Skip to content

Star Citizen | Alpha 4.4.0 10633661 Data Mining

In this post we indicate all the information retrieved from the Star Citizen files of Patch 4.4.0 10633661

Keys Added for item

  • item_Descnone_lmg_ballistic_01_store01 = Manufacturer: Unknown\nItem Type: LMG\nClass: Ballistic\n\nMagazine Size: 120\nRate Of Fire: 355 rpm\nEffective Range: 100 m\n\nNothing like ripping through a huge mag of 50 cal bullets to scare away unwanted guests. Based on a modified FS9, the Pulverizer LMG waste no time with pleasantries, instead lends itself to a more direct confrontational approach. \n\nThe Payback version is sprayed with red paint and anointed with bone fragments.
  • item_Descnone_lmg_ballistic_01_tint01 = Manufacturer: Unknown\nItem Type: LMG\nClass: Ballistic\n\nMagazine Size: 120\nRate Of Fire: 355 rpm\nEffective Range: 100 m\n\nNothing like ripping through a huge mag of 50 cal bullets to scare away unwanted guests. Based on a modified FS9, the Pulverizer LMG wastes no time with pleasantries, instead lending itself to a more direct confrontational approach. \n\nThe Bloody version features a red paintjob.
  • item_Descnone_lmg_ballistic_01_tint02 = Manufacturer: Unknown\nItem Type: LMG\nClass: Ballistic\n\nMagazine Size: 120\nRate Of Fire: 355 rpm\nEffective Range: 100 m\n\nNothing like ripping through a huge mag of 50 cal bullets to scare away unwanted guests. Based on a modified FS9, the Pulverizer LMG wastes no time with pleasantries, instead lends itself to a more direct confrontational approach. \n\nThe Mustard version features a yellow paintjob.
  • item_Descnone_lmg_ballistic_01_tint03 = Manufacturer: Unknown\nItem Type: LMG\nClass: Ballistic\n\nMagazine Size: 120\nRate Of Fire: 355 rpm\nEffective Range: 100 m\n\nNothing like ripping through a huge mag of 50 cal bullets to scare away unwanted guests. Based on a modified FS9, the Pulverizer LMG wastes no time with pleasantries, instead lends itself to a more direct confrontational approach. \n\nThe Bleach version features a white paintjob.
  • item_Descnone_rifle_multi_01_tint01 = Manufacturer: Unknown\nItem Type: Assault Rifle\nClass: Ballistic\n\nMagazine Size: 45\nRate Of Fire: 525 rpm\nEffective Range: 50 m\n\nBeauty is in the eye of the beholder, and if you aim just right, so will a round from the Killshot assault rifle. What it lacks in grace, this classic design has its own scrappy charm. \n\nThe Bleach version features a white paintjob.
  • item_Descnone_rifle_multi_01_tint02 = Manufacturer: Unknown\nItem Type: Assault Rifle\nClass: Ballistic\n\nMagazine Size: 45\nRate Of Fire: 525 rpm\nEffective Range: 50 m\n\nBeauty is in the eye of the beholder, and if you aim just right, so will a round from the Killshot assault rifle. What it lacks in grace, this classic design has its own scrappy charm. \n\nThe Goodnight version features a deep navy paintjob.
  • item_Descnone_rifle_multi_01_tint03 = Manufacturer: Unknown\nItem Type: Assault Rifle\nClass: Ballistic\n\nMagazine Size: 45\nRate Of Fire: 525 rpm\nEffective Range: 50 m\n\nBeauty is in the eye of the beholder, and if you aim just right, so will a round from the Killshot assault rifle. What it lacks in grace, this classic design has its own scrappy charm. \n\nThe Bloody version features a red paintjob.
  • item_Descnone_special_ballistic_01 = Manufacturer: Unknown\nItem Type: Launcher\nClass: Rocket\n \nMagazine Size: 1\nRate Of Fire: 20 rpm\nEffective Range: 100 m\n\nWho’s got time to aim? Once you got enough room to clear the arming distance, just point the Boomtube launcher at whatever you don’t like, squeeze the trigger, and watch the triple-grenade rocket thingy take care of the rest. Sometimes simple is best.
  • item_Descnone_special_ballistic_01_collector01 = Manufacturer: Unknown\nItem Type: Launcher\nClass: Rocket\n \nMagazine Size: 1\nRate Of Fire: 20 rpm\nEffective Range: 100 m\n\nWho’s got time to aim? Once you got enough room to clear the arming distance, just point the Boomtube launcher at whatever you don’t like, squeeze the trigger, and watch the triple-grenade rocket thingy take care of the rest. Sometimes simple is best.\n\nThe Clanguard version has been modified with Vanduul materials and alien artifacts.
  • item_Descnone_special_ballistic_01_rocket = Item Type: Rocket\nCapacity: 1\n\nMade for the Boomtube launcher, this “rocket” is pretty much three grenades strapped together. Good luck!
  • item_Descnone_special_ballistic_01_store01 = Manufacturer: Unknown\nItem Type: Launcher\nClass: Rocket\n \nMagazine Size: 1\nRate Of Fire: 20 rpm\nEffective Range: 100 m\n\nWho’s got time to aim? Once you got enough room to clear the arming distance, just point the Boomtube launcher at whatever you don’t like, squeeze the trigger, and watch the triple-grenade rocket thingy take care of the rest. Sometimes simple is best.
  • item_Descnone_special_ballistic_01_tint01 = Manufacturer: Unknown\nItem Type: Launcher\nClass: Rocket\n \nMagazine Size: 1\nRate Of Fire: 20 rpm\nEffective Range: 100 m\n\nWho’s got time to aim? Once you got enough room to clear the arming distance, just point the Boomtube launcher at whatever you don’t like, squeeze the trigger, and watch the triple-grenade rocket thingy take care of the rest. Sometimes simple is best.\n\nThis Ruby variant features a red tint.
  • item_Descnone_special_ballistic_01_tint02 = Manufacturer: Unknown\nItem Type: Launcher\nClass: Rocket\n \nMagazine Size: 1\nRate Of Fire: 20 rpm\nEffective Range: 100 m\n\nWho’s got time to aim? Once you got enough room to clear the arming distance, just point the Boomtube launcher at whatever you don’t like, squeeze the trigger, and watch the triple-grenade rocket thingy take care of the rest. Sometimes simple is best.\n\nThe Mean Green version features a green tint.
  • item_Namenone_lmg_ballistic_01_store01 = Pulverizer “Payback” LMG
  • item_Namenone_lmg_ballistic_01_store01_short = Pulverizer PB LMG
  • item_Namenone_lmg_ballistic_01_tint01 = Pulverizer “Bloody” LMG
  • item_Namenone_lmg_ballistic_01_tint01_short = Pulverizer BLD LMG
  • item_Namenone_lmg_ballistic_01_tint02 = Pulverizer “Mustard” LMG
  • item_Namenone_lmg_ballistic_01_tint02_short = Pulverizer MST LMG
  • item_Namenone_lmg_ballistic_01_tint03 = Pulverizer “Bleach” LMG
  • item_Namenone_lmg_ballistic_01_tint03_short = Pulverizer BLCH LMG
  • item_Namenone_rifle_multi_01_tint01 = Killshot “Bleach” Rifle
  • item_Namenone_rifle_multi_01_tint01_short = Killshot BLCH Rifle
  • item_Namenone_rifle_multi_01_tint02 = Killshot “Goodnight” Rifle
  • item_Namenone_rifle_multi_01_tint02_short = Killshot GN Rifle
  • item_Namenone_rifle_multi_01_tint03 = Killshot “Bloody” Rifle
  • item_Namenone_rifle_multi_01_tint03_short = Killshot BLD Rifle
  • item_Namenone_special_ballistic_01 = Boomtube Rocket Launcher
  • item_Namenone_special_ballistic_01_collector01 = Boomtube “Clanguard” Rocket Launcher
  • item_Namenone_special_ballistic_01_collector01_short = Boomtube CG Launcher
  • item_Namenone_special_ballistic_01_rocket = Boomtube Rocket
  • item_Namenone_special_ballistic_01_short = Boomtube Launcher
  • item_Namenone_special_ballistic_01_tint01 = Boomtube “Ruby” Rocket Launcher
  • item_Namenone_special_ballistic_01_tint01_short = Boomtube RB Launcher
  • item_Namenone_special_ballistic_01_tint02 = Boomtube “Mean Green” Rocket Launcher
  • item_Namenone_special_ballistic_01_tint02_short = Boomtube MG Launcher

Keys Added for NYX

  • NYX_SecurityTerminal_FluffText = Initializing CRYPT KEYO ACCESS protocol… done\nLoading modules…\n[INFO] CRYPTO KEY READER initialized successfully.\n\n\n[LOG] Initializing access rights verification…\n[LOG] Connecting to authentication service node-01\n[LOG] System ID matched: SYS-89342A\n\n[LOG] Requesting credentials from client terminal\n[LOG] User input detected, parsing entries…\n[LOG] Encrypted password length: 14\n[LOG] Verifying key strength against database\n[LOG] Security policy compliance… OK\n[LOG] Checking multi-factor token validation\n[LOG] Token received: 7 digits, masked\n[LOG] Validating OTP code with time server…\n[LOG] OTP verified successfully\n[LOG] Cross-referencing user privileges\n[LOG] Role retrieved: OPERATOR-L33\n[LOG] Permissions node sync initiated\n[LOG] Access tree evaluation in progress\n[LOG] Rule match: basic read rights\n[LOG] Rule match: restricted device control\n[LOG] Rule match: admin-level overrides\n\n[LOG] system configuration writes\n[LOG] Policy check completed\n[LOG] Finalizing authentication result\n[LOG] Access decision pending system confirmation[LOG] *** ACCESS DENIED ***\n[LOG] Session granted, log file closed

Keys Added for PU

  • PU_NYXNPCVP05_CIV_M_SOC_DenyEntranceGeneric_IG_003,P = This area’s off limits.
  • PU_NYXNPCVP05_CIV_M_SOC_VendorOfferHelp_IG_003,P = So, what are we thinking?

Keys Added for ui

  • ui_label_LockdownActive = Lockdown Active

Keys Removed for NYX

  • NYX_SecurityTerminal_FluffText,P = Initializing CRYPT KEYO ACCESS protocol… done\nLoading modules…\n[INFO] CRYPTO KEY READER initialized successfully.\n\n\n[LOG] Initializing access rights verification…\n[LOG] Connecting to authentication service node-01\n[LOG] System ID matched: SYS-89342A\n\n[LOG] Requesting credentials from client terminal\n[LOG] User input detected, parsing entries…\n[LOG] Encrypted password length: 14\n[LOG] Verifying key strength against database\n[LOG] Security policy compliance… OK\n[LOG] Checking multi-factor token validation\n[LOG] Token received: 7 digits, masked\n[LOG] Validating OTP code with time server…\n[LOG] OTP verified successfully\n[LOG] Cross-referencing user privileges\n[LOG] Role retrieved: OPERATOR-L33\n[LOG] Permissions node sync initiated\n[LOG] Access tree evaluation in progress\n[LOG] Rule match: basic read rights\n[LOG] Rule match: restricted device control\n[LOG] Rule match: admin-level overrides\n\n[LOG] system configuration writes\n[LOG] Policy check completed\n[LOG] Finalizing authentication result\n[LOG] Access decision pending system confirmation[LOG] *** ACCESS DENIED ***\n[LOG] Session granted, log file closed

Keys Removed for PU

  • PU_NYXNPCVP05_CIV_M_SOC_DenyEntranceGeneric_IG_MissingLineIndex,P = This area’s off limits.
  • PU_NYXNPCVP05_CIV_M_SOC_VendorOfferHelp_IG_MissingLineIndex,P = So, what are we thinking?

LAST POST

Leave a Reply

Your email address will not be published. Required fields are marked *