV_M_SOC_DirectTrafficGeneric_IG_002,P=This way. Let’s keep going. Don’t stop.
  • PU_NYXNPCVP05_CIV_M_SOC_DirectTrafficPeoplesAlliance_IG_001,P=Thanks for keeping it moving.
  • PU_NYXNPCVP05_CIV_M_SOC_DirectTrafficPeoplesAlliance_IG_002,P=Appreciate you not stopping.
  • PU_NYXNPCVP05_CIV_M_SOC_LoiterGeneric_IG_001,P=Hey, find somewhere else to be, okay.
  • PU_NYXNPCVP05_CIV_M_SOC_LoiterGeneric_IG_002,P=Hey, I need you to clear out, all right.
  • PU_NYXNPCVP05_CIV_M_SOC_LoiterGeneric_IG_003,P=You, let’s get a move on.
  • PU_NYXNPCVP05_CIV_M_SOC_LoiterPeoplesAlliance_IG_001,P=Hey, do you think maybe you could find a different spot to wait?
  • PU_NYXNPCVP05_CIV_M_SOC_LoiterPeoplesAlliance_IG_002,P=Sorry to bother you, but I’d really appreciate you waiting somewhere else. Thanks.
  • PU_NYXNPCVP05_CIV_M_SOC_LoiterPeoplesAlliance_IG_003,P=Hi, you look pretty comfortable so I hate to ask, but do you think you might be able to find a different spot? We need to keep this area clear.
  • PU_NYXNPCVP05_CIV_M_SOC_VendorAcceptOrderInventory_IG_001,P=Sounds good. It’ll be waiting for you in your hangar.
  • PU_NYXNPCVP05_CIV_M_SOC_VendorAcceptOrderInventory_IG_002,P=Good choice. I’ll have it sent to you as soon as its ready.
  • PU_NYXNPCVP05_CIV_M_SOC_VendorAcceptOrderInventory_IG_003,P=That’s one of my favorites. I’ll have it sent over.
  • PU_NYXNPCVP05_CIV_M_SOC_VendorDirectConsole_IG_001,P=There’s a console right there you can use.
  • PU_NYXNPCVP05_CIV_M_SOC_VendorDirectConsole_IG_002,P=You might want to try the shopping terminal.
  • PU_NYXNPCVP05_CIV_M_SOC_VendorDirectConsole_IG_003,P=Take a look at the terminal if you’re not seeing what you want.
  • PU_NYXNPCVP05_CIV_M_SOC_VendorOfferHelp_IG_001,P=You need help with anything?
  • PU_NYXNPCVP05_CIV_M_SOC_VendorOfferHelp_IG_002,P=You look a bit lost. What can I do you for?
  • PU_NYXNPCVP05_CIV_M_SOC_VendorOfferHelp_IG_MissingLineIndex,P=So, what are we thinking?
  • PU_NYXNPCVP05_CIV_M_SOC_VendorShoppingComplaintResponse_IG_001,P=Hey, you don’t like it, my friend, you don’t have to buy anything.
  • PU_NYXNPCVP05_CIV_M_SOC_VendorShoppingComplaintResponse_IG_002,P=Ha. Good luck finding a shop around here that’s better.
  • PU_NYXNPCVP05_CIV_M_SOC_VendorShoppingComplaintResponse_IG_003,P=Don’t complain to me. It’s my Uncle’s shop.
  • PU_NYXNPCVP05_CIV_M_SOC_VendorShoppingComplimentResponse_IG_001,P=If you’re having a hard time deciding, you can always get something today, and if you’re not happy, just come back and let me know.
  • PU_NYXNPCVP05_CIV_M_SOC_VendorShoppingComplimentResponse_IG_002,P=I only carry stuff I think my customers are gonna like. You really can’t go too wrong with anything here.
  • PU_NYXNPCVP05_CIV_M_SOC_VendorShoppingComplimentResponse_IG_003,P=I’ve got a lot of people asking after that one over there. Really popular this week.
  • PU_NYXNPCVP05_CIV_M_SOC_VendorWelcome_IG_001,P=Hey, feel free to take a look at what I got.
  • PU_NYXNPCVP05_CIV_M_SOC_VendorWelcome_IG_002,P=You all right? Got plenty on offer, so see what suits you.
  • PU_NYXNPCVP05_CIV_M_SOC_VendorWelcome_IG_003,P=Come on. Don’t be shy. Take a look.
  • PU_Tieno_COV_F_PMH_CollectAllCargoHauling_GP_001,P=Looks like that was the last piece of cargo. Now, you just got to tackle delivering it all off and we can call it a day.
  • PU_Tieno_COV_F_PMH_CollectAllCargoHauling_GP_002,P=Hey, just saw you’re all loaded up. Good luck on the run and I’ll be in touch when you make the drop.
  • PU_Tieno_COV_F_PMH_CollectAllCargoHauling_GP_003,P=Covalex calling. Looks like you picked up the last of the goods. Great. Now to roll up your sleeves and get it all delivered. Hopefully it goes smoothly.
  • PU_Tieno_COV_F_PMH_MissionAbandonHaulingAfterCollection_GP_001,P=Hey, saw that you canceled the contract? A little surprised, but it’s your call. Just make sure you drop off whatever you collected as soon as possible so no one thinks you’re stealing it.
  • PU_Tieno_COV_F_PMH_MissionAbandonHaulingAfterCollection_GP_002,P=Hey, sorry you’re not able to finish this run. Like really sorry. It’s gonna be awful finding someone to finish this now, but that’s not your problem. Your problem is returning any of the cargo that you still have back to us. I’ll leave you to it.
  • PU_Tieno_COV_F_PMH_MissionAbandonHaulingCargoLost_GP_001,P=Huh, I’m confused. I’m still seeing that not all the cargo’s been returned but I’ll go ahead and let Loss Prevention know to switch all the registration over as lost. I sure hope you don’t still have any. Anyway, I better get to it.
  • PU_Tieno_COV_F_PMH_MissionAbandonHaulingCargoLost_GP_002,P=Okay, I guess all that other cargo’s not getting returned then. I’ll go ahead and file the paperwork to note the loss. Really hope no one was counting on those boxes getting delivered any time soon. Oh well.
  • PU_Tieno_COV_F_PMH_MissionAbandonHaulingCargoReturned_GP_001,P=Cool, cool, cool. Got that drop-off logged in.Thanks for taking care of that and I’ll talk to you next time.
  • PU_Tieno_COV_F_PMH_MissionAbandonHaulingCargoReturned_GP_002,P=Okay, see that you handed everything back in. Always nice when I don’t have to report a pilot to the authorities. I’ll talk to you on the next contract.
  • PU_Tieno_COV_F_PMH_MissionAbandonHaulingCargoReturned_GP_003,P=All right. Thanks for returning that. Nice to check something off the to-do list. Oh, sorry. Got an actually contractor comming on the other line. Gotta go.
  • PU_Tieno_COV_F_PMH_MissionAbandonHauling_GP_001,P=Hey, it’s El. Is this right? Says you can’t do the run after all? I guess so. That’s a little weird. But okay, if you can’t do it you can’t do it. Not sure why I called now…
  • PU_Tieno_COV_F_PMH_MissionAbandonHauling_GP_002,P=Hi, El again. Saw you abandoned the contract. Sad to lose you but I admire you advocating for yourself like that. Self-care and all that. If I felt like I couldn’t do a job, I would just stick it out and try my best, you know. Speaking of, I better go.
  • PU_Tieno_COV_F_PMH_MissionAbandonHauling_GP_003,P=Quitting the job, huh? Oh well. Too much going on to waste time crying over flaky contractors. I’ll see you again when you’re ready to work.
  • PU_Tieno_COV_F_PMH_MissionAcceptHaulingExpress_GP_001,P=Hey, it’s El. This contract’s urgent so I won’t waste your time. Or at least I won’t waste any more of your time after this. Which I probably didn’t need to say. Okay. Disconnecting now.
  • PU_Tieno_COV_F_PMH_MissionAcceptHaulingExpress_GP_002,P=Hey, it’s El Tieno. Just wanted to make sure you saw that this contract’s got a clock on it. Focus up, avoid distractions, and you should have no problem getting it done in time. Good luck.
  • PU_Tieno_COV_F_PMH_MissionAcceptHaulingFragile_GP_001,P=Hi, El Tieno with Covalex. I was wondering who was going to be the soul brave enough to take on this contract. Guess it was you. Not every pilot’s willing to deal with cargo this temperamental, but I’m sure you’ll be fine. All right, good luck out there, but be careful, okay?
  • PU_Tieno_COV_F_PMH_MissionAcceptHaulingFragile_GP_002,P=Heya, Covalex here. Just contacting you about the contract to make sure it was extremely clear that you need to take special care with this cargo. Clients wanted to reiterate that the stuff actually needs to arrive in one piece, so fly with a little bit of extra caution, all right?
  • PU_Tieno_COV_F_PMH_MissionAcceptHaulingInterstellarGeneric_GP_001,P=Hi, El here. Thanks for picking up this haul. It’s been surprisingly hard to find someone who’s willing to do an intersystem run. Me, I’d love to go check out another system, but nope, it’s a terminal life for me I guess. Anyway, fly safe out there.
  • PU_Tieno_COV_F_PMH_MissionAcceptHaulingInterstellarGeneric_GP_002,P=Hiya, El Tieno. Taking on an intersystem delivery, huh? I always admire you long-haul delivery pilots for being willing to go through jump points all the time. They freak me out. Space and time just bending around you like that? No thanks. But I’m sure you’ll be fine. Talk to you later.
  • PU_Tieno_COV_F_PMH_MissionAcceptHaulingInterstellarNyxDestination_GP_001,P=Hi, El with Covalex. Looks like this contract has you heading off to Nyx. People’s Alliance does an okay job patrolling the system, but a lot of it can get pretty wild. I suggest sticking to Alliance space when you can and drop the cargo off as quick as possible. The longer you’re flying out there with a full berth, that more likely you’ll get noticed. Be safe, okay?
  • PU_Tieno_COV_F_PMH_MissionAcceptHaulingInterstellarNyxDestination_GP_002,P=Hey, El calling from Covalex. Just saw you picked up that run to Nyx. I’m sure you’ll be fine. All those reports about Vanduul moving in there are probably exaggerated for ratings, right? Anyway, good luck.
  • PU_Tieno_COV_F_PMH_MissionAcceptHaulingInterstellarPyroDestination_GP_001,P=Hey, El Tieno again. Let’s take a look at your contract and… oof. Pyro, huh? Well, I guess we all got to make credits somehow. Just make sure you stay alive long enough to spend them, right? Just kidding. I’m sure you’ll be fine. It’s not like Covalex would send you there if it wasn’t. Hopefully I’ll talk to you later.
  • PU_Tieno_COV_F_PMH_MissionAcceptHaulingInterstellarPyroDestination_GP_002,P=Hi there. It’s El calling from Covalex. Just wanted to check in and thank you for picking up this contract. Not a lot of people want to head into Pyro these days and I can’t blame them. So watch yourself out there, okay? Okay.
  • PU_Tieno_COV_F_PMH_MissionAcceptHaulingInterstellarUEEDestination_GP_001,P=Hey there, it’s El. Thanks for picking up this run, I’m sure it’ll be nice to get back to UEE space, huh? Anyway, you’ve got the details on the haul so it should be pretty straightforward. Good luck, fly safe, and I’ll stay in touch.
  • PU_Tieno_COV_F_PMH_MissionAcceptHaulingInterstellarUEEDestination_GP_002,P=Hello, hello. It’s El. How are things? I see you’re going to do another run for us. Very exciting. Looks like this one’s gonna take you back into secure space, so that’s fun. Anyway, good luck out there.
  • PU_Tieno_COV_F_PMH_MissionAcceptHaulingIntro_GP_001,P=Hiya! I’m El Tieno, and on behalf of Covalex Shipping, let me be the first to welcome you. I just know you’re going to be a great addition to our pilot roster. Though to be honest, I’m still pretty new here myself, so what do I know. Maybe you’ll be a terrible contractor. Guess we’ll find out! For this job you’ll be picking up a bunch of cargo, flying it to where it needs to go, and then dropping it all off. Almost like you’re a delivery pilot. Crazy, right? Not sure why my manager wanted me to talk you through this. Seems pretty obvious, really and… I just remembered I’m being recorded for quality assurance… I’m gonna go.
  • PU_Tieno_COV_F_PMH_MissionAcceptHaulingPlanetarySupply_GP_001,P=Hi, it’s Covalex.Thanks for picking up this contract. I know that the big long hauls usually get the spotlight, but for my credits it’s these planetary jobs that keep the Empire running. So, thanks for doing your part and I’ll talk to you later.
  • PU_Tieno_COV_F_PMH_MissionAcceptHaulingPlanetarySupply_GP_002,P=Hey, El with Covalex here. I am officially acknowledging that you’re being assinged this planetery supply run. Cargo’s your responsibility now. Don’t let it go to your head.
  • PU_Tieno_COV_F_PMH_MissionAcceptHaulingSolarBulk_GP_001,P=Hi, it’s El. Thanks for taking this delivery contract. It’s a big one so I’m supposed to remind you that “While quantuming between worlds, Covalex strongly urges its pilots to stay in the cockpit the entire duration their quantum drive is enganged.” I can’t discuss the specific reason why I have to say that, but oof, talk about a mess. I’m sure you’ll be fine though. Later.
  • PU_Tieno_COV_F_PMH_MissionAcceptHaulingSolarBulk_GP_002,P=Okay! El here. Who’s ready to do an interplanetary delivery run!? Hopefully it’s you. Especially since this is a big shipment with a lot of cargo. So you should probably get started. Have fun.
  • PU_Tieno_COV_F_PMH_MissionAcceptHaulingSolarSupply_GP_001,P=Guess someone was in the mood to see a bit more of the system. Make sure you hit the bathroom and grab a snack before you head out on this delivery since you’ll be in QT for a while. It’s El from Covalex by the way. Okay, talk later.
  • PU_Tieno_COV_F_PMH_MissionAcceptHaulingSolarSupply_GP_002,P=Hey, it’s El Tieno. Good to have you on this contract. A lot of pilots either want to stay close to their planet, or do the inter-system hauls so these longer runs can be tougher to staff. Not really your concern though, right? My job is finding pilots, and yours is being one. So get to it.
  • PU_Tieno_COV_F_PMH_MissionAcceptHauling_GP_001,P=Hey, it’s El with Covalex. Appreciate you tackling this delivery. Looking at the route, I don’t think you’ll run into any trouble but then again, maybe you will, so yeah. Good luck.
  • PU_Tieno_COV_F_PMH_MissionAcceptHauling_GP_002,P=Hi, El Tieno, here. Ready to do some cargo hauling? The details were all in the contract so you should be good to go. And the sooner you get it done, the sooner you can do more deliveries for Covalex. Yay…
  • PU_Tieno_COV_F_PMH_MissionAcceptHauling_GP_003,P=Hey, it’s El, your friendly Covalex contract rep. Looks like you should be all set to go ahead and pick up the shipment. Not to rush you or anything. Though if you did hurry, that’d be great for me. “Your per-hour tuneover rate is too low, El” Or maybe Covalex’s expectations are too high? Anyway, I’m gonna go. Bye.
  • PU_Tieno_COV_F_PMH_MissionCompleteHaulingExceptionalTime_GP_001,P=Oh wow. Are you really there? I mean, I said be quick, but that’s insane. I’ll bet the client’s losing their mind. Anyway, I’ll see if I can get you a little something extra on top of your pay. Least I can do.
  • PU_Tieno_COV_F_PMH_MissionCompleteHaulingExceptionalTime_GP_002,P=Heya, it’s El. My terminal’s gotta be bugged because it says you already dropped off the haul. Is that right? It can’t be right. It’s right. I don’t know what kind of wizardry you pulled but that’s amazing. I’ll see if they’ll throw in a bonus with your pay.
  • PU_Tieno_COV_F_PMH_MissionCompleteHaulingPartialComplete_GP_001,P=Huh, that’s all you’re delivering? Okay. Better than nothing I guess. Not as good as all of it would have been, but still I’ll flag the rest as a loss and send you your adjusted pay. Thanks for the so-so job. Later.
  • PU_Tieno_COV_F_PMH_MissionCompleteHaulingPartialComplete_GP_002,P=Hey! Congrats on finishing the contra- Oh, wait… You didn’t get it all delivered, huh? Okay, that’s fine. It happens. I’ll start filing the loss prevention paperwork, and send you the adjusted payment. Have a good one.
  • PU_Tieno_COV_F_PMH_MissionCompleteHaulingPartialComplete_GP_003,P=Whoa. Done already. Ah, but you didn’t get all the cargo delivered. No worries. You’ll still get paid for what you managed to get done, and I’ll flag the rest up as a loss. Hopefully you’ll have better luck on the next contract.
  • PU_Tieno_COV_F_PMH_MissionCompleteHaulingTimeExpired_GP_001,P=Hey, it’s El from Covalex. Just saw that you finally dropped off that haul. A little past the expiration date on this one, but that’s okay. I can still get you a portion of the payment.
  • PU_Tieno_COV_F_PMH_MissionCompleteHaulingTimeExpired_GP_002,P=El here. Got word that you were able to get that haul delivered. Appreciate that you saw it through to the end. Client was a little upset it didn’t hit within the delivery window, but it’s okay. I can still get you something. Take care.
  • PU_Tieno_COV_F_PMH_MissionCompleteHauling_GP_001,P=El here. Thanks for doing that run. Everything looks good, so I’ll get you those credits. Uhh…. Yeah, I think we’re done. Good stuff.
  • PU_Tieno_COV_F_PMH_MissionCompleteHauling_GP_002,P=Hey, sorry, been juggling a ton of things but saw that you got everything delivered. I swear I thought you just launched. It’s been a day, I’ll just leave it at that. Anyway, job’s done so I’ll get you paid. Talk next time.
  • PU_Tieno_COV_F_PMH_MissionCompleteHauling_GP_003,P=Great. All cargo accounted for. You’d be surprised how many delivery pilots can’t seem to manage the delivery part. I could use a dozen more contractors like you. I’ll make sure your payment gets sent through. You’ve earned it.
  • PU_Tieno_COV_F_PMH_MissionFailHaulingCargoDestroyed_GP_001,P=Well… hate to say it, but since it looks like there’s actually no cargo left to deliver, the job’s over. Now I just got to figure out how to break the bad news to the client. They’re gonna be pissed. Better get it over with. Later.
  • PU_Tieno_COV_F_PMH_MissionFailHaulingCargoDestroyed_GP_002,P=Wait, is this right? Did all the cargo get destroyed? That’s not good. We were supposed to deliver that. Guess the contract is canceled. I sure hope the client took out some good insurance.
  • PU_Tieno_COV_F_PMH_MissionFailHaulingCargoDestroyed_GP_003,P=Hey, it’s El. I gotta pull the contract from you. Can’t really do a delivery when the cargo’s destroyed. Anyway, better luck next time, yeah?
  • PU_Tieno_COV_F_PMH_MissionFailHaulingOutofTime_GP_001,P=Hey yeah, so bad news. Looks like we ran out of time for that haul, so I’m gonna need to pull the contract and mark the cargo as lost. My supervisor’s not going to be thrilled. Hope the rest of your day goes better than mine.
  • PU_Tieno_COV_F_PMH_MissionFailHaulingOutofTime_GP_002,P=Oh no! You ran out of time. That stinks. I know how tricky time management can be. Guess it’s something we both have to work on. I’ll let Covalex’s Loss Prevention team know that the packages didn’t get delivered. Let’s hope the next contract goes better.
  • PU_Tieno_COV_F_PMH_MissionFailHaulingOutofTime_GP_003,P=Hey, it’s El. Hate to be the bearer of bad news, but your contract expired so I’m gonna go ahead and mark the cargo as a loss. Always stinks missing deadlines like this. If only there was more time in the day. Speaking of, I better get to it.
  • PU_Tieno_COV_F_PMH_MissionFailHauling_GP_001,P=Hey there, it’s El. Hate to do this but I’m gonna have to pull that contract from you and mark the cargo as a loss. Bit of a drag, I know, but hey, onwards and upwards, right? Later.
  • PU_Tieno_COV_F_PMH_MissionFailHauling_GP_002,P=Uh oh. Looks like this isn’t your day. I have to pull this contract from you and mark the cargo as a loss, but don’t worry, Covalex would be happy to have you tackle a different contract in the future. Have a good one.
  • PU_Tieno_COV_F_PMH_MissionFailHauling_GP_003,P=Dang. Guess you weren’t able to pull this delivery off. Little surprised, but these things happen. Gonna cancel the contract, report the cargo as a loss, and then scream into a helmet until I feel better. Later.
  • PU_Tobin_INT_M_PMH_PreNyxFirstAmbushOverSearchLieutenant_GP_001,P=I figured they’d be a little grateful for saving their asses from the Vanduul, but I guess that’s too much to expect. Go ahead and search the body of the ambush leader. Maybe we can find out what they’re doing here.
  • PU_Tobin_INT_M_PMH_PreNyxFirstArriveAtLocationIntro_GP_001,P=Well… Guess the Vanduul also want to know who’s been stealing their tech. We’re not going to find anything out with them in the area. For now, focus on neutralizing all Vanduul threats and protecting the survivors.
  • PU_Tobin_INT_M_PMH_PreNyxFirstAsteroidBaseOpen_GP_001,P=All right, it’s open. Be careful going in. Don’t want someone getting the drop on you because you let your guard slip.
  • PU_Tobin_INT_M_PMH_PreNyxFirstLockedAsteroidBase_GP_001,P=Hey, did a bit of scouting for you. To gain access here, you’re going to need to find a working power bank. Maybe search the nearby debris field for a suitable replacement.
  • PU_Tobin_INT_M_PMH_PreNyxFirstMissionAcceptIntro_GP_001,P=This is Deacon Tobin with InterSec. I’ll be running ops on this mission. I’m sure you read the brief, but I find it helps our operatives to have a quick review before stepping off. The Navy has tasked us with chasing down a group of black marketeers who’ve been profitting off illegally traded Vanduul items. If you keep up with the news, these are the same folks who supplied ASD’s infamous Onyx Facilities. You’re assignment is to infilitrate a potential storage site and gather as much intel as possible to shut down the group’s activities once and for all. I’ll be in touch once you hit the provided coordinates. Tobin out.
  • PU_Tobin_INT_M_PMH_PreNyxFirstMissionCompleteIntro_GP_001,P=That’s it. All the data, decrypted and uploaded to the InterSec servers. This has been a huge help. I’ve only started to process everything, but I see that this group calls themselves the Shattered Blade. Seems they’ve been operating since the Battle of Vega. Started out scavenging Vanduul wrecks but graduated to going out and hunting down the bastards. We even got a detailed list of contact and buyers. I’ve forwarded a copy off to our nalaysts who are digging through it all as we speak. Once we have something concrete, I’ll be back in touch with next steps to shutter the Shattered Blades network. Go rest up and yeah, good work, today.
  • PU_Tobin_INT_M_PMH_PreNyxFirstSyncwithMobiEncryptedDataFound_GP_001,P=Okay, grabbing the data now… Huh. Not getting much. Most of it’s encrypted. From what little I can see, there should be a way to unscramble it nearby. See if you can locate a terminal to help unlock this data.
  • PU_Tobin_INT_M_PMH_PreNyxFirstUnencryptFirstDataExplainRestofMission_GP_001,P=There we go. I’m seeing dates, credits, transfer codes. This is good, but we’re going to need more. According to this, there should be additional encrypted data packets around the site. Your new objective will be to gather all of the data, along with another decryption key. Guess they made them one-time-use for security, but I imagine any other high-ranking members of the organization should be carrying one. You are authorized to use lethal force to secure the data and the decryption key, so roll out and search the rest of this facility, along with their ship and the neighboring base.
  • PU_Tobin_INT_M_PMH_PreNyxFirstVanduulDestroyedEncouragementIntro_GP_001,P=Vanduul hostile down.
  • PU_Tobin_INT_M_PMH_PreNyxFirstVanduulDestroyedEncouragementIntro_GP_002,P=Nice work taking out that Vanduul.
  • PU_Tobin_INT_M_PMH_PreNyxFirstVanduulDestroyedEncouragementIntro_GP_003,P=Good kill. Duul don’t like to go down easy.
  • PU_Tobin_INT_M_PMH_PreNyxFirstVanduulEliminatedIntro_GP_001,P=I think you should play along for now. There’s a fair chance that they’re either one of the black marketeers we’re after or at least know something about their operations. Just be ready in case they try anything.
  • PU_Tobin_INT_M_PMH_PreNyxItemCollectedAllData_GP_001,P=Good. That’s the final piece of data we needed. Time to decrypt them at the terminal and get them uploaded to InterSec servers.
  • PU_Tobin_INT_M_PMH_PreNyxItemCollectedCollectDataPacket_GP_001,P=All right. That’s another encrypted data packet. Keep going and find the rest.
  • PU_Tobin_INT_M_PMH_PreNyxItemCollectedCollectDataPacket_GP_002,P=That’s one more data packet. Shoudn’t be too many more left for you to find.
  • PU_Tobin_INT_M_PMH_PreNyxItemCollectedCollectDataPacket_GP_003,P=Another data packet. We’re making progress, but for now, focus on finding the rest of the data.
  • PU_Tobin_INT_M_PMH_PreNyxItemCollectedCollectDataPacket_GP_004,P=Okay, got another data packet. Good. Shouldn’t be much longer to track them all down.
  • PU_Tobin_INT_M_PMH_PreNyxItemCollectedEncryptionKey_GP_001,P=That’s the decryption key we need to unlock the data packets.
  • PU_Tobin_INT_M_PMH_PreNyxItemCollectedEncryptionKey_GP_002,P=Decryption key secured. Now you’ll be able to upload the data packets.
  • PU_Tobin_INT_M_PMH_PreNyxMissionAcceptRecoverCargo_GP_001,P=Deacon Tobin, again. Thanks to the intel you captured, we’ve identified a Shattered Blade shipment. You’re currently tasked with intercepting it, recovering the Vanduul contraband, and returning it to our custody. I’ll leave you to it.
  • PU_Tobin_INT_M_PMH_PreNyxMissionAcceptRecoverCargo_GP_002,P=Good to have you back again. Thanks to the intel you sourced, we’ve got a lead on a Shattered Blade shipment that needs to be recovered. I have full confidence in your abilities to resolve the matter. Fly safe.
  • PU_Tobin_INT_M_PMH_PreNyxMissionAcceptResourceGather_GP_001,P=Deacon Tobin with InterSec. Using the data you sent us, we’ve located where a stash of Vanduul contraband. I’m assigning you to go in and secure the materials on behalf of the UEE government. Good luck.
  • PU_Tobin_INT_M_PMH_PreNyxMissionAcceptResourceGather_GP_002,P=Hey, happy to have you onboard for this mission. We tracked down a Shattered Blade buyer and know where the Vanduul contraband is being stored. You’re going to run the recovery op for us. Head over, and get it back by any means. Good luck.
  • PU_Tobin_INT_M_PMH_PreNyxMissionAccept_GP_001,P=It’s Deacon Tobin with InterSec. Thanks for picking up this mission. Remember to stay on your toes out there. Keep steady and ready. Good luck.
  • PU_Tobin_INT_M_PMH_PreNyxMissionAccept_GP_002,P=Hope you’re well. Deacon Tobin with InterSec here. Was happy to see your name on this mission. I’ll go ahead and leave this in your competant hands, then. Fly safe.
  • PU_Tobin_INT_M_PMH_PreNyxMissionComplete_GP_001,P=All right. We’ve cleared out all mission parameters. Appreciate you taking care of that for us and I’ll get you paid.
  • PU_Tobin_INT_M_PMH_PreNyxMissionComplete_GP_002,P=Excellent. That wraps up this mission. Nicely handled. InterSec thanks you and I’ll push your invoice through accounts.
  • PU_Tobin_INT_M_PMH_PreNyxMissionComplete_GP_003,P=Think we’re all good here. Appreciate the hustle on this. You’ve definitely earned yourself a break, but hit us up when you’re ready.
  • PU_Tobin_INT_M_PMH_PreNyxRemindDecryptionKey_GP_001,P=Hey, we’re going to need to find another decryption key in order to access the remaining data. One of the leaders of this smuggling ring should have them.
  • PU_Tobin_INT_M_PMH_PreNyxRepeatArriveatLocation_GP_001,P=Good. You made it. Go ahead and neutralize the Vanduul and Shattered Blade, then acquire the data packets and decryption key.
  • PU_Tobin_INT_M_PMH_PreNyxRepeatArriveatLocation_GP_002,P=All right. Deal with these Vanduul and Shattered Blade, then find the data packets and decryption key.
  • PU_Tobin_INT_M_PMH_PreNyxRepeatArriveatLocation_GP_003,P=Those Vanduul really got it out for these Shattered Blade. Fight your way through and then collect the data for decryption.
  • PU_Tobin_INT_M_PMH_PreNyxRepeatLockedAsteroidBase_GP_001,P=No access, huh. You’ll have to scout around and find a replacement power bank again.
  • PU_Tobin_INT_M_PMH_PreNyxRepeatLockedAsteroidBase_GP_002,P=You’ll need to power it up to gain access. See if you can find a usable power bank nearby.
  • PU_Tobin_INT_M_PMH_PreNyxRepeatMissionAccept_GP_001,P=Deacon Tobin here again. InterSec appreciates your help, but we’re hoping to get the latest intel on who the Shattered Blade are selling to. Head out to their storage site and upload the decrypted data packets you find. And don’t be surprised if the Vanduul are still interested in them too.
  • PU_Tobin_INT_M_PMH_PreNyxRepeatMissionAccept_GP_002,P=Glad you signed back up for another mission.The Shattered Blade have been continuing their operations, so the Navy wants to keep their data as current as possible. Head back to the storage site, decrypt the data and upload it again. Just be ready to encounter hostiles, Human and otherwise. Dismissed.
  • PU_Tobin_INT_M_PMH_PreNyxRepeatMissionComplete_GP_001,P=Got the data transferred safely. I’ll hand it over to Tech so they can start their analysis. Should have more missions for you soon, so keep ready. Solid work out there today.
  • PU_VWARRIOR1_M_CVD_CombatChatter_IG_001_Attention,P=Attention!
  • PU_VWARRIOR1_M_CVD_CombatChatter_IG_002_BeholdMyProwess,P=Behold my prowess.
  • PU_VWARRIOR1_M_CVD_CombatChatter_IG_003_MyTriumphAgain,P=My triumph, again.
  • PU_VWARRIOR1_M_CVD_CombatChatter_IG_004_AndAsExpected,P=And (as expected) my triumph, again.
  • PU_VWARRIOR1_M_CVD_CombatChatter_IG_005_IOvercome,P=I overcome!
  • PU_VWARRIOR1_M_CVD_CombatChatter_IG_006_RiseToGlory,P=Rise to glory!
  • PU_VWARRIOR1_M_CVD_CombatChatter_IG_007_IAmThe,P=I am the pride [of the clan]! [ Battle Cry ]
  • PU_VWARRIOR1_M_CVD_CombatChatter_IG_008_BattleCry,P=[ Battle Cry ]
  • PU_VWARRIOR2_M_CVD_CombatChatter_IG_001_NoneShallEscape,P=None shall escape me.
  • PU_VWARRIOR2_M_CVD_CombatChatter_IG_002_BeholdMyProwess,P=Behold my prowess.
  • PU_VWARRIOR2_M_CVD_CombatChatter_IG_003_OurClanWill,P=Our clan will rise.
  • PU_VWARRIOR2_M_CVD_CombatChatter_IG_004_IWillTake,P=I will take your strength as my own.
  • PU_VWARRIOR2_M_CVD_CombatChatter_IG_005_MayOurThul,P=May our Thul recognize and honor us.
  • PU_VWARRIOR2_M_CVD_CombatChatter_IG_006_RiseToGlory,P=Rise to glory!
  • PU_VWARRIOR2_M_CVD_CombatChatter_IG_007_BeholdTheGlory,P=Behold the glory of our clan! + [ IMPROVISED Battle Cry ]
  • PU_VWARRIOR2_M_CVD_CombatChatter_IG_008_BattleCry,P=[ Battle Cry ]
  • PU_VWARRIOR3_M_CVD_CombatChatter_IG_001_ForTheGlory,P=For the glory.
  • PU_VWARRIOR3_M_CVD_CombatChatter_IG_002_WitnessMe,P=Witness me.
  • PU_VWARRIOR3_M_CVD_CombatChatter_IG_003_RememberThis,P=Remember this.
  • PU_VWARRIOR3_M_CVD_CombatChatter_IG_004_ForTheClan,P=For the clan.
  • PU_VWARRIOR3_M_CVD_CombatChatter_IG_005_UsAboveAll,P=Us above all.
  • PU_VWARRIOR3_M_CVD_CombatChatter_IG_006_ReadyInfamy,P=Ready infamy.
  • PU_VWARRIOR3_M_CVD_CombatChatter_IG_007_SeeMyMastery,P=See my mastery! + [ IMPROVISED Battle Cry ]
  • PU_VWARRIOR3_M_CVD_CombatChatter_IG_008_BattleCry,P=[ Battle Cry ]

Keys Added for Pyro:

  • Pyro_Nyx_JPStation=Nyx Gateway
  • Pyro_Nyx_JPStation_desc=Situated at a strategic location near the Pyro-Nyx jump point, the Gateway station provides shops and services to those traveling to and from the system. Visitors to the station can find a wide variety of amenities and stores including: Refueling, Restocking, Cargo Transfers, Supplies, Habs, and more.

Keys Added for RedWind:

  • RedWind_HaulCargo_AToB_desc_FromPyro_Danger=RED WIND LINEHAUL\n’YOUR GOODS IN GOOD HANDS’\n—————————-\n\nGuess some companies see danger when offered a run in Pyro. We see profits. Got one here that starts in the system at ~mission(Location|Address) and then goes to ~mission(Destination|Address). \n\nThe client warned us that outlaws in Pyro regularly target this run, which has scared other hauling concerns. Be sure your ship is all geared up and can hold ~mission(MissionMaxSCUSize) cargo containers. And don’t forget to bring a handheld tractor beam. \n
  • RedWind_HaulCargo_AToB_desc_LuxuryGoods_Danger_Timed=RED WIND LINEHAUL\n’YOUR GOODS IN GOOD HANDS’\n—————————-\n\nGot a contract from a major client who needs a skilled pilot to move a large load of luxury items from ~mission(Location|Address) to ~mission(Destination|Address). \n\nYou’ll need room for at least ~mission(MissionMaxSCUSize) cargo containers in your hold. You’ll also need a handheld tractor beam to get everything loaded and unloaded. \n\nThis is a rush job, so don’t get distracted. Pay attention to the timer and you should be fine.\n\nAnd as a fair warning, the things you’ll be carrying are pricey enough that you might attract some unwanted attention. Be ready to defend yourself if you can’t evade.
  • RedWind_HaulCargo_AToB_desc_ToPyro_Danger=RED WIND LINEHAUL\n’YOUR GOODS IN GOOD HANDS’\n—————————-\n\nHave a run here that could become a lucrative regular thing if we can pull it off. This’ll take you into Pyro, so you’ll have to be ready to tangle with some of the locals. \n\nYou’ll need to grab the stuff from ~mission(Location|Address), make the jump to Pyro, and then get to ~mission(Destination|Address). \n\nAll you need to do is bring a ship with space for ~mission(MissionMaxSCUSize) cargo containers, a handheld tractor beam, and be ready to do some damage if someone picks a fight with you.
  • RedWind_HaulCargo_MultiToSingle_desc_RantaDung=RED WIND LINEHAUL\n’YOUR GOODS IN GOOD HANDS’\n—————————-\n\nGot a request from a farmer in Pyro for specialized agricultural supplies – namely, ranta dung. Apparently, normal fertilizers aren’t cutting it. They’ve put in orders from multiple distributors and need someone to bring everything back to ~mission(Destination|Address).\n\nHere are all the places you can collect the dung:\n\nPICK UP LOCATIONS (ANY ORDER)\n\n ~mission(MultiToSingleToken)\n\nThe client says your ship needs to be able to carry at least ~mission(MissionMaxSCUSize) cargo containers. Don’t forget to bring your own handheld tractor beam for loading and unloading.
  • RedWind_HaulCargo_SingleToMulti_desc_RevenantTreePollen=RED WIND LINEHAUL\n’YOUR GOODS IN GOOD HANDS’\n—————————-\n\nRed Wind needs an experienced pilot to transport a large shipment of raw revenant tree pollen from ~mission(Location|Address) to these locations:\n\nDROP OFF LOCATIONS (ANY ORDER)\n\n~mission(SingleToMultiToken)\n\nThis might seems self-evident, but the rep from CFP asked us to assure you that it’s okay under UEE law to transport revenant tree pollen as long as it hasn’t been processed. \n\nBe sure that your ship can carry up to ~mission(MissionMaxSCUSize) cargo containers before you accept the contract. And buy a handheld tractor beam if you don’t have one already to make loading and unloading as painless as possible.
  • RedWind_HaulCargo_SingleToMulti_desc_ToCFP_Danger_Timed=RED WIND LINEHAUL\n’YOUR GOODS IN GOOD HANDS’\n—————————-\n\nCFP has an urgent request for a pilot with combat experience. A few of their settlements are under immediate threat and may soon be under attack, so they need supplies ASAP. \n\nIf you’re confident in you can navigate a potential combat zone, please head to ~mission(Location|Address), grab the cargo, and bring it to these locations:\n\nDROP OFF LOCATIONS (ANY ORDER)\n\n~mission(SingleToMultiToken)\n\nYou’ll need enough room for ~mission(MissionMaxSCUSize) cargo containers, and your own handheld tractor beam to get everything loaded and unloaded. CFP has set a tight deadline, so keep an eye on the timer.\n\nKeep in mind that it’s always best to run if someone tries to ambush you. But if you get cornered, don’t hesitate to defend yourself.
  • RedWind_RecoverCargo_Easy_Description=RED WIND LINEHAUL\n’YOUR GOODS IN GOOD HANDS’\n—————————-\n\nOne of our haulers ran into some engine trouble whilst transporting some cargo for us and was forced to abandon their ship. Looking for a contractor who can recover the cargo and complete the delivery. You’ll need to bring your own heavy-duty tractor beam to transport the cargo to your ship. Details below.\n\nRECOVERY LOCATION\n · ~mission(Location|Address)\n\nDROP OFF LOCATION\n · Freight elevator at ~mission(Destination|Address)\n\nBe advised, the recovery location hasn’t been verified as safe. You might find an opportunistic outlaw trying to take the cargo for themselves, so be on alert.\n\nTAKE PRIDE IN YOUR WORK – Even as a contractor you are representing Red Wind Linehaul. Do not intentionally do anything to harm the company’s reputation.
  • RedWind_RecoverCargo_Easy_Title=Red Wind Easy Cargo Recovery
  • RedWind_RecoverCargo_Hard_Description=RED WIND LINEHAUL\n’YOUR GOODS IN GOOD HANDS’\n—————————-\n\nWe’re having trouble completing a hauling mission and need a reliable contractor who has experience working in dangerous environments to complete the job. Just as a heads up, the cargo is in an abandoned ship surrounded by multiple, highly dangerous outlaws. We strongly advise you bring some backup with you and heavy-duty tractor beam to retrieve the client’s goods. Details follow:\n\nRECOVERY LOCATION\n · ~mission(Location|Address)\n\nDROP OFF LOCATION\n · Freight elevator at ~mission(Destination|Address)\n\nSince this is a bit risky, we’re offering proportionate pay. I’ll leave it up to you to decide how to distribute it to your crew.\n\nTAKE PRIDE IN YOUR WORK – Even as a contractor you are representing Red Wind Linehaul. Do not intentionally do anything to harm the company’s reputation.
  • RedWind_RecoverCargo_Hard_Title=Red Wind Challenging Cargo Recovery
  • RedWind_RecoverCargo_Intro_Description=RED WIND LINEHAUL\n’YOUR GOODS IN GOOD HANDS’\n—————————-\n\nA Red Wind transport has become stuck and they can’t finish their delivery. I was hoping that you might want to try your hand at completing the contract for us. If you have a suitable ship and a heavy-duty tractor beam it shouldn’t be too much trouble. Details below -\n\nRECOVERY LOCATION\n · ~mission(Location|Address)\n\nDROP OFF LOCATION\n · Freight elevator at ~mission(Destination|Address)\n\nBe advised, the recovery location hasn’t been verified as safe. You might find an opportunistic scav nosing around, so be on alert.\n\nTAKE PRIDE IN YOUR WORK – Even as a contractor you are representing Red Wind Linehaul. Do not intentionally do anything to harm the company’s reputation.
  • RedWind_RecoverCargo_Intro_Title=Red Wind Simple Cargo Recovery
  • RedWind_RecoverCargo_Medium_Description=RED WIND LINEHAUL\n’YOUR GOODS IN GOOD HANDS’\n—————————-\n\nA Red Wind hauler has been ambushed by some outlaws and now our clients’ cargo is sitting still whilst they prepare to steal it. We need a pilot with a heavy-duty tractor beam and a combat ready ship to head to the location below and recover the cargo before it’s gone for good.\n\nRECOVERY LOCATION\n · ~mission(Location|Address)\n\nDROP OFF LOCATION\n · Freight elevator at ~mission(Destination|Address)\n\nThe pilot reported multiple hostiles so make sure you take this seriously. \n\nEVERY OPPORTUNITY COUNTS – Make the most of what’s given to you, show us that you can handle more work.\n
  • RedWind_RecoverCargo_Medium_Title=Red Wind Straightforward Cargo Recovery
  • RedWind_RecoverCargo_Super_Description=RED WIND LINEHAUL\n’YOUR GOODS IN GOOD HANDS’\n—————————-\n\nWe have a special assignment for only the most competent contractors. One of our haulers who is sadly no longer with us failed to complete their last job. The cargo they were supposed to deliver is sitting stationery in their former ship in the location listed below.\n\nRECOVERY LOCATION\n · ~mission(Location|Address)\n\nDROP OFF LOCATION\n · Freight elevator at ~mission(Destination|Address)\n\nI’m not going dance around the issue, this is an extremely challenging job. You’ll need to bring a strong team of skilled pilots with you to deal with the outlaws that killed the previous contractor and a heavy-duty tractor beam to retrieve the client’s cargo. That said, if you take on this contract, we will make it worth your time.\n\nHOW DID WE DO – Complete our short feedback survey on our Spectrum page for a chance to enter our monthly prize draw.
  • RedWind_RecoverCargo_Super_Title=Red Wind Special Cargo Recovery
  • RedWind_RecoverCargo_VeryHard_Description=RED WIND LINEHAUL\n’YOUR GOODS IN GOOD HANDS’\n—————————-\n\nPutting out a call for a highly skilled pilot who can recover our client’s cargo. Please only accept this contract if you have experience dealing with extremely hostile situations involving multiple combatants. Additional crew members and a heavy-duty tractor beam are highly recommended.\n\nRECOVERY LOCATION\n · ~mission(Location|Address)\n\nDROP OFF LOCATION\n · Freight elevator at ~mission(Destination|Address)\n\nThe cargo should be in the bay of the abandoned ship. The client has already expressed frustration regarding the cargo’s delay so please work quickly and efficiently.\n\nBE RESILIENT – Life is hard and sometimes you have to roll with the punches. Keep going and don’t let it bring you down.
  • RedWind_RecoverCargo_VeryHard_Title=Red Wind Dangerous Cargo Recovery
  • RedWind_RecoverItem_E_Desc_001=RED WIND LINEHAUL\n’YOUR GOODS IN GOOD HANDS’\n—————————-\n\nSeems a pilot of ours ran into some trouble and left a client’s delivery unfulfilled. We suspect they may no longer be with us, but it’s important that we continue to offer outstanding levels of service and complete the job. If you accept, please head to ~mission(Location|Address) to pick up the packages. Be advised you may encounter some opportunistic outlaws near the derelict ship.\n\nPACKAGES TO RECOVER\n · Package #~mission(Item1|serialNumber)\n · Package #~mission(Item2|serialNumber)\n\nDROP OFF LOCATION\n · Deliver to ~mission(Destination|Address)\n\n\nTAKE PRIDE IN YOUR WORK – Even as a contractor you are representing Red Wind Linehaul. Do not intentionally do anything to harm the company’s reputation.
  • RedWind_RecoverItem_E_Title_001=Red Wind Easy Package Recovery
  • RedWind_RecoverItem_H_Desc_001=RED WIND LINEHAUL\n’YOUR GOODS IN GOOD HANDS’\n—————————-\n\nNeed an experienced pilot for this recovery contract. Unfortunately, the original delivery pilot was targeting by a group of outlaws. Thankfully, the client’s packages are still sitting in their damaged ship located at ~mission(Location|Address).\n\nYou’ll potentially need to bring some backup with you to ensure the successful collection and delivery of the packages.\n\nPACKAGES TO RECOVER\n · Package #~mission(Item1|serialNumber)\n · Package #~mission(Item2|serialNumber)\n · Package #~mission(Item3|serialNumber)\n · Package #~mission(Item4|serialNumber)\n\nDROP OFF LOCATION\n · Deliver to ~mission(Destination|Address)\n\nConsidering the danger of this contract, we’re willing to offer a slight pay increase as hazard pay.\n\nTAKE PRIDE IN YOUR WORK – Even as a contractor you are representing Red Wind Linehaul. Do not intentionally do anything to harm the company’s reputation.
  • RedWind_RecoverItem_H_Title_001=Red Wind Challenging Package Recovery
  • RedWind_RecoverItem_Intro_Desc_001=RED WIND LINEHAUL\n’YOUR GOODS IN GOOD HANDS’\n—————————-\n\nRed Wind is excited to announce that we are looking to hire new couriers to help with deliveries across the ’verse. We pride ourselves on been a flexible company that’s eager to meet the needs of all clients, everywhere. We’ll ask no questions; if you want it there, we’ll get it there. If that sounds like you, we have an introductory contract to see if you’re the right fit.\n\nWe need a resilient new hire to head to ~mission(Location|Address), recover the package abandoned by a former employee, and finish the delivery.\n\nPACKAGES TO RECOVER\n · Package #~mission(Item1|serialNumber)\n\nDROP OFF LOCATION\n · Deliver to ~mission(Destination|Address)\n\nIf you’re able to handle this contract we’d be delighted to send you more courier opportunities.\n\nTAKE PRIDE IN YOUR WORK – Even as a contractor you are representing Red Wind Linehaul. Do not intentionally do anything to harm the company’s reputation.
  • RedWind_RecoverItem_Intro_Title_001=Red Wind Seeking New Couriers
  • RedWind_RecoverItem_M_Desc_001=RED WIND LINEHAUL\n’YOUR GOODS IN GOOD HANDS’\n—————————-\n\nOutlaws are making our jobs much harder to complete these days. We need a contractor with combat experience to head to our former delivery pilot’s ship location at ~mission(Location|Address) and recover the packages left there.\n\nPACKAGES TO RECOVER\n · Package #~mission(Item1|serialNumber)\n · Package #~mission(Item2|serialNumber)\n · Package #~mission(Item3|serialNumber)\n\nDROP OFF LOCATION\n · Deliver to ~mission(Destination|Address)\n\nWhile you’re out there, be on the lookout for trouble, we’re getting reports of multiple outlaws in the vicinity.\n\nTAKE PRIDE IN YOUR WORK – Even as a contractor you are representing Red Wind Linehaul. Do not intentionally do anything to harm the company’s reputation.
  • RedWind_RecoverItem_M_Title_001=Red Wind Straightforward Package Recovery
  • RedWind_RecoverItem_VE_Desc_001=RED WIND LINEHAUL\n’YOUR GOODS IN GOOD HANDS’\n—————————-\n\nA contractor of ours has run into some trouble and abandoned their ship over at ~mission(Location|Address). We need someone to head to their ship, pick up the package they left there, and finish the job.\n\nPACKAGES TO RECOVER\n · Package #~mission(Item1|serialNumber)\n\nDROP OFF LOCATION\n · Deliver to ~mission(Destination|Address)\n\nWe’re currently uncertain as to why they failed to complete the contract, so be cautious when approaching the ship.\n\nTAKE PRIDE IN YOUR WORK – Even as a contractor you are representing Red Wind Linehaul. Do not intentionally do anything to harm the company’s reputation.
  • RedWind_RecoverItem_VE_Title_001=Red Wind Package Recovery
  • RedWind_RecoverItem_VH_Desc_001=RED WIND LINEHAUL\n’YOUR GOODS IN GOOD HANDS’\n—————————-\n\nWe appreciate how hard you’ve been working for us recently, which is why we’d like to offer you this advanced contract. An important client of ours is waiting for delivery on multiple packages but the courier due to deliver them is no longer responding. The package trackers are showing that they’re at ~mission(Location|Address), meaning we have some time to recover the delivery.\n\nPACKAGES TO RECOVER\n · Package #~mission(Item1|serialNumber)\n · Package #~mission(Item2|serialNumber)\n · Package #~mission(Item3|serialNumber)\n · Package #~mission(Item4|serialNumber)\n · Package #~mission(Item5|serialNumber)\n\nDROP OFF LOCATION\n · Deliver to ~mission(Destination|Address)\n\nWe cannot stress enough how important the success of this delivery is. Since we do not know what happened to the original courier, we strongly urge you to travel with several trustworthy combat pilots.\n\nNeedless to say, we’re offering a substantial payout for this one proportionate to the danger of the contract.\n\nTAKE PRIDE IN YOUR WORK – Even as a contractor you are representing Red Wind Linehaul. Do not intentionally do anything to harm the company’s reputation.
  • RedWind_RecoverItem_VH_Title_001=Red Wind Dangerous Package Recovery

Keys Added for Search:

  • Search_Tracker_Obj,P=Areas Searched: %ls

Keys Added for searchbodyspace:

  • searchbodyspace_desc=~mission(Contractor|SearchBodySpaceDescription)
  • searchbodyspace_desc_E=~mission(Contractor|SearchBodySpaceDescriptionEasy)
  • searchbodyspace_desc_H=~mission(Contractor|SearchBodySpaceDescriptionHard)
  • searchbodyspace_desc_M=~mission(Contractor|SearchBodySpaceDescriptionMedium)
  • searchbodyspace_desc_S=~mission(Contractor|SearchBodySpaceDescriptionSuper)
  • searchbodyspace_desc_VE=~mission(Contractor|SearchBodySpaceDescriptionVeryEasy)
  • searchbodyspace_desc_VH=~mission(Contractor|SearchBodySpaceDescriptionVeryHard)
  • searchbodyspace_desc_intro=~mission(Contractor|SearchBodySpaceDescriptionIntro)
  • searchbodyspace_from=~mission(Contractor|SearchBodySpaceFrom)
  • searchbodyspace_title=~mission(Contractor|SearchBodySpaceTitle)
  • searchbodyspace_title_E=~mission(Contractor|SearchBodySpaceTitleEasy)
  • searchbodyspace_title_H=~mission(Contractor|SearchBodySpaceTitleHard)
  • searchbodyspace_title_M=~mission(Contractor|SearchBodySpaceTitleMedium)
  • searchbodyspace_title_S=~mission(Contractor|SearchBodySpaceTitleSuper)
  • searchbodyspace_title_VE=~mission(Contractor|SearchBodySpaceTitleVeryEasy)
  • searchbodyspace_title_VH=~mission(Contractor|SearchBodySpaceTitleVeryHard)
  • searchbodyspace_title_intro=~mission(Contractor|SearchBodySpaceTitleIntro)

Keys Added for shatteredblade:

  • shatteredblade_asteroid_datapad_001_from=Forge
  • shatteredblade_asteroid_datapad_001_subject=Security Door Code
  • shatteredblade_asteroid_datapad_001_text=Hey\n\nSeems like we might be getting some more attention soon so we’re updating all our security just in case someone comes knocking.\n\nThat means all our records need to be re-encrypted with one time use cyphers, and the new door code is pasted below.\n\nMemorize and erase this.\n\nForge\n\n\nDOOR CODE:
  • shatteredblade_asteroid_datapad_001_to=Carbine, Kneecap, Skutter
  • shatteredblade_asteroid_datapad_002_from=Skutter
  • shatteredblade_asteroid_datapad_002_subject=ASD NO SHOW?
  • shatteredblade_asteroid_datapad_002_text=To: Forge, Kneecap, Skutter\nFrom: Skutter\nSubject: RE: ASD NO SHOW?\n\nYeah be surprised if anyone hears from him again. Probably gone into hiding. Or dead.\n\nC\n\n—–\nTo: Carbine, Kneecap, Skutter\nFrom: Forge\nSubject: RE: ASD NO SHOW?\n\nSkut, relax.\n\nThey’ve got nothin’ on us. Didn’t you read the article? They’re pinnin’ it all on Jorrit. We’ve dodged a bullet here.\n\nThis doesn’t change a thing. We’ve got plenty of other buyers.\n\nStay focused and lay off the stims.\n\nForge\n\n——\nTo: Carbine, Forge, Kneecap\nFrom: Skutter\nSubject: RE: ASD NO SHOW?\n\nHoly shit. Why the hell did we agree to sell to these assholes? This stuff about the Onyx facility is crazy. So are we all screwed? Can they link it back to us??\n\n——\nTo: Carbine, Forge, Skutter\nFrom: Kneecap\nSubject: RE: ASD NO SHOW?\n\nJust spoke to Payday and she said “go read the news”.\n\nYou guys really outta do the same.\n\nKneecap\n\n—–\nTo: Forge, Kneecap, Skutter\nFrom: Carbine\nSubject: RE: ASD NO SHOW?\n\nFirst I’ve heard of this. Kneecap, anything on your end?\n\nC\n\n——\nTo: Carbine, Forge, Kneecap\nFrom: Skutter\nSubject: ASD NO SHOW?\n\nYo\n\nWhat the hell is going on y’all? ASD didn’t show for the meet this afternoon. We waited for almost an hour and still nothing.\n\nAre they messing with us? Have they got another buyer?? Does anyone know anything??\n\nSkutter
  • shatteredblade_asteroid_datapad_002_to=Carbine, Forge, Kneecap
  • shatteredblade_asteroid_datapad_003_from=Forge
  • shatteredblade_asteroid_datapad_003_subject=More Tech Needed
  • shatteredblade_asteroid_datapad_003_text=Hey\n\nSeems words gettin’ out about us and few new buyers have reached out.\n\nWe need to find a way to up our stash and we can’t be wastin’ time chase down raiding parties.\n\nThat’s why I got something big in the works, a plan to draw even more ‘duul here to Nyx.\n\nMeet me at our usual spot tonight at 22. Bring three of the new recruits with you – no loud mouths. Understood?\n\nForge
  • shatteredblade_asteroid_datapad_003_to=Carbine
  • shatteredblade_asteroid_datapad_004_from=Payday
  • shatteredblade_asteroid_datapad_004_subject=Story time
  • shatteredblade_asteroid_datapad_004_text=To: Carbine, Kneecap, Skutter\nFrom: Payday\nSubject: RE: Story time\n\nAnd yet I still managed to take out more of those bastards than you did. Funny, that.\n\nPayday\n\n—–\nTo: Carbine, Kneecap, Payday\nFrom: Eriko\nSubject: RE: Story time\n\nScrew you guys…. Least I didn’t claim to get “trapped in the airlock” when we were storming that driller.\n\nSkutter\n\n—–\nTo: Carbine, Kneecap, Skutter\nFrom: Payday\nSubject: RE: Story time\n\nhahaha that was ace. I still have that spear.\n\nPayday\n\n—–\nTo: Kneecap, Payday, Skutter\nFrom: Carbine\nSubject: RE: Story time\n\nHow about when Skutter accidentally fired that ‘duul spear and dropped it? Sliced off the front of his boot but somehow missed all the toes.\n\nC\n\n—–\nTo: Carbine, Kneecap, Skutter\nFrom: Payday\nSubject: Story time\n\nI know there’s still a few hours until we go on the hunt, but I’m too wired to sleep. If anyone else is awake, give us your best hunting story.\n\nPayday
  • shatteredblade_asteroid_datapad_004_to=Carbine, Kneecap, Skutter

Keys Added for ShipWaveAttack:

  • ShipWaveAttack_Obj_HUD_01,P=Waves Defeated

Keys Added for spacecollect:

  • spacecollect_cargo_desc_01=~mission(Contractor|RecoverSpaceDescription)
  • spacecollect_cargo_desc_E_01=~mission(Contractor|RecoverSpaceDescriptionEasy)
  • spacecollect_cargo_desc_H_01=~mission(Contractor|RecoverSpaceDescriptionHard)
  • spacecollect_cargo_desc_M_01=~mission(Contractor|RecoverSpaceDescriptionMedium)
  • spacecollect_cargo_desc_S_01=~mission(Contractor|RecoverSpaceDescriptionSuper)
  • spacecollect_cargo_desc_VE_01=~mission(Contractor|RecoverSpaceDescriptionVeryEasy)
  • spacecollect_cargo_desc_VH_01=~mission(Contractor|RecoverSpaceDescriptionVeryHard)
  • spacecollect_cargo_desc_intro_01=~mission(Contractor|RecoverSpaceDescriptionIntro)
  • spacecollect_cargo_title_01=~mission(Contractor|RecoverSpaceTitle)
  • spacecollect_cargo_title_E_01=~mission(Contractor|RecoverSpaceTitleEasy)
  • spacecollect_cargo_title_H_01=~mission(Contractor|RecoverSpaceTitleHard)
  • spacecollect_cargo_title_M_01=~mission(Contractor|RecoverSpaceTitleMedium)
  • spacecollect_cargo_title_S_01=~mission(Contractor|RecoverSpaceTitleSuper)
  • spacecollect_cargo_title_VE_01=~mission(Contractor|RecoverSpaceTitleVeryEasy)
  • spacecollect_cargo_title_VH_01=~mission(Contractor|RecoverSpaceTitleVeryHard)
  • spacecollect_cargo_title_intro_01=~mission(Contractor|RecoverSpaceTitleIntro)

Keys Added for spacecollectmulti:

  • spacecollectmulti_cargo_desc_01=~mission(Contractor|RecoverSpaceMultiDescription)
  • spacecollectmulti_cargo_desc_E_01=~mission(Contractor|RecoverSpaceMultiDescriptionEasy)
  • spacecollectmulti_cargo_desc_H_01=~mission(Contractor|RecoverSpaceMultiDescriptionHard)
  • spacecollectmulti_cargo_desc_M_01=~mission(Contractor|RecoverSpaceMultiDescriptionMedium)
  • spacecollectmulti_cargo_desc_S_01=~mission(Contractor|RecoverSpaceMultiDescriptionSuper)
  • spacecollectmulti_cargo_desc_VE_01=~mission(Contractor|RecoverSpaceMultiDescriptionVeryEasy)
  • spacecollectmulti_cargo_desc_VH_01=~mission(Contractor|RecoverSpaceMultiDescriptionVeryHard)
  • spacecollectmulti_cargo_desc_intro_01=~mission(Contractor|RecoverSpaceMultiDescriptionIntro)
  • spacecollectmulti_cargo_title_01=~mission(Contractor|RecoverSpaceMultiTitle)
  • spacecollectmulti_cargo_title_E_01=~mission(Contractor|RecoverSpaceMultiTitleEasy)
  • spacecollectmulti_cargo_title_H_01=~mission(Contractor|RecoverSpaceMultiTitleHard)
  • spacecollectmulti_cargo_title_M_01=~mission(Contractor|RecoverSpaceMultiTitleMedium)
  • spacecollectmulti_cargo_title_S_01=~mission(Contractor|RecoverSpaceMultiTitleSuper)
  • spacecollectmulti_cargo_title_VE_01=~mission(Contractor|RecoverSpaceMultiTitleVeryEasy)
  • spacecollectmulti_cargo_title_VH_01=~mission(Contractor|RecoverSpaceMultiTitleVeryHard)
  • spacecollectmulti_cargo_title_intro_01=~mission(Contractor|RecoverSpaceMultiTitleIntro)

Keys Added for Stanton:

  • Stanton_JumpPoint_Nyx=Stanton – Nyx Jump Point
  • Stanton_JumpPoint_Nyx_Desc=This jump point connects Stanton to the unclaimed Nyx system.
  • Stanton_Nyx_JPStation=Nyx Gateway
  • Stanton_Nyx_JPStation_desc=Situated at a strategic location near the Stanton-Nyx jump point, the Gateway stations provides shops and services to those traveling to and from the system. Visitors to the station can find a wide variety of amenities and stores including: Refueling, Restocking, Cargo Transfers, Personal Weapons, Personal Armor, Clothing, Food, a Clinic, Habs, and more.

Keys Added for TheCollector:

  • TheCollector_GenericCollect_Long_SCU=Bring ~mission(amount)/~mission(total) SCU of ~mission(item). Bring to any Wikelo Emporium .
  • TheCollector_GenericCollect_Marker=~mission(destination)
  • TheCollector_GenericCollect_Short_SCU=Need ~mission(amount)/~mission(total) SCU of ~mission(item)
  • TheCollector_Recipes_Desc_BigBooma=Wikelo find very strange but functional weapon while wandering through your systems. It very simple but very effective. If you bring me things, I show you what I do to it.\n\nVery fun.
  • TheCollector_Recipes_Desc_SpikeyArmor=Vanduul have strange ways. I never talk to them, old souli used to, but not Wikelo. Anyway, though not friendly, they make interesting thing. If you like, Wikelo can make you look more like.\n\nBring things. Will do.\n\nBye.
  • TheCollector_Recipes_Title_BigBooma=Curious Weapon
  • TheCollector_Recipes_Title_SpikeyArmor=Armor with Vanduul
  • TheCollector_Ships_GuardianMX_Desc=You Humans enjoy strange letter combinations. It very funny. Guardian ship very useful but if you want even more useful, bring me things. I give you better ship. Look better. Act better.\n\nThank you. Bye.
  • TheCollector_Ships_GuardianMX_Title=Guardian WiK-X
  • TheCollector_Ships_Meteor_Desc=Meteor big. It heavy. Have many guns. But Wikelo figure out way to make even better. You have things I will take to do.\n\nThat is all.
  • TheCollector_Ships_Meteor_Title=RSI Meteor Mod

Keys Added for ui:

  • ui_interactor_GreysMarket=Grey’s Market
  • ui_interactor_cargodeck_a=Cargo Deck A
  • ui_interactor_cargodeck_b=Cargo Deck B
  • ui_interactor_cargodeck_c=Cargo Deck C
  • ui_interactor_cargodeck_d=Cargo Deck D
  • ui_interactor_cargodeck_e=Cargo Deck E
  • ui_interactor_cargodeck_f=Cargo Deck F
  • ui_interactor_cargodeck_g=Cargo Deck G
  • ui_interactor_cargodeck_h=Cargo Deck H
  • ui_interactor_cargodeck_i=Cargo Deck I
  • ui_interactor_cargodeck_j=Cargo Deck J
  • ui_interactor_cargodeck_k=Cargo Deck K
  • ui_interactor_cargodeck_l=Cargo Deck L
  • ui_interactor_cargodeck_m=Cargo Deck M
  • ui_interactor_cargodeck_n=Cargo Deck N
  • ui_interactor_cargodeck_o=Cargo Deck O
  • ui_interactor_cargodeck_p=Cargo Deck P
  • ui_interactor_cargodeck_q=Cargo Deck Q
  • ui_interactor_cargodeck_r=Cargo Deck R
  • ui_interactor_cargodeck_s=Cargo Deck S
  • ui_interactor_cargodeck_t=Cargo Deck T
  • ui_interactor_cargodeck_u=Cargo Deck U
  • ui_interactor_cargodeck_v=Cargo Deck V
  • ui_interactor_cargodeck_w=Cargo Deck W
  • ui_interactor_cargodeck_x=Cargo Deck X
  • ui_interactor_cargodeck_y=Cargo Deck Y
  • ui_interactor_cargodeck_z=Cargo Deck Z
  • ui_interactor_pad01and02=Pad 01 & 02
  • ui_interactor_pad03and04=Pad 03 & 04
  • ui_label_number01=01
  • ui_label_number02=02
  • ui_label_number03=03
  • ui_label_number04=04
  • ui_label_number05=05
  • ui_label_number06=06
  • ui_label_number07=07
  • ui_label_number08=08
  • ui_label_number09=09
  • ui_label_number10=10
  • ui_welcome=Welcome

Keys Added for vaughn:

  • vaughn_assassination_PA_E_desc=I can’t imagine you’ll have much trouble with this, even if it is marginally more challenging than your previous contract. Head to ~mission(Location|Address) and take care of People’s Alliance member by the name ~mission(TargetName). My informants tell me they may have an escort or two with them. Nothing you can’t handle, of course.\n\nSincerely,\nVaughn
  • vaughn_assassination_PA_E_title=Splintering the Alliance
  • vaughn_assassination_PA_H_desc=~mission(TargetName) of the People’s Alliance, certainly seems to have a reputation about them, based on the importance our client has placed on this being handled in a timely and exacting manner.\n\nBut we’ll spare you the details. All you need to do is travel to ~mission(Location|Address) and put an end to their life. Expect a well-armed ship and highly competent backup to boot. They seem to take themselves quite seriously.\n\nSincerely,\nVaughn
  • vaughn_assassination_PA_H_title=Cracking the Alliance
  • vaughn_assassination_PA_M_desc=It seems the People’s Alliance have been ruffling some feathers recently. A client of ours would be most thrilled if you can prevent ~mission(TargetName) from meddling in their affairs ever again.\n\nYou’ll find them around ~mission(Location|Address), and from what our client has told us, it’s unlikely that they’re alone. These aren’t your run-of-the-mill pilots, they might even pose a slight threat to your safety.\n\nDo try your best to keep it as clean as possible.\n\nSincerely,\nVaughn
  • vaughn_assassination_PA_M_title=Fracturing the Alliance
  • vaughn_assassination_PA_S_desc=I am thrilled to inform you that we have a particularly ambitious assignment for you.\n\n~mission(TargetName) has been marked for termination. You may know them already: a particularly high-profile member of the People’s Alliance who is notorious for having thwarted numerous attempts against their life. We initially considered it too troublesome until our client offered an even more outrageous amount of credits to see this to completion.\n\nThe target’s last known location was at ~mission(Location|Address). Expect a top-of-the-line ship and a skilled escort.\n\nWe look forward to hearing about their untimely demise.\n\nSincerely,\nVaughn
  • vaughn_assassination_PA_S_title=Annihilating the Alliance
  • vaughn_assassination_PA_VE_desc=I have a relatively straightforward task for you.\n\n~mission(TargetName) has outstayed their welcome and needs disposing of. They can be found at ~mission(Location|Address).\n\nI assume you have no moral quandary regarding killing a member of the People’s Alliance?\n\nSincerely,\nVaughn
  • vaughn_assassination_PA_VE_title=Chipping the Alliance
  • vaughn_assassination_PA_VH_desc=We hope you enjoy a challenge, because this one is looking to be far from a walk in the park.\n\nFor reasons our client was unwilling to disclose, a rather prominent member of the People’s Alliance needs disposing of. The target, ~mission(TargetName), was last seen at ~mission(Location|Address) piloting a high-class ship accompanied by several skilled allies.\n\nDo make the most of this opportunity.\n\nSincerely,\nVaughn
  • vaughn_assassination_PA_VH_title=Destroying the Alliance
  • vaughn_searchbody_space_E_Desc_001=A rather creative former contractor of ours with a knack for staging accidents was so swept up in their work that they forgot to confirm the death of ~mission(TargetName) for us.\n\nThe target’s body should be located at ~mission(Location|Address). I need you to give the hopefully deceased an inspection to ensure the job was completed to our standard. \n\nDo be careful when you arrive at the location. It wouldn’t surprise me if there was a few vultures lurking around.\n\nSincerely,\n\nVaughn
  • vaughn_searchbody_space_E_Title_001=Checking For a Pulse
  • vaughn_searchbody_space_H_Desc_001=~mission(TargetName) was a name that proved particularly troublesome for some time. Whether a master of evasion or just unerringly lucky all of our attempts have thus far failed.\n\nWith that being said, it seems that someone else may have beaten us to the punch so to speak. We’d like you to visit ~mission(Location|Address) and confirm if the target has indeed been neutralized. But be advised, I suspect they’re former crew may still be in the area, most likely out of a misplaced sense of loyalty. I’d suggest a crew of your own for this one, but will defer to your expertise.\n\nSincerely,\n\nVaughn
  • vaughn_searchbody_space_H_Title_001=Down For the Count
  • vaughn_searchbody_space_Intro_Desc_001=It has recently been brought to my attention that you may possess a set of skills that could be beneficial to the both of us.\n\nShould you recognise my name, I have no doubt that you will be aware of the nature of my business. I am an intermediatory. I deal with the tedious logistics in order to execute the wishes of my clients. \n\nIf you are interested in pursuing this line of work, I will first require proof of your abilities.\n\nLet’s start simple. A client is very interested in discerning the current health of ~mission(TargetName) and are hoping we can deliver them some bad news. Their last contact with them placed their ship around ~mission(Location|Address).\n\nIf they have indeed shed this mortal coil, confirm their condition via your mobiGlas, then we may yet have more work for you.\n\nSincerely,\nVaughn
  • vaughn_searchbody_space_Intro_Title_001=An Unprecedented Opportunity
  • vaughn_searchbody_space_M_Desc_001=Whilst we pride ourselves on our efficiency and general cleanliness when it comes to our work, sometimes our contractors can get a little carried away themselves. Circumstances surrounding a former contractor’s death, and more importantly, the target, are somewhat unclear to us.\n\nWe’ll need you to travel to ~mission(Location|Address) and locate ~mission(TargetName)’s body so we can deliver clear confirmation to our client. As for the former contractor… you needn’t concern yourself with them. Arrangements for disposal have already been made.\n\nSincerely,\n\nVaughn
  • vaughn_searchbody_space_M_Title_001=My Deepest Condolences
  • vaughn_searchbody_space_S_Desc_001=I have a very specific task that requires my best people. \n\nSomething unusual seems to have occurred over at ~mission(Location|Address). One of our contractors seems to have gone rogue after completing their assignment, refusing to communicate with us, and indiscriminately attacking those they come across. Now, I have other methods for dealing with renegade assets but our client still requires confirmation of the original target’s death which we are unable to provide due to this pilot’s presence.\n\nI need you to head to the location and identify that ~mission(TargetName) is well and truly dead, preferably without being obliterated by this former, disgruntled contractor. As a fair warning, they were one of our most thorough, and ruthless employees, so extreme caution is advised. You will want to bring your most competent of allies to support you with this. \n\nSincerely,\n\nVaughn
  • vaughn_searchbody_space_S_Title_001=No Honor Amongst Assassins
  • vaughn_searchbody_space_VE_Desc_001=Despite having given the client my word that their target has been dealt with, they are disposed to bouts of paranoia, so they require additional digital evidence of their demise.\n\nI’ll need you to head to ~mission(Location|Address) and give the corpse a thorough once over. Whilst I’m confident ~mission(TargetName) is taken care of, verification via your mobiGlas will hopefully bring some peace of mind to my client.\n\nI can’t imagine you coming across any significant trouble, but in this line of work, some trouble is always to be expected.\n\nSincerely,\n\nVaughn
  • vaughn_searchbody_space_VE_Title_001=Putting a Mind at Ease
  • vaughn_searchbody_space_VH_Desc_001=It is with deep disappointment that I send this message. A peerless contractor of ours was out on a job, but it seems like the target may have gotten the better of them.\n\nI need you to travel to ~mission(Location|Address) and see if our contractor, ~mission(TargetName), is truly gone.\n\nI suspect that the location will be somewhat chaotic since there will most likely still be multiple threats on site. Therefore, a supporting crew is strongly advised.\n\nSincerely,\n\nVaughn
  • vaughn_searchbody_space_VH_Title_001=A Fond Farewell

Keys Added for vehicle:

  • vehicle_NameVNCL_Stinger=Vanduul Stinger
  • vehicle_class_heavyfighterbomber=Heavy Fighter / Bomber
  • vehicle_class_lightfreight_mediumfighter=Light Freight / Medium Fighter
  • vehicle_class_modular=Modular
  • vehicle_class_starterlightfighter=Starter / Light Fighter
  • vehicle_class_startermining=Starter / Light Mining
  • vehicle_class_startersalvage=Starter / Light Salvage

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