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Star Citizen Alpha 3.16.0 PTU.7900798 Patch Notes

Alpha Patch 3.16.0 has been released to Evocati, and is now available to test! Patch should now show: VERSION 3.16.0-PTU.7900798.

It is strongly recommended that players delete their USER folder for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Roberts Space Industries\StarCitizen\PTU.

Database Reset: Yes
Long Term Persistence: Enabled
Pledge Copy: Disabled
Starting aUEC: 15,000,000

The current build is under NDA
Please log out then back in on the issue council site to see the Evocati environment there. Please make sure to only select the Evocati 3.15 environment when creating IC reports while the builds are Evocati only

Please monitor etf-testing-chat in spectrum for updates and testing instructions.

USER.cfg settings: r_displaySessionInfo = 1

Note: This patch does not contain all of the intended features, which will be added iteratively to the notes as they become available. Additionally, some features may be implemented in a partial state and as such are not ready for testing. When those features reach a playable state they will be detailed on the notes and added to the “Testing Focus”. Please issue council all issues related to those in testing focus and in general gameplay.

Testing Focus

  • Gravlev Rework

Known Issues

  • Ships sometimes wont appear in the VMA app unless the player spawns the ship first then spawns a different ship after, only then the ship will appear in VMA
  • There are multiple doors offering only close options, preventing exterior doors being opened
  • Ships can explode after players exit them
  • UI may become glitchy at random intervals
  • Cannot Repair, Refuel, Restock at LEOs
  • Medical bed not healing injury
  • Character’s head, mobiGlas, and other equipment are missing after being released from Klescher
  • Bounty hunter mission may stall indefinitely if leaving the area before it updates on a slow server
  • EZHabs in Everus Harbor have no atmosphere and will asphyxiate players with no suitd
  • Bed logging on a moon or planet – ship falls through surface
  • There is a high chance selling commodities at admin kiosks will fail
  • Hammerhead doors to turrets may not open for players if they leave the seat during QT, trapping them inside
  • The Emergency Elevators do not send a valid player to the hospital once the Admit Patients UI has been activated, remains stuck on “Checking Availability”
  • Quantum Traveling towards a party member can cause the player to fly into the planet
  • After trying on clothing in a store, all equipped items are permanently deleted from the inventory
  • Multiple Heavy Armor Arms Clip/Partially Obscure some of the mobiGlas Icons
  • Weapon will not holster

Feature Updates

Gameplay

Gravlev Rework
Gravlev for hovering vehicles (Nox, Dragonfly, ect.) has been heavily revamped and upgraded to improve the feel of driving along with greatly improved general stability and less glitchiness, and and should greatly improve the general experience of driving all around on hover bikes. This includes major updates to the physics model of the bikes, general stability improvements (i.e. not losing control), added turning, banking, and tilting around, and much faster speeds on bikes. Players can now height adjust how far above the surface they are by holding space to go up or CTRL to go down. Doing this will make hovering vehicles that are closer to the ground go faster with more risk of collision and vehicles higher above the ground slower but with less risk of colliding with ground objects. We’ve added better powered on and off behavior for gravlev vehicles along with improved dismounting behaviors. Falling from great heights no longer should destroy your bike.

Bug Fixes

  • Character Customization should now save changes in the PU when editing appearance
  • Players should now be able to use ‘Store’ to put Gem Shards or harvestables into their Personal Inventory
  • MFDs should no longer be difficult to interact with due to overriding Inner Thought prompts
  • Items should no longer get in a bad state and highlight as grey instead of green and be unable to update the character loadout and go missing upon logout/login with affected grey highlighted items
  • Minable Rocks should no longer have a small hit box which caused the mining UI to have a hard time tracking the progress of the mining process
  • Players should no longer have the potential to fall through the surface of whatever they’re lying on after being revived out of a downed state
  • Capacity UI on equipped armor should no longer appear to be over 100% despite there being not enough items to break capacity
  • Fixed an issue that was causing the main elevators in Grim HEX to duplicate and overlap
  • Fixed an issue causing group bounties to not complete
  • Logging out in a ship bed or crashing, logging in/crash recovery should no longer fail w/ Error 20018, or spawn the ship/player at Stanton star, or return to menu without an error
  • Game should no longer crash after looting an NPC crew member corpse in “Investigate Missing Crew”
  • A Ships Volatile Cargo should no longer suddenly become Critically Unstable
  • The Mining UI should no longer scan deposits every time the Mining Laser is Activated/Deactivated
  • Quantum Traveling towards a party member should no longer cause the player to fly into the planet
  • Moving on hills, stairs, fences, low walls or props should no longer sometimes trip the player, or fling them into the air
  • Player 1 and 2 should no longer lose all control after player 1 attempts to loot player 2’s and incapacitated body while player 2 opens inventory
  • Fixed an issue that only allowed players to split one item from a stack at a time

Technical

  • Fixed 5 Client Crashes
  • Fixed 3 Server Crashes
  • Backend Service Crash Fix

Patch News

Patch Watch

Patch List

EVOCATI

WAVE 1/WAVE 2/OPEN PTU

LIVE

3.16.1 OPEN PTU

LIVE

XenoThreat Playtest

POST RECENTI

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