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Star Citizen | Alpha 4.3.2 10380323 Data Mining

In this post we indicate all the information retrieved from the Star Citizen files of Patch 4.3.2. 10380323

Keys Added for area:

  • area_name_excavation=Excavation Site

Keys Added for Battaglia:

  • Battaglia_convo_goodbye,P=Goodbye.
  • Battaglia_convo_startWork,P=So, what’s the job?

Keys Added for CFPvsHH:

  • CFPvsHH_Description06,P=CFP vs HH Scenario Description [WIP]
  • CFPvsHH_PlayerEarned01=The time has come to put a stop to the Frontier Fighters continued attacks and threats.
  • CFPvsHH_Title_06=Hunt Frontier Fighters
  • CFPvsHH_TotalEarned01,P=CFP vs HH Scenario Description [WIP]
  • CFPvsHH_faction_CFP_description=Citizens for Prosperity believe Pyro can be saved and are working diligently to bring the Frontier Fighters to justice for their crimes.
  • CFPvsHH_faction_CFP_title=Citizens for Prosperity
  • CFPvsHH_faction_HH_description=Frontier Fighters may have started the fight, the Headhunters are gonna end it by hunting down Amelia Boyd and all her flunkies.
  • CFPvsHH_faction_HH_title=Headhunters
  • CFPvsHH_faction_player=Your Support:
  • CFPvsHH_faction_player_Completed=Completed
  • CFPvsHH_faction_player_Week1,P=Phase 1:
  • CFPvsHH_faction_player_Week2,P=Phase 2:
  • CFPvsHH_faction_player_Week3,P=Phase 3:
  • CFPvsHH_faction_total=Faction Total:

Keys Added for CollectItemFromBody:

  • CollectItemFromBody_Obj,P=Collect Datapad from the body

Keys Added for CollectItemFromEnvironment:

  • CollectItemFromEnvironment_Obj,P=Collect Datapad

Keys Added for DeadSaints:

  • DeadSaints_RepUI_Area,P=WIP
  • DeadSaints_RepUI_Description,P=WIP
  • DeadSaints_RepUI_Focus,P=WIP
  • DeadSaints_RepUI_Founded,P=WIP
  • DeadSaints_RepUI_Headquarters,P=WIP
  • DeadSaints_RepUI_Leadership,P=Tecia “Twitch” Pacheco
  • DeadSaints_RepUI_Name,P=Dead Saints

Keys Added for FFFiinale:

  • FFFiinale_delivery_dropoff_objectivedisplay,P=Deliver ~mission(ObjectiveSetup) to ~mission(Destination)’s Freight Elevator

Keys Added for FFFinale:

  • FFFinale_P1_CFP_EliminateSpecific_Delivery_DEBUG_Desc_001,P=This is a debug mission that always loads in at HDSF Sherman.
  • FFFinale_P1_CFP_EliminateSpecific_Delivery_DEBUG_Title_001,P=DEBUG – HDSF Sherman – EliminateSpecific_Delivery
  • FFFinale_P1_CFP_EliminateSpecific_Delivery_E_Desc_001=CFP have learned that the Frontier Fighters have grown so paranoid about their comms being hacked that they’ve resorted to putting operational intel on datapads. Our intelligence team has identified a runner for the Frontier Fighters, ~mission(TargetName), hand-delivering datapads, and believe they’re currently in possession of one. \n\nWe’ve tracked ~mission(TargetName|Last) to ~mission(Location|Address), so we’re looking for someone to go there and retrieve the datapad. Once obtained, you can deliver it to ~mission(Destination|Address) for analysis. Hopefully this will lead to where Amelia Boyd is hiding out.\n\n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity
  • FFFinale_P1_CFP_EliminateSpecific_Delivery_E_Title_001=Find Frontier Fighters Operative and Intel
  • FFFinale_P1_CFP_EliminateSpecific_Delivery_H_Desc_001=Citizens for Prosperity is desperately looking for any indication of where Amelia Boyd is hiding out. If we’re able to bring her to justice, there’s a good chance her organization will crumble. \n\n~mission(TargetName) is a high ranking operative for the Frontier Fighters who we’ve had our eye on for a while. A source revealed that they’re currently hiding out at ~mission(Location|Address) and in possession of a datapad filled with information about future gang operations. Knocking out ~mission(TargetName|Last) and getting our hands on that datapad could be instrumental in finding Boyd. \n\nIf you’re up for the task, I’d recommend bringing some friends and plenty of gear. I’d expect stiff resistance from the forces there. Once you take care of ~mission(TargetName|Last), grab that datapad and bring it to ~mission(Destination|Address) for further evaluation.\n\n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity
  • FFFinale_P1_CFP_EliminateSpecific_Delivery_H_Title_001=Secure Frontier Fighters Data
  • FFFinale_P1_CFP_EliminateSpecific_Delivery_M_Desc_001=Frontier Fighters have adjusted their operating procedures. Instead of sending comms between high ranking members, they’ve been hand-delivering datapads filled with operational intelligence and potentially the location of Amelia Boyd. One such datapad is currently in the possession of ~mission(TargetName) at ~mission(Location|Address).\n\nWe need someone to get to ~mission(Location), take out ~mission(TargetName|Last), and get the intel off that datapad. ~mission(TargetName|Last) won’t be alone, so best be prepared for a fight. Once secured, bring the datapad to ~mission(Destination|Address). \n\n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity
  • FFFinale_P1_CFP_EliminateSpecific_Delivery_M_Title_001=Get Datapad from Frontier Fighters
  • FFFinale_P1_CFP_MissingPerson_Delivery_DEBUG_Desc_001,P=This is a debug mission that always loads in at HDSF Sherman.
  • FFFinale_P1_CFP_MissingPerson_Delivery_DEBUG_Title_001,P=DEBUG – HDSF Sherman – MissingPerson_Delivery
  • FFFinale_P1_CFP_MissingPerson_Delivery_E_Desc_001=I’ve gotten word that one of our volunteers, ~mission(TargetName), has failed to check in. They had come across some Frontier Fighters in the area and were going to investigate more. I’m looking for someone willing to visit their last known location and figure out what happened. \n\nThe last ping from ~mission(TargetName|Last) came from ~mission(Location|Address). Start your search there and see what you can find. Hopefully this is simply a technical issue, but if it is the worst case scenario, I have an additional request. See if ~mission(TargetName|Last) was carrying a datapad. They’re last comm mentioned they grabbed one off a Frontier Fighter, so it might have some intel on it that they were willing to kill to protect. Please find that datapad and bring it to ~mission(Destination|Address).\n\n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity
  • FFFinale_P1_CFP_MissingPerson_Delivery_E_Title_001=Missing CFP Op & Intel
  • FFFinale_P1_CFP_MissingPerson_Delivery_H_Desc_001=We’ve lost touch with a member of our team. ~mission(TargetName) last checked in around ~mission(Location|Address) after sending an update on the movements of a high-level Frontier Fighters member. CFP wants to know if ~mission(TargetName|Last) is okay but also wants to make sure the datapad they acquired is safe. \n\nThere’s heavy Frontier Fighters activity in the area. Better bring a bunch of gear and some friends for support. Even if things went bad for ~mission(TargetName|Last), we need you to do all you can to secure that datapad and bring it to ~mission(Destination|Address).\n\nGood luck,\n\n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity
  • FFFinale_P1_CFP_MissingPerson_Delivery_H_Title_001=Rescue and Recovery Operation
  • FFFinale_P1_CFP_MissingPerson_Delivery_M_Desc_001=We’re in a pinch and hoped you could help us out. A CFP member named ~mission(TargetName) has vanished. Making matters worse, they were carrying a datapad stolen from the Frontier Fighters with important intel on it. We’re desperate to know what happened to ~mission(TargetName|Last) and that datapad. Can you help?\n\nIf so, we need you to go ~mission(Location|Address), and look for ~mission(TargetName|Last). There’s a Frontier Fighters presence in that area, so best be ready for anything. We’re crossing our fingers that ~mission(TargetName|Last) is all right. But if things went bad, we really need you to secure that datapad and bring it to ~mission(Destination|Address).\n\nThanks again, \n\n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity
  • FFFinale_P1_CFP_MissingPerson_Delivery_M_Title_001=Lost CFP Op & Datapad
  • FFFinale_P1_HH_EliminateSpecific_Delivery_E_Desc_001=Frontier Fighters are feeling the pressure. They’re so scared of us hacking their comms that they’re putting vital info on datapads. Just got confirmation on the name and location of a Frontier Fighter holding one of these precious datapads. Care to take ‘em out and grab that datapad? \n\nHere’s the lowdown. ~mission(TargetName) is currently at ~mission(Location|Address). Kill ~mission(TargetName|Last), grab that datapad, and deliver it to ~mission(Destination|Address). We’ll take it from there.\n\nStows out.
  • FFFinale_P1_HH_EliminateSpecific_Delivery_E_Title_001=Kill & Collect
  • FFFinale_P1_HH_EliminateSpecific_Delivery_H_Desc_001=We’ve been hunting this Frontier Fighter asshole named ~mission(TargetName) and have finally found their hiding spot. Need someone who can load up and head to ~mission(Location|Address) to pay ’em a visit. \n\nWipe out ~mission(TargetName|Last) and anyone protecting ‘em. ~mission(TargetName|Last) should also have a datapad filled with info on Frontier Fighters operations. Find that datapad and bring it to ~mission(Destination|Address) for further evaluation.\n\nStows out.
  • FFFinale_P1_HH_EliminateSpecific_Delivery_H_Title_001=Assassinate ~mission(TargetName|Last) & Seize Datapad
  • FFFinale_P1_HH_EliminateSpecific_Delivery_M_Desc_001=Think Frontier Fighters are planning something big. A bunch of them have gone to ground and switched up their operating procedures. Their comms traffic is way down and instead they’re using datapads to share intel. \n\nGood news is that we tracked a Frontier Fighters runner to ~mission(Location|Address) where they passed off a datapad to an enforcer name ~mission(TargetName). \n\nFigured we could take care of two birds with one stone here. Let’s hit that location, take out ~mission(TargetName|Last), and grab that datapad. Once you’ve got it, bring it to ~mission(Destination|Address). We’ll crack it open and see what tumbles out. \n\nStows out.
  • FFFinale_P1_HH_EliminateSpecific_Delivery_M_Title_001=Hunt Down Op & Intel
  • FFFinale_P1_HH_MissingPerson_Delivery_E_Desc_001=~mission(TargetName) vanished tracking some Frontier Fighters who have been creeping in the system. We really need to find out what happened to ~mission(TargetName|Last) and the datapad they were carrying. \n\nLast anyone heard from ~mission(TargetName|Last) was at ~mission(Location|Address). Can you head there and see if you can find ‘em?\n\nThey better be drunk or dead, but either way, find that datapad and deliver it to ~mission(Destination|Address).\n\n- Stows
  • FFFinale_P1_HH_MissingPerson_Delivery_E_Title_001=Locate Lost Headhunter and Intel
  • FFFinale_P1_HH_MissingPerson_Delivery_H_Desc_001=Need someone to grab some gear and friends and find out what the hell happened to ~mission(TargetName). They were snooping around Frontier Fighters operations near ~mission(Location|Address) when we lost touch with ’em. So I’d recommend starting there, but keep your eyes peeled for Frontier Fighters though. It’s definitely one of their haunts. \n\nYou ask me, ~mission(TargetName|Last) is smoked in a ditch somewhere, but we need you to find the datapad on ’em. It has a shit ton of valuable info on it and Frontier Fighters are probably too dumb to check. So find it and bring it to ~mission(Destination|Address).\n\n- Stows
  • FFFinale_P1_HH_MissingPerson_Delivery_H_Title_001=Search Party
  • FFFinale_P1_HH_MissingPerson_Delivery_M_Desc_001=Got a bit of a situation here involving ~mission(TargetName), who was out collecting skinny on Frontier Fighters movements. Only problem is that we haven’t heard from ~mission(TargetName|Last) in a while. You available to go to ~mission(Location|Address) to see what the hell happened to ’em? \n \nIf Frontier Fighters got wise and snuffed ~mission(TargetName|Last) out, grab the datapad on ’em and deliver it to ~mission(Destination|Address) so we can pull all the important intel off it. Got it? \n\n- Stows
  • FFFinale_P1_HH_MissingPerson_Delivery_M_Title_001=Tracking Down Missing HeadHunter
  • FFFinale_P2_CFP_DestroyMedicalBed_DEBUG_Desc_001,P=This is a debug mission that always loads in at HDSF Sherman.
  • FFFinale_P2_CFP_DestroyMedicalBed_DEBUG_Title_001,P=DEBUG – HDSF Sherman – DestroyMedicalBed
  • FFFinale_P2_CFP_Destroy_MedicalBed_E_Desc_001=Think we’ve discovered how the Frontier Fighters keep their ranks full. During a recent raid of one of their hideouts, our forces discovered a MedGel recharge station, which they’re using to help regen their troops. That explains why it doesn’t feel like we’re making a dent in their overall numbers. \n\nIntel pulled from that site indicates that ~mission(Location|Address) has a similar MedGel recharge station. Looking for someone to head there and destroy it. Are you interested? \n\n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity
  • FFFinale_P2_CFP_Destroy_MedicalBed_E_Title_001=Stop Frontier Fighters from Regenning
  • FFFinale_P2_CFP_Destroy_MedicalBed_H_Desc_001=Our scouts have been keeping an eye on things at ~mission(Location|Address) and noticed a steady stream of Frontier Fighters leaving with cargo boxes. We targeted one shipment and discovered it was full of MedGel. That site must have a MedGel recharge station that’s being used to manufacture the stuff to send to their other sites.\n\nLooking for someone willing to secure the location and destroy any MedGel recharge stations inside. There’s usually lots of Frontier Fighters in the area so it might be smart to bring some friends to cover your back. \n\n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity
  • FFFinale_P2_CFP_Destroy_MedicalBed_H_Title_001=Destroy Frontier Fighters Ability to Regen
  • FFFinale_P2_CFP_Destroy_MedicalBed_M_Desc_001=We’ve learned that the Frontier Fighters have their own MedGel recharge stations they use to help regen their forces. The more of these we take offline the better. Can you help us? \n\nWe have identified a Frontier Fighters outpost at ~mission(Location|Address) that has one of these recharge stations. Can you go there and destroy them for us? \n\nJust a heads up. The recon team reports a fair amount of other activity there. So there might be a fight. \n\nGood luck,\n\n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity
  • FFFinale_P2_CFP_Destroy_MedicalBed_M_Title_001=Eliminate MedGel Recharge Station
  • FFFinale_P2_CFP_ShipAmbush_DEBUG_Desc_001,P=This is a debug mission that always loads in at a ship graveyard
  • FFFinale_P2_CFP_ShipAmbush_DEBUG_Title_001,P=DEBUG – Ship Graveyard Ambush
  • FFFinale_P2_CFP_ShipAmbush_E_Desc_001=A diligent team of CFP volunteers has been surveilling the flight patterns of a prominent Frontier Fighters, and identified ~mission(Location|Address) as the ideal spot for an ambush. Not only do they pass through that spot regularly but it also has an emission cloud that’s the perfect spot to hide your ship’s signature.\n\nThe target flies a ~mission(AmbushTarget). They usually fly alone but sometimes there’s another single-seat ship or two with them. Don’t worry, if things go sideways, we’ll have reinforcements nearby to provide additional support.\n\nCFP doesn’t normally endorse this kind of pre-emptive attack, but we think that successfully neutralizing this target will hamper their efforts moving forward.\n\n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity
  • FFFinale_P2_CFP_ShipAmbush_E_Title_001=Ambush Frontier Fighters
  • FFFinale_P2_CFP_ShipAmbush_H_Desc_001=Will you help the CFP’s efforts to dismantle the Frontier Fighters by taking out one of their commanders? \n\nWe’ve been tracking the movements of this particular target for months and discovered a flight path they often take is vulnerable to attack. The location has an emission cloud that’s the perfect spot to launch an ambush from. Even with the element of surprise, it won’t be easy. They fly a ~mission(AmbushTarget), and usually have a sizable escort including other large craft for protection, so I’d recommend bringing some support. \n\nThis contract won’t be easy but completing it will go a long way to making this system safer. If you’re the right person for the job, hurry to ~mission(Location|Address). The commander and their crew should be passing through the ambush location soon.\n\n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity
  • FFFinale_P2_CFP_ShipAmbush_H_Title_001=Take Out Frontier Fighters Commander
  • FFFinale_P2_CFP_ShipAmbush_M_Desc_001=Plans have been in the works for weeks, but we’re finally ready to launch a strike against a high value Frontier Fighters operative. Now we need someone to bring the plan to fruition.\n\nHere are the details. The target flies a ~mission(AmbushTarget) and is accompanied by an escort ship. Our team identified a spot they pass through regularly with an emission cloud that could provide cover. It’ll allow you to cloak your ship’s sig, so you can stay hidden until you’re ready to attack. \n\nGot word that the ~mission(AmbushTarget) and its escort should be passing through the spot soon. If you’re ready, gear up and get to ~mission(Location|Address) right away.\n\n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity
  • FFFinale_P2_CFP_ShipAmbush_M_Title_001=Surprise Strike on Frontier Fighters
  • FFFinale_P2_HH_Destroy_MedicalBed_E_Desc_001=Time to deploy a new tactic against the Frontier Fighters. We’ve learned that these assholes have gotten their hands on cheap-ass regen machines and deployed them to locations across the system. Council’s ordered us to target their MedGel recharge stations to slow down the Frontier Fighters ability to redeploy their troops.\n\nGot word that ~mission(Location|Address) would be a spot to target, so I need someone to go there and destroy any recharge stations they find. Might be a few Frontier Fighters around that you’ll need to deal with too but our primary concern is those MedGel machines. Got it?\n\n- Stows
  • FFFinale_P2_HH_Destroy_MedicalBed_E_Title_001=Ruin MedGel Recharge Station
  • FFFinale_P2_HH_Destroy_MedicalBed_H_Desc_001=Pilot of ours was bragging that they took out a Frontier Fighters hotshot pilot, but we heard from a prospect who swore they spotted the bastard walking outta ~mission(Location|Address). That location must have regen equipment that we need to take off line. We’ve learned that the most effective tactic is to target the MedGel recharge station. Thing’s a real pain to replace or repair and the other equipment won’t work without that gel. You up for getting rid of it? \n\nThat spot is pretty well defended. Might be good to bring some friends. \n\n- Stows
  • FFFinale_P2_HH_Destroy_MedicalBed_H_Title_001=Raid and Ravage MedGel Recharge Stations
  • FFFinale_P2_HH_Destroy_MedicalBed_M_Desc_001=These Frontier Fighters are like an aloprat nest, stomp one and two more pop up. We figured out that they’ve got a shit ton of makeshift regen equipment stashed across the system that’s bringing back their forces with minimal downtime. Time to slow toss a big flaming wrench in this cycle. \n\nOne of our people dropped a tip that ~mission(Location|Address) has a MedGel recharge station producing a bunch of the stuff to keep their stations working. Why don’t you head on over there and see if we’re right? Handle anyone who squawks and destroy whatever MedGel recharge stations you can find. \n\n- Stows
  • FFFinale_P2_HH_Destroy_MedicalBed_M_Title_001=Let’s Close the Loop
  • FFFinale_P2_HH_ShipAmbush_E_Desc_001=Got our sights set on a Frontier Fighters dipshit that we want wiped out. We’ve had a tail on them for weeks and noticed that they fly their ~mission(AmbushTarget) in a similar pattern every day.\n\nHere’s the plan. Head to ~mission(Location|Address), find a place to hide your ship’s sig, and then spring the trap when the ~mission(AmbushTarget) passes by. They don’t always travel alone so keep an eye out. Sure you’ll be able to handle it, but we got some backup on hand if shit goes south. \n\nStows out.
  • FFFinale_P2_HH_ShipAmbush_E_Title_001=Ambush Frontier Fighters
  • FFFinale_P2_HH_ShipAmbush_H_Desc_001=A Frontier Fighters squadron, led by someone flying a ~mission(AmbushTarget), has become a huge pain in our ass, and taken out a few of our brothers and sisters. It’s time to turn the table on these bastards, and we’re hoping you and some friends could help. \n\nKilling all of them is great, but the real prize is killing the ~mission(AmbushTarget). They usually patrol with several large craft and a sizable escort. Be sure to bring the support you need to handle all that action. \n\nWe’ve identified ~mission(Location|Address) as the perfect place to jump them. There’s an emission cloud there that’ll help hide your ship’s sig. Then all you gotta do is wait and bring the hammer down. This squad is full of pros, so better be ready to throw down. That also means there might be some good gear floating in the wreckage when you’re done with ‘em. Feel free to grab whatever you want as a little bonus for getting the job done. \n\nStows out.
  • FFFinale_P2_HH_ShipAmbush_H_Title_001=Surprise Frontier Fighters Squad
  • FFFinale_P2_HH_ShipAmbush_M_Desc_001=A Frontier Fighter flying a ~mission(AmbushTarget) came this close to ghosting the Clip running this region. Headhunters can’t let that go unanswered so we’ve gone all in on finding this bastard. Turns out the target regularly flies by ~mission(Location|Address), which is perfect for an ambush. \n\nGot an update saying the ~mission(AmbushTarget) and an escort should be passing through there soon. Need someone to beat them to that location, find a spot to hide, and slit their throat. Handle this and you’ll make the Clip very happy.\n\nStows out.
  • FFFinale_P2_HH_ShipAmbush_M_Title_001=Exact Revenge
  • FFFinale_P3_CFP_HuntThePolaris_Desc_001=Citizens for Prosperity needs your help in taking down the Frontier Fighters. \n\nThanks to everyone’s efforts, we’ve identified the location of Frontier Fighters leader Amelia Boyd. She’s commanding a Polaris and a squad of escort ships and, from what we understand, is intent on spreading havoc across the system. The ship is moving to random points within the system and then attacking any ship they encounter. \n\nThe CFP is calling anyone and everyone to help hunt the Polaris and stop these unprovoked attacks. Thwarting Amelia Boyd’s terror campaign is not our only goal though. The CFP believes this is a prime opportunity to deliver a knock out punch to the Frontier Fighters by capturing Amelia Boyd and turning her over to the proper authorities.\n\nWill you stand with the CFP to help bring down Amelia Boyd? \n\n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity
  • FFFinale_P3_CFP_HuntThePolaris_Title_001=Stop the Frontier Fighters’ Attack
  • FFFinale_P3_HH_HuntThePolaris_Desc_001=It’s on now. Time to deliver a headshot to the Frontier Fighters once and for all. Got word their leader, Amelia Boyd, is currently leading a Polaris and a squad of escort ships to hit targets across the system. Local forces are scrambling to stop the attacks, and the CFP has put out a call for help. The Council has greenlit Amelia Boyd and has authorized any available Headhunters to join the fray.\n\nGet your ship loaded up, grab some friends, and join the hunt. \n\nStows out.
  • FFFinale_P3_HH_HuntThePolaris_Title_001=Kill Frontier Fighters’ Leader Amelia Boyd
  • FFFinale_delivery_dropoff_long,P=Deliver ~mission(ObjectiveSetup) to a freight elevator at ~mission(Destination|address).
  • FFFinale_delivery_dropoff_short,P=Deliver ~mission(ObjectiveSetup) to Freight Elevator at ~mission(Destination)
  • FFFinale_mobiglas_ui_Priority_CFP,P=Priority – CFP
  • FFFinale_mobiglas_ui_Priority_HH,P=Priority – HH

Keys Added for FrontierFighters:

  • FrontierFighters_Hideout_001=Frontier Fighters Hideout
  • FrontierFighters_Hideout_001a=a Frontier Fighters hideout
  • FrontierFighters_from=Frontier Fighters

Keys Added for FrontierFightersFinale:

  • FrontierFightersFinale_Datapad1_Date_001=27/9/2955
  • FrontierFightersFinale_Datapad1_Date_002=24/9/2955
  • FrontierFightersFinale_Datapad1_Date_003=20/9/2955
  • FrontierFightersFinale_Datapad1_Date_004=19/9/2955
  • FrontierFightersFinale_Datapad1_From_001=AB
  • FrontierFightersFinale_Datapad1_From_002=Royal Regen
  • FrontierFightersFinale_Datapad1_From_003=Casper
  • FrontierFightersFinale_Datapad1_From_004=Toscin
  • FrontierFightersFinale_Datapad1_Subject_001=Our Time
  • FrontierFightersFinale_Datapad1_Subject_002=Don’t Delay, Imprint Today
  • FrontierFightersFinale_Datapad1_Subject_003=URGENT – Team Inbound
  • FrontierFightersFinale_Datapad1_Subject_004=Hungry?
  • FrontierFightersFinale_Datapad1_Text_001=The time has come. I hoped that, with time and our continued work, those in the UEE would come to understand the benefit and righteousness of our cause, but it seems the cloud of corruption is too thick. They continue to attack us at every turn. \n\nI am sorry. I know each of every one of you who has stuck with us for this long are truly committed to this vision of a better world. You are heroes. I am sorry that you are not being revered as such. But we must push forward. I believe that once we have burned the infection from Pyro, they will see. They will see because we will make them see. Then they will realize their stupidity and will mourn the lives that they took in error. \n\nThis final plan will open their eyes. I am sure of it. \n\nAmelia
  • FrontierFightersFinale_Datapad1_Text_002=Casper, \n\nOur records indicate that it’s been over a year since your last imprint with Royal Regen. Failure to imprint regularly can cause complications upon your next regen at one of our facilities. Potential problems include, but are not limited to, the loss of memories created since your last imprint, strong and sporadic tingling sensations in the hands and feet, and severe insomnia. \n\nTo avoid the chance of these issues occurring, please visit a Royal Regen machine to update your imprint. Use the code RRegen2955 to receive 15% off your next imprinting appointment.
  • FrontierFightersFinale_Datapad1_Text_003=To: Casper \nFrom: Ironwood \nSubject: RE: URGENT – Team Inbound \n2955-09-20 10:21 \n\nYou should take it to Boyd and let her determine what’s more mission critical, the assignment she gave me or delaying it to chase ‘intel’ from a source you don’t seem to trust. \n\nWe’re on a tight deadline here, and I’m not gonna hang one of mine out to dry because of another one of your whims. Or did you forget what happened to my crew the last time we trusted intel from one of your sources? \n\n—– \nTo: Ironwood \nFrom: Casper \nSubject: RE: URGENT – Team Inbound \n2955-09-20 10:10 \n\nIf we find something, I’ll update you and Boyd with specifics. That way I can protect my informant and keep Foat’s name clean if it turns out my source’s been fabricating. \n\n- C \n\n—– \nTo: Casper \nFrom: Ironwood \nSubject: RE: URGENT – Team Inbound \n2955-09-20 10:08 \n\nThis you asking or Boyd? Foat’s the best mechanic I’ve got. Losing him for a few hours puts our mission prep behind schedule, and Boyd sure as hell won’t be happy about that. \n\nWhat’s this ‘intel’ you’ve got? Fighting ain’t Foat’s forte, so there better be a damn good reason you want me to risk his life while you go through his dirty laundry. \n\n—– \nTo: Ironwood \nFrom: Casper \nSubject: URGENT – Team Inbound \n2955-09-20 10:07 \n\nMy team’s inbound. Should be there in the next hour. \n\nGot some intel on Foat that demands my attention. Probably best if you send him out on an op while we toss his bunk and workspace. Might need to have a little chat with him too depending on what we find. \n\n- C
  • FrontierFightersFinale_Datapad1_Text_004=To: Casper \nFrom: Tocsin \n2955-09-19 12:37 \n\nDeal. One of your mechanics is getting parts and components from a source with ties to the Advocacy. Good chance any ship fixed with those parts now has a tracker on it. \n\nName of the mechanic and their supplier will be provided upon payment. \n\n—– \nTo: Tocsin \nFrom: Casper \nSubject: RE: Hungry? \n2955-09-19 10:16 \n\nI’ll bump your fee to 1.5x… if you provide convincing details before payment. \n\n- C \n\n—– \nTo: Casper \nFrom: Tocsin \nSubject: RE: Hungry? \n2955-09-19 07:22 \n\nYour loss. \n\nBtw, hearing lots of talk about your forces prepping something big to raise morale and attract more recruits. If I were you, I’d want to know what people were doing to try and stop that. \n\n—– \nTo: Tocsin \nFrom: Casper \nSubject: RE: Hungry? \n2955-09-19 07:01 \n\nLast thing you brought to the table was only half good. Same fee as last time. Not going higher until you prove to be completely reliable. \n\n- C \n\n—– \nTo: Casper \nFrom: Tocsin \nSubject: RE: Hungry? \n2955-09-19 06:47 \n\n2x the last one. \n\n—– \nTo: Tocsin \nFrom: Casper \nSubject: RE: Hungry? \n2955-09-19 06:32 \n\nHow hot we talking? \n\n- C \n\n—– \nTo: Casper \nFrom: Tocsin \nSubject: Hungry? \n2955-09-19 01:57 \n\nYou in the mood for something spicy?
  • FrontierFightersFinale_Datapad1_To_001=All
  • FrontierFightersFinale_Datapad1_To_002=Casper
  • FrontierFightersFinale_Datapad1_To_003=Ironwood
  • FrontierFightersFinale_Datapad1_To_004=Casper
  • FrontierFightersFinale_Datapad2_Date_001=22/9/2955
  • FrontierFightersFinale_Datapad2_Date_002=10/9/2955
  • FrontierFightersFinale_Datapad2_Date_003=8/9/2955
  • FrontierFightersFinale_Datapad2_From_001=Blair
  • FrontierFightersFinale_Datapad2_From_002=Dad
  • FrontierFightersFinale_Datapad2_From_003=Verified Offworld Laser Technologies
  • FrontierFightersFinale_Datapad2_Subject_001=JAXHELP
  • FrontierFightersFinale_Datapad2_Subject_002=How’d the Haul Go?
  • FrontierFightersFinale_Datapad2_Subject_003=Recall Notice
  • FrontierFightersFinale_Datapad2_Text_001=To: Jax \nFrom: Blair \nSubject: RE: JAXHELP \n2955-09-26 15:47 \n\nThanks Jax. \n\nHonestly don’t remember what happened, and don’t want to. This regen cycle has been rough. Not only am I feeling like complete shit, but I’ve got some new, big ass scars that make even friends do a double take. Hell, you may not even recognize me the next time we cross paths. \n\nSpeaking of, not sure when I’ll be through next. Looks like I’m being rotated back into service on the double. There’s too much to do in too little time. Don’t go holding that gear if there’s someone else who can use it. The cause is more important than me. \n\n—– \nTo: Blair \nFrom: Jax \nSubject: RE: JAXHELP \n2955-09-23 10:12 \n\nDamn, Blair, sorry. Clacks just told me what happened to you. \n\nWanted to let you know I passed along what you shared. They weren’t too happy at first then they saw what it was. They’ll probably give you some shit once you’re on your feet again, but know you did good. \n\nHit me up next time you swing through. Got some primo gear set aside for you. Sure as shit sounds like you need it considering how much action you’re seeing. \n\n- Jax \n\n—– \nTo: Blair \nFrom: Jax \nSubject: RE: JAXHELP \n2955-09-22 17:09 \n\nWhat the hell… u get hacked or something? \n\nThis better not be intel. You know we ain’t supposed to share that shit over comms. \n\n- Jax\n\n—– \nTo: Jax \nFrom: Blair \nSubject: JAXHELP \n2955-09-22 15:41 \n\nGET THIS TO BOYD \n\n//** Attachment: Night Sky – Rotations **//
  • FrontierFightersFinale_Datapad2_Text_002=To: Blair \nFrom: Dad \nSubject: RE: How’d the Haul Go? \n2955-09-24 11:29 \n\nOk, Blair. Now I’m officially worried. I contacted Covalex to see if they had any info that might let us know you were ok. They said they never worked with you. Did you change your name for some reason? \n\nWe don’t care if you did. All we care about is knowing that you’re safe. Your mother can’t sleep because she’s worried. Please, please comm or write us back as soon as you can. Even if it’s just one simple word. \n\nLove,\nDad \n\n—– \nTo: Blair \nFrom: Dad\nSubject: RE: How’d the Haul Go?\n2955-09-17 20:24 \n\nChecking in again because we haven’t heard from you in a while, and your mother’s starting to worry. Been reminding her that hauling is a hard hustle, but you know how she is. \n\nCan you please let us know you’re ok, Blair-Bear? \n\nLove, \nDad \n\n—– \nTo: Blair \nFrom: Dad \nSubject: How’d the Haul Go? \n2955-09-10 10:07 \n\nHey Blair-Bear, \n\nHow was the haul to Baker? \n\nI’ve always wanted to go there for the Able Baker Challenge. Never could swing it though. Getting there and seeing the race was just too expensive without owning a ship. I did almost convince your mother to go for our honeymoon, but her one non-negotiable was a spot where she could put her feet in the sand. Don’t think Xenia Station quite fits that bill. \n\nActually, did you see if the station had one of those ‘Earth-sensory’ rooms? Someone once told me Xenia had one that showed beach scenes and had an actual floor full of sand. Your mother was NOT convinced, and it’s been a been a running joke between us that I wanted to go to Baker for the beaches. \n\nMom and I miss you, dear. But we’re so proud that you’re out there making your own way in the world. \n\nLove, \nDad
  • FrontierFightersFinale_Datapad2_Text_003=Dear Valued Customer, \n\nThis is to inform you of a product recall involving the Prism Laser Shotgun. Sales records indicate that you purchased a model potentially affected by a manufacturing flaw with the capacitor that may result in the product overheating and exploding. \n\nPlease check the serial number of your shotgun to confirm whether or not it falls within this range: VT-198641F-1729 through VT-198641F-8915. \n\nThe serial number can be found on the top right side of the barrel near the sight. If your shotgun is affected by this recall, immediately remove the battery and do not attempt to use. Failure to do so may result in serious injury or death. \n\nPlease reply to this comm with your weapon’s serial number. You’ll be provided a list of verified trade-in locations where you can take the shotgun to receive a replacement or full refund. \n\nWe appreciate your assistance. \n\n \n\nThis recall is being made with the knowledge of the UEE Weapons, Munitions, and Firearms Bureau (WMF). Reselling the weapon after receiving this recall notice is illegal within the UEE and, if convicted, may result in either a substantial fine or prison time.
  • FrontierFightersFinale_Datapad2_To_001=Jax
  • FrontierFightersFinale_Datapad2_To_002=Blair
  • FrontierFightersFinale_Datapad2_To_003=Blair
  • FrontierFightersFinale_Datapad3_Date_001=24/9/2955
  • FrontierFightersFinale_Datapad3_Date_002=24/9/2955
  • FrontierFightersFinale_Datapad3_From_001=Malaya
  • FrontierFightersFinale_Datapad3_From_002=Malaya
  • FrontierFightersFinale_Datapad3_Subject_001=Status Update
  • FrontierFightersFinale_Datapad3_Subject_002=Any Chance…
  • FrontierFightersFinale_Datapad3_Text_001=To: AB \nFrom: Malaya \nSubject: RE: Status Update \n2955-09-30 16:55 \n\nAll systems are good to go. Heading to the rendezvous point now for the hand off. \n\n- Malaya \n\n—– \nTo: Malaya \nFrom: AB \nSubject: RE: Status Update \n2955-09-29 02:17 \n\nGood work. My crew and I will be ready once your are. Just let me know when en route. \n\n- Amelia \n\n—– \nTo: AB \nFrom: Malaya \nSubject: RE: Status Update \n2955-09-28 19:01 \n\nGood news! Got my hands on everything faster than expected. If all goes well, we’ll have this thing ready within a few days. \n\n- Malaya \n\n—– \nTo: Malaya \nFrom: AB \nSubject: RE: Status Update \n2955-09-28 05:22 \n\nWhat’s the latest? \n\n- Amelia \n\n—– \nTo: AB \nFrom: Malaya \nSubject: RE: Status Update \n2955-09-25 10:07 \n\nNew schedule is attached. Before you get pissed, please know this is an honest assessment of how long it could take for us to wrangle these parts. Things could come together faster but I wanted to prepare you for the worst-case scenario. \n\nYou’re right. The ship’s initial diagnostics looked good, but when running stress tests we noticed several of the new capacitors weren’t hitting their benchmarks. While investigating the root of the issue, a power surge killed a number of components and started a fire that damaged other vital systems. \n\nKnow this set back isn’t ideal, but we’re lucky this happened here and not out in the field. \n\n- Malaya\n\n\n//** Attachment: REVISED – Schedule **// \n\n—– \nTo: Malaya \nFrom: AB \nSubject: RE: Status Update \n2955-09-25 08:50\n\nYou said the ship was in primo shape when it got to you. What the hell happened? \n\nGet me an explanation and revised work schedule ASAP. \n\n- Amelia \n\n—– \nTo: AB \nFrom: Malaya \nSubject: Status Update \n2955-09-24 21:22 \n\nWanted you to hear this from me. We ran into a big problem today. My crew’s working around the clock to fix it, but this is gonna push back our time line. \n\nDon’t know exactly how long we need to get back on track, but I’ll keep you posted on our progress. \n\n- Malaya
  • FrontierFightersFinale_Datapad3_Text_002=To: Gundeep \nFrom: Malaya \nSubject: RE: Any Chance… \n2955-09-26 17:12 \n\nDamn, that was fast. You sure you’re retired? \n\nShould be able to get there by 21:00. See you then. \n\n- Malaya \n\n—– \nTo: Malaya \nFrom: Gundeep\nSubject: RE: Any Chance…\n2955-09-26 02:30 \n\nReady when you are. My usual fee plus the 20%. \n\nSame spot as always for old times’ sake? \n\n- G \n\n—– \nTo: Gundeep \nFrom: Malaya \nSubject: RE: Any Chance… \n2955-09-25 11:17 \n\nThanks, G. Shopping list is attached. \n\nMy lips are sealed, but that goes both ways. The less you know about my side of things the better. I shouldn’t even be coming to you, but I’m desperate and on a tight timeline. Need to be able to trust someone to get exactly what I need while I focus on fixing this damn mess. \n\n- Malaya \n\n//** Attachment: Shopping List **// \n\n—– \nTo: Malaya \nFrom: Gundeep \nSubject: RE: Any Chance… \n2955-09-25 09:05 \n\nOfficially I’m retired, but, for an extra 20%, I’m more than happy to help you. My only condition is that no one but you knows where you’re getting the goods. Can’t let word get out that I’m open for business again. Send me what you need and I’ll see what I can do. \n\nAnd how the hell did you, of all people, get your ass in so much trouble? Don’t tell me that you lost your magical, mechanical touch. \n\n- G \n\n—– \nTo: Gundeep \nFrom: Malaya \nSubject: Any Chance… \n2955-09-24 16:29 \n\nBeen a long time, G. Heard from Foat that you’re still taking specialty orders from old friends? \n\nThere’s a bunch of stuff that I need on the double. Willing to pay a premium to get everything discreetly and as fast as possible. Let me know if you’re interested ASAP. My ass is on the line here. \n\n- Malaya
  • FrontierFightersFinale_Datapad3_To_001=AB
  • FrontierFightersFinale_Datapad3_To_002=Gundeep
  • FrontierFightersFinale_Datapad4_Date_001=26/9/2955
  • FrontierFightersFinale_Datapad4_Date_002=25/9/2955
  • FrontierFightersFinale_Datapad4_Date_003=23/9/2955
  • FrontierFightersFinale_Datapad4_Date_004=22/9/2955
  • FrontierFightersFinale_Datapad4_From_001=Anson
  • FrontierFightersFinale_Datapad4_From_002=Ellroy Cass Fan Club
  • FrontierFightersFinale_Datapad4_From_003=Anson
  • FrontierFightersFinale_Datapad4_From_004=Kaki
  • FrontierFightersFinale_Datapad4_Subject_001=Same Shit, Different Day
  • FrontierFightersFinale_Datapad4_Subject_002=Shhhhh… It’s a Surprise!
  • FrontierFightersFinale_Datapad4_Subject_003=Deployment Question
  • FrontierFightersFinale_Datapad4_Subject_004=It’s Been Too Long!!!
  • FrontierFightersFinale_Datapad4_Text_001=To: Anson \nFrom: Badu \nSubject: RE: Same Shit, Different Day \n2955-09-28 12:44 \n\nShit, sorry that happened to you again. My crew’s also seeing an uptick in attacks. Ops is aware of what’s happening but, between us, this is important to Boyd’s master plan. Can’t get into specifics with you over comms but sometimes soldiers need to do what’s expected so others can do what’s not. \n\nLook, I know regenning sucks, but we must be willing to make the hard sacrifices to facilitate the hard changes. Keep faith in the cause and the cause won’t die. It’s as simple as that. \n\nKnow that may sound like another commander blowing smoke up your ass simply to get results, but that’s not what I’m doing here, Anson. I’m only here because you convinced me this was a cause worth fighting and dying for. I know that fire’s still in you. It’s ok if it’s not always burning blindingly bright. All that matters is that you don’t let it go out. \n\n- Badu\n \n—– \nTo: Badu \nFrom: Anson \nSubject: Same Shit, Different Day \n2955-09-26 20:51 \n\nGot spaced again. Someone jumped our convoy and dusted me before I knew what the hell was going on. Does this shit keep happening to you too? \n\nI swear, there’s something seriously wrong with our ops. Why the hell do we keep flying the same routes when it’s clear folks are sitting on ‘em? Thought we were supposed to be the ones hunting down and mercing bad guys. Feels like the tables have turned on us… \n\n- Anson
  • FrontierFightersFinale_Datapad4_Text_002=Fellow Cass-fanatic, \n\nEllroy Cass’s birthday is fast approaching. We’re looking for fellow fanatics who want to help him celebrate by recording a vid of yourself wishing Ellroy a happy birthday. We’ll then edit these vids together and share it with Ellroy to help him celebrate the special day. \n\nIt’s no secret that this year has been tough for Ellroy on both a personal and professional level. That’s why we want you to bring good vibes and positivity to your vids. Besides wishing him a happy birthday, feel free to tell Ellroy why you became a lifelong fan. Recall a memorable concert or show of his that you attended. Explain how his art has brought you joy and happiness. Let’s come together as Cass-fanatics to show Ellroy just how many lives he’s made better! \n\nHere’s a few ground rules. Your vid should be no longer than 30 seconds. No nudity or offensive language. Finally, please do not reference any of his alleged controversies or struggles with substance abuse. Violating any of these rules may mean your vid will not make the final cut. \n\nPlease submit your vid by the 22nd of October for it to be considered.
  • FrontierFightersFinale_Datapad4_Text_003=To: Anson \nFrom: Butch \nSubject: RE: Deployment Question \n2955-09-24 11:17 \n\nIf you want to take a day for yourself, I ain’t stopping you. Just pack your bags and scurry someplace so far away you’ll never cross paths with the Frontier Fighters again. \n\nAm I making myself clear?\n\n- Butch \n\n—– \nTo: Butch \nFrom: Anson \nSubject: Deployment Question \n2955-09-23 18:41 \n\nButch, \n\nGotta be honest with you. I’m feeling all outta sorts following my last regen. My body aches everywhere, and I’m having a really tough time focusing on anything for more than a few minutes. \n\nAny chance I could get a day or two off of deployment so I can focus on recovering? Know we’re already stretched thin, but it feels like I’m becoming more of a liability than an asset out in the field. \n\n- Anson
  • FrontierFightersFinale_Datapad4_Text_004=To: Anson \nFrom: Kaki \nSubject: RE: It’s Been Too Long!!!! \n2955-09-24 22:20 \n\nPromise… \n\n—– \nTo: Kaki \nFrom: Anson \nSubject: RE: It’s Been Too Long!!!! \n2955-09-24 13:14 \n\nBad news. There’s no way I can get away for even a day right now. There’s just too much to do and not enough people to do it. The bloody UEE and it’s bootlicking corporate cronies have done a great job of portraying us as the bad guys, and it’s absolutely crippled our recruitment efforts. Really don’t remember the last time a new member joined our ranks. \n\nI swear this will all change soon. I can’t get into specifics, but I need you to promise me something. Don’t come to Pyro and don’t do any hauls in Stanton until you hear from me again. Please, please trust me on this. Even telling you this much could get me in trouble. \n \n—– \nTo: Anson \nFrom: Kaki \nSubject: RE: It’s Been Too Long!!!! \n2955-09-23 16:50 \n\nAre you still in Stanton or did you get moved back to Pyro? \n\nI’ll come to Pyro if that’s what it’ll take to see you again. \n\n—– \nTo: Kaki \nFrom: Anson \nSubject: RE: It’s Been Too Long!!!! \n2955-09-22 22:48 \n\nWish I had an answer for you. Seeing you again is the only thing keeping me going anymore. But things are really heating up for us, and I don’t think I’ll be getting another R&R day anytime soon. \n\nYou know what… let me see if I can slip away for a day. Don’t care what anyone else says, I can put a pause on helping the cause for one damn day and still be dedicated to it. \n\n—– \nTo: Anson \nFrom: Kaki \nSubject: It’s Been Too Long!!!! \n2955-09-22 16:09 \n\nI miss you so much. When can I see you again?
  • FrontierFightersFinale_Datapad4_To_001=Badu
  • FrontierFightersFinale_Datapad4_To_002=Anson
  • FrontierFightersFinale_Datapad4_To_003=Butch
  • FrontierFightersFinale_Datapad4_To_004=Anson

Keys Added for FTLCourier:

  • FTLCourier_RepUI_Area,P=WIP
  • FTLCourier_RepUI_Description,P=WIP
  • FTLCourier_RepUI_Focus,P=WIP
  • FTLCourier_RepUI_Founded,P=WIP
  • FTLCourier_RepUI_Headquarters,P=WIP
  • FTLCourier_RepUI_Leadership,P=WIP
  • FTLCourier_RepUI_Name,P=FTL Courier

Keys Added for HaulCargo:

  • HaulCargo_CargoScale_Bulk=Bulk
  • HaulCargo_CargoScale_ExtraSmall=Extra Small
  • HaulCargo_CargoScale_Large=Large
  • HaulCargo_CargoScale_Medium=Medium
  • HaulCargo_CargoScale_Small=Small

Keys Added for HockrowAgency:

  • HockrowAgency_RepUI_Area,P=WIP
  • HockrowAgency_RepUI_Description,P=WIP
  • HockrowAgency_RepUI_Focus,P=WIP
  • HockrowAgency_RepUI_Founded,P=WIP
  • HockrowAgency_RepUI_Headquarters,P=WIP
  • HockrowAgency_RepUI_Leadership,P=WIP
  • HockrowAgency_RepUI_Name,P=Hockrow Agency

Keys Added for hud:

  • hud_aimable_aim_type_full_auto=Auto
  • hud_aimable_aim_type_full_pip_aiming=Default
  • hud_aimable_aim_type_full_target_painting=Precision
  • hud_aimable_aim_type_short_auto=AUTO
  • hud_aimable_aim_type_short_pip_aiming=PIP
  • hud_aimable_aim_type_short_target_painting=PRE
  • hud_aimable_gimbal_state_full_fixed=Fixed
  • hud_aimable_gimbal_state_full_unlocked=Unlocked
  • hud_aimable_gimbal_state_short_fixed=FXD
  • hud_aimable_gimbal_state_short_unlocked=MAN

Keys Added for HuntThePolaris:

  • HuntThePolaris_StopThePolarisFromEscape_Long_01,P=Neutralize the Polaris.
  • HuntThePolaris_StopThePolarisFromEscape_Short_01,P=Neutralize Polaris

Keys Added for InterSecDefenseSolutions:

  • InterSecDefenseSolutions_RepUI_Area,P=WIP
  • InterSecDefenseSolutions_RepUI_Description,P=WIP
  • InterSecDefenseSolutions_RepUI_Focus,P=WIP
  • InterSecDefenseSolutions_RepUI_Founded,P=WIP
  • InterSecDefenseSolutions_RepUI_Headquarters,P=WIP
  • InterSecDefenseSolutions_RepUI_Leadership,P=WIP
  • InterSecDefenseSolutions_RepUI_Name,P=InterSec Defense Solutions

Keys Added for item:

  • item_DescMISL_S01_CS_BEHR_Spearhead_Ground=Manufacturer: Behring\nTracking Signal: Cross Section\nSize: 1 (Ground Vehicle Only)\n\nBehring specifically designed the Spearhead line of missiles for ground vehicles. The company’s rigorous testing and renowned precision ensures that this missile will elevate your surface-to-air defensive capabilities.
  • item_DescMISL_S01_EM_BEHR_Spearhead_Ground=Manufacturer: Behring\nTracking Signal: Electromagnetic\nSize: 1 (Ground Vehicle Only)\n\nBehring specifically designed the Spearhead line of missiles for ground vehicles. The company’s rigorous testing and renowned precision ensures that this missile will elevate your surface-to-air defensive capabilities.
  • item_DescMISL_S01_IR_BEHR_Spearhead_Ground=Manufacturer: Behring\nTracking Signal: Infrared\nSize: 1 (Ground Vehicle Only)\n\nBehring specifically designed the Spearhead line of missiles for ground vehicles. The company’s rigorous testing and renowned precision ensures that this missile will elevate your surface-to-air defensive capabilities.
  • item_DescMISL_S02_CS_FSKI_Agitator_Ground=Manufacturer: Firestorm Kinetics\nTracking Signal: Cross Section\nSize: 2 (Ground Vehicle Only)\n\nGive ground vehicles a better chance to strike back with the Agitator line of missiles. Firestorm Kinetics refined this S2 missile to elevate your ground game and deliver its deadly payload to speedy spacecraft.
  • item_DescMISL_S02_EM_FSKI_Agitator_Ground=Manufacturer: Firestorm Kinetics\nTracking Signal: Electromagnetic\nSize: 2 (Ground Vehicle Only)\n\nGive ground vehicles a better chance to strike back with the Agitator line of missiles. Firestorm Kinetics refined this S2 missile to elevate your ground game and deliver its deadly payload to speedy spacecraft.
  • item_DescMISL_S02_IR_FSKI_Agitator_Ground=Manufacturer: Firestorm Kinetics\nTracking Signal: Infrared\nSize: 2 (Ground Vehicle Only)\n\nGive ground vehicles a better chance to strike back with the Agitator line of missiles. Firestorm Kinetics refined this S2 missile to elevate your ground game and deliver its deadly payload to speedy spacecraft.
  • item_DescStar_Fighter_Paint_Black_Gold=The Golden Blossom livery weaves an intricate golden flower pattern across the matte black paint of the Ares Star Fighter.
  • item_DescStar_Fighter_Paint_Red_White_Pink_Crusader=Inspired by the gorgeous clouds that enshroud Orison, the Hosanna livery blends red, ivory, and pink to give the Ares Star Fighter a distinct appearance. It also features a silhouette of the landing zone’s famous Hosanna tree complete with its pink flowers.
  • item_DescStar_Fighter_Paint_Sand_Orange_Hurston=Give the Ares Star Fighter a dramatic new look with the Central Tower livery. The orange and black color scheme is inspired by the furnaces of industry powering Lorville, and also features a representation of the landing zone’s iconic Central Headquarters and Shared Services Center, aka Central Tower.
  • item_DescStar_Fighter_Paint_White_Blue_Blue_microTech=With the Aspire livery, blue and white combine to evoke both the colors and frigid temperatures of New Babbage. In honor of the landing zone that inspired it, the livery also features a depiction of the Aspire Grand building that dominates the city’s skyline.
  • item_Desc_cbd_jacket_05_01_04=Carrying Capacity: 1K µSCU\n\nEmbody the hardcore attitude with the Misfit jacket. Durable synthetic leather combines with anarchic stylings for a jacket meant to send a message. Its distinct look includes spikes across the shoulder and right arm, two buckled straps on the left arm, and a badass image on the back highlighted by three lights powered via electronic boxes affixed to the front.\n\nThe Veritas edition is a bloody red, with a kopion’s spine and ribcage printed along the back.
  • item_Desc_cbd_mask_01_01_04=The Chrome Dome was designed to make hostile environments manageable. This unique head gear features a lightweight and reflective hat with a sloped brim, goggles that automatically adjust to lighting conditions, large ear flaps, and a neck gaiter to cover the face. Whether trudging through snow or sand, the Chrome Dome is ready to brave the elements with you.\n\nThe Minefield edition features metal rivet detailing.
  • item_Desc_qrt_combat_medium_arms_02_01_01,P=PH – desc
  • item_Desc_qrt_combat_medium_core_02_01_01,P=PH – desc
  • item_Desc_qrt_combat_medium_helmet_02_01_01,P=PH – desc
  • item_Desc_qrt_combat_medium_legs_02_01_01,P=PH – desc
  • item_Desc_qrt_utility_heavy_arms_01_01_01=Item Type: Heavy Armor\nDamage Reduction: 40%\nTemp. Rating: -70 / 100 °C\nRadiation Protection: 26800 REM\nRadiation Scrub Rate: 145.8 REM/s \n\nElegant design meets innovation with the Palatino armor from Quirinus Tech. This armor set masterfully mixes reinforced plating with patented new materials that are light-weight and flexible, yet rated to withstand heavy damage allowing the wearer to be fashionable, light on their feet, and able to withstand serious firepower.
  • item_Desc_qrt_utility_heavy_arms_01_01_03=Item Type: Heavy Armor\nDamage Reduction: 40%\nTemp. Rating: -70 / 100 °C\nRadiation Protection: 26800 REM\nRadiation Scrub Rate: 145.8 REM/s \n\nElegant design meets innovation with the Palatino armor from Quirinus Tech. This armor set masterfully mixes reinforced plating with patented new materials that are light-weight and flexible, yet rated to withstand heavy damage allowing the wearer to be fashionable, light on their feet, and able to withstand serious firepower.
  • item_Desc_qrt_utility_heavy_arms_01_01_04=Item Type: Heavy Armor\nDamage Reduction: 40%\nTemp. Rating: -70 / 100 °C\nRadiation Protection: 26800 REM\nRadiation Scrub Rate: 145.8 REM/s \n\nElegant design meets innovation with the Palatino armor from Quirinus Tech. This armor set masterfully mixes reinforced plating with patented new materials that are light-weight and flexible, yet rated to withstand heavy damage allowing the wearer to be fashionable, light on their feet, and able to withstand serious firepower.
  • item_Desc_qrt_utility_heavy_arms_01_01_17=Item Type: Heavy Armor\nDamage Reduction: 40%\nTemp. Rating: -70 / 100 °C\nRadiation Protection: 26800 REM\nRadiation Scrub Rate: 145.8 REM/s \n\nElegant design meets innovation with the Palatino armor from Quirinus Tech. This armor set masterfully mixes reinforced plating with patented new materials that are light-weight and flexible, yet rated to withstand heavy damage allowing the wearer to be fashionable, light on their feet, and able to withstand serious firepower.
  • item_Desc_qrt_utility_heavy_arms_01_02_01=Item Type: Heavy Armor\nDamage Reduction: 40%\nTemp. Rating: -70 / 100 °C\nRadiation Protection: 26800 REM\nRadiation Scrub Rate: 145.8 REM/s \n\nElegant design meets innovation with the Palatino armor from Quirinus Tech. This armor set masterfully mixes reinforced plating with patented new materials that are light-weight and flexible, yet rated to withstand heavy damage allowing the wearer to be fashionable, light on their feet, and able to withstand serious firepower. The Deadlock variant features a grey camo pattern with yellow highlights.
  • item_Desc_qrt_utility_heavy_arms_02_01_01=Item Type: Heavy Armor\nDamage Reduction: 40%\nTemp. Rating: -70 / 100 °C\nRadiation Protection: 26800 REM\nRadiation Scrub Rate: 145.8 REM/s \n\nElegant design meets innovation with the Palatino armor from Quirinus Tech. This armor set masterfully mixes reinforced plating with patented new materials that are light-weight and flexible, yet rated to withstand heavy damage allowing the wearer to be fashionable, light on their feet, and able to withstand serious firepower. The Mark I variant is primarily icy white with blue and red highlights.
  • item_Desc_qrt_utility_heavy_backpack_01_01_01=Item Type: Heavy Backpack\nCarrying Capacity: 180K µSCU\nCore Compatibility: Heavy\n\nElegant design meets innovation with the Palatino armor from Quirinus Tech. The associated backpack seamlessly integrates into the armor, matching its silhouette while also providing ample storage.
  • item_Desc_qrt_utility_heavy_backpack_01_01_03=Item Type: Heavy Backpack\nCarrying Capacity: 180K µSCU\nCore Compatibility: Heavy\n\nElegant design meets innovation with the Palatino armor from Quirinus Tech. The associated backpack seamlessly integrates into the armor, matching its silhouette while also providing ample storage.
  • item_Desc_qrt_utility_heavy_backpack_01_01_04=Item Type: Heavy Backpack\nCarrying Capacity: 180K µSCU\nCore Compatibility: Heavy\n\nElegant design meets innovation with the Palatino armor from Quirinus Tech. The associated backpack seamlessly integrates into the armor, matching its silhouette while also providing ample storage.
  • item_Desc_qrt_utility_heavy_backpack_01_01_17=Item Type: Heavy Backpack\nCarrying Capacity: 180K µSCU\nCore Compatibility: Heavy\n\nElegant design meets innovation with the Palatino armor from Quirinus Tech. The associated backpack seamlessly integrates into the armor, matching its silhouette while also providing ample storage.
  • item_Desc_qrt_utility_heavy_backpack_01_02_01=Item Type: Heavy Backpack\nCarrying Capacity: 180K µSCU\nCore Compatibility: Heavy\n\nElegant design meets innovation with the Palatino armor from Quirinus Tech. The associated backpack seamlessly integrates into the armor, matching its silhouette while also providing ample storage. The Deadlock variant features a grey camo pattern with yellow highlights.
  • item_Desc_qrt_utility_heavy_backpack_02_01_01=Item Type: Heavy Backpack\nCarrying Capacity: 180K µSCU\nCore Compatibility: Heavy\n\nElegant design meets innovation with the Palatino armor from Quirinus Tech. The associated backpack seamlessly integrates into the armor, matching its silhouette while also providing ample storage. The Mark I variant is primarily icy white with blue and red highlights.
  • item_Desc_qrt_utility_heavy_core_01_01_01=Item Type: Heavy Armor\nDamage Reduction: 40%\nTemp. Rating: -70 / 100 °C\nRadiation Protection: 26800 REM\nRadiation Scrub Rate: 145.8 REM/s\nCarrying Capacity: 8K µSCU\nBackpacks: All\n\nElegant design meets innovation with the Palatino armor from Quirinus Tech. This armor set masterfully mixes reinforced plating with patented new materials that are light-weight and flexible, yet rated to withstand heavy damage allowing the wearer to be fashionable, light on their feet, and able to withstand serious firepower.
  • item_Desc_qrt_utility_heavy_core_01_01_03=Item Type: Heavy Armor\nDamage Reduction: 40%\nTemp. Rating: -70 / 100 °C\nRadiation Protection: 26800 REM\nRadiation Scrub Rate: 145.8 REM/s\nCarrying Capacity: 8K µSCU\nBackpacks: All\n\nElegant design meets innovation with the Palatino armor from Quirinus Tech. This armor set masterfully mixes reinforced plating with patented new materials that are light-weight and flexible, yet rated to withstand heavy damage allowing the wearer to be fashionable, light on their feet, and able to withstand serious firepower.
  • item_Desc_qrt_utility_heavy_core_01_01_04=Item Type: Heavy Armor\nDamage Reduction: 40%\nTemp. Rating: -70 / 100 °C\nRadiation Protection: 26800 REM\nRadiation Scrub Rate: 145.8 REM/s\nCarrying Capacity: 8K µSCU\nBackpacks: All\n\nElegant design meets innovation with the Palatino armor from Quirinus Tech. This armor set masterfully mixes reinforced plating with patented new materials that are light-weight and flexible, yet rated to withstand heavy damage allowing the wearer to be fashionable, light on their feet, and able to withstand serious firepower.
  • item_Desc_qrt_utility_heavy_core_01_01_17=Item Type: Heavy Armor\nDamage Reduction: 40%\nTemp. Rating: -70 / 100 °C\nRadiation Protection: 26800 REM\nRadiation Scrub Rate: 145.8 REM/s\nCarrying Capacity: 8K µSCU\nBackpacks: All\n\nElegant design meets innovation with the Palatino armor from Quirinus Tech. This armor set masterfully mixes reinforced plating with patented new materials that are light-weight and flexible, yet rated to withstand heavy damage allowing the wearer to be fashionable, light on their feet, and able to withstand serious firepower.
  • item_Desc_qrt_utility_heavy_core_01_02_01=Item Type: Heavy Armor\nDamage Reduction: 40%\nTemp. Rating: -70 / 100 °C\nRadiation Protection: 26800 REM\nRadiation Scrub Rate: 145.8 REM/s\nCarrying Capacity: 8K µSCU\nBackpacks: All\n\nElegant design meets innovation with the Palatino armor from Quirinus Tech. This armor set masterfully mixes reinforced plating with patented new materials that are light-weight and flexible, yet rated to withstand heavy damage allowing the wearer to be fashionable, light on their feet, and able to withstand serious firepower. The Deadlock variant features a grey camo pattern with yellow highlights.
  • item_Desc_qrt_utility_heavy_core_02_01_01=Item Type: Heavy Armor\nDamage Reduction: 40%\nTemp. Rating: -70 / 100 °C\nRadiation Protection: 26800 REM\nRadiation Scrub Rate: 145.8 REM/s\nCarrying Capacity: 8K µSCU\nBackpacks: All\n\nElegant design meets innovation with the Palatino armor from Quirinus Tech. This armor set masterfully mixes reinforced plating with patented new materials that are light-weight and flexible, yet rated to withstand heavy damage allowing the wearer to be fashionable, light on their feet, and able to withstand serious firepower. The Mark I variant is primarily icy white with blue and red highlights.
  • item_Desc_qrt_utility_heavy_helmet_01_01_01=Item Type: Heavy Armor\nDamage Reduction: 40%\nTemp. Rating: -70 / 100 °C\nRadiation Protection: 26800 REM\nRadiation Scrub Rate: 145.8 REM/s \n\nElegant design meets innovation with the Palatino armor from Quirinus Tech. The fully-enclosed helmet comes equipped with a suite of sensors that connects the wearer to the wider world while providing supreme protection. Visor is AR crosshair compatible.
  • item_Desc_qrt_utility_heavy_helmet_01_01_03=Item Type: Heavy Armor\nDamage Reduction: 40%\nTemp. Rating: -70 / 100 °C\nRadiation Protection: 26800 REM\nRadiation Scrub Rate: 145.8 REM/s \n\nElegant design meets innovation with the Palatino armor from Quirinus Tech. The fully-enclosed helmet comes equipped with a suite of sensors that connects the wearer to the wider world while providing supreme protection. Visor is AR crosshair compatible.
  • item_Desc_qrt_utility_heavy_helmet_01_01_04=Item Type: Heavy Armor\nDamage Reduction: 40%\nTemp. Rating: -70 / 100 °C\nRadiation Protection: 26800 REM\nRadiation Scrub Rate: 145.8 REM/s \n\nElegant design meets innovation with the Palatino armor from Quirinus Tech. The fully-enclosed helmet comes equipped with a suite of sensors that connects the wearer to the wider world while providing supreme protection. Visor is AR crosshair compatible.
  • item_Desc_qrt_utility_heavy_helmet_01_01_17=Item Type: Heavy Armor\nDamage Reduction: 40%\nTemp. Rating: -70 / 100 °C\nRadiation Protection: 26800 REM\nRadiation Scrub Rate: 145.8 REM/s \n\nElegant design meets innovation with the Palatino armor from Quirinus Tech. The fully-enclosed helmet comes equipped with a suite of sensors that connects the wearer to the wider world while providing supreme protection. Visor is AR crosshair compatible.
  • item_Desc_qrt_utility_heavy_helmet_01_02_01=Item Type: Heavy Armor\nDamage Reduction: 40%\nTemp. Rating: -70 / 100 °C\nRadiation Protection: 26800 REM\nRadiation Scrub Rate: 145.8 REM/s \n\nElegant design meets innovation with the Palatino armor from Quirinus Tech. The fully-enclosed helmet comes equipped with a suite of sensors that connects the wearer to the wider world while providing supreme protection. Visor is AR crosshair compatible. The Deadlock variant features a grey camo pattern with yellow highlights.
  • item_Desc_qrt_utility_heavy_helmet_02_01_01=Item Type: Heavy Armor\nDamage Reduction: 40%\nTemp. Rating: -70 / 100 °C\nRadiation Protection: 26800 REM\nRadiation Scrub Rate: 145.8 REM/s \n\nElegant design meets innovation with the Palatino armor from Quirinus Tech. The fully-enclosed helmet comes equipped with a suite of sensors that connects the wearer to the wider world while providing supreme protection. Visor is AR crosshair compatible. The Mark I variant is primarily icy white with blue and red highlights.
  • item_Desc_qrt_utility_heavy_legs_01_01_01=Item Type: Heavy Armor\nDamage Reduction: 40%\nTemp. Rating: -70 / 100 °C\nRadiation Protection: 26800 REM\nRadiation Scrub Rate: 145.8 REM/s\nCarrying Capacity: 8K µSCU\n\nElegant design meets innovation with the Palatino armor from Quirinus Tech. This armor set masterfully mixes reinforced plating with patented new materials that are light-weight and flexible, yet rated to withstand heavy damage allowing the wearer to be fashionable, light on their feet, and able to withstand serious firepower.
  • item_Desc_qrt_utility_heavy_legs_01_01_03=Item Type: Heavy Armor\nDamage Reduction: 40%\nTemp. Rating: -70 / 100 °C\nRadiation Protection: 26800 REM\nRadiation Scrub Rate: 145.8 REM/s\nCarrying Capacity: 8K µSCU\n\nElegant design meets innovation with the Palatino armor from Quirinus Tech. This armor set masterfully mixes reinforced plating with patented new materials that are light-weight and flexible, yet rated to withstand heavy damage allowing the wearer to be fashionable, light on their feet, and able to withstand serious firepower.
  • item_Desc_qrt_utility_heavy_legs_01_01_04=Item Type: Heavy Armor\nDamage Reduction: 40%\nTemp. Rating: -70 / 100 °C\nRadiation Protection: 26800 REM\nRadiation Scrub Rate: 145.8 REM/s\nCarrying Capacity: 8K µSCU\n\nElegant design meets innovation with the Palatino armor from Quirinus Tech. This armor set masterfully mixes reinforced plating with patented new materials that are light-weight and flexible, yet rated to withstand heavy damage allowing the wearer to be fashionable, light on their feet, and able to withstand serious firepower.
  • item_Desc_qrt_utility_heavy_legs_01_01_17=Item Type: Heavy Armor\nDamage Reduction: 40%\nTemp. Rating: -70 / 100 °C\nRadiation Protection: 26800 REM\nRadiation Scrub Rate: 145.8 REM/s\nCarrying Capacity: 8K µSCU\n\nElegant design meets innovation with the Palatino armor from Quirinus Tech. This armor set masterfully mixes reinforced plating with patented new materials that are light-weight and flexible, yet rated to withstand heavy damage allowing the wearer to be fashionable, light on their feet, and able to withstand serious firepower.
  • item_Desc_qrt_utility_heavy_legs_01_02_01=Item Type: Heavy Armor\nDamage Reduction: 40%\nTemp. Rating: -70 / 100 °C\nRadiation Protection: 26800 REM\nRadiation Scrub Rate: 145.8 REM/s\nCarrying Capacity: 8K µSCU\n\nElegant design meets innovation with the Palatino armor from Quirinus Tech. This armor set masterfully mixes reinforced plating with patented new materials that are light-weight and flexible, yet rated to withstand heavy damage allowing the wearer to be fashionable, light on their feet, and able to withstand serious firepower. The Deadlock variant features a grey camo pattern with yellow highlights.
  • item_Desc_qrt_utility_heavy_legs_02_01_01=Item Type: Heavy Armor\nDamage Reduction: 40%\nTemp. Rating: -70 / 100 °C\nRadiation Protection: 26800 REM\nRadiation Scrub Rate: 145.8 REM/s\nCarrying Capacity: 8K µSCU\n\nElegant design meets innovation with the Palatino armor from Quirinus Tech. This armor set masterfully mixes reinforced plating with patented new materials that are light-weight and flexible, yet rated to withstand heavy damage allowing the wearer to be fashionable, light on their feet, and able to withstand serious firepower. The Mark I variant is primarily icy white with blue and red highlights.
  • item_Desc_srvl_combat_heavy_arms_03_01_01,P=PH – srvl_combat_heavy_arms_03_01_01
  • item_Desc_srvl_combat_heavy_core_03_01_01,P=PH – srvl_combat_heavy_core_03_01_01
  • item_Desc_srvl_combat_heavy_helmet_03_01_01,P=PH – srvl_combat_heavy_helmet_03_01_01
  • item_Desc_srvl_combat_heavy_legs_03_01_01,P=PH – srvl_combat_heavy_legs_03_01_01
  • item_Desc_vpw_bouncer_jacket_05_01_01=Make a splash with this Yormandi-themed jacket. Featuring the ferocious creature erupting from water, this predator snakes around the side of the dark teal jacket to showcase Vaporwear’s logo on the back.
  • item_NameMISL_S01_CS_BEHR_Spearhead_Ground=Spearhead GVI-CS Missile
  • item_NameMISL_S01_CS_BEHR_Spearhead_Ground_Short=Spearhead GVI-CS Mis
  • item_NameMISL_S01_EM_BEHR_Spearhead_Ground=Spearhead GVI-EM Missile
  • item_NameMISL_S01_EM_BEHR_Spearhead_Ground_Short=Spearhead GVI-EM Mis
  • item_NameMISL_S01_IR_BEHR_Spearhead_Ground=Spearhead GVI-IR Missile
  • item_NameMISL_S01_IR_BEHR_Spearhead_Ground_Short=Spearhead GVI-IR Mis
  • item_NameMISL_S02_CS_FSKI_Agitator_Ground=Agitator II-CSV Missile
  • item_NameMISL_S02_CS_FSKI_Agitator_Ground_Short=Agitator II-CSV Mis
  • item_NameMISL_S02_EM_FSKI_Agitator_Ground=Agitator II-EMV Missile
  • item_NameMISL_S02_EM_FSKI_Agitator_Ground_Short=Agitator II-EMV Mis
  • item_NameMISL_S02_IR_FSKI_Agitator_Ground=Agitator II-IRV Missile
  • item_NameMISL_S02_IR_FSKI_Agitator_Ground_Short=Agitator II-IRV Mis
  • item_NameStar_Fighter_Paint_Black_Gold=Ares Star Fighter Golden Blossom Livery
  • item_NameStar_Fighter_Paint_Red_White_Pink_Crusader=Ares Star Fighter Hosanna Livery
  • item_NameStar_Fighter_Paint_Sand_Orange_Hurston=Ares Star Fighter Central Tower Livery
  • item_NameStar_Fighter_Paint_White_Blue_Blue_microTech=Ares Star Fighter Aspire Livery
  • item_Name_cbd_jacket_05_01_04=Misfit Jacket Veritas
  • item_Name_cbd_mask_01_01_04=Chrome Dome Head Gear Minefield
  • item_Name_qrt_combat_medium_arms_02_01_01,P=PH – qrt_combat_medium_arms_02_01_01
  • item_Name_qrt_combat_medium_core_02_01_01,P=PH – qrt_combat_medium_core_02_01_01
  • item_Name_qrt_combat_medium_helmet_02_01_01,P=PH – qrt_combat_medium_helmet_02_01_01
  • item_Name_qrt_combat_medium_legs_02_01_01,P=PH – qrt_combat_medium_legs_02_01_01
  • item_Name_qrt_utility_heavy_arms_01_01_01=Palatino Arms
  • item_Name_qrt_utility_heavy_arms_01_01_03=Palatino Arms Sunstone
  • item_Name_qrt_utility_heavy_arms_01_01_04=Palatino Arms Daystar
  • item_Name_qrt_utility_heavy_arms_01_01_17=Palatino Arms Metropolis
  • item_Name_qrt_utility_heavy_arms_01_02_01=Palatino Arms Deadlock
  • item_Name_qrt_utility_heavy_arms_02_01_01=Palatino Arms Mark I
  • item_Name_qrt_utility_heavy_backpack_01_01_01=Palatino Backpack
  • item_Name_qrt_utility_heavy_backpack_01_01_03=Palatino Backpack Sunstone
  • item_Name_qrt_utility_heavy_backpack_01_01_04=Palatino Backpack Daystar
  • item_Name_qrt_utility_heavy_backpack_01_01_17=Palatino Backpack Metropolis
  • item_Name_qrt_utility_heavy_backpack_01_02_01=Palatino Backpack Deadlock
  • item_Name_qrt_utility_heavy_backpack_02_01_01=Palatino Backpack Mark I
  • item_Name_qrt_utility_heavy_core_01_01_01=Palatino Core
  • item_Name_qrt_utility_heavy_core_01_01_03=Palatino Core Sunstone
  • item_Name_qrt_utility_heavy_core_01_01_04=Palatino Core Daystar
  • item_Name_qrt_utility_heavy_core_01_01_17=Palatino Core Metropolis
  • item_Name_qrt_utility_heavy_core_01_02_01=Palatino Core Deadlock
  • item_Name_qrt_utility_heavy_core_02_01_01=Palatino Core Mark I
  • item_Name_qrt_utility_heavy_helmet_01_01_01=Palatino Helmet
  • item_Name_qrt_utility_heavy_helmet_01_01_03=Palatino Helmet Sunstone
  • item_Name_qrt_utility_heavy_helmet_01_01_04=Palatino Helmet Daystar
  • item_Name_qrt_utility_heavy_helmet_01_01_17=Palatino Helmet Metropolis
  • item_Name_qrt_utility_heavy_helmet_01_02_01=Palatino Helmet Deadlock
  • item_Name_qrt_utility_heavy_helmet_02_01_01=Palatino Helmet Mark I
  • item_Name_qrt_utility_heavy_legs_01_01_01=Palatino Legs
  • item_Name_qrt_utility_heavy_legs_01_01_03=Palatino Legs Sunstone
  • item_Name_qrt_utility_heavy_legs_01_01_04=Palatino Legs Daystar
  • item_Name_qrt_utility_heavy_legs_01_01_17=Palatino Legs Metropolis
  • item_Name_qrt_utility_heavy_legs_01_02_01=Palatino Legs Deadlock
  • item_Name_qrt_utility_heavy_legs_02_01_01=Palatino Legs Mark I
  • item_Name_srvl_combat_heavy_arms_03_01_01,P=PH – srvl_combat_heavy_arms_03_01_01
  • item_Name_srvl_combat_heavy_core_03_01_01,P=PH – srvl_combat_heavy_core_03_01_01
  • item_Name_srvl_combat_heavy_helmet_03_01_01,P=PH – srvl_combat_heavy_helmet_03_01_01
  • item_Name_srvl_combat_heavy_legs_03_01_01,P=PH – srvl_combat_heavy_legs_03_01_01
  • item_Name_vpw_bouncer_jacket_05_01_01=Creese Yormandi Jacket
  • item_TypeOrePod=Mining Ore Pod
  • item_displayType_MedgelRechargeStation=MedGel Recharge Station

Keys Added for items:

  • items_commodities_ConstructionMaterialRawDesc=Can be processed at refineries into Construction Material.
  • items_commodities_ConstructionMaterialsChunks=Construction Material Salvage
  • items_commodities_ConstructionMaterialsPowder=Construction Material Rubble
  • items_commodities_ConstructionMaterialsScraps=Construction Material Scraps

Keys Added for mission:

  • mission_location_pyro_187=Frontier Fighters Hideout
  • mission_location_pyro_187a=Frontier Fighters Hideout on Pyro I
  • mission_location_pyro_187b=Frontier Fighters Hideout on Pyro II
  • mission_location_pyro_187c=Frontier Fighters Hideout on Pyro III
  • mission_location_pyro_187d=Frontier Fighters Hideout on Pyro IV
  • mission_location_pyro_187e=Frontier Fighters Hideout on Pyro V
  • mission_location_pyro_187f=Frontier Fighters Hideout on Pyro VI
  • mission_location_pyro_187g=Frontier Fighters Hideout on Ignis
  • mission_location_pyro_187h=Frontier Fighters Hideout on Vatra
  • mission_location_pyro_187i=Frontier Fighters Hideout on Adir
  • mission_location_pyro_187j=Frontier Fighters Hideout on Fairo
  • mission_location_pyro_187k=Frontier Fighters Hideout on Fuego
  • mission_location_pyro_187l=Frontier Fighters Hideout on Vuur
  • mission_location_stanton1100=Frontier Fighters Hideout
  • mission_location_stanton1100a=Frontier Fighters Hideout on Hurston
  • mission_location_stanton1100b=Frontier Fighters Hideout on Ariel
  • mission_location_stanton1100c=Frontier Fighters Hideout on Aberdeen
  • mission_location_stanton1100d=Frontier Fighters Hideout on Magda
  • mission_location_stanton1100e=Frontier Fighters Hideout on Ita
  • mission_location_stanton1100f=Frontier Fighters Hideout on Cellin
  • mission_location_stanton1100g=Frontier Fighters Hideout on Daymar
  • mission_location_stanton1100h=Frontier Fighters Hideout on Yela
  • mission_location_stanton1100i=Frontier Fighters Hideout on Lyria
  • mission_location_stanton1100j=Frontier Fighters Hideout on Wala
  • mission_location_stanton1100k=Frontier Fighters Hideout on microTech
  • mission_location_stanton1100l=Frontier Fighters Hideout on Calliope
  • mission_location_stanton1100m=Frontier Fighters Hideout on Clio
  • mission_location_stanton1100n=Frontier Fighters Hideout on Euterpe
  • mission_location_stanton1101a=a debris field above Crusader
  • mission_location_stanton1101b=a debris field above Cellin
  • mission_location_stanton1101c=a debris field above Daymar
  • mission_location_stanton1101d=a debris field above ArcCorp
  • mission_location_stanton1101e=a debris field above Lyria
  • mission_location_stanton1101f=a debris field above Wala
  • mission_location_stanton1101g=a debris field above Calliope
  • mission_location_stanton1101h=a debris field above Clio
  • mission_location_stanton1101i=a debris field above Euterpe

Keys Added for MissionAccept,P:

  • MissionAccept,P=Alright, I’ll do it.

Keys Added for MissionDecline,P:

  • MissionDecline,P=Nah, I’m good. Maybe next time.

Keys Added for Name:

  • Name_PeoplesAlliance_AnissMartel,P=Captain Martel
  • Name_PeoplesAlliance_GWindell,P=Gabe Windell

Keys Added for pause:

  • pause_options_weapons_gimbals_locked_driver=Defaults – Weapons (Driver) – Gimbals Locked
  • pause_options_weapons_gimbals_locked_gunner=Defaults – Weapons (Gunner) – Gimbals Locked
  • pause_options_weapons_gimbals_locked_pilot=Defaults – Weapons (Pilot) – Gimbals Locked

Keys Added for PhysicalJobBoard:

  • PhysicalJobBoard_MissionAlreadyActive=You’ve Already Accepted this Contract
  • PhysicalJobBoard_NoMatchingContract=Contract Not Currently Available
  • PhysicalJobBoard_NotEligible=You’re Not Eligible to Accept this Contract
  • PhysicalJobBoard_UnknownError=Error: Please Try to Add Contract Again Later

Keys Added for PU:

  • PU_BATTAGLIA_MG_Intro_1stTime_V_WP_D1_001_YeahNotMuch,P=Yeah? Not much to see, but the bar serves up a solid bit of firejuice. Just be sure not to lose all your wits, or your belongings might go with them.
  • PU_BATTAGLIA_MG_Intro_1stTime_V_WP_D2_001_AsLongAs,P=As long as you’re not too particular the market might do for you. We have the bare necessities, but every few cycles someone will dig up something more interesting.
  • PU_BATTAGLIA_MG_Intro_1stTime_V_WP_D3_A_001_GreatIllTake,P=Great. I’ll take a scan through now.
  • PU_BATTAGLIA_MG_Intro_1stTime_V_WP_D3_B_001_WellIfYou,P=Well if you change your mind, you know where to find me.
  • PU_BATTAGLIA_MG_Intro_1stTime_V_WP_D3_SUBSTART_001_AhThenYoull,P=Ah. Then you’ll be wanting to see me. Name’s Recco. I see to the boring fiddlybits for most of the miners working the area. Dig site claims, equipment orders, ore transfers, and the like. For most jobs, the terminal will set you up, but if you’re after something with some hair on it, best to talk to me direct.
  • PU_BATTAGLIA_MG_Intro_1stTime_V_WP_D3_SUBSTART_002_IfYoudLike,P=If you’d like I can see to setting you up with something now. Nothing too big, but it’ll let us see how we feel about working together. Sound all right to you?
  • PU_BATTAGLIA_MG_Intro_1stTime_V_WP_RESOLVE_001_AllRightIf,P=All right. If you need anything else, let me know.
  • PU_BATTAGLIA_MG_Intro_1stTime_V_WP_START_001_DontThinkIve,P=Don’t think I’ve seen your face around these parts before. We get our fair bit of traffic but I make a point of knowing who’s who. What brings you around?
  • PU_BATTAGLIA_MG_LastMissionComment_Success_Good_IG_001_IAppreciateThe,P=I appreciate a hard worker, nice work on that last job.
  • PU_BATTAGLIA_MG_LastMissionComment_Success_Good_IG_002_IWantedTo,P=I wanted to say that you did a good job on that last contract.
  • PU_BATTAGLIA_MG_Mission_Greetings_Good_IG_001_NiceToSee,P=Nice to see you again.
  • PU_BATTAGLIA_MG_Mission_Greetings_Good_IG_002_HeyIWas,P=Hey, I was hoping you’d swing around again.
  • PU_BATTAGLIA_MG_Mission_Greetings_StillMission_IG_001_WhatAreYou,P=What are you doin’ here? Figured you’d be out finishing up the contract by now.
  • PU_BATTAGLIA_MG_Mission_Greetings_StillMission_IG_002_TakingYourSweet,P=Taking your sweet time on that contract, aren’t you?
  • PU_BOYD_CIV_F_DEH_FFFPhase3Part1ThreatRunningPOLARIS_GP_001=Screw it. Let’s move.
  • PU_BOYD_CIV_F_DEH_FFFPhase3Part1ThreatRunningPOLARIS_GP_002=Get the hell out of here. Now.
  • PU_BOYD_CIV_F_DEH_FFFPhase3Part1ThreatRunningPOLARIS_GP_003=Spin up the Quantum, we need to get out of here.
  • PU_BOYD_CIV_F_DEH_FFFPhase3Part3PlayerArrives_GP_001=You just aren’t gonna quit, are you? Fine, let’s finish it.
  • PU_BOYD_CIV_F_DEH_FFFPhase3Part3PlayerArrives_GP_002=Goddammit, why won’t you leave us the hell alone? Come on then.
  • PU_BOYD_CIV_F_DEH_FFFPhase3Part3PlayerArrives_GP_003=Guess I’m just not gonna get rid of you. If you want to die that bad.
  • PU_BOYD_CIV_F_DEH_GenDeathThroe_GP_001= Screw you, you son of a
  • PU_BOYD_CIV_F_DEH_GenDeathThroe_GP_002=No, no, no!
  • PU_BOYD_CIV_F_DEH_GenDeathThroe_GP_003=I’ll see you soon, Emily…
  • PU_BOYD_CIV_F_DEH_GenReactDamaged25_GP_001= Shit. Somebody kill this asshole!
  • PU_BOYD_CIV_F_DEH_GenReactDamaged25_GP_002= No, it can’t end like this. They can’t win.
  • PU_BOYD_CIV_F_DEH_GenReactDamaged25_GP_003= I swear, I will end you.
  • PU_BOYD_CIV_F_DEH_GenReactDamaged50_GP_001={Grunt} Yeah, all right. That was a good one.
  • PU_BOYD_CIV_F_DEH_GenReactDamaged50_GP_002= Doesn’t mean a thing. We still got a lot of fight left in us.
  • PU_BOYD_CIV_F_DEH_GenReactDamaged50_GP_003= You bastard. I’ll get you for that.
  • PU_BOYD_CIV_F_DEH_HuntPolarisPlayerArrives1_GP_001=I’m sick and tired of you wanna-be starmen showing up and sticking your nose in where it doesn’t belong. You need to step down and let us Frontier Fighters do what needs to be done. This is your only warning. You keep pushing, and anything that happens is your fault.
  • PU_BOYD_CIV_F_DEH_HuntPolarisPlayerArrives1_GP_002=Look, I know a lot of you are upset about the whole Slicer thing, but that doesn’t mean you have to get in the way of what the Frontier Fighters are doing now. All we want is the Polaris. No UEE civilians have to get hurt; but if you get in the way, I got no sympathy for you.
  • PU_BOYD_CIV_F_DEH_HuntPolarisPlayerArrives2_GP_001=You’re dedicated, which I can respect, but you’re throwing your life away. For what? To protect some scum in a system that’d sooner see you dead as spit on you? You should want us to have this Polaris. We’re going to use it to save the Empire.
  • PU_BOYD_CIV_F_DEH_HuntPolarisPlayerArrives2_GP_002=I don’t think I’ll ever understand why you people fight as hard as you do for the dregs of Pyro. People like to call the Frontier Fighters murderers, but is it murder to kill to protect your home? That’s all we want to do, and we ain’t gonna let anything stop us.
  • PU_BOYD_CIV_F_DEH_HuntPolarisPolarisFlees1_GP_001=Hell with it. Let’s get the hell out of here.
  • PU_BOYD_CIV_F_DEH_HuntPolarisPolarisFlees2_GP_001=You all deal with these CDF. Meet at the rendezvous.
  • PU_BOYD_CIV_F_DEH_MissionCompletePolarisDestroyed_GP_001=Don’t think that’s the end of us. One Polaris doesn’t change what needs doing, and the Frontier Fighters will see it through. You can count on that.
  • PU_BOYD_CIV_F_DEH_MissionCompletePolarisDestroyed_GP_002=What a damn waste. We could have done a lot of good for the Empire with that ship. But don’t worry, the Frontier Fighters will find another way. That you can be sure of.
  • PU_BOYD_CIV_F_DEH_MissionFailsPolarisEscapes_GP_001=There. Now we can put that Polaris’ combat abilities to some real use out in Pyro hunting down every last low-life that calls that system home. Seeing you fight out here today, you might want to think about doing the same yourself.
  • PU_BOYD_CIV_F_DEH_MissionFailsPolarisEscapes_GP_002=Now wouldn’t it have saved everyone a load of hurt and effort if you had just let us take the Polaris in the first place? Well, what’s done is done. Now, you and all of Pyro will get to see what the Frontier Fighters are really capable of.
  • PU_BOYD_CIV_F_PMH_FFFPhase1TauntMissionCompleteEliminate_GP_001=That wasn’t some criminal you killed. That was someone who wanted the Empire to be a better place. They were also a friend.
  • PU_BOYD_CIV_F_PMH_FFFPhase1TauntMissionCompleteEliminate_GP_002=I hope the pat on the head your handlers give you for doing their dirty work is worth what you’ve taken away. You killed a good person. Remember that.
  • PU_BOYD_CIV_F_PMH_FFFPhase1TauntMissionCompleteEliminate_GP_003=Frontier Fighters are going to keep on fighting. Regardless of what you’ve done here. We remember our fallen. Who will remember you?
  • PU_BOYD_CIV_F_PMH_FFFPhase1TauntMissionCompleteEliminate_GP_004=I hope you remember their name. I really do. I hope it haunts you until some scumbag puts a bullet in your brain.
  • PU_BOYD_CIV_F_PMH_FFFPhase1TauntMissionCompleteEliminate_GP_005=Even after all this, you can’t see the good we’re trying to do. I can’t make you see, but one day, when we’ve won, maybe you’ll understand.
  • PU_BOYD_CIV_F_PMH_FFFPhase1TauntMissionCompleteEliminate_GP_006=(long 2-3 pause) You just killed a friend. Someone who believed in a better Empire. You took them away. You did that.
  • PU_BOYD_CIV_F_PMH_FFFPhase1TauntMissionCompleteLocatePerson_GP_001=They got exactly what will come to anyone who tries to stop what we’re doing. Remember that.
  • PU_BOYD_CIV_F_PMH_FFFPhase1TauntMissionCompleteLocatePerson_GP_002=I don’t care what you think you accomplished today. You aren’t going to stop us.
  • PU_BOYD_CIV_F_PMH_FFFPhase1TauntMissionCompleteLocatePerson_GP_003=You’re not going to find us. Even if you do, our message will not be silenced.
  • PU_BOYD_CIV_F_PMH_FFFPhase1TauntMissionCompleteLocatePerson_GP_004=Don’t think for a second you’ll get anything from that traitor. We aren’t going away that easy.
  • PU_BOYD_CIV_F_PMH_FFFPhase1TauntMissionCompleteLocatePerson_GP_005=They tried blackmailing us with that intel before coming to you. They just wanted money. They had no cause. Nothing to believe in. You won’t find us.
  • PU_BOYD_CIV_F_PMH_FFFPhase1TauntMissionCompleteLocatePerson_GP_006=Shame you found them. I hoped my people would’ve done a better job disposing of that traitor. It won’t matter. Even in death they won’t give you anything to find us.
  • PU_BOYD_CIV_F_PMH_FFFPhase2TauntMissionCompleteAmbushShip_GP_001=Why the hell won’t you leave us alone? You’re just a slave to the credits and corporations who hold your leash.
  • PU_BOYD_CIV_F_PMH_FFFPhase2TauntMissionCompleteAmbushShip_GP_002=You should be fighting with us instead of against us, but you’d rather throw in with murderers and corrupt politicians.
  • PU_BOYD_CIV_F_PMH_FFFPhase2TauntMissionCompleteAmbushShip_GP_003=How the hell do you think this is going to end? If we die, the outlaws of Pyro and the scum just like them will just keep on killing.
  • PU_BOYD_CIV_F_PMH_FFFPhase2TauntMissionCompleteAmbushShip_GP_004=Where’s all your moralizing now? You just ambushed and killed friends of mine who were just trying to make the universe safer.
  • PU_BOYD_CIV_F_PMH_FFFPhase2TauntMissionCompleteAmbushShip_GP_005=I hope you’re not still deluding yourself to think that you’re doing the right thing here. Now you’re just an assassin, killing good people.
  • PU_BOYD_CIV_F_PMH_FFFPhase2TauntMissionCompleteDestroyMedicalBeds_GP_001=You realize what you’re doing? You’re making it harder for the people who can still regen. Just stop.
  • PU_BOYD_CIV_F_PMH_FFFPhase2TauntMissionCompleteDestroyMedicalBeds_GP_002=How dare you say that you are just when you destroy medical beds. You make me sick.
  • PU_BOYD_CIV_F_PMH_FFFPhase2TauntMissionCompleteDestroyMedicalBeds_GP_003=This is low, even for you lot. Those medical beds are meant to help people and you assholes would rather kill good people than do something about the criminal cancer detroying our systems.
  • PU_BOYD_CIV_F_PMH_FFFPhase2TauntMissionCompleteDestroyMedicalBeds_GP_004=I never thought the UEE could sink as low as this. Stopping your fellow humans from being able to regen makes me think that the Empire isn’t worth saving.
  • PU_BOYD_CIV_F_PMH_FFFPhase2TauntMissionCompleteDestroyMedicalBeds_GP_005=You’re willing to put the murderers and scavengers of Pyro, people who would sooner kill you then land a hand, over the good people of the Empire. You’re disgusting.
  • PU_BOYD_CIV_F_PMH_FFFPhase3Part1TauntPlayerArrives_GP_001=So, you found us, huh? Well come on then, let’s see what Pyro’s lapdogs can do.
  • PU_BOYD_CIV_F_PMH_FFFPhase3Part1TauntPlayerArrives_GP_002=This is what you wanted, right? Let’s go then.
  • PU_BOYD_CIV_F_PMH_FFFPhase3Part1TauntPlayerArrives_GP_003=I’m sick of laying low. Let’s see if you’re ready to die for the scum of the system.
  • PU_GENSECR1_M_CP_Confront_AreaOffLimits_IG_001_AuthorizedPersonnelOnly,P=Authorized personnel only.
  • PU_GENSECR1_M_CP_Confront_AreaOffLimits_IG_002_YouCantGet,P=You can’t get through here.
  • PU_GENSECR1_M_CP_Confront_AreaOffLimits_IG_003_OffLimits,P=Off limits.
  • PU_GENSECR1_M_CP_Confront_AreaOffLimits_Neg_IG_001_DontEvenThink,P=Don’t even think about it. Whole area’s off limits.
  • PU_GENSECR1_M_CP_Confront_AreaOffLimits_Neg_IG_002_TurnItAround,P=Turn it around.
  • PU_GENSECR1_M_CP_Confront_AreaOffLimits_Neg_IG_003_YeahLikeWed,P=Yeah, like we’d let someone like you in here.
  • PU_GENSECR1_M_CP_Confront_AreaOffLimits_Pos_IG_001_SorryThisAreas,P=Sorry, this area’s off limits.
  • PU_GENSECR1_M_CP_Confront_AreaOffLimits_Pos_IG_002_ImAfraidYou,P=I’m afraid you can’t go in here. Area’s off limits.
  • PU_GENSECR1_M_CP_Confront_AreaOffLimits_Pos_IG_003_ThisIsA,P=This is a restricted area.
  • PU_GENSECR1_M_CP_Confront_DirectingTraffic_IG_001_KeepItMoving,P=Keep it moving.
  • PU_GENSECR1_M_CP_Confront_DirectingTraffic_IG_002_KeepItGoing,P=Keep it going, people.
  • PU_GENSECR1_M_CP_Confront_DirectingTraffic_IG_003_ComeOnKeep,P=Come on, keep it moving.
  • PU_GENSECR1_M_CP_Confront_DirectingTraffic_Neg_IG_001_LetsGoPeople,P=Let’s go, people. Move it.
  • PU_GENSECR1_M_CP_Confront_DirectingTraffic_Neg_IG_002_DontDawdleLets,P=Don’t dawdle. Let’s go.
  • PU_GENSECR1_M_CP_Confront_DirectingTraffic_Neg_IG_003_HurryItUp,P=Hurry it up. No stopping.
  • PU_GENSECR1_M_CP_Confront_Loitering_Warning_IG_001_YouCantHang,P=You can’t hang out here.
  • PU_GENSECR1_M_CP_Confront_Loitering_Warning_IG_002_NoLoiteringMove,P=No loitering. Move it.
  • PU_GENSECR1_M_CP_Confront_Loitering_Warning_IG_003_NeedYouTo,P=Need you to clear out.
  • PU_GENSECR1_M_CP_Confront_Loitering_Warning_Neg_IG_001_FindSomewhereBetter,P=Find somewhere better to be.
  • PU_GENSECR1_M_CP_Confront_Loitering_Warning_Neg_IG_002_ScramMoveIt,P=Scram. Move it.
  • PU_GENSECR1_M_CP_Confront_Loitering_Warning_Neg_IG_003_GoOnMake,P=Go on. Make yourself scarce.
  • PU_GENSECR1_M_CP_Patrol_OrderResponse_IG_001_Understood,P=Understood
  • PU_GENSECR1_M_CP_Patrol_OrderResponse_IG_002_GotIt,P=Got it.
  • PU_GENSECR1_M_CP_Patrol_OrderResponse_IG_003_HearYouLoud,P=Hear you loud and clear.
  • PU_GENSECR1_M_CP_Patrol_StatusUpdateRequest_IntoComms_IG_001_HeyPatrolGoing,P=Hey, patrol going okay?
  • PU_GENSECR1_M_CP_Patrol_StatusUpdateRequest_IntoComms_IG_002_EverythingQuiet,P=Everything Quiet?
  • PU_GENSECR1_M_CP_Patrol_StatusUpdateRequest_IntoComms_IG_003_HowsYourShift,P=How’s your shift going?
  • PU_GENSECR1_M_CP_Patrol_StatusUpdate_IntoComms_IG_001_AllQuietHere,P=All quiet here.
  • PU_GENSECR1_M_CP_Patrol_StatusUpdate_IntoComms_IG_002_NothingNewTo,P=Nothing new to report.
  • PU_GENSECR1_M_CP_Patrol_StatusUpdate_IntoComms_IG_003_EverythingsNormal,P=Everything’s normal.
  • PU_GENSECR1_M_CP_Patrol_StatusUpdate_IntoComms_Neg_IG_001_StillQuietWonder,P=Still quiet. Wonder where all the criminal filth have gone off to?
  • PU_GENSECR1_M_CP_Patrol_StatusUpdate_IntoComms_Neg_IG_002_ScumAllSeem,P=Scum all seem to be behaving themselves..
  • PU_GENSECR1_M_CP_Patrol_StatusUpdate_IntoComms_Neg_IG_003_NothingYetBut,P=Nothing yet. But only a matter of time.
  • PU_GENSECR1_M_CP_Patrol_StatusUpdate_IntoComms_Pos_IG_001_EverythingLookingGood,P=Everything looking good, at the moment.
  • PU_GENSECR1_M_CP_Patrol_StatusUpdate_IntoComms_Pos_IG_002_ThingsAreLooking,P=Things are looking pretty calm.
  • PU_GENSECR1_M_CP_Patrol_StatusUpdate_IntoComms_Pos_IG_003_HaventRunInto,P=Haven’t run into any trouble.
  • PU_GENSECR1_M_CP_Patrol_StayAlert_IG_001_BeOnThe,P=Be on the lookout for anything suspicious. Can’t be too careful.
  • PU_GENSECR1_M_CP_Patrol_StayAlert_IG_002_AThreatCame,P=A threat came into headquarters a little while ago. Just saying it’s probably nothing but be on the lookout just in case.
  • PU_GENSECR1_M_CP_Patrol_StayAlert_IG_003_IveGotA,P=I’ve got a feeling about today. Be sharp.
  • PU_GENSECR1_M_CP_Patrol_StayAlert_Neg_IG_001_IDontWant,P=I don’t want to catch you slacking off on duty. You hear me?
  • PU_GENSECR1_M_CP_Patrol_StayAlert_Neg_IG_002_IWentOut,P=I went out on a limb trusting you for this patrol. Do not let me down.
  • PU_GENSECR1_M_CP_Patrol_StayAlert_Neg_IG_003_DontThinkIve,P=Don’t think I’ve forgot about your behavior last week. I’m keeping an eye on you.
  • PU_GENSECR2_M_CP_Confront_AreaOffLimits_IG_001_RestrictedArea,P=Restricted area.
  • PU_GENSECR2_M_CP_Confront_AreaOffLimits_IG_002_AuthorizedPersonnelOnly,P=Authorized personnel only.
  • PU_GENSECR2_M_CP_Confront_AreaOffLimits_IG_003_YouCantCome,P=You can’t come in here.
  • PU_GENSECR2_M_CP_Confront_AreaOffLimits_Neg_IG_001_WhatDoYou,P=What do you think you’re doing? Get out of here.
  • PU_GENSECR2_M_CP_Confront_AreaOffLimits_Neg_IG_002_GetTheHell,P=Get the hell out of here.
  • PU_GENSECR2_M_CP_Confront_AreaOffLimits_Neg_IG_003_DriftAlrightYou,P=Drift, all right? You aren’t supposed to be here.
  • PU_GENSECR2_M_CP_Confront_AreaOffLimits_Pos_IG_001_SorryYouCant,P=Sorry. you can’t come through here.
  • PU_GENSECR2_M_CP_Confront_AreaOffLimits_Pos_IG_002_ThisIsA,P=This is a restricted area.
  • PU_GENSECR2_M_CP_Confront_AreaOffLimits_Pos_IG_003_ThisAreasFor,P=This area’s for authorized personnel only.
  • PU_GENSECR2_M_CP_Confront_DirectingTraffic_IG_001_LetsKeepIt,P=Let’s keep it moving.
  • PU_GENSECR2_M_CP_Confront_DirectingTraffic_IG_002_KeepWalking,P=Keep walking
  • PU_GENSECR2_M_CP_Confront_DirectingTraffic_IG_003_ComeOnMove,P=Come on, move it along.
  • PU_GENSECR2_M_CP_Confront_DirectingTraffic_Neg_IG_001_YouCantStop,P=You can’t stop here, people.
  • PU_GENSECR2_M_CP_Confront_DirectingTraffic_Neg_IG_002_LetsGo,P=Let’s go.
  • PU_GENSECR2_M_CP_Confront_DirectingTraffic_Neg_IG_003_ComeOnMove,P=Come on, move.
  • PU_GENSECR2_M_CP_Confront_Loitering_Warning_IG_001_ClearOutOf,P=Clear out of here. There’s no loitering.
  • PU_GENSECR2_M_CP_Confront_Loitering_Warning_IG_002_YouCantHang,P=You can’t hang out here.
  • PU_GENSECR2_M_CP_Confront_Loitering_Warning_IG_003_MoveAlong,P=Move along.
  • PU_GENSECR2_M_CP_Confront_Loitering_Warning_Neg_IG_001_WhatDoYou,P=What do you think you’re doing? Move.
  • PU_GENSECR2_M_CP_Confront_Loitering_Warning_Neg_IG_002_GetTheHell,P=Get the hell out of here.
  • PU_GENSECR2_M_CP_Confront_Loitering_Warning_Neg_IG_003_UnlessYouWanna,P=Unless you wanna spend the rest of the night in a medstation, I’d move.
  • PU_GENSECR2_M_CP_Patrol_OrderResponse_IG_001_CopyThat,P=Copy that.
  • PU_GENSECR2_M_CP_Patrol_OrderResponse_IG_002_Copy,P=Copy.
  • PU_GENSECR2_M_CP_Patrol_OrderResponse_IG_003_GotIt,P=Got it.
  • PU_GENSECR2_M_CP_Patrol_StatusUpdateRequest_IntoComms_IG_001_HowYouDoing,P=How you doing?
  • PU_GENSECR2_M_CP_Patrol_StatusUpdateRequest_IntoComms_IG_002_HowsThePatrol,P=How’s the patrol?
  • PU_GENSECR2_M_CP_Patrol_StatusUpdateRequest_IntoComms_IG_003_GoodShiftSo,P=Good shift so far?
  • PU_GENSECR2_M_CP_Patrol_StatusUpdate_IntoComms_IG_001_SectorsBeenQuiet,P=Sector’s been quiet.
  • PU_GENSECR2_M_CP_Patrol_StatusUpdate_IntoComms_IG_002_NotTooMuch,P=Not too much action along the patrol route.
  • PU_GENSECR2_M_CP_Patrol_StatusUpdate_IntoComms_IG_003_BeenClearSo,P=Been clear so far.
  • PU_GENSECR2_M_CP_Patrol_StatusUpdate_IntoComms_Neg_IG_001_YeahWereGood,P=Yeah, we’re good here.
  • PU_GENSECR2_M_CP_Patrol_StatusUpdate_IntoComms_Neg_IG_002_EverythingsFine,P=Everything’s fine.
  • PU_GENSECR2_M_CP_Patrol_StatusUpdate_IntoComms_Neg_IG_003_EverythingsUnderControl,P=Everything’s under control. I don’t need you checking up on me.
  • PU_GENSECR2_M_CP_Patrol_StatusUpdate_IntoComms_Pos_IG_001_NoComplaintsShifts,P=No complaints. Shifts been quiet.
  • PU_GENSECR2_M_CP_Patrol_StatusUpdate_IntoComms_Pos_IG_002_EverythingsGoodSo,P=Everything’s good so far.
  • PU_GENSECR2_M_CP_Patrol_StatusUpdate_IntoComms_Pos_IG_003_CheckpointsSeemsQuiet,P=Checkpoint’s seems quiet so far.
  • PU_GENSECR2_M_CP_Patrol_StayAlert_IG_001_StaySharpTheres,P=Stay sharp. There’s a lot of crazies out today.
  • PU_GENSECR2_M_CP_Patrol_StayAlert_IG_002_NotSureIf,P=Not sure if you heard, but the shift got extended.
  • PU_GENSECR2_M_CP_Patrol_StayAlert_IG_003_GotWordThat,P=Got word that there’s been some commotion in the next sector. Look out for any suspicious behavior.
  • PU_GENSECR2_M_CP_Patrol_StayAlert_Neg_IG_001_StaySharpLotta,P=Stay sharp. Lotta scumbags around.
  • PU_GENSECR2_M_CP_Patrol_StayAlert_Neg_IG_002_PieceOfAdvice,P=Piece of advice, keep your trigger finger ready. You’ll probably need it today.
  • PU_GENSECR2_M_CP_Patrol_StayAlert_Neg_IG_003_AnyoneStepsOut,P=Anyone steps out of line, you break them in half. Don’t hesitate otherwise they’ll do the same to you.
  • PU_GENSECR3_M_CP_Confront_AreaOffLimits_IG_001_CantLetAnyone,P=Can’t let anyone past without the right credentials.
  • PU_GENSECR3_M_CP_Confront_AreaOffLimits_IG_002_AreasRestrictedMove,P=Area’s restricted. Move along.
  • PU_GENSECR3_M_CP_Confront_AreaOffLimits_IG_003_OnlyAuthorizedPersonnel,P=Only authorized personnel can get through here.
  • PU_GENSECR3_M_CP_Confront_AreaOffLimits_Neg_IG_001_TurnAroundAnd,P=Turn around and keep moving.
  • PU_GENSECR3_M_CP_Confront_AreaOffLimits_Neg_IG_002_DirtInYour,P=Dirt in your eyes? Can’t you see you can’t come through here.
  • PU_GENSECR3_M_CP_Confront_AreaOffLimits_Neg_IG_003_SpecialAccessOnly,P=Special access only, and you don’t look special.
  • PU_GENSECR3_M_CP_Confront_AreaOffLimits_Pos_IG_001_AreasOffLimits,P=Area’s off limits.
  • PU_GENSECR3_M_CP_Confront_AreaOffLimits_Pos_IG_002_SorryCantLet,P=Sorry, can’t let you past.
  • PU_GENSECR3_M_CP_Confront_AreaOffLimits_Pos_IG_003_GottaRestrictAccess,P=Gotta restrict access to this area.
  • PU_GENSECR3_M_CP_Confront_DirectingTraffic_IG_001_MoveAlong,P=Move along.
  • PU_GENSECR3_M_CP_Confront_DirectingTraffic_IG_002_GottaKeepThis,P=Gotta keep this path clear.
  • PU_GENSECR3_M_CP_Confront_DirectingTraffic_IG_003_LetsGoFolks,P=Let’s go, folks.
  • PU_GENSECR3_M_CP_Confront_DirectingTraffic_Neg_IG_001_LetsPickUp,P=Let’s pick up the pace, people.
  • PU_GENSECR3_M_CP_Confront_DirectingTraffic_Neg_IG_002_ThisIsNot,P=This is not a place to stop.
  • PU_GENSECR3_M_CP_Confront_DirectingTraffic_Neg_IG_003_MoveItDont,P=Move it. Don’t make me tell you twice.
  • PU_GENSECR3_M_CP_Confront_Loitering_Warning_IG_001_MoveOn,P=Move on.
  • PU_GENSECR3_M_CP_Confront_Loitering_Warning_IG_002_CantStopHere,P=Can’t stop here.
  • PU_GENSECR3_M_CP_Confront_Loitering_Warning_IG_003_TakeItElsewhere,P=Take it elsewhere.
  • PU_GENSECR3_M_CP_Confront_Loitering_Warning_Neg_IG_001_GetOuttaHere,P=Get outta here.
  • PU_GENSECR3_M_CP_Confront_Loitering_Warning_Neg_IG_002_MoveAlongNow,P=Move along, now.
  • PU_GENSECR3_M_CP_Confront_Loitering_Warning_Neg_IG_003_MoveItBefore,P=Move it, before we have a problem.
  • PU_GENSECR3_M_CP_Patrol_OrderResponse_IG_001_RogerThat,P=Roger that.
  • PU_GENSECR3_M_CP_Patrol_OrderResponse_IG_002_OkGotIt,P=Ok got it.
  • PU_GENSECR3_M_CP_Patrol_OrderResponse_IG_003_CopySir,P=Copy sir.
  • PU_GENSECR3_M_CP_Patrol_StatusUpdateRequest_IntoComms_IG_001_HowsYourShift,P=How’s your shift? Everything under control?
  • PU_GENSECR3_M_CP_Patrol_StatusUpdateRequest_IntoComms_IG_002_EverythingGood,P=Everything good?
  • PU_GENSECR3_M_CP_Patrol_StatusUpdateRequest_IntoComms_IG_003_HeyPatrolGoing,P=Hey, patrol going okay?
  • PU_GENSECR3_M_CP_Patrol_StatusUpdate_IntoComms_IG_001_NothingMuchTo,P=Nothing much to report.
  • PU_GENSECR3_M_CP_Patrol_StatusUpdate_IntoComms_IG_002_PatrolsBeenUneventful,P=Patrol’s been uneventful.
  • PU_GENSECR3_M_CP_Patrol_StatusUpdate_IntoComms_IG_003_ShiftsBeenQuiet,P=Shift’s been quiet.
  • PU_GENSECR3_M_CP_Patrol_StatusUpdate_IntoComms_Neg_IG_001_AreasAboutThe,P=Area’s about the same as always.
  • PU_GENSECR3_M_CP_Patrol_StatusUpdate_IntoComms_Neg_IG_002_IHaveEverything,P=I have everything handled.
  • PU_GENSECR3_M_CP_Patrol_StatusUpdate_IntoComms_Neg_IG_003_HaventRunInto,P=Haven’t run into any agitators yet.
  • PU_GENSECR3_M_CP_Patrol_StatusUpdate_IntoComms_Pos_IG_001_SectorsBeenLooking,P=Sector’s been looking good.
  • PU_GENSECR3_M_CP_Patrol_StatusUpdate_IntoComms_Pos_IG_002_NothingOutOf,P=Nothing out of the ordinary in this sector.
  • PU_GENSECR3_M_CP_Patrol_StatusUpdate_IntoComms_Pos_IG_003_SoFarHavent,P=So far, haven’t had too much trouble.
  • PU_GENSECR3_M_CP_Patrol_StayAlert_IG_001_RumorIsThere,P=Rumor is there might be some trouble today. Be alert for anything suspicous.
  • PU_GENSECR3_M_CP_Patrol_StayAlert_IG_002_KeepUpThe,P=Keep up the effort. Safety of the sector is counting on us.
  • PU_GENSECR3_M_CP_Patrol_StayAlert_IG_003_WorkersAreRiled,P=Workers are riled up today. Watch yourself.
  • PU_GENSECR3_M_CP_Patrol_StayAlert_Neg_IG_001_RememberToFocus,P=Remember to focus on what actually around you. Not just you’re damn mobi.
  • PU_GENSECR3_M_CP_Patrol_StayAlert_Neg_IG_002_LotsOfSuspicious,P=Lots of suspicious person around today. Be prepared for anything.
  • PU_GENSECR3_M_CP_Patrol_StayAlert_Neg_IG_003_BeSureTo,P=Be sure to check everyone. Can’t affor a repeat of what happened last time.
  • PU_NBATC01_F_ATC_Approved_Departure_aNeutral_tPlayer_FromNeutral_IG_001_YouAreAll,P=You are all cleared to leave.
  • PU_NBATC01_F_ATC_Approved_Departure_aNeutral_tPlayer_FromNeutral_IG_002_YoureAllSet,P=You’re all set to go.
  • PU_NBATC01_F_ATC_Approved_Departure_aNeutral_tPlayer_FromNeutral_IG_003_YouShouldBe,P=You should be good to go.
  • PU_NBATC01_F_ATC_Assigned_Storage_aNeutral_tPlayer_FromNeutral_IG_001_HereWeGo,P=Here we go. Got a spot all for you.
  • PU_NBATC01_F_ATC_Assigned_Storage_aNeutral_tPlayer_FromNeutral_IG_002_HereWeAre,P=Here we are. One space as promised.
  • PU_NBATC01_F_ATC_Assigned_Storage_aNeutral_tPlayer_FromNeutral_IG_003_ThereWeGo,P=There we go. Found you the perfect spot.
  • PU_NBATC01_F_ATC_Farewell_aNeutral_tPlayer_FromNeutral_IG_001_ByeAndThank,P=Bye and thank you for visiting New Babbage.
  • PU_NBATC01_F_ATC_Farewell_aNeutral_tPlayer_FromNeutral_IG_002_ThanksForVisiting,P=Thanks for visiting. Hope you enjoyed your stay and safe travels.
  • PU_NBATC01_F_ATC_Farewell_aNeutral_tPlayer_FromNeutral_IG_003_EveryoneHereHopes,P=Everyone here hopes you enjoyed your visit to microTech, the Empire’s leading innovator in all things technology. Different is good.
  • PU_NBATC01_F_ATC_Farewell_aNeutral_tPlayer_FromNeutral_IG_004_LooksLikeYoure,P=Looks like you’re on your way. It was great being able to help you and I hope you’re able to visit us here at New Babbage again real soon.
  • PU_NBATC01_F_ATC_Farewell_aNeutral_tPlayer_FromNeutral_IG_005_ThanksForVisiting,P=Thanks for visiting, New Babbage. And remember, from the mobiGlas on your wrist to the heart pounding thrills of your favorite sim, microTech is working hard to push innovation further.
  • PU_NBATC01_F_ATC_Farewell_aNeutral_tPlayer_FromNeutral_IG_006_ThankYouFor,P=Thank you for visiting New Babbage, the proud home of microTech. Where creative innovation meets innovative creativity.
  • PU_NBATC01_F_ATC_Inform_Arrival_Complete_aNeutral_tPlayer_FromNeutral_IG_001_GreatYourVehicle,P=Great. Your vehicle should be all set.
  • PU_NBATC01_F_ATC_Inform_Arrival_Complete_aNeutral_tPlayer_FromNeutral_IG_002_NicelyDoneWe,P=Nicely done. We can take care of your vehicle from here.
  • PU_NBATC01_F_ATC_Inform_Arrival_Complete_aNeutral_tPlayer_FromNeutral_IG_003_ThereYouAre,P=There you are. Welcome to New Babbage.
  • PU_NBATC01_F_ATC_Inform_Banned_CrimeStat_aNeutral_tPlayer_FromNeutral_IG_001_HiThereI,P=Hi there. I wanted to let you know that until the crimestat of your vehicle’s owner is squared away, you won’t have access to any New Babbage facilities. Thanks for visiting microTech and have a great day.
  • PU_NBATC01_F_ATC_Inform_Banned_CrimeStat_aNeutral_tPlayer_FromNeutral_IG_002_HiUnfortunatelyNew,P=Hi. Unfortunately, New Babbage does not allow vehicles registered to people with active crimestats to utilize our facilities. Best of luck sorting everything out.
  • PU_NBATC01_F_ATC_Inform_Banned_CrimeStat_aNeutral_tPlayer_FromNeutral_IG_003_HeyImAfraid,P=Hey. I’m afraid that the crimestat of your vehicle’s registered owner means I won’t be able to assist you today. Hope you have safe travels.
  • PU_NBATC01_F_ATC_Inform_Banned_aNeutral_tPlayer_FromNeutral_IG_001_HiIHave,P=Hi, I have some bad news. You’re currently not allowed access to our facilities. Sorry about that and I hope you have a great day.
  • PU_NBATC01_F_ATC_Inform_Banned_aNeutral_tPlayer_FromNeutral_IG_002_HeyUnfortunatelyYou,P=Hey. Unfortunately, you are currently restricted from entering New Babbage, so I’m not going to be able to assist you today. Thanks for stopping by though.
  • PU_NBATC01_F_ATC_Inform_Banned_aNeutral_tPlayer_FromNeutral_IG_003_UhOhMy,P=Uh oh. My records show that you’re not allowed access to microTech facilities right now.
  • PU_NBATC01_F_ATC_Inform_Storage_NotAvailable_aNeutral_tPlayer_FromNeutral_IG_001_ItLooksLike,P=It looks like we don’t have any spaces available at the moment, but I’ll let you know as soon as one becomes free.
  • PU_NBATC01_F_ATC_Inform_Storage_NotAvailable_aNeutral_tPlayer_FromNeutral_IG_002_OhDarnWere,P=Oh darn. We’re a bit busy at the moment. If you could just wait a little bit longer, I’ll have a space assigned to you as soon as possible.
  • PU_NBATC01_F_ATC_Inform_Storage_NotAvailable_aNeutral_tPlayer_FromNeutral_IG_003_SoThereArent,P=So, there aren’t any spaces free right now, but I’ve added you to the waiting list. Should be something available soon.
  • PU_NBATC01_F_ATC_Request_Departure_aNeutral_tPlayer_FromNeutral_IG_001_MakingFinalPreperations,P=Making final preparations for your journey now. Please stand by.
  • PU_NBATC01_F_ATC_Request_Departure_aNeutral_tPlayer_FromNeutral_IG_002_LetsGetYou,P=Let’s get you on your way. Hold for one moment, please.
  • PU_NBATC01_F_ATC_Request_Departure_aNeutral_tPlayer_FromNeutral_IG_003_AllRightHold,P=All right. Hold for one moment, and we’ll get everything ready.
  • PU_NBATC01_F_ATC_Request_Storage_AlreadyGranted_aNeutral_tPlayer_FromNeutral_IG_001_HelloAgainI,P=Hello again. I think you already have a space assigned to you… Yeah, there it is. Feel free to go ahead and bring in your vehicle.
  • PU_NBATC01_F_ATC_Request_Storage_AlreadyGranted_aNeutral_tPlayer_FromNeutral_IG_002_HiAgainYour,P=Hi again. Your spot is still assigned to you and ready for use.
  • PU_NBATC01_F_ATC_Request_Storage_AlreadyGranted_aNeutral_tPlayer_FromNeutral_IG_003_HelloAgainIt,P=Hello again. It looks like you still have a space waiting for you. Just bring your vehicle in and we can take care of the rest.
  • PU_NBATC01_F_ATC_Request_Storage_aNeutral_tPlayer_FromNeutral_IG_001_HeyThereLooks,P=Hey there. Looks like you want a spot for your vehicle. No problem. Hold on while I find you an available space.
  • PU_NBATC01_F_ATC_Request_Storage_aNeutral_tPlayer_FromNeutral_IG_002_HiWelcomeTo,P=Hi! Welcome to New Babbage. I think we might have a free spot for your vehicle. Wait one moment while I double-check.
  • PU_NBATC01_F_ATC_Request_Storage_aNeutral_tPlayer_FromNeutral_IG_003_HiThereTrying,P=Hi there. Trying to bring in your vehicle, huh? I think I have the perfect spot. Hang on and I’ll make sure it’s free.
  • PU_NBATC01_F_ATC_Request_Storage_aNeutral_tPlayer_FromNeutral_IG_004_HiLetMe,P=Hi. Let me find a free spot for your vehicle.
  • PU_NBATC01_F_ATC_Request_Storage_aNeutral_tPlayer_FromNeutral_IG_005_HelloWaitOne,P=Hello. Wait one second while I find an available space.
  • PU_NBATC01_F_ATC_Request_Storage_aNeutral_tPlayer_FromNeutral_IG_006_HiIllGo,P=Hi. I’ll go ahead and locate a free spot for you. One second.
  • PU_NBATC01_F_ATC_Revoked_Storage_aNeutral_tPlayer_FromNeutral_IG_001_ThisIsTo,P=This is to inform you that your space request has been canceled. Please contact us again if you need further assistance. Thanks.
  • PU_NBATC01_F_ATC_Revoked_Storage_aNeutral_tPlayer_FromNeutral_IG_002_WeHaveGone,P=We have gone ahead and canceled the space assigned to you. Thanks.
  • PU_NBATC01_F_ATC_Revoked_Storage_aNeutral_tPlayer_FromNeutral_IG_003_AllRightSo,P=All right, so the space assigned to you has been canceled. Feel free to contact us again if you need any more help. Thanks.
  • PU_NBATC01_F_ATC_Warn_Storage_DepartTimeLimit_aNeutral_tPlayer_FromNeutral_IG_001_PleaseBeSure,P=Please be sure to clear your vehicle from the area, or it will be moved into storage. Thanks.
  • PU_NBATC01_F_ATC_Warn_Storage_DepartTimeLimit_aNeutral_tPlayer_FromNeutral_IG_002_WereGoingTo,P=We’re going to need you to move your vehicle or we will place it in storage for you.
  • PU_NBATC01_F_ATC_Warn_Storage_DepartTimeLimit_aNeutral_tPlayer_FromNeutral_IG_003_SoWeHave,P=So we have to clear your space to make room for others. It’d be great if you could move your vehicle or we’re gonna have to go ahead and store it.
  • PU_NBATC01_F_ATC_Warn_Vehicle_Obstructing_aNeutral_tPlayer_FromNeutral_IG_001_HiWantedTo,P=Hi. Wanted to let you know that your vehicle is blocking a critical path. Please move it as soon as possible or we will be forced to impound it. Thanks for your cooperation.
  • PU_NBATC01_F_ATC_Warn_Vehicle_Obstructing_aNeutral_tPlayer_FromNeutral_IG_002_HeyThereNot,P=Hey there. Not sure if you’re aware, but your vehicle is blocking a critical path. If you do not clear the way, we’ll be required to impound it. Thanks.
  • PU_NBATC01_F_ATC_Warn_Vehicle_Obstructing_aNeutral_tPlayer_FromNeutral_IG_003_HiLittleBit,P=Hi. Little bit of an issue. Your vehicle is blocking a critical path. Please move it right away or it will be impounded.
  • PU_ORISONATC01_M_ATC_Approved_Departure_aNeutral_tPlayer_FromNeutral_IG_001_AllRightYou,P=All right. You are cleared to go.
  • PU_ORISONATC01_M_ATC_Approved_Departure_aNeutral_tPlayer_FromNeutral_IG_002_LooksLikeYou,P=Looks like you are all set to leave.
  • PU_ORISONATC01_M_ATC_Approved_Departure_aNeutral_tPlayer_FromNeutral_IG_003_YouAreCleared,P=You are cleared to head out.
  • PU_ORISONATC01_M_ATC_Assigned_Storage_aNeutral_tPlayer_FromNeutral_IG_001_OkayLooksLike,P=Okay, looks like we have a space for you.
  • PU_ORISONATC01_M_ATC_Assigned_Storage_aNeutral_tPlayer_FromNeutral_IG_002_ThereWeGo,P=There we go. One spot for you.
  • PU_ORISONATC01_M_ATC_Assigned_Storage_aNeutral_tPlayer_FromNeutral_IG_003_AhPerfectThis,P=Ah, perfect. This space should do nicely.
  • PU_ORISONATC01_M_ATC_Farewell_aNeutral_tPlayer_FromNeutral_IG_001_ThankYouSo,P=Thank you so much for visiting Orison. We hope that you visit us again real soon.
  • PU_ORISONATC01_M_ATC_Farewell_aNeutral_tPlayer_FromNeutral_IG_002_OnBehalfOf,P=On behalf of Crusader Industries, I’d like to thank you for visiting Orison. Safe travels.
  • PU_ORISONATC01_M_ATC_Farewell_aNeutral_tPlayer_FromNeutral_IG_003_IHopeYou,P=I hope you enjoyed your time here at Orison and you have a pleasant rest of your journey.
  • PU_ORISONATC01_M_ATC_Farewell_aNeutral_tPlayer_FromNeutral_IG_004_LetMeSay,P=Let me say that it has been a real pleasure to assist you during your visit to Orison and I look forward to seeing you again real soon. Have a great day.
  • PU_ORISONATC01_M_ATC_Farewell_aNeutral_tPlayer_FromNeutral_IG_005_ThanksForVisiting,P=Thanks for visiting Crusader. I hope you had a chance to enjoy our beautiful shipyards and breathtaking sky gardens during your stay. Hopefully we’ll see you again soon.
  • PU_ORISONATC01_M_ATC_Farewell_aNeutral_tPlayer_FromNeutral_IG_006_ThanksForVisiting,P=Thanks for visiting Orison, official home of Crusader Industries, the Empire’s industry leading manufacturer of quality starliners. To learn more about our wide-range of ships available for purchase, don’t hesitate to contact your preferred ship dealer or visit a Crusader showroom. Enjoy the rest of your trip and have a fantastic day.
  • PU_ORISONATC01_M_ATC_Inform_Arrival_Complete_aNeutral_tPlayer_FromNeutral_IG_001_MySystemsShowing,P=My system’s showing that you’ve arrived. Enjoy your stay in Orison.
  • PU_ORISONATC01_M_ATC_Inform_Arrival_Complete_aNeutral_tPlayer_FromNeutral_IG_002_AndThereYou,P=And there you go. You’ve officially arrived. Have a great time.
  • PU_ORISONATC01_M_ATC_Inform_Arrival_Complete_aNeutral_tPlayer_FromNeutral_IG_003_ThatShouldDo,P=That should do it. We’ll be sure to look after your vehicle during your time in Orison.
  • PU_ORISONATC01_M_ATC_Inform_Banned_CrimeStat_aNeutral_tPlayer_FromNeutral_IG_001_HelloItSeems,P=Hello. It seems that your vehicle has an active crimestat attached to it. Unfortunately, you won’t be able to utilize our fantastic landing services until that’s resolved. Have a nice day.
  • PU_ORISONATC01_M_ATC_Inform_Banned_CrimeStat_aNeutral_tPlayer_FromNeutral_IG_002_HelloAndWelcome,P=Hello and welcome to Orison. I would love to offer you a spot in our facility but sadly, Crusader Industries policy forbids providing spaces to vehicles owned by individuals with active crimestats. Please come back and visit us once it is resolved.
  • PU_ORISONATC01_M_ATC_Inform_Banned_CrimeStat_aNeutral_tPlayer_FromNeutral_IG_003_ImVerySorry,P=I’m very sorry, but the active crimestat associated with your vehicle prevents me from providing you a space in our facility. Once you’ve resolved this situation, I’d be happy to assist you.
  • PU_ORISONATC01_M_ATC_Inform_Banned_aNeutral_tPlayer_FromNeutral_IG_001_ImVerySorry,P=I’m very sorry, but it appears that you’re prohibited from storing your vehicle on Orison. Have a nice day.
  • PU_ORISONATC01_M_ATC_Inform_Banned_aNeutral_tPlayer_FromNeutral_IG_002_AccordingToMy,P=According to my system, there’s a hold on your account. Sadly that means that you are prohibited from using Orison’s facilities at the moment.
  • PU_ORISONATC01_M_ATC_Inform_Banned_aNeutral_tPlayer_FromNeutral_IG_003_ImSorryTo,P=Hmm. I’m sorry to have to tell you this, but it seems that you are prohibited from using our facilities. I’m very sorry.
  • PU_ORISONATC01_M_ATC_Inform_Storage_NotAvailable_aNeutral_tPlayer_FromNeutral_IG_001_ImVerySorry,P=Hmm, I’m very sorry, but we don’t appear to have any available spaces for you. If you’ll please stand by, I’ll let you know if one opens up.
  • PU_ORISONATC01_M_ATC_Inform_Storage_NotAvailable_aNeutral_tPlayer_FromNeutral_IG_002_WouldYouBe,P=Would you be able to hold on for a little bit. Our facility is all full up at the moment, but I can let you know when a spot is available.
  • PU_ORISONATC01_M_ATC_Inform_Storage_NotAvailable_aNeutral_tPlayer_FromNeutral_IG_003_ItDoesntLook,P=It doesn’t look like I have any spots free. If you could hold on, I’ll put you on the list and let you know when one is available. I’m very sorry for the inconvenience.
  • PU_ORISONATC01_M_ATC_Request_Departure_aNeutral_tPlayer_FromNeutral_IG_001_SureThingIll,P=Sure thing. I’ll begin the final prep now. Please stand by.
  • PU_ORISONATC01_M_ATC_Request_Departure_aNeutral_tPlayer_FromNeutral_IG_002_NotAProblem,P=Not a problem. Stand by for one moment and we’ll have you on your way.
  • PU_ORISONATC01_M_ATC_Request_Departure_aNeutral_tPlayer_FromNeutral_IG_003_SoundsGoodHold,P=Sounds good. Hold for one second for final preparations and we’ll get you out of here.
  • PU_ORISONATC01_M_ATC_Request_Storage_AlreadyGranted_aNeutral_tPlayer_FromNeutral_IG_001_HiThereYou,P=Hi there. You still have an active space assignment. Please proceed to it directly. Have a great day.
  • PU_ORISONATC01_M_ATC_Request_Storage_AlreadyGranted_aNeutral_tPlayer_FromNeutral_IG_002_OhItsYou,P=Oh, it’s you again. You’re all squared away, so please proceed to your assigned space. Hope you have a wonderful visit.
  • PU_ORISONATC01_M_ATC_Request_Storage_AlreadyGranted_aNeutral_tPlayer_FromNeutral_IG_003_OrisonLanding,P=Orison Landing — oh, hello. I still have your space assigned. You should be good to go. Thank you again for visiting Orison.
  • PU_ORISONATC01_M_ATC_Request_Storage_aNeutral_tPlayer_FromNeutral_IG_001_HelloOfCourse,P=Hello. Of course we can help you out. Let me see if I have a spot for you.
  • PU_ORISONATC01_M_ATC_Request_Storage_aNeutral_tPlayer_FromNeutral_IG_002_HelloThankYou,P=Hello, thank you for contacting Orison landing services. Let me see if I can find a space for you.
  • PU_ORISONATC01_M_ATC_Request_Storage_aNeutral_tPlayer_FromNeutral_IG_003_HelloAndWelcome,P=Hello and welcome, I’d be happy to find a spot for your vehicle. Please hold one moment while I check for available spaces.
  • PU_ORISONATC01_M_ATC_Request_Storage_aNeutral_tPlayer_FromNeutral_IG_004_ThankYouFor,P=Thank you for contacting Orison Landing Services. Please hold while I try to find an available space for you.
  • PU_ORISONATC01_M_ATC_Request_Storage_aNeutral_tPlayer_FromNeutral_IG_005_HelloIveJust,P=Hello. I’ve just received your request. Could you hold for one second while I check to see what’s available? Thank you so much.
  • PU_ORISONATC01_M_ATC_Request_Storage_aNeutral_tPlayer_FromNeutral_IG_006_ThankYouFor,P=Thank you for calling. I will check and see if there’s an available space for you.
  • PU_ORISONATC01_M_ATC_Revoked_Storage_aNeutral_tPlayer_FromNeutral_IG_001_ApologiesButYour,P=Apologies, but your assigned space has been cancelled. Please contact us again if you require another. Thank you.
  • PU_ORISONATC01_M_ATC_Revoked_Storage_aNeutral_tPlayer_FromNeutral_IG_002_HiOrisonLanding,P=Hi, Orison Landing Services again, I’m afraid I’ve had to cancel your assigned spot to make room for other customers. Please feel free to contact me again should you require another. Thank you.
  • PU_ORISONATC01_M_ATC_Revoked_Storage_aNeutral_tPlayer_FromNeutral_IG_003b_HelloIveCancelled,P=Hello. I’ve cancelled your current space due to inactivity. Please contact us for another. Thank you for using Orison Landing Services.
  • PU_ORISONATC01_M_ATC_Warn_Storage_DepartTimeLimit_aNeutral_tPlayer_FromNeutral_IG_001_NotToRush,P=Not to rush you, but we’re going to need your space soon. Feel free to head out or I’ll have to go ahead and place your vehicle into storage.
  • PU_ORISONATC01_M_ATC_Warn_Storage_DepartTimeLimit_aNeutral_tPlayer_FromNeutral_IG_002_SorryButWanted,P=Sorry, but wanted to let you know that we’re going to have to store your vehicle if you’re not able to vacate the space soon. A lot of traffic today.
  • PU_ORISONATC01_M_ATC_Warn_Storage_DepartTimeLimit_aNeutral_tPlayer_FromNeutral_IG_003_WantedToCheck,P=Wanted to check in and make sure you’re aware that you’re cleared to leave. We’re going to need your space again soon, and I’d hate to have to place your vehicle into storage before you’ve had a chance to head out. Thanks.
  • PU_ORISONATC01_M_ATC_Warn_Vehicle_Obstructing_aNeutral_tPlayer_FromNeutral_IG_001_HelloImSorry,P=Hello. I’m sorry to bother you but it seems that your vehicle is blocking a critical path. You will have to move it or it will impounded.
  • PU_ORISONATC01_M_ATC_Warn_Vehicle_Obstructing_aNeutral_tPlayer_FromNeutral_IG_002_ExcuseMeYour,P=Excuse me. Your vehicle is currently blocking an active pathway. I’m afraid it will need to move or risk being impounded.
  • PU_ORISONATC01_M_ATC_Warn_Vehicle_Obstructing_aNeutral_tPlayer_FromNeutral_IG_003_ApologiesForThe,P=Apologies for the intrusion, but your vehicle is currently obstructing a critical path. Could you please move it? Otherwise, I’m going to be forced to impound it for the safety of our other guests.
  • PU_SystemATC01_CIV_M_ATC_ATCCargoDeckAlignShipTimeOut_GP_001,P=Ship incorrectly aligned. Cargo deck assignment revoked.
  • PU_SystemATC01_CIV_M_ATC_ATCCargoDeckAlignShipWarn_GP_001,P=Warning. Ship incorrectly aligned. Adjust immediately.
  • PU_SystemATC01_CIV_M_ATC_ATCCargoDeckParkShipAcknowledge_GP_001,P=Stand by for cargo deck assignment.
  • PU_SystemATC01_CIV_M_ATC_ATCCargoDeckParkShipApprove_GP_001,P=Cargo deck assigned. Proceed to designated area.
  • PU_SystemATC01_CIV_M_ATC_ATCCargoDeckParkShipCompleted_GP_001,P=Arrival confirmed. Align ship to begin transfer.
  • PU_SystemATC01_CIV_M_ATC_ATCCargoDeckParkShipRevokeTimeOut_GP_001,P=Time limit exceeded. Cargo deck assignment revoked.
  • PU_SystemATC01_CIV_M_ATC_ATCCargoDeckParkShipRevoke_GP_001,P=Cargo deck assignment revoked.
  • PU_SystemATC01_CIV_M_ATC_ATCCargoDeckRemindCargoMode_GP_001,P=Error. Extend cargo spindles to proceed.
  • PU_SystemATC01_CIV_M_ATC_ATCCargoDeckRemind_GP_001,P=Error. Request already in progress.
  • PU_SystemATC01_CIV_M_ATC_ATCCargoDeckTakeOffTimeOut_GP_001,P=Time limit exceeded. Relocating vessel.
  • PU_SystemATC01_CIV_M_ATC_ATCCargoDeckTranferringInterrupted_GP_001,P=Cargo transfer interrupted. Align ship to continue.
  • PU_SystemATC01_CIV_M_ATC_ATCCargoDeckTransferringBegan_GP_001,P=Cargo transfer initiated. Stand by.
  • PU_SystemATC01_CIV_M_ATC_ATCCargoDeckTransferringCompleted_GP_001,P=Cargo transfer complete. Vacate area immediately.
  • PU_SystemATC01_CIV_M_ATC_ATCFarewell_GP_001,P=Traffic control disconnecting.
  • PU_SystemATC01_CIV_M_ATC_ATCLandingAcknowledge_GP_001,P=Stand by for landing assignement.
  • PU_SystemATC01_CIV_M_ATC_ATCLandingApprove_GP_001,P=Landing space assigned. Proceed to designated area.
  • PU_SystemATC01_CIV_M_ATC_ATCLandingCompleted_GP_001,P=Landing complete.
  • PU_SystemATC01_CIV_M_ATC_ATCLandingDenyHostile_GP_001,P=Crimestat detected. Landing denied.
  • PU_SystemATC01_CIV_M_ATC_ATCLandingDeny_GP_001,P=Landing denied.
  • PU_SystemATC01_CIV_M_ATC_ATCLandingHold_GP_001,P=Waiting for available space. Standby.
  • PU_SystemATC01_CIV_M_ATC_ATCLandingRemind_GP_001,P=Error. Landing already in progress.
  • PU_SystemATC01_CIV_M_ATC_ATCLandingRevokeTimeOut_GP_001,P=Time limit exceeded. Landing revoked.
  • PU_SystemATC01_CIV_M_ATC_ATCTakeOffAcknowledge_GP_001,P=Processing request. Stand by.
  • PU_SystemATC01_CIV_M_ATC_ATCTakeOffApprove_GP_001,P=Take off approved.
  • PU_SystemATC01_CIV_M_ATC_ATCTakeOffRevoke_GP_001,P=Time limit exceeded. Take off revoked.

Keys Added for RN:

  • RN_Allocated,P=Allocated
  • RN_ClearAll,P=Clear All
  • RN_CoreSystems,P=Core Systems
  • RN_CriticalWarning_CoolerFailure,P=Cooler Failure
  • RN_CriticalWarning_FireDetected,P=Fire Detected
  • RN_CriticalWarning_PowerPlantFailure,P=Power Plant Failure
  • RN_DeletePreset,P=Delete Preset?
  • RN_DiscardChanges,P=Discard Changes?
  • RN_ExclusiveControl,P=Exclusive Control
  • RN_Hydrogen,P=Hydrogen
  • RN_LifeSupportBalance,P=LS Balance
  • RN_MaxPresetAmount_10,P=10
  • RN_NavMode,P=Nav Mode
  • RN_PresetApplied,P=Preset Applied
  • RN_PresetDeleted,P=Preset Deleted
  • RN_PresetSaved,P=Preset Saved
  • RN_SavePreset,P=Save Preset?
  • RN_Warning_Meter_LoadHigh,P=WARNING: High Load
  • RN_Warning_Meter_Offline,P=ALERT: Offline
  • RN_Warning_Meter_Overload,P=ALERT: Overload
  • RN_coolingSystem,P=Cooling System
  • RN_releaseEngineering,P=Release Mode

Keys Added for spacecollect:

  • spacecollect_cargo_desc_01,P=~mission(Contractor|RecoverSpaceDescription)
  • spacecollect_cargo_title_01,P=~mission(Contractor|RecoverSpaceTitle)

Keys Added for spacecollectmulti:

  • spacecollectmulti_cargo_desc_01,P=~mission(Contractor|RecoverSpaceMultiDescription)
  • spacecollectmulti_cargo_title_01,P=~mission(Contractor|RecoverSpaceMultiTitle)

Keys Added for TheCollector:

  • TheCollector_MultiReward_Notification_Home=You’ve Earned: ~mission(rewardAmount) Rewards\nAccess Them at your Residence’s ~mission(kioskType)
  • TheCollector_Recipes_Desc_Battle=Bring me armor and other things and I give you special test armor. First version. Very special. Bring and I give. Bye.
  • TheCollector_Recipes_Desc_Bino=Wikelo has best eyes for seeing far away. I give to you if you give me
  • TheCollector_Recipes_Desc_F55=Sometimes you shoot people, but if you are last thing they see before dead gun should look amazing, right? Wikelo will make your gun look much better. Bring me items I need and then I give you the gun. Bye.
  • TheCollector_Recipes_Desc_SlimyLMG=This gun has picture of amazing creature on side. Use it and it make you big and strong like Yormandi. Spit lightning. Bring my items and then you get it. Bye.
  • TheCollector_Recipes_Title_Battle=Test Armor
  • TheCollector_Recipes_Title_Bino=Want Better Eyes?
  • TheCollector_Recipes_Title_F55=F55 Look Better
  • TheCollector_Recipes_Title_SlimyLMG=Yormandi Gun
  • TheCollector_Ships_Crusader_A2_Desc=Bring Wikelo the things and I make you A2 Starlifter that fights better. Does war so good make you call it A1! Bye.
  • TheCollector_Ships_Crusader_A2_Title=Starlifter A2 War Mod
  • TheCollector_Ships_Prowler_Util_Desc=Wikelo work hard. You work hard. Prowler Utility work hard. But you bring me right items, I make it work more hard, then you work less hard. Bye.
  • TheCollector_Ships_Prowler_Util_Title=Prowler More Utility
  • TheCollector_Ships_Starfighter_Inferno_Desc=Starfighter Inferno good ship, but what if you want it to be better ship at fighting? Wikelo knows just what to do. You bring me the items and I make it for you. Bye.
  • TheCollector_Ships_Starfighter_Inferno_Title=Starfighter Inferno Special
  • TheCollector_Ships_Starfighter_Ion_Desc=Starfighter Ion good ship, but it could be more sneak, yes? Surprise your not friends when you shoot them. I help with this for you. I need the right items and then I can give to you. Bring to me. Bye.
  • TheCollector_Ships_Starfighter_Ion_Title=Sneaky Starfighter Ion

Keys Added for ui:

  • ui_Inventory_ContainerType_All=All
  • ui_error_message_30007,P=Entity Registration Failure:\nDisconnected due to an internal network error. Please wait at least 30 seconds before trying again. Report this error to the issue council if the problem persists.
  • ui_error_message_30008,P=Parent Entity Missing:\nDisconnected due to an internal network error. Please wait at least 30 seconds before trying again. Report this error to the issue council if the problem persists.
  • ui_error_message_30071,P=Unauthorized Token Request:\nDisconnected due to an unauthorized server-only token request. Report this error to the issue council if the problem persists.
  • ui_error_message_41091,P=The player entity does not exist. It should have been unstowed in a previous step. This should never happen. Please report the issue to Network.
  • ui_error_message_41092,P=The Mesh has reported an invalid state. This should never happen. Please report the issue to Network.
  • ui_interactor_Excavation=Excavation
  • ui_interactor_elevator_down,P=Down
  • ui_interactor_elevator_up,P=Up
  • ui_inventory_R=R
  • ui_inventory_S0=S0
  • ui_inventory_S1=S1
  • ui_inventory_S2=S2
  • ui_inventory_S3=S3
  • ui_inventory_S4=S4
  • ui_inventory_S5=S5
  • ui_inventory_T0=T0
  • ui_inventory_T1=T1
  • ui_inventory_T2=T2
  • ui_inventory_T3=T3
  • ui_inventory_T4=T4
  • ui_inventory_T5=T5
  • ui_inventory_component_class_civ=civ
  • ui_inventory_component_class_com=com
  • ui_inventory_component_class_ind=ind
  • ui_inventory_component_class_mil=mil
  • ui_inventory_component_class_ste=ste
  • ui_inventory_component_grade_a=a
  • ui_inventory_component_grade_b=b
  • ui_inventory_component_grade_c=c
  • ui_inventory_component_grade_d=d
  • ui_mfd_config_gunnery_gimbals_locked=Gimbals Locked
  • ui_mfd_config_ifcs_command_behaviour=Enable Command Behaviour
  • ui_pregame_port_Area18_desc,P=Area18 is one of the main commercial ports for interplanetary traffic in the surrounding region of ArcCorp. Travelers can find a variety of goods from trusted names as well as local providers, if they’re not overwhelmed by the sights and sounds of this landing zone.
  • ui_weapons_range=Range
  • ui_weapons_zero=Zero
  • ui_weapons_zoom=Zoom

Keys Added for UI:

  • UI_TooltipEntitlement_Bricked,P=Bricked
  • UI_TooltipEntitlement_Bricking,P=Bricking:
  • UI_TooltipEntitlement_Registered,P=Registered

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